From the depths of Aquanos, within the sunken citadel where murmurs of ancient tales resonate, the Aquarion emerges. Born of the noble King and Queen of Aquanos, the young Queen now shoulders the weight of her royal lineage, fighting to stop her now corrupted father from claiming Aquanos for the Old One's Army.
Primary Attack
The Aquarion utilizes polearms to dispatch enemies at close range. When attacking, every third-consecutive attack will drench enemies!
Secondary Attack
The Aquarion charges up and fires a ranged frigid shard of ice, piercing enemies and dealing frost damage.
Active Abilities
Ice Orbs - The Aquarion summons four rotating balls of ice, dealing damage to enemies they come in contact with and granting them a chance to evade incoming attacks!
Whirlpool - Calls forth a raging whirlpool at the target location, damaging enemies and drawing them towards the center.
Oceanic Rift - Summons forth a geyser of high-pressure water that damages, knocks-up, and drenches enemies.
Bubble Bulwark - Creates a bubble-shield around the Aquarion. This reduced incoming damage and provides gradual health regeneration. When the bubble expires it detonates damaging nearby enemies.
Defenses
Water Sprite - Fires three bubbles in quick succession at its target, dealing water damage to enemies in a small area.
Pufferfish - Launches a large cluster of homing spines at enemies. Spines poison those hit, dealing damage over time.
JellyFish - Generates arcs of electricity that deal lightning damage to multiple enemies within its radius.
Artillery Crab - With its unusual ammunition, the Artillery Crab damages and oils enemies in a wide area upon impact.
Passive Abilities
Icy Fury - Consecutive hits of the Ice Shards ability deal increased damage.
Venomous Overload - The Pufferfish defense's spines deal more damage the further they travel.
Shards
Quick Orbs - Increases the spin rate of water orbs by x%.
Current Trade-Off - Whirlpool no longer displaces enemies, however damage is increased by x%.
Empowered Bulwark - Increases the damage of Bubble Bulwark by x%.
Enduring Bubble - Decreases the mana cost of Water Orbs by x mana per-second.
Greater Rift - Increases the damage of Oceanic Rift by x%.
Hailstorm Cascade - Ice Shards has an x% chance to spawn an additional shard dealing y% of your hero's damage stat.
Hard Water - Increases the damage of Water Orbs by x%.
Enhanced Bulwark - Increases the healing of the Bubble Bulwark by x%.
Heavy Current - Increases the damage of Whirlpool by x%.
Sharpened Ice - Ice Shards piercing damage reduction per enemy hit is reduced by x%.
Permafrost Punisher - Increases Ice Shards crit Damage by x%, and crit chance of Ice Shards y%.
Restoring Ice - Ice Shard critical hits restore x mana.
Rift Quake - Oceanic Rift unleashes an earthquake dealing x% of your ability power as magical earth damage.
Superheated Water - Oceanic Rift has an x% chance to unleash superheated water, igniting targets and causing them to take 20% extra damage for 5 seconds.
Heavy Current - Increases the damage of Whirlpool by x%.
Water Warrior - Increases the Aquarion's melee damage by x%, but reduces the damage of Ice Shards by 30%.
Caustic Venom - Increases the poison damage of the Pufferfish defense by x%, but reduces its defense damage by 20%.
Escalation - When the Water Sprite's attacks damage an enemy, the Water Sprite's defense damage is increased by x% for 2s. This effect can stack up to 3 times.
Focused Current - Increases the defense damage of the Jellyfish defense by x%, but reduces the maximum number of chained targets by 5.
Giant Shells - Increases the projectile damage radius of the Artillery Crab defense by x%, and increases its defense damage by y%.
Nerve Shock - The Jellyfish defense paralyzes enemies with its attacks for 8s. Paralyzed enemies have an x% chance to deal 80% less damage with their attacks.
Puff Up - When the Pufferfish defense takes damage, it temporarily bulks up, gaining x% defense damage and taking y% less damage for 5s.
Spiritual Focus - Increases the projectile damage radius of the Water Sprite by x%, and increases defense range by y%.
Shard Vault
Introducing the Shard Vault! Professor Proteus has refined his Stash System, providing players with the ability to up to 3000 shards after purchase of the new vault. Do note, while the Shard Vault is limitless in capacity, stored shards will have any upgrades removed. Gilded shards will not lose their gilded status, however.
Daily Login Calendar
The Daily Login Calendar is a new feature that rewards players for--as the name implies--simply logging in! By speaking to Ol' Peepers in the Tavern, players can receive a free item once per day, with the reward varying depending on the cumulative number of times they've logged-in since the launch of Seas of Dragonfall Part I. After claiming the final reward, the calendar will be reset, allowing players to claim all rewards again!
Balance Changes
Reduced Bling Bow damage scalar from 3 to 2.
Reduced 'Single Shot 4' shot type damage scalar from 2 to 1.5.
Reduced Werewolf Commander health scalar by 25%.
Werewolf Commander attack rate increased from 0.65 to 1s.
Werewolf Commander damage increased by 50%.
Reduced Drain Aura Damage by 66%.
Added target limit of 10 to Drain Aura.
Reduced Thick Vines damage by 20%.
Frost and Electric Aura now have a range cap of 5000.
Increased Stone Wolf enemy health by 15%.
Angry Nimbus range scalar lowered from 1.3 to 0.85.
Angry Nimbus damage reduced by 10%.
Fixed Friendly Ghost doing more damage than intended.
Removed 2,000,000 damage cap for Poison Dart Tower poison damage.
Dragon Nest max range reduced from 6000 to 3500.
Dragon Nest base range lowered from 3000 to 2000.
Dragon Nest range scalar lowered from 0.7 to 0.55.
Dragon Nest damage reduced by 10%.
Flame Aura max range reduced from 5000 to 1850.
Water Aura max range reduced from 5000 to 1850.
Fissures of Embermount max range reduced from 2800 to 1850.
Squire Shard 'Fight Me Not' now works with all damage sources, not just tower damage.
Increased Hailstorm damage scalar by 20%.
Crystal Hammer can now rotate.
Crystal Hammer's targeting width increased from 15 to 30.
Firework Cannon now always shoots three projectiles regardless of the number of enemies.
'Turn The Tides' mod damage lowered from 500% to 300%.
Reduced Sonic Bat Damage Scalar by 30%.
'Overpowering Screech' shard damage increase reduced from 50% to 25%.
Lowered Spectral Knight damage by 15%.
Made identical pet abilities between seperate pets share a global cooldown.
Arcane Barrier now destroys projectiles after they damage the tower.
'Blazing Phoenix' Shard Damage reduced by 50%.
Fixes
Fixed Motes drops on Chaos VIII and Chaos IX difficulties of Malakai's Manor.
Fixed an issue where the Earth Guardian's Staff wouldn't mark targets.
Fixed an issue where the Vampire's Embrace VFX would occasionally get stuck.
Fixed an issue regarding core health on Malakai's Manor when in Survival Mode.
Fixed lower Chaos-tiered items rolling with higher Chaos-tiered mods when acquired from Survival Mode.
Fixed an issue where pet crit stats would not properly update with buffs.
Fixed gold-granting consumable items not warning players before use while at maximum gold limit.
Fixed an issue where the 'error' panel for the Defender Pass wouldn't close.
Fixed an issue where mods rolled at tiers higher than Chaos VIII when in Mastery Mode.
Fixed an issue where the helmet slot would be automatically selected upon opening the inventory.
Fixed an issue where Shield Goblins would not attack the core on the Ramparts map.
Fixed tower-stacking.
Fixed an issue where the Gargoyle Statue defense would not target Lava Bugs.
Fixed the 'Weakness Targeting' shard applying extra damage to all damage sources as opposed to only status effects.
Fixed Tornado Highlands only dropping three talismans instead of eight when played on Chaos III.
Fixed an issue where associated rewards would not be granted to players for evolving items.
Fixed billboards not using the correct icons for the Stone Wolf.
Fixed an issue where the boss variant of the Stone Wolf would not have a boss health bar.
Fixed an issue where the Scavenger would store duplicated items.
Fixed an issue where the Slimy Ghost Cat pet could not be evolved.
Fixed gold over-rolling.
Fixed an issue where enemies would deviate from intended paths on the Lava Mines map.
Fixed Malthius getting stuck on Forgotten Ruins.
The Mastery tab now shows the correct number of challenges when searching for a game with a specific difficulty or map.
The description for the 'Popcorn Machine' now displays the correct duration of the item.
The 'Overpowering Screech' shard is now valid only for the Hunter.
Black Market
The Black market Dealer is now selling his patent-pending 'Gold Spray' for the Adept hero, with more soon to come.
Miscellaneous
Holiday themed items have been removed from the Emporium.
Winter has released its grasp on Dragonfall--the snow has melted, and the tavern has returned to its usual state.
Social Defenders
Want to stay up-to-date on the latest news from Chromatic Games and all things Dungeon Defenders? Follow us on socials!
Defenders, we are excited to announce that for the duration of the Steam Spring Sale through March 14th - March 21st, 2024, Dragonfall will be in a double XP event.
But wait, there's more! With the blossoms of spring comes an avalanche of amazing Dungeon Defenders Deals. Every title in our franchise will be up for grabs at their lowest prices, slashing up to a staggering 80% off! So gear up, rally your fellow defenders, and prepare to dive into epic battles, knowing that each victory is doubly sweet.
Two new maps are now available to intrepid adventurers in the Dragonfall Castle region! These two maps are Malakai's Sewers, and Malakai's Manor.
Of course, these new additions wouldn't be complete without new challenges and rewards;
New Enemies
Stone Wolf - This malicious canine can morph itself into stone for a short period of time, rendering it immune to damage. This also taunts nearby towers into attacking it! The Stone Wolf has an elite variant; a bigger, badder, Stone Wolf.
Sniper Wyvern - This flying fiend boasts a larger attack range than its other wyvern counterparts.
New Boss - Lord Malakai
An ancient vampiric lord who feasts on the essence of the living! Not only was Lord Malakai responsible for the Hunter's supernatural abilities, but his curse as well. Striking down this foe will not be easy, but you must try for the good of Etheria!
Defeating Lord Malakai may yield powerful rewards, such as;
New Weapons
Gothic Longbow
Desecrated Canister
Bloodstained Athame
Ostentatious Rifle
Malakai's Arm
Ancient Crimson Staff
Vampiric Harvester
Malakai's Old Mace
Ritualist's Codex
Malakai's Manor Unique Mods
Blood Craze - When damaging an enemy, you have an X% chance to charm them for 3 seconds. Then, they explode, dealing Y% of your ability power as damage to up to ten other enemies. 10 second cooldown.
Spectral Vanishing - After taking damage from an enemy, you have an X% chance to become invisible to enemies for 5 seconds. 15 second cooldown.
Spicy Garlic - Enemies killed have an X% chance of spawning 'spicy garlic' that lasts for Y seconds. Spicy garlic poisons surrounding enemies dealing Z% of your ability power as damage over 10 seconds.
Vampiric Embrace - Gives you a life-stealing aura, dealing X damage to up to 10 enemies within it. Heals for Y% of damage dealt.
Wrath of the Bat - You gain X% jump height. While in the air, attacks deal Y% more damage.
New Pets
Friendly Ghost - Obtainable on Malakai's Manor. Pet Ability: Ring of Fire. Ring of Fire: Pet unleashes a blast of blue flames, burning enemies hit for 500% hero damage and igniting them for 6 seconds. Also obtainable as a golden variant.
A new, secret second pet lurks somewhere deep within Malakai's Sewer.
New Twitch Drops
The 'Spooky Skeleton Arms' back flair is now available for those who watch 2 hours on participating channels.
The 'After Life Portal' ground flair is now available for those who watch 4 hours on participating channels.
Please note if you have not participated in one of our Twitch Drops campaigns before, you'll need to register at https://drops.dungeondefenders.com/.
Winter Wonderland Returns!
The tavern and town have been decorated in a cheery fashion once more to balance the eerie and sinister atmospheres introduced by Malaki's Sewers and Manor. This marks the end of the Halloween Spooktacular event for now.
Winter Themed Goodies return and are available to claim each day from under the Winter Tree in the tavern or town.
Emporium
In the giving spirt, prices for many in-game purchases have been reduced by 50% until the end of the season!
The Winter Wonderland Skin Bundle returns to the emporium. It includes; Reaper of Future Winters, Nymph of Yesteryear, Mournful Moorley, and Lord of Winter’s Bounty.
The Winter Wonderland Flair Bundle returns to the emporium. It includes; Krampus Hat, Krampus Tail, Krampus Wings, Snowflake Wings, and Candy Cane Wings.
Winter Wonderland Accessory Bundle returns. It includes; Elf Hat, Festive Antlers, and Gingerbread Mask.
Winter Pet Bundle returns. It includes; Penguin Commander Egg, King Nutcracker Egg, and Snow Mage Egg. Individual winter pets are available from the Winter Tree.
Golden winter pets return to the Black market Dealer.
The Halloween Spooktacular Bundle and adjacent spooky items have been removed from the Emporium.
Balance
Changed armor damage reduction cap to 75%.
Made Blood Effigy ability usable in the air.
Fixes
Fixed single, triple, and quintuple mods not working on the Hunter.
Fixed 'Petrify' modifier removing other buffs when applied.
Fixed the Scarab Abyss Lord skin not being purchasable from the cosmetics UI.
Fixed various boss health scaling and resistance values.
Fixed the Harbinger doing too much damage to cores.
Fixed World Tree causing lots of server lag when around other towers.
Fixed material vault occasionally not loading.
Fixed 'Remove Listing' option in player shop checking for gold amount instead of just removing the listing.
Fixed AP and ability power calculations.
Fixed Betsy's damage not being adjusted for stat squish.
Fixed 'Little Horn Incursion' daily quest not being marked completed upon completion of map.
Fixed EMP Trap not showing correct damage value when utilizing the Range Gambit talent.
Fixed Blood Ritual having an internal cooldown on self-damage.
Fixed an issue where rollers could sometimes float above the ground when moving
Fixed Blood effigy counting as a tower for mastery challenges
Fixed an issue with pawn-based towers targeting and target switching (also fixes the issue of them changing targets when stepped on)
Fixed Tornado Highlands not dropping the correct amount of Talismans
Fixed an issue where wing flairs weren’t correctly oriented on the hunter
Fixed Normal Chip Description
Fixed an issue with new players not getting their default vault slot (currently affected people with the incursion quest need to ask customer service for their missing vault slot)
Finished fixing ancient power not applying correctly and stacking when it shouldn’t
Fixed the blessing of winter belt flair texture issue
Fixed Survival giving extra medals and defender pass xp for each player
Fixed world tree and abyss lord healing being reduced by 10x
Fixed cluster nades having engineer listed twice
Fixed an issue Xbox / PlayStation sometimes crashing going back to the main menu from the town
The Hunter was once a warrior who was turned into a vampire by Lord Malakai. He now hunts other vampires to protect Etheria from their wrath, despite struggling with his newfound powers and thirst for blood. He is known as the "Vampire Hunter" and is a symbol of hope for the people of Etheria. Weapon - Bows
Secondary attack - Charged Shot
Abilities
Wooden Stake - Shoots a sharpened wooden stake that pierces through all enemies it hits.
Notes: it has no cooldown
Cloaked - The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits.
Blood Effigy - The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target.
Blood Siphon - Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby.
Towers
Spectral Knight - This animated coffin summons Spectral Knights from the grave to attack in a wide arc.
Sonic Bat - Attacks enemies with piercing sonic waves, stunning them for a short duration.
Gargoyle Statue - Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit.
Werewolf Commander - Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack.
Shards
Spectral Amplification - Increases the Defense Range of the Spectral Knight by x% and increases the AoE of its attacks by y%.
Napalm Gargoyles - When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take x% extra damage for y seconds.
EMP Gargoyles - Gargoyles have an x% chance on hit to stun the target for y seconds
Natural Frequency - Enemies explode when killed dealing x% of the tower's base damage.
Overpowering Screech - Increases the Defense Power of the Sonic bat tower by x% but removes the stun.
Rebounding Strike - Attacks against the Werewolf Commander have an x% chance to do no damage and it deals y% Physical Tower Damage to the attacker.
Werewolf General - Increases the Defense Power of nearby defenses to x% Does not buff the Werewolf Commander, but the Werewolf Commander gains y% Defense Health.
Ambush - Increase Hero Critical Strike Damage by x% while Cloaked is active.
Exploding Effigy - When Blood Effigy expires it explodes dealing x% of your ability power and stunning for y% seconds.
Blood Ritual - Reduces the blood cost of your abilities by x%. After using an ability, take damage equal to 10% of your maximum Health.
Bloody Strikes - x% chance on hit to Bleed target, dealing y% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take z% more damage.
Extended Cloak - Increase Cloaked duration by x seconds.
Stunning Surprise - At the end of cloaked, stun all nearby enemies for x seconds.
Enhanced Effigy - Increases the damage of Blood Effigy by x%.
Effigy Overdrive - Increases the damage of Blood Effigy by x% but reduces the lifespan by y seconds.
Exsanguination - Gain x blood upon defeating an enemy.
Hunter's Instinct - Gain an x% chance to Dodge an incoming attack, taking 0 damage.
Lasting Siphon - Increases the duration of Blood Siphon by x seconds.
Poison Siphon - Blood Siphon is replaced with Poison Siphon dealing x% of your ability power as magical Poison Damage over 5 seconds.
Sharpened Stake - Increases the damage of Wooden Stake by x%.
Surging Siphon - Increases the damage of Blood Siphon by x%.
Tri-Stake - The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by x%.
Wound - Wooden Stake causes the target to bleed, dealing x% of your Ability Power stat as magical damage. Wound enemies take y% more damage.
Mods
Lucky Strikes - +x Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 )
Empowering Claws - Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by x. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits.
Defender Pass
The Defender Pass is a new system that involves the use of daily/weekly challenges, and traditional play to reward the Defender Pass experience. Getting enough of this experience will level up the pass and award items, materials, cosmetics, and currency. This system will include a free and paid version that increases the amount of rewards. Purchasing the paid version of the pass at any time will unlock any other previously gained progress. Defender Pass XP Campaign to Chaos 1 100 XP per map Daily Challenges 750 XP
Chaos 2 - 115 XP per map Weekly Challenges 3000 XP
Chaos 3 - 130 XP per map
Chaos 4 - 145 XP per map
Chaos 5 - 160 XP per map
Chaos 6 - 175 XP per map
Chaos 7 - 190 XP per map
Chaos 8 - 205 XP per map XP required per tier: 1500
Chaos 9 - 220 XP per map
Chaos 10 - 235 XP per map
All game modes, survival, onslaught, etc., will get XP for the defender pass, the XP will scale with the chaos tier equivalent on these gamemodes.
Defender Pass Skins
BloodBorne Bride
Werewolf Mercenary
S.T.E.A.M 1000 Engineer
Vampire Brute Barbarian
New Flairs
Werewolf Tail
Vampire Lord Crown
Bat Aura
Vampire Lord Belt
Vampire Lord Wings
New Titles The Garlic Avoider - Defender Pass level 3
Blood Crazed - Defender Pass level 11
Of the Nightfallen - Defender Pass level 69
Vampire Lord - Complete the Defender Pass.
Emporium
New Skins
Plague Doctor
Crimson Grove Dryad
Night Witch
Returning to the Emporium
Spooky Skeleton Bundle
Skeleton Monk Costume
Skeleton Huntress Costume
Skeleton Squire Costume
Skeleton Apprentice Costume
Halloween Spooktacular Bundle
Dark Noh Mask
Hobgobilin’s Grin
Mask of Insanity
Cursed Jade Mask
Blazing Hellgeist Mask
Boozzaro’s Grin
( all these masks are for sale individually )
Twitch Drops
Spider Hat - Just a spider catching a ride. (Patch 1)
Spooky Skeleton Arms - You might want to go to the doctor for that. (Patch 2)
Gargoyle Belt - An intricately crafted gargoyle belt, adds a touch of architectural mystique to your attire. (Patch 1)
After Life Portal - Summoning portal to the afterlife! (Patch 2)
Pets
Added three new ghost cat pets One for the Defender pass, one for the colonel, and the last is in the black market dealer.
Defender Pass Ghost Cat - Level 55 in the Defender Pass.
Ghost Cat - 7500 Defender Medals from the Colonel’s Shop.
Dapper Ghost Cat - 1,000,000,000 Gold from the Black Market Dealer.
All three of the pets get this ability:
Cat Wail - Scares enemies with cuteness, increasing their damage taken by 100% for 5s. Cooldown of 60s.
Halloween Themed Tavern and Town
The town and tavern have been given a Halloween theme. Peepers now has the spooktacular crate and a defender pack as well as the normal daily gift!
Stat Squish
We have decreased all damage and health values of players and enemies by 10x. You should not notice any in-game difference of difficulty except in Onslaught floor 946 and above and high survival waves. This was done to help avoid damage numbers above the 32-bit integer limit.
Balance
Increased the Firework Cannon damage scalar by 15%.
Increased the Sand Viper damage scalar by 15%.
Increased Angry Nimbus base attack rate from 1s to 1.25s.
Decreased the Nether Archer damage scalar by 20%.
Decreased Ancient Life steal from 1% per upgrade to 0.5% per upgrade.
Decreased Drill Smash scalar by 30%.
Decreased Explosive Blades Shard scaling from 1,500-5,000% to 500-2300%.
Crystal Hammer Max range increased from 4500 to 5000 and the range scalar from 0.5 to 0.65.
Moss Hornet Nest max number of bees on a single target increased from 3 to 6.
Changed armor formula as well as resistance calculations, the new armor formula is:
Then this is used as a multiplier for incoming damage. For example, if you get capped damage resist from armor, 70%, and you have a total of 95% resist from equipment and talents the damage calculation would be:
FinalDamage = Damage * Min(0.3 * 0.1), 0.05)
This is an overall net buff across all chaos levels.
Changed petrify to not accumulate damage and removed damage increase while petrified.
Moved survival buffs to start at waves 276 - 466 ( Adjusted for stat Squish ).
Bug Fixes
Fixed Angry Nimbus flying up to the skybox.
Fixed Ogres falling through the map on the Lava Mines map.
Fixed Material Vault does not update the material icon when you take out all of that material from the slot.
Fixed Angry Nimbus not refreshing stats when upgrading or switching relics until the new game phase.
Fixed Heroic Wave not refreshing its duration timer when used again while active.
Fixed Ghastly Halberd benefiting from Tandem Strikes shard.
Fixed Tornado Highlands only rewarding one talisman on Chaos 10.
Fixed all resources being cleaned up on wave completion instead of just tower mana and gold.
Fixed Little-Horn Valley incursion daily quest completing from completing the wrong map.
Fixed Bouncing Phoenix mod, and similar mods/shards not working on Abyss Lord.
Fixed Defender Medals are awarded at each wave instead of at each checkpoint.
Fixed Chaos 10 mods not dropping on survival.
Fixed ancient power being applied before the ascension.
Fixed Elvish Artillery Cannon not being considered type tower for masteries.
Fixed Mercenary not taking damage from ghost assassins on the Altar of the Athame incursion.
Fixed Obelisk tower not being affected by a Call To Arms.
Fixed crit stats on Godly gear being rounded down to the nearest integer.
Fixed player shop listing new item UI to cap price to 1 billion.
The skies are darkening in Dragonfall recently, and with it comes a hero who will use it to his advantage.
The Hunter is set to release with Part 1 of the Knights of Dragonfall update on October 24th, 2023! Check out the brand new Meet the Hunter trailer below!
Skip to wave now grants bounce mana past wave 70. The Formula is BaseBuildMana + (DU/150)*(WaveNumber-70) so for example Gates of Dragon fall on wave 131 Would be 800+(600/150)*(|131-70|) = 1044 mana. The multiplier, WaveNumber-70, is set to 0 if it goes negative.
Added 20 Defender metals every checkpoint or 5 waves.
Added Survival Shards to Exquisite Bags.
Survival Godly Drop Chance Adjustments
Little-Horn Valley 20% Increase
The Gates of Dragonfall 30% Decrease
Dragonfall Bazaar 20% Decrease
Greyston Plaza No Change
The Ramparts 10% Decrease
The Throne Room No Change
Assault on Throne Room 12% Increase
Ramparts Siege 10% Increase
Liferoot Forest 15% Decrease
Forest Biome 15% Decrease
Forest Crossroads 15% Decrease
Forgotten Runis 5% Decrease
Nimbus Reach 10% Increase
The Dead Road 10% Increase
Siphon Site D 10% Increase
Dragonfall Sewers 5% Increase
Temple of the Necrotic No Change
Buried Bastille 5% Increase
Unholy Catacombs 12% Increase
Crumbled Bulwark 5% Increase
Molten Citadel No Change
Embermount 10% Increase
Drakenfrost Resort 10% Increase
Drakenfrost Keep 15% Increase
The Jacked Sparrow 10% Decrease
Plunderer's Paradise 20% Increase
Wild Westival No Change
The Wildest West 20% Increase
Tornado Canyon No Change
Tornado Highlands No Change
Crystal Mine 5% Increase
Lava Caverns 5% Increase
Balance
Increase Thick Vines damage by 33%.
Added a 5 second cooldown on Struck by Inspiration.
Increased Brace For Impact duration from 3 to 6 seconds.
Bug fixes
Fixed an issue where anti heal wasn’t working on emp
Fixed an issue where the devolve wasn’t relative to the current chaos tier
Fixed Rupturing Smash only stunning 1 enemy
Fixed Survival Checkpoint being awarded 1 wave early
Fixed Heroic Wave not working
Fixed a problem where the blacksmith would break with 1 material
Fixed mana not being given and dropped on Tornado Canyon and Tornado Highlands
- Fixed an issue where survival shard dust was tradeable - Fixed an issue where you could spend medals on an invalid devolve -Made gear, gold, and mana sell/de-spawn after each wave. The gold and mana change is only for survival - Fixed wave 125 flair reward -Fixed survival challenges being awarded 1 wave late - Fixed an issue where the survival wave selector wasn't updating going from the world map to the advanced view - Fixed an issue where the defender pack reward was showing a brainless pack - Potentially fixed an issue where the checkpoint selector wouldn't update properly -Fixed matchmaking_survival default session message - Fixed an issue where the loot pop up setting wasn't working for survival - Fixed an issue where the survival shard buyback wasn't using dust -Fixed 100,000 gold items not giving gold on use - Adjusted c13 Scedules ( Waves 111 - 130 ) - Fixed Long Shot shard chaos tier being c6 not survival -Fixed visual bug with defense resist on godly relics saying it's invalid for tower type