This friday a new automated squadron tournament is starting in the format of 7v7 Combined Battles, as a qualifying tournament for the Thunder Cup I!
Qualifying Tournament
From October 2nd to October 7th, check the “Events and Tournaments” tab for Squadron tournaments 7v7 – You will be able to try your skill in the new squadron format and compete to win prizes:
In Arcade and Realistic Battles mode you can win the following prizes:
1st Place: 2 000 Golden Eagles for 15 squadron players
2nd Place: 1 500 Golden Eagles for 15 squadron players
3rd Place: 1 250 Golden Eagles for 15 squadron players
4th Place: 1 000 Golden Eagles for 15 squadron players
5th Place: 750 Golden Eagles for 15 squadron players
6th Place: 500 Golden Eagles for 15 squadron players
The 6 best squadrons who play in Realistic Battles will take part in the Thunder Cup I together with teams of the Professional League:
Arcade eSports
Verve
THINK
Der Adler
Akai Victory
POPE
Stormo Caccia
Poltergeist
GOF
Cube
The Grand prize of Thunder Cup I: Players from the winning team will travel to China to compete against the best Chinese team for the prize fund of $11 000!
Terms and conditions of receiving the prizes will be published on the forum and sent to the commanders of the winning squadrons.
Tournaments will be available in the “Events and Tournaments” tab. Only squadrons can take part in the tournaments
Tournaments start October 2nd at 12:00 GMT. Tournaments end October 7th at 08:00 GMT. Tournaments will not be available each day from 22:00 to 03:00 GMT and from 08:00 to 15:00 GMT (except the starting day).
This friday a new automated squadron tournament is starting in the format of 7v7 Combined Battles, as a qualifying tournament for the Thunder Cup I!
Qualifying Tournament
From October 2nd to October 7th, check the “Events and Tournaments” tab for Squadron tournaments 7v7 – You will be able to try your skill in the new squadron format and compete to win prizes:
In Arcade and Realistic Battles mode you can win the following prizes:
1st Place: 2 000 Golden Eagles for 15 squadron players
2nd Place: 1 500 Golden Eagles for 15 squadron players
3rd Place: 1 250 Golden Eagles for 15 squadron players
4th Place: 1 000 Golden Eagles for 15 squadron players
5th Place: 750 Golden Eagles for 15 squadron players
6th Place: 500 Golden Eagles for 15 squadron players
The 6 best squadrons who play in Realistic Battles will take part in the Thunder Cup I together with teams of the Professional League:
Arcade eSports
Verve
THINK
Der Adler
Akai Victory
POPE
Stormo Caccia
Poltergeist
GOF
Cube
The Grand prize of Thunder Cup I: Players from the winning team will travel to China to compete against the best Chinese team for the prize fund of $11 000!
Terms and conditions of receiving the prizes will be published on the forum and sent to the commanders of the winning squadrons.
Tournaments will be available in the “Events and Tournaments” tab. Only squadrons can take part in the tournaments
Tournaments start October 2nd at 12:00 GMT. Tournaments end October 7th at 08:00 GMT. Tournaments will not be available each day from 22:00 to 03:00 GMT and from 08:00 to 15:00 GMT (except the starting day).
Different materials such as wood, earth, leaves, metal, stone etc. look more natural with the new rendering - by virtue of complex calculations of light reflecting from different surfaces, which makes vehicles and the ingame environment look even more realistic.
Another part of the improved engine is the integration of NVIDIA GameWorks technologies. War Thunder’s quest for increased realism is further enhanced with the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all react to in-game ballistic physics. Players now have the ability to destroy an enemy’s cover or create new firing positions, changing the dynamics of tank battles.
Also, the inclusion of NVIDIA Waveworks technology will generate incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction. An interesting fact is that this technology provides water surfaces the ability to interact with other game objects and players.
The developers are putting a lot of effort into the optimization of all the graphical improvements. New technologies affect gameplay so they should work on all the supported platforms and configurations. If someone destroys the wall it should disappear for all players in a battle. The same can be said for realistic waves - they do not only look amazing but also interfere with sea planes when landing or taking off. We are proud that the NVIDIA Gameworks technologies in War Thunder will be available for all users, even those with low-end computers whatever platform they are operating on.
Different materials such as wood, earth, leaves, metal, stone etc. look more natural with the new rendering - by virtue of complex calculations of light reflecting from different surfaces, which makes vehicles and the ingame environment look even more realistic.
Another part of the improved engine is the integration of NVIDIA GameWorks technologies. War Thunder’s quest for increased realism is further enhanced with the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all react to in-game ballistic physics. Players now have the ability to destroy an enemy’s cover or create new firing positions, changing the dynamics of tank battles.
Also, the inclusion of NVIDIA Waveworks technology will generate incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction. An interesting fact is that this technology provides water surfaces the ability to interact with other game objects and players.
The developers are putting a lot of effort into the optimization of all the graphical improvements. New technologies affect gameplay so they should work on all the supported platforms and configurations. If someone destroys the wall it should disappear for all players in a battle. The same can be said for realistic waves - they do not only look amazing but also interfere with sea planes when landing or taking off. We are proud that the NVIDIA Gameworks technologies in War Thunder will be available for all users, even those with low-end computers whatever platform they are operating on.
A post-war SPG built on components of the HS 30 armoured transport. The SPG is armed with a 90mm cannon and uses post-war ammunition. This SPG’s small dimensions and high mobility give it a maximum speed of 70 km/h, allowing it to take the most advantageous positions on the map. However, frontal combat against tier 5 tanks is probably not a good idea due to its weak armour. On the whole, the SPG will play more like the Leopard than other vehicles of the the German nation
A post-war SPG built on components of the HS 30 armoured transport. The SPG is armed with a 90mm cannon and uses post-war ammunition. This SPG’s small dimensions and high mobility give it a maximum speed of 70 km/h, allowing it to take the most advantageous positions on the map. However, frontal combat against tier 5 tanks is probably not a good idea due to its weak armour. On the whole, the SPG will play more like the Leopard than other vehicles of the the German nation
The Stalingrad map is very familiar to our pilots. Now tankers too will be able to do battle on the winter version of this map in an upcoming update.
The map is based on real photographs of the Stalingrad tractor plant district, taken during the bloody battles for the city.
Tank production continued until the conflict moved into the grounds of the plant itself. Before then, practically all the buildings had already been destroyed and tank components were not being delivered, but the workers created armoured vehicles by producing the missing parts on their own. The ground combat part of the map is fairly large – 16 square kilometers.
Our artists have recreated the entire factory complex, the railroad and the surrounding area with many unique buildings and units being designed especially for this map.
Gameplay on this map will be pretty intense. The enemy can appear from numerous directions as the main encounters between the two sides will take place amongst the factory buildings.
The Stalingrad map is very familiar to our pilots. Now tankers too will be able to do battle on the winter version of this map in an upcoming update.
The map is based on real photographs of the Stalingrad tractor plant district, taken during the bloody battles for the city.
Tank production continued until the conflict moved into the grounds of the plant itself. Before then, practically all the buildings had already been destroyed and tank components were not being delivered, but the workers created armoured vehicles by producing the missing parts on their own. The ground combat part of the map is fairly large – 16 square kilometers.
Our artists have recreated the entire factory complex, the railroad and the surrounding area with many unique buildings and units being designed especially for this map.
Gameplay on this map will be pretty intense. The enemy can appear from numerous directions as the main encounters between the two sides will take place amongst the factory buildings.
This was the first torpedo-carrying aircraft in the world built with a cantilever monoplane design. It became a true workhorse of US naval aviation during operations in the Pacific Ocean. In War Thunder, this aircraft will be able to take its place among other low-level US torpedo aircraft. Apart from torpedoes, the aircraft can carry a decent bomb load for its level, so it can be useful as an attacker aircraft even on tank maps. However, its weak frontal and defensive weaponry means that anyone flying this torpedo aircraft has to watch out for fighters.
As a beautiful aircraft with a large and spacious cockpit which could seat three crew members, this carrier-borne aircraft is an impressive achievement of the USA’s pre-war aviation industry. It’s very beautiful, and that’s at least one reason to get one in your hangar.
This was the first torpedo-carrying aircraft in the world built with a cantilever monoplane design. It became a true workhorse of US naval aviation during operations in the Pacific Ocean. In War Thunder, this aircraft will be able to take its place among other low-level US torpedo aircraft. Apart from torpedoes, the aircraft can carry a decent bomb load for its level, so it can be useful as an attacker aircraft even on tank maps. However, its weak frontal and defensive weaponry means that anyone flying this torpedo aircraft has to watch out for fighters.
As a beautiful aircraft with a large and spacious cockpit which could seat three crew members, this carrier-borne aircraft is an impressive achievement of the USA’s pre-war aviation industry. It’s very beautiful, and that’s at least one reason to get one in your hangar.