A small patch that addresses some old issues and issues with the previous patch.
New Pets
Chainsaw Corgi - Premium Pet
Unique Pet Ability - Chained Saw - Fires a flying saw blade that deals 1500% hero damage and returns to the player dealing damage on the way back. Cooldown 30s.
Cyborgie - Premium Pet
Unique Pet Ability - Whirlwind - Increases speed by 50% and attacks deal 155% bonus electric Hero Damage for 6s. Cooldown 45s.
New Skins
Anime Adept Skin
Anime Countess Skin
Anime Mystic Skin
S.T.R.E.A.M.E.R. 1000 Engineer Skin
New Flairs
These flairs will be obtained in our upcoming twitch drops so support your favorite streamer when these release soon.
Otherworldly Drakin Wings
Otherworldly Drakin Head
Otherworldly Drakin Tail
Emporium
Anime Bundle
Anime Adept, Anime Countess, Anime Gunwitch, Anime Huntress, and Anime Mystic costumes. This bundle also includes the Chainsaw Corgi and the Gundam Corgi Pets.
Balance
Engineer can now use Steam Blast and Orbital Cannon while running and jumping.
Reduced Drill Hold (Engineer right-click) damage scalar from 3.5 to 2.
Reduced the Range increase of the Enhanced Throw Shard by 15% and Damage by 50%.
Reduced the base and scaling of the damage increase from Kinetic Energy Shard by 40%.
Reduced the base damage increase from Broad Head Arrows by 35%.
Reduced the damage of the Magnetic Knight Tower by 25%, and fixed its upgrade scalar.
Magnetic Knight Tower now deals 5% decreased damage after every hit maxing at 50% damage reduction.
Increased the damage scalar of the Sentry Turret by 10%.
Made nimbus electric corruption attack now target more than 1 enemy.
Slime Pit changes:
Increased Damage scalar on slimes form 13.6 to 15
Now oils enemies by default
Corrupted slimes now gain 350 move speed in addition to increased damage.
Fixed the scaling of Earth Guardian’s Dagger.
Reduced the maximum power of the Overload mod from 60% to 35%.
Orc Chieftain can no longer be slowed.
Bug Fixes
Fixed an issue where the wildest west map last wave wasn't working properly for C10.
Adjusted aim offset of the ballista, poison dart, and harpy towers.
Removed left over quest from the collection UI.
Removed phoenix sound from the turtle pet ability projectile.
Removed the ability for the turtle pet to roll tormented thoughts.
Removed loud Drakenlord sound effects.
Fixed targeting issues for Wind/Cyclone Shapers.
Fixed Minibosses on Chaos X Tornado Valley.
Fixed Boss Wave for Chaos IX and X Onslaught schedules.
Fixed Mod Transfer for gloves.
Fixed Ranged Pylon Not dropping.
Removed Mods on all Halloween weapons.
Fixed Sentry Turret petrifying with only poison attacks.
Fixed a potential issue where sorting could desync the inventory.
Potentially fixed an issue where the magnetic knight’s attack animation was desynced.
Fixed an issue where Overlord wasn't exploding on dead targets, and prevented it from attacking the same target.
Increased particle boundary box for railgun vfx to prevent culling (hopefully fixes ghost shot problem).
Fixed Ranged Frost Goblin slow not being tagged properly.
Steam Blast is now unlocked at level 1.
Fixed Earth Ring not being tagged as a stun.
Adjust vfx bounds for the rail gun to hopefully prevent some ghost shots.
Fixed a potential issue where controllers can sometimes navigate to the buff icons or hero icons on the main player UI.
Fixed several pathing issues on Hidden Caverns maps.
Attempted update/fix for getting wonky ghost items and dupes with stash sorting and moving items around.
Fixed an issue where the Cyberdragon required gato materials to upgrade
Fixed Dead Road Subcore spawners on Chaos X.
Combat Prep and Heroic Presence now show up on buff bar
Cleaned up Tamer’s Gambit Shard values for the ungilded variant.
Removed core health requirement from spectral assault daily and changed description.
Fixed an issue where the Jester’s Revenge daily quest showed up more than intended.
Fixed black text on mods for Bling King Bow and Lunar Portal Staff.
Fixed an issue where the Lunar Portal Staff and Haunted Halberd right clicks weren’t working correctly.
Fixed Ranged Pylon, Double Eruption, and Steel hurricane not dropping.
QOL
Increased the game’s bandwidth allocation.
Increased tick rate to 30 from 20.
Onslaught now rewards defender medals like expeditions for previously beaten floors.
Increased incursion medals to what expeditions have.
Added new Caverns Projectile VFX for all weapons but canister.
Remade fire and electric tower vfx on the magnetic knight tower to properly disappear during firing.
Added idle vfx to the magnetic knight tower and sentry turret.
Added idle sfx to magnetic knight tower, sentry turret, and rail gun tower.
Removed VFX on Electric Discharge.
Adjusted sound radius and volume of the magnetic knight tower.
Added Duration to Anti Heal Chip and Servo descriptions.
Changed the camera position of the mercenary to better view flairs,
Thanks for playing C10 and helping us pinpoint those nasty extra "features" included.
Bugs:
- Fixed onslaught chest loot not dropping c10 materials and shard packs - Fixed Talismans being used reroll c10 mods on relics - Fixed gear score requirement for chaos 10 - Fixed Embermount dropping Chaos 9 rings on chaos 10 - Fixed Engineer mods not dropping - Fixed Axorang VFX - Fixed LavaBeast taking more damage than intended - Fixed Decals not working in the cave Crystal Mines - Fixed enemy spawn where the player can fall through on Crystal Mines - Fix for restart level with EV towers tracking wrong DU values also clamped DU to 0 so it can't go negative
Passive: Nanobots - Restores a percentage of your health every 5 seconds.
Passive: Heatsink - Engineer damage scales by current Heat Percentage.
Abilities
Bunker Buster - Shoots a fast-moving rocket that explodes on impact, dealing splash damage.
Drill Smash - The Engineer slams his drill into the ground, sending earthen spikes forward in a line that damages enemies.
Orbital Cannon - Marks an area on the ground. Any enemies within this area will be bombarded with lasers, dealing damage over time!
Steam Blast - Vents all accumulated heat in a blast of steam, damaging and drenching nearby enemies. The Engineer’s movement and attack speed also increases for a short time.
Towers
EMP Trap - Emits pulses of electricity, dealing electric damage and stunning nearby enemies.
Sentry Turret - Fires single-target projectiles at nearby enemies at an incredible rate.
Magnetic Knight Tower - Throws a lance that extends outward, then returns back to it, damaging everything in its path.
Rail Gun Tower - Charges up a powerful laser that hits the strongest enemy in range for massive damage.
Engineer Hero Shards
Advanced Rocketry - Increases the damage of Bunker Buster by x%.
Diamond-Tipped Drill - Increases the damage of Drill Shot by x%.
Electric Discharge - Steam Blast also deals x% damage as storm damage.
EMP Shells - Orbital Cannon damage increased by x%, and its hits have a y% chance to Stun enemies for z seconds and slow them by 30% for X seconds.
Focused Lens - Increases the damage of Orbital Cannon by x%.
High Explosives - Increases Bunker Buster projectile damage by x%, and reduces damage falloff by y%.
High Pressure - Increases the range of Steam Blast by x%.
Incendiary Rocket - Bunker Buster ignites targets on hit, dealing x% of Ability Power as damage every second over 5 seconds.
Laser Rounds - Your attacks have a 30% chance to spawn a laser that pierces enemies dealing x% of your Hero Damage as Electric damage.
Rupturing Smash - Drill Smash damage increased by x%, and it Stuns enemies hit for y seconds.
Satellite Strike - Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing x% of Ability Power as magical storm damage.
Scorching Steam - Increases the damage of Steam Blast by x%.
Seismic Tremors - Increases the damage of Drill Smash by x%.
Engineer Tower Shards
Electric Paralysis - EMP Trap slows enemies hit to x% speed for y seconds.
Enhanced Throw - Increases the Defense Range of the Magnetic Knight Tower by x%, and increases its Defense Damage by y%.
Heavy Rounds - Increases the damage of the Rail Gun Tower by x%, but lowers the tower’s range by 40%.
Kinetic Energy - Increases the damage of the Rail Gun Tower by x%, and has a y% chance on hit to stun the target for z seconds.
Sentry Rocket - The Sentry Turret’s attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing x% Defense Damage in an area.
Spinning Up - The Sentry Turret deals more damage as it strikes enemies, up to a maximum up x% extra damage. Damage increase resets after not attacking for 5 seconds.
Sharpened Spear - Magnetic Knight Tower has a x% chance on hit to cause the target to bleed, dealing y% of your Tower Damage stat as magical damage each second for zs.
Voltage Spike - EMP Trap has a x% chance to deal y% more damage.
Engineer Mods
Overclock - Gain up to +x Crit Chance and +y Crit Damage stat from your current heat percentage.
Energy Overload - When a Rail Gun hits a target it overloads dealing x% damage to nearby enemies.
New Difficulty - Chaos X
A new chaos tier has been added to Expeditions, Incursions, and Mastery. This is planned to be the final level of chaos, so the difficulty has been set appropriately high with this in mind. Unique to this chaos tier are three new chaos enemies, collectively dubbed the “War Party”, and a new miniboss to push your defenses to their limit.
New Enemy - Orc Chieftain: Incredibly bulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, and also gain healing over time.
New Enemy - Orc Queen: Relentless fighters who cannot be slowed or stopped on their way to their target.
New Enemy - Berserker Goblin: Fanatical goblins that have bombs strapped to their back. When they are killed, the bomb explodes, stunning nearby towers!
New Miniboss - Orc Warlord: An even more powerful version of the Orc Chieftain, with a similar ability to buff nearby Orcs and Goblins.
A new Material Tier unique to Chaos X, Exquisite, has been added.
Chaos X Shards
All For One - Increases Defense Health, Power, Range, and Attack Rate of the affected tower by x% if only one is built.
Arcane Refulgence - The projectile resistance of the Arcane Barrier is further increased by x%.
Bot Augmentation - Increases the damage of Anti Gravity Bots by x%.
Broad Head Arrows - Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by x%.
Buster Booster - Increases Blunder Broom Buster damage by x%.
Coup de Grace - Increases your Hero Crit Damage by x%, but reduce your Crit Chance by 6%.
Diffusion - Buff Beam now increases the Defense Range of towers it affects by x%, but the Buff Beam's power is reduced by 25%.
Double Eruption - Your Volcano has a x% chance to fire twice in succession.
Double Wish - Using the Starfall ability has a x% chance to drop two stars. No effect while corrupt.
EF Upgrade - Increases the damage of Tornado by x%.
Empowered Furious Slash - After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first, dealing x% of your Ability Power as damage to each target hit.
Empowered Slam - Increases the damage of Seismic Slam by x%.
Enduring Effigy - Increases the lifespan of the Dark Torment serpent by x, and increase its damage by x%.
Heightened Rage - Increases Furious Slash damage by x%.
Meditation - Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain x mana per second over 5 seconds and gain a shield equal to y% of Ability Power for 10 seconds.
Mighty Hawk - Increases Hawk Strike damage by x%.
Radiant Rate - Increases the Attack Rate of nearby defenses by x%.
Ramping Beam - Sand Viper Damage Ramp up per stack is increased by x%
Range Pylon - Increases the Defense Range of nearby defenses to x%. Does not buff the Tower that equips this Shard.
Spirit Blessing - Increases the Chi Spirit cripple effect by x%
Stoking Fury - Landing physical attacks increases the damage of Fury by x% for 5s. Stacks 5 times.
Steel Hurricane - Increases Whirlwind damage by x%.
Volatile Gemstone - Increases the damage of Abyss Stone by x%.
Weighted Stone - Increases the health of Maw of the Earth Drake by x%. The maw's beam attack now affects enemies' attack speed as well as their movement speed.
Chaos X Shards moved from other Chaos tiers
Power Transfer - Increases the Defense Critical chance by x% and reduces Defense Health by 30%.
World Tree McBufferson - The World Tree’s hero buff now lingers for an additional x seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.
Chaos X Mods
Anti Heal Servo - Reduce Healing of enemies by x%.
Anti Heal Chip - Reduce Healing of enemies by x%.
Pre-emptive Strike Chip - After not dealing or taking damage for 5 seconds your next attack deals x% more damage and is a guaranteed Crit.
Fragile Power Chip - +x Ability Power. After taking damage, lose this effect for 10 seconds.
Fragile Damage Chip - +x Hero Damage. After taking damage, lose this effect for 10 seconds.
Armor Chip - +x Hero Armor.
Healthy Crit Chip - +x% Crit Chance and +x% Crit Damage when at 90%+ Health.
Air Superiority - While in the Air Primary Attacks deal x% more damage.
Swap Tenacity Chip - +x% Tenacity for x seconds after swapping in.
Chaos X Incursions
With the final Chaos tier comes the final set of Prime Incursions at their highest level of difficulty. These Incursions will drop Chaos X variants of the Chaos IX Ring equipment, with higher stat levels, in addition to their normal drops.
Similarly to Chaos IX, completing each Prime region will not give a new set of Hyper Shards. However, completion of all Chaos X Prime Incursions will reward one new Hyper Shard: Tandem Strike - After damaging an enemy, all Defenses deal x% more damage to that enemy for 5 seconds.
Another copy of this Hyper Shard can be earned through the completion of all Chaos X Mastery objectives.
Chaos X Onslaught Changes
The minimum Onslaught floor will not change after completing a Chaos X expedition.
A new Onslaught lane, “War Party”, has been added to Onslaught floors 650 and above.
A new Onslaught lane, “Stabby LavaBugs”, has been added to Onslaught.
[h4]New Region - Hidden Caverns[/h4]
Only recently uncovered, the Hidden Caverns is a new region in Dragonfall that has become a point of interest for the heroes and the Old One’s army alike! This region consists of two new maps - Lava Caverns, and Crystal Mine. Though some parts of these maps may be familiar, others have never before been seen! Fitting for mines, players will receive Ingots for completing these maps.
New Enemy - Lava Bug - A variant of the Lightning Bug native to the Hidden Caverns.
New Boss - Lava Beast - A giant, mutated Witherbeast found only in the Crystal Mine, this enemy has a wide variety of fiery attacks. Its hide is extremely durable, but there may be a way to deal increased damage…
Hidden Caverns Weapons
Earth Guardian’s Arm
Earth Guardian’s Mace
Earth Guardian’s Tome
Earth Guardian’s Spear
Earth Guardian’s Rifle
Earth Guardian’s Dagger
Earth Guardian’s Canister
Earth Guardian’s Staff
Earth Guardian’s Bow
Hidden Caverns Unique Mods
Axearang - Once every 2 seconds, your attacks spawn a flying Pickaxe that pierces enemies and returns to you dealing x% of your Hero Damage as Physical damage to all enemies hit.
Gold Rush - Gain x Hero Damage for each enemy killed; resets when damaged.
Metamorphosis - After taking damage, take x% less damage from further attacks for 5 seconds. Stacks up to 5 times.
Molten Cage - 10% chance on hit to trap the enemy in a cage of fire, stunning them for 3 seconds and dealing x fire damage over 5 seconds.
Shift Rotation - +x% Hero Damage and Ability Power for 10 seconds after swapping in. Afterwards, reduces Hero Damage and Ability Power by 25% until swapped out.
New Pets
Earthen Dragon - Found in Hidden Caverns on Chaos VIII, IX, and X
Unique Pet Ability: Dust Devil - Fires a magical Stone that stirs up a heavy Sand Storm, slowing enemies by 40% and dealing 600% Hero Earth Damage every second for 10 seconds. Cooldown of 30.00s.
Golden Earthen Dragon - Rarely found in Hidden Caverns on Chaos VIII, IX, and X
Shares the Dust Devil ability with the Earthen Dragon.
Cyberdragon - Premium Pet
Unique Pet Ability: Overcharged Laser - Fire a devastating magical blast dealing 2,500% magical Fire Hero Damage and knockback to one enemy. Cooldown of 30.00s.
Shinobi Turtle - Premium Pet
Unique Pet Ability: Bouncing Shell - Fires a Shell that bounces to 10 nearby enemies dealing 2000% Hero Earth Damage and explodes on the last target dealing the same damage to all nearby targets. Cooldown of 45.00s.
New Skins
Captain Boom Gunwitch skin
Pirate EV2 skin
D.I.V.E.R. 1000 Engineer skin
New Flairs
Corrupted Ancient Wings - Complete C10 Mastery
Golden Wings - Available from the Black Market Vendor for 1 Billion gold for a limited time only!
Bundle
Diver Bundle - Includes Engineer Hero and the D.I.V.E.R 1000 Engineer skin
Balance
Reduced Focused Power Chip and Focused AP Chip from 60% -> 30%
Improved targeting for Ballista, Harpy, Poison Dart, and Chi Spirit towers.
Rescaled Celebration canister to reduce server lag. Overall DPS should be similar to before.
Goblin Siege Rollers are now tagged as Goblins.
Bug Fixes
Several back-end optimizations to improve loading times.
Fixed an issue where cutscenes wouldn’t load properly.
Fixed an issue where Accumulator Servo wasn’t working properly.
Fixed an issue where the Elder Dragon couldn’t hit flying enemies.
Fixed an issue where some minibosses were not properly tagged as minibosses.
Fixed an issue where hero models would sometimes be incorrect when swapping.
QOL
Premium Eggs now appear in the Black Market Vendor.
Social Defenders To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Fixed an issue where idling too long kicked you to a public private tavern Fixed an issue where weekly quest update function wasn't called it's set schedule Fixed an issue where you could reroll dailies by exiting the current instance and back Fixed an issue where it wasn't saving the correct weekly time stamp Changed the default kick level to the town rather than the private tavern on profile save errors Added duplicate protection to weeklies on timer refreshes Fixed an issue where the campaign questline was out of order Fixed an issue where the drenched shard would work on other defenses if affected by it Fixed an issue where entity based defenses wouldn't count for kill quests
What’s Next?
Interested in learning more about the next big update? Tune into the Chromatic_Games Twitch channel Wednesday the 25th of January for [CG] IDHC and [CG] Paimon to talk details! In the meantime, you'll have to wait idly with our friend the engineer!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
The Dragonfall Winter Spectacular has now officially ended, and the Tavern has returned to its normal state.
Bug Fixes
Fixed an issue where Heavy Blizzard’s scaling was higher than intended.
Fixed an issue where Quest progress in the new questline would not properly advance.
Fixed an issue where players with old account data were sometimes unable to progress through the Campaign questline.
Fixed a typo in the Meditation Shard.
Fixed an issue where Weekly Quests wouldn’t properly change on the correct time.
Fixed an issue where Campaign Shard Dust didn’t show up in the Material Vault.
The Drenched Shard should now function properly.
Added a fix for chest loot sometimes being lost if players left a map too quickly. Players will now have to wait for chests to give all of their loot before being able to transition maps.
Fixed description of the Dungeon wins Daily Quest.
What’s Next?
As we have talked about in past posts, we are in the works on the next big update for DD2. This update will have a new hero called the Engineer, who as the name implies is great at building new things. I’d leave this here, but I will say the tower for sure isn’t a wall and it isn’t melee.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
The Dragonfall Winter Spectacular is now back with the decorated tavern/town with everyone's favorite Christmas tree. Sadly the Santoliches didn’t come back this year, but some new pets have migrated to Dragonfall during the holidays for you to collect as well as a new Chaos 10 Shard. The Winter Town and tavern has returned to dragonfall and hopefully not as long as last time!
NEW PETS!
New Winter Wonderland Pets Bundle!
Revamp Daily and Weekly Quests
The UI got a refresh that better matches other UI's in the game
Added New Daily Missions for Tornado Valley Region, The Wild West Region, The High Seas Region, DrakenFrost Region, and Lost Dungeon Region
Created new Weekly Challenges - Gobu Destroyer, Treasure Hunter, Incursioner, Big Game Hunter, Onslaught, Mad Scientist, Explorer, Civil Engineer
Moved all old Weekly Incursion challenges to Daily
Created new Daily Challenges for Griblok’s Horde, Return of Maldonis, Dark Awakening, Revenge of the
Yeti, Dawn of the Blood Moon, Wyvern’s Den, Harbinger’s Warship, and Jester’s Revenge
Created new Daily Challenges - Gobu kills, Orc kills, Mage kills, General kills, Miniboss kills
Increased the amount of Defender Medal's weekly challenges given from 600 to 1200, and increased the requirements of some of the old weekly challenges
NUE Quest Line
This patch introduces a new quest line for new and old players that guides them through the different game modes of the game and has rewards throughout including Gold, Defender, Medals, Shards, a free bag, and a bank slot. This questline is an excellent example of new quest lines we want to do in the future. The quest line begins where the campaign ends, with the Dragonfall Savior quest kicking it off.
Emporium
Added Winter WonderLand Skin Bundle IncludesReaper of Future Winters, Nymph of Yesteryear, Mournful Moorley, and Lord of Winter’s Bounty Skins
Added Winter Wonderland Flair Bundle includes Krampus Hat, Krampus Tail, Krampus Wings, Snowflake Wings, and Candy Cane Wings
Added Silver Dragonfall banknote to the emporium that gives 1,350,000 gold
Added Gold Dragonfall banknote to the emporium that gives 4,500,000 gold
Added Winter Wonderland Accessory Bundle including Elf Hat, Festive Antlers, and Gingerbread Mask
Added Winter Pet Bundle including Penguin Commander Egg, King Nutcracker Egg, and Snow Mage Egg
Added Individual Winter Pets to Tree
Added individual gold Winter Pets to Black Market Dealer
Added New Gold Ground Flair to Black Market Dealer
Balance
Changed the AI behavior of the pawn-based tower
Added linger to home time to offset some speed-based balance issues
Fixed an issue with pawn target updating for spawner towers
Fixed an issue where if flying pawns from the spawner tower used to look at target functionality it wouldn't reset to its original rotation on the idle state
Fixed elemental trait of the nimbus tower not being water
Changed nimbus to do water damage by default
Increased nimbus AoE range by 50%
Increase Flamethrower Damage by 25%
Increase Ramster Damage by 25%
Change max enemy count on The Lost Temple from 130 to 80
Freeze now has DR like all other stuns
Added a 40% slow for 2 seconds after the end of the freeze stun
Added a 40% slow for 2 seconds after the end of the shatter stun
Increased Mystic Dark Torment self Damage Multiplier from 1.5 to 1.75
Dark Torment Damage multiplier now works on Mystic Towers
QOL
Split the Head and face slot flairs allowing for more flair variations.
The end game loot chest now automatically opens.
Added timers and icons for Swap Damage, Swap Ability power, Swap Crit, Swap Crit Damage and Swap, Mana Gain Chip, and Mana Growth Chip.
Bug Fixes
Fixed corrupted Polearm’s Projectile not procing on-hit effects
Dungeon Defenders II is still being worked on to this day. We appreciate the love and support of our community and decided to run for the Labor of Love Event. Please consider nominating us if you feel the love, we'd be really happy to compete with the big names and show that indie games get tons of love too! We appreciate you <3
This post will provide an update on development in general, the next update for Dungeon Defenders 2, and the upcoming in-game Halloween event. The event will start this Friday, October 14th, and the event will go until November 4th.
Halloween Event The spooktacular theme is now back to DragonFall with all the spookiness you know and love.
Ol Peeper's Daily Gift Ol Peepers is now selling a spooktacular crate along with a green defender pack every day during the spooktacular event.
The spooktacular crate contains :
New Chaos 10 Shard
Festive Carnival Fireworks
Dragonfall Popcorn Machine
Trust me Disguise
Lucky Bunny Mask
Rainbow ‘fro
Snow Liger
Imperial Grin
Hastening Salve
Strongman Salve
Enduring Salve
Spellcasting Salve
Tower of Power Salve
Enduring Salve
Impactful Tower Salve
Impactful Hero Salve
Lucky Tower Salve
Lucky Hero Salve
Spooky Pumpkin Head - One-time reward cosmetic Flair.
Black Market Dealer The Black Market Vendor now has another limited-time Flair: The Golden Spooky Pumpkin Head!
Emporium The mask factory was over stocked with old masks from a previous spooktacular event so we decided to bring them back for everyone to enjoy.
Development Update I wanted to give a general update on all things DD2 development. It has been a pretty hectic few weeks with leadership changes, random back-end issues, internal build issues, and more recently the Xbox login issues that affected some of the development of the new patch. These hurdles also have impacted some of the transparency the game needs and hopefully, it can now change for the better. As all these hurdles have now been pretty much gotten over, the development effort for the next patch will start ramping up again to get it out as soon as feasibly possible.
What’s Next? So as the title suggests, what is exactly next for dragonfall? It exactly hasn’t been a secret that Chaos 10 is coming toward the next update so how about we show / say some stuff that has been a secret. The next update is named “Mines of Etheria.”
Chaos 10 Chaos 10 is going to take a different direction this time compared to the other chaos tiers. While Assassins will be absent this time around, there will be three new enemies to take on instead of just one. We won’t be going into much detail about chaos 10 for now as it will be explained further at a later date.
Hidden Caverns Region Along with C10 this next update will be introducing a new region to the game with 2 new maps.
New Map : Crystal Mines Inside the mountains of Dragonfall, there is a long-abandoned mine full of precious crystals and gemstones waiting to be excavated.
New Map : Lava Caverns Deep below the ground lies a treacherous ancient lava cavern with mysterious crystals and signs of ancient magic.
??? A strange new individual has come out of hiding to aid in the heroes’ defense against the enemies of Dragonfall.