Fixed an issue where idling too long kicked you to a public private tavern Fixed an issue where weekly quest update function wasn't called it's set schedule Fixed an issue where you could reroll dailies by exiting the current instance and back Fixed an issue where it wasn't saving the correct weekly time stamp Changed the default kick level to the town rather than the private tavern on profile save errors Added duplicate protection to weeklies on timer refreshes Fixed an issue where the campaign questline was out of order Fixed an issue where the drenched shard would work on other defenses if affected by it Fixed an issue where entity based defenses wouldn't count for kill quests
What’s Next?
Interested in learning more about the next big update? Tune into the Chromatic_Games Twitch channel Wednesday the 25th of January for [CG] IDHC and [CG] Paimon to talk details! In the meantime, you'll have to wait idly with our friend the engineer!
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The Dragonfall Winter Spectacular has now officially ended, and the Tavern has returned to its normal state.
Bug Fixes
Fixed an issue where Heavy Blizzard’s scaling was higher than intended.
Fixed an issue where Quest progress in the new questline would not properly advance.
Fixed an issue where players with old account data were sometimes unable to progress through the Campaign questline.
Fixed a typo in the Meditation Shard.
Fixed an issue where Weekly Quests wouldn’t properly change on the correct time.
Fixed an issue where Campaign Shard Dust didn’t show up in the Material Vault.
The Drenched Shard should now function properly.
Added a fix for chest loot sometimes being lost if players left a map too quickly. Players will now have to wait for chests to give all of their loot before being able to transition maps.
Fixed description of the Dungeon wins Daily Quest.
What’s Next?
As we have talked about in past posts, we are in the works on the next big update for DD2. This update will have a new hero called the Engineer, who as the name implies is great at building new things. I’d leave this here, but I will say the tower for sure isn’t a wall and it isn’t melee.
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The Dragonfall Winter Spectacular is now back with the decorated tavern/town with everyone's favorite Christmas tree. Sadly the Santoliches didn’t come back this year, but some new pets have migrated to Dragonfall during the holidays for you to collect as well as a new Chaos 10 Shard. The Winter Town and tavern has returned to dragonfall and hopefully not as long as last time!
NEW PETS!
New Winter Wonderland Pets Bundle!
Revamp Daily and Weekly Quests
The UI got a refresh that better matches other UI's in the game
Added New Daily Missions for Tornado Valley Region, The Wild West Region, The High Seas Region, DrakenFrost Region, and Lost Dungeon Region
Created new Weekly Challenges - Gobu Destroyer, Treasure Hunter, Incursioner, Big Game Hunter, Onslaught, Mad Scientist, Explorer, Civil Engineer
Moved all old Weekly Incursion challenges to Daily
Created new Daily Challenges for Griblok’s Horde, Return of Maldonis, Dark Awakening, Revenge of the
Yeti, Dawn of the Blood Moon, Wyvern’s Den, Harbinger’s Warship, and Jester’s Revenge
Created new Daily Challenges - Gobu kills, Orc kills, Mage kills, General kills, Miniboss kills
Increased the amount of Defender Medal's weekly challenges given from 600 to 1200, and increased the requirements of some of the old weekly challenges
NUE Quest Line
This patch introduces a new quest line for new and old players that guides them through the different game modes of the game and has rewards throughout including Gold, Defender, Medals, Shards, a free bag, and a bank slot. This questline is an excellent example of new quest lines we want to do in the future. The quest line begins where the campaign ends, with the Dragonfall Savior quest kicking it off.
Emporium
Added Winter WonderLand Skin Bundle IncludesReaper of Future Winters, Nymph of Yesteryear, Mournful Moorley, and Lord of Winter’s Bounty Skins
Added Winter Wonderland Flair Bundle includes Krampus Hat, Krampus Tail, Krampus Wings, Snowflake Wings, and Candy Cane Wings
Added Silver Dragonfall banknote to the emporium that gives 1,350,000 gold
Added Gold Dragonfall banknote to the emporium that gives 4,500,000 gold
Added Winter Wonderland Accessory Bundle including Elf Hat, Festive Antlers, and Gingerbread Mask
Added Winter Pet Bundle including Penguin Commander Egg, King Nutcracker Egg, and Snow Mage Egg
Added Individual Winter Pets to Tree
Added individual gold Winter Pets to Black Market Dealer
Added New Gold Ground Flair to Black Market Dealer
Balance
Changed the AI behavior of the pawn-based tower
Added linger to home time to offset some speed-based balance issues
Fixed an issue with pawn target updating for spawner towers
Fixed an issue where if flying pawns from the spawner tower used to look at target functionality it wouldn't reset to its original rotation on the idle state
Fixed elemental trait of the nimbus tower not being water
Changed nimbus to do water damage by default
Increased nimbus AoE range by 50%
Increase Flamethrower Damage by 25%
Increase Ramster Damage by 25%
Change max enemy count on The Lost Temple from 130 to 80
Freeze now has DR like all other stuns
Added a 40% slow for 2 seconds after the end of the freeze stun
Added a 40% slow for 2 seconds after the end of the shatter stun
Increased Mystic Dark Torment self Damage Multiplier from 1.5 to 1.75
Dark Torment Damage multiplier now works on Mystic Towers
QOL
Split the Head and face slot flairs allowing for more flair variations.
The end game loot chest now automatically opens.
Added timers and icons for Swap Damage, Swap Ability power, Swap Crit, Swap Crit Damage and Swap, Mana Gain Chip, and Mana Growth Chip.
Bug Fixes
Fixed corrupted Polearm’s Projectile not procing on-hit effects
Dungeon Defenders II is still being worked on to this day. We appreciate the love and support of our community and decided to run for the Labor of Love Event. Please consider nominating us if you feel the love, we'd be really happy to compete with the big names and show that indie games get tons of love too! We appreciate you <3
This post will provide an update on development in general, the next update for Dungeon Defenders 2, and the upcoming in-game Halloween event. The event will start this Friday, October 14th, and the event will go until November 4th.
Halloween Event The spooktacular theme is now back to DragonFall with all the spookiness you know and love.
Ol Peeper's Daily Gift Ol Peepers is now selling a spooktacular crate along with a green defender pack every day during the spooktacular event.
The spooktacular crate contains :
New Chaos 10 Shard
Festive Carnival Fireworks
Dragonfall Popcorn Machine
Trust me Disguise
Lucky Bunny Mask
Rainbow ‘fro
Snow Liger
Imperial Grin
Hastening Salve
Strongman Salve
Enduring Salve
Spellcasting Salve
Tower of Power Salve
Enduring Salve
Impactful Tower Salve
Impactful Hero Salve
Lucky Tower Salve
Lucky Hero Salve
Spooky Pumpkin Head - One-time reward cosmetic Flair.
Black Market Dealer The Black Market Vendor now has another limited-time Flair: The Golden Spooky Pumpkin Head!
Emporium The mask factory was over stocked with old masks from a previous spooktacular event so we decided to bring them back for everyone to enjoy.
Development Update I wanted to give a general update on all things DD2 development. It has been a pretty hectic few weeks with leadership changes, random back-end issues, internal build issues, and more recently the Xbox login issues that affected some of the development of the new patch. These hurdles also have impacted some of the transparency the game needs and hopefully, it can now change for the better. As all these hurdles have now been pretty much gotten over, the development effort for the next patch will start ramping up again to get it out as soon as feasibly possible.
What’s Next? So as the title suggests, what is exactly next for dragonfall? It exactly hasn’t been a secret that Chaos 10 is coming toward the next update so how about we show / say some stuff that has been a secret. The next update is named “Mines of Etheria.”
Chaos 10 Chaos 10 is going to take a different direction this time compared to the other chaos tiers. While Assassins will be absent this time around, there will be three new enemies to take on instead of just one. We won’t be going into much detail about chaos 10 for now as it will be explained further at a later date.
Hidden Caverns Region Along with C10 this next update will be introducing a new region to the game with 2 new maps.
New Map : Crystal Mines Inside the mountains of Dragonfall, there is a long-abandoned mine full of precious crystals and gemstones waiting to be excavated.
New Map : Lava Caverns Deep below the ground lies a treacherous ancient lava cavern with mysterious crystals and signs of ancient magic.
??? A strange new individual has come out of hiding to aid in the heroes’ defense against the enemies of Dragonfall.
Do you like new maps? Do you like some of your heroes getting some significant updates? If so, then we have the patch for you! In this update, we are bringing Tornado Valley to DD2 along with a bunch of new and updated abilities for the Initiate, Adept, Mystic, Series EV2, and Lavamancer. Let’s get into it.
New Region - Tornado Valley
Fans of other Dungeons Defenders games will instantly recognize our newest DD2 region: Tornado Valley. This region will have 2 new maps, and a new region specific enemy, a brand new boss fight. Make sure to stay hydrated as you attempt to weather the brutal lands of Tornado Valley!
New Map - Tornado Canyon
Drops
Ancient Robot Arm
Tuskin Rifle
Ancient Water Boiler (Canisters)
Clockwork Sword
Staff of Sands
Plain/Shiny/Pristine Talisman
New Map - Tornado Highlands
Drops
Corrupted Oculus (Staff)
Tome of Corruption
Corrupted Axe
Spear of Corruption
Corrupted Bow
Corrupted Dagger
Genie Prince
Corrupted Genie Prince
6x Plain/Shiny/Pristine Talisman
Region Specific Mods
Canyon Bells - Enemies on death have a x% chance to spawn a bell that does y% of your Ability Power as damage to all nearby enemies every second for 3 seconds and stuns them for 2 seconds. This effect can only occur once every 2 seconds.
Cyclostrophic Wind - Your attacks generate 1 tornado stack. At 5 stacks you launch a tornado forward, dealing x% of your Ability Power as damage to up to 10 enemies and sending them airborne. The effect has a cooldown of 3 seconds.
Genie King's Curse - While moving below 100 Speed, your Primary attacks deal x% of your Hero Damage stat as Earth Damage.
Genies Protection - After using an ability, gain x movement speed and reduce the damage you take by y% for 3 seconds.
Owl God's Wisdom - Your primary attacks deal x% of your Ability Power as extra damage. This extra damage can trigger once every 0.1s per enemy hit.
Blinding Sand - Your attacks have 15% to spawn a ball of sand on impact deal x% of your Hero Damage as Earth damage and slow movement speed and attack speed to all nearby damage.
Sand Path - Projectile attacks that hit the ground leave up to three patches of sand that deal x% of your ability power and reduce enemy movement speed by 7%. Each patch lasts z seconds.
Sand Storm - Generates a sandstorm around you that consistently deals x% of your Hero Damage as earth damage to nearby enemies.
The Windshapers have spent years training to master control over the air, allowing them to send devastating tornadoes towards players that pierce and knock up players in their path. Be warned though, they are not as frail as they may seem and will not be defeated so quickly.
New Boss - The Genie King
Deep within Tornado Highlands lies the lamp of a familiar foe...but it has been entirely corrupted by the Old Ones' magic! This iteration of the Genie King can inflict a variety of crippling debuffs with its attacks, so be careful...
Hero Reworks
In an effort to spice things up, as well as help out some of our favorite heroes that needed that extra little boost, we have made some changes to some of their towers and abilities. We've wanted these heroes to be unique in their own right for a while, where they have their own unique kits but are still similar to the Monk and Apprentice. Now, we think we have struck just the right balance. Keep reading to see if your favorite hero was affected.
Note: The Adept and Initiate’s price will increase to 10,000 Defender Medals/1,500 Gems. This increase will take effect after 2 weeks, during this time they will both be on sale for 8,000 Defender Medals/1,000 Gems.
Initiate
Firework Cannon (40 DU) - Replaces Boost Aura. Shoots up to three fireworks at different enemies within range, dealing damage in a large area.
Concentrated Pyrotechnics (Shard) - Increases the damage of the Firework Cannon by x%, but increases the damage falloff by 50%.
Chi Spirit Tower (50 DU) - Replaces Sky Guard Tower. A spectral copy of the Initiate fires piercing Chi waves that damages and cripples enemies, increasing their damage taken.
Spirit Charge (Shard) - Increases the damage of the Chi Spirit Tower by x%, and increases the projectile size by y%.
Frost Strikes Aura (20 DU) - Replaces Lightning Strikes Aura. Deals powerful frost damage to a single enemy within its radius.
Frosty Explosion (Shard) - Enemies killed by the Frost Strikes Aura explode dealing x% of the Frost Aura’s Defense Damage as frost damage.
Lingering Frostfire (Mod) - Enemies suffer +x% extra Water Damage every second for y seconds when hit by Frost Strikes Aura.
Adept
Tesla Coil (50 DU) - Replaces Arcane Barrier. Generates arcing electricity that chains to multiple targets at once.
Reckless Shock (Shard) - Enemies hit by the Tesla Coil take x% more damage, but move 50% faster.
Ramping Voltage (Mod) - The Tesla Coil deals more damage as it strikes enemies, up to a maximum of x% extra damage. This damage increase resets after not attacking for 5 seconds.
Crystal Hammer (50 DU) - Replaces Earthshatter Tower. Slams the ground, sending a line of damaging crystalline spikes forward and hitting all enemies in a line.
Crystal Fissure (Shard) - Increase the width of Crystal Hammer's attack by 50%, and increase the Defense Power by x%.
Mystic
New Appeasement Tiers The buffs originally granted by Appeasement were overly complicated and not very well explained. These new buff tiers are simpler while still rewarding the Mystic for remaining at high Appeasement while providing more or less the same power as before.
1% or more Appeasement
Ability Power x1.2
Hero Damage x1.2
Damage Vulnerability x0.8
Tower Damage x1.2
25% or more Appeasement
Basic attacks have lifesteal
50% or more Appeasement
Basic attacks lower the Mystic’s active cooldowns
100% Appeasement
AoE damage buff that deals 1000% Ability Power damage every second
1.5x Speed
Basic attacks make enemies take 10% more damage for 3s
Ability Changes
Lash Out
Increased damage by 200%
Call to Madness
Added target limit of 10
Reduced enrage range by 70%
Increased cooldown from 20 to 30
Reduced duration from 8.1 to 4.1
Reduced Madness Embrace duration increased from 4.6 to 3.2
Reduced Debilitating Madness damage taken increased from 66 to 20
Dark Torment
Increase damage from 40 to 80
Decreased cooldown from 8 to 4 seconds
While the dagger is impaled inside an enemy all mystic damage is increased by 50%
Increased Dark Torment Tower damage multiplier by 600%
Increased Dark Torment Tower number of beams from 1 to 3
Removed ‘Sand Vipers Target enemies affected by Dark Torment’
Serpent’s Coil - Allowed as many Serpent’s Coils to be placed as DU allows. Added collision so they can be damaged by enemies. Can now be upgraded like other towers. Added Tower Health to Serpent Coil Talent Snaking Sands - Detach damage from the stun so Snaking Sands can still damage enemies affected by Elder Wyverns or Headstrong. Buffed damage by 50%. Sand Vipers - Increased base number of beams from 1 to 3. Beam ramping damage now properly scales with upgrades.
Viper’s Fangs - Damage dealt by this tower has been moved from the bubble pop and rain effects to the initial hit. The bubble attack also slightly knocks enemies back in addition to its knockup effect.
Obelisk - Removed Upgrade and Appeasement requirements from Obelisk buffs to simplify its usage.
Removed Flame Thrower
Removed Confuse buff
Removed Knock-up buff
Smite has a 20% chance to polymorph enemies hit into snakes
Smite damage increased by 25%
Snake Polymorph increases damage by 20%
Snake Zealot Chip Mod - Reworked due to being made irrelevant by Serpent’s Coil.
Serpent Avatar (New) - The Serpent Avatar summoned by the Mystic at max Appeasement deals x% more damage.
New Talent: Poison Damage - Dark Torment and Lash Out poison damage increased by x%
Series EV2
New Passive - Series EV2 can now double jump and hover in the air afterwards.
Note: The Bunny Hop Shard no longer works on Series EV2 due to this adjustment.
Anti Gravity Bots - Now home towards enemies exploding on contact.
Holographic Decoy - Replaces Death from Above. EV2 leaps backwards, leaving a decoy behind that taunts nearby enemies for a few seconds. As it expires, the decoy explodes and damages nearby enemies.
Aerial Mastery Shard - Reworked due to Death from Above being replaced. New Effect: Increases movement speed while flying by x. Dryad may now also equip this Shard.
Lavamancer
Secondary Attack - Dash now pierces through enemies.
Inflame/Harden - Has now been consolidated into a single ability, Inflamed. Inflamed reduces damage taken, taunts nearby enemies, and increases speed and damage for a period of time.
Tectonic Breaker (Shard) - Reworked due to above change. New effect: While inflamed, deal x% armor stat as earth damage and y% hero damage as fire damage every 3rd primary attack.
Charged Restoration (new Shard) - Charged secondary attacks restore x mana. Can only activate once per second.
Balance
Dryad Starfall now naturally pierces shields
Reduced Ring of fire damage on hit from 60% to 30% and added Burring effect that scales off hero damage
Removed blockade requirements from Health/Power pylon
Piercing shot consumes all mana and damage also scales off % mana consumed
Increased piercing shot damage by 238%
Changed nimbus to a small AOE rather than single target
The following Shards have had their scaling changed from Defense Power to Defense Damage:
Explosive Surprise
Lateral Blast
Heavy Cannonball
Explosive Arrows
MegaRock
Glacier
Splody Harpoon
Oily Harpoon
Snakes on a Plane
Combined Power
Onslaught Mutators
BloodLust (New) - Enemies on receiving damage now move at +30% speed for 5 seconds. Berserked (New) - Enemies now take +50% more Damage and deal +50% more damage. Reckless (New) - Enemies now have +50% Movement Speed and +50% Damage taken. Trollblood (New) - Enemies now heal for +2% of their max hp every second. Speed Demons (New) - Enemies are 50% faster, but slow effects last longer on them. Pain Aura (Removed) - Pain aura has been removed due to poor performance.
New Skins
We are adding 4 new skins that fit various desert aesthetics so that our players can defend Etheria in comfort and style while braving the conditions in Tornado Valley. We have also added Jade, Frost, and Galaxy Skins for the Mercenary and Countess that can be obtained in Defender packs.
Marauder Apprentice Skin - A magician of the sands.
Wind Guardian Lavamancer Skin - The Guardian of the Tornado Valley.
Clockwork Squire Skin - Is he more man or more machine?
Scarab Lord Abyss Lord Skin - Something is a little buggy with this hero.
Bundles
Each of these thematic new skins can be accessed via the Emporium and purchased individually. For those of you looking to save a few gems, each skin can also be found in a bundle to help you balance fashion and efficiency!
Ancient Sands Bundle (1,400 Gems) - Scarab Lord and Wind Guardian Skins Desert Conquerors Bundle (1,600 Gems) - Marauder Apprentice and Clockwork Squire Skins Wind Guardian Bundle (2,300 Gems) - Lavamancer Hero and Wind Guardian Skin Scarab Lord Bundle (2,300 Gems) - Abyss Lord and Scarab Lord Skin
Misc
Player Shops - Player shops are back online! Which is very useful because you will need a TON of gold for...
The Golden Mask - The Golden Top Hat is now out of stock. But fret not Defenders with a taste for the finer things in life. We now are offering yet another solid gold cranial accessory in the Golden Mask! If you have more gold than you know what to do with, this mask is for you. As a bonus, the Golden Mask hides your tears that you are surely crying after paying that much gold.
Bug Fixes
Fixed Immolation having an incorrect proc chance.
Fixed Oil Catapult Defense health talent description.
Fixed an issue where the respawn popup would show up when swapping characters.
Fixed an issue where the star progress bar wouldn't show past 840 stars.
Fixed an issue with the base XP values for onslaught on Wild Westival.
Fixed an issue where you can’t buy Fight Me Not in the Chaos 3 Shard Shop.
Fixed an issue where the matchmaking input defaults were being filtered out by the profanity filter.
Fixed an issue where there wasn't a second billboard for double spawn on the Jacked Sparrow.
Fixed an issue where the Countess’ abilities weren't counting toward the weekly ability mission.
Fixed an issue where the High Seas region was showing the wrong crafting material drop and fixed the order for the Chaos 9 amp.
Fixed an issue where rerolling missions doesn't save the reroll.
Fixed an issue where the Reflect Beams went to default textures on retry from wave.
Fixed an issue where the Drakenlord’s Frost Shield would stay up even when ignited.
Fixed an issue where the Spectral Knights in the Spectral Assault Prime Incursion were not doing their proper damage.
Fixed an issue where the reforging system could delete items if you replaced the consumed item in the middle of server update.
Fixed an issue where the Mercenary hero was messed up leading to bad shadows.
Fixed an issue where the impact effect on the Adept's Arc Lightning wasn't showing its impact VFX.
Fixed an issue where the Shatterquake mod was causing heavier than intended CPU usage.
Fixed an issue where some projectiles wouldn't hit the Jester Boxes.
Fixed an issue where the Runed Slicer sword had the wrong icon.
Fixed an issue where piercing projectiles wouldn't spawn ground based impact effects.
Fixed an issue where the Mystic’s shooting VFX wasn't spawning in the correct location.
Fixed an issue where Nether archers bounce can miss its target.
Fixed an issue where the Jester Boxes that spawn do not trigger the shard Critical Restoration.
Fixed an issue where mouse inputs can press abilities on the ability bar while building.
Fixed some controller navigation issues with the Liferoot region on the world map.
Fixed an issue where a lot of skins weren't on sale from the cosmetics UI.
Fixed Maw of the Earth Drake not attacking slow-immune enemies.
Fixed an issue where the Magic Mortar Tower in the Create Hero UI was sideways.
Fixed an issue where the Fiery Fangs mod didn't correctly attune to Fire.
Fixed some controller navigation issues with the Liferoot region on the world map.
Fixed an issue where a few skins weren't on sale from the cosmetics UI.
Fixed Maw of the Earth Drake not attacking slow-immune enemies.
Fixed an issue where the Snaking Sands Tower did no damage to dummies.
Fixed an issue where un slowable enemies where not getting the movespeed debuff from the Phased Mutatro.
What's Next?
We’ll be keeping an eye on this patch as it goes out and making sure we squash any bugs that may appear. We’re currently plugging away at major updates to DDA, but fear not, as we’re also looking into our next major DD2 update and trying to add some big features that might take us some time to get up and running. There’s a whole lot we’ve got planned, so stay tuned!
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Today we are redeploying our most recent DD2 update. The original version of this patch caused significant server issues that we believe to be resolved with this hotfix. In addition to the original patch we have added a few extra changes as well (which I have italicized for easier parsing). Thanks again for all of your patience while we're working to resolve these issues. We're making sure these issues are resolved on PC first, and after we get the all clear, we'll be submitting to certification to get PlayStation and Xbox up to date.
Abyss Lord Changes
Hero
Changed the Abyss Lord hero damage multiplier to 5.
Changed the right click scalar of the Abyss Lord to from 3 to 2.
The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam).
Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better.
Abilities
Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups.
Abyss Lord Shards
Power Overwhelming - Ability power increases from 30% to 50%
Shattering Stone - Now works and has been buffed from 400% to 2500%
Balance
Added the ability for Squire and Countess to use axes
Added the ability for Flame Eater and Prickly Shield chip to roll on axes
Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
Genie King’s Blessing Shard mana gain increased from 2 to 3
Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
Elder Wyverns and Ancient Wyverns can no longer buff each other
Increased Jester Box health on C9 Jester's Revenge
Increased C8 core and subcore health to Onslaught Floor 100 level
Increased C9 core and subcore health to Onslaught Floor 350 level
Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
Reduced the proc rate of the Double-tap shard to match fire for effect
Tweaked the Phoenix AI on embermount
Reduced Elvish Artillery Cannon damage by 10%
Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
Increased Demonic Scythe passive damage by 300%
Increased Dagger Throw cooldown from 2 seconds to 8
Reduced Fan of Knives damage by 40%
Reduced Mercenary Melee Swing Multipliers by 30%
Reduced Backstab Shard by 14%
Increased Cooldown of Combat Preparation from 15 to 20 seconds
Adjusted Flak Cannon max rate from 2.0 to 1.5
Increased Oil catapult projectile AoE by 25%
Increased Elder Dragon Burn damage by 100%
Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%
Changed the Hailstorm tower & Harpy tower to no longer rest when shooting
Changed the Hailstorm tower to frost damage
Changed the Glacier shard to now be frost damage
Changed the Hailstorm tower to now target ground enemies
Increased the Hailstorm damage scalar by 150%, but increased the max rate to 0.24s
Changed the flame burst tower to now upgrade projectile damage range when upgrade 400 to 800 max
Increased the projectile size and added slight homing effect to harpy projectile to further increase its accuracy
[/i] [/list]
Bug Fixes
Fixed an issue where some bosses weren't properly tagged as mini bosses
Fixed an issue where some mastery challenges weren't working
Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
Fixed upgrade cost on Auto-Repair System being too high
Fixed the Display value on the Tamer’s Gambit shard
Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
Fixed an issue where Valiant Charge wasn't being counted for focused ap
Fixed an issue where bosses on the Wildest West could be counted twice
Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
Fixed an issue where the golden fenix wasn’t dropping the correct ability
Fixed an issue where the golden fenix egg name was incorrect
Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
Fixed an issue where rings could be synced to progression in player shops
Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
Fixed an issue where loot was dropping on the boss wave of embermount
Fixed an issue where some Mana-related mods didn't properly work for the countess
Fixed an issue where the toggle loot popups didn't apply to certain popups
Fixed an issue where stackable items would switch selection focus on use on pc
Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
Fixed an issue where Jester Box on Jester's Revenge could be stunned
Fixed an issue where Powder Shot had the wrong chaos tier icon
Fixed an issue where Titanic Slam wasn't in the correct shard pack
Fixed an issue where pet reroll boxes were not stacking
Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
Fixed an issue where the Inspired Shout shard was not giving Armor
Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
Fixed an issue where the sticky bomb pet ability could hit friendly targets
Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
Fixed Hardened Servo tooltip at low levels
Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
Potential fix for outside phased lanes on Wild Westival
Fixed an issue where cores could overflow health on wave transitions
Fixed a logic issue on reward popups
Fixed an issue where the damage thresholds on the demon lord wasn't working with 3 & 4 players active
Fixed an issue where the dragon's nest tower wasn't doing any damage
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Quality of Life Improvements
Changed fissure target attack vfx
Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
Sky Guard Towers now displays their projectile damage radius
Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
Changed the function of goblin insurance to a toggle and not a press and hold action
Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and make things slightly more manageable.
Renamed Critical Servo/Chip to Crit Chance Servo/Chip
Dryads can now melee attack while flying
[/i] [/list]
Content
Added Hypno skins for Countess and Mercenary!
Hypno Bundle is now officially called "Mega Hypno Bundle"
[/i][/list]
Note: If you have previously purchased the All Heroes Hypno Pack and don't receive these new skins please email our Customer Support team at support@chromatic.games
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Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.
To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!
DDA and Going Rogue Bundles
Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!
For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).
Dungeon Defenders II Development
We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!
Dungeon Defenders Awakened Development
We are still hard at work on Episode 2 and so far we have revealed:
New Map: The Bazaar
New Map: The Lost Metropolis
New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!
Free Going Rogue Cosmetics
First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.
Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.
The Outcast
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.
We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!
We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: