The British Conqueror tank has already been represented in several game projects involving military vehicles of the mid-20th century. The tank is also presented in War Thunder. In creating the Conqueror model, we have probably used all documents available that describe this tank. As it turned out, public information on such a tank as the Conqueror is insufficient. The War Thunder developers found fresh archived information about the armour on the Conqueror’s turret, and we’re pleased to present a report about the work we’ve done.
Both Russian and foreign sources are more or less in agreement on the design of the tank’s hull, but there is not enough information on the turret’s frontal armour. In Russian-language material, the most authoritative work on post-war armoured vehicles is the multi-volume “Russian Armored Vehicles” written by a group of former military personnel. Some chapters in one of the volumes are dedicated to the armoured vehicles of ‘potential enemies’ – Germany, the US and Great Britain. The Conqueror’s armour is presented there in the following diagram:
As far as we know, classified materials were used in the creation of this document. It is possible that information on the armour thickness was taken from the specimen in the Kubinka tank museum. However, the diagram (particularly in the part describing the turret) looks oversimplified, and the armour defense parameters are strange. http://steamcommunity.com/sharedfiles/filedetails/?id=628048503 To elaborate, the majority of post-war British tanks, including the Conqueror, were designed according to the requirement that they must be able to withstand a hit from a Soviet 100 mm D-10T cannon, the characteristics of which were known to the British. For the Conqueror, the requirements were rather restrictive – protection must be provided against 100 mm armour-piercing shells fired at close range. However, it is obvious that a 150 mm armour thickness on the front of a turret of this shape could not provide such protection.
At the same time, publicly available foreign sources (for example, ‘Conqueror’ (by Rob Griffin), ‘AFV Weapons: Conqueror Heavy Tank’ (by Michael Norman) corresponded to the diagram above quite closely in terms of hull design, and also said little about the defenses on the front of the turret:
In search of information, we obtained official usage manuals and various test reports, but the data we needed about the tank’s armour was not present in them. We then asked The Tank Museum at Bovington whether they have any data on this tank. Fortunately, the museum’s archive contained the documentation we required urgently!
This diagram corresponds to the earlier version of the Conqueror. http://steamcommunity.com/sharedfiles/filedetails/?id=628048570 After a quick study of some extracts from the documents for preview, it became clear that the turret was much thicker than in both our in-game models and those of our colleagues in the gaming industry. According to our estimates, based on data from the document extracts, we were looking at around 10 inches of armour at the front of the turret.
Unfortunately, negotiations continued up until the eve of the New Year holidays, and the museum employees went on Christmas vacation. We received high-resolution copies of the documents only after the New Year, and now the British Conqueror tank has received more precise armour on its turret in our game. In a ten-degree area, the thickness of the turret reaches 314 mm (12.35 inches), meaning the Conqueror has received 60 mm of additional armour in this area of the turret compared to the previous stats. This sector is easily visible on this diagram:
The 30 degree angle frontal section - the turret armour has become thicker, right up to 11 inches, or 279mm
The 45 degree armour sector
The 75 degree armour sector
The Conqueror armour update has been introduced in our recent update and already implemented for the in-game model.
The British Conqueror tank has already been represented in several game projects involving military vehicles of the mid-20th century. The tank is also presented in War Thunder. In creating the Conqueror model, we have probably used all documents available that describe this tank. As it turned out, public information on such a tank as the Conqueror is insufficient. The War Thunder developers found fresh archived information about the armour on the Conqueror’s turret, and we’re pleased to present a report about the work we’ve done.
Both Russian and foreign sources are more or less in agreement on the design of the tank’s hull, but there is not enough information on the turret’s frontal armour. In Russian-language material, the most authoritative work on post-war armoured vehicles is the multi-volume “Russian Armored Vehicles” written by a group of former military personnel. Some chapters in one of the volumes are dedicated to the armoured vehicles of ‘potential enemies’ – Germany, the US and Great Britain. The Conqueror’s armour is presented there in the following diagram:
As far as we know, classified materials were used in the creation of this document. It is possible that information on the armour thickness was taken from the specimen in the Kubinka tank museum. However, the diagram (particularly in the part describing the turret) looks oversimplified, and the armour defense parameters are strange. http://steamcommunity.com/sharedfiles/filedetails/?id=628048503 To elaborate, the majority of post-war British tanks, including the Conqueror, were designed according to the requirement that they must be able to withstand a hit from a Soviet 100 mm D-10T cannon, the characteristics of which were known to the British. For the Conqueror, the requirements were rather restrictive – protection must be provided against 100 mm armour-piercing shells fired at close range. However, it is obvious that a 150 mm armour thickness on the front of a turret of this shape could not provide such protection.
At the same time, publicly available foreign sources (for example, ‘Conqueror’ (by Rob Griffin), ‘AFV Weapons: Conqueror Heavy Tank’ (by Michael Norman) corresponded to the diagram above quite closely in terms of hull design, and also said little about the defenses on the front of the turret:
In search of information, we obtained official usage manuals and various test reports, but the data we needed about the tank’s armour was not present in them. We then asked The Tank Museum at Bovington whether they have any data on this tank. Fortunately, the museum’s archive contained the documentation we required urgently!
This diagram corresponds to the earlier version of the Conqueror. http://steamcommunity.com/sharedfiles/filedetails/?id=628048570 After a quick study of some extracts from the documents for preview, it became clear that the turret was much thicker than in both our in-game models and those of our colleagues in the gaming industry. According to our estimates, based on data from the document extracts, we were looking at around 10 inches of armour at the front of the turret.
Unfortunately, negotiations continued up until the eve of the New Year holidays, and the museum employees went on Christmas vacation. We received high-resolution copies of the documents only after the New Year, and now the British Conqueror tank has received more precise armour on its turret in our game. In a ten-degree area, the thickness of the turret reaches 314 mm (12.35 inches), meaning the Conqueror has received 60 mm of additional armour in this area of the turret compared to the previous stats. This sector is easily visible on this diagram:
The 30 degree angle frontal section - the turret armour has become thicker, right up to 11 inches, or 279mm
The 45 degree armour sector
The 75 degree armour sector
The Conqueror armour update has been introduced in our recent update and already implemented for the in-game model.
Battles can bring you much more, you just need to use additional earning potential to gain Research Points and Silver Lions.
We would like to remind you that Battle tasks are available for all the players that have reached rank 3 in any nation. Battle tasks provide additional missions that upon completion will give a player an additional reward in Silver Lions and “Warbonds” - the latter of which can be spent in the “Warbonds” shop. You can purchase unique Decals, boosters and premium vehicles which are available only for Golden Eagles! Many players are already completing tasks to get a premium SMK tank.
Begin to complete Battle Tasks today and you will have enough time to get boosters for Research Points and Silver Lions, a unique “Ghost Army” decal or unlock a rent fro premium vehicles.
Available items:
150% RP booster (for 2 battles);
Battle trophy (boosters of all types from 30% to 900%);
Emblem “Ghost Army”;
Battle trophies providing a test drive (from 1 hour to 24 hours for the following premium vehicles) including 4 back-ups:
B-17E;
Spitfire F Mk.XIVc;
Yak-3 (VK-107);
Bfw. Jagdpanther;
Super Hellcat;
Bf 109 E-3 (Japan);
Avenger Mk.1;
Wellington Mk.Ic;
A6M2 (USA);
SMK.
Unique “Ghost Army” decal
Battle tasks are displayed on the right hand promo block, via which you can also access the “Warbonds” shop.
The shop shows a different selection every month - get bonuses and a premium vehicles just by playing! Enjoy the new items available and see you on the battlefield!
Battles can bring you much more, you just need to use additional earning potential to gain Research Points and Silver Lions.
We would like to remind you that Battle tasks are available for all the players that have reached rank 3 in any nation. Battle tasks provide additional missions that upon completion will give a player an additional reward in Silver Lions and “Warbonds” - the latter of which can be spent in the “Warbonds” shop. You can purchase unique Decals, boosters and premium vehicles which are available only for Golden Eagles! Many players are already completing tasks to get a premium SMK tank.
Begin to complete Battle Tasks today and you will have enough time to get boosters for Research Points and Silver Lions, a unique “Ghost Army” decal or unlock a rent fro premium vehicles.
Available items:
150% RP booster (for 2 battles);
Battle trophy (boosters of all types from 30% to 900%);
Emblem “Ghost Army”;
Battle trophies providing a test drive (from 1 hour to 24 hours for the following premium vehicles) including 4 back-ups:
B-17E;
Spitfire F Mk.XIVc;
Yak-3 (VK-107);
Bfw. Jagdpanther;
Super Hellcat;
Bf 109 E-3 (Japan);
Avenger Mk.1;
Wellington Mk.Ic;
A6M2 (USA);
SMK.
Unique “Ghost Army” decal
Battle tasks are displayed on the right hand promo block, via which you can also access the “Warbonds” shop.
The shop shows a different selection every month - get bonuses and a premium vehicles just by playing! Enjoy the new items available and see you on the battlefield!
The KV-1S is a modification of the Soviet KV-1 heavy tank, created with the purpose of improving on the speed characteristics of its predecessor. How did the “fitter version” of the KV-1 turn out? We’ll find out in War Thunder update 1.57.
The Soviet KV-1 heavy tank proved to be an excellent asset on the battlefield, but was nonetheless clearly in need of further development. Tankers complained about the low reliability of the vehicle’s components, its poor maneuverability, the ill thought-out base model in terms of crew comfort and the functionality of the crewable section.
The KV-1 was a very heavy vehicle, since it was difficult in wartime production conditions to adhere to the given weight requirements – the tanks were constructed heavier than they should have been. In the KV-1S model (S – “skorostnoy”, fast-moving), many of these problems were solved. The tank received a new cast turret with a command cupola, the ZiS-5 cannon and a new gun mantlet. Some armour was shaved off the hull to make the tank lighter – the upper and lower applique armour plates were removed from the forward section of the hull.
The vehicle’s mobility improved dramatically – the KV-1S received a new transmission. The running gear area was improved – the designers added cast road wheels with internal suspension. The tank’s rear took on a sharper angle and the upper rear armour plate was completely replaced. http://steamcommunity.com/sharedfiles/filedetails/?id=627208270 In the game, the KV-1S will take its place in the KV-1 tank line – directly between the early modification with the L-11 cannon and the heavy version with the ZiS-5 cannon. The tank’s running characteristics are greatly improved, although the front of the hull had lost its applique armour plates. The KV-1S can serve as a heavy breakthrough tank, as support for allied T-34s or as a defensive tank. At the same time, it is worth remembering that the tank’s frontal projection is more vulnerable than on its predecessor. Its excellent weapon deals with the majority of opponents at its rank without issue. The somewhat lighter hull can still take a pounding. http://steamcommunity.com/sharedfiles/filedetails/?id=627208338 So in answer to the relevant question “How’s the tank?”, we say: “It’s good!” A perfectly serviceable vehicle at its rank and an excellent complement to the beloved T-34 both in Arcade and Realistic battles.
The KV-1S will become available to all players in War Thunder update 1.57. See you on the battlefield, tankers!
The KV-1S is a modification of the Soviet KV-1 heavy tank, created with the purpose of improving on the speed characteristics of its predecessor. How did the “fitter version” of the KV-1 turn out? We’ll find out in War Thunder update 1.57.
The Soviet KV-1 heavy tank proved to be an excellent asset on the battlefield, but was nonetheless clearly in need of further development. Tankers complained about the low reliability of the vehicle’s components, its poor maneuverability, the ill thought-out base model in terms of crew comfort and the functionality of the crewable section.
The KV-1 was a very heavy vehicle, since it was difficult in wartime production conditions to adhere to the given weight requirements – the tanks were constructed heavier than they should have been. In the KV-1S model (S – “skorostnoy”, fast-moving), many of these problems were solved. The tank received a new cast turret with a command cupola, the ZiS-5 cannon and a new gun mantlet. Some armour was shaved off the hull to make the tank lighter – the upper and lower applique armour plates were removed from the forward section of the hull.
The vehicle’s mobility improved dramatically – the KV-1S received a new transmission. The running gear area was improved – the designers added cast road wheels with internal suspension. The tank’s rear took on a sharper angle and the upper rear armour plate was completely replaced. http://steamcommunity.com/sharedfiles/filedetails/?id=627208270 In the game, the KV-1S will take its place in the KV-1 tank line – directly between the early modification with the L-11 cannon and the heavy version with the ZiS-5 cannon. The tank’s running characteristics are greatly improved, although the front of the hull had lost its applique armour plates. The KV-1S can serve as a heavy breakthrough tank, as support for allied T-34s or as a defensive tank. At the same time, it is worth remembering that the tank’s frontal projection is more vulnerable than on its predecessor. Its excellent weapon deals with the majority of opponents at its rank without issue. The somewhat lighter hull can still take a pounding. http://steamcommunity.com/sharedfiles/filedetails/?id=627208338 So in answer to the relevant question “How’s the tank?”, we say: “It’s good!” A perfectly serviceable vehicle at its rank and an excellent complement to the beloved T-34 both in Arcade and Realistic battles.
The KV-1S will become available to all players in War Thunder update 1.57. See you on the battlefield, tankers!
From February 13th to March 9th, participate in the "Aviation Legends" Tournament Series:
Take part in 5 tournaments dedicated to some of the most legendary aircraft in history!
Hundreds of hours spent at the controls of your favourite aircraft have served you well – battles with most opponents are already easy, encountering enemies equal to your strength is a rare treat. You are an experienced pilot who wields your favorite aircraft as if it were part of you, at last today, you will demonstrate the results of your extended training.
Dear pilots of all modes, we are pleased to present to you a new type of tournament: Aviation Legends. Battle 2 vs 2 using identical aircraft from some of the most iconic aviation designers. The Aviation Legends tournament series will take place between February the 13th and March the 4th and will include 5 tournaments featuring some of the most well-known aircraft of the Second World War.
The A6M2 Zero and Jirō Horikoshi
In spite of the fact that there is an entire range of different versions of the A6M Zero fighter, one of the player favourites is the A6M2. The secret of the Reisen’s popularity lies not only in the ease and simplicity of piloting it and the universal machine gun/cannon weaponry, but also in the fact that this aircraft is legendary. The A6M2, designed by the talented Jiro Horikoshi, is a living legend and is, for its time, probably the best modification of Japan’s most widely produced aircraft.
The A6M2 is a single-engined carrier-based monoplane fighter, thats series production began back in 1940, turned out to be a successful and extremely timely development by Japanese designers. The A6M replaced the A5M4, a previous creation by Horikoshi. The A5M was a successful vehicle whose creation brought the young (only thirty-three years old at the time) designer fame and recognition. But his next project – the A6M – was the true pinnacle of Horikoshi’s career. This was the aircraft that ensured his name would go down in the history of global aviation as the author of one of the most successful fighters of World War II.
From February 13th to March 9th, participate in the "Aviation Legends" Tournament Series:
Take part in 5 tournaments dedicated to some of the most legendary aircraft in history!
Hundreds of hours spent at the controls of your favourite aircraft have served you well – battles with most opponents are already easy, encountering enemies equal to your strength is a rare treat. You are an experienced pilot who wields your favorite aircraft as if it were part of you, at last today, you will demonstrate the results of your extended training.
Dear pilots of all modes, we are pleased to present to you a new type of tournament: Aviation Legends. Battle 2 vs 2 using identical aircraft from some of the most iconic aviation designers. The Aviation Legends tournament series will take place between February the 13th and March the 4th and will include 5 tournaments featuring some of the most well-known aircraft of the Second World War.
The A6M2 Zero and Jirō Horikoshi
In spite of the fact that there is an entire range of different versions of the A6M Zero fighter, one of the player favourites is the A6M2. The secret of the Reisen’s popularity lies not only in the ease and simplicity of piloting it and the universal machine gun/cannon weaponry, but also in the fact that this aircraft is legendary. The A6M2, designed by the talented Jiro Horikoshi, is a living legend and is, for its time, probably the best modification of Japan’s most widely produced aircraft.
The A6M2 is a single-engined carrier-based monoplane fighter, thats series production began back in 1940, turned out to be a successful and extremely timely development by Japanese designers. The A6M replaced the A5M4, a previous creation by Horikoshi. The A5M was a successful vehicle whose creation brought the young (only thirty-three years old at the time) designer fame and recognition. But his next project – the A6M – was the true pinnacle of Horikoshi’s career. This was the aircraft that ensured his name would go down in the history of global aviation as the author of one of the most successful fighters of World War II.
From the 16th of February at 18:00 GMT until the 22nd of February at 05:00 GMT
Win the E-100 in the tournament "Teutonic Giants"
Dear friends!
This Tuesday, the third Teutonic Giants tournament will begin and you will have a chance to win the main prize - the E-100 heavy German tank.
As in the previous tournaments, the players will battle in a 3 vs 3 format in Ground Vehicles of rank III and IV that are pre-selected by the organizers. This tournament will be in Arcade Battles mode. We have made some changes according to your feedback, but the biggest change is that this time everyone can participate!
Thunder League Dog Tag owners will receive a ticket with unlimited access, but all players will also have an opportunity to use tickets as well.
Prizes:
The top 200 players in the leaderboards will receive the E-100 and the “Superheavy” title.
The top 1000 players will receive the “Teutonic Giant” title.
For every 5 victories, players will receive a unique Steel Trophy of the Thunder League with an opportunity to win Golden Eagles, boosters, discounts for premium vehicles or a unique rocket armed tank — the RBT-5!
How can you get a Ticket:
By completing Thunder League tasks:
Every day, whilst the tournament is running, you can complete two tasks:
Win 3 times whilst driving a ground vehicle of rank IV or V;
Destroy 10 ground vehicles of rank IV or V. For each completed task you will receive a ticket for the tournament for 5 battles.
Buying Thunder League trophies in the shop:
Trophies can be bought for Golden Eagles and Silver Lions. They contain tickets for the tournament and other prizes.
Buying a ticket directly:
If you do not have an active tournament ticket, you can enter the profile of the tournament and buy one for 200 Golden Eagles.
Tournament Schedule:
The Tournament will start on Tuesday, February the 16th at 18:00 GMT and will end on Monday, February the 22nd at 07:00 GMT.
The tournament will be available during weekdays twice daily between 16:00 GMT until 22:00 GMT and 00:00 GMT until 07:00 GMT.
During the weekend, the tournament will be available from 12:00 GMT until 22:00 GMT and from 00:00 GMT until 08:00 GMT.
From the 16th of February at 18:00 GMT until the 22nd of February at 05:00 GMT
Win the E-100 in the tournament "Teutonic Giants"
Dear friends!
This Tuesday, the third Teutonic Giants tournament will begin and you will have a chance to win the main prize - the E-100 heavy German tank.
As in the previous tournaments, the players will battle in a 3 vs 3 format in Ground Vehicles of rank III and IV that are pre-selected by the organizers. This tournament will be in Arcade Battles mode. We have made some changes according to your feedback, but the biggest change is that this time everyone can participate!
Thunder League Dog Tag owners will receive a ticket with unlimited access, but all players will also have an opportunity to use tickets as well.
Prizes:
The top 200 players in the leaderboards will receive the E-100 and the “Superheavy” title.
The top 1000 players will receive the “Teutonic Giant” title.
For every 5 victories, players will receive a unique Steel Trophy of the Thunder League with an opportunity to win Golden Eagles, boosters, discounts for premium vehicles or a unique rocket armed tank — the RBT-5!
How can you get a Ticket:
By completing Thunder League tasks:
Every day, whilst the tournament is running, you can complete two tasks:
Win 3 times whilst driving a ground vehicle of rank IV or V;
Destroy 10 ground vehicles of rank IV or V. For each completed task you will receive a ticket for the tournament for 5 battles.
Buying Thunder League trophies in the shop:
Trophies can be bought for Golden Eagles and Silver Lions. They contain tickets for the tournament and other prizes.
Buying a ticket directly:
If you do not have an active tournament ticket, you can enter the profile of the tournament and buy one for 200 Golden Eagles.
Tournament Schedule:
The Tournament will start on Tuesday, February the 16th at 18:00 GMT and will end on Monday, February the 22nd at 07:00 GMT.
The tournament will be available during weekdays twice daily between 16:00 GMT until 22:00 GMT and 00:00 GMT until 07:00 GMT.
During the weekend, the tournament will be available from 12:00 GMT until 22:00 GMT and from 00:00 GMT until 08:00 GMT.