War Thunder - TheShaolinMonk


Today’s devblog marks the final installment in our devblog mini-series dedicated to the historical development and in-game performance of the AMX-50 family of tanks in War Thunder. Now that we’ve covered all the main development stages of the AMX-50, it would only be fitting to finish off the series with the only side-development of the project, namely - the AMX-50 Foch self-propelled gun!

Right after the first AMX 50 prototypes were built, years before the Surbaissé was even drawn up, the idea to mount a 120mm anti-tank cannon on the AMX 50 chassis resulted in a proposal for a new tank destroyer design based on the newly developed chassis. The new tank destroyer would be based off the AMX M4’s chassis, but would receive significantly increased armour protection on the front as well as a far more powerful 120mm cannon, compared to the 90 or 100mm cannons the medium tank equivalents were equipped with. In 1950, the first prototype of the new casemate self-propelled gun, called AMX-50 Foch, named after the famous field marshall from The Great War, was built. The prototype was proudly presented to the world during the Paris military parade on 14 July 1950. Although the prototype was conceived as a long range support vehicle that would back up the AMX-50 medium tanks on the field, the entire project would soon be abandoned entirely. Once an AMX-50 version armed with a 120mm cannon was being developed, the Foch essentially became redundant. Offering no other distinct advantage over its medium tank counterpart, the project was cancelled soon after. In total, only 2 prototypes of the AMX-50 Foch SPG were built.



The AMX-50 Foch has arrived to War Thunder with update 1.75 “La Résistance” and has set out to find many fans among veteran tankers, especially those who enjoy trying out a refreshing new take on something that has been around for ages. This devblog concludes our mini-series devoted to the AMX-50 and its variants and we are keen to hear what you have to say. What do you think about the AMX-50 project as a whole? Fought with or against the AMX-50 and its variants in War Thunder? Let us know in the comments. Until next time!

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


Today’s devblog marks the final installment in our devblog mini-series dedicated to the historical development and in-game performance of the AMX-50 family of tanks in War Thunder. Now that we’ve covered all the main development stages of the AMX-50, it would only be fitting to finish off the series with the only side-development of the project, namely - the AMX-50 Foch self-propelled gun!

Right after the first AMX 50 prototypes were built, years before the Surbaissé was even drawn up, the idea to mount a 120mm anti-tank cannon on the AMX 50 chassis resulted in a proposal for a new tank destroyer design based on the newly developed chassis. The new tank destroyer would be based off the AMX M4’s chassis, but would receive significantly increased armour protection on the front as well as a far more powerful 120mm cannon, compared to the 90 or 100mm cannons the medium tank equivalents were equipped with. In 1950, the first prototype of the new casemate self-propelled gun, called AMX-50 Foch, named after the famous field marshall from The Great War, was built. The prototype was proudly presented to the world during the Paris military parade on 14 July 1950. Although the prototype was conceived as a long range support vehicle that would back up the AMX-50 medium tanks on the field, the entire project would soon be abandoned entirely. Once an AMX-50 version armed with a 120mm cannon was being developed, the Foch essentially became redundant. Offering no other distinct advantage over its medium tank counterpart, the project was cancelled soon after. In total, only 2 prototypes of the AMX-50 Foch SPG were built.



The AMX-50 Foch has arrived to War Thunder with update 1.75 “La Résistance” and has set out to find many fans among veteran tankers, especially those who enjoy trying out a refreshing new take on something that has been around for ages. This devblog concludes our mini-series devoted to the AMX-50 and its variants and we are keen to hear what you have to say. What do you think about the AMX-50 project as a whole? Fought with or against the AMX-50 and its variants in War Thunder? Let us know in the comments. Until next time!

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


Last time, we discussed how the AMX-50 design matured to a virtually finished state, but failed to enter series production due to missing funds and lacking demand in Europe. However, as a conflict with the Soviet Union becoming more and more likely, the AMX-50 project received a breath of fresh air after its development was restarted in order to upgrade the design to the latest standards, capable of combating the next generation of Soviet tanks.

In summer 1951, work on an AMX-50 version armed with a powerful 120mm cannon began with an order for 10 pre-production vehicles to be built by the DEFA (France’s weapons design bureau). The purpose of the vehicle was to provide the armies of the western allies with an alternative to the new American M103 and British Conqueror heavy tanks. The aim was to create a tank with equal firepower to that of the American and British counterpart, but at the same time provide it on a cheaper, lighter and more mobile platform. Most importantly for the new vehicle however, was the ability to effectively combat new Soviet heavily armoured tanks, such as the IS-3 and T-10. This would be ensured by the installation of the American 120mm T53 cannon. To fit the new cannon and its accompanied autoloader onto the AMX-50 chassis, a new oscillating turret was installed. It was much larger, higher in profile and heavier than the previous one. Armour on the hull was also increased to 90mm, leading to the vehicle’s weight being increased to 59.2 tonnes. In 1955, the new AMX-50 Surblindé (uparmoured) received a lower turret and a different hull, resembling that of the IS-3, in hopes of increasing protection. Instead, the weight was further increased to 64 tonnes, which subsequently raised mechanical issues caused by insufficient engine power and weak suspension during testing.



Though the Surbaissé concludes the main development timeline of the AMX 50 series of fighting vehicles, one more legendary vehicle, which was a side development of the AMX 50, remains to be covered. However, this story we will leave for next time. Until then, tankers!

For more information, read the full article on the Official War Thunder Forums.
War Thunder - TheShaolinMonk


Last time, we discussed how the AMX-50 design matured to a virtually finished state, but failed to enter series production due to missing funds and lacking demand in Europe. However, as a conflict with the Soviet Union becoming more and more likely, the AMX-50 project received a breath of fresh air after its development was restarted in order to upgrade the design to the latest standards, capable of combating the next generation of Soviet tanks.

In summer 1951, work on an AMX-50 version armed with a powerful 120mm cannon began with an order for 10 pre-production vehicles to be built by the DEFA (France’s weapons design bureau). The purpose of the vehicle was to provide the armies of the western allies with an alternative to the new American M103 and British Conqueror heavy tanks. The aim was to create a tank with equal firepower to that of the American and British counterpart, but at the same time provide it on a cheaper, lighter and more mobile platform. Most importantly for the new vehicle however, was the ability to effectively combat new Soviet heavily armoured tanks, such as the IS-3 and T-10. This would be ensured by the installation of the American 120mm T53 cannon. To fit the new cannon and its accompanied autoloader onto the AMX-50 chassis, a new oscillating turret was installed. It was much larger, higher in profile and heavier than the previous one. Armour on the hull was also increased to 90mm, leading to the vehicle’s weight being increased to 59.2 tonnes. In 1955, the new AMX-50 Surblindé (uparmoured) received a lower turret and a different hull, resembling that of the IS-3, in hopes of increasing protection. Instead, the weight was further increased to 64 tonnes, which subsequently raised mechanical issues caused by insufficient engine power and weak suspension during testing.



Though the Surbaissé concludes the main development timeline of the AMX 50 series of fighting vehicles, one more legendary vehicle, which was a side development of the AMX 50, remains to be covered. However, this story we will leave for next time. Until then, tankers!

For more information, read the full article on the Official War Thunder Forums.
War Thunder - TheShaolinMonk


Work on “World War” game mode is still in full swing and we are ready to begin with the final stage of the closed beta test; an array of key innovations are to be introduced.

>>Submit your application<<

Until now, only squadrons have been able to participate in the “World War” game mode. However, as announced earlier, this mode was to become available for solo players, and now, the time has come for players who are not a member of a squadron to have a go!

“World War” will give you the opportunity to take part in battles with vehicles which historically opposed one another, while allowing an increased number of participants at the CBT stage: “20 vs 20”.

At the same time, “World War” mode will also showcase a large number of operations, with each of them producing multiple active battles. Victory in each specific operation will depend on the actions of the squadrons that enter them, but the total number of players that will be able to simultaneously participate in the battles of each operation can exceed 150 players, hence, squadrons alone may not be enough: they will need your help!

To allow for the convenient selection of single-player battles, we have created a list that shows all ongoing battles, plus those in preparation, in the World War game mode.. You will only need to choose your desired nation and battle in the appropriate category, which will then allow you into battle! In cases where you are determined to play a particularly important role in one particular operation, but also seek to follow the progress of your chosen side on a tactical map, you will have the choice to join in on your desired operation and play only in the battles it hosts.

Applications are opening for those seeking to participate in the "World War" game mode CBT! Apply, and we will consider your candidacy for the role of soldier in the "World War" mode!

>>World War Mode on War Thunder Wiki<<

The War Thunder Team
War Thunder - TheShaolinMonk


Work on “World War” game mode is still in full swing and we are ready to begin with the final stage of the closed beta test; an array of key innovations are to be introduced.

>>Submit your application<<

Until now, only squadrons have been able to participate in the “World War” game mode. However, as announced earlier, this mode was to become available for solo players, and now, the time has come for players who are not a member of a squadron to have a go!

“World War” will give you the opportunity to take part in battles with vehicles which historically opposed one another, while allowing an increased number of participants at the CBT stage: “20 vs 20”.

At the same time, “World War” mode will also showcase a large number of operations, with each of them producing multiple active battles. Victory in each specific operation will depend on the actions of the squadrons that enter them, but the total number of players that will be able to simultaneously participate in the battles of each operation can exceed 150 players, hence, squadrons alone may not be enough: they will need your help!

To allow for the convenient selection of single-player battles, we have created a list that shows all ongoing battles, plus those in preparation, in the World War game mode.. You will only need to choose your desired nation and battle in the appropriate category, which will then allow you into battle! In cases where you are determined to play a particularly important role in one particular operation, but also seek to follow the progress of your chosen side on a tactical map, you will have the choice to join in on your desired operation and play only in the battles it hosts.

Applications are opening for those seeking to participate in the "World War" game mode CBT! Apply, and we will consider your candidacy for the role of soldier in the "World War" mode!

>>World War Mode on War Thunder Wiki<<

The War Thunder Team
Jan 26, 2018
War Thunder - TheShaolinMonk


From now until the 29th of January at 07:00 GMT - "Battle Royale" in AB and RB
Become the last player alive among dozens of opponents in a shrinking battle area!

Features
  • Battle locations: Port Novorossiysk, Abandoned factory, Stalingrad and Finland.
  • There’s a bonus that can be picked up during battle that includes
    • Artillery — extremely powerful strike that destroys anything within specific radius but it takes long before barrage begins. Available for all vehicle types. Is not available at the end of the battle
    • Repair kit - repairs all modules and restores all ammo.
    • Med kit — restores the crew.
    • Fire extinguisher
  • Additional rewards for the top 3 players.
  • Leaderboard is disabled for this event
  • You may participate in vehicles of BRs from 4.7 to 6.7
  • Your enemies will be matched on a “Battle Rating” basis, same as in random battles.
  • You can only play solo (not as squad)
Win and get additional rewards:
  • 1st place - 5000 Silver lions
  • 2nd place - 2000 Silver lions
  • 3rd place - 1000 Silver lions
Jan 26, 2018
War Thunder - TheShaolinMonk


From now until the 29th of January at 07:00 GMT - "Battle Royale" in AB and RB
Become the last player alive among dozens of opponents in a shrinking battle area!

Features
  • Battle locations: Port Novorossiysk, Abandoned factory, Stalingrad and Finland.
  • There’s a bonus that can be picked up during battle that includes
    • Artillery — extremely powerful strike that destroys anything within specific radius but it takes long before barrage begins. Available for all vehicle types. Is not available at the end of the battle
    • Repair kit - repairs all modules and restores all ammo.
    • Med kit — restores the crew.
    • Fire extinguisher
  • Additional rewards for the top 3 players.
  • Leaderboard is disabled for this event
  • You may participate in vehicles of BRs from 4.7 to 6.7
  • Your enemies will be matched on a “Battle Rating” basis, same as in random battles.
  • You can only play solo (not as squad)
Win and get additional rewards:
  • 1st place - 5000 Silver lions
  • 2nd place - 2000 Silver lions
  • 3rd place - 1000 Silver lions
War Thunder - TheShaolinMonk


Once the AMX-13 was developed, it’s chassis proved itself to be a very versatile one throughout the vehicle’s service life, taking on many different roles if certain adjustments were made. Thus, it’s not surprising that French engineers considered the AMX-13 as their first choice to serve as a base on which one of France’s first post-war mobile SPAA units would be created.

During and after WW2, the French army relied for the most part on American M16 MGMC half-tracks to provide the desired AA cover for ground troops. In the early 1950s, French engineers looked into the possibility of manufacturing a native mobile SPAA vehicle, based on either the new Panhard EBR armoured car or the AMX-13 light tank. After examining both possibilities, the decision was made to base the new SPAA on the chassis of the AMX-13 light tank. The weapon of choice would be a single Bofors 40mm anti-air cannon, mounted in an open topped turret. Once the prototype was constructed, a one year long testing period followed. Testing showed that the 40mm cannon was no longer suitable for use against the high-speed jet aircraft in use with most modern air forces of the day. Thus, the project for an AMX-13 SPAA armed with a 40mm autocannon got cancelled soon after testing was concluded. However, although the version with a 40mm cannon was quickly abandoned, the concept of the AMX-13 SPAA wasn’t entirely dropped. Instead, a version with dual 30mm autocannons was developed, successfully tested and subsequently entered mass production as the first French post-war mobile SPAA vehicle.





Overall, the AMX-13 DCA 40 is one SPAA vehicle French tankers and SPAA fans will strive to get when progressing through the newly added French ground forces tree. It’s enhanced mobility, protection and firepower are a direct upgrade from previous vehicles, making it not only much easier to use, but also more fun. What do you think? Have you had the chance to try out the AMX-13 DCA 40 yourself yet? Or did you already received a large hole in your left wing from it? Feel free to share your experiences in the comments below. Until next time!

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


Once the AMX-13 was developed, it’s chassis proved itself to be a very versatile one throughout the vehicle’s service life, taking on many different roles if certain adjustments were made. Thus, it’s not surprising that French engineers considered the AMX-13 as their first choice to serve as a base on which one of France’s first post-war mobile SPAA units would be created.

During and after WW2, the French army relied for the most part on American M16 MGMC half-tracks to provide the desired AA cover for ground troops. In the early 1950s, French engineers looked into the possibility of manufacturing a native mobile SPAA vehicle, based on either the new Panhard EBR armoured car or the AMX-13 light tank. After examining both possibilities, the decision was made to base the new SPAA on the chassis of the AMX-13 light tank. The weapon of choice would be a single Bofors 40mm anti-air cannon, mounted in an open topped turret. Once the prototype was constructed, a one year long testing period followed. Testing showed that the 40mm cannon was no longer suitable for use against the high-speed jet aircraft in use with most modern air forces of the day. Thus, the project for an AMX-13 SPAA armed with a 40mm autocannon got cancelled soon after testing was concluded. However, although the version with a 40mm cannon was quickly abandoned, the concept of the AMX-13 SPAA wasn’t entirely dropped. Instead, a version with dual 30mm autocannons was developed, successfully tested and subsequently entered mass production as the first French post-war mobile SPAA vehicle.





Overall, the AMX-13 DCA 40 is one SPAA vehicle French tankers and SPAA fans will strive to get when progressing through the newly added French ground forces tree. It’s enhanced mobility, protection and firepower are a direct upgrade from previous vehicles, making it not only much easier to use, but also more fun. What do you think? Have you had the chance to try out the AMX-13 DCA 40 yourself yet? Or did you already received a large hole in your left wing from it? Feel free to share your experiences in the comments below. Until next time!

For more information, read the full article on the Official War Thunder Forums!
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