War Thunder - TheShaolinMonk
Т-95


Т-28




We would like to bring to your attention the heavy assault tanks, which will be included in the US tech tree - The T95 and the premium T28. Armed with a 105-mm T5E1 cannon with 63 shells available - these vehicles will undoubtedly be a formidable weapon in the hands of our more skilled players.

See video of the T-28 in action here!

Vyacheslav "BVV_d" Bulannikov, game designer:
The Super Heavy Tank: T28 / Gun Motor Carriage: T95 is also a self-propelled gun unit. This machine changed its name several times during the project development. Originally conceived as a tool to defeat fortified emplacements by direct fire, it was classified as a super-heavy tank. A powerful 105mm gun and armour thickness of up to 300mm at the front, should have allowed this vehicle to reach their fortifications under enemy fire and destroy them. But due to the low power-to-weight ratio of the engine (500 horsepower for about 100 tons) the tank had extremely low mobility, which, however, wasn’t critical for its immediate task. In the game, this machine is capable of destroying almost any tank and can stand constant fire from the front, but the player will require patience in achieving an intended position.


Svetlana Smirnova, artist:
The T95 - is the "heaviest" tank in the game regarding polygon count! A bit more than 160,000 of them. This polycount is caused by the huge number of small parts and entrenching tools, arranged around the vehicle, and of course by two sets of greatly detailed suspension models. All these niceties were difficult to create in the right proportions and on their correct locations on the hull, since there were not many existing references or information. There is an interesting detail - to the right side of the hull there are 2 A-frame hoist assemblies installed to facilitate the removal\replacing the outer pair of tracks.





See video of the T-95 in action here!
War Thunder - TheShaolinMonk
Т-95


Т-28




We would like to bring to your attention the heavy assault tanks, which will be included in the US tech tree - The T95 and the premium T28. Armed with a 105-mm T5E1 cannon with 63 shells available - these vehicles will undoubtedly be a formidable weapon in the hands of our more skilled players.

See video of the T-28 in action here!

Vyacheslav "BVV_d" Bulannikov, game designer:
The Super Heavy Tank: T28 / Gun Motor Carriage: T95 is also a self-propelled gun unit. This machine changed its name several times during the project development. Originally conceived as a tool to defeat fortified emplacements by direct fire, it was classified as a super-heavy tank. A powerful 105mm gun and armour thickness of up to 300mm at the front, should have allowed this vehicle to reach their fortifications under enemy fire and destroy them. But due to the low power-to-weight ratio of the engine (500 horsepower for about 100 tons) the tank had extremely low mobility, which, however, wasn’t critical for its immediate task. In the game, this machine is capable of destroying almost any tank and can stand constant fire from the front, but the player will require patience in achieving an intended position.


Svetlana Smirnova, artist:
The T95 - is the "heaviest" tank in the game regarding polygon count! A bit more than 160,000 of them. This polycount is caused by the huge number of small parts and entrenching tools, arranged around the vehicle, and of course by two sets of greatly detailed suspension models. All these niceties were difficult to create in the right proportions and on their correct locations on the hull, since there were not many existing references or information. There is an interesting detail - to the right side of the hull there are 2 A-frame hoist assemblies installed to facilitate the removal\replacing the outer pair of tracks.





See video of the T-95 in action here!
War Thunder - TheShaolinMonk


Many fans of german bombers have been looking forward to the Arado with offensive armament. We present to you, the Arado Ar.234C-3, which will be situated at the fifth rank!

Kirill "Lassar" Vostretsov, Game Designer:
This modification is a solution to the lack of defense capabilities with Ar.234 bombers - two Mauser MG.151/20 cannons, with an ammunition capacity of 250 rounds per barrel on production variant. A bomber with 4 jet engines which has retained the bomb load of its predecessor the Ar.234B-2.





Yuri Titarev, Artist:
The main external differences with this modification from the original B-2 is a modified cockpit and the installation of two additional engines. The Installation of the new engines has made a great impact on the appearance of the engine nacelles, which have gained a pronounced “forehead” and a soft flowing form. This is a pronounced characteristic feature for this modification. During its implementation we have given special attention to the fidelity of the form and fluency of the lines. Also the nacelles have a complex interaction with the wing, we have spent a lot of time on the quality and implementation of this area.


The aircraft cockpit has also changed quite a bit . It has more extensive glazing and all control areas of the aircraft can be easily seen from the outside. Therefore, with the cockpit modelling we focused on the every detail. Unfortunately historically there is very little information about the cabin of the aircraft. While modeling, we used archival photos from factory cabin layouts (which often differ from production models), factory drawings, photographs of other modifications of the aircraft. In close cooperation with the historical and technical consultants we managed to restore the appearance of the interior cabin that is reflected in the game model of the aircraft with high reliability.



See video of this vehicle in action here!

Discuss it here!
War Thunder - TheShaolinMonk


Many fans of german bombers have been looking forward to the Arado with offensive armament. We present to you, the Arado Ar.234C-3, which will be situated at the fifth rank!

Kirill "Lassar" Vostretsov, Game Designer:
This modification is a solution to the lack of defense capabilities with Ar.234 bombers - two Mauser MG.151/20 cannons, with an ammunition capacity of 250 rounds per barrel on production variant. A bomber with 4 jet engines which has retained the bomb load of its predecessor the Ar.234B-2.





Yuri Titarev, Artist:
The main external differences with this modification from the original B-2 is a modified cockpit and the installation of two additional engines. The Installation of the new engines has made a great impact on the appearance of the engine nacelles, which have gained a pronounced “forehead” and a soft flowing form. This is a pronounced characteristic feature for this modification. During its implementation we have given special attention to the fidelity of the form and fluency of the lines. Also the nacelles have a complex interaction with the wing, we have spent a lot of time on the quality and implementation of this area.


The aircraft cockpit has also changed quite a bit . It has more extensive glazing and all control areas of the aircraft can be easily seen from the outside. Therefore, with the cockpit modelling we focused on the every detail. Unfortunately historically there is very little information about the cabin of the aircraft. While modeling, we used archival photos from factory cabin layouts (which often differ from production models), factory drawings, photographs of other modifications of the aircraft. In close cooperation with the historical and technical consultants we managed to restore the appearance of the interior cabin that is reflected in the game model of the aircraft with high reliability.



See video of this vehicle in action here!

Discuss it here!
War Thunder - TheShaolinMonk
The Normandy landings in the summer of 1944 were also called “the opening of a second front in Europe”. American, British and Canadian troops attacked fortifications on the shores of fascist-occupied France. We present an in-game location based on this large-scale historical event.



The action unfolds on the coast of the English Channel in northern Normandy. The location is widely varied, and not just because the battles take place at sea, in the air and on the ground. Its uniqueness is in the geography of Normandy. On one side is a beach facing the Channel with fortified positions, and on the other is rural countryside with neat farmers' cottages, hedgerows, villages and fields. In between all of this, is a town ravaged by war. On a single battle map, three completely different types of areas have been combined, each with its own character and gameplay.

The allies attacking from the coast must overcome the powerful fortifications on the beach. A blockade of barrage balloons hinders aircraft attempting to support ground forces and landing troops.
http://steamcommunity.com/sharedfiles/filedetails/?id=429360089
http://steamcommunity.com/sharedfiles/filedetails/?id=429360085
So-called “bocages” – hedgerows which protect the local farmers from the ocean winds – hinder the advancement of ground forces.



These walls of vegetation lend an element of surprise to the game – you can encounter an enemy ambush anywhere. Trenches, ditches, fields, altitude variations – the entire topography of the zone is built in such a way as to provide freedom to maneuver even in open areas by using the lay of the land.



Every last object in this location has been based on real history.
http://steamcommunity.com/sharedfiles/filedetails/?id=429360319
http://steamcommunity.com/sharedfiles/filedetails/?id=429360341
Memorable landmarks are distributed throughout the location, helping players to determine their location and route. Please note that this location is still in development, and the screenshots shown may differ from the final version of the Normandy map.





War Thunder - TheShaolinMonk
The Normandy landings in the summer of 1944 were also called “the opening of a second front in Europe”. American, British and Canadian troops attacked fortifications on the shores of fascist-occupied France. We present an in-game location based on this large-scale historical event.



The action unfolds on the coast of the English Channel in northern Normandy. The location is widely varied, and not just because the battles take place at sea, in the air and on the ground. Its uniqueness is in the geography of Normandy. On one side is a beach facing the Channel with fortified positions, and on the other is rural countryside with neat farmers' cottages, hedgerows, villages and fields. In between all of this, is a town ravaged by war. On a single battle map, three completely different types of areas have been combined, each with its own character and gameplay.

The allies attacking from the coast must overcome the powerful fortifications on the beach. A blockade of barrage balloons hinders aircraft attempting to support ground forces and landing troops.
http://steamcommunity.com/sharedfiles/filedetails/?id=429360089
http://steamcommunity.com/sharedfiles/filedetails/?id=429360085
So-called “bocages” – hedgerows which protect the local farmers from the ocean winds – hinder the advancement of ground forces.



These walls of vegetation lend an element of surprise to the game – you can encounter an enemy ambush anywhere. Trenches, ditches, fields, altitude variations – the entire topography of the zone is built in such a way as to provide freedom to maneuver even in open areas by using the lay of the land.



Every last object in this location has been based on real history.
http://steamcommunity.com/sharedfiles/filedetails/?id=429360319
http://steamcommunity.com/sharedfiles/filedetails/?id=429360341
Memorable landmarks are distributed throughout the location, helping players to determine their location and route. Please note that this location is still in development, and the screenshots shown may differ from the final version of the Normandy map.





War Thunder - TheShaolinMonk
In the upcoming "Weapons of Victory" update, will be able to get a variety of new vehicles. Fans of japanese aviation can try out the Ki-21-1ko first rank bomber. We have also prepared a half-track self-propelled artillery vehicle which will be located on the first rank in the US branch - The Diamond T (Autocar) M3 75 mm GMC.

Diamond T(Autocar) M3 75 mm GMC



Vyacheslav "BVV_d" Bulannikov, Game Designer:​
A self-propelled artillery system based on the half-tracked M3 transporter armed with a 75mm M1897A4 gun. This vehicle was a slightly improved version of the ACS T12 75mm GMC and was created as a light tank destroyer. Despite the relatively senior age of the gun (this gun was a modification of the French 75 mle 1897, and as you can see from the name - its service began in the 19th century), it had good ballistics, it was a little weaker than the Sherman 75mm cannons, and could quite confidently defeat medium tanks at the start of the war. In our game, this self-propelled artillery has a good dynamic, is powerful, compared to similarly ranked vehicle weapons, but it has weak armour protection, so use it carefully - do not put yourself under direct enemy fire, since even machinegun fire is dangerous to it.





Svetlana Smirnova, Artist:​
This self-propelled unit is not one to stand out from any others with its design features - on this M3 self-propelled vehicle, a field gun of 75 mm calibre has been installed. A portion of the ammunition was placed below the gun carriage and the rest of it was placed in the floor of the fighting compartment. The vehicle was equipped with a gun shield of box-shaped form - they were flat previously which proved insufficient protection for a crew in combat.
http://steamcommunity.com/sharedfiles/filedetails/?id=429241372
http://steamcommunity.com/sharedfiles/filedetails/?id=429241678
Ki-21-1ko



This aircraft has a maximum bomb load of 1000 kg, with different presets: 20x50 kg Type 94 bombs (four of them on external pylons); 10x100 kg Type 94 or Type 3 bombs (one of them on the external pylon); 4 x 250 kg Type 92 bombs; 2x500 kg Type 92 bombs. The defensive armament of the aircraft is two 7.7mm Te-1 machineguns; and an army twin-barreled 7.7 mm Type 89 "special" machine gun.

Kirill "Lassar" Vostretsov, Game Designer:
The first production army bomber of the Ki-21 line. Most clearly manifested itself with combat operations in China. Despite the common problem for all bombers at the time: weak defensive armament, no protection for the crew or the fuel tanks, a small bomb load - at the same time it had a great range of flight and speed in comparison with all existing aircraft of similar type around the world.





Yuri Titarev, Artist:
With a relatively small size for a bomber, the polygon count for this model is one of the highest in the game, almost 87,000 polygons. This is due to the fact that a lot of attention was paid to creating the smooth, rounded shapes with this aircraft, typical of Japanese aviation. This aircraft has almost no sharp edges, all the elements are bound, polished and blended. Consequently, it was necessary to greatly increase the density of the mesh model to get smooth shading on any areas that were glazed.
http://steamcommunity.com/sharedfiles/filedetails/?id=429242426
http://steamcommunity.com/sharedfiles/filedetails/?id=429242772
Also, an interesting feature of this aircraft was its landing flaps control system. Each plate consists of the 11 pieces, each of which has its own animation.



Discuss it here!
War Thunder - TheShaolinMonk
In the upcoming "Weapons of Victory" update, will be able to get a variety of new vehicles. Fans of japanese aviation can try out the Ki-21-1ko first rank bomber. We have also prepared a half-track self-propelled artillery vehicle which will be located on the first rank in the US branch - The Diamond T (Autocar) M3 75 mm GMC.

Diamond T(Autocar) M3 75 mm GMC



Vyacheslav "BVV_d" Bulannikov, Game Designer:​
A self-propelled artillery system based on the half-tracked M3 transporter armed with a 75mm M1897A4 gun. This vehicle was a slightly improved version of the ACS T12 75mm GMC and was created as a light tank destroyer. Despite the relatively senior age of the gun (this gun was a modification of the French 75 mle 1897, and as you can see from the name - its service began in the 19th century), it had good ballistics, it was a little weaker than the Sherman 75mm cannons, and could quite confidently defeat medium tanks at the start of the war. In our game, this self-propelled artillery has a good dynamic, is powerful, compared to similarly ranked vehicle weapons, but it has weak armour protection, so use it carefully - do not put yourself under direct enemy fire, since even machinegun fire is dangerous to it.





Svetlana Smirnova, Artist:​
This self-propelled unit is not one to stand out from any others with its design features - on this M3 self-propelled vehicle, a field gun of 75 mm calibre has been installed. A portion of the ammunition was placed below the gun carriage and the rest of it was placed in the floor of the fighting compartment. The vehicle was equipped with a gun shield of box-shaped form - they were flat previously which proved insufficient protection for a crew in combat.
http://steamcommunity.com/sharedfiles/filedetails/?id=429241372
http://steamcommunity.com/sharedfiles/filedetails/?id=429241678
Ki-21-1ko



This aircraft has a maximum bomb load of 1000 kg, with different presets: 20x50 kg Type 94 bombs (four of them on external pylons); 10x100 kg Type 94 or Type 3 bombs (one of them on the external pylon); 4 x 250 kg Type 92 bombs; 2x500 kg Type 92 bombs. The defensive armament of the aircraft is two 7.7mm Te-1 machineguns; and an army twin-barreled 7.7 mm Type 89 "special" machine gun.

Kirill "Lassar" Vostretsov, Game Designer:
The first production army bomber of the Ki-21 line. Most clearly manifested itself with combat operations in China. Despite the common problem for all bombers at the time: weak defensive armament, no protection for the crew or the fuel tanks, a small bomb load - at the same time it had a great range of flight and speed in comparison with all existing aircraft of similar type around the world.





Yuri Titarev, Artist:
With a relatively small size for a bomber, the polygon count for this model is one of the highest in the game, almost 87,000 polygons. This is due to the fact that a lot of attention was paid to creating the smooth, rounded shapes with this aircraft, typical of Japanese aviation. This aircraft has almost no sharp edges, all the elements are bound, polished and blended. Consequently, it was necessary to greatly increase the density of the mesh model to get smooth shading on any areas that were glazed.
http://steamcommunity.com/sharedfiles/filedetails/?id=429242426
http://steamcommunity.com/sharedfiles/filedetails/?id=429242772
Also, an interesting feature of this aircraft was its landing flaps control system. Each plate consists of the 11 pieces, each of which has its own animation.



Discuss it here!
War Thunder - TheShaolinMonk


Dear players!
War Thunder Update 1.49 'Weapons of Victory' is not too far away - and it will include a variety of new combat vehicles that you will be able to play. On this occasion, we want to present to you the preliminary list of vehicles currently planned for introduction in Update 1.49. Of course, we will also continue to brief you about each vehicle individually - so keep an eye on our Developer's Blog!

New aircraft:
  • USA: Skyraider AD-2
  • USSR: IL-2 1943
  • Germany: Ar 234C-3, Hs.129 (Cockpit)
  • Britain: FireFly F.Mk.I, FireFly F.Mk.V, Seafire Mk.XVII, Sea Fury FB.11, Attacker FB.1, Canberra (Cockpit)
  • Japan: J2M2, Ki-21
New ground vehicles:
  • USA: M2A2, 75mm M3 GMC, M18 GMC, T95 GMC, Т28, М10 GMC, M18 Black Cat, M5A1 (5th Armored Division)
  • Germany: StuH 42G
  • USSR: 4М GAZ-ААА, SU-57, SU-122-54, Т-34-85E, Т-34E STZ, IS-2 "Revenge", SU-76М (5th Guards Cossacks Cavalry Corps)

Discuss it here!
War Thunder - TheShaolinMonk


Dear players!
War Thunder Update 1.49 'Weapons of Victory' is not too far away - and it will include a variety of new combat vehicles that you will be able to play. On this occasion, we want to present to you the preliminary list of vehicles currently planned for introduction in Update 1.49. Of course, we will also continue to brief you about each vehicle individually - so keep an eye on our Developer's Blog!

New aircraft:
  • USA: Skyraider AD-2
  • USSR: IL-2 1943
  • Germany: Ar 234C-3, Hs.129 (Cockpit)
  • Britain: FireFly F.Mk.I, FireFly F.Mk.V, Seafire Mk.XVII, Sea Fury FB.11, Attacker FB.1, Canberra (Cockpit)
  • Japan: J2M2, Ki-21
New ground vehicles:
  • USA: M2A2, 75mm M3 GMC, M18 GMC, T95 GMC, Т28, М10 GMC, M18 Black Cat, M5A1 (5th Armored Division)
  • Germany: StuH 42G
  • USSR: 4М GAZ-ААА, SU-57, SU-122-54, Т-34-85E, Т-34E STZ, IS-2 "Revenge", SU-76М (5th Guards Cossacks Cavalry Corps)

Discuss it here!
...