What new things are awaiting you in the soon to be released major update? With new vehicles, and features such as working rocket launchers on some tanks, there will be plenty of content to please every War Thunder player! Very soon you will be able to see and experience the first batch of British armoured vehicles. In addition to this, the developers have updated the game engine, added two new locations, and have introduced many more exciting features that will increase the quality of gameplay in all regards.
The first batch of British ground vehicles
While the research tree of the British ground forces remains in development, the most loyal fans of the British nation, and those that will help contribute to the further development of these vehicles, will be the first to experience them in battle. We are proud to introduce the following British ground force vehicles: A13 Mk.II, 17 pdr. M10 65th. Anti-Tank Regt and A43 Black Prince.
The introduction and rollout of the new ‘Dagor’ Engine 4.0
Dagor Engine 4.0: new technologies With the introduction of ‘NVIDIA Waveworks’ to War Thunder, players will be able to experience incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction. An interesting feature is that this technology provides water surfaces and the ability to interact with other game objects and players. More about Dagor engine 4.0 in our Devblog. https://www.youtube.com/watch?v=i135o2djHdY
New render techniques: Very soon, we will be proud to introduce a new graphical technology that will be introduced to War Thunder. This technology will make the graphics of War Thunder even more realistic and beautiful. Introducing ‘Physically Based Rendering’, which will provide physically correct image rendering. How do the visual special effects of a film differ from a scene render in War Thunder? How much time is needed in order to get a realistic image in the conditions of constantly changing asynchronous events? The answers to these questions, and many others, can can be found in our Devblog.
New visibility With the gradual transition to the new Dagor Engine 4.0, update 1.53 will introduce significant changes to the visibility mechanics relating to ground forces and aircraft battles. Because of the improved capabilities the Dagor Engine 4.0, bushes and trees will now show in ground force battles at the same distances in all graphical settings (up to and including High quality settings). More information about the new visibility system can be found in our Devblog.
Destructible environment When tanks were first introduced to War Thunder, one of the most common questions players would ask was "Will environments be destructible?" We answered that they would be, but not straight away. At that time, the development team had a whole range of other important and complicated problems to solve. As time went on, the tank trees expanded, the gameplay improved and new maps were introduced. Finally, the time has come for the destructibility we promised you! More about this can be found in our Devblog.
What new things are awaiting you in the soon to be released major update? With new vehicles, and features such as working rocket launchers on some tanks, there will be plenty of content to please every War Thunder player! Very soon you will be able to see and experience the first batch of British armoured vehicles. In addition to this, the developers have updated the game engine, added two new locations, and have introduced many more exciting features that will increase the quality of gameplay in all regards.
The first batch of British ground vehicles
While the research tree of the British ground forces remains in development, the most loyal fans of the British nation, and those that will help contribute to the further development of these vehicles, will be the first to experience them in battle. We are proud to introduce the following British ground force vehicles: A13 Mk.II, 17 pdr. M10 65th. Anti-Tank Regt and A43 Black Prince.
The introduction and rollout of the new ‘Dagor’ Engine 4.0
Dagor Engine 4.0: new technologies With the introduction of ‘NVIDIA Waveworks’ to War Thunder, players will be able to experience incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction. An interesting feature is that this technology provides water surfaces and the ability to interact with other game objects and players. More about Dagor engine 4.0 in our Devblog. https://www.youtube.com/watch?v=i135o2djHdY
New render techniques: Very soon, we will be proud to introduce a new graphical technology that will be introduced to War Thunder. This technology will make the graphics of War Thunder even more realistic and beautiful. Introducing ‘Physically Based Rendering’, which will provide physically correct image rendering. How do the visual special effects of a film differ from a scene render in War Thunder? How much time is needed in order to get a realistic image in the conditions of constantly changing asynchronous events? The answers to these questions, and many others, can can be found in our Devblog.
New visibility With the gradual transition to the new Dagor Engine 4.0, update 1.53 will introduce significant changes to the visibility mechanics relating to ground forces and aircraft battles. Because of the improved capabilities the Dagor Engine 4.0, bushes and trees will now show in ground force battles at the same distances in all graphical settings (up to and including High quality settings). More information about the new visibility system can be found in our Devblog.
Destructible environment When tanks were first introduced to War Thunder, one of the most common questions players would ask was "Will environments be destructible?" We answered that they would be, but not straight away. At that time, the development team had a whole range of other important and complicated problems to solve. As time went on, the tank trees expanded, the gameplay improved and new maps were introduced. Finally, the time has come for the destructibility we promised you! More about this can be found in our Devblog.
From 13:00 GMT on October 9th to 09:00 GMT on October 12th, 2015
We present you a special "Floats!" event in War Thunder! It features American, Japanese and German floatplanes and flying boats contending for control of special points located on the water surface. Capture and hold them by alighting on the water near aircraft-carriers. Take part in the fierce sea battle!
You can find the Event 'Floats' in the 'Events & Tournaments' tab!
From 13:00 GMT on October 9th to 09:00 GMT on October 12th, 2015
We present you a special "Floats!" event in War Thunder! It features American, Japanese and German floatplanes and flying boats contending for control of special points located on the water surface. Capture and hold them by alighting on the water near aircraft-carriers. Take part in the fierce sea battle!
You can find the Event 'Floats' in the 'Events & Tournaments' tab!
With update 1.53 “Fire Storm” comes the move to Dagor Engine 4.0 along with significant changes to the game thanks to alterations in the visibility of ground vehicles and aircraft. We hope that you can check these changes out for yourselves and enjoy the work we’ve done in "Fire Storm" very soon.
...How is visibility for an aircraft defined? One might often hear that “they’re more visible in real life” or “you can recognize an plane’s silhouette from X kilometers away” or “in the game Y is more/less visible, more/less realistic”. It’s far easier to detect an aircraft by sound than by sight. On a windless day, in clear weather, the sound of the engine can be heard from 10-12 km away, while an aircraft can only be seen without binoculars at a distance of 8-10 km...
With update 1.53 “Fire Storm” comes the move to Dagor Engine 4.0 along with significant changes to the game thanks to alterations in the visibility of ground vehicles and aircraft. We hope that you can check these changes out for yourselves and enjoy the work we’ve done in "Fire Storm" very soon.
...How is visibility for an aircraft defined? One might often hear that “they’re more visible in real life” or “you can recognize an plane’s silhouette from X kilometers away” or “in the game Y is more/less visible, more/less realistic”. It’s far easier to detect an aircraft by sound than by sight. On a windless day, in clear weather, the sound of the engine can be heard from 10-12 km away, while an aircraft can only be seen without binoculars at a distance of 8-10 km...
Frequent readers of our news articles already know that we regularly present new decals to be added to War Thunder. Most of the time, these decals fit into the historical context of the article at hand or are somehow related with the persons, units or armies involved.
With Update 1.53 we will introduce a great variety of new historical decals to War Thunder, which will allow you to decorate your vehicles with a piece of World War II or Korean War history. Good luck on the battlefield!
The following historical decals will be added to War Thunder in Update 1.53. Click on the name to check the background of a particular decal: (Decals are planned for update 1.53, however some may be introduced into the game at a later date after the major update release.)
Frequent readers of our news articles already know that we regularly present new decals to be added to War Thunder. Most of the time, these decals fit into the historical context of the article at hand or are somehow related with the persons, units or armies involved.
With Update 1.53 we will introduce a great variety of new historical decals to War Thunder, which will allow you to decorate your vehicles with a piece of World War II or Korean War history. Good luck on the battlefield!
The following historical decals will be added to War Thunder in Update 1.53. Click on the name to check the background of a particular decal: (Decals are planned for update 1.53, however some may be introduced into the game at a later date after the major update release.)
From 15.00 GMT on the 2nd of October to 09.00 GMT on the 5th of October, 2015
The Event 'Large Calibres!' (+20% RP & +20% Lions) is available!
Allowed vehicles:
P-39 Airacobra (all US and USSR variants except Р-400); P-63 Kingcobra (all US and USSR variants); PBJ-1H; Me 410 A-1/U4; Ме 410 B-2/U4; Me 262 A-1/U4; Ju 87 G-1; Ju 87 G-2; Hs 129 B-3; LaGG-3-34; Yak-9T; Yak-9K; Yak-9P; Yak-9UT; Il-2-37; Tempest Mk. V (Vickers P); Mosquito Fb Mk. 18; Hurricane Mk.IV; Ki-102 otsu; Ki-96; Ki-45 otsu; Ki-45 tei; Ki-45 hei
In the 'Large Calibres' Arcade event, the most hard-hitting aircraft in War Thunder combat each other in unforgiving aerial duels. Pilots! Get your cannons ready and join in on the fun and earn extra Research Points and Silver Lions!
The most widespread calibres used in aviation before World War II were the rifle 7.62mm and 7.7mm (.303-inch) calibres. However once the war started it became obvious that more potent weapons were needed to reliably destroy air targets, so 12.7mm (.50) MGs and 20mm autocannons became indispensable elements of fighter aircraft equipment in the early 1940s. Even higher firepower was needed to have a chance to damage tanks, ships and submarines, so different countries started developing more powerful weapons for aircraft.
German engineers mounted the experimental BK 5 50mm cannon on the Ju 88 and Me 410 planes, and used the Hs 129 equipped with a 75mm cannon to gain the upper hand over the Soviet KV and T-34 tanks. The British experimented with semi- and fully automatic 40mm and 57mm guns (adaptation of the famous Ordnance QF 6-pounder for the needs of aviation). But the Italian engineers surpassed their rivals by far, fitting out the Piaggio P.108A four-engine bomber with a monstrous 102mm cannon as well as a set of torpedoes and impressive defensive armament.
From 15.00 GMT on the 2nd of October to 09.00 GMT on the 5th of October, 2015
The Event 'Large Calibres!' (+20% RP & +20% Lions) is available!
Allowed vehicles:
P-39 Airacobra (all US and USSR variants except Р-400); P-63 Kingcobra (all US and USSR variants); PBJ-1H; Me 410 A-1/U4; Ме 410 B-2/U4; Me 262 A-1/U4; Ju 87 G-1; Ju 87 G-2; Hs 129 B-3; LaGG-3-34; Yak-9T; Yak-9K; Yak-9P; Yak-9UT; Il-2-37; Tempest Mk. V (Vickers P); Mosquito Fb Mk. 18; Hurricane Mk.IV; Ki-102 otsu; Ki-96; Ki-45 otsu; Ki-45 tei; Ki-45 hei
In the 'Large Calibres' Arcade event, the most hard-hitting aircraft in War Thunder combat each other in unforgiving aerial duels. Pilots! Get your cannons ready and join in on the fun and earn extra Research Points and Silver Lions!
The most widespread calibres used in aviation before World War II were the rifle 7.62mm and 7.7mm (.303-inch) calibres. However once the war started it became obvious that more potent weapons were needed to reliably destroy air targets, so 12.7mm (.50) MGs and 20mm autocannons became indispensable elements of fighter aircraft equipment in the early 1940s. Even higher firepower was needed to have a chance to damage tanks, ships and submarines, so different countries started developing more powerful weapons for aircraft.
German engineers mounted the experimental BK 5 50mm cannon on the Ju 88 and Me 410 planes, and used the Hs 129 equipped with a 75mm cannon to gain the upper hand over the Soviet KV and T-34 tanks. The British experimented with semi- and fully automatic 40mm and 57mm guns (adaptation of the famous Ordnance QF 6-pounder for the needs of aviation). But the Italian engineers surpassed their rivals by far, fitting out the Piaggio P.108A four-engine bomber with a monstrous 102mm cannon as well as a set of torpedoes and impressive defensive armament.