War Thunder - TheShaolinMonk


The Potez P.630 and P.631 are sibling heavy fighter designs, developed in the mid 1930s for the French military. At the outbreak of WW2, this aircraft, along with several others, formed the backbone of the French air force at the time. Coming with Update 1.73, the Potez P.631 will strive to take up this vital role once again with the introduction of the much anticipated French nation to War Thunder!

Development of the Potez P.630 and its variants began in the mid 1930s, after the French Ministry of Air issued specific requirements for the development of a new heavy fighter for the French air force. Specifically, the Ministry was looking for an aircraft that could both be used during day and night time operations, as well as being able to effectively conduct escort missions, whilst possessing good combat endurance, speed and armament. Several French aircraft manufacturers answered the call, Potez being one of them. The Potez company developed two, nigh identical, aircraft that followed the specifications closely - namely, the Potez P.630 and P.631. As previously mentioned, both aircraft shared the same design concept, differing only in the powerplant choice as well as some other minor design features. The P.630 was equipped with Hispano-Suiza 14A engines, whilst the P.631 received a pair of Gnome-Rhône 14M engines. The Gnome-Rhône engines, whilst being inferior in power output to the Hispano-Suizas, were at the same time, smaller, lighter, and more reliable. However, as the Hispano-Suiza engine was readily available, it was decided that the first prototype (P.630-01) would be equipped with a pair of those engines. Work on this initial prototype began in April 1935, with the maiden flight taking place on 25 April 1936.





Be on the lookout for the Potez P.631 on the starting ranks of the brand new French aviation research tree coming to War Thunder with the upcoming update 1.73. Stay tuned to the news to find out what’s still in store for War Thunder’s next major update. Until then!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


The Potez P.630 and P.631 are sibling heavy fighter designs, developed in the mid 1930s for the French military. At the outbreak of WW2, this aircraft, along with several others, formed the backbone of the French air force at the time. Coming with Update 1.73, the Potez P.631 will strive to take up this vital role once again with the introduction of the much anticipated French nation to War Thunder!

Development of the Potez P.630 and its variants began in the mid 1930s, after the French Ministry of Air issued specific requirements for the development of a new heavy fighter for the French air force. Specifically, the Ministry was looking for an aircraft that could both be used during day and night time operations, as well as being able to effectively conduct escort missions, whilst possessing good combat endurance, speed and armament. Several French aircraft manufacturers answered the call, Potez being one of them. The Potez company developed two, nigh identical, aircraft that followed the specifications closely - namely, the Potez P.630 and P.631. As previously mentioned, both aircraft shared the same design concept, differing only in the powerplant choice as well as some other minor design features. The P.630 was equipped with Hispano-Suiza 14A engines, whilst the P.631 received a pair of Gnome-Rhône 14M engines. The Gnome-Rhône engines, whilst being inferior in power output to the Hispano-Suizas, were at the same time, smaller, lighter, and more reliable. However, as the Hispano-Suiza engine was readily available, it was decided that the first prototype (P.630-01) would be equipped with a pair of those engines. Work on this initial prototype began in April 1935, with the maiden flight taking place on 25 April 1936.





Be on the lookout for the Potez P.631 on the starting ranks of the brand new French aviation research tree coming to War Thunder with the upcoming update 1.73. Stay tuned to the news to find out what’s still in store for War Thunder’s next major update. Until then!

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


We’re starting a series of developer diaries about the French military aircraft that will appear in update 1.73! The D.371 monoplane was one of the first attempts by French aircraft designers to create a next-generation airplane that significantly outclassed the good old biplanes of the First World War.

When the First World War ended, France possessed one of the most powerful aerial armies in the world, and French pilots were accepted professionals of aerial warfare. But the era of biplanes ended and the French army needed new airplanes – fast, high-altitude, and better armed. In 1932, the French designer Emile Dewoitine presented a prototype for the single-seat single-engine Dewoitine D.37 fighter at a contest to create a new fighter that could reach a speed of at least 300 km/h. This fighter was designed to a “monoplane-parasol” schematic. Tests showed that the engine power of the first experimental prototype was insufficient and the machine was further developed to house an 800 hp engine made by the Gnome-Rhône company. The wing, cooling system, and landing gear were also modernized. The new fighter was designated D.371 and, in spite of the fact that it failed to win in a contest of armed forces, 28 units of the vehicle were produced.





By the start of the Second World War, the D.371 was already considered outdated. Nonetheless, the Dewoitines saw combat against the fascists in the Spanish Civil War, and were pretty successful! The Espana combined regiment, armed with D.371 and D.372 fighters, fulfilled combat objectives to escort bombers, patrol aerial regions, and destroy fascist aircraft. D.371s also fought against pilots from the Condor air group, in which many future aces of the Luftwaffe served.

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


We’re starting a series of developer diaries about the French military aircraft that will appear in update 1.73! The D.371 monoplane was one of the first attempts by French aircraft designers to create a next-generation airplane that significantly outclassed the good old biplanes of the First World War.

When the First World War ended, France possessed one of the most powerful aerial armies in the world, and French pilots were accepted professionals of aerial warfare. But the era of biplanes ended and the French army needed new airplanes – fast, high-altitude, and better armed. In 1932, the French designer Emile Dewoitine presented a prototype for the single-seat single-engine Dewoitine D.37 fighter at a contest to create a new fighter that could reach a speed of at least 300 km/h. This fighter was designed to a “monoplane-parasol” schematic. Tests showed that the engine power of the first experimental prototype was insufficient and the machine was further developed to house an 800 hp engine made by the Gnome-Rhône company. The wing, cooling system, and landing gear were also modernized. The new fighter was designated D.371 and, in spite of the fact that it failed to win in a contest of armed forces, 28 units of the vehicle were produced.





By the start of the Second World War, the D.371 was already considered outdated. Nonetheless, the Dewoitines saw combat against the fascists in the Spanish Civil War, and were pretty successful! The Espana combined regiment, armed with D.371 and D.372 fighters, fulfilled combat objectives to escort bombers, patrol aerial regions, and destroy fascist aircraft. D.371s also fought against pilots from the Condor air group, in which many future aces of the Luftwaffe served.

For more information, read the full article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


VIVE LA FRANCE! WAR THUNDER ROLLS OUT NEW NATION WITH FRENCH AIRCRAFT TO BE RELEASED WITH THE NEXT UPDATE

We are pleased to announce the release of a new, seventh nation in War Thunder - France! The 1.73 update will add more than 30 French aircraft to the game - from the fighters of the 30s to multirole post-war jet models.

Kirill Yudintsev, Creative Director of Gaijin Entertainment:
“Some of the French planes included in Update 1.73 were promising but never entered mass production because of the demands of World War II, so information on them was difficult to source. We spent more than a year in development, searching for various references and painstakingly recreating these rare planes to make War Thunder’s French aviation. We are sure that the pilots of War Thunder will look forward to finally testing these machines in battle.”

Fighter pilots will join the ranks of the French Air Force tree in the Dewoitine D.371, which was one of France’s first developments away from the old-fashioned biplanes to the faster but still maneuverable monoplanes. While the D.371 did not participate in the battles of World War II, it earned recognition during the Spanish Civil War, where it fought on the Republican side against the Nationalist forces, amongst them, future Luftwaffe aces. Three variations of this fighter with different machine gun armaments will be available immediately after release, as well as the premium D.371 H.S.9 with two 20mm cannons.

During the war, a growing characteristic of French aviation design was the tendency towards universal, multi-purpose combat aircraft. In the post-war era, this tendency became the standard design philosophy for French jet aircraft. By a successful combination of various offensive and secondary armaments, those aircraft could successfully perform the tasks of both fighters and bombers.

A prime example of this philosophy is the SNCASO SO.8000 Narval, a highly unusual fighter with a pusher propeller design. This aircraft can excel at a variety of tasks, from intercepting enemy aircraft to supporting ground forces and reconnaissance. In its standard configuration the SO.8000 features an impressive armament of six 20mm cannons, but if the aircraft is tasked to engage ground targets, it can be further equipped with 8 unguided rockets and two bombs.

Players who complete special marathon tasks or purchase pre-order bundles in our online shop will be the first who will be able to try out the new French aircraft. If you will pre-order before the release of the 1.73, you will receive as a gift exclusive in-game titles and decals:

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


VIVE LA FRANCE! WAR THUNDER ROLLS OUT NEW NATION WITH FRENCH AIRCRAFT TO BE RELEASED WITH THE NEXT UPDATE

We are pleased to announce the release of a new, seventh nation in War Thunder - France! The 1.73 update will add more than 30 French aircraft to the game - from the fighters of the 30s to multirole post-war jet models.

Kirill Yudintsev, Creative Director of Gaijin Entertainment:
“Some of the French planes included in Update 1.73 were promising but never entered mass production because of the demands of World War II, so information on them was difficult to source. We spent more than a year in development, searching for various references and painstakingly recreating these rare planes to make War Thunder’s French aviation. We are sure that the pilots of War Thunder will look forward to finally testing these machines in battle.”

Fighter pilots will join the ranks of the French Air Force tree in the Dewoitine D.371, which was one of France’s first developments away from the old-fashioned biplanes to the faster but still maneuverable monoplanes. While the D.371 did not participate in the battles of World War II, it earned recognition during the Spanish Civil War, where it fought on the Republican side against the Nationalist forces, amongst them, future Luftwaffe aces. Three variations of this fighter with different machine gun armaments will be available immediately after release, as well as the premium D.371 H.S.9 with two 20mm cannons.

During the war, a growing characteristic of French aviation design was the tendency towards universal, multi-purpose combat aircraft. In the post-war era, this tendency became the standard design philosophy for French jet aircraft. By a successful combination of various offensive and secondary armaments, those aircraft could successfully perform the tasks of both fighters and bombers.

A prime example of this philosophy is the SNCASO SO.8000 Narval, a highly unusual fighter with a pusher propeller design. This aircraft can excel at a variety of tasks, from intercepting enemy aircraft to supporting ground forces and reconnaissance. In its standard configuration the SO.8000 features an impressive armament of six 20mm cannons, but if the aircraft is tasked to engage ground targets, it can be further equipped with 8 unguided rockets and two bombs.

Players who complete special marathon tasks or purchase pre-order bundles in our online shop will be the first who will be able to try out the new French aircraft. If you will pre-order before the release of the 1.73, you will receive as a gift exclusive in-game titles and decals:

For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


From now to the 9th of October 07:00 GMT
take part in the “Corsair battle” tournament

We invite you to take part in a “free-for-all” mode tournament, this time you will be flying various modifications of the F4U “Corsair”
All participants are your rivals, only the pilot who is first to destroy 8 enemies wins!

You will receive a preset lineup with Corsairs - from the early versions up to the latest. It is up to you in what order you use them though.
Available aircraft will be: F4U-1a, F4U-1a USMC, F4U-1d, F4U-1c and the new F4U-4 and F4U-4B we recently told you about in our Devblog

Rewards:
  • Every victory brings 120,000 Silver Lions to a winner
  • The top 10 players in the RB and AB leaderboards will receive a premium F4U-1a (Japan)
  • Players from 11th to 50th place will receive a 50% discount for the premium F4U-1a (Japan) but if these players already own a non premium F4U-4 or F4U-4B they will instead receive a 75% discount.
Terms:
  • You must have at least one of the participating aircraft purchased
  • The event is held in a 8 vs 8 format in Arcade and Realistic battles (you can not earn SL or RP in these battles)
  • Every pilot gives 15,000 Silver Lions when he joins the event
  • The winners will be announced after 11:00 GMT on October 9th
  • If a player hits the top 10 of the leaderboard and he already owns the F4U-1a (Japan) they will receive Golden Eagles
War Thunder - TheShaolinMonk


From now to the 9th of October 07:00 GMT
take part in the “Corsair battle” tournament

We invite you to take part in a “free-for-all” mode tournament, this time you will be flying various modifications of the F4U “Corsair”
All participants are your rivals, only the pilot who is first to destroy 8 enemies wins!

You will receive a preset lineup with Corsairs - from the early versions up to the latest. It is up to you in what order you use them though.
Available aircraft will be: F4U-1a, F4U-1a USMC, F4U-1d, F4U-1c and the new F4U-4 and F4U-4B we recently told you about in our Devblog

Rewards:
  • Every victory brings 120,000 Silver Lions to a winner
  • The top 10 players in the RB and AB leaderboards will receive a premium F4U-1a (Japan)
  • Players from 11th to 50th place will receive a 50% discount for the premium F4U-1a (Japan) but if these players already own a non premium F4U-4 or F4U-4B they will instead receive a 75% discount.
Terms:
  • You must have at least one of the participating aircraft purchased
  • The event is held in a 8 vs 8 format in Arcade and Realistic battles (you can not earn SL or RP in these battles)
  • Every pilot gives 15,000 Silver Lions when he joins the event
  • The winners will be announced after 11:00 GMT on October 9th
  • If a player hits the top 10 of the leaderboard and he already owns the F4U-1a (Japan) they will receive Golden Eagles
War Thunder - TheShaolinMonk

In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between a client and the server.

War Thunder is an online game where players who fight in one battle may be situated thousands of kilometers from each other. But the game is designed in such a way that 99.9% of the time you will never notice this - interaction with your vehicle is as smooth as if you are playing a single-player game.

You can have a look at this article for more details about War Thunder net code. Today we want to tell you about specific improvements to this code that influence interactions with your opponents which primarily affect aircraft - both in air only and combined battles.

In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between the client and the server - any direct interaction with your opponents.

Shell (bullet) trajectory calculation begins at the same time on both server and client and uses the same physical model. But from now on it will also be synchronized, using the same time sampling rate. This means that now shell (bullet) trajectory on the client will not only be virtually the same as that on the server but in 99% of cases, match it completely, moreover trajectory calculation on the client will no longer depend on your client’s FPS in our game.



As a result of these changes, situations where you see a registered hit in your client but it doesn’t appear to count on the server are reduced to the absolute minimum possible in our net sync model. However you should keep in mind that an unstable connection (unstable ping, packet loss) may still cause problems since the server needs to know whether a shot was fired and also, high ping affects the relevance of the image visible to a client to what is actually being represented on the server.

We would also like to point out that there still exists a myth that in a computer game it is impossible to synchronize and calculate all the ordnance that has been fired by a gun or cannon. This is incorrect - in all our war-related projects we have always calculated every single shell which does not depend on either fire rate or calibre (doesn't matter whether we are talking about a 7mm Machine Gun or a 30mm auto-cannon). Sometimes there may be many hundreds of thousands of bullets flying through the air simultaneously.

The War Thunder Team
War Thunder - TheShaolinMonk

In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between a client and the server.

War Thunder is an online game where players who fight in one battle may be situated thousands of kilometers from each other. But the game is designed in such a way that 99.9% of the time you will never notice this - interaction with your vehicle is as smooth as if you are playing a single-player game.

You can have a look at this article for more details about War Thunder net code. Today we want to tell you about specific improvements to this code that influence interactions with your opponents which primarily affect aircraft - both in air only and combined battles.

In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between the client and the server - any direct interaction with your opponents.

Shell (bullet) trajectory calculation begins at the same time on both server and client and uses the same physical model. But from now on it will also be synchronized, using the same time sampling rate. This means that now shell (bullet) trajectory on the client will not only be virtually the same as that on the server but in 99% of cases, match it completely, moreover trajectory calculation on the client will no longer depend on your client’s FPS in our game.



As a result of these changes, situations where you see a registered hit in your client but it doesn’t appear to count on the server are reduced to the absolute minimum possible in our net sync model. However you should keep in mind that an unstable connection (unstable ping, packet loss) may still cause problems since the server needs to know whether a shot was fired and also, high ping affects the relevance of the image visible to a client to what is actually being represented on the server.

We would also like to point out that there still exists a myth that in a computer game it is impossible to synchronize and calculate all the ordnance that has been fired by a gun or cannon. This is incorrect - in all our war-related projects we have always calculated every single shell which does not depend on either fire rate or calibre (doesn't matter whether we are talking about a 7mm Machine Gun or a 30mm auto-cannon). Sometimes there may be many hundreds of thousands of bullets flying through the air simultaneously.

The War Thunder Team
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