Dungeon Defenders II - Chromatic Games
DEFENDERS,

Today we are redeploying our most recent DD2 update. The original version of this patch caused significant server issues that we believe to be resolved with this hotfix. In addition to the original patch we have added a few extra changes as well (which I have italicized for easier parsing). Thanks again for all of your patience while we're working to resolve these issues. We're making sure these issues are resolved on PC first, and after we get the all clear, we'll be submitting to certification to get PlayStation and Xbox up to date.


Abyss Lord Changes

Hero
  • Changed the Abyss Lord hero damage multiplier to 5.
  • Changed the right click scalar of the Abyss Lord to from 3 to 2.
  • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam).
  • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better.
Abilities
  • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
  • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
  • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups.
Abyss Lord Shards
  • Power Overwhelming - Ability power increases from 30% to 50%
  • Shattering Stone - Now works and has been buffed from 400% to 2500%
Balance
  • Added the ability for Squire and Countess to use axes
  • Added the ability for Flame Eater and Prickly Shield chip to roll on axes
  • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
  • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
  • Genie King’s Blessing Shard mana gain increased from 2 to 3
  • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
  • Elder Wyverns and Ancient Wyverns can no longer buff each other
  • Increased Jester Box health on C9 Jester's Revenge
  • Increased C8 core and subcore health to Onslaught Floor 100 level
  • Increased C9 core and subcore health to Onslaught Floor 350 level
  • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
  • Reduced the proc rate of the Double-tap shard to match fire for effect
  • Tweaked the Phoenix AI on embermount
  • Reduced Elvish Artillery Cannon damage by 10%
  • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
  • Increased Demonic Scythe passive damage by 300%
  • Increased Dagger Throw cooldown from 2 seconds to 8
  • Reduced Fan of Knives damage by 40%
  • Reduced Mercenary Melee Swing Multipliers by 30%
  • Reduced Backstab Shard by 14%
  • Increased Cooldown of Combat Preparation from 15 to 20 seconds
  • Adjusted Flak Cannon max rate from 2.0 to 1.5
  • Increased Oil catapult projectile AoE by 25%
  • Increased Elder Dragon Burn damage by 100%
  • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%
  • Changed the Hailstorm tower & Harpy tower to no longer rest when shooting
  • Changed the Hailstorm tower to frost damage
  • Changed the Glacier shard to now be frost damage
  • Changed the Hailstorm tower to now target ground enemies
  • Increased the Hailstorm damage scalar by 150%, but increased the max rate to 0.24s 
  • Changed the flame burst tower to now upgrade projectile damage range when upgrade 400 to 800 max 
  • Increased the projectile size and added slight homing effect to harpy projectile to further increase its accuracy
[/i]
[/list]
Bug Fixes
  • Fixed an issue where some bosses weren't properly tagged as mini bosses
  • Fixed an issue where some mastery challenges weren't working
  • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
  • Fixed upgrade cost on Auto-Repair System being too high
  • Fixed the Display value on the Tamer’s Gambit shard
  • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
  • Fixed an issue where Valiant Charge wasn't being counted for focused ap
  • Fixed an issue where bosses on the Wildest West could be counted twice
  • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
  • Fixed an issue where the golden fenix wasn’t dropping the correct ability
  • Fixed an issue where the golden fenix egg name was incorrect
  • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
  • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
  • Fixed an issue where rings could be synced to progression in player shops
  • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
  • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
  • Fixed an issue where loot was dropping on the boss wave of embermount
  • Fixed an issue where some Mana-related mods didn't properly work for the countess
  • Fixed an issue where the toggle loot popups didn't apply to certain popups
  • Fixed an issue where stackable items would switch selection focus on use on pc
  • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
  • Fixed an issue where Jester Box on Jester's Revenge could be stunned
  • Fixed an issue where Powder Shot had the wrong chaos tier icon
  • Fixed an issue where Titanic Slam wasn't in the correct shard pack
  • Fixed an issue where pet reroll boxes were not stacking
  • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
  • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
  • Fixed an issue where the Inspired Shout shard was not giving Armor
  • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
  • Fixed an issue where the sticky bomb pet ability could hit friendly targets
  • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
  • Fixed Hardened Servo tooltip at low levels
  • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
  • Potential fix for outside phased lanes on Wild Westival
  • Fixed an issue where cores could overflow health on wave transitions
  • Fixed a logic issue on reward popups
  • Fixed an issue where the damage thresholds on the demon lord wasn't working with 3 & 4 players active
  • Fixed an issue where the dragon's nest tower wasn't doing any damage
[/i][/list]
Quality of Life Improvements
  • Changed fissure target attack vfx
  • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
  • Sky Guard Towers now displays their projectile damage radius
  • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
  • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
  • Changed the function of goblin insurance to a toggle and not a press and hold action
  • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and make things slightly more manageable.
  • Renamed Critical Servo/Chip to Crit Chance Servo/Chip
  • Dryads can now melee attack while flying
[/i]
[/list]
Content
  • Added Hypno skins for Countess and Mercenary!
  • Hypno Bundle is now officially called "Mega Hypno Bundle"
[/i][/list]


Note: If you have previously purchased the All Heroes Hypno Pack and don't receive these new skins please email our Customer Support team at support@chromatic.games
Social Defenders
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For Etheria!
Chromatic Games
Dungeon Defenders II - Chromatic Games
DEFENDERS,

Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.

To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!

DDA and Going Rogue Bundles

Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!

For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).


Dungeon Defenders II Development

We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!

Dungeon Defenders Awakened Development

We are still hard at work on Episode 2 and so far we have revealed:
  • New Map: The Bazaar
  • New Map: The Lost Metropolis
  • New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!

Free Going Rogue Cosmetics

First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.

Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.

The Outcast
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.



We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!

We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!

Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games
Mar 24, 2022
Dungeon Defenders II - Chromatic Games
DEFENDERS,

We noticed during our Community Manager’s DD2 streams that the Abyss Lord could use a little love, so we are handing out a few buffs to your favorite underwater denizen! (Totally kidding about the stream thing. We are doing this for actual and legit balance reasons.) We have also found several more issues that we want to address and we are doing so in this patch. Let’s get into it!


Abyss Lord Changes

Hero
  • Changed the Abyss Lord hero damage multiplier to 5
  • Changed the right click scalar of the Abyss Lord to from 3 to 2.
  • The Abyss Lord can now hold right click to auto activate their charged attacks (Helps prevents clicker spam)
  • Changed right click cast time to be a base 1.25 instead of 1.5 to match the animation better
Abilities
  • Abyss Stone - Abyssal Stone now has a 10s cooldown, but the damage scalar has been increased.
  • Direct Command - Direct Command now has a 20s cooldown but can affect multiple towers at once within a radius, and affected tower abilities now scale off of their tower damage.
  • Abyss Fountain Heal - Changed healing fountain to a static heal percentage to allow it to be viable for all setups
Abyss Lord Shards
  • Power Overwhelming - Ability Power increased from 30% to 50%
  • Shattering Stone - Now works correctly and has been buffed from 400% to 2500%
Balance
  • Added the ability for Squire and Countess to use axes
  • Added the ability for Flame Eater and Prickly Shield chip to roll on axes
  • Last Stand chip & Rise from the Ashes now give 1.5 seconds of invincibility after reviving
  • Protective Downgrade now gives 1.5 seconds of invincibility to the affected tower after reviving
  • Genie King’s Blessing Shard mana gain increased from 2 to 3
  • Reduced Elder Wyvern damage resistance buff by 10% for both regular and elite
  • Elder Wyverns and Ancient Wyverns can no longer buff each other
  • Increased Jester Box health on C9 Jester's Revenge
  • Increased C8 core and subcore health to Onslaught Floor 100 level
  • Increased C9 core and subcore health to Onslaught Floor 350 level
  • Changed C8 mastery to have a 50 ascension talent cap and C9 mastery to have a 100 ascension talent cap
  • Reduced the proc rate of the Double-tap shard to match fire for effect
  • Tweaked the Phoenix AI on Embermount
  • Reduced Elvish Artillery Cannon damage by 10%
  • Reduced the potency of Mercenary’s Mark mod from 200% increased damage to 150%
  • Increased Demonic Scythe passive damage by 300%
  • Increased Dagger Throw cooldown from 2 seconds to 8
  • Reduced Fan of Knives damage by 40%
  • Reduced Mercenary Melee Swing Multipliers by 30%
  • Reduced Backstab Shard by 14%
  • Increased Cooldown of Combat Preparation from 15 to 20 seconds
  • Adjusted Flak Cannon max rate from 2.0 to 1.5
  • Increased Oil catapult projectile AoE by 25%
  • Increased Elder Dragon Burn damage by 50%
  • Reduced Hero Damage scalar on Bouncing Phoenix from 1000% to 500%
Bug Fixes
  • Fixed an issue where some bosses weren't properly tagged as mini bosses
  • Fixed an issue where some mastery challenges weren't working
  • Fixed an issue where Call to Arms’ tower damage buff wasn't working on fissures
  • Fixed upgrade cost on Auto-Repair System being too high
  • Fixed the Display value on the Tamer’s Gambit shard
  • Fixed an issue where Valiant Charge and Sweeping Strikes were not hitting Siege roller weak point
  • Fixed an issue where Valiant Charge wasn't being counted for focused ap
  • Fixed an issue where bosses on the Wildest West could be counted twice
  • Fixed an issue on the Wildest West where you had to kill the entire final wave on C9 instead of just the bosses
  • Fixed an issue where the Golden Fenix wasn’t dropping the correct ability
  • Fixed an issue where the Golden Fenix egg name was incorrect
  • Fixed an issue with the Empowering Aura shard where it was reducing Ability Power instead of increasing it
  • Fixed an issue where the Adept / Apprentice Tornado VFX was scaling its size
  • Fixed an issue where rings could be synced to progression in player shops
  • Fixed an issue where the default card hero index was wrong in the hero inspect screen making the first hero card blank
  • Fixed an issue where controller inputs weren't showing the tooltips in the hero inspect screen
  • Fixed an issue where loot was dropping on the boss wave of Embermount
  • Fixed an issue where some Mana-related mods didn't properly work for the countess
  • Fixed an issue where the toggle loot popups didn't apply to certain popups
  • Fixed an issue where stackable items would switch selection focus on use on pc
  • Fixed several issues involving the Demon Lord boss fight where it would become impossible to complete
  • Fixed an issue where Jester Box on Jester's Revenge could be stunned
  • Fixed an issue where Powder Shot had the wrong chaos tier icon
  • Fixed an issue where Titanic Slam wasn't in the correct shard pack
  • Fixed an issue where pet reroll boxes were not stacking
  • Fixed an issue where the special death VFX wasn't working on Abyss Lord siphon
  • Fixed an issue where the lower chaos tier warning pops up on the same chaos tier items
  • Fixed an issue where the Inspired Shout shard was not giving Armor
  • Fixed an issue where the Cybermancer skin couldn't be purchased from the create a hero screen
  • Fixed an issue where the sticky bomb pet ability could hit friendly targets
  • Fixed an issue with the Mark of the Phoenix mod’s proc chance being over 100%
  • Fixed Hardened Servo tooltip at low levels
  • Fixed an issue where base xp values weren't correct on Wild Westival C8 / C9 expeditions
  • Potential fix for outside phased lanes on wild westival
Quality of Life Changes
  • Changed fissure target attack vfx
  • Towers and dummies now use a bigger integer to display cumulative damage over 2 billion
  • Sky Guard Towers now displays their projectile damage radius
  • Revamped all of Embermount Volcano’s lighting and post processing to help display death pits and various other features
  • Changed the collection UI to properly show map progression on certain challenges and updated descriptions on certain challenges
  • Changed the function of goblin insurance to a toggle and not a press and hold action
  • Reduced amount of enemies that can appear at any given time on Lost Temple. Should help with performance and a make things slightly more manageable.

What’s Next?
DD2 isn't all we are working on here at Chromatic. Behind the scenes we are working on so much awesome stuff that we can't wait to show you! For you DDA fans out there, Episode 2 is still coming along nicely, and our upcoming PlayStation release is receiving the last bit of polish for our May 3rd release! Make sure you are paying attention to our socials over the next week for possible additional beans.

Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games
Dungeon Defenders II - Chromatic Games


DEFENDERS,

Thanks to your feedback we have been able to identify some bugs in the Embermount Patch. We are releasing a small hotfix that should alleviate some of these issues. We wanted to make sure to get this patch out as quick as possible due to a performance issue affecting the servers. If you are still experiencing lag spikes or warping issues, with regard to the Embermount Patch, please reach out to us on our social channels to let us know.


Bug Fixes and Updates
  • Added back Fury icon
  • Changed C8 mastery to 50 ascension cap and C9 mastery to 100
  • Changed ring of speed to ring of wind on the incursion reward UI
  • Fixed an issue where mods weren't spawning on C9 incursions
  • Fixed an issue where pet re roll boxes aren't stackings
  • Fixed an issue where the initiate can't equip the crippling blow shard
  • Reduced Elder Wyvern buff linger duration 10 -> 5s

Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

For Etheria!
Chromatic Games
Dungeon Defenders II - Chromatic Games
DEFENDERS,

In October of last year we released the Mercenary to an incredible reception (and a little surprise) from the community. After seeing this overwhelmingly positive response we collectively thought “Why don’t we make another awesome new hero?” So we did. We are back today bringing you the new hotness: The Countess!
New Hero - The Countess
If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!


Passive
  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage and weapon swing speed.
Abilities
  • Flame Surge - Slam your shield into the ground, summoning ethereal dragons that travel forward in a line and burn everything in their path.
  • Call To Arms - Rally yourself and nearby allies, increasing movement speed and damage dealt. Nearby towers also deal increased damage!
  • Valiant Charge - Charge forward, becoming immune to damage and heavily damaging all enemies in your path.
  • Holy Fire - Creates a flame barrier that reduces damage taken and heals over time.
Towers
  • Flak Cannon - Fires debris in a short wide cone with concussive force that knocks smaller enemies away.
  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.
  • Dragons Nest - Hatches several baby dragons that seek out and attack nearby enemies with fireballs.
  • Elder Dragon - Summons a powerful dragon that burns all enemies in a huge area, dealing high burst damage followed by sustained damage over time. Only one per hero deck can be summoned.
Countess Hero Shards
  • Cataclysmic - You have a x% chance when landing on the ground to deal y% of your Ability Power as fire damage to nearby enemies.
  • Flame Cloak - After using Valiant Charge, wreath yourself in flames for 6s. While aflame, you take x% less damage and burn attackers for y% of your Armor.
  • Fury Restoration - Restore x mana every time Fury scores a critical hit.
  • Fury Speed - Increases projectile speed of Fury by x%.
  • Heavy Armor - Increases armor by x%, but reduces speed by y.
  • Heroic Charge - Increases the damage of Valiant Charge by x%.
  • Holy Empowerment - Increases damage by x% while Holy Fire is active.
  • Holy Restoration - Increases the healing of Holy Fire by x%.
  • Inferno - Increases the damage of Flame Surge by x%.
  • Inspired Shout - Call to Arms buff increases armor and further increases damage by x%.
  • Melting Point - When the Countess deals fire damage to an enemy, there is a 20% chance to ignite their armor, causing them to take x% extra damage for y seconds.
  • Wild Fire - Increases the duration of Flame Surge’s fire trail by x seconds.
Countess Tower Shards
  • Lasting Conflagration - Increases Elder Dragon burn duration by x seconds.
  • Dragon Flare - Increases the projectile damage radius of Dragons Nest dragons by x%, and reduces damage falloff by y%.
  • Dragon’s Haste - Dragons Nest dragons’ movement speed is increased by x.
  • Buckshot - Increases the knockback of the Flak Cannon by x%.
  • Flare-Up - Elder Dragon has a x% chance to deal y% more damage.
  • Oily Overflow - Oil Catapult projectiles leave additional Oil on the ground for x seconds.
  • Powder Shot - Increases the Defense Power of the Flak Cannon by x%, and attunes it to fire damage.
  • Viscous Oil - The oil effect from Oil Catapult now slows enemies by an additional x%, and also slows their attack speed by y%.
Countess Mods
  • Flame Eater - +x% damage to ignited enemies.
  • Motherly Instinct - Increases the defense power of the Elder Dragon by x% for each Dragons Nest near the Elder Dragon.
New Difficulty - Chaos IX
A new chaos tier has been added to Expeditions, Incursions, and Mastery. Enemies in this difficulty are significantly more powerful than their Chaos VIII counterparts, so prepare accordingly before taking it on! With a new chaos tier comes a new enemy and a new miniboss to disrupt your favorite strategies.

  • New Enemy: Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects! Specifically, enemies gain 100% Tenacity while within an Elder Wyvern’s aura, rendering them immune to many forms of crowd control. Players (but not towers) take damage while within an Elder Wyvern’s aura, and the Wyverns themselves have a short-ranged poison projectile attack.
  • New Miniboss: Ancient Wyvern - A golden, nastier version of the Elder Wyvern with more health and damage. Additionally, enemies have even higher damage resistance while within an Ancient Wyvern’s aura than within an Elder Wyvern’s aura!
Chaos IX Shards
  • Amped Charge - Increases the damage of Proton Charge by x%.
  • Atomic Madness - Atomic Launcher fires 2 extra shots in a small spread for x% of your Hero Damage.
  • Auto-Repair System - Restores x% of the affected tower’s Max Health every 5s. Only active during Combat Phase.
  • Beam Intensification - Increases the damage of Sword Beam by x%.
  • Blood Rage - Increases the damage bonus of Provoke by x%, and damage resistance by y%.
  • Bubble Beam - Sand Vipers have an x% chance on hit to bubble the target for y seconds.
  • Bunny Hop - Gives the ability to double jump, and increases your movement speed by x.
  • Chi Curse - Increases Crippling Chi Wave cripple effectiveness by x%.
  • Crippling Blow - Sky Guard Tower has a x% chance on hit to stun target for y seconds.
  • Critical Empowerment - Increases your Hero Crit Damage by x%.
  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura by 4, but does x% less damage.
  • Frenzied Swarm - Moss Hornet movement speed is increased by x.
  • Giant Harpy Feathers - Harpy feathers pierce through 1 extra target, even when not corrupt. Projectile damage reduction per pierce reduced by x%.
  • Hasten - Increases attack speed by x%.
  • Radiant Empowerment - Increases the damage of nearby heroes by x%.
  • Rainbow Flask - Increases the damage of Oil Flask by x% and has a chance to drench, ignite, or poison enemies on hit.
  • Run and Gun - Your primary attacks have a x% chance on hit to increase your movement speed by 600 for 3s.
  • Tamer’s Gambit - Pets deal x% more damage, but Hero Damage and Ability Power are reduced by y%.
  • Tank Gambit - Take x% less damage, but deal y% less damage.
  • Titanic Slam - The Colossus’ attack has an x% chance to be a massive overhead slam, creating a shockwave that deals y% of your Tower Health as earth damage and sends enemies airborne.
  • Vroom Polymorph - Vroom Broom polymorphs enemies around you when activated for x seconds. Can only activate once every 10 seconds.
  • The shards Augmented Explosions, Freezing Rain, Sharp Thinking, and Venomous Strikes have also been moved to Chaos IX.
Chaos IX Mods
  • Counter-Attack Chip - +x Hero Damage for 5 seconds after taking damage.
  • Counter-Surge Chip - +x Ability Power for 5 seconds after taking damage.
  • Dodge Chip - When taking damage, you have a x% chance to Dodge the attack and take 0 damage.
  • First Strike Chip - +x% Damage to Enemies above 90% health.
  • Swap Crit Damage Chip - +x% Crit Damage for y seconds after swapping in.
  • Swap Crit Chance Chip - +x% Crit Chance for y seconds after swapping in.
Chaos IX Incursions and Rings
Similar to Chaos VIII, Chaos IX has another set of Prime Incursions at an even higher difficulty to complete. Unlike Chaos VIII Primes, however, completing each region will not reward another set of Hyper Shards. Instead, each region will award a unique Ring equipment, complete with its own locked Mod. Rings can only boost hero stats, and will retain their upgrades and strength even through Ancient Power resets.

  • Prime I Reward: Ring of Wind
    • Unique Mod: Blessing of Wind - Your basic attacks have a 10% chance to spawn a tornado that deals x% of Hero Damage as storm damage and knocks them up for 3 seconds. Additionally Grants a 5% chance to dodge attacks, taking no damage.
  • Prime II Reward: Ring of Time
    • Unique Mod: Blessing of Time - Reduces the cooldown of your abilities by x%, and increases your Ability Power by 10%.
  • Prime III Reward: Ring of Poison
    • Unique Mod: Blessing of Poison - Your primary attacks have a 30% chance to deal an additional x% Poison damage and reduce their armor by 10% for 3 seconds.
  • Prime IV Reward: Ring of Water
    • Unique Mod: Blessing of Water - Your primary attacks have a 30% chance to deal an additional x% Water damage and drench enemies. Maximum ability resource is also increased by 50.
  • Prime V Reward: Ring of Regen
    • Unique Mod: Blessing of Regeneration - Restores x% of your Max Health every 5s, and increases your Hero Health by 20%.
  • Prime VI Reward: Ring of Earth
    • Unique Mod: Blessing of Earth - Your basic attacks have a 20% chance to root a target into place dealing x% Hero Damage as earth damage every second for 3 seconds , and damage taken is reduced by 20%.
  • Prime VII Reward: Ring of Piercing
    • Unique Mod: Blessing of Piercing - Hero projectiles pierce shields and do x% of their damage.
In addition to Rings, completion of all Chaos IX Prime Incursions will reward one new Hyper Shard! Another copy of this Hyper Shard can be earned through the completion of all Chaos IX Mastery objectives.
  • Genie King’s Blessing - Gain x defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
Chaos IX Onslaught Changes
  • Prestige level minimum floor requirements for prestige rank 32 - 50 has been changed to floor 299.
  • Completing a Chaos IX Expedition sets your completed Onslaught floor to 300 if not already completed.
  • Prestige rank 51-X minimum floor requirement has been changed to floor 320.
  • A new Onslaught lane, “Zerkers and Wyverns”, has been added to Onslaught floors 350 and above.
New Map - Embermount Volcano

A long-time favorite map, Embermount Volcano, has made its Dungeon Defenders 2 debut! Found in the Lost Dungeons regions, this fiery map poses brand new challenges… including a brand new boss! This map will also appear in Onslaught, but not in Mastery.

New Boss - The Phoenix
Anyone that has experience with Embermount Volcano in previous games in the series knows that it is home to the Phoenix boss, and this time is no exception. The Phoenix is an extremely resilient enemy, with a large arsenal of attacks to wear down its opponents! Defeating this beast on the highest difficulties will require patience and skill, but the rewards are well worth the effort.
Embermount Rewards
All Difficulties: Flame Warden’s Shield
Chaos I: 4 Plain Emerald Clusters
Chaos II: 6 Plain Emerald Clusters
Chaos III: 8 Plain Emerald Clusters
Chaos IV: 4 Shiny Ruby Clusters
Chaos V: 6 Shiny Ruby Clusters
Chaos VI: 8 Shiny Ruby Clusters
Chaos VII: 4 Pristine Citrine Clusters
Chaos VIII: 6 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and a chance at one of the weapons below.
Chaos IX: 8 Pristine Citrine Clusters, a chance at Fenix Pet Egg, and one of the following items:
  • Smoldering Axe
  • Bow of the Phoenix
  • Molten Dagger
  • Wyvern Rifle
  • Ancient Fire Mace
  • Ember Scepter
  • Phoenix Tail Spear
  • Flame Warden’s Sword
  • Ring of Fire (Chaos IX only)
Embermount Unique Mods
  • Immolation - Slain enemies have a 25% chance to spawn fire on the ground, burning enemies near it for x% of your hero damage once per second over 5 seconds. Minimum cooldown of 1 second per spawn.
  • Internal Combustion - Enemies on death explode for x% of hero health as fire damage to all nearby enemies.
  • Mark of the Phoenix - Damaging enemies has a x% chance to give a 25% boost to damage, speed, and jump height for 5 seconds. Can only occur once every 10 seconds.
  • Phoenix Shot - Once every 2 seconds, your attacks spawn a flying Phoenix that bounces to 5 enemies, dealing x% of your Hero Damage as Fire damage to all enemies hit.
  • Rise From the Ashes - Upon death, return to x% Health and deal y% more damage for 15 seconds.
  • Once every 80 seconds.
  • Blessing of Fire (Ring of Fire only) - Your primary attacks have a 30% chance to deal an additional x% damage as fire damage.
New Vendor

  • A new Town NPC, the Black Market Vendor, has been added! This completely legitimate salesperson will sell various expensive items, including:
    • Goblin Item Insurance - An uncommon goblin relic used at Professor Proteus to save your gear from total destruction. By using this item, you can safely transfer mods from one equipment piece to another without destroying the first one!
    • Fancy Golden Top Hat - Sold for the low, low price of 1 (billion) Gold! If you want a way to show off your riches, this is it. Only available for a limited time!
    • As time goes on, more items will be added to the Black Market Vendor, including new ultra-expensive flairs. Check back frequently for the latest!
New Skins


  • New Countess Skin - Dragon Commander
  • New Squire Skin - Dragon Captain
Bundles
Make sure to check out the Emporium for a bundle with both of these hot new skins!
  • Dragon Commander Bundle - Countess and Dragon Commander skin
  • Dragon Kingdom Bundle - Dragon Commander and Dragon Captain
Balance
  • The damage dealt by many Pets has increased significantly.
  • The Hero Damage scalars of Huntress, EV2, Adept, and Apprentice have been increased from 3.5 to 5.
  • The Hero Damage scalars of Lavamancer and Abyss Lord have been increased from 3.5 to 7.
  • The Last Stand Chip can now activate once every 120 seconds, instead of once per Combat Phase.
  • Pet Empowerment stats have been reduced by 50%.
  • Sky Guard Tower’s basic attacks now deal damage in a small area, instead of being single target.
  • Elemental Chips now work on Abyss Lord’s primary attack.
  • Abyss Lord’s secondary attack now scales with Hero Damage, no longer has a critical chance cap, and has an attack rate cap of 0.1.
  • Abyss Lord’s Fountain ability now scales with Hero Health instead of Ability Power.
  • Motes now drop in a 7 / 8 / 9 pattern. Example: Chaos 7 drops 7 motes, Chaos 8 drops 8 motes, and Chaos 9 drops 9 motes.
Bug Fixes
  • Fixed Buff Beam tooltip displaying unused stats.
  • Fixed an issue where Water Aura still had Flame Aura’s description on the Create Hero screen.
  • Fixed an issue where Moss Hornets wouldn’t target certain enemies.
  • Fixed an issue where Moss Hornets would occasionally teleport to the center of the map.
  • Fixed an issue where some enemies would get stuck in spawn.
  • Fixed an issue where Elvish Artillery Cannon erroneously displayed its Tenacity stat.
  • Fixed an issue where Heroic Power was not properly working after swapping heroes or spawning in.
  • Fixed an issue where Royal Guard Blockade’s attack rate scaling was incorrect.
  • Fixed an issue where Freezes would not proc Controller mods.
  • Fixed an issue where Elvish Artillery Cannon’s range was not properly 360 degrees.
  • The shard Thundering Call now functions properly.
  • Fixed an issue where Dark Mages could spawn skeletons on locations where Slimes or Nether Spiders had exploded.
  • Fixed an issue where you could not sell Jackalope and Golden Dino eggs.
  • The Mastery Challenge Entrapment now functions properly.
  • Searing Flame’s duration is now correctly set to 5 seconds.
  • Fixed an issue where you could fall through the map on The Wildest West
  • Fixed Stuck Flier lanes on the Wildest West
  • Fixed an issue where the mercenary slam VFX was too large for clients
Quality of Life Changes
  • Practice dummies now show commas



  • Pet Food Boxes can now stack
  • Pet Evolve Boxes now stack
  • Single shard and x5 shard packs can now stack



  • Added the ability to hide loot pop ups in the options menu


Misc.
  • Winter has officially ended in Dragonfall, the Hub area has thawed out, and the Winterfest trees have been packed away. With winter’s end, Nightmare Krampusliches will no longer drop, and presents will no longer be available until winter comes again.
  • 64 bit is now the default launch option for DD2. The 32 bit binaries still are being built with every update.
    • Default Location EX: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\Binaries\Win32
  • Mercenary price changed from 12000 to 10000 Defender Medals
Summary
Normally we try and stay pretty humble here at Chromatic, but we did bring the heat with this patch. The Countess, +1 Chaos, rings, and a new vendor are few things to be excited for. Ok we are done patting ourselves on the back (for now), time to get back to work!

We have so much going on behind the scenes here that we can’t wait to share with you. As always, we will post any and all updates to our social channels so make sure to follow us! Thanks again to all of our Defenders, see you again soon with even more content!

Social Defenders
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For Etheria!
Chromatic Games
Dungeon Defenders II - Chromatic Games
DEFENDERS,

It seems like forever ago that we introduced you to the Mercenary, somehow it has actually only been 3 months?? Today we want to talk about the next major update to DD2 - The Embermount Update! We covered this on our latest Twitch Stream, so if you'd like to see the VOD, click here!

New Hero: Countess

If you have ever wanted to harness the power of Siege Weaponry, Fire, and Dragons then we think she may be the hero you've been waiting on!

Passive
  • Fury - Basic attacks also launch phoenix projectiles that deal fire damage to all targets in a line. Scales with hero damage.
Abilities
  • Flame Surge - The Countess slams her shield into the ground, summoning ethereal dragons that travel forward in a line to burn everything in their path.

  • Call to Arms - The Countess rallies allies near her, increasing movement speed and damage dealt. Nearby towers also deal increased damage!

  • Valiant Charge - The Countess charges forward, becoming immune to damage and heavily damaging all enemies in her path.

  • Holy Fire - The Countess creates a barrier of fire around herself, healing her over time and reducing damage taken.
Towers
  • Flak Cannon - Launches debris in a wide but short cone with concussive force that knocks smaller foes away.

  • Oil Catapult - Launches arcing flasks that damage and oil enemies in an area.

  • Dragons Nest - This nest is home to several baby dragons that seek out and attack nearby enemies with fireballs

  • Elder Dragon - Summons a unique and powerful dragon that burns all enemies in a huge area dealing high initial damage and even more over time.
Countess Hero Shards/Mods
  • Melting Point (Weapon Shard) - When the Countess deals fire damage to an enemy, there is a change to ignite their armor dealing damage over time.

  • Flame Eater (Weapon Mod)- Increases damage to ignited enemies.
New Skins

  • Countess Skin - Dragon Commander
  • Squire Skin - Commander Armor
Black Market Dealer
  • Goblin Item Insurance - A relic used at Professor Proteus to save your gear from total destruction when tinkering.
  • Exclusive Cosmetic Top Hat - Golden top hat flair. Only purchasable with gold. Only for the fanciest of Defenders.
Chaos 9
This patch also comes with +1 Chaos! That's right, after Chaos 8 you will have even more content to take on in Chaos 9. This includes a new map, new enemies, and more!

New Map
  • Embermount
New Enemies
  • Elder Wyvern - They may no longer be able to fly, but these Wyverns can empower nearby enemies, granting them resistance to damage and status effects!
  • Ancient Wyvern - The bigger, badder, MiniBoss version of the Elder Wyvern. Think you can defeat it?
New Shards - Here's a sneak-peek at 2 of our upcoming new shards!
  • Hasten - Increases attack speed
  • Electric Arcing - Increases the number of targets for the Lightning Strike Aura, but reduces the damage
New Hyper Shard - Unlike C8 Prime Incursion, C9 Prime Incursions will NOT reward another full set of hyper shards for completion. However, there is one new Hyper Shard for completing all C9 Primes

New Equipment: Rings
  • Obtained on Prime 9 Incursions. Each prime tier (1-7) has its own ring that drops on any map in that tier. Rings hage 1 guaranteed locked mod, and do not support any other mods or shards. Rings can be upgraded with gold.
Summary

We are currently in the process of putting the finishing touches on all of this hot Embermount content. Remember, this is just a patch preview and we will be releasing it in full in the next few weeks. We hope you are as excited as we are!

What’s Next?
While we are very happy with how the Countess turned out, we aren't resting! We continue to work hard behind the scenes to create even more new and engaging content for the Dungeon Defenders franchise. We can't wait to show you what we have been hard at work on here at Chromatic!

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For Etheria!
Chromatic Games
Dec 14, 2021
Dungeon Defenders II - Chromatic Games
DEFENDERS,

It’s been a little over a month since we introduced the Mercenary, and that means the Winterfest season is upon us! In the spirit of giving, we are giving you a little bit of everything! We have some optimizations, a new tower, some cool new cosmetics, balance changes, and much more. Let’s get into it!

64 Bit Client

We are adding a 64-bit beta client for potential fixes for many different crashes and general stability. Currently, a fraction of a percent of all Steam users are still on operating systems that can only play 32-bit games. For the time being, both versions of the game will be available to play in order to ensure there are no unexpected issues that arise with the new 64-bit client on PC. You can run the 64-bit client by opening Dungeon Defenders on Steam and selecting the appropriate client on startup.

Please let us know if you experience any 64-bit client only issues during your gameplay by taking this PC 64-BIT FEEDBACK SURVEY. We will announce when the 32-bit client will no longer be officially supported. We expect this sometime in 2022.

Winter Event
The Winterfest tree has returned for the holidays!


  • Daily Present Drops:

    • Random Single Shard Pack - 100% chance
    • Legendary Winter Weapon - 100% chance
    • Bunny Hop Shard - 100% chance
    • Jolly Santolich - 10% chance
    • Frostbite Santolich - 10% chance
    • Krampuslich - 5% chance
Every victory chest on Chaos 8 on all game modes has a 0.5% chance to drop a Nightmare Krampuslich pet! This also applies to Onslaught above floor 99.

New Cosmetics

Krampus Flairs
Have you been naughty or nice? Krampus knows. Grab this terrifyingly festive costume to strike fear into the hearts of all those who have misbehaved this year.

  • Krampus Hat
  • Krampus Wings
  • Krampus Tail
(This cosmetic set will also be available in Dungeon Defenders Awakened)

Winterfest Flairs
While admittedly not the most aerodynamic, you can still show off your holiday cheer with these two new sets of Winterfest themed wings!

Note: Do not attempt to eat the Candy Cane Wings.
  • Snowflake Wings

  • Candy Cane Wings
(These cosmetics will also be available in Dungeon Defenders Awakened)

Material Drop Changes

All materials will now only drop from the victory chest.
  • Chaos 1 - 5 Plain Motes and 3 C1 Amps
  • Chaos 2 - 6 Plain Motes and 3 C2 Amps
  • Chaos 3 - 7 Plain Motes and 3 C3 Amps
  • Chaos 4 - 5 Shiny Motes and 3 C4 Amps
  • Chaos 5 - 6 Shiny Motes and 3 C5 Amps
  • Chaos 6 - 7 Shiny Motes and 3 C6 Amps
  • Chaos 7 - 5 Pristine Motes and 3 C7 Amps
  • Chaos 8 - 6 Pristine Motes and 3 C8 Amps
Balance
Abyss Lord
  • Towers
    • Skeletal Ramsters
      • Increased their upgrade scaling to be 15% per upgrade instead of 10%.
Dryad
  • Towers
    • The slimes from the Slime Pit Tower have had their damage increased by 50%.
    • The targeting and pathfinding AIs of the Slimes have been improved.
Initiate
  • Towers
    • NEW TOWER: Water Aura
      • Deals AoE water damage that drenches all enemies hit. Replaces the Flame Aura for Initiate.
  • Shards
    • NEW SHARD: Water Jet
      • Decreases Max Targets by 4 but increases damage by x%.
Lavamancer
  • Towers
    • Fissures of Embermount have had their damage increased by 18%.
Huntress
  • Blaze Balloon
    • Increased their upgrade scaling to be 25% per upgrade instead of 15%.
Mercenary
  • Hero
    • The Fan of Knives ability can now be used while moving
  • Towers
    • Nether Archers
      • Decreased their upgrade scaling to be 15% per upgrade instead of 20%
  • Nether Spiders
    • The targeting and pathfinding AIs of the Nether Spiders have been improved.
    • The natural death timer of Nether Spider and Slimes has been increased from 10 seconds to 20.
  • Shards
    • Explosive Spiders has been altered. Its name is now Augmented Explosions, and it can now additionally be equipped to the Slime Pit Tower as well as the Nether Spider Spawner. Its functionality is unchanged otherwise.
Pets
  • The targeting AI of pets has been revamped. They now automatically attack the target closest to the player, and can switch targets while attacking.
  • Pet damage is now affected by the hero's damage adjusting passives (Example: Anti-Melee).
  • Water Damage on pets now drench the initial target hit.
New Onslaught Schedules
  • Arachnophobia - Includes Chaos 8 spiders and Death Weaver.
  • Carnival Extravaganza - Includes small ogres, big goblins, tiny kobolds, pie throwers, and fire, poison, and frost mages.
  • Army Of The Dead - Includes skeletons, skeleton orcs, zombie orcs, and zombie orc boss Treet.
  • Carnival Flyers - Includes carnival flying kobolds and normal flying kobolds.
  • Stabby Demon eyes - Includes Dark Assassins and Demon eyes.
Bug Fixes
  • Fixed an issue where the mercenary couldn't be damaged by Goblin Siege Rollers and their rockets.
  • Adjusted Mercenary tower & Abilities descriptions to properly fit the F6 quick help screen.
  • Fixed an issue where the golden ship pet couldn't be properly evolved.
  • Fixed an issue where the Ascension health scaling on the Royal Guard Blockade was incorrect.
  • Fixed an issue where certain new Daggers were not dropping.
  • Fixed an issue where the size of the Draken Soul was incorrect on Mercenary.
  • Fixed an issue so the duration of Petrify is now correct when activated with Lingering Poison.
  • Poisoned Blades shard now correctly triggers Petrify.
  • Fixed VFX issues with the Spider enemy.
  • Dark Assassins have been removed from the Emp Zappers Onslaught lane.
  • Fixed an issue with the Mercenary Mark passive where it could only roll 1 or 10.
  • Mercenary's Mark can now only appear on Dagger weapons.
  • Fixed an issue with Nether Spiders and Slime Pit where their kill count was incorrectly incremented when a Spider or Slime exploded
  • The Tiki Mask's glowing eyes are now set correctly on the Mercenary.
  • Fixed an issue with the Heroic Boost Talent where it was increasing more than intended.
  • Fixed Single/Triple/Quintuple Chip not properly working on EV.
  • Fixed an issue where Spectral Arrows was not properly functioning.
  • Chaos 7 expedition is no longer a requirement for Onslaught floor 99 unlock.
  • The Flameburst Tower can now properly use the Flamethrower's tower skins.
  • Fixed the rotation of the elemental vfx of the Royal Dagger and the Noble Dagger.
  • Fixed issues with the Golden Dino Egg name and Amber Dragon Egg’s default quality.
  • (PC Only) Fixed an issue where GENERAL would be in all chat boxes.
  • Fixed an issue where the Mercenary did not have a bag icon.
  • Fixed an issue where Drakenlord’s Soul, Freezing Rain, and Frostfire Remnants did not properly proc Controller Servo / Chip.
  • Fixed Elvish Artillery Cannon not having a Tenacity stat.
What’s Next?

We are very excited to bring these changes to you in our last update before the new year! From our family here at Chromatic Games to yours, we hope everyone has a great Winterfest season! We can’t wait to come back in 2022 and show you what we’ve got prepared for Etheria in the new year!

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For Etheria!
Chromatic Games
Dungeon Defenders II - Chromatic Games
Defenders,

It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!

New Hero: Mercenary




Abilities

  • Fan of knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by.

  • Dagger Throw - Throws a line of poison daggers toward your enemies!

  • Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.

  • Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.
Towers

  • Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.

  • Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.

  • Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.

  • Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.

Mercenary Hero Shards

  • Knife Club - Increases the damage of Fan of Knives by x%.
  • Empowered Throw - Increases the damage of Dagger Throw by x%.
  • Sharp Thinking - increases the damage bonus of combat preparation by x%.
  • Follow Through - Increases the damage of Sweeping Strikes by x%.
  • Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.
  • Escape Artist - Reduces the time of disabling effects you sustain by x%.
  • Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.
  • Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.
  • Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.
  • Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.
  • Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.
  • Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
  • Bounty - Restores x mana upon defeating an enemy.
  • Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.

Mercenary Tower Shards
  • Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.
  • Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.
  • Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.
  • Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.
  • Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.
  • Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.
  • Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.
  • Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.
Mercenary Mods
  • Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.
  • Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.
New Adept Tower
  • Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.

    • New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.
New Skins


  • New Mercenary Skin - Aegis of the High King
  • New Lavamancer Skin - The Zombiemancer
  • New Mystic Skin - The Snake God’s Vessel
  • New Abyss Lord Skin - Cursed Lord of the Desert
  • New Dryad Skin - Bone Dragon’s Battlegear
  • New Adept Skin - Firelord Adept
  • New Apprentice Skin - Forbidden Magic Apprentice
New Cosmetics
  • Tundraken Head
  • Tundraken Wings
  • Tundraken Tail
New Pets
  • Dino
    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Drops on Lost Dungeons maps
  • Amber Dino
    • Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
    • Sold by Pet Egg Vendor
  • Haunted Ship
    • Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
    • Drops in High Seas maps
Balance

  • Axes can now roll light / heavy
  • Ice Chip is now an unlocked mod
  • Orc Blockade attacks changed to area of effect
  • Removed Head Strong from all stabby lanes
  • Headstrong enemies are no longer able to be frozen

Bug Fixes
  • Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.
  • Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the
  • Ballista was attuned to an element.
  • Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.
  • Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.
  • Fixed an issue where Plain Talismans did not drop from Chaos 3.
  • Fixed an issue where the Depth Lord skin could not be purchased with gems.
  • Fixed an issue with the scaling of Hardened Servo being incorrect.
  • The pet ability Sticky Bomb now no longer sticks to towers and nodes.
  • Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.
  • Fixed an issue with the tooltip on the Sundering Blow shard.
  • Fixed an issue with Serpent God’s Protection where it was not properly functioning.
  • Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.
  • The Mark Targets shard can now properly be equipped to the HailstormTower.
  • Changed the tooltip of the Stomp Strike Chip to properly convey its function.
  • Adjusted the potency of the Inferno buff on the Forest Biome map.
  • Fixed an issue involving players joining games at unintended times.
  • Updated Spider Web VFX updated to be more readable.
Summary


These are a lot of changes coming in to bring some heroes up in strength (some pretty significantly), provide some additional strength through item effects having them trigger off secondary attacks, and even some new content to overcome through the Test of the Lycan!

What’s Next?


We're still continuing our work on Episode2, with some content reveals coming soon. It's still a while from being ready, but we'll be teasing things out a bit earlier compared to episode 1. We're also hard at work on out PlayStation port of DD:A and we'll keep you posted with any significant updates as they appear.

BUT WE’RE NOT DONE YET. We’re also working on some new additions for Dungeon Defenders II that are also coming out THIS WEEK!! Yes, we’re developing both games and handling a PlayStation port all at the same time.

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For Etheria!
Chromatic Games

Aug 25, 2021
Dungeon Defenders II - Chromatic Games
DEFENDERS,
Surprise! Well, maybe not that much of a surprise. We had a bunch of fixes we wanted to get in after going through your community feedback over the last couple of weeks. Check out the changes you’ll see in today’s patch.

Bug Fixes
  • Fixed an issue where hero damage resistance could go above 99%.
  • Fixed an issue where towers could be built in the enemy spawn area on Wild West maps.
  • Fixed an issue where the additive Anti-Mods were not working with defenders’ abilities.
  • Fixed an issue where the pie thrower couldn’t be targeted by towers.
  • Fixed an issue where the damage calculation for the Harbinger meteor ability interrupt wasn’t a percentage and changed the threshold to 0.5% or 1 million HP.
  • Lowered the damage of the Harbinger’s meteor ability.
  • Fixed an issue where the World Tree was critically striking for 350 times more than intended.
  • Fixed an issue where towers could target the jester boxes in the Jester’s Revenge Incursion.
  • Fixed an issue where lane path VFX weren't properly showing on Wildest West.
  • Fixed an issue where players were not able to replay Wild West region maps.
  • Fixed an issue where the gear score check only happened once you equipped gear.
  • Fixed an issue where spiders couldn’t be crowd controlled with a 4 player group.
  • Fixed an issue where animations were locking up on voodoo pets.
  • Fixed an issue where the Death Weaver Queen didn't have the correct name.
  • Fixed an issue where the Harbinger’s cannons could be targeted by towers.
  • Fixed an issue where the voodoo pets’ species names and descriptions were incorrect.
  • Fixed an issue where the voodoo pets weren't rolling elemental abilities.
  • Fixed an issue where the Kobold King species name and description were incorrect.
  • Fixed an issue where Mage Gambit wasn't in the Chaos 7 pool of shards.
  • Fixed an issue where the wrong maps showed up for C8 Mastery.
  • Fixed an issue where the Wild West region maps were showing up in Adventures.
  • Fixed an issue where the HP was too low for the MR. SKWISH’N SMASH boss on the Jester’s Revenge Incursion.
  • Fixed an issue where the bosses on the Wildest West would not count toward the victory condition while in spawns.
  • Fixed an issue where items taken out of a player’s shop weren't updating correctly.
  • Fixed an issue where the pet affection booster did not replicate its sound to others.
  • Fixed an issue where controller servo was still multiplicative.
  • Fixed an issue where the Death Weaver melee VFX wasn't showing.
  • Fixed an issue where the Chi Supercharge Shard wasn’t working properly.
  • Fixed an issue where Ancient power reset were resetting prime challenges.
Social Defenders
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For Etheria!
Chromatic Games
Aug 11, 2021
Dungeon Defenders II - Chromatic Games
DEFENDERS,
This was a small update released on August 9th that will feed into a bigger patch we’re releasing later this week addressing the feedback we’ve received from the community since our last update. Be on the lookout for more info! The changes included in this hotfix were made to the back end of the game, so you didn't need to download anything. We just wanted to make sure you knew about them.

Balance
  • Increased the drop rate of the Kobold Bling King pet by 300%.
  • Increased the drop rate of the Kobold King pet by 100%.
Bug Fixes
  • Fixed an issue where Drakenfrost wasn't dropping weapon Chaos 8.
  • Fixed Onslaught chest loot on floors above 99.
  • Fixed Shiny mote drop count on the Wild West Region.
  • Fixed guaranteed material drops on C8 Regions.
Social Defenders
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For Etheria!
Chromatic Games
...