Fixed the 'Island Warrior' costume display having an extra polearm at the feet.
Synced players progress to day six if you have used the Daily Login Calendar at all to address issues with the first few days of Seas of Dragonfall release.
Fixed a several latency-based issues for the Daily Login Calendar.
Fixed an issue where the Daily Login Calendar's timer wouldn't reset.
Fixed an issue where the lock icon wouldn't go away even if it was the correct time to unlock a reward in the Daily Login Calendar.
Fixed an issue where--if you fully unlock the login calendar--the UI would become stuck until the next refresh.
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From the depths of Aquanos, within the sunken citadel where murmurs of ancient tales resonate, the Aquarion emerges. Born of the noble King and Queen of Aquanos, the young Queen now shoulders the weight of her royal lineage, fighting to stop her now corrupted father from claiming Aquanos for the Old One's Army.
Primary Attack
The Aquarion utilizes polearms to dispatch enemies at close range. When attacking, every third-consecutive attack will drench enemies!
Secondary Attack
The Aquarion charges up and fires a ranged frigid shard of ice, piercing enemies and dealing frost damage.
Active Abilities
Ice Orbs - The Aquarion summons four rotating balls of ice, dealing damage to enemies they come in contact with and granting them a chance to evade incoming attacks!
Whirlpool - Calls forth a raging whirlpool at the target location, damaging enemies and drawing them towards the center.
Oceanic Rift - Summons forth a geyser of high-pressure water that damages, knocks-up, and drenches enemies.
Bubble Bulwark - Creates a bubble-shield around the Aquarion. This reduced incoming damage and provides gradual health regeneration. When the bubble expires it detonates damaging nearby enemies.
Defenses
Water Sprite - Fires three bubbles in quick succession at its target, dealing water damage to enemies in a small area.
Pufferfish - Launches a large cluster of homing spines at enemies. Spines poison those hit, dealing damage over time.
JellyFish - Generates arcs of electricity that deal lightning damage to multiple enemies within its radius.
Artillery Crab - With its unusual ammunition, the Artillery Crab damages and oils enemies in a wide area upon impact.
Passive Abilities
Icy Fury - Consecutive hits of the Ice Shards ability deal increased damage.
Venomous Overload - The Pufferfish defense's spines deal more damage the further they travel.
Shards
Quick Orbs - Increases the spin rate of water orbs by x%.
Current Trade-Off - Whirlpool no longer displaces enemies, however damage is increased by x%.
Empowered Bulwark - Increases the damage of Bubble Bulwark by x%.
Enduring Bubble - Decreases the mana cost of Water Orbs by x mana per-second.
Greater Rift - Increases the damage of Oceanic Rift by x%.
Hailstorm Cascade - Ice Shards has an x% chance to spawn an additional shard dealing y% of your hero's damage stat.
Hard Water - Increases the damage of Water Orbs by x%.
Enhanced Bulwark - Increases the healing of the Bubble Bulwark by x%.
Heavy Current - Increases the damage of Whirlpool by x%.
Sharpened Ice - Ice Shards piercing damage reduction per enemy hit is reduced by x%.
Permafrost Punisher - Increases Ice Shards crit Damage by x%, and crit chance of Ice Shards y%.
Restoring Ice - Ice Shard critical hits restore x mana.
Rift Quake - Oceanic Rift unleashes an earthquake dealing x% of your ability power as magical earth damage.
Superheated Water - Oceanic Rift has an x% chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
Heavy Current - Increases the damage of Whirlpool by x%.
Water Warrior - Increases the Aquarion's melee damage by x%, but reduces the damage of Ice Shards by 30%.
Caustic Venom - Increases the poison damage of the Pufferfish defense by x%, but reduces its defense damage by 20%.
Escalation - When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by x% for 2s. This effect can stack up to 3 times.
Focused Current - Increases the defense damage of the Jellyfish defense by x%, but reduces the maximum number of chained targets by 5.
Giant Shells - Increases the projectile damage radius of the Artillery Crab defense by x%, and increases its defense damage by y%.
Nerve Shock - The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an x% chance to deal 80% less damage with their attacks.
Puff Up - When the Pufferfish defense takes damage, it temporarily bulks up, gaining x% defense damage and taking y% less damage for 5s.
Spiritual Focus - Increases the projectile damage radius of the Water Sprite by x%, and increases defense range by y%.
Shard Vault
Introducing the Shard Vault! Professor Proteus has refined his Stash System, providing players with the ability to up to 3000 shards after purchase of the new vault. Do note, while the Shard Vault is limitless in capacity, stored shards will have any upgrades removed. Gilded shards will not lose their gilded status, however.
Daily Login Calendar
The Daily Login Calendar is a new feature that rewards players for--as the name implies--simply logging in! By speaking to Ol' Peepers in the Tavern, players can receive a free item once per day, with the reward varying depending on the cumulative number of times they've logged-in since the launch of Seas of Dragonfall Part I. After claiming the final reward, the calendar will be reset, allowing players to claim all rewards again!
Balance Changes
Reduced Bling Bow damage scalar from 3 to 2.
Reduced 'Single Shot 4' shot type damage scalar from 2 to 1.5.
Reduced Werewolf Commander health scalar by 25%.
Werewolf Commander attack rate increased from 0.65 to 1s.
Werewolf Commander damage increased by 50%.
Reduced Drain Aura Damage by 66%.
Added target limit of 10 to Drain Aura.
Reduced Thick Vines damage by 20%.
Frost and Electric Aura now have a range cap of 5000.
Increased Stone Wolf enemy health by 15%.
Angry Nimbus range scalar lowered from 1.3 to 0.85.
Angry Nimbus damage reduced by 10%.
Fixed Friendly Ghost doing more damage than intended.
Removed 2,000,000 damage cap for Poison Dart Tower poison damage.
Dragon Nest max range reduced from 6000 to 3500.
Dragon Nest base range lowered from 3000 to 2000.
Dragon Nest range scalar lowered from 0.7 to 0.55.
Dragon Nest damage reduced by 10%.
Flame Aura max range reduced from 5000 to 1850.
Water Aura max range reduced from 5000 to 1850.
Fissures of Embermount max range reduced from 2800 to 1850.
Squire Shard 'Fight Me Not' now works with all damage sources, not just tower damage.
Increased Hailstorm damage scalar by 20%.
Crystal Hammer can now rotate.
Crystal Hammer's targeting width increased from 15 to 30.
Firework Cannon now always shoots three projectiles regardless of the number of enemies.
'Turn The Tides' mod damage lowered from 500% to 300%.
Reduced Sonic Bat Damage Scalar by 30%.
'Overpowering Screech' shard damage increase reduced from 50% to 25%.
Lowered Spectral Knight damage by 15%.
Made identical pet abilities between seperate pets share a global cooldown.
Arcane Barrier now destroys projectiles after they damage the tower.
'Blazing Phoenix' Shard Damage reduced by 50%.
Fixes
Fixed Motes drops on Chaos VIII and Chaos IX difficulties of Malakai's Manor.
Fixed an issue where the Earth Guardian's Staff wouldn't mark targets.
Fixed an issue where the Vampire's Embrace VFX would occasionally get stuck.
Fixed an issue regarding core health on Malakai's Manor when in Survival Mode.
Fixed lower Chaos-tiered items rolling with higher Chaos-tiered mods when acquired from Survival Mode.
Fixed an issue where pet crit stats would not properly update with buffs.
Fixed gold-granting consumable items not warning players before use while at maximum gold limit.
Fixed an issue where the 'error' panel for the Defender Pass wouldn't close.
Fixed an issue where mods rolled at tiers higher than Chaos VIII when in Mastery Mode.
Fixed an issue where the helmet slot would be automatically selected upon opening the inventory.
Fixed an issue where Shield Goblins would not attack the core on the Ramparts map.
Fixed tower-stacking.
Fixed an issue where the Gargoyle Statue defense would not target Lava Bugs.
Fixed the 'Weakness Targeting' shard applying extra damage to all damage sources as opposed to only status effects.
Fixed Tornado Highlands only dropping three talismans instead of eight when played on Chaos III.
Fixed an issue where associated rewards would not be granted to players for evolving items.
Fixed billboards not using the correct icons for the Stone Wolf.
Fixed an issue where the boss variant of the Stone Wolf would not have a boss health bar.
Fixed an issue where the Scavenger would store duplicated items.
Fixed an issue where the Slimy Ghost Cat pet could not be evolved.
Fixed gold over-rolling.
Fixed an issue where enemies would deviate from intended paths on the Lava Mines map.
Fixed Malthius getting stuck on Forgotten Ruins.
The Mastery tab now shows the correct number of challenges when searching for a game with a specific difficulty or map.
The description for the 'Popcorn Machine' now displays the correct duration of the item.
The 'Overpowering Screech' shard is now valid only for the Hunter.
Black Market
The Black market Dealer is now selling his patent-pending 'Gold Spray' for the Adept hero, with more soon to come.
Miscellaneous
Holiday themed items have been removed from the Emporium.
Winter has released its grasp on Dragonfall--the snow has melted, and the tavern has returned to its usual state.
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Defenders, we are excited to announce that for the duration of the Steam Spring Sale through March 14th - March 21st, 2024, Dragonfall will be in a double XP event.
But wait, there's more! With the blossoms of spring comes an avalanche of amazing Dungeon Defenders Deals. Every title in our franchise will be up for grabs at their lowest prices, slashing up to a staggering 80% off! So gear up, rally your fellow defenders, and prepare to dive into epic battles, knowing that each victory is doubly sweet.
Two new maps are now available to intrepid adventurers in the Dragonfall Castle region! These two maps are Malakai's Sewers, and Malakai's Manor.
Of course, these new additions wouldn't be complete without new challenges and rewards;
New Enemies
Stone Wolf - This malicious canine can morph itself into stone for a short period of time, rendering it immune to damage. This also taunts nearby towers into attacking it! The Stone Wolf has an elite variant; a bigger, badder, Stone Wolf.
Sniper Wyvern - This flying fiend boasts a larger attack range than its other wyvern counterparts.
New Boss - Lord Malakai
An ancient vampiric lord who feasts on the essence of the living! Not only was Lord Malakai responsible for the Hunter's supernatural abilities, but his curse as well. Striking down this foe will not be easy, but you must try for the good of Etheria!
Defeating Lord Malakai may yield powerful rewards, such as;
New Weapons
Gothic Longbow
Desecrated Canister
Bloodstained Athame
Ostentatious Rifle
Malakai's Arm
Ancient Crimson Staff
Vampiric Harvester
Malakai's Old Mace
Ritualist's Codex
Malakai's Manor Unique Mods
Blood Craze - When damaging an enemy, you have an X% chance to charm them for 3 seconds. Then, they explode, dealing Y% of your ability power as damage to up to ten other enemies. 10 second cooldown.
Spectral Vanishing - After taking damage from an enemy, you have an X% chance to become invisible to enemies for 5 seconds. 15 second cooldown.
Spicy Garlic - Enemies killed have an X% chance of spawning 'spicy garlic' that lasts for Y seconds. Spicy garlic poisons surrounding enemies dealing Z% of your ability power as damage over 10 seconds.
Vampiric Embrace - Gives you a life-stealing aura, dealing X damage to up to 10 enemies within it. Heals for Y% of damage dealt.
Wrath of the Bat - You gain X% jump height. While in the air, attacks deal Y% more damage.
New Pets
Friendly Ghost - Obtainable on Malakai's Manor. Pet Ability: Ring of Fire. Ring of Fire: Pet unleashes a blast of blue flames, burning enemies hit for 500% hero damage and igniting them for 6 seconds. Also obtainable as a golden variant.
A new, secret second pet lurks somewhere deep within Malakai's Sewer.
New Twitch Drops
The 'Spooky Skeleton Arms' back flair is now available for those who watch 2 hours on participating channels.
The 'After Life Portal' ground flair is now available for those who watch 4 hours on participating channels.
Please note if you have not participated in one of our Twitch Drops campaigns before, you'll need to register at https://drops.dungeondefenders.com/.
Winter Wonderland Returns!
The tavern and town have been decorated in a cheery fashion once more to balance the eerie and sinister atmospheres introduced by Malaki's Sewers and Manor. This marks the end of the Halloween Spooktacular event for now.
Winter Themed Goodies return and are available to claim each day from under the Winter Tree in the tavern or town.
Emporium
In the giving spirt, prices for many in-game purchases have been reduced by 50% until the end of the season!
The Winter Wonderland Skin Bundle returns to the emporium. It includes; Reaper of Future Winters, Nymph of Yesteryear, Mournful Moorley, and Lord of Winter’s Bounty.
The Winter Wonderland Flair Bundle returns to the emporium. It includes; Krampus Hat, Krampus Tail, Krampus Wings, Snowflake Wings, and Candy Cane Wings.
Winter Wonderland Accessory Bundle returns. It includes; Elf Hat, Festive Antlers, and Gingerbread Mask.
Winter Pet Bundle returns. It includes; Penguin Commander Egg, King Nutcracker Egg, and Snow Mage Egg. Individual winter pets are available from the Winter Tree.
Golden winter pets return to the Black market Dealer.
The Halloween Spooktacular Bundle and adjacent spooky items have been removed from the Emporium.
Balance
Changed armor damage reduction cap to 75%.
Made Blood Effigy ability usable in the air.
Fixes
Fixed single, triple, and quintuple mods not working on the Hunter.
Fixed 'Petrify' modifier removing other buffs when applied.
Fixed the Scarab Abyss Lord skin not being purchasable from the cosmetics UI.
Fixed various boss health scaling and resistance values.
Fixed the Harbinger doing too much damage to cores.
Fixed World Tree causing lots of server lag when around other towers.
Fixed material vault occasionally not loading.
Fixed 'Remove Listing' option in player shop checking for gold amount instead of just removing the listing.
Fixed AP and ability power calculations.
Fixed Betsy's damage not being adjusted for stat squish.
Fixed 'Little Horn Incursion' daily quest not being marked completed upon completion of map.
Fixed EMP Trap not showing correct damage value when utilizing the Range Gambit talent.
Fixed Blood Ritual having an internal cooldown on self-damage.
Fixed an issue where rollers could sometimes float above the ground when moving
Fixed Blood effigy counting as a tower for mastery challenges
Fixed an issue with pawn-based towers targeting and target switching (also fixes the issue of them changing targets when stepped on)
Fixed Tornado Highlands not dropping the correct amount of Talismans
Fixed an issue where wing flairs weren’t correctly oriented on the hunter
Fixed Normal Chip Description
Fixed an issue with new players not getting their default vault slot (currently affected people with the incursion quest need to ask customer service for their missing vault slot)
Finished fixing ancient power not applying correctly and stacking when it shouldn’t
Fixed the blessing of winter belt flair texture issue
Fixed Survival giving extra medals and defender pass xp for each player
Fixed world tree and abyss lord healing being reduced by 10x
Fixed cluster nades having engineer listed twice
Fixed an issue Xbox / PlayStation sometimes crashing going back to the main menu from the town