Today we announce the next chapter of Dungeon Defenders II, the Power of the Ancients expansion, releasing next month! Check out the [/url]trailer here.[/url] Within our expansion are some legendary additions to the game:
Onslaught, our new game mode that is your main focus of progression.
Ancient Power, our new character progression that allows you to push the limits as defenders and increase your strength.
The Lost Temple, our new HUGE map that changes its layout every time you attempt to conquer it.
Defender Packs, a new way to unlock unique flair, costumes, and pets.
And much more!
We are going to be revealing more Power of the Ancients info soon, and talking about Power of the Ancients on our Devstream this Friday at 3PM EST! To give insight into what we’ve been working on, we’re having some of our epic developers chime into the work they’ve put into Path of the Ancients, experiences throughout our development process, as well as what we’re most hyped about! Let’s get started:
Alec Saare, Community Manager (@Lawlta)
For those of you who don’t know me from our different social platforms, I’m Community Coordinator turned Community Manager for Dungeon Defenders II. My focus has been taking all the feedback that you, our courageous, strong, glorious community, have provided to help make sure that Power of the Ancients is a behemoth of an expansion that you all want to conquer. This means taking your feedback and wants, meeting with designers, discussing the things that defenders enjoy, molding our new content to the things you enjoy, and then testing the beastly content that is created. You’re in for a wild ride!
Onslaught provides something for everyone to enjoy, from those who have just completed campaign, to the grizzled veterans of Chaos Trials 7. The progression feels so incredibly solid and polished. You steadily get gear and shards that are improvements as you progress. Trials now drop MORE gear and shards than before, making them more rewarding for taking on harder enemies sooner than you would in Onslaught. You can choose to progress through Trials to unlock Onslaught floors, or through Onslaught floors to unlock Trials, which just feels great having the option to go between the two and still progress. On top of this you also can increase your Ancient Power (a new form of character progression), which just offers a slew of benefits and choices that provide meaningful character advancement.
Besides putting time into our new expansion, I’m constantly working on ways to make our community a better place to be. I’ll be rolling out some new initiatives to make our social spaces an even better place to interact with one another; give our streamers a single banner to fly under, transparent requirements, maybe even some incentives; and everything I can to spotlight the greatness that is the Dungeon Defenders II community. There’s more to come soon!
Colin Fisher, Associate Producer (@Elandrian)
FINALLY. I’ve probably been teasing most of our players for too long about our new “end-game mode” and “update” that we’re working on, but now I can finally talk about it! Huzzah! It’s not just a “game expanding update” anymore… It’s an expansion.
I remember a day, where I was just a baby armchair developer, playing the old version of Onslaught, wishing for checkpoints and some sort of save system that would keep my progress. Whelp, I wish I could say those were the “good ol’ days”, but this new version of that game mode is far beyond anything I could have expected.
We’ve taken several pain points of gameplay that players have been experiencing and kicked them to the curb! Facing off against the same enemies every map and the build never changes? CURBED. Tired of smart loot being weird? CURBED. Wanted more things to do in the game, but Trials was the only option? CURBED? (DISCLAIMER: Trials is still an option, but we tried to make Onslaught a better option. I mostly just wanted to use the “kicking to the curb” analogy but it may not have been the right choice. The aforementioned “CURBED” features still exist in the game in the Trials game mode, we’re just building future content in a better way.)
To give a really quick “Elandrian’s TL;DR” set of bullet points about this expansion:
Onslaught is a brand new game mode that completely changes our end game progression and is nothing like the previous version of Onslaught.
Onslaught features new loot progression that makes sense. Higher Floor Number = Higher Loot Stat Numbers.
Onslaught features enemies and modifiers that will make your defense different each time.
Onslaught will save which floors you were able to beat, you can then immediately play the next floor in your progression.
Ancient Power is a way to do a limited reset on your account but keep progressing over time.
The new map is unreal. You’ll have different lanes and cores each time you load in.
We’ll go over the specifics about each feature in future Devstreams and posts, so make sure to stay tuned for more specifics! You could also probably join our Remote Playtesting Group, sign an NDA, and check out the new content early, but I’m sure Dani will mention that below!
John Muscarella, Lead Animator (@Muskie4242)
Howdy defenders. It’s been a while.
This milestone the animation team has been pretty focused on some very ambitious cinematics to announce our awesome release. Hope you enjoyed them. As well as an in-game event piece that you end game players will be seeing very soon...
There is a lot more to come, but until then, please enjoy one of my favorite cosmetic flairs we’ve been working on over here.
Creepy right? Almost like it’s going to reach out and grab you…
Dani Moore, Remote QA Lead (@DaniSenpai)
Our testing teams have been hard at working getting Onslaught up and going, and we’re ready to expand testing to our Remote Playtesting Group to get our community feedback and gut checks before we push for release.
Our playtesters are great folks and have helped make our releases better. If you want to get early access to Onslaught in exchange for giving us feedback and helping us iron out issues before release, we want you!
If you are 18 or over (sorry you need to sign our NDA so we can’t bend on this rule) and wish to help (PC only help for now, sorry console bros!), email me dani.moore(at)trendyent.com and let me know. We’re hoping to start testing this week, so you’ll want to be there when we do!
Steven Collins, Level Designer (@Esorath)
Holy frick, this map was a challenge and a half. This isn’t your grandpappy’s old Dungeon Defenders II level.
Since there are so many different possibilities that can happen in this game mode, I wanted to be really intentional with everything this map has to offer. We ran through scenarios and tests as to what combinations of the different Onslaught elements could appear and made sure that these combinations came together in a meaningful manner.
When the lanes open and cores are different each time, you get to have a different experience with different core and lane combinations. These two things working alongside the enemy modifiers make this one of the top experiences for Dungeon Defenders II.
Mark Telfer, Technical Designer (@TrendyMark)
Hey Defenders!
I can’t tell you how fun it has been to watch all of you play Mastery each week, and I am incredibly grateful for the positive feedback you’ve given me. I’m still hard at work revamping the loot generation system (it’s going to make sense, dammit) and designing out some new and exciting things coming in the future. I can’t wait to see the final weeks of Mastery and to watch you guys conquer Onslaught and beyond!
Love, Mark
Zack Smith, 3D Artist
My first thought when looking at the concepts for the Onslaught expansion was, “whoa! I get to create these amazing concepts in 3D?!” I was very excited to create a variety of the 3D models and textures for the Onslaught Expansion. I enjoyed creating a wide range of assets ranging from a dragon to a tiling floor texture. The goal was to create a look that was mysterious, fun, and vibrant with bold colors.
Jose Villegas, Technical Designer (@TrendyJose)
Hey Everyone!
My name Jose and I’m a Technical Designer here at Trendy. Over the past couple of milestones, I have been working as the designer for the new Onslaught game mode. It has been a long and tiring endeavor, but we are so happy to finally have reached the point where you can see what we made for you.
Let me go over a few points to give you insight on our expectations for Onslaught and the immediate future of DD2. For this I need to go back to the somewhat-distant past of March 2017 and the release of Trials. While we enjoyed what Trials provided to the game, as a recurring game mode, it was evident that we needed a true end game with a longer life, and clearer progression.
This led us into thinking about how to create a new game mode that will keep you engaged with exciting content and challenges, regardless of how much time you put into the game. Onslaught, at its core, is just that: an ever-increasing challenge that will grow alongside the player, for as long as they want.
The main obstacle in front of us to achieve this goal was how to ensure a satisfying replayable experience. The immediate answer for us was the enemy selection, and how to mix them effectively. So far, every game mode in DD2 has run the same enemy types in each lane whenever you load into a map. However, for Onslaught, each lane will have different enemies coming through them. For example, one lane may have Cyborks and the other one may have Vanguard Goblins. That means that the same build will not work in every situation, and you will have to react independently to each lane. We gave each schedule of enemies a distinctive name, which you can use to strategize and share your best builds online on how to counter them.
As a secondary way to achieve replayability, we are bringing back enemy Mutators with full force. In the past, Mutators are modifiers that have been used to affect the performance of a given lane. A few months ago, I asked people in the forums to give me ideas for exciting new Mutators, and they did not disappoint. I’m pleased to say we have made roughly 35 new Mutators, all of them impacting gameplay in many ways. None of them are going to be boring flat number increases, but our goal was to provide you with fun challenges to overcome. In fact, some Mutators act as double-edge swords for the enemies by making them stronger in some way, but weaker in another.
Finally, the best example of Onslaught’s replayability lies in the new map we made for it: The Lost Temple. The Lost Temple is the biggest DD2 map yet, with 30 lanes and 10 cores! Of course, these are not going to be all open at the same time, but different lane/core combinations will be selected each time you play it.
Alongside replayability, our priority from Design was to help clarify the game’s gear progression. For this we are dividing Onslaught into Floors that will guide players in an upwards ladder of power progression and enemy difficulty increase. No longer will you have to worry about whether or not you should be playing a given Chaos difficulty to progress effectively, you now can just simply play the next floor in Onslaught and you will know you are on the right track.
My job was to design, balance, and work on the implementation of all the systems that I have talked about in this log. Anyway, I think I wrote way too much already. I don’t use twitter, but you can reach me on the official Discord. I hope you will enjoy all the exciting content we are preparing for you in the expansion =).
More Info Soon
We'll be talking more about Path of the Ancients over the next few weeks. To make sure you get the most up-to-date information, check out our social media platforms:
Also visit our Devstream this Friday at 3PM EST on Twitch, where we'll be showing off some Path of the Ancients goodness.
As always, we are incredibly grateful for the support that you, our glorious community, provide us. Get ready to dive deep into Onslaught, it’s going to be here before you know it!
The Isomicon reveals its first secrets! While you’ve been defending against the evil that threatens Etheria, Gran Ma’ster found a way to imbue certain shards with incredible power. These hyper shards contain a very unstable power so she is only providing them to defenders that prove their mastery of the defensive arts. At the Gran Ma’ster’s behest, the Defense Council devised a set of challenges for the heroes to overcome.
With the aid of the Abyss Lord, Gran Ma’ster continues to delve deeper into the forbidden knowledge contained within the Isomicon. There’s still much more to decrypt, but there is a growing concern from what’s been revealed — dark forces are coming, and we are NOT ready. Go forth, Defenders! Prepare yourselves, and PROTECT ETHERIA!
Greetings Defenders,
It’s time to prove your strength, Ancient's Prelude (Update 1.2) is live! This is a monster of an update, introducing some amazing features that will push your limits. This patch has some awesome new content, a new additional cosmetic system, quality of life changes, balance, bug fixes, and kicks off the beginning of our seven week progression event. Let’s dive in!
New Game Mode: MASTERY
The new game mode, Mastery, provides access to all Chaos maps, allowing you to choose where and how you progress. Gran Ma’ster requires you to complete up to five challenges per map, each indicated with a star on the Mastery progress bar. She’s not going to be making it easy either. In order to earn the full five stars on each map, you’ll need to complete all of the challenges together. All stars are earned one time, so once you’ve five starred a map, you have mastered the challenges presented and will have earned all the rewards it has to offer. The power contained within the Hyper Shards is unstable, so only Defenders that prove their might may equip them.
When conquering the Mastery game mode you’ll receive great rewards as you progress. Here’s what you can expect to earn as you decimate challenges:
Hyper Shards
Exclusive Flair
Golden Pets
Ascension levels
Defender Medals
Gold on gold on gold
With the Mastery game mode, we’ll be releasing a new tier every week, for the next seven weeks at on Wednesday at 9 AM EDT! It’s a lot of content to conquer, here’s a look at the schedule:
Mastery 1: October 11th (TODAY!)
Mastery 2: October 18th
Mastery 3: October 25th
Mastery 4: November 1st
Mastery 5: November 8th
Mastery 6: November 15th
Mastery 7: November 22nd
The cap of earn-able stars will start at 105 with Mastery 1. Every additional tier will add an extra 105 stars to be earned, with the last week providing a total of 735 stars to be earned.
To achieve absolute mastery, experimentation with new builds is required to overcome the tasks set before you, pushing your limits as a Defender. Over the coming weeks, the Defense Council will work diligently with the Gran Ma’ster and Abyss Lord to continue deciphering additional levels of challenges and rewards for heroes capable of proving their mastery. The amount of time needed to decipher and develop each new Hyper Shard is about a week. To fill that time, we’ll be providing a little competition to celebrate this new discovery!
Special Event: PROVE YOUR MASTERY
We’re running a special event: PROVE YOUR MASTERY over the next SEVEN weeks! This provides time for Gran and company to conjure the Hyper Shards that each tier rewards. The event showcases players on special weekly Mastery leaderboards. It lists the first 10 players to reach 105 stars per Mastery tier, per platform (PC, Xbox One, and PlayStation 4). If there aren’t 10 people to reach 105 stars at the end of the event, it ranks the furthest progressed players.
The Mastery leaderboards will update every 15 minutes, and require defenders to reach at least 10 stars before appearing on the leaderboard. Click here to check out the Mastery leaderboard.
The event starts at 9 AM EDT, and lasts until 9 AM EDT the following Wednesday. As the previous week-long event ends, the next event starts immediately after. Special prizes will be revealed soon after the event launches! These prizes do not give any powerful benefits, but provide visual bragging rights that spotlight defenders conquering the content the fastest. Teaming up is a huge benefit to dominating these challenges. If a team of two to four players claims the first spot, they’ll all be listed as first place. This means that second, third, and fourth place are still up for grabs. We’ll be sharing more information on the rewards soon!
New Shards: HYPER SHARDS
Exclusive to the Mastery game mode are Hyper Shards, unique shards that you’ll only be able to claim if you are able to conquer the challenges Gran Ma’ster has provided for you. Hyper shards will be reminiscent of some of your favorite shards, except cranked way up in power. Each type of these shards will only be earned one time, and don’t worry — you can’t sell them.
There are seven different shards that can be earned. Here is a look at the shards and where you can earn them:
50 Stars: Mass Destruction
155 Stars: Vicious Strikes
260 Stars: Radiant Critical Power
365 Stars: Explosive Shielding Guard
470 Stars: Thunderstruck
575 Stars: Destructive Pylon
680 Stars: Super Fortification
These shards pack an extra punch, and can all be earned once. There is no limit to how many can be equipped at the same time. They are needed to bolster your strength to take on Gran’s challenges!
New Cosmetic System: FLAIR
A new cosmetic system, Flair, allows your heroes to look even more legendary than before! Flair can be equipped over any existing costumes or looks on a hero and there’s currently four categories of flair:
Head (Halos, masks, and auras)
Back (Wings)
Waist (floating objects and auras)
Feet (auras, fire, and other effects)
There’s more than one way to acquire this new cosmetic so you can look even more heroic on the battlefield. Flair is available through:
Collecting stars through Mastery
Future game content
In-game Shop
Platform Storefronts (Steam, Xbox Live, and PlayStation Network)
Flair will unlock as you collect more stars through Mastery, future game content, and available through our various store fronts. One of the packs will be available outside of the game for a particularly demonic look, but we’ll discuss later in the blog. With such a wide variety of customizable ways to mix and match flair, you’ll be sure to stick out in the Heroes Marketplace!
New pets: GOLDEN PETS
Golden pets are BACK! Well… some of them. Golden pets are pets that you will receive while playing through the Mastery game mode. It’s another way to show off just how great of a defender you are to those around you.
You’ll be able to earn a single golden pet type multiple times, for a total of seven pets:
90 Stars: Golden Gato Egg
195 Stars: Golden Creeper Egg
300 Stars: Golden Dragon Egg
405 Stars: Golden Gato Egg
510 Stars: Golden Creeper Egg
615 Stars: Golden Dragon Egg
720 Stars: Golden Gato Egg
With golden pets and the new flair system, you’ll be the envy of all that see you!
Halloween in Etheria
You’ll notice that your Private Tavern and the Heroes Marketplace have been decorated to celebrate Halloween. To add to the celebration, the Halloween-themed seasonal flair is now available! This flair is our first iteration of seasonal-themed flair, but it most definitely will not be our last — you have to look amazing year-round, right? With the Halloween set in particular, you’ll not only terrify your enemies on the battlefield, you’ll also be their worst nightmares!
Our Halloween pack, The Bundle of the Beast, will become available closer to Halloween on Steam, Xbox Live, and PlayStation Network.
Quality of Life
Selling Equipment With Shards
Implementing new shards that are acquired only once required some special attention. With this patch, if you sell a piece of loot that has shards inserted, the shards will be put into your inventory instead of being sold as well.
If your inventory is full when you sell a piece of loot, the shards will go to the scavenger for 30 minute. If you close the game, go between the Town, Private Tavern, or a map, the Scavenger will still have it for 30 minutes. Once 30 minutes has past, you won’t be able to reclaim them from him.
Orbs
Orbs have been relics that we’ve received a ton of community feedback on. To keep things balanced and functioning, defense speed has a cap. Orbs specifically were avoided by defenders due to them not being effective in providing optimal stats throughout the entirety of progression. Every relic type should be useful in most levels of play, and Orbs were not able to do this to a level we were content with.
Based off community feedback, we’ve removed Orbs from loot tables. This means that you won’t see orbs dropping, but instead another piece of gear will be dropping in its place. Current orbs will not be removed from your inventory or equipment. With orbs removed, you’ll be receiving more loot that will help you progress!
Hero Changes
Mystic
Call To Madness
Cooldown increased 10 seconds to 20 seconds.
Previously players were able to infinitely confuse a lane when using the inspiration shard.
Series EV-2
Weapons Manufacturer
Adjusted range scaling with the introduction of Vicious Strikes Hyper Shard.
General
Weapons
Shadowflame Dagger
Projectile life-time reduced to 2 seconds.
Bug Fixes
PC users will notice a command window opening with the game. This is a window to help us monitor any errors that might come with this update. If you close this window it will also close the game. It's only temporary and will be removed with our next patch.
Fixed an issue where comparing items on the ground was not properly appearing.
Fixed a homing issue with Shadowflame Dagger.
Fixed an issue with Deadly/Vicious Strikes being removed from a world tree, that allowed defenses to remain outside the reduced range.
Fixed an issue where pressing Esc to leave the Emporium or Inventory caused lag spikes.
Fixed an issue where clicking To Hub would freeze players and return them to the title screen.
Fixed an issue where Power of Storms shard was restoring 56 mana instead of 60.
Fixed an issue with the Limit Break challenge not properly awarding score bonuses.
Fixed an issue with the Heroic Power shard not performing correctly.
Fixed an issue where failing the Kobold Bling King map allowed you to continue playing the map.
Removed Consecutive Win row on scoreboard when it would appropriately show “0”.
Fixed an issue that disconnected players loading into Forest Biome on Xbox One.
Fixed an issue with various shards using incorrect values.
Fixed an issue where Join Game and Create Game were placed incorrectly.
Even More On The Way...
Mastery is just the tip of the iceberg for you, Defenders. While you conquer Gran’s difficult challenges and tests, you’ll attain the strength needed to protect Etheria and the citizens of Dragonfall from the darkness that lies ahead. We’ll learn more as Gran, the Defense Council, and the Abyss Lord decipher the Isomicon in the weeks to come!
We are eternally grateful for your support, Defenders, and will be providing more information on the upcoming power of the Ancients over time.
The Isomicon reveals its first secrets! While you’ve been defending against the evil that threatens Etheria, Gran Ma’ster found a way to imbue certain shards with incredible power. These hyper shards contain a very unstable power so she is only providing them to defenders that prove their mastery of the defensive arts. At the Gran Ma’ster’s behest, the Defense Council devised a set of challenges for the heroes to overcome.
With the aid of the Abyss Lord, Gran Ma’ster continues to delve deeper into the forbidden knowledge contained within the Isomicon. There’s still much more to decrypt, but there is a growing concern from what’s been revealed — dark forces are coming, and we are NOT ready. Go forth, Defenders! Prepare yourselves, and PROTECT ETHERIA!
Greetings Defenders,
It’s time to prove your strength, Ancient's Prelude (Update 1.2) is live! This is a monster of an update, introducing some amazing features that will push your limits. This patch has some awesome new content, a new additional cosmetic system, quality of life changes, balance, bug fixes, and kicks off the beginning of our seven week progression event. Let’s dive in!
New Game Mode: MASTERY
The new game mode, Mastery, provides access to all Chaos maps, allowing you to choose where and how you progress. Gran Ma’ster requires you to complete up to five challenges per map, each indicated with a star on the Mastery progress bar. She’s not going to be making it easy either. In order to earn the full five stars on each map, you’ll need to complete all of the challenges together. All stars are earned one time, so once you’ve five starred a map, you have mastered the challenges presented and will have earned all the rewards it has to offer. The power contained within the Hyper Shards is unstable, so only Defenders that prove their might may equip them.
When conquering the Mastery game mode you’ll receive great rewards as you progress. Here’s what you can expect to earn as you decimate challenges:
Hyper Shards
Exclusive Flair
Golden Pets
Ascension levels
Defender Medals
Gold on gold on gold
With the Mastery game mode, we’ll be releasing a new tier every week, for the next seven weeks at on Wednesday at 9 AM EDT! It’s a lot of content to conquer, here’s a look at the schedule:
Mastery 1: October 11th (TODAY!)
Mastery 2: October 18th
Mastery 3: October 25th
Mastery 4: November 1st
Mastery 5: November 8th
Mastery 6: November 15th
Mastery 7: November 22nd
The cap of earn-able stars will start at 105 with Mastery 1. Every additional tier will add an extra 105 stars to be earned, with the last week providing a total of 735 stars to be earned.
To achieve absolute mastery, experimentation with new builds is required to overcome the tasks set before you, pushing your limits as a Defender. Over the coming weeks, the Defense Council will work diligently with the Gran Ma’ster and Abyss Lord to continue deciphering additional levels of challenges and rewards for heroes capable of proving their mastery. The amount of time needed to decipher and develop each new Hyper Shard is about a week. To fill that time, we’ll be providing a little competition to celebrate this new discovery!
Special Event: PROVE YOUR MASTERY
We’re running a special event: PROVE YOUR MASTERY over the next SEVEN weeks! This provides time for Gran and company to conjure the Hyper Shards that each tier rewards. The event showcases players on special weekly Mastery leaderboards. It lists the first 10 players to reach 105 stars per Mastery tier, per platform (PC, Xbox One, and PlayStation 4). If there aren’t 10 people to reach 105 stars at the end of the event, it ranks the furthest progressed players.
The Mastery leaderboards will update every 15 minutes, and require defenders to reach at least 10 stars before appearing on the leaderboard. Click here to check out the Mastery leaderboard.
The event starts at 9 AM EDT, and lasts until 9 AM EDT the following Wednesday. As the previous week-long event ends, the next event starts immediately after. Special prizes will be revealed soon after the event launches! These prizes do not give any powerful benefits, but provide visual bragging rights that spotlight defenders conquering the content the fastest. Teaming up is a huge benefit to dominating these challenges. If a team of two to four players claims the first spot, they’ll all be listed as first place. This means that second, third, and fourth place are still up for grabs. We’ll be sharing more information on the rewards soon!
New Shards: HYPER SHARDS
Exclusive to the Mastery game mode are Hyper Shards, unique shards that you’ll only be able to claim if you are able to conquer the challenges Gran Ma’ster has provided for you. Hyper shards will be reminiscent of some of your favorite shards, except cranked way up in power. Each type of these shards will only be earned one time, and don’t worry — you can’t sell them.
There are seven different shards that can be earned. Here is a look at the shards and where you can earn them:
50 Stars: Mass Destruction
155 Stars: Vicious Strikes
260 Stars: Radiant Critical Power
365 Stars: Explosive Shielding Guard
470 Stars: Thunderstruck
575 Stars: Destructive Pylon
680 Stars: Super Fortification
These shards pack an extra punch, and can all be earned once. There is no limit to how many can be equipped at the same time. They are needed to bolster your strength to take on Gran’s challenges!
New Cosmetic System: FLAIR
A new cosmetic system, Flair, allows your heroes to look even more legendary than before! Flair can be equipped over any existing costumes or looks on a hero and there’s currently four categories of flair:
Head (Halos, masks, and auras)
Back (Wings)
Waist (floating objects and auras)
Feet (auras, fire, and other effects)
There’s more than one way to acquire this new cosmetic so you can look even more heroic on the battlefield. Flair is available through:
Collecting stars through Mastery
Future game content
In-game Shop
Platform Storefronts (Steam, Xbox Live, and PlayStation Network)
Flair will unlock as you collect more stars through Mastery, future game content, and available through our various store fronts. One of the packs will be available outside of the game for a particularly demonic look, but we’ll discuss later in the blog. With such a wide variety of customizable ways to mix and match flair, you’ll be sure to stick out in the Heroes Marketplace!
New pets: GOLDEN PETS
Golden pets are BACK! Well… some of them. Golden pets are pets that you will receive while playing through the Mastery game mode. It’s another way to show off just how great of a defender you are to those around you.
You’ll be able to earn a single golden pet type multiple times, for a total of seven pets:
90 Stars: Golden Gato Egg
195 Stars: Golden Creeper Egg
300 Stars: Golden Dragon Egg
405 Stars: Golden Gato Egg
510 Stars: Golden Creeper Egg
615 Stars: Golden Dragon Egg
720 Stars: Golden Gato Egg
With golden pets and the new flair system, you’ll be the envy of all that see you!
Halloween in Etheria
You’ll notice that your Private Tavern and the Heroes Marketplace have been decorated to celebrate Halloween. To add to the celebration, the Halloween-themed seasonal flair is now available! This flair is our first iteration of seasonal-themed flair, but it most definitely will not be our last — you have to look amazing year-round, right? With the Halloween set in particular, you’ll not only terrify your enemies on the battlefield, you’ll also be their worst nightmares!
Our Halloween pack, The Bundle of the Beast, will become available closer to Halloween on Steam, Xbox Live, and PlayStation Network.
Quality of Life
Selling Equipment With Shards
Implementing new shards that are acquired only once required some special attention. With this patch, if you sell a piece of loot that has shards inserted, the shards will be put into your inventory instead of being sold as well.
If your inventory is full when you sell a piece of loot, the shards will go to the scavenger for 30 minute. If you close the game, go between the Town, Private Tavern, or a map, the Scavenger will still have it for 30 minutes. Once 30 minutes has past, you won’t be able to reclaim them from him.
Orbs
Orbs have been relics that we’ve received a ton of community feedback on. To keep things balanced and functioning, defense speed has a cap. Orbs specifically were avoided by defenders due to them not being effective in providing optimal stats throughout the entirety of progression. Every relic type should be useful in most levels of play, and Orbs were not able to do this to a level we were content with.
Based off community feedback, we’ve removed Orbs from loot tables. This means that you won’t see orbs dropping, but instead another piece of gear will be dropping in its place. Current orbs will not be removed from your inventory or equipment. With orbs removed, you’ll be receiving more loot that will help you progress!
Hero Changes
Mystic
Call To Madness
Cooldown increased 10 seconds to 20 seconds.
Previously players were able to infinitely confuse a lane when using the inspiration shard.
Series EV-2
Weapons Manufacturer
Adjusted range scaling with the introduction of Vicious Strikes Hyper Shard.
General
Weapons
Shadowflame Dagger
Projectile life-time reduced to 2 seconds.
Bug Fixes
PC users will notice a command window opening with the game. This is a window to help us monitor any errors that might come with this update. If you close this window it will also close the game. It's only temporary and will be removed with our next patch.
Fixed an issue where comparing items on the ground was not properly appearing.
Fixed a homing issue with Shadowflame Dagger.
Fixed an issue with Deadly/Vicious Strikes being removed from a world tree, that allowed defenses to remain outside the reduced range.
Fixed an issue where pressing Esc to leave the Emporium or Inventory caused lag spikes.
Fixed an issue where clicking To Hub would freeze players and return them to the title screen.
Fixed an issue where Power of Storms shard was restoring 56 mana instead of 60.
Fixed an issue with the Limit Break challenge not properly awarding score bonuses.
Fixed an issue with the Heroic Power shard not performing correctly.
Fixed an issue where failing the Kobold Bling King map allowed you to continue playing the map.
Removed Consecutive Win row on scoreboard when it would appropriately show “0”.
Fixed an issue that disconnected players loading into Forest Biome on Xbox One.
Fixed an issue with various shards using incorrect values.
Fixed an issue where Join Game and Create Game were placed incorrectly.
Even More On The Way...
Mastery is just the tip of the iceberg for you, Defenders. While you conquer Gran’s difficult challenges and tests, you’ll attain the strength needed to protect Etheria and the citizens of Dragonfall from the darkness that lies ahead. We’ll learn more as Gran, the Defense Council, and the Abyss Lord decipher the Isomicon in the weeks to come!
We are eternally grateful for your support, Defenders, and will be providing more information on the upcoming power of the Ancients over time.
The Isomicon reveals its first secrets! While you’ve been defending against the evil that threatens Etheria, Gran Ma’ster found a way to imbue certain shards with incredible power. These hyper shards contain a very unstable power so she is only providing them to defenders that prove their mastery of the defensive arts. At the Gran Ma’ster’s behest, the Defense Council devised a set of challenges for the heroes to overcome.
With the aid of the Abyss Lord, Gran Ma’ster continues to delve deeper into the forbidden knowledge contained within the Isomicon. There’s still much more to decrypt, but there is a growing concern from what’s been revealed — dark forces are coming, and we are NOT ready. Go forth, Defenders! Prepare yourselves, and PROTECT ETHERIA!
Greetings Defenders,
It's time to take a look at the future of Dungeon Defenders II by talking about our upcoming 1.2 Update, Ancient's Prelude. This is a monster of an update, introducing some amazing features that will push your limits. Not only are you getting some awesome new content, but you’re also getting numerous bug fixes, balance changes, quality-of-life fixes and more! Thanks for giving us feedback as we continue to evolve the game into its final form!
In Ancient’s Prelude, we are introducing Mastery, a game mode that challenges your ability as a defender and rewards you with great power. In addition to a new game mode, we’re introducing Flair! Flair is another cosmetic system that will take the look of your heroes to the next level. Shards and Flair aren’t the only rewards though. We’ll be handing out rewards such as golden pets, Ascension levels, gold, and more!
This is only the beginning of some serious changes in the world of Etheria and we can’t wait until the Isomicon reveals more information about what’s to come. There have been whispers of an endless level of challenge on the horizon.
New Game Mode: MASTERY
The new game mode, Mastery, provides access to all Chaos maps, allowing you to choose where and how you progress. Gran Ma’ster requires you to complete up to five challenges per map, each indicated with a star on the Mastery progress bar. She’s not going to be making it easy either. In order to earn the full five stars on each map, you’ll need to complete all of the challenges together. All stars are earned one time, so once you’ve five starred a map, you have mastered the challenges presented and will have earned all the rewards it has to offer. The power contained within the Hyper Shards is unstable, so only Defenders that prove their might may equip them.
Mastery is intended to be a challenge for all levels of Defenders, both those climbing the ranks and seasoned veterans. Each challenge will bring your item level down to the appropriate level of the Chaos difficulty that you’re in, so there’s no way to just waltz right through these challenges. You’re going to fight tooth and nail to prove you’re worthy of the power that awaits you!
When conquering the Mastery game mode you’ll receive great rewards as you progress. Here’s what you can expect to earn as you decimate challenges:
Hyper Shards
Exclusive Flair
Golden Pets
Ascension levels
Defender Medals
Gold on gold on gold
To achieve absolute mastery, you will have to experiment with new builds to overcome the tasks set before you, pushing your limits as a Defender. Over the coming weeks, the Defense Council will work diligently with the Gran Ma’ster and Abyss Lord to continue deciphering additional levels of challenges and rewards for heroes capable of proving their mastery. The amount of time needed to decipher and develop each new Hyper Shard is about a week.
New Shards: HYPER SHARDS
Exclusive to the Mastery game mode are Hyper Shards, unique shards that you’ll only be able to claim if you are able to conquer the challenges Gran Ma’ster has provided for you. Hyper shards will be reminiscent of some of your favorite shards, except cranked way up in power. Each type of these shards will only be earned one time, and don’t worry — you can’t sell them.
New Cosmetic System: FLAIR
A new cosmetic system, Flair, was created that allows your heroes to look even more legendary! Flair can be equipped over any existing costumes or looks on a hero and there’s currently four categories of flair:
Head (Halos, masks, and auras)
Back (Wings)
Waist (floating objects and auras)
Feet (auras, fire, and other effects)
There’s more than one way to acquire this new cosmetic so you can look even more heroic on the battlefield. Flair will unlock as you collect more stars through Mastery, future game content, and available through our various store fronts. One of the packs will be available outside of the game for a particularly demonic look, but we’ll discuss later in the blog. With such a wide variety of customizable ways to mix and match flair, you’ll be sure to stick out in the Heroes Marketplace!
New pets: GOLDEN PETS
Golden pets are BACK! Well… some of them. Golden pets are pets that you will receive while playing through the Mastery game mode. It’s another way to show off just how great of a defender you are to those around you. With golden pets and the new flair system, you’ll be the envy of all that see you!
Halloween in Etheria
You’ll notice that your Private Tavern and the Heroes Marketplace have been decorated to celebrate Halloween. To add to the celebration, you’ll now be able to acquire Halloween-themed seasonal flair through sales on Steam, Xbox Live, and the PlayStation Network. This flair will be our first iteration of seasonal-themed flair, but it most definitely will not be our last — you have to look amazing year-round, right? With the Halloween set in particular, you’ll not only terrify your enemies on the battlefield, you’ll also be their worst nightmares!
Bug Fixes
Besides submitting terrific feedback and suggestions, you all have helped us by finding various bugs that we’ve been able to fix with this patch. Thank you for the help in getting them fixed!
Even More On The Way...
Mastery is just the tip of the iceberg for you, Defenders. While Gran provides difficult challenges and tests, they are required to attain the strength needed to protect Etheria and the citizens of Dragonfall from the darkness that lies ahead. We’ll learn more as Gran, the Defense Council, and the Abyss Lord decipher the Isomicon in the weeks to come!
We are eternally grateful for your support, Defenders, and will be providing more information on Ancient’s Prelude and sharing more knowledge of the upcoming power of the Ancients.
The Isomicon reveals its first secrets! While you’ve been defending against the evil that threatens Etheria, Gran Ma’ster found a way to imbue certain shards with incredible power. These hyper shards contain a very unstable power so she is only providing them to defenders that prove their mastery of the defensive arts. At the Gran Ma’ster’s behest, the Defense Council devised a set of challenges for the heroes to overcome.
With the aid of the Abyss Lord, Gran Ma’ster continues to delve deeper into the forbidden knowledge contained within the Isomicon. There’s still much more to decrypt, but there is a growing concern from what’s been revealed — dark forces are coming, and we are NOT ready. Go forth, Defenders! Prepare yourselves, and PROTECT ETHERIA!
Greetings Defenders,
It's time to take a look at the future of Dungeon Defenders II by talking about our upcoming 1.2 Update, Ancient's Prelude. This is a monster of an update, introducing some amazing features that will push your limits. Not only are you getting some awesome new content, but you’re also getting numerous bug fixes, balance changes, quality-of-life fixes and more! Thanks for giving us feedback as we continue to evolve the game into its final form!
In Ancient’s Prelude, we are introducing Mastery, a game mode that challenges your ability as a defender and rewards you with great power. In addition to a new game mode, we’re introducing Flair! Flair is another cosmetic system that will take the look of your heroes to the next level. Shards and Flair aren’t the only rewards though. We’ll be handing out rewards such as golden pets, Ascension levels, gold, and more!
This is only the beginning of some serious changes in the world of Etheria and we can’t wait until the Isomicon reveals more information about what’s to come. There have been whispers of an endless level of challenge on the horizon.
New Game Mode: MASTERY
The new game mode, Mastery, provides access to all Chaos maps, allowing you to choose where and how you progress. Gran Ma’ster requires you to complete up to five challenges per map, each indicated with a star on the Mastery progress bar. She’s not going to be making it easy either. In order to earn the full five stars on each map, you’ll need to complete all of the challenges together. All stars are earned one time, so once you’ve five starred a map, you have mastered the challenges presented and will have earned all the rewards it has to offer. The power contained within the Hyper Shards is unstable, so only Defenders that prove their might may equip them.
Mastery is intended to be a challenge for all levels of Defenders, both those climbing the ranks and seasoned veterans. Each challenge will bring your item level down to the appropriate level of the Chaos difficulty that you’re in, so there’s no way to just waltz right through these challenges. You’re going to fight tooth and nail to prove you’re worthy of the power that awaits you!
When conquering the Mastery game mode you’ll receive great rewards as you progress. Here’s what you can expect to earn as you decimate challenges:
Hyper Shards
Exclusive Flair
Golden Pets
Ascension levels
Defender Medals
Gold on gold on gold
To achieve absolute mastery, you will have to experiment with new builds to overcome the tasks set before you, pushing your limits as a Defender. Over the coming weeks, the Defense Council will work diligently with the Gran Ma’ster and Abyss Lord to continue deciphering additional levels of challenges and rewards for heroes capable of proving their mastery. The amount of time needed to decipher and develop each new Hyper Shard is about a week.
New Shards: HYPER SHARDS
Exclusive to the Mastery game mode are Hyper Shards, unique shards that you’ll only be able to claim if you are able to conquer the challenges Gran Ma’ster has provided for you. Hyper shards will be reminiscent of some of your favorite shards, except cranked way up in power. Each type of these shards will only be earned one time, and don’t worry — you can’t sell them.
New Cosmetic System: FLAIR
A new cosmetic system, Flair, was created that allows your heroes to look even more legendary! Flair can be equipped over any existing costumes or looks on a hero and there’s currently four categories of flair:
Head (Halos, masks, and auras)
Back (Wings)
Waist (floating objects and auras)
Feet (auras, fire, and other effects)
There’s more than one way to acquire this new cosmetic so you can look even more heroic on the battlefield. Flair will unlock as you collect more stars through Mastery, future game content, and available through our various store fronts. One of the packs will be available outside of the game for a particularly demonic look, but we’ll discuss later in the blog. With such a wide variety of customizable ways to mix and match flair, you’ll be sure to stick out in the Heroes Marketplace!
New pets: GOLDEN PETS
Golden pets are BACK! Well… some of them. Golden pets are pets that you will receive while playing through the Mastery game mode. It’s another way to show off just how great of a defender you are to those around you. With golden pets and the new flair system, you’ll be the envy of all that see you!
Halloween in Etheria
You’ll notice that your Private Tavern and the Heroes Marketplace have been decorated to celebrate Halloween. To add to the celebration, you’ll now be able to acquire Halloween-themed seasonal flair through sales on Steam, Xbox Live, and the PlayStation Network. This flair will be our first iteration of seasonal-themed flair, but it most definitely will not be our last — you have to look amazing year-round, right? With the Halloween set in particular, you’ll not only terrify your enemies on the battlefield, you’ll also be their worst nightmares!
Bug Fixes
Besides submitting terrific feedback and suggestions, you all have helped us by finding various bugs that we’ve been able to fix with this patch. Thank you for the help in getting them fixed!
Even More On The Way...
Mastery is just the tip of the iceberg for you, Defenders. While Gran provides difficult challenges and tests, they are required to attain the strength needed to protect Etheria and the citizens of Dragonfall from the darkness that lies ahead. We’ll learn more as Gran, the Defense Council, and the Abyss Lord decipher the Isomicon in the weeks to come!
We are eternally grateful for your support, Defenders, and will be providing more information on Ancient’s Prelude and sharing more knowledge of the upcoming power of the Ancients.
The discovery of a secret tome could lead to new power! During a recon mission, Etherian Army scouts discovered a glowing sarcophagus within an ancient catacomb. The container exploded revealing the source of the light -- the Isomicon, the fabled tome of an ancient race of warriors. According to the Gran Ma’ster, the Isomicon reveals long-lost secrets to battle the Old Ones.
Producing the power within these secrets is incredibly difficult, and only the Gran Ma’ster has the expertise to create such power. With such demanding requirements, she’s creating challenges to find Defenders who are worthy to wield it. She says more information will come next week!
This discovery comes at an uneasy time in Etheria. Over the past few weeks, Mananode has appeared throughout the realm. The Council Elders say such events have occurred in the past, and they’re usually an omen of change. In response, scouts were sent to find what may be causing this increased appearance. Their search led to finding the now accessible catacombs, but the mystery of Mananode remains. Why have they appeared? Did they lead us to the Isomicon? If this is all tied together remains uncertain. We’ll report more information as we receive it.
The discovery of a secret tome could lead to new power! During a recon mission, Etherian Army scouts discovered a glowing sarcophagus within an ancient catacomb. The container exploded revealing the source of the light -- the Isomicon, the fabled tome of an ancient race of warriors. According to the Gran Ma’ster, the Isomicon reveals long-lost secrets to battle the Old Ones.
Producing the power within these secrets is incredibly difficult, and only the Gran Ma’ster has the expertise to create such power. With such demanding requirements, she’s creating challenges to find Defenders who are worthy to wield it. She says more information will come next week!
This discovery comes at an uneasy time in Etheria. Over the past few weeks, Mananode has appeared throughout the realm. The Council Elders say such events have occurred in the past, and they’re usually an omen of change. In response, scouts were sent to find what may be causing this increased appearance. Their search led to finding the now accessible catacombs, but the mystery of Mananode remains. Why have they appeared? Did they lead us to the Isomicon? If this is all tied together remains uncertain. We’ll report more information as we receive it.
Patch 1.1.1 is out now! This patch is focused on addressing a couple balance issues that you as a community have helped raise awareness to, as well as taking care of some nasty bugs. We will have some pretty big announcements in the coming weeks, so while these patches may not be very heavy, consider them the calm before the storm. You've been warned. Now let's get into some patch notes! (Full notes can be viewed here)
General
Cybork
EMP stun duration reduced to 12 seconds from 15 seconds.
Thorc
EMP stun duration reduced to 18 seconds from 60 seconds.
EMP Kobold Flier
EMP stun duration reduced to 20 seconds from 30 seconds.
Zapper
Stun duration reduced to 30 seconds from 45 seconds.
Hero Updates
Huntress
Towers
Blaze Balloon
Defense Power ratio increased to 4.25 from 3.5.
Critical damage ratio increased accordingly.
Shards
Blazing Phoenix
Max damage increased to 5000% Defense Power from 850% Defense Power.
Phoenix projectile increased in size.
Phoenix projectile speed slowed slightly.
Monk
Abilities
Pole Smash
No longer causes the Monk to get stuck on top of enemies if used mid-air above enemies.
Can now turn/target during the animation.
Series EV2
General
Sword Container
Fire rate increased to 1 per second from 1 per 2 seconds.
Reduced firing width.
Reduced pellet number to 20 from 30.
Increased pellet lifespan.
Increased secondary lifespan.
Heat reduction reduced to 15 from 22.
Various EV2 weapons have had their firing rates tuned.
Bugfixes
Fixed an issue with inventory tooltips going off the bottom of the screen when comparing items.
Fixed an issues where certain regions were unable to be selected.
Fixed an issue with sorting weapons, armor, and relics when using a controller.
Fixed an issue where the end game “Press G” message was not appearing.
Monk Skyguard Tower properly tracks damage for ‘Clear Skies’ challenge.
Fixed typos in Hailstorm Tower description.
Removed outdated attention/aggro text from several towers.
Fixed an issue where players weren’t getting sent back to hubs after Incursions/Campaign sessions.
Chlorophyte Arrows no longer changes color when upgrading.
Fixed an issue causing players to get the “Press G to Ready Up” notification stuck.
Fixed a bug where boost aura was causing Hailstorm Tower to increase enemy health instead of dealing damage.
Patch 1.1.1 is out now! This patch is focused on addressing a couple balance issues that you as a community have helped raise awareness to, as well as taking care of some nasty bugs. We will have some pretty big announcements in the coming weeks, so while these patches may not be very heavy, consider them the calm before the storm. You've been warned. Now let's get into some patch notes! (Full notes can be viewed here)
General
Cybork
EMP stun duration reduced to 12 seconds from 15 seconds.
Thorc
EMP stun duration reduced to 18 seconds from 60 seconds.
EMP Kobold Flier
EMP stun duration reduced to 20 seconds from 30 seconds.
Zapper
Stun duration reduced to 30 seconds from 45 seconds.
Hero Updates
Huntress
Towers
Blaze Balloon
Defense Power ratio increased to 4.25 from 3.5.
Critical damage ratio increased accordingly.
Shards
Blazing Phoenix
Max damage increased to 5000% Defense Power from 850% Defense Power.
Phoenix projectile increased in size.
Phoenix projectile speed slowed slightly.
Monk
Abilities
Pole Smash
No longer causes the Monk to get stuck on top of enemies if used mid-air above enemies.
Can now turn/target during the animation.
Series EV2
General
Sword Container
Fire rate increased to 1 per second from 1 per 2 seconds.
Reduced firing width.
Reduced pellet number to 20 from 30.
Increased pellet lifespan.
Increased secondary lifespan.
Heat reduction reduced to 15 from 22.
Various EV2 weapons have had their firing rates tuned.
Bugfixes
Fixed an issue with inventory tooltips going off the bottom of the screen when comparing items.
Fixed an issues where certain regions were unable to be selected.
Fixed an issue with sorting weapons, armor, and relics when using a controller.
Fixed an issue where the end game “Press G” message was not appearing.
Monk Skyguard Tower properly tracks damage for ‘Clear Skies’ challenge.
Fixed typos in Hailstorm Tower description.
Removed outdated attention/aggro text from several towers.
Fixed an issue where players weren’t getting sent back to hubs after Incursions/Campaign sessions.
Chlorophyte Arrows no longer changes color when upgrading.
Fixed an issue causing players to get the “Press G to Ready Up” notification stuck.
Fixed a bug where boost aura was causing Hailstorm Tower to increase enemy health instead of dealing damage.
Update 1.1, the Wizards and Blizzards Update, has arrived! Our focus for this update is the arrival of the Adept (our new gender-swap hero), bringing Revenge of the Yetis Incursion to all platforms, updating many important systems, and paving the way for the addition of larger modes and variety to Etheria in our coming updates. Let’s dive into some chilling patch notes!
“A dedicated bookworm and talented mage, the Adept pursued the arcane arts from a young age. Unrivaled in her valley homeland, the Adept has come to Dragonfall to prove herself among the finest arcane masters and to take the fight to the Old Ones on the fields of battle.”
The Adept is our new gender-swap hero, and with her comes two new abilities and one new defense:
New Ability: Arcane Bubble
The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. It’s particularly useful against enemies that apply crowd control effects (*cough* Dark Assassins *cough*).
New Ability: Arc Lightning
The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between her and her mark.
New Defense: Hailstorm Tower
The Adept’s new defense is a powerful anti-air tower! The Hailstorm Tower fires a barrage of single-target damaging ice shards at flying enemies, which also weakens them to follow-up attacks.
Try the Adept for Free!
Perhaps best of all, with the update out now, you’ll be able to try the Adept for free by visiting the Portal in the Heroes Marketplace! Once you enter the Portal, you’ll be given access to a normalized version of the Adept decked out in gear. If you like being able to try out a premium hero for free, please let us know. Check the Adept’s section of our Hero section for more information on abilities, towers, and shards!
Revenge of the Yeti’s Incursion on PS4 & PC
This frosty Incursion is available on PS4 and PC in this update! Prepare to face the mighty Yeti and his abominable new minions on the Hot Springs map. Revenge of the Yetis is available in Chaos VII, prepare to overcome the cold or get frozen in your tracks. Succeed in doing so, and gain the power that the Withering Blast Shard has to offer!
User Interface
New Cosmetic Manager UI!
Shows costumes you have and do not have (including special events).
New ways to browse costumes, accessories, and towers.
Added a rotating preview model to hero customization.
Last hero focused in customization will now be the focus when returning to your inventory.
When going to hero details window, gamepad focus is set to the weapon slot.
Matchmaking
This update implements some major backend matchmaking updates, which we’ll be able to grow and improve the matchmaking experience upon. With this particular update, we’ve been able to address the following:
Ascension minimum level requirement will be enforced when transitioning to the next map.
Joining nearly completed matches is now less likely.
Sticking with party members between maps has been improved.
Custom session name will now preserve between maps.
Default session name will change and update between maps.
NOTE: Periodically the ‘Next Map’ option will instead send you back to the Tavern / Town. This is a temporary server-relief measure that we hope to remove in a future patch.
There’s plenty more we want to do with this new backend system in the future (like improving the Party System), so stay tuned for more updates!
Gamepad Improvements
Pressing L1+R1 on PS4 or RB + LB on Xbox, in any order, will now use Ability 4 (Heal).
On Xbox, when aiming at a defense, pressing RB+B will sell the defense; while pressing Y will upgrade the defense.
Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.
On PS4, when aiming at a defense, pressing R1+ Circle will sell the defense; while Triangle will upgrade the defense.
Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.
Swapping Heroes, in both gameplay and at the Inventory screens, now uses D-Pad directions without the L1 (PS4) or LB (Xbox) combination.
Selecting an item automatically focuses a valid equipment spot
Selecting a helmet highlights the helmet slot on the current selected hero.
Selecting a relic chooses the first relic slot.
Quest UI, Ping, etc. have been moved to L1 (PS4) and LB (Xbox) + D-Pad directions.
Controller key bindings have been updated in the Options menu.
Compare scores for both single and multiplayer sessions.
Check scores between all three platforms.
General Balance and Features
Multiplayer Enemy Health Scaling
Enemies now only gain 20% health per additional player (was 25%).
Wisps are back on all game modes!
Hero Updates
Abyss Lord Ascension Powers
Abyss Knight Talent increases damage dealt and scales with ability power.
Adept Abilities
Arcane Bubble: The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within.
Mana Cost: 80
Cooldown: 25 seconds
Tesla Coil: The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between.
Mana Cost: 35
No Cooldown
Towers
Hailstorm Tower: An anti-air tower that fires a barrage of damaging ice shards at flying enemies, which also weakens them to follow-up attacks.
Defense Cost: 40 DU
Shards
Wither Shield: Arcane Bubble withers enemies inside it increasing the damage they take by X%.
Found in the Chaos 1 Shard Pack
Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.
Found in the Chaos 2 Shard Pack
Icefall: Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 2 seconds.
Found in the Chaos 2 Shard Pack
Thunderwave: Arc Lightning deals X% Ability Power as damage to all enemies around you.
Found in the Chaos 3 Shard Pack
Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.
Found in the Chaos 4 Shard Pack
Marking Bubble: Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count X.
Found in the Chaos 4 Shard Pack
Thunderbolts and Lightning: Increases the damage of Arc Lightning by X%.
Found in the Chaos 5 Shard Pack
Explosive Finale: Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.
Found in the Chaos 6 Shard Pack
Glacier: Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing X% Defense Power as damage in a small area.
Found in the Chaos 7 Shard Pack
Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds.
Found in the Revenge of the Yeti Incursion.
Apprentice General
Secondary Attack projectiles no longer magnetize to targets, ensuring they always travel in a straight line. This increases their accuracy when trying to pierce and Mark multiple targets. Adept’s secondary attacks have been updated to use this new targeting as well!
Abilities
Arcane Volley: Due to an improvement in trajectory and visibility, projectiles reach their Marked targets sooner.
Shard
Added - Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds.
Found in the Revenge of the Yeti Incursion.
Magic Missile: Updated the description.
Huntress Abilities
Oil Flask: Animation speed greatly increased.
Monk Towers
Skyguard Tower: Skyguard Tower has been bugged for a while, firing 4 projectiles from a single barrel instead of 1 from each of its 3 barrels. It now fires correctly, and we had to rebalance the damage-per shot to balance out kill times on packs of enemies.
Defense Power ratio increased 5.5 -> 6.5 (+18%)
Projectiles per attack decreased from 4 to 3 (-25%)
Mystic Towers
Serpent's Coil: Now affected by Defense Speed.
Bug Fixes
Fixed an issue partially with mobs walking over blockades by increasing blockade height. Please watch where you step.
Fixed multiple split-screen crashing issues.
Fixed multiple split-screen party invite issues.
Fixed multiple split-screen party continuity issues.
Fixed an issue where scrolling without a gamepad was not responding correctly.
Fixed an issue when trying to turn off gamepad control without having a gamepad connected.
Fixed an issue in sewers where North East sub-objective destruction was causing incorrect spawns the following waves.
Fixed an issue where tower skins for the Apprentice, Huntress, and Squire were not purchasable.
Fixed an issue where shop tooltips were appearing offscreen in 1920x1080.
Fixed a description issue with Dragon Stance; changed to “Each enemy hit with a primary attack.”
Fixed an issue where the Dryad controlled worse in the air than other heroes.
Fixed an issue where the 8-bit skin for Dryad was not purchasable.
Fixed an issue with the Weapon Manufacturer Damage talent display.
Fixed Scourge Dragon Pet ability tooltip to include it happens “for the first 5 hits.”
Fixed an issue where Initiate’s hand customization was not saving when exiting the shop.
Added description to Betsy shards to warn users that only one of the shards will be active at any given time. (Equipping a Betsy shard to a Betsy weapon does not duplicate the effect).
Fixed an issue where the Prince’s cannons were not dealing damage.
Fixed an issue where EV2’s Buff Beam would flash red on the minimap without being low health.
Fixed an issue where Drenching Broomnado shard’s drench was not working with storm damage correctly.
Fixed an issue where upgrading an item could increase its required level. Removed unneeded tooltips for Hero Customization top row.
Fixed default Shinobi Monk Head’s eyes.
Fixed an issue where accessories descriptions weren’t displaying correctly.
Fixed an issue with PS4 shader cache.
Fixed an issue where the Xbox store was referencing the PlayStation store when attempting to purchase with insufficient gems.
Fixed an issue where Hero Levels and Ascension Levels were not displaying correctly on the HUD hero name-plate.
Concussive Chi shard now only affects one target at a time, has the same behavior as Overwhelm.
Fixed accessory tab segment bug.
Fixed several audio special effects that played louder out of the left channel, and all music playing louder out of the right channel.
Fixed several spelling errors with shards.
Added default skin names for towers.
Fixed a bug where Demon Scythe’s secondary fire was dealing incredibly high critical damage.
Demon Scythe’s secondary attacks should now fire in a straight line, using the same improvements as Magic Staves for the Apprentice / Adept.
Fixed an issue where the gamepad on Xbox incorrectly displayed the R and L button bindings.
Fixed several spelling errors with equipment.
Removed option for Gunwitch to select tower skins.
Lowered volume level of rivers.
Fixed an issue where a number of shards were using negative numbers in their tooltips.
Fixed an issue where loading screen pro-tip referenced practice maps.
Fixed a volume issue with critical hit and headshot sounds.
Fixed an issue with shop data and scrolling with gamepads.
Fixed a sound issue when choosing a location for a tower.
Removed an effect that was a remnant from Huntress’s Explosive Trap.
Fixed a material issue for forest maps.
Fixed a focus issue with the Petrinarian UI.
Fixed default skins to not have tooltips.
Added death volume in sections of Demon’s Lair/Molten Citadel map.
Fixed an issue with gamepad performance on the Hero Customization window.
Fixed an issue when opening the wartable when not in a party.
Demon’s Lair Incursion steps for completion typo corrected (previous Demon Slayer Incursion)