War Thunder - TheShaolinMonk


Dear players!​
Today we begin a series of explorations into the diaries of Max Lachmann (Stockholm, Sweden). Max has worked on the audio for a range of projects, such as Battlefield, Need For Speed, Death Rally, Race, Driver: San Francisco and many others.

In these diaries, Max talks about his experiences whilst sound recording for War Thunder. We had to look all over the world for the authentic vehicles which were used for these recordings, and so, Max delves into his adventurous job and describes his experiences. Without further ado, here goes the first diary of Max Lachmann.



Getting an email from Pavel Stebakov, Lead Sound Designer at Gaijin, is always exciting, since you know it’s usually the start of an unusual and fun recording adventure. As it turns out though, it’s always possible that these adventures can prove to be more difficult than usually expected, which was exactly the case with the Avro Lancaster recording. I had suggested to Pavel that we should record a Lancaster bomber, and he agreed. However at the time, I didn’t know that only two airworthy Lancasters existed in the world…

Pavel agreed right away and I began my search on the web, looking for aircraft and contact info. I also sent out emails to some of the great people that had helped me out throughout the years, like Laura at the OFMC in Duxford. Eventually, it stood clear to me that there were only two that were capable of flying; one in the UK, and one in the Canadian Warplane Heritage Museum, Canada. I made contact with both of these locations, and described what I was looking to do, asking them if they were willing to help out and at what cost. It turned out that the Lancaster located in the UK had already been stored away for winter maintenance, so my only hope was to ask the people in Canada to help out. We did get another kind offer from the UK, a Lancaster that could be run on the ground only, but since Pavel wanted fly-bys, Canada was our only option.



After an endless amount of emails, taking a lot of patience from Al Mickeloff at the Canadian Warplane Heritage Museum, who sorted every detail, from deciding on a date and finding a local rental place for the stands and cables (these are too heavy to bring along) to security explaining regulations in Canada about standing on the runway etc, we where ready to go! In November, Eilam Hoffman and I were set to fly over to Toronto to record, at that time, the only flying Lancaster in the world! However, as the trip drew closer, we heard rumours about the Canadian border control being the worst in the world, and this made us a bit nervous. Did we need any kind of VISA or work permit to perform a recording in Canada? After a few sleepless nights and some phone calls to embassies and so on, we finally ended up with a written letter from Gaijin, explaining the purpose of our trip, which we were to show at the border.

So, in November we flew over to Toronto, heavily packed with recorders and microphones. The first experience that confronted us as we exited our plane were three policemen, asking everyone what their purpose they had travelled to Canada for. We explained that we were sound recordists, there to record the Lancaster. The policemen got really excited, and one of them told us about his granddad who used to fly one of them. Soon after, they let us pass. It was the same at every passport control; we showed the letter and they were really excited about what we were doing. In fact, I have never met such friendly border control staff! They even recommended good places to eat dinner when in Toronto! Once through all the controls, we picked up our rental car and drove the two hours to our hotel in Hamilton, situated close to the airfield, where we were to meet up with the Lancaster crew the next day. http://steamcommunity.com/sharedfiles/filedetails/?id=501713378
http://steamcommunity.com/sharedfiles/filedetails/?id=501713422
Early the next morning, we loaded everything into the car. The batteries had been charging all night and all the recorders were prepared. We took the short drive down to the museum, and there she was, the amazingly beautiful and HUGE Avro Lancaster with four Rolls-Royce Packards 224s! Now the hard work began. We talked through with the crew what we wanted to do, even though this, of course, had been explained in emails prior the trip as well. We needed two engine runs with the plane static on the ground, and one session with fly-bys and pass overs. We decided on doing the flying bit first. Since we wanted to record the interior of the plane while flying, we first rigged a Sound Devices 788 right behind the pilot. We then had a MKH8020 placed in the tail by the gunner's position, two RE-20’s further up in the body, a Neumann RSM191 by the pilot position and another MKH8020 by the bomber position. We also attached a couple of Zoom H4n’s; one in the back and one behind the pilot's seat. When we had finished with the interior rigging, we went out onto the runway and set up a number of rigs along the stretch. We had a Holophone head placed into a Zaxcom Fusion recorder, a couple of Fostex FR-2’s with Sanken CSS-5 shotgun mics following the plane, a pair of Schoeps CMC-6 into a Sound Devices 702, a pair of MKH60’s into a another SD702 etc. Once ready, we went back and switched on our devices inside the aircraft, and then back out onto the runway, where we started the recorders and waited… And what a sound! To be able to fly really low, they had to approach for landing, aborting every time. We got eight really nice fly-bys, before they took her down and taxied over to the location for the ground runs.



We quickly packed up our stuff and went back, just to get the rigs up again for the ground runs. We did two ground run recordings, and finally, recorded some taxiing. Despite some wind, it was a really fun, exciting and exhausting recording.

Click here to view the recording!

Once done for the day, we spent a couple of hours removing all the microphones (you have to be really careful when doing this so as not to ruin the paint job, since we use gaffer tape), rolling up the rental cables, folding and packing the rental stands and packing everything else up. Finally, back at the hotel, there was no rest until we had made backups of all our recordings on the memory cards, so that all material was stored on at least two different hard drives. When that is done, there are a couple of hours of work needed to set up a Pro Tools session containing all the recorded tracks lined up in sync and named properly, which makes it easier for Pavel to open up the session and immediately be able to work with it. Before we flew back, we also met up with the camera guy that had been joining us for the day, and picked up a hard drive with all his material.

Discuss it here!
War Thunder - TheShaolinMonk


Dear players!​
Today we begin a series of explorations into the diaries of Max Lachmann (Stockholm, Sweden). Max has worked on the audio for a range of projects, such as Battlefield, Need For Speed, Death Rally, Race, Driver: San Francisco and many others.

In these diaries, Max talks about his experiences whilst sound recording for War Thunder. We had to look all over the world for the authentic vehicles which were used for these recordings, and so, Max delves into his adventurous job and describes his experiences. Without further ado, here goes the first diary of Max Lachmann.



Getting an email from Pavel Stebakov, Lead Sound Designer at Gaijin, is always exciting, since you know it’s usually the start of an unusual and fun recording adventure. As it turns out though, it’s always possible that these adventures can prove to be more difficult than usually expected, which was exactly the case with the Avro Lancaster recording. I had suggested to Pavel that we should record a Lancaster bomber, and he agreed. However at the time, I didn’t know that only two airworthy Lancasters existed in the world…

Pavel agreed right away and I began my search on the web, looking for aircraft and contact info. I also sent out emails to some of the great people that had helped me out throughout the years, like Laura at the OFMC in Duxford. Eventually, it stood clear to me that there were only two that were capable of flying; one in the UK, and one in the Canadian Warplane Heritage Museum, Canada. I made contact with both of these locations, and described what I was looking to do, asking them if they were willing to help out and at what cost. It turned out that the Lancaster located in the UK had already been stored away for winter maintenance, so my only hope was to ask the people in Canada to help out. We did get another kind offer from the UK, a Lancaster that could be run on the ground only, but since Pavel wanted fly-bys, Canada was our only option.



After an endless amount of emails, taking a lot of patience from Al Mickeloff at the Canadian Warplane Heritage Museum, who sorted every detail, from deciding on a date and finding a local rental place for the stands and cables (these are too heavy to bring along) to security explaining regulations in Canada about standing on the runway etc, we where ready to go! In November, Eilam Hoffman and I were set to fly over to Toronto to record, at that time, the only flying Lancaster in the world! However, as the trip drew closer, we heard rumours about the Canadian border control being the worst in the world, and this made us a bit nervous. Did we need any kind of VISA or work permit to perform a recording in Canada? After a few sleepless nights and some phone calls to embassies and so on, we finally ended up with a written letter from Gaijin, explaining the purpose of our trip, which we were to show at the border.

So, in November we flew over to Toronto, heavily packed with recorders and microphones. The first experience that confronted us as we exited our plane were three policemen, asking everyone what their purpose they had travelled to Canada for. We explained that we were sound recordists, there to record the Lancaster. The policemen got really excited, and one of them told us about his granddad who used to fly one of them. Soon after, they let us pass. It was the same at every passport control; we showed the letter and they were really excited about what we were doing. In fact, I have never met such friendly border control staff! They even recommended good places to eat dinner when in Toronto! Once through all the controls, we picked up our rental car and drove the two hours to our hotel in Hamilton, situated close to the airfield, where we were to meet up with the Lancaster crew the next day. http://steamcommunity.com/sharedfiles/filedetails/?id=501713378
http://steamcommunity.com/sharedfiles/filedetails/?id=501713422
Early the next morning, we loaded everything into the car. The batteries had been charging all night and all the recorders were prepared. We took the short drive down to the museum, and there she was, the amazingly beautiful and HUGE Avro Lancaster with four Rolls-Royce Packards 224s! Now the hard work began. We talked through with the crew what we wanted to do, even though this, of course, had been explained in emails prior the trip as well. We needed two engine runs with the plane static on the ground, and one session with fly-bys and pass overs. We decided on doing the flying bit first. Since we wanted to record the interior of the plane while flying, we first rigged a Sound Devices 788 right behind the pilot. We then had a MKH8020 placed in the tail by the gunner's position, two RE-20’s further up in the body, a Neumann RSM191 by the pilot position and another MKH8020 by the bomber position. We also attached a couple of Zoom H4n’s; one in the back and one behind the pilot's seat. When we had finished with the interior rigging, we went out onto the runway and set up a number of rigs along the stretch. We had a Holophone head placed into a Zaxcom Fusion recorder, a couple of Fostex FR-2’s with Sanken CSS-5 shotgun mics following the plane, a pair of Schoeps CMC-6 into a Sound Devices 702, a pair of MKH60’s into a another SD702 etc. Once ready, we went back and switched on our devices inside the aircraft, and then back out onto the runway, where we started the recorders and waited… And what a sound! To be able to fly really low, they had to approach for landing, aborting every time. We got eight really nice fly-bys, before they took her down and taxied over to the location for the ground runs.



We quickly packed up our stuff and went back, just to get the rigs up again for the ground runs. We did two ground run recordings, and finally, recorded some taxiing. Despite some wind, it was a really fun, exciting and exhausting recording.

Click here to view the recording!

Once done for the day, we spent a couple of hours removing all the microphones (you have to be really careful when doing this so as not to ruin the paint job, since we use gaffer tape), rolling up the rental cables, folding and packing the rental stands and packing everything else up. Finally, back at the hotel, there was no rest until we had made backups of all our recordings on the memory cards, so that all material was stored on at least two different hard drives. When that is done, there are a couple of hours of work needed to set up a Pro Tools session containing all the recorded tracks lined up in sync and named properly, which makes it easier for Pavel to open up the session and immediately be able to work with it. Before we flew back, we also met up with the camera guy that had been joining us for the day, and picked up a hard drive with all his material.

Discuss it here!
War Thunder - TheShaolinMonk


Dear Pilots and Tankers!
Starting today, we will be introducing new Golden Wagers as rewards for progressively logging into War Thunder daily. Every 14 days, you will now receive 1 of 3 Golden Wager types:
Besides the Officer Wagers, Soldier Wagers follow the same victory conditions, however are slightly shorter, requiring only 10 wins and One kill to compete and win 500 Golden Eagles. Commander Wagers are the highest grade of Golden Wagers that require Victory as well as 3 kills to fulfil, but yield a larger reward should you manage to complete all stages.
http://steamcommunity.com/sharedfiles/filedetails/?id=499340431
The War Thunder Team

Discuss it here!
War Thunder - TheShaolinMonk


Dear Pilots and Tankers!
Starting today, we will be introducing new Golden Wagers as rewards for progressively logging into War Thunder daily. Every 14 days, you will now receive 1 of 3 Golden Wager types:
Besides the Officer Wagers, Soldier Wagers follow the same victory conditions, however are slightly shorter, requiring only 10 wins and One kill to compete and win 500 Golden Eagles. Commander Wagers are the highest grade of Golden Wagers that require Victory as well as 3 kills to fulfil, but yield a larger reward should you manage to complete all stages.
http://steamcommunity.com/sharedfiles/filedetails/?id=499340431
The War Thunder Team

Discuss it here!
War Thunder - TheShaolinMonk


From 13:00 GMT 12th August to 13:00 GMT 13th August
Bring your team to victory three times by playing USSR aircraft and earn
a personal discount for one of the premium Soviet aircraft!


On the 12th of August 1912, in the Russian Empire by the highest order of Nicholas II, the first aviation unit was formed, the first to create a new wing of the armed forces - The Imperial Air Force. The 12th of August became an official celebration day for the Russian Air Force, which was officially made so at the 1997 Russian Federation presidential edict “the establishment of Russian Air Force Day”.

From all of us at Gaijin: we wish you blue skies, a reliable engine and a good landing which you can walk away from!

Happy Russian Air Force Day!
Discuss it here!
War Thunder - TheShaolinMonk


From 13:00 GMT 12th August to 13:00 GMT 13th August
Bring your team to victory three times by playing USSR aircraft and earn
a personal discount for one of the premium Soviet aircraft!


On the 12th of August 1912, in the Russian Empire by the highest order of Nicholas II, the first aviation unit was formed, the first to create a new wing of the armed forces - The Imperial Air Force. The 12th of August became an official celebration day for the Russian Air Force, which was officially made so at the 1997 Russian Federation presidential edict “the establishment of Russian Air Force Day”.

From all of us at Gaijin: we wish you blue skies, a reliable engine and a good landing which you can walk away from!

Happy Russian Air Force Day!
Discuss it here!
War Thunder - OrsonES


When tanks were first introduced into War Thunder, one of the most common questions players had was "Will environments be destructible?" We answered at that time that they would be, but not soon: that the development team had a whole range of more important and more complicated problems to solve. As time went progressed, the tank trees were expanded, the gameplay was improved, and new maps were introduced. Now, finally, the time has come for this destructibility we promised you!

In one of the next upcoming updates, all players will be able to try out the destruction system with buildings in War Thunder. Previously, you may already have seen destructible objects in the game: we gradually introduced it for all vegetation while later work expanded this feature for various small objects. Such as fences, hedges, statues and so on. Now we’re introducing larger destructible objects to the game: wall fragments, ruins and entire buildings. So, we’re already within a hair’s breadth of creating a system of complete destructibility in War Thunder.

https://www.youtube.com/watch?v=MZ4F06ST5Rw

http://steamcommunity.com/sharedfiles/filedetails/?id=495792223

The new destructibility system for large objects is provided by the APEX system, which “slices” objects when a shell hits them. Each piece of the object falls according to the laws of physics. At the same time, the technology allows us to configure the graphical display of the objects destruction so that the effects look good without overloading the system.

Building destructibility will come to the game gradually: the first map to receive it will be Berlin, after which the developers will start redesigning the other tank maps. This new introduction is designed not only to make the game more realistic, but to greatly add to variety in gameplay. For example - short-range battles in urban conditions: It will now be possible to take down a wall with a tank shell and immediately aim the second shell at an enemy caught unawares behind the wall (this will be particularly easy if your tank has several guns).

Click to see differnece here!

In the future, destructible buildings will be introduced to all the maps in the game. New maps will also be created with structures that can be damaged or destroyed by a direct hit. See you in War Thunder Tank Battles! And be careful: use destructibility against enemies and don’t let your enemies use it against you!

Discuss it here!
War Thunder - OrsonES


When tanks were first introduced into War Thunder, one of the most common questions players had was "Will environments be destructible?" We answered at that time that they would be, but not soon: that the development team had a whole range of more important and more complicated problems to solve. As time went progressed, the tank trees were expanded, the gameplay was improved, and new maps were introduced. Now, finally, the time has come for this destructibility we promised you!

In one of the next upcoming updates, all players will be able to try out the destruction system with buildings in War Thunder. Previously, you may already have seen destructible objects in the game: we gradually introduced it for all vegetation while later work expanded this feature for various small objects. Such as fences, hedges, statues and so on. Now we’re introducing larger destructible objects to the game: wall fragments, ruins and entire buildings. So, we’re already within a hair’s breadth of creating a system of complete destructibility in War Thunder.

https://www.youtube.com/watch?v=MZ4F06ST5Rw

http://steamcommunity.com/sharedfiles/filedetails/?id=495792223

The new destructibility system for large objects is provided by the APEX system, which “slices” objects when a shell hits them. Each piece of the object falls according to the laws of physics. At the same time, the technology allows us to configure the graphical display of the objects destruction so that the effects look good without overloading the system.

Building destructibility will come to the game gradually: the first map to receive it will be Berlin, after which the developers will start redesigning the other tank maps. This new introduction is designed not only to make the game more realistic, but to greatly add to variety in gameplay. For example - short-range battles in urban conditions: It will now be possible to take down a wall with a tank shell and immediately aim the second shell at an enemy caught unawares behind the wall (this will be particularly easy if your tank has several guns).

Click to see differnece here!

In the future, destructible buildings will be introduced to all the maps in the game. New maps will also be created with structures that can be damaged or destroyed by a direct hit. See you in War Thunder Tank Battles! And be careful: use destructibility against enemies and don’t let your enemies use it against you!

Discuss it here!
War Thunder - OrsonES


This thursday on August 6th “Summertime Madness” comes to War Thunder

An unprecedented prize fund, bigger than never before!


This time we prepared not only tasks and prizes but also an unusual game event: from August 6th to August 17th complete the tasks to get a ticket for the “March to Victory!” tournament with total prize fund of more than 500 000 where mighty walking tank ST-1 will be available.

Every day we will introduce new tasks to complete, both in the skies and on the ground. The prizes will be “Madness trophies” - you can win tickets for the “March to Victory!” tournament, premium vehicles and other prizes! Completing all 20 tasks both in the skies and on the ground you will reward you with a unique “Madman!” title!

Every day “Madness trophies” will become more valuable and will offer better chances to get the premium tank KV-1B (Germany), P-63A-10 (USSR) premium aircraft and tournament tickets. Apart from completing the tasks, the tickets can be purchased in the “Events and tournaments” tab (after the start of the tournament) or in the item shop as a part of a minor and major “Madness trophy”.



Terms:
  • Completing “Madness in the skies” tasks increases your chances to receive the premium P-63A-10 (USSR);
  • Completing “Madness on the ground” tasks increases your chances to receive the premium KV-1B (Germany);
  • All “Summertime madness” tasks can be complete using vehicles of ranks II-V;
  • You can track your progress in the “Achievements” tab - “Summertime madness”;
  • Tasks which require a team victory should be completed with more than 60% battle activity;
  • Some tasks have multipliers depending on the mode, these will be shown in the description; all requirements are shown for Arcade battles and may vary for other modes;

Rewards for “March to Victory!”:

“March to Victory!” tournament will start on August 7th at 15:00 GMT.

  • For each 5 victories you receive a new tournament ticket which will allow you to continue participation within the tournament
  • For each 10 victories you will receive a “Madness trophy”
  • The prize fund in Golden Eagles will be given out as follows:
  • 1st place: 100 000 GE
  • Places 2nd-5th: 30 000 GE
  • Places 6th-10th: 15 000 GE
  • Places 11th-30th: 5 000 GE
  • Places 31rd-100th: 1 000 GE

The player who destroys most enemies (non-AI) will receive the additional reward of 50 000 GE.

http://steamcommunity.com/sharedfiles/filedetails/?id=495184090

Madness in the skies:

  • Stage 1 / August 6th - Destroy 30 enemy fighters whilst flying
    aircraft from either Japan or USA.
  • Stage 2 / August 7th - Destroy 60 ground targets controlled by AI whilst
    flying aircraft from either USA or Germany.
  • Stage 3 / August 8 - 9th - Achieve 30 victories whilst flying aircraft
    from either Great Britain or Germany.
  • Stage 4 / August 10th - Destroy 30 ships flying bombers
    from either Great Britain or Japan.
  • Stage 5 / August 11th - Destroy 20 enemy aircraft flying
    an attacker, bomber or flying boat.
  • Stage 6 / August 12th - Destroy 40 enemyaircraft flying aircraft
    from the Fw.190 series or MiG series.
  • Stage 7 / August 13th - Destroy 30 enemy attackers or heavy fighters flying aircraft from one of the following series - Pe, IL-2, IL-10 and Ki-45.
  • Stage 8 / August 14th - Destroy 30 enemy flying boats using flying boats from either USA or Japan. Floats event available!
  • Stage 9 / August 15-16th - Achieve 3 victories finishing in 1st place at the end of the battle flying an aircraft from any nation. No RB/SB multipliers!
  • Stage 10 / August 17th - Destroy 30 enemy aircraft flying an aircraft from any nation.

Madness on the ground:

http://steamcommunity.com/sharedfiles/filedetails/?id=495184141

  • Stage 1 / August 6th - Destroy 25 enemy ground vehicles whilst
    driving medium tanks from either USSR or Germany.
  • Stage 2 / August 7th - Destroy 10 enemy aircraft whilst driving
    an SPAA from any nation. War in the mid Air event available!
  • Stage 3 / August 8 - 9th - Destroy 30 enemy ground vehicles whilst flying aircraft from either Germany, USSR or USA. War in the mid Air event available!
  • Stage 4 / August 10th -Destroy 5 enemy heavy tanks whilst
    driving a Medium tank from any nation.
  • Stage 5 / August 11th - Achieve 7 victories whilst driving Heavy tank from any nation.
  • Stage 6 / August 12th - Destroy 20 enemy SPAA whilst driving an SPAA from any nation. Rapid fire event available!
  • Stage 7 / August 13th - Destroy 30enemy vehicles whilst driving a tank
    from one of the following series - Т-34, M4 or Pz.IV.
  • Stage 8 / August 14th - Destroy 20 enemy vehicles driving an SPG from any nation.
  • Stage 9 / August 15-16th - Achieve 3 victories finishing in 1st place in the end of the battle whilst driving ground vehicles from any nation. No RB/SB multipliers!
  • Stage 10 / August 17th - Destroy 25 enemy ground vehicles whilst
    driving ground vehicles from any nation.

Complete Madness Tasks, take part in the Madness tournament
and be a part of War Thunder “Summertime Madness”!


The War Thunder Team
Discuss it here!
War Thunder - OrsonES


This thursday on August 6th “Summertime Madness” comes to War Thunder

An unprecedented prize fund, bigger than never before!


This time we prepared not only tasks and prizes but also an unusual game event: from August 6th to August 17th complete the tasks to get a ticket for the “March to Victory!” tournament with total prize fund of more than 500 000 where mighty walking tank ST-1 will be available.

Every day we will introduce new tasks to complete, both in the skies and on the ground. The prizes will be “Madness trophies” - you can win tickets for the “March to Victory!” tournament, premium vehicles and other prizes! Completing all 20 tasks both in the skies and on the ground you will reward you with a unique “Madman!” title!

Every day “Madness trophies” will become more valuable and will offer better chances to get the premium tank KV-1B (Germany), P-63A-10 (USSR) premium aircraft and tournament tickets. Apart from completing the tasks, the tickets can be purchased in the “Events and tournaments” tab (after the start of the tournament) or in the item shop as a part of a minor and major “Madness trophy”.



Terms:
  • Completing “Madness in the skies” tasks increases your chances to receive the premium P-63A-10 (USSR);
  • Completing “Madness on the ground” tasks increases your chances to receive the premium KV-1B (Germany);
  • All “Summertime madness” tasks can be complete using vehicles of ranks II-V;
  • You can track your progress in the “Achievements” tab - “Summertime madness”;
  • Tasks which require a team victory should be completed with more than 60% battle activity;
  • Some tasks have multipliers depending on the mode, these will be shown in the description; all requirements are shown for Arcade battles and may vary for other modes;

Rewards for “March to Victory!”:

“March to Victory!” tournament will start on August 7th at 15:00 GMT.

  • For each 5 victories you receive a new tournament ticket which will allow you to continue participation within the tournament
  • For each 10 victories you will receive a “Madness trophy”
  • The prize fund in Golden Eagles will be given out as follows:
  • 1st place: 100 000 GE
  • Places 2nd-5th: 30 000 GE
  • Places 6th-10th: 15 000 GE
  • Places 11th-30th: 5 000 GE
  • Places 31rd-100th: 1 000 GE

The player who destroys most enemies (non-AI) will receive the additional reward of 50 000 GE.

http://steamcommunity.com/sharedfiles/filedetails/?id=495184090

Madness in the skies:

  • Stage 1 / August 6th - Destroy 30 enemy fighters whilst flying
    aircraft from either Japan or USA.
  • Stage 2 / August 7th - Destroy 60 ground targets controlled by AI whilst
    flying aircraft from either USA or Germany.
  • Stage 3 / August 8 - 9th - Achieve 30 victories whilst flying aircraft
    from either Great Britain or Germany.
  • Stage 4 / August 10th - Destroy 30 ships flying bombers
    from either Great Britain or Japan.
  • Stage 5 / August 11th - Destroy 20 enemy aircraft flying
    an attacker, bomber or flying boat.
  • Stage 6 / August 12th - Destroy 40 enemyaircraft flying aircraft
    from the Fw.190 series or MiG series.
  • Stage 7 / August 13th - Destroy 30 enemy attackers or heavy fighters flying aircraft from one of the following series - Pe, IL-2, IL-10 and Ki-45.
  • Stage 8 / August 14th - Destroy 30 enemy flying boats using flying boats from either USA or Japan. Floats event available!
  • Stage 9 / August 15-16th - Achieve 3 victories finishing in 1st place at the end of the battle flying an aircraft from any nation. No RB/SB multipliers!
  • Stage 10 / August 17th - Destroy 30 enemy aircraft flying an aircraft from any nation.

Madness on the ground:

http://steamcommunity.com/sharedfiles/filedetails/?id=495184141

  • Stage 1 / August 6th - Destroy 25 enemy ground vehicles whilst
    driving medium tanks from either USSR or Germany.
  • Stage 2 / August 7th - Destroy 10 enemy aircraft whilst driving
    an SPAA from any nation. War in the mid Air event available!
  • Stage 3 / August 8 - 9th - Destroy 30 enemy ground vehicles whilst flying aircraft from either Germany, USSR or USA. War in the mid Air event available!
  • Stage 4 / August 10th -Destroy 5 enemy heavy tanks whilst
    driving a Medium tank from any nation.
  • Stage 5 / August 11th - Achieve 7 victories whilst driving Heavy tank from any nation.
  • Stage 6 / August 12th - Destroy 20 enemy SPAA whilst driving an SPAA from any nation. Rapid fire event available!
  • Stage 7 / August 13th - Destroy 30enemy vehicles whilst driving a tank
    from one of the following series - Т-34, M4 or Pz.IV.
  • Stage 8 / August 14th - Destroy 20 enemy vehicles driving an SPG from any nation.
  • Stage 9 / August 15-16th - Achieve 3 victories finishing in 1st place in the end of the battle whilst driving ground vehicles from any nation. No RB/SB multipliers!
  • Stage 10 / August 17th - Destroy 25 enemy ground vehicles whilst
    driving ground vehicles from any nation.

Complete Madness Tasks, take part in the Madness tournament
and be a part of War Thunder “Summertime Madness”!


The War Thunder Team
Discuss it here!
...