War Thunder - TheShaolinMonk


The Type 60 ATM is to become a Japanese carrier of guided anti-tank missiles. This APC, armed with some of the slowest ammunition in the game, is to appear in update 1.67. If you’ve always wanted to “unleash“ a predatory anti-tank missile, this tank is just the ticket!

The Type 60 ATM was a Japanese Type 60 APC personnel carrier equipped with guided anti-tank Type 64 MAT missiles. The Type APC itself was developed by the Mitsubishi company in 1959 and officially put into service in 1960, becoming the first APC developed by Japan after the war. The Type 64 MAT (Anti-tank Missile) first-generation missiles, also known as KAM-3, were developed by the Kawasaki company and put into service in 1964.





The Type 64 MAT was an ordinary guided, wired HEAT missile, very reminiscent in its design of the German anti-tank Cobra and the Soviet 9M14 Malyutka, put into service several years before. The firing crew consisted of three people, and the vehicle aimed by sending a signal from the control unit along a wire connected to the rear of the missile. The wired aiming system limited the maximum cruising speed and flight range of the missile, but was extremely reliable and cheap to produce.

For more information, read the full Dev Blog article here!
War Thunder - TheShaolinMonk


The Type 60 ATM is to become a Japanese carrier of guided anti-tank missiles. This APC, armed with some of the slowest ammunition in the game, is to appear in update 1.67. If you’ve always wanted to “unleash“ a predatory anti-tank missile, this tank is just the ticket!

The Type 60 ATM was a Japanese Type 60 APC personnel carrier equipped with guided anti-tank Type 64 MAT missiles. The Type APC itself was developed by the Mitsubishi company in 1959 and officially put into service in 1960, becoming the first APC developed by Japan after the war. The Type 64 MAT (Anti-tank Missile) first-generation missiles, also known as KAM-3, were developed by the Kawasaki company and put into service in 1964.





The Type 64 MAT was an ordinary guided, wired HEAT missile, very reminiscent in its design of the German anti-tank Cobra and the Soviet 9M14 Malyutka, put into service several years before. The firing crew consisted of three people, and the vehicle aimed by sending a signal from the control unit along a wire connected to the rear of the missile. The wired aiming system limited the maximum cruising speed and flight range of the missile, but was extremely reliable and cheap to produce.

For more information, read the full Dev Blog article here!
War Thunder - TheShaolinMonk

[Development] Exhaust Flames
You can witness the exhaust flames in several engine settings, such as when starting or switching the engine to WEP. We have implemented the flame effect for all our aviation engines with exterior exhaust pipes (except for aircraft with flame suppressors and turbochargers). This new addition offers an even more immersive experience in the War Thunder universe and just looks awesome!

You’ll be able to see flames blasting from the exhausts of your favourite aircraft in War Thunder update 1.67 “Assault”. Clear prop!

For video of this feature, view the full article on the Official War Thunder Forums!

[Development] Sturmpanzer II: Tiny Annihilator
15 cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf) a.k.a. Sturmpanzer II was a German Self Propelled Gun based on the modified chassis of the Panzer II Light tank built as a replacement and improvement for the Sturmpanzer I Bison, that was too heavy and presented a large vertical profile.





The SPG was in production from 1941 with total of 12 vehicles completed. Sturmpanzer II weight was 16 tons and with its Büssing NAG typ GS water cooled 8 cyl. 7.9 liter gasoline engine it was able to reach up to 45 km/h on the road (15 km/h cross-country). Its maximum armour plating was up to 30mm thick and the vehicle was armed with the 15 cm sIG 33 howitzer, that was generally used as a heavy infantry gun until the very end of the World War 2. All vehicles saw duty in 707th and 708th sIG Kp (Sfl.) and while some were destroyed, the rest remained in the DAK and fought until the Axis surrender of Tunisia in May 1943.

For more information, read the full article on the Official War Thunder Forums!

War Thunder - TheShaolinMonk

[Development] Exhaust Flames
You can witness the exhaust flames in several engine settings, such as when starting or switching the engine to WEP. We have implemented the flame effect for all our aviation engines with exterior exhaust pipes (except for aircraft with flame suppressors and turbochargers). This new addition offers an even more immersive experience in the War Thunder universe and just looks awesome!

You’ll be able to see flames blasting from the exhausts of your favourite aircraft in War Thunder update 1.67 “Assault”. Clear prop!

For video of this feature, view the full article on the Official War Thunder Forums!

[Development] Sturmpanzer II: Tiny Annihilator
15 cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf) a.k.a. Sturmpanzer II was a German Self Propelled Gun based on the modified chassis of the Panzer II Light tank built as a replacement and improvement for the Sturmpanzer I Bison, that was too heavy and presented a large vertical profile.





The SPG was in production from 1941 with total of 12 vehicles completed. Sturmpanzer II weight was 16 tons and with its Büssing NAG typ GS water cooled 8 cyl. 7.9 liter gasoline engine it was able to reach up to 45 km/h on the road (15 km/h cross-country). Its maximum armour plating was up to 30mm thick and the vehicle was armed with the 15 cm sIG 33 howitzer, that was generally used as a heavy infantry gun until the very end of the World War 2. All vehicles saw duty in 707th and 708th sIG Kp (Sfl.) and while some were destroyed, the rest remained in the DAK and fought until the Axis surrender of Tunisia in May 1943.

For more information, read the full article on the Official War Thunder Forums!

War Thunder - TheShaolinMonk


Pilots of Simulator Battles, we have already introduced you to the new game mechanics of “rooms” (lobby), which opens for you the possibility of choosing the game session and even the team you join. In the future it will replace “Enduring Confrontation” and will greatly expand your capabilities of simple preparation in battles.

Movement to the new mechanics will proceed smoothly. In War Thunder Update 1.67 “Assault”, the new SB will be presented in the form of rooms and achievements will be able to be used in it! This will allow SB pilots along with players of other game modes to participate in the events and specials where battles will return a clear definition of the winning and losing team. In the first stage of the movement to the new SB you will find the the familiar “EC” as separate room.

But this is not all the merits of the new format: in the final stages of the movement to the new SB, players will be able to create own rooms! Player will be able to choose:
  • Which countries will be able to participate in each team
  • Which Battle Ratings will be available for the mission (selection from the available ranges)
  • Which missions will be in rotation, including creation of the “EC”
User rooms will be in separate block and the name will include the BR fork and name of the mission. In these missions you will not be able to join accidentally from the general queue, but you can get to them from the list of rooms.

We will announce separately the start of lobby mode for aircraft SB
after the release of the War Thunder Update 1.67 “Assault”


For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


Pilots of Simulator Battles, we have already introduced you to the new game mechanics of “rooms” (lobby), which opens for you the possibility of choosing the game session and even the team you join. In the future it will replace “Enduring Confrontation” and will greatly expand your capabilities of simple preparation in battles.

Movement to the new mechanics will proceed smoothly. In War Thunder Update 1.67 “Assault”, the new SB will be presented in the form of rooms and achievements will be able to be used in it! This will allow SB pilots along with players of other game modes to participate in the events and specials where battles will return a clear definition of the winning and losing team. In the first stage of the movement to the new SB you will find the the familiar “EC” as separate room.

But this is not all the merits of the new format: in the final stages of the movement to the new SB, players will be able to create own rooms! Player will be able to choose:
  • Which countries will be able to participate in each team
  • Which Battle Ratings will be available for the mission (selection from the available ranges)
  • Which missions will be in rotation, including creation of the “EC”
User rooms will be in separate block and the name will include the BR fork and name of the mission. In these missions you will not be able to join accidentally from the general queue, but you can get to them from the list of rooms.

We will announce separately the start of lobby mode for aircraft SB
after the release of the War Thunder Update 1.67 “Assault”


For more information, read the full Dev Blog article on the Official War Thunder Forums!
War Thunder - pryanick
War Thunder - TheShaolinMonk
War Thunder - TheShaolinMonk


The 29-K is a Soviet self-propelled anti-aircraft vehicle created by mounting a 76-mm 3-K anti-aircraft gun on the reinforced base of a YaG-10 truck. In the mid-1930s, the relentless progress in aviation technology resulted in a need to protect mechanized columns against air assaults. The simplest solution was to install an anti-aircraft gun on a truck base, which resulted in an effective and inexpensive cover vehicle.

The 29-K is a Soviet self-propelled anti-aircraft vehicle created by mounting a 76-mm 3-K anti-aircraft gun on the reinforced base of a YaG-10 truck. In 1933, the Soviet Union launched their efforts to mount high-caliber anti-aircraft artillery on a self-propelled chassis. While their attempts to fit a 76-mm long-barreled gun on a T-26 tank chassis ultimately ended in failure, the project to mount anti-aircraft guns on the base of the triaxial YaG-10 truck met with unalloyed success. Between 1935 and 1937, 61 units of the new SPAAG were produced under the designation 29-K.





Before it could be fitted with guns, the YaG-10 truck had to undergo a minor upgrade: the base was reinforced, four stabilizing legs with jacks were added to the underside, and the sides were replaced with semi-rounded armor plates that could be reclined in combat to create additional space for the crew to operate.

For more information, read the full Dev Blog on the Official War Thunder Forums!
War Thunder - TheShaolinMonk


The 29-K is a Soviet self-propelled anti-aircraft vehicle created by mounting a 76-mm 3-K anti-aircraft gun on the reinforced base of a YaG-10 truck. In the mid-1930s, the relentless progress in aviation technology resulted in a need to protect mechanized columns against air assaults. The simplest solution was to install an anti-aircraft gun on a truck base, which resulted in an effective and inexpensive cover vehicle.

The 29-K is a Soviet self-propelled anti-aircraft vehicle created by mounting a 76-mm 3-K anti-aircraft gun on the reinforced base of a YaG-10 truck. In 1933, the Soviet Union launched their efforts to mount high-caliber anti-aircraft artillery on a self-propelled chassis. While their attempts to fit a 76-mm long-barreled gun on a T-26 tank chassis ultimately ended in failure, the project to mount anti-aircraft guns on the base of the triaxial YaG-10 truck met with unalloyed success. Between 1935 and 1937, 61 units of the new SPAAG were produced under the designation 29-K.





Before it could be fitted with guns, the YaG-10 truck had to undergo a minor upgrade: the base was reinforced, four stabilizing legs with jacks were added to the underside, and the sides were replaced with semi-rounded armor plates that could be reclined in combat to create additional space for the crew to operate.

For more information, read the full Dev Blog on the Official War Thunder Forums!
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