War Thunder - TheShaolinMonk
Today we are introducing a medium US tank - the M26 Pershing with T99 rocket launcher system - a premium vehicle, which will take its place at the 4th rank.



Vyacheslav Bulannikov, Game Designer:
This vehicle will be the first rank 4 tank with rocket armament and will represent a serious threat to any enemy that meets it on the battlefield. The Pershing by itself can be a very dangerous opponent at its rank, and this additional weaponry expands its potential even further.





Svetlana Smirnova, Artist:
This is your usual M26 with four containers containing 11 rockets in each. The result is a powerful 90 mm M3 cannon with the addition of 44 rockets. Here, in contrast to the Calliope, the launchers aren’t as large and don’t unmask the tank. Apart from that, hitting them is a lot more difficult. So this vehicle has a chance to become a very dangerous heavy tank hunter.
http://steamcommunity.com/sharedfiles/filedetails/?id=515545540
http://steamcommunity.com/sharedfiles/filedetails/?id=515545605
See video of this tank in action here!
War Thunder - TheShaolinMonk
Today we are introducing a medium US tank - the M26 Pershing with T99 rocket launcher system - a premium vehicle, which will take its place at the 4th rank.



Vyacheslav Bulannikov, Game Designer:
This vehicle will be the first rank 4 tank with rocket armament and will represent a serious threat to any enemy that meets it on the battlefield. The Pershing by itself can be a very dangerous opponent at its rank, and this additional weaponry expands its potential even further.





Svetlana Smirnova, Artist:
This is your usual M26 with four containers containing 11 rockets in each. The result is a powerful 90 mm M3 cannon with the addition of 44 rockets. Here, in contrast to the Calliope, the launchers aren’t as large and don’t unmask the tank. Apart from that, hitting them is a lot more difficult. So this vehicle has a chance to become a very dangerous heavy tank hunter.
http://steamcommunity.com/sharedfiles/filedetails/?id=515545540
http://steamcommunity.com/sharedfiles/filedetails/?id=515545605
See video of this tank in action here!
War Thunder - TheShaolinMonk


From September 8th, 14:00 GMT till September 10th 7:00 GMT
Participate in the special Ground Forces Event on the Carpathians Map
  • Arcade Battles - Domination
  • Realistic Battles - Break
  • Simulator Battles - Battle
Located in the far north-east of present-day Slovakia, the Dukla Pass is a mountain pass through the Carpathian mountains, connecting the country with the territory of Poland. All through history, the Dukla Pass has been regarded as a location where both Western and Eastern European cultures met - but in 1944, during the final months of World War II, it became a fierce battlefield.

After the Slovak National Uprising a few days earlier, Soviet General Konev commanded his 1st Ukrainian Front to commence with the Red Army’s Eastern-Carpathian Operation (Wostotschno-Karpatskaja operazija), aiming at breaking through the German-Hungarian lines defending the Carpathian region. Together with the 4th Ukrainian Front led by General Petrov, the Soviet troops counted more than 240.000 Soldiers, 320 tanks and 1150 aircraft.


One of memorials of the Dukla Pass battle of 1944.

On the opposing side, the Armeegruppe Heinrici (Army Group Heinrici), commanded by the eponymous German General, was composed of the 1st Panzer Army and 1st Hungarian Army. In total strength, the Axis forces counted about 300.000 Soldiers, 100 tanks and 450 aircraft.

One part of the Eastern-Carpathian Operation led to the intense Battle of Dukla Pass, where well dug-in Axis troops were able to summon major resistance against the advancing Red Army forces. Not only of major strategic importance for the German war effort, the territory was also important to it’s Hungarian ally, which annexed the Carpathian region from Czechoslovakia after the country was split in 1938.

Most renowned for it’s role in this battle is the strategic Hill 534 not far from the town of Dukla, which was captured more than twenty times between the opposing forces. Ultimately, due to the fierce Axis resistance, it took the Red Army two months to penetrate the so-called Karpatenfestung (Carpathian Fortress) by a mere 30 kilometers. Eventually, however, the Axis forces had to withdraw, with six German divisions and large parts of the equipment heavily battered.

In the end, this small but strategic Soviet victory led to be the onset of pushing the German forces out of Slovakia and is considered the first day Soviet troops set foot on Czechoslovakian territory.

The War Thunder Team
War Thunder - TheShaolinMonk


From September 8th, 14:00 GMT till September 10th 7:00 GMT
Participate in the special Ground Forces Event on the Carpathians Map
  • Arcade Battles - Domination
  • Realistic Battles - Break
  • Simulator Battles - Battle
Located in the far north-east of present-day Slovakia, the Dukla Pass is a mountain pass through the Carpathian mountains, connecting the country with the territory of Poland. All through history, the Dukla Pass has been regarded as a location where both Western and Eastern European cultures met - but in 1944, during the final months of World War II, it became a fierce battlefield.

After the Slovak National Uprising a few days earlier, Soviet General Konev commanded his 1st Ukrainian Front to commence with the Red Army’s Eastern-Carpathian Operation (Wostotschno-Karpatskaja operazija), aiming at breaking through the German-Hungarian lines defending the Carpathian region. Together with the 4th Ukrainian Front led by General Petrov, the Soviet troops counted more than 240.000 Soldiers, 320 tanks and 1150 aircraft.


One of memorials of the Dukla Pass battle of 1944.

On the opposing side, the Armeegruppe Heinrici (Army Group Heinrici), commanded by the eponymous German General, was composed of the 1st Panzer Army and 1st Hungarian Army. In total strength, the Axis forces counted about 300.000 Soldiers, 100 tanks and 450 aircraft.

One part of the Eastern-Carpathian Operation led to the intense Battle of Dukla Pass, where well dug-in Axis troops were able to summon major resistance against the advancing Red Army forces. Not only of major strategic importance for the German war effort, the territory was also important to it’s Hungarian ally, which annexed the Carpathian region from Czechoslovakia after the country was split in 1938.

Most renowned for it’s role in this battle is the strategic Hill 534 not far from the town of Dukla, which was captured more than twenty times between the opposing forces. Ultimately, due to the fierce Axis resistance, it took the Red Army two months to penetrate the so-called Karpatenfestung (Carpathian Fortress) by a mere 30 kilometers. Eventually, however, the Axis forces had to withdraw, with six German divisions and large parts of the equipment heavily battered.

In the end, this small but strategic Soviet victory led to be the onset of pushing the German forces out of Slovakia and is considered the first day Soviet troops set foot on Czechoslovakian territory.

The War Thunder Team
War Thunder - TheShaolinMonk
Dear Players!
Here you can find the planned Battle Rating changes to be implemented during September. Please provide feedback below. The changes should be applied within 2 weeks.

Please also read the recent announcement about the new Matchmaking rulesets to avoid confusion regarding top rank BR changes!


War Thunder - TheShaolinMonk
Dear Players!
Here you can find the planned Battle Rating changes to be implemented during September. Please provide feedback below. The changes should be applied within 2 weeks.

Please also read the recent announcement about the new Matchmaking rulesets to avoid confusion regarding top rank BR changes!


War Thunder - TheShaolinMonk


Dear players!
We are pleased to inform you that with the next Battle Ratings and Economy update in War Thunder we will expand the process of the matchmaker by introducing a new set of rules, which makes it possible to influence the build of the teams in all game modes.

The rules will be very flexible and can be applied to individual ranges of BR’s, specific types of vehicles and also for specific vehicles. This will allow more precision on the distribution of the forces in battles - ultimately making battles more balanced realising a previously unattainable quality of gameplay. Here is some information which should help you understand the system.

The potential of the new rules is extensive. A good example of how these rules can be used is historical events, which are interesting for players who like realism and fixed setups in battles, and not using matchmaking with BR. Previously, we could only create some events with allowed vehicles and it wasn’t possible to limit the numbers of specific vehicles. This had negative aspects for gameplay in these events, because of course our players prefer the most effective vehicles, which nullified the historical balance.

The new rules give us the functionality that will not only indicate the setups available for the battle, but also to limit the number of individual machines, this will be a big step towards expanding the diversity of tactics and gameplay.

The example with historical events is intended to show the possibility of using the rules, these rules will also apply to tournaments, squadron battles and also, which is extremely important, even in random battles.

Specifically, random battles will have the new rules applied first.

Currently, battles at the higher ranks (from BR 7.0 upwards) are seriously complicated by a margin of the top vehicles in War Thunder, because while the creation of game sessions for BR 8.0 matchmaking will be made only from vehicles with same rank or lower, while the vehicles with BR 7.0 have spread to both sides and thus evenly distributed over the battles receiving much more varied gameplay rather than highest BR’s.



In such a complex situation, the use of tactics in battles with BR 8.0 does not give the desired effect, because the enemy, which is constrained by these rules, exceeds you not only in thickness of armour, but also, usually by quantity. This situation needed to be corrected.

This is the reason why we decided to implement this step towards progressing players and players who have already reached the top-ranks and why we are limiting the numbers of top-vehicles in each gaming session for both teams. This allows us to diversify the gameplay at the top-ranks and make progress more convenient.

The introducing of the new rules will make matchmaking more complex at higher ranks, because now for the same amount of players at high ranks entering battles we must have more concurrent game sessions, this is not always achievable.

Therefore, the next step is an essential lowering of the ceiling BR’s for aircraft and ground vehicles, which, coupled with the new rules, will mean the work of matchmaking will not lead to the dominance of the top vehicles in a battlefield. This will, of course, require the necessary rebalancing (BR changes) of all vehicles within the affected BR spreads.

How will the matchmaker work using the new rules? Let us see with an example of ground vehicles where the maximum BR will be 7.7.

Initially, the new rules will be applied only for battles of higher ranks with a BR spread between 6.7 - 7.7 and 7.0 - 7.7.

So in battles, where the participating vehicles with a minimum BR of 6.7 and a maximum BR of 7.7, the number of ground vehicles with a BR of 7.7 will be limited to 25% of all team members (4 top-vehicles in a team of 16 players).

In battles where the participating vehicles have a minimum BR of 7.0 and a maximum BR of 7.7, the numbers of vehicles with a BR of 7.7 will be limited to 35% from all team members (6 top-vehicles in the team with 16 players).

We hope that the new matchmaking rules will be a great tool for players aspiring to the heights of progress, and for those who have already discovered the power of top-vehicles, will open up the game to much more varied play. See you in battle!

The War Thunder Team
War Thunder - TheShaolinMonk


Dear players!
We are pleased to inform you that with the next Battle Ratings and Economy update in War Thunder we will expand the process of the matchmaker by introducing a new set of rules, which makes it possible to influence the build of the teams in all game modes.

The rules will be very flexible and can be applied to individual ranges of BR’s, specific types of vehicles and also for specific vehicles. This will allow more precision on the distribution of the forces in battles - ultimately making battles more balanced realising a previously unattainable quality of gameplay. Here is some information which should help you understand the system.

The potential of the new rules is extensive. A good example of how these rules can be used is historical events, which are interesting for players who like realism and fixed setups in battles, and not using matchmaking with BR. Previously, we could only create some events with allowed vehicles and it wasn’t possible to limit the numbers of specific vehicles. This had negative aspects for gameplay in these events, because of course our players prefer the most effective vehicles, which nullified the historical balance.

The new rules give us the functionality that will not only indicate the setups available for the battle, but also to limit the number of individual machines, this will be a big step towards expanding the diversity of tactics and gameplay.

The example with historical events is intended to show the possibility of using the rules, these rules will also apply to tournaments, squadron battles and also, which is extremely important, even in random battles.

Specifically, random battles will have the new rules applied first.

Currently, battles at the higher ranks (from BR 7.0 upwards) are seriously complicated by a margin of the top vehicles in War Thunder, because while the creation of game sessions for BR 8.0 matchmaking will be made only from vehicles with same rank or lower, while the vehicles with BR 7.0 have spread to both sides and thus evenly distributed over the battles receiving much more varied gameplay rather than highest BR’s.



In such a complex situation, the use of tactics in battles with BR 8.0 does not give the desired effect, because the enemy, which is constrained by these rules, exceeds you not only in thickness of armour, but also, usually by quantity. This situation needed to be corrected.

This is the reason why we decided to implement this step towards progressing players and players who have already reached the top-ranks and why we are limiting the numbers of top-vehicles in each gaming session for both teams. This allows us to diversify the gameplay at the top-ranks and make progress more convenient.

The introducing of the new rules will make matchmaking more complex at higher ranks, because now for the same amount of players at high ranks entering battles we must have more concurrent game sessions, this is not always achievable.

Therefore, the next step is an essential lowering of the ceiling BR’s for aircraft and ground vehicles, which, coupled with the new rules, will mean the work of matchmaking will not lead to the dominance of the top vehicles in a battlefield. This will, of course, require the necessary rebalancing (BR changes) of all vehicles within the affected BR spreads.

How will the matchmaker work using the new rules? Let us see with an example of ground vehicles where the maximum BR will be 7.7.

Initially, the new rules will be applied only for battles of higher ranks with a BR spread between 6.7 - 7.7 and 7.0 - 7.7.

So in battles, where the participating vehicles with a minimum BR of 6.7 and a maximum BR of 7.7, the number of ground vehicles with a BR of 7.7 will be limited to 25% of all team members (4 top-vehicles in a team of 16 players).

In battles where the participating vehicles have a minimum BR of 7.0 and a maximum BR of 7.7, the numbers of vehicles with a BR of 7.7 will be limited to 35% from all team members (6 top-vehicles in the team with 16 players).

We hope that the new matchmaking rules will be a great tool for players aspiring to the heights of progress, and for those who have already discovered the power of top-vehicles, will open up the game to much more varied play. See you in battle!

The War Thunder Team
Sep 4, 2015
War Thunder - TheShaolinMonk
Today we would like to show you our latest devblog about a Soviet four engine long-range heavy bomber - The Pe-8, this aircraft is eagerly awaited by War Thunder players.



Kirill Vostretsov, game designer:
War Thunder players have asked for this aircraft for a long time. The Pe-8 was an exemplary development from Soviet engineering, an aircraft capable of carrying an impressive four-ton bomb load over great distances. Apart from that, the Pe-8 was well defended by its powerful defensive weaponry of various calibres, including ShVAK cannons. This was the reason this aircraft was often called the “Soviet Flying Fortress”.





Sergey Kapitsyn, artist:
Unfortunately there isn’t a lot of information left about this aircraft and very few pictures. Any pictures we did find we had to search comprehensively for. The aircraft is very big and complex, we put a huge amount of effort into it. We endeavoured to recreate this giant as accurately as we possibly could.
http://steamcommunity.com/sharedfiles/filedetails/?id=512497127
http://steamcommunity.com/sharedfiles/filedetails/?id=512497212
http://steamcommunity.com/sharedfiles/filedetails/?id=512497290

The War Thunder Team

Sep 4, 2015
War Thunder - TheShaolinMonk
Today we would like to show you our latest devblog about a Soviet four engine long-range heavy bomber - The Pe-8, this aircraft is eagerly awaited by War Thunder players.



Kirill Vostretsov, game designer:
War Thunder players have asked for this aircraft for a long time. The Pe-8 was an exemplary development from Soviet engineering, an aircraft capable of carrying an impressive four-ton bomb load over great distances. Apart from that, the Pe-8 was well defended by its powerful defensive weaponry of various calibres, including ShVAK cannons. This was the reason this aircraft was often called the “Soviet Flying Fortress”.





Sergey Kapitsyn, artist:
Unfortunately there isn’t a lot of information left about this aircraft and very few pictures. Any pictures we did find we had to search comprehensively for. The aircraft is very big and complex, we put a huge amount of effort into it. We endeavoured to recreate this giant as accurately as we possibly could.
http://steamcommunity.com/sharedfiles/filedetails/?id=512497127
http://steamcommunity.com/sharedfiles/filedetails/?id=512497212
http://steamcommunity.com/sharedfiles/filedetails/?id=512497290

The War Thunder Team

...