It’s been a hot minute since the roster for Dungeon Defenders II expanded, so we are incredibly excited to bring you the newest DD2 hero: The Mercenary! That’s not all that’s coming though, we’ve got new shards, new mods, new pets, new costumes, and even some new tower functionality on the Adept. So much new stuff, let’s get into it!
New Hero: Mercenary
Abilities
Fan of knives - Quickly spin in place, throwing knives in every direction dealing damage to all close by.
Dagger Throw - Throws a line of poison daggers toward your enemies!
Combat Preparation - Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.
Sweeping Strikes - Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.
Towers
Royal Guard Blockade - Blocks enemies, Attacks with his shield dealing physical damage.
Nether Spider Spawner - Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.
Nether Archer Tower - Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.
Elvish Artillery Cannon - Fires a chaotic ball of energy dealing area of effect storm damage.
Mercenary Hero Shards
Knife Club - Increases the damage of Fan of Knives by x%.
Empowered Throw - Increases the damage of Dagger Throw by x%.
Sharp Thinking - increases the damage bonus of combat preparation by x%.
Follow Through - Increases the damage of Sweeping Strikes by x%.
Backstab - Primary attacks that hit enemies from behind now deal x% of their total damage.
Escape Artist - Reduces the time of disabling effects you sustain by x%.
Poisoned Blades - Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.
Explosive blades - Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.
Lingering Poison - Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.
Shadow Prince - Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.
Momentum - Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.
Binding Roots - Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
Bounty - Restores x mana upon defeating an enemy.
Frenzy - Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.
Mercenary Tower Shards
Earthen Guard - Imbues the Royal Guard's shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.
Plated Armor - Imbues the Royal Guard's armor, making enemy projectiles deal x% of their original damage.
Ghost Arrows - The arrows of the Nether Archer can now bounce x additional times.
Ghastly Curse - Nether Archer arrows now make enemies move at x% speed for y seconds.
Icy Spiders - Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.
Exploding Spiders - Nether Spiders’ explosion radius is x% bigger.
Over Charge - Increases the Elvish Artillery Cannon's projectile damage radius by x%, and reduces damage falloff by y%.
Critical Allocation - Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.
Mercenary Mods
Mercenary’s Mark - Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.
Spectral Arrows - Damage dealt by the Nether Archer's arrows is reduced by x% less than normal on subsequent bounces.
New Adept Tower
Flameburst Tower - Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.
New shard for Flameburst Tower: Gathering Burst - Flameburst Tower's fireballs deal more damage the further they travel, up to +x% more damage.
New Skins
New Mercenary Skin - Aegis of the High King
New Lavamancer Skin - The Zombiemancer
New Mystic Skin - The Snake God’s Vessel
New Abyss Lord Skin - Cursed Lord of the Desert
New Dryad Skin - Bone Dragon’s Battlegear
New Adept Skin - Firelord Adept
New Apprentice Skin - Forbidden Magic Apprentice
New Cosmetics
Tundraken Head
Tundraken Wings
Tundraken Tail
New Pets
Dino
Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
Drops on Lost Dungeons maps
Amber Dino
Pet Ability: Jurassic War Cry - Resets all Hero ability cooldowns
Sold by Pet Egg Vendor
Haunted Ship
Pet Ability: Tsunami - Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
Drops in High Seas maps
Balance
Axes can now roll light / heavy
Ice Chip is now an unlocked mod
Orc Blockade attacks changed to area of effect
Removed Head Strong from all stabby lanes
Headstrong enemies are no longer able to be frozen
Bug Fixes
Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.
Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the
Ballista was attuned to an element.
Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.
Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.
Fixed an issue where Plain Talismans did not drop from Chaos 3.
Fixed an issue where the Depth Lord skin could not be purchased with gems.
Fixed an issue with the scaling of Hardened Servo being incorrect.
The pet ability Sticky Bomb now no longer sticks to towers and nodes.
Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.
Fixed an issue with the tooltip on the Sundering Blow shard.
Fixed an issue with Serpent God’s Protection where it was not properly functioning.
Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.
The Mark Targets shard can now properly be equipped to the HailstormTower.
Changed the tooltip of the Stomp Strike Chip to properly convey its function.
Adjusted the potency of the Inferno buff on the Forest Biome map.
Fixed an issue involving players joining games at unintended times.
Updated Spider Web VFX updated to be more readable.
Summary
These are a lot of changes coming in to bring some heroes up in strength (some pretty significantly), provide some additional strength through item effects having them trigger off secondary attacks, and even some new content to overcome through the Test of the Lycan!
What’s Next?
We're still continuing our work on Episode2, with some content reveals coming soon. It's still a while from being ready, but we'll be teasing things out a bit earlier compared to episode 1. We're also hard at work on out PlayStation port of DD:A and we'll keep you posted with any significant updates as they appear.
BUT WE’RE NOT DONE YET. We’re also working on some new additions for Dungeon Defenders II that are also coming out THIS WEEK!! Yes, we’re developing both games and handling a PlayStation port all at the same time.
Social Defenders
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DEFENDERS, Surprise! Well, maybe not that much of a surprise. We had a bunch of fixes we wanted to get in after going through your community feedback over the last couple of weeks. Check out the changes you’ll see in today’s patch.
Bug Fixes
Fixed an issue where hero damage resistance could go above 99%.
Fixed an issue where towers could be built in the enemy spawn area on Wild West maps.
Fixed an issue where the additive Anti-Mods were not working with defenders’ abilities.
Fixed an issue where the pie thrower couldn’t be targeted by towers.
Fixed an issue where the damage calculation for the Harbinger meteor ability interrupt wasn’t a percentage and changed the threshold to 0.5% or 1 million HP.
Lowered the damage of the Harbinger’s meteor ability.
Fixed an issue where the World Tree was critically striking for 350 times more than intended.
Fixed an issue where towers could target the jester boxes in the Jester’s Revenge Incursion.
Fixed an issue where lane path VFX weren't properly showing on Wildest West.
Fixed an issue where players were not able to replay Wild West region maps.
Fixed an issue where the gear score check only happened once you equipped gear.
Fixed an issue where spiders couldn’t be crowd controlled with a 4 player group.
Fixed an issue where animations were locking up on voodoo pets.
Fixed an issue where the Death Weaver Queen didn't have the correct name.
Fixed an issue where the Harbinger’s cannons could be targeted by towers.
Fixed an issue where the voodoo pets’ species names and descriptions were incorrect.
Fixed an issue where the voodoo pets weren't rolling elemental abilities.
Fixed an issue where the Kobold King species name and description were incorrect.
Fixed an issue where Mage Gambit wasn't in the Chaos 7 pool of shards.
Fixed an issue where the wrong maps showed up for C8 Mastery.
Fixed an issue where the Wild West region maps were showing up in Adventures.
Fixed an issue where the HP was too low for the MR. SKWISH’N SMASH boss on the Jester’s Revenge Incursion.
Fixed an issue where the bosses on the Wildest West would not count toward the victory condition while in spawns.
Fixed an issue where items taken out of a player’s shop weren't updating correctly.
Fixed an issue where the pet affection booster did not replicate its sound to others.
Fixed an issue where controller servo was still multiplicative.
Fixed an issue where the Death Weaver melee VFX wasn't showing.
Fixed an issue where the Chi Supercharge Shard wasn’t working properly.
Fixed an issue where Ancient power reset were resetting prime challenges.
Social Defenders
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DEFENDERS, This was a small update released on August 9th that will feed into a bigger patch we’re releasing later this week addressing the feedback we’ve received from the community since our last update. Be on the lookout for more info! The changes included in this hotfix were made to the back end of the game, so you didn't need to download anything. We just wanted to make sure you knew about them.
Balance
Increased the drop rate of the Kobold Bling King pet by 300%.
Increased the drop rate of the Kobold King pet by 100%.
Bug Fixes
Fixed an issue where Drakenfrost wasn't dropping weapon Chaos 8.
Fixed Onslaught chest loot on floors above 99.
Fixed Shiny mote drop count on the Wild West Region.
Fixed guaranteed material drops on C8 Regions.
Social Defenders
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As promised, we’re excited to show you all the latest additions and changes for Dungeon Defenders II in the Going Wild West Update! You’ll see some new maps, new challenges, new projectiles (have we mentioned GOATS?), NEW ENEMIES AND A NEW BOSS, and lots of other extra wild features. Let’s not keep you waiting any longer.... Read about all the changes Defenders will see in this update.
New Maps - The Wild West Region
If you watched our Friday Funday on July 16th you’d already know that we’ve introduced two new maps to the War Table - The Wildest West and Wild Westival! You can find both of these maps in the newest location on the War Table, The Wild West.
The Wildest West
The Wildest West map brings Defenders into the… well, Wild West. Gorgeous Saloons, desert sand, and rickety wagons warp you back to the simpler times. You know, when cowboys and cowgirls protected the land. Make sure to check out all the buildings, rooftops, and alleyways to find the best hiding spots for defenses as you take on the first map. Speaking of protecting the land, this update includes a new Cowgirl Gunwitch costume to match the new map theme! (Check her out in the update photo!)
Wild Westival
This second map may seem familiar to veteran DD2 Defenders. Welcome back to the (renamed) Wild Westival! This carnival-themed challenge adds plenty of extra activities to the normal mix of defending. Hop on the rollercoaster for a full view of the town, or enjoy the joyous screams of the spinning cups rider. (We promise they’re having fun…)
Chaos 8
A new tier!! We’re hyped about this big addition to DD2 that adds a new difficulty tier for Expedition, Mastery, Incursion, and Onslaught. To celebrate this new tier, we added SPIDERS to the mix. That’s right, the new enemy and new boss are webby, spindly spiders. Take them down quickly or their webs will leave a mess that’s sure to put a wrench in your defending plans.
A new tier also adds the potential for C9 gear drops after boss fights, but that’s super rare. We know you’re all up for the challenge, though.
New Boss - The Death Weaver Queen
As mentioned, the new Chaos tier welcomes a new big baddie to Etheria… the Death Weaver Queen. As you can see, she’s a BIG spider, so let’s hope none of our heroes are arachnophobes. Death Weaver Queen’s main attack involves shooting a web projectile that drops a web on the ground. These webs reduce towers’ attack rate, range, and damage.
New Enemy - The Death Weaver
Maybe you’ve already guessed based on the new boss Queen, but we’re giving a not-so-warm welcome to the new enemy in town - the Death Weaver. Again, they are spiders hoping to use their many (TOO MANY) legs to take down your heroes’ towers and grab the beloved Crystal. Death Weavers’ main attack will slow heroes on hit. To add to that fun, these spideys explode on death leaving a web that reduces towers’ attack rate, range, and damage. An excellent complement to their Queen.
New Shards
Think the new maps and enemies are neat? Wait until you see what this group of new shards is bringing to combat!
Celestial Power
Starfall gives x more star power per star.
Double Tap
Skeleton archers have x% chance to fire twice in succession.
Freezing Rain
Geyser Traps have a x% chance to freeze all targets on hit.
Freezing Vault
Broom Vault will stun enemies for x amount of time.
Increases vault damage by x amount.
Gravity Bot Damage
Increases Anti Gravity Bot damage by x%.
Replaces Enhanced Launcher shard.
Juggernaut Hyper
Increases towers' damage resistance by x%.
Increases towers' HP by x%.
Venomous Strikes
x% chance on hit to poison a target for x% of your Hero Damage stat as magical poison damage each second for x seconds.
Mage Gambit
Increases your Ability Power by x%, but increases damage taken from enemies by x%.
New Mods
Runaway mine carts, shadows, and flying GOATS, oh my! We’re spicing up the mod game with new projectiles, like the shadow entity, the first-ever armor exclusive mod, and plenty of variations on attack damage, burn, and defensive skills to protect and defend Etheria.
Curse of the Rattlesnake
Primary attacks have a chance to poison enemies dealing an x% Hero Damage for x seconds.
Stuns enemies for x seconds after the duration ends.
Drops from The Wild West region.
Runaway Minecart
Primary attacks have an up to x% chance to spawn a minecart dealing x% of your Hero Damage stat and knocking enemies back.
Drops from The Wild West region.
Desert's Shadow
Once every 5 seconds, your primary attack spawns a shadow entity that bounces between nearby enemies dealing x% of your ability power as damage.
Drops from The Wild West region
Radiant Heat
x% Chance of taking damage to spawn a flame shield that lasts for x seconds reflecting back x% of the damage as Fire Damage back to the target.
Drops from The Wild West region
Midas Touch
On hit, enemies move at an x% reduced rate and burn for x% Hero Damage a second for x.
Drops from The Wild West region.
Snake Skin Armor
Gain x% more health.
Also, take x% less damage.
Drops from The Wildest West map
Goat Launcher
Once every 2 seconds, your attacks spawn a flying goat that explodes on impact dealing x% of your Hero Damage as damage to all nearby enemies.
Drops from The Wild Westival map.
New Pets
Who doesn’t love new pets?! We can’t think of a single person, so here we are with a list of new pets to be on the lookout for while grinding in Etheria.
Voodoo Pets
Apprentice Pet
Fires a Tornado toward your enemies, dealing 1850% magical Hero Damage and knocking up enemies for 5 seconds.
Drops on Prime 7 maps.
Huntress Pet
Fires a piercing Flaming Hawk toward your enemies, dealing 2000% magical Hero Damage.
Drops on Prime 7 maps.
Squire Pet
Fires a Beam toward your enemies, dealing 2000% magical Hero Damage.
Drops on Prime 7 maps.
Monk Pet
Fires a Chi Blast toward your enemies, dealing 2000% magical Hero Damage.
Drops on Prime 7 maps.
Kobold King Pets
Kobold King and Kobold Bling King
Throws a sticky bomb that deals 1000% hero damage on impact and spreads mini bombs to nearby targets dealing 500% hero damage.
Drops on Kobold Bling King Incursion.
Jackalope Pets
Normal Jackalope and Evil Jackalope
Nearby enemies take 1000% magical Hero Damage, deal 50% less damage, and take 50% extra damage for 9 seconds.
Drops on The Wild West Region maps.
New Material Shop
The Material Shop is now open for business! What is this Material Shop? A magical place where you can purchase materials using defender medals or gems to help round out any of the materials you’ve been farming to make all that wonderful loot you’ve been collecting even better! Stop by to see the merchant in the Town Hub!
Balance
As if we did not already introduce plenty of exciting changes to DD2 already, here we are with some balancing acts.
Heroes
Abyss Lord
Defenses
Skeleton Archers
Increased attack cone range to 170 degrees from 160 degrees.
Apprentice
Defenses
Flamethrower Tower
Increased attack range by 25% (3000 from 2400).
Dryad
Defenses
Slimes/Hornets/Angry Nimbus
Now targets the closest enemies.
World Tree
Now has 5 upgrades, with 4% extra range with each upgrade.
EV2
Defenses
Anti Gravity Bots
Active for 1 minute.
Increased damage scaling by 25%.
Gunwitch
Abilities
Ice Needle
Reduced damage scaling by 50%.
Huntress
Defenses
Geyser Trap
Decreased recharge to 2 seconds from 4.
Blaze Balloon
Reduced DU cost to 40 from 50.
Abilities
Concussive Shots
Increased damage radius to 600 units from 300.
Increased damage scaling by 15%.
Lavamancer
Defenses
Volcano
Upgrade scalar increased by 25%.
Decreased DU cost to 80 from 100.
Squire
Defenses
Ballista
Reduced DU cost to 40 from 60.
Shards
Charge Blast V2
Increased cost percentage cap to 100% from 95%.
Cthulhu’s Influence
Increased targeting multiplier to 100x from 10x.
Increased chance to charm enemies to XX from 3 - 27%.
Increased max time for charm to 12 seconds from 7 seconds.
Meteor Rain
Increased max ability power percentage to 1500% from 550%.
Reduced range by 50%.
Smashing Fists
Increased ability damage by 100%.
Encroaching Flames
Changed damage bonus by 125%.
Mods
All Anti Mods
Changed scaling to additive.
Updated max percentage values:
Enemy Species Specific (Orc, Warboar, Skeleton, and Goblin)
Increased percentage by 30%.
Enemy Trait Specific (Chaos, Support, Frost, Miniboss)
Increased percentage by 8%.
Enemy Type Specific (Ranged, Melee)
Reduced percentage by 13%.
Controller Servo
Reduced percentage by 24%.
Grave Infection
Increased damage to 6,000,000 from 2,000,000.
Lingering Hellfire
Now scales off tower damage.
Fiery Fangs.
Now scales off tower damage.
Fireblossom Blessing
Now scales off tower damage.
Drain Aura
Now scales off defense power.
Diverse Power
Increased by 8%.
Diverse Critical
Decreased critical chance by 40%.
Diverse Critical Damage
Decreased critical damage by 33%.
Drakenlord’s Soul
Reduced enemy slowing to 30%.
Pole Launcher
Projectiles are now AoE damage.
Pets
All Pets
Pets critical damage chance now scales with the equipped hero’s critical chance stat.
Pets critical damage amount now scales with the equipped hero’s critical damage stat.
Pet empowerment stats now scale off hero gear score.
Blinkee
Reduced attack damage by 80%.
Weapons
All Polearms
Tightened the spread of the 3 projectile shot type.
Rail Round
Increased damage by 300% for all tiers.
North Pole
Increased fire rate to 3 shots per second.
Shots can pierce up to 6 targets.
Tsunamic Chlorophyte
Chlorophyte Arrows fire at 3 shots per second.
Tightened spread.
Tsunamic Jester
Jester Arrows fire at 5 shots per second.
Tightened spread.
Bling King Bow
Increased damage by 138%.
Now deals AoE damage.
Harbinger’s Fist (bow)
Now has the double shot type.
Harbinger’s Watch (staff)
Now has the diamond shot type.
Diamond Shot
I: Increased rate to 3 shots per second.
II: Increased rate to 3.5 shots per second.
III: Increased rate to 4 shots per second.
Onslaught
Removed the forced map on every 9th floor.
Added Title for reaching floor 999 of onslaught
QOL
Adding gold cost to shard dust so it can be vendored.
Can now change heroes while building with the persistent tower building option.
Bug Fixes
Fixed an issue where range shards were double stacking on World Tree.
Fixed an issue where the towers would stay up even when there wasn’t enough DU while using the Persistent Tower option.
Fixed an issue where the Snake Bomb shard did not work.
Fixed an issue where the Oily Harpoon shard was not oiling mobs.
Fixed an issue where the Explosive Finale did not work.
Fixed an issue where the Heroic Power shard became less effective if heroes were swapped when first loading into a map.
Fixed an issue where the Drakenlords’s Soul passive was not slowing enemies.
Fixed an issue where a third Destructive Pylon could be obtained.
Fixed an issue where Brittle Mutator did not increase HP of a mob.
Fixed an issue with the consumable buffs lasting forever.
Fixed an issue where Concussion Shot was inconsistent and could hit heroes when walking forward.
Fixed an issue where the Accumulator mod did more damage than intended on World Trees.
Fixed an issue where shocking pets could not roll shocking abilities.
Fixed an issue where auto-equipping relics with a full inventory will delete them.
Fixed an issue where XP scaled too high after reaching 100K ascension.
Fixed an issue where the Blood Moon Incursion weapons sometimes spawned with a hidden empty mod.
Fixed an issue where Nimbus would not Drench enemies.
Fixed an issue where Nimbus would sometimes not damage enemies.
Fixed an issue where the Serpent's Kiss shard did not inflict poison damage.
Fixed an issue where floor 480 of Onslaught was being censored by the profanity filter.
Fixed an issue where the Harpy’s Perch was able to attack without a World Tree nearby.
Fixed an issue where C7 Dark Awakening had the wrong enemy power level for the Chaos tier.
Fixed an issue where Unslowable enemies couldn’t be oiled.
Fixed an issue where Dread Bones wasn't dropping loot in Expeditions / Onslaught
Fixed an issue where the Boosted Blockade shard wasn’t correctly updating.
Fixed an issue with Node-type defenses giving extra mana when sold than intended.
Fixed an issue where the Charge Blast V2 shard allowed you to get negative EV2 Heat.
Fixed an issue where the volume of The Drakenlord boss death sound was too loud.
Fixed an issue where Weapon Manufacturer was not showing it reached it’s rate cap.
Fixed an issue where the DPS calculation of the Weapon Manufacturer was not correct.
Fixed an issue where the North Pole mod was not dealing frost damage.
Fixed an issue where new players could get stuck in the first mission.
Social Defenders
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The Dungeon Defenders II update you’ve been patiently waiting for is here! In our update preview post, we let you, our glorious defenders, in on some of our juicy secrets, but of course we had more up our sleeves. It’s time to throw away those parkas because winter is gone—don’t worry, though. Ol’ Peepers will be there to spread the gift-giving spirit YEAR ROUND. We also fixed a ton of bugs, nipped a bunch of exploits in the bud, and introduced lots of new bundles for heroes and items. Now, let’s get into all the deets!!
Winter is Over
The great thaw has begun and we will finally see an end to the polar vortex that ran amok on the Town Hub of our beloved Defenders. The Winterfest Tree and Father Winter have gone into hiding, the snow has finally melted away, and there appears to be a new character who has taken up residence here.
New Daily Login Rewards and Ol’ Peepers
Ol’ Peepers is a long-time friend of the Etherians and is finally ready to venture into the urban lifestyle this update. He’ll be delivering daily gifts and consumables for the low low price of 1000g to the good Defenders visiting the Town Hub ALL YEAR LONG. Along with the gifts you all normally expect to see when you log in daily, Ol’ Peepers will also have a chance to drop Carnival consumables. What kinds of Carnival consumables, you may ask? Check them out:
Trust me Disguise
Gives the player the ability to deal 1.25x more damage for a limited time.
Lucky Bunny Mask
Gives the player the ability to jump 1.5x higher for a limited time.
Rainbow 'Fro
Gives the player the ability to spawn cat projectiles for a limited time.
Snow Liger
Gives the player the ability to go 1.25x faster for a limited time.
Imperial Grin
Gives the player 25% extra damage resistance for a limited time.
Introducing Two New Shards and a New Pet
Keep an eye out for the Lava Warrior Shard and the Boosted Beam Shard, newly added to the game. The Lava Warrior shard generates additional lava charges on successful melee attacks, bolstering the abilities of our Lavamancer. While the Boosted Beam Shard will increase the damage boost given by the Buff Beam, an exciting addition to EV-2’s arsenal.
Also, hidden among the loot of the Wyvern Den Prime Incursion is a Crystalline Betsy!
New Bundles
Let’s get pumped for some ridiculously awesome hero bundles! We felt our current offerings didn’t meet all defenders’ needs, so we went back to the drawing board and came up with a more player-focused approach to bundling that will get you more bang for your gems. Have you ever wished for the Dryad to magically pop into your hero inventory, or had your younger sibling spend all your gems behind your back without adding the must-have Gunwitch? Well, you’re in luck because our All Heroes Bundle will get you both the Dryad AND the Gunwitch AND so much more.
If you’re adding new heroes to your plate, you’ll definitely need some skins to customize your vibe. There are several new hero skin bundles to choose from now, including “Heating Up” with Molten skins and “Out of This World” with Galaxy skins. Here is the full list of new bundles:
Contains Dark Disciple Squire, Arcanatrooper Apprentice, Galactic Assassin Huntress, and Dark Shawl Monk costumes.
New Tower Skins
You asked for more tower skins, and we’re delivering with this Hypno Tower Skin bundle! We teased these on our social page yesterday and they’re now ready for defending. Look how perrrrrty they are (pic below) - how could you NOT grab these, like, right now? The bundle will include skins for all towers and defenses, so no excuses allowed. We know defenders are yearning for more tower skins. Rest assured, we’re experimenting with other fun looks and hope to keep the good vibes going with more new tower skins in the future.
New Shards
The addition of the Shard Shop was such a huge success that we wanted to bring even more player-requested bundles to this space. Introducing brand-spanking-new bundles for the most in-demand shards in Etheria! Which bundle are you most excited to grab first?! That’s a serious question—we can’t decide which one to grab first for ourselves.
Starter Defense Shard Bundle
5 Destruction, 5 Fortification, and 5 Defensive Critical Damage Shards
The excitement is real with this new quality of life update. With the Persistent Tower option, you can summon, upgrade, and sell towers by only activating each button once! We tested this out in Dungeon Defenders: Awakened and it’s been a huge success with the community. It was kind of a no-brainer for us to add it to DD2, as well. Can’t wait to hear how much you all love it! This option will be on by default, but for those players who want to maintain the original tower placement/upgrade/sell experience, there is a menu option in Options under Gameplay called “Persistent Tower Interaction” that you can uncheck.
Balances
We love hearing from the community about the good AND the not-so-good because it helps us make Etheria as enjoyable as possible for as many defenders as possible. With this, we’ve been listening to your feedback and fixed a bunch of bugs and issues reported by our dedicated defenders, and added in some fun elemental combinations to keep the game new and exciting for defenders of all levels. We also toned a few things down that were a bit too strong from overwhelming player feedback.
General
Maps
Onslaught
The Draken Lord no longer appears in Onslaught.
Mods
“Anti-” Mods
Damage has been reduced by 23%.
Controller Servo
Damage reduced by 16%
Shocking Revelations
Is now “Stunning Revelations”
Now deals Magical Damage instead of Storm Damage
Damage has been increased by 200%
Now stuns for 2 seconds
You can now include servos while using this mod.
Shards
Draining Strikes
Damage reduced by 75%
Is now Multiplicative instead of Additive
[/list]
Pets
Pet damage now scales off Gear Score.
Rebalanced ALL pets
Upgrades have been buffed.
NEW Crystalline Betsy Pet
Can be found in The Wyvern Den Prime Incursion
Elemental Combos
Fire and Oil Elemental Combo
Now melts enemy armor, increasing the damage they take from all sources by 25%
Ice and Earth Elemental Combos
No longer require crushing damage.
Hitting a frozen enemy with earth damage increases the earth damage dealt and also stuns them for 2.5 seconds
Heroes
Abyss Lord
Shards
Fiery Brimstone
Damage increased by 200%.
Adept
Defenses
Hailstorm Tower
Reduced the animation to have higher damage uptime.
Barbarian
Abilities
Siphon Stance
Base healing value reduced by 50%.
Dryad
Defenses
Harpy Tower
Reduced the animation to have higher damage uptime.
Hornet’s Nest
Increased the number of hornets on a single enemy to 6 from 3.
Huntress
Abilities
Piercing Shot
Cast animation time reduced by 35%
Defenses
Explosive Trap
Reduced damage drop off by 35%
Geyser Trap
Radius increased to 800 from 400.
Shards
Explosive Surprise
Damage radius updated to reflect Geyser Trap buff.
Lavamancer
Shards
NEW Lava Warrior Shard
Lava Warrior Shard generates lava charges on successful melee attacks
Series EV-2
Defenses
Buff Beam
Increased the collision radius by 100%.
Reflect Beam
Damage done reduced by 80%
DU cost per node is now 10
Shards
NEW Boosted Beam Shard!
Increases the damage boost by the Buff Beam
Squire
Shards
Unholy Fire
Damage increased by 81% and now scales off armor.
Bug Fixes
Exploits
We have fixed several game-breaking exploits to make the DD2 world a better place. Like a lot of them. Like building way more than you should, getting too many hyper shards, upgrading exploits, and more.
Fixed an issue where Grave Infection and Frostfire Remnants were stacking.
Fixed an issue where players could kill other players in Hubs.
Fixed an issue where locked mods could be moved to other weapons.
General
Removed Gilding for Hyper Shards.
Fixed an issue where Grave Infection was dealing too much damage and dealing a second set of 1 damage ticks.
Fixed an issue where the Shackled mod did not work on normal Assassins.
Fixed a bug where the Geyser trap’s VFX was not scaling properly.
Fixed an issue where Ancient Power no longer resets Hyper Shard progression.
Fixed an issue where defenders could not play Floor 480.
Fixed an issue where Harpy Tower would continue to fire after being stunned.
Fixed a collision issue with Material Conversion Vendor.
Fixed Ascension Monk’s Boost percentage.
Fixed an issue where Oil Geysers were slowing Friendly players.
Fixed an issue with the shard shop persisting tooltips when the page changes.
Fixed a performance issue when using items with passives.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
We’re bringing you some news of a game that you may not have seen us post in a little while about. That game is… DUNGEON DEFENDERS II. That’s right, we’ve got some development going on for DD2 that we’re excited to share with you. Some of the stuff you’ll see in the short term, some stuff in the long term, and along the way we’ll be getting your input to help us out. Let’s get into it!
Content
First things first, the Etherian Polar Vortex has ended and you’ll soon have access to a snowless Tavern and Town Hub. Now you may be asking “WHAT ABOUT THE GIFTING TREE!?!?!?!”. Well never fear, we’re adding in a new feller — enter: Ol’ Peepers. Ol’ Peepers is a gracious old cook who will grant players a daily login gift. We’ll go into more of what his gift contains, as it’s been adjusted to be more focused on gameplay with some cosmetic pieces here and there.
Player Friendly Pricing
We’re introducing a slew of bundles for players looking to support DD2 through the shop, and we’re experimenting with bundles that are focused on being very fair to you, our GLORIOUS Defenders. This means hero bundles, costume bundles, and even a new tower skin bundle that has tower skins new to the next update!
Balance
We’ve taken a nice pass to get some buffs going to really focus on the gameplay. Some things that were rate capped due to animations? NO MORE! Oh, and give a hearty “welcome back” to the shocking revelations (now named Stunning Revelations) and water mod combo, now with 100% more balance but 1000% more fun than it currently is. Also something about pets getting buffed, who knows... maybe it's a rumor, probably not.
FEEDBACK
Last but not least, we want to hear about what your favorite things are and what your thoughts are. Fill out this survey to let us know and really help us in future development, and by completing the survey be entered for a chance to win a FREE costume of your choice. Retweet the survey (link here) for an additional chance to win!
Bug Fixes
A TON of them, including a lot of fixes for exploits and unintended bugaboos that have plagued the heroes of Etheria. Nothing to write about just quite yet, but we got out the swatter and squished a ton of those lousy bugs.
On The Horizon
There’s a lot of stuff that we want to do, and as mentioned, your feedback will be more helpful. We’re wanting to add all sorts of new challenges, maps, shards, mods, characters, and more for you to overcome, explore, and master respectively (some of those words could be mixed and matched and still make sense).
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it!
Holiday Season
When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland. [/u][/u][/b]
You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) )
Holiday SALE
In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost:
ALL Heroes
ALL Costumes
ALL Shards
ALL Shard Packs
ALL Hero Bundles
ALL Bags
ALL Bank Vaults
ALL Tower Skins
Material Booster Pack
Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season!
Known Issue
The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed)
What’s Next?
We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3 https://store.steampowered.com/app/1101190/Dungeon_Defenders_Awakened/
Social Defenders
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:
The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU!
If you haven’t heard, Dungeon Defenders: Awakened, the latest in the Dungeon Defenders series, is now in Closed Beta! Continue reading for more info, or click the small picture below to check it out! https://store.steampowered.com/app/1101190/
What Have We Been Up to?
Earlier this month our last Prime Incursion was unlocked, bringing Betsy back into the spotlight, with many Defenders taking her down. We loved how Prime Incursions have gone, but have not been able to add to the system because we recently released Dungeon Defenders: Awakened into Closed Beta, and are working towards our February 2020 release!
We’ve received a ton of praise for DD:A with phrases like “the magic is back” and “this IS Dungeon Defenders”. Our continued work is to iterate on the feedback that many Defenders have provided so far while we finish polishing prior to our February release. We’re calling all Defenders to join us in helping make Dungeon Defenders: Awakened the best game it can be. The reception so far has been stellar, and it’s only fueled us even more to make sure we pour our hearts and souls into making DDA something players feel pure joy playing!
What is Dungeon Defenders: Awakened?
The past has been changed! Choose your hero and construct an epic defense to fend off hordes of enemies while you jump into the fray to protect Etheria. Fight alongside friends in four player combat to claim legendary loot, level up, and take on the legions of enemies that await you! Revisit familiar places, but also unseen destinations throughout Etheria, new in Dungeon Defenders: Awakened.
Master the Squire, Huntress, Apprentice, and Monk to fight off any enemy that approaches. Build and utilize each character’s unique arsenal of blockades, towers, traps, and auras to keep the Eternia Crystals safe. The only requirement is to win, but it’s up to you to choose how!
Defending Etheria is better with friends! Bring three of your friends to jump into the fray with you. You can play online, local LAN, or offline 4-player splitscreen. The choice is yours! With Cross Save functionality, you’re able to take your save here on Steam over to your Nintendo Switch on release, if you own DD:A on the Nintendo Switch. The same functionality can be done later when we release on PlayStation 4 and Xbox One!
Collect mountains of loot while battling waves of attackers! Swords, crossbows, staves, polearms, axes, grenade launchers, beam sabers, and so much more are yours for the taking. There’s even more epic loot coming to Dungeon Defenders: Awakened, with brand new rewards from monsters, bosses, and challenges — weapons, pets, armor, and more!
In Dungeon Defenders: Awakened, customization is king! Choose what gear you bring into battle, your hero’s appearance, the defenses you build, and where you build them. In Etheria, you’re the master of your own destiny!
Preorder To Get Beta Access!
By preordering Dungeon Defenders: Awakened, you gain access to our limited Closed Beta, letting you give us feedback and helping make it the best game it can be! To keep things simple, when you activate your Beta key, it automatically converts to your release copy when we release the game in February. Make sure to not give away your key or cheat!
Social Defenders
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:
The entire team cannot wait to see you tear apart the Beta or play our latest creation on release. We’re excited for release in February, we’re grateful for all the tremendous feedback we’ve received so far (and the more to come), and want to thank you for joining us on this journey!
Today we released the PRIME INCURSIONS update on all platforms! We wanted to provide a challenge to our tested Defenders that was separate from Onslaught, and Prime Incursions are just that. There’s a lot to unpack here, so let’s get into it!
PRIME INCURSIONS
What are they? They are the highest and newest tier of incursions, selectable from the Incursions tab on the War Table. There are six different groups of incursions to play through that are releasing over time. You are able to play them as they are unleashed, the only thing that can hold you back is your own skill!
What are the rewards? Prime Incursions have three different rewards associated with them.
Chaos VIII Ampoules Each Prime Incursion has the chance to drop a Chaos VIII Ampoule. As you continuously progress, the Incursions get more and more difficult. As such, we wanted to increase the drop rate of Chaos VIII Ampoules to match that increase in difficulty. These Incursions can get pretty tough, which led us to making the hardest of these challenges have the highest drop chance for Chaos VIII Ampoules.
Chaos VIII Weapons We’ve added a whole new slew of weapons with new weapon models that are only available through Prime Incursions. There’s over 25 new weapons to collect, sure to scratch that collector’s itch!
That’s not all there is to these weapons. Each weapon is upgraded to Chaos VIII, at the full 5/5 upgrade quality! That means they are perfectly upgraded, letting you focus on using Chaos VIII Amps to upgrade your relics and armor instead. Alongside these upgrades, we’ve curated these weapons to be what you really want. They have some of the most alluring shot and swing types many of you enjoy. ALONGSIDE THAT, included are curated mods specific to these weapons that really ensure these drops feel good and pack a punch!
Hyper Shards Hyper Shards are something every player wants to boost up their arsenal. Previously, they were only acquired through Mastery completion, requiring a specific amount of Mastery Stars. Now, in Prime Incursions, you earn a Hyper Shard for every group you complete. There are six groups total, so if you complete all six of the groupings, you earn the seventh Hyper Shard as a capstone reward! This means you can now have up to TWO of each Hyper Shard in your ranks, pushing back the Old Ones forces more hyper-er than before.
When Do They Release? Today we released the first two groups of Prime Incursions, Prime I and Prime II. Each of these groups contains 3 incursions, for a total of 6 to conquer. Every week, on Wednesday @ 9AM ET, we are releasing a new incursion. This is going until early November, giving you content to come back each week to enjoy. Here’s the schedule:
Prime I & II: TODAY!
Prime III Malthius: September 4th
Prime III Power Surge: September 11th
Prime IV Dark Awakening: September 18th
Prime IV Return to Maldonis: September 25th
Prime IV Bastille Master: October 2nd
Prime V Altar of the Athame: October 9th
Prime V Revenge of the Yetis: October 16th
Prime V Spectral Assault: October 23rd
Prime VI Dawn of the Blood Moon: October 30th
Prime VI BETSY: November 5th
New Costume
The Ascended Initiate is now available for purchase in-game at 800 Gems!
Social Defenders
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:
The Defender-Centric Update is now LIVE! This update contains a whole lot of love to a lot of foundational systems within Dungeon Defenders II. These changes are based off of feedback many of you have provided, and as Chromatic, we wanted to really give our GLORIOUS Defenders something that demonstrated how much we value our community. Without further ado, let's get into it!
SHARD SHOP
Shards are such an integral part to Dungeon Defenders II when it comes to empowering your heroes with great strength to take out the waves of enemies constantly thrown at you. Currently there is a lot of RNG regarding which shards you get, and to help cut down the randomness, farming lower tiered content is the easiest way to go.
We don’t want that. We want you playing content you find engaging, while being able to acquire the Shards you want. With this update, you can! We're adding in the Shard Shop, a service that the Gran Ma'ster now offers. Visiting her allows you to purchase Shards directly from her, from Campaign to Chaos VII. There is also search functionality so you can search for the Shard you want and cut down the hunt!
CHAOS VIII SHARDS
Chaos VIII Shards are a new tier of shard, that some of you may have snagged before. We went through and found a way to make these shards feel like a good reward for climbing higher Onslaught, and have them compete with similar Shards. You can get them after a certain point in Onslaught, similar to when you start receiving Chaos VIII Ampoules.
MATERIAL CONVERSION
We want players enjoying Ancient Power as much as they can, and our big goal was making sure that Defenders could play content they found engaging, while working towards a specific goal. Enter Material Conversion. Material Conversion allows you to take a Pristine quality material and convert it to the same type of material of a lower quality. This makes it so that if you are climbing Onslaught, or playing higher Chaos, you're always gaining usable materials to acquire Ancient Power.
That's not all though! As you play Chaos VII and above, you can take your Chaos VII Ampoules and convert them into CHAOS VIII AMPOULES! We want players upgrading and getting Chaos VIII gear, so this is a step towards making that process feel good and not entirely beholden to RNG. We’ll be using this as a basis for any additional changes/additions made to Ancient Power.
NEW WEAPONS
One thing that we love is the ability to customize the heroes in Dungeon Defenders II. Weapons are part of the epic-ness (or silliness) that can really show off your own personal taste. This update provides over 30 NEW Weapons that are currently unobtainable. These weapons are gained by climbing through different tiers of Onslaught. The higher you go, the more epic the weapons become! These weapons scale upon opening the gifts to your progression (to a cap, like Chaos VII items). There's a ton to hunt down, and if you happen to get the same weapon repeatedly, no worries — you can trade it to your friends!
NEW ELEMENTAL DAMAGE — POISON!
Poison Mods in the form of Chips are coming with this update. This Mod can be find in Lost Temple for now. Poison can be applied to weapons to give them an additional damage over time effect. BUT WAIT, THERE'S MORE! If earth damage is dealt to a poisoned enemy, they now become PETRIFIED, freezing them in place, turning them to stone, and causing their fellow enemies to attack them!
NEW USER EXPERIENCE
We understand that a lot of Defenders that come to Dungeon Defenders II want to start the game off with their friends. This update includes the ability to complete the New User Experience (the first three tutorial levels) with friends. The flow has also been adjusted so that new Defenders get to town faster and instead of having to complete the tutorial maps first.
BALANCE CHANGES
Heroes
Adept
Towers
Hailstorm Tower
Increased damage scaling to 4.7 from 4.5 (5% BUFF)
Abilities
Arc Lightning
Increased scaling to 42 from 40 (5% BUFF)
Gunwitch
Abilities
Two at Twice the Price
Increased scaling to 5.5 from 5 (10% BUFF)
Broomvault
Increased scaling to 37 from 35 (6% BUFF)
Broom Swarm
Increased scaling to 12 from 10 (15% BUFF)
Huntress
Towers
Poison Dart Tower
Now deals Poison damage by default. This provides the same rules as other elemental damage towers, where Mods cannot apply a second form of elemental damage, but Shards can.
Initiate
Abilities
Draining Strike
Increased scaling to 27 from 25 (8% BUFF)
Lavamancer
Towers
Maw of the Earth Drake
Defense Unit cost reduced to 40 from 50 (20% BUFF)
Defense Health Scaling reduced from 225 to 175
Fissure of Embermount
Increased scaling to 2.2 from 2.0 (10% BUFF)
Oil Geyser
Health scaling increased to 0.2 from 0.1 (50% BUFF)
Volcano
Increased damage scaling to 9.51 from 9.31 (3% BUFF)
Increased range scaling to 1.5555 from 1.3334 (15% BUFF)
Abilities
Eruption
Increased Tower Defense Power scaling to 1.3 from 1.2 (8% BUFF)
Mystic
Towers
Sand Viper
Increased damage scaling to 6.975 from 6.875 (2% BUFF)
Snaking Sands
Increased range scaling to 0.1534 from 0.1334 (15% BUFF)
Shards
Abyss Lord
Power of the Knight (Gloves)
Increased damage boost scaling to 5 from 3 per level (66% BUFF)
Dryad
World Tree McBufferson (Relic)
Increased shield bonus to 15 from 10 per level (50% BUFF)
Gunwitch
Broomnado Power (Boots)
Increased damage scaling to 3.5 from 3.0 (17% BUFF)
Scatter Power (Chest)
Increased damage scaling from 3.5 to 3.0 (17% BUFF)
Snipe Critical Strike (Weapon)
Increased Critical Chance to 3 from 2 per level (50% BUFF)
Lavamancer
Crumbling Stone (Relic)
Increased damage multiplier to 1.5 from 1.0 per level (50% BUFF)
Shattering Stones (Boots)
Increased detonation damage to 45 from 40 per level (13% BUFF)
Volcanic Might (Relic)
Increased stun chance to 2% from 1.5% per level (33% BUFF)
Volcano Mega Rock (Relic)
Increase Defense Power scaling to 200 from 150 per level (33% BUFF)
Mystic
Lashing Power (Chest)
Increased damage to 3.5 from 3.0 per level (17% BUFF)
Split Vipers (Relic)
No longer removes ramp up damage (BUFF)
Debilitating Madness (Gloves)
Increased damage amplification to 3.5 from 3.0 (17% BUFF)
BUG FIXES
Fixed an issue with Pristine Motes not dropping correctly from Victory Chests (now drops a stack of five).
Fixed an issue with Shattequake triggering Mod effects based off the heroes equipped weapon.
Fixed an issue with poison sometimes not applying towards the Controller Burn mutator.
Fixed an exploit that allowed users to generate infinite mana with the Dryad.
Adjusted error messaging when players were pushed to the main menu from the tutorial maps.
Fixed an exploit that allowed users to generate unlimited defense mana.
Fixed an issue that allowed defense effects to stay after being sold.
Adjusted the messaging from the second tutorial map.
Adjusted messaging that indicated a map had not been unlocked yet.
Fixed an issue that allowed players to get infinite help.
KNOWN ISSUES
Shattering Stones, Explosive Poison, Snake Bomb, and Explosive Finale shards are not working correctly.
Crafting Materials are currently not tradeable.
The Wayfarer is still in his winter clothes, we’ll get him a new pair of clothes in our next patch/hotfix.
Poison Dart Tower does not have an attunement icon.
SOCIAL DEFENDERS
To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:
The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!