The Gemini system is threatened by new and fearless enemy with one and only task: to vaporize whole human race into extinction. A'shriari have invaded the Gemini.
Cycle of Warfare deepens the Starpoint Gemini Warlords gameplay experience with loads of new content meticulously crafted for fans of Starpoint Gemini. franchiseCycle of Warfare is available now on Steam.
Cycle of Warfare brings five new playable factions, new ways to play the game and exponentially increased replayability which combined offers more than 100 hours of new Conquest and Scenario gameplay.
In the spotlight of the DLC is the unforgiving alien race bent on humanity's extinction.
The A'shriari are convinced that the only way to complete victory is a brutal "scorched earth" military strategy. Their massive mothership is capable of burning entire planets, vaporizing all means of sustaining life.
Of course, if you have a different taste when it comes to space flights, you can choose the life of an ambitious privateer and lead your clan to wealth and glory.
Both challenges modify the game's rules in different ways, moving away from empire management towards riskier gameplay.
Key features
Five new playable factions;
The game can be played from a lot of new perspectives;
The replayability is increased exponentially;
Over 100 hours of new Conquest and Scenario gameplay;
Fly and command capital ships of an exclusive new alien shipline, from gunships to carriers;
Vanquish all human life from the Gemini system by shutting down all of the infrastructure;
Fire a massive weapon directly from their mothership, burning planets and vaporizing all means of sustaining life.
Owners of the base game also get completely free content. Players will encounter rare enemy alien ships which will drop epic equipment.
Отличная новость для наших российских игроков!
Starpoint Gemini Warlords доступен на русском языке!
Безопасное путешествие!
Last important note - base game is also updated now. Quick changelog contains:
Fleets no longer "bump" the player after exiting T-drive;
It is now possible to mod your own new games with custom world definition files(sectors and world.ics) without changing the base game;
New game selection is now split in various tabs indicating possible game modes;
Refactored scripts in the base game to allow extended modding and new DLC support;
The Gemini system is threatened by new and fearless enemy with one and only task: to vaporize whole human race into extinction. A'shriari have invaded the Gemini.
Cycle of Warfare deepens the Starpoint Gemini Warlords gameplay experience with loads of new content meticulously crafted for fans of Starpoint Gemini. franchiseCycle of Warfare is available now on Steam.
Cycle of Warfare brings five new playable factions, new ways to play the game and exponentially increased replayability which combined offers more than 100 hours of new Conquest and Scenario gameplay.
In the spotlight of the DLC is the unforgiving alien race bent on humanity's extinction.
The A'shriari are convinced that the only way to complete victory is a brutal "scorched earth" military strategy. Their massive mothership is capable of burning entire planets, vaporizing all means of sustaining life.
Of course, if you have a different taste when it comes to space flights, you can choose the life of an ambitious privateer and lead your clan to wealth and glory.
Both challenges modify the game's rules in different ways, moving away from empire management towards riskier gameplay.
Key features
Five new playable factions;
The game can be played from a lot of new perspectives;
The replayability is increased exponentially;
Over 100 hours of new Conquest and Scenario gameplay;
Fly and command capital ships of an exclusive new alien shipline, from gunships to carriers;
Vanquish all human life from the Gemini system by shutting down all of the infrastructure;
Fire a massive weapon directly from their mothership, burning planets and vaporizing all means of sustaining life.
Owners of the base game also get completely free content. Players will encounter rare enemy alien ships which will drop epic equipment.
Отличная новость для наших российских игроков!
Starpoint Gemini Warlords доступен на русском языке!
Безопасное путешествие!
Last important note - base game is also updated now. Quick changelog contains:
Fleets no longer "bump" the player after exiting T-drive;
It is now possible to mod your own new games with custom world definition files(sectors and world.ics) without changing the base game;
New game selection is now split in various tabs indicating possible game modes;
Refactored scripts in the base game to allow extended modding and new DLC support;
Following an amazing reception by releasing Titans Return teaser trailer, at LGM Games we are incredibly proud and excited to say - THE TITANS HAVE FINALLY RETURNED!
Titans have once ruled Gemini and it is time for them to emerge once again. Gemini has been quite forthcoming with Concord expansions, seemingly disunited and conflicting among themselves, but is there more to it?
Reveal the Mystery surrounding the Titans and their reappearance. Explore occurrences from the historical events of Gemini and deal with their consequences first hand.
With the evolution of new technologies, old Titan sizes have become far too common, resulting in the stripping of their class and re-branding them into the current versions of Battleships, Dreadnoughts and Carriers.
But the time has come again for Titans to rule the Gemini. Foreign technologies allow yet another jump in size and power, so it is time for Titans to return to their rightful place!
Titans Return DLC is the biggest and most ambitious piece of content the studio has created since the release of Starpoint Gemini Warlords, that offers up to 10 hours of brand new story-driven gameplay.
We'd like to emphasize that if you have a great previous setup, you may have significantly less gameplay hours.
KEY FEATURES
Three Titan vessels for you to command:
Defiance
Legion
Juggernaut
PLUS: Prosperity - a FREE titan coming to everyone as a free update
Experience an all-new storyline;
New conquest mechanics connected to the storyline;
Command Titan-class vessels in either Campaign or any of the Free-roam scenarios;
New Free-roam scenario designed for immediate Titan-ready content;
Unique "ultimate-aura" passive abilities of each of the Titan ships;
Show off acquired Titan vessels at Concordia with the Titans trophy system;
That is not all because we have great news for our Chinese and French players!
At LGM we have been very hard at work in order to bring Starpoint Gemini Warlords to our Chinese fans! In collaboration with our partners from China, we are happy to say Starpoint Gemini Warlords is from this very moment completely localized for Chinese market!
Nous, on est très contents et ça nous fait un grand plaisir de vous dire que nous tous on travaille de toute la force sur la traduction pour nos joueurs français.
The release of the DLC is of course accompanied by a small update of the base game and here's the change-log:
Massive stuttering reduction across the board
Additional carrier rebalancing
Programming and scripting fixes
Prosperity Titan has been added to the base game!
A Titan class vessel obtainable by conducting chassis research on Concordia. It is a specialized utility and trading Titan class vessel providing support bonuses. Its nanobots are salvaging all nearby derelicts and providing greater yield when conducting manual tasks that reward player with faction resources
Safe travels captains!
Here's also the above artwork in different sizes, just in case you want to use it as a wallpaper:
Following an amazing reception by releasing Titans Return teaser trailer, at LGM Games we are incredibly proud and excited to say - THE TITANS HAVE FINALLY RETURNED!
Titans have once ruled Gemini and it is time for them to emerge once again. Gemini has been quite forthcoming with Concord expansions, seemingly disunited and conflicting among themselves, but is there more to it?
Reveal the Mystery surrounding the Titans and their reappearance. Explore occurrences from the historical events of Gemini and deal with their consequences first hand.
With the evolution of new technologies, old Titan sizes have become far too common, resulting in the stripping of their class and re-branding them into the current versions of Battleships, Dreadnoughts and Carriers.
But the time has come again for Titans to rule the Gemini. Foreign technologies allow yet another jump in size and power, so it is time for Titans to return to their rightful place!
Titans Return DLC is the biggest and most ambitious piece of content the studio has created since the release of Starpoint Gemini Warlords, that offers up to 10 hours of brand new story-driven gameplay.
We'd like to emphasize that if you have a great previous setup, you may have significantly less gameplay hours.
KEY FEATURES
Three Titan vessels for you to command:
Defiance
Legion
Juggernaut
PLUS: Prosperity - a FREE titan coming to everyone as a free update
Experience an all-new storyline;
New conquest mechanics connected to the storyline;
Command Titan-class vessels in either Campaign or any of the Free-roam scenarios;
New Free-roam scenario designed for immediate Titan-ready content;
Unique "ultimate-aura" passive abilities of each of the Titan ships;
Show off acquired Titan vessels at Concordia with the Titans trophy system;
That is not all because we have great news for our Chinese and French players!
At LGM we have been very hard at work in order to bring Starpoint Gemini Warlords to our Chinese fans! In collaboration with our partners from China, we are happy to say Starpoint Gemini Warlords is from this very moment completely localized for Chinese market!
Nous, on est très contents et ça nous fait un grand plaisir de vous dire que nous tous on travaille de toute la force sur la traduction pour nos joueurs français.
The release of the DLC is of course accompanied by a small update of the base game and here's the change-log:
Massive stuttering reduction across the board
Additional carrier rebalancing
Programming and scripting fixes
Prosperity Titan has been added to the base game!
A Titan class vessel obtainable by conducting chassis research on Concordia. It is a specialized utility and trading Titan class vessel providing support bonuses. Its nanobots are salvaging all nearby derelicts and providing greater yield when conducting manual tasks that reward player with faction resources
Safe travels captains!
Here's also the above artwork in different sizes, just in case you want to use it as a wallpaper:
Two years ago, to date, we released the Origins DLC for Starpoint Gemini 2, a completely free-of-any-cost port of the storyline from the original Starpoint Gemini into the Starpoint Gemini 2 engine and game. Visit the Gemini star system as it was, before the wormhole to Earth was reopened and the Empire pushed through into Gemini. This is just a friendly reminder that you can grab the free DLC right here:
And if you like Starpoint Gemini 2, I invite you to check out Starpoint Gemini Warlords, that was built upon the countless suggestions and requests made by the community during and after the Early Access period of Starpoint Gemini 2. Warlords takes a large chunk of the SG2 gameplay and adds a whole new 4X layer on top of it to create a truly unique combination of 3rd person capital spaceship combat with 4X and RPG gameplay elements. User reviews put the game at a nifty 80% positive and here's what some journalists had to say about it:
"A near-flawless experience, Starpoint Gemini Warlords is the perfect combination between RPG, RTS, Economic and Space Simulation." 9.5 - TICGN
“Greater than the sum of its parts and makes for a very compelling and immersive experience when everything is said and done.” 85 – GeekSnack
Two years ago, to date, we released the Origins DLC for Starpoint Gemini 2, a completely free-of-any-cost port of the storyline from the original Starpoint Gemini into the Starpoint Gemini 2 engine and game. Visit the Gemini star system as it was, before the wormhole to Earth was reopened and the Empire pushed through into Gemini. This is just a friendly reminder that you can grab the free DLC right here:
And if you like Starpoint Gemini 2, I invite you to check out Starpoint Gemini Warlords, that was built upon the countless suggestions and requests made by the community during and after the Early Access period of Starpoint Gemini 2. Warlords takes a large chunk of the SG2 gameplay and adds a whole new 4X layer on top of it to create a truly unique combination of 3rd person capital spaceship combat with 4X and RPG gameplay elements. User reviews put the game at a nifty 80% positive and here's what some journalists had to say about it:
"A near-flawless experience, Starpoint Gemini Warlords is the perfect combination between RPG, RTS, Economic and Space Simulation." 9.5 - TICGN
“Greater than the sum of its parts and makes for a very compelling and immersive experience when everything is said and done.” 85 – GeekSnack
With the 48-hour giveaway over, we hope that those of you who grabbed the game liked it and that you'll continue playing it. And once you're done, come check out Starpoint Gemini Warlords, the latest game in the series that adds 4X elements into the Starpoint Gemini space-sim RPG mix!
With the 48-hour giveaway over, we hope that those of you who grabbed the game liked it and that you'll continue playing it. And once you're done, come check out Starpoint Gemini Warlords, the latest game in the series that adds 4X elements into the Starpoint Gemini space-sim RPG mix!
Yes, the day has arrived. After roughly 40 updates during Early Access, some smaller, some larger, some massive... Starpoint Gemini Warlords has left the relative safety of the Early Access harbor and has begun its long-awaited voyage of full release.
First and foremost, all of us here at LGM Games wish to thank everyone who purchased the game in Early Access, everyone who helped us during production with their thoughts, suggestions, critique, testing, bug-hunting or by sending us their game log files. Your help and support have been amazing and we cannot thank you enough.
What's in this v1.000 update?
Now that the mushy part is done, let's check out the launch update. The big deal of this update is the storyline. The scenario is simply called CAMPAIGN and our advice would be to start the game anew. A lot of changes have been made in almost all segments of the game and starting fresh is the best option.
You'll also notice that the Freeroam, Freeroam+ and Freeroam++ scenarios are gone. They have been replaced by five distinct starting scenario which, I hope you'll agree, are an improvement.
A whole lot of balances, tweaks, fixes and additions have been done as well, but I'll leave that for the complete change-log which, as always, you can find in the discussion board. The old Update thread is now entering a well-deserved retirement and we're switching to a new system where each update will sport it's own thread to make things more readable.
What's next on the plate?
Simply put: updates, both smaller and larger. I'm certain that the diligent captains of the community will have plenty of things to report, be it glitches, full-on bugs or tweak and balancing requests and we most certainly have an obligation to respond. That is the priority. We thank you in advance for your patience as we steamroll through Your reports. Any reported critical issues will naturally have priority, but we're confident that we'll have more than just fixes in each update we release.
How about some additional content?
That's also on the agenda, BUT NOT RIGHT AWAY. There's a staggering amount of different configurations out there in the 'verse and such issues will be among the first to be addressed. Additional content, either in the form of free content updates or as paid DLCs are something that comes afterwards.
Thank you once again from me personally for putting up with my typos, for forgetting to write entries in the update change-logs and for my sometimes silly or outright stupid questions in the discussions.
Yes, the day has arrived. After roughly 40 updates during Early Access, some smaller, some larger, some massive... Starpoint Gemini Warlords has left the relative safety of the Early Access harbor and has begun its long-awaited voyage of full release.
First and foremost, all of us here at LGM Games wish to thank everyone who purchased the game in Early Access, everyone who helped us during production with their thoughts, suggestions, critique, testing, bug-hunting or by sending us their game log files. Your help and support have been amazing and we cannot thank you enough.
What's in this v1.000 update?
Now that the mushy part is done, let's check out the launch update. The big deal of this update is the storyline. The scenario is simply called CAMPAIGN and our advice would be to start the game anew. A lot of changes have been made in almost all segments of the game and starting fresh is the best option.
You'll also notice that the Freeroam, Freeroam+ and Freeroam++ scenarios are gone. They have been replaced by five distinct starting scenario which, I hope you'll agree, are an improvement.
A whole lot of balances, tweaks, fixes and additions have been done as well, but I'll leave that for the complete change-log which, as always, you can find in the discussion board. The old Update thread is now entering a well-deserved retirement and we're switching to a new system where each update will sport it's own thread to make things more readable.
What's next on the plate?
Simply put: updates, both smaller and larger. I'm certain that the diligent captains of the community will have plenty of things to report, be it glitches, full-on bugs or tweak and balancing requests and we most certainly have an obligation to respond. That is the priority. We thank you in advance for your patience as we steamroll through Your reports. Any reported critical issues will naturally have priority, but we're confident that we'll have more than just fixes in each update we release.
How about some additional content?
That's also on the agenda, BUT NOT RIGHT AWAY. There's a staggering amount of different configurations out there in the 'verse and such issues will be among the first to be addressed. Additional content, either in the form of free content updates or as paid DLCs are something that comes afterwards.
Thank you once again from me personally for putting up with my typos, for forgetting to write entries in the update change-logs and for my sometimes silly or outright stupid questions in the discussions.