Dungeon Defenders II - [TrendyEnt] iamisom
There’s a storm coming, Defenders!

Wizards & Blizzards (Update 1.1) arrives August 23rd on Xbox One, PC & PS4! Our focus for this update is on delivering a new gender swap hero, creating important system updates, fixing numerous bugs, bringing the Revenge of the Yetis Incursion to all platforms, and setting the stage for adding larger modes and variety to the world of Dungeon Defenders II in our next updates.

Read the blog below to learn about the update, and then be sure to tune into our Wizards & Blizzards Devstream this Friday at 3PM EDT. We’re going to showcase the update and giveaway free hero codes!



New Hero: The Adept!
“A dedicated bookworm and talented mage, the Adept pursued the arcane arts from a young age. Unrivaled in her valley homeland, the Adept has come to Dragonfall to prove herself among the finest arcane masters and take the fight to the Old Ones on the fields of battle.”

The Adept is our next gender-swap hero! She sports two new abilities and one new defense while retaining most of the Apprentice’s kit:



New Ability: Arcane Bubble
The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. It’s particularly useful against certain enemies (*cough* Dark Assassins *cough*).




New Ability: Arc Lightning
The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between.




New Defense: Hailstorm Tower
The Adept’s new defense is a powerful anti-air tower! The Hailstorm Tower fires a barrage of damaging ice shards at flying enemies, which also weakens them to follow-up attacks. This defense also draws reduced aggro from enemies.


New Shards for the Adept
The Adept has her own unique Shards to discover! (Note: These details are subject to change between now and release. Check out the patch notes next week for final information!)
  • Wither Shield: Arcane Bubble withers enemies inside it increasing the damage they take by X%.
    • Found in the Campaign Shard Pack
  • Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.
    • Found in the Chaos 2 Shard Pack
  • Glacier: Hailstorm Tower fires a large rock dealing X% Defense Power damage once every 5 volleys.
    • Found in the Chaos 2 Shard Pack
  • Thunderwave: Arc Lightning deals X% Ability Power as damage to all enemies around you.
    • Found in the Chaos 3 Shard Pack
  • Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.
    • Found in the Chaos 4 Shard Pack
  • Marking Bubble: Arcane Bubble adds X marks to enemies inside it.
    • Found in the Chaos 4 Shard Pack
  • Thunderbolts and Lightning: Increases the damage of Arc Lightning by X%.
    • Found in the Chaos 5 Shard Pack
  • Explosive Finale: Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.
    • Found in the Chaos 6 Shard Pack
  • Icefall: Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 7 seconds.
    • Found in the Chaos 7 Shard Pack



Try the Adept for Free!
Perhaps best of all, when the update comes out, you’ll be able to try the Adept for free by visiting the Portal in the Heroes Marketplace! Once you enter the Portal, you’ll be given access to a normalized version of the Adept decked out in gear. If you like being able to try out a premium hero for free, please let us know!



Revenge of the Yeti’s Incursion on PC & PS4
This frosty Incursion will be available on PC and PS4 in this update! Prepare to face the mighty Yeti and his abominable new minions on the Hot Springs map. Revenge of the Yetis will be available in Chaos VII, so prepare your heroes now!

Matchmaking System Updates
This update implements some major backend matchmaking updates, which we’ll be able to grow and improve the matchmaking experience upon. With this particular update, we’ve been able to improve the map-to-map flow, which makes it easier for you to stay together with a party of friends or with a group of randoms. We’ve also been able to fix the minimum Ascension Level Requirement filter, which will now stay active when you continue on to the next Trials match, and your custom game names will remain on transition. We’re also able to hide matches after they reach a certain threshold of play, so it’s less likely to join a nearly complete match. (Thanks for the feedback on that!)

There’s plenty more we want to do with this new backend system in the future (like improving the Party System), so stay tuned for more updates!

Gamepad Improvements
Continuing from our work in Patch 1.0.3, we’ve added a whole slew of new gamepad improvements! Among other changes, this includes Inventory UI quality-of-life changes, easier hero swapping, easier tower upgrading/repairing/selling and more! Check out the patch notes next week for a full list of details.

New Cosmetics Manager
This update introduces a brand-new Cosmetics UI to view and equip Cosmetics! Currently, equipping costumes and accessories is a pain. Not only do you have to go to a specific vendor to make your heroes look badass, but the current UI is a pain to navigate -- especially on gamepad.

This new UI is available directly from the “Cosmetics” tab in your Inventory, so now you can change your look on the fly! You’re also able to see all of the currently available Costumes, Accessories and Tower Skins in one location, and best of all, you can view all of them (including Tower Skins) before you make a purchase!

Bug Fixes
And finally, this update includes numerous bug fixes! Keep an eye on the patch notes for the full details.


We’ll see you in Etheria, Defenders!

Love,
The Trendy Team
Dungeon Defenders II - iamisom
There’s a storm coming, Defenders!

Wizards & Blizzards (Update 1.1) arrives August 23rd on Xbox One, PC & PS4! Our focus for this update is on delivering a new gender swap hero, creating important system updates, fixing numerous bugs, bringing the Revenge of the Yetis Incursion to all platforms, and setting the stage for adding larger modes and variety to the world of Dungeon Defenders II in our next updates.

Read the blog below to learn about the update, and then be sure to tune into our Wizards & Blizzards Devstream this Friday at 3PM EDT. We’re going to showcase the update and giveaway free hero codes!



New Hero: The Adept!
“A dedicated bookworm and talented mage, the Adept pursued the arcane arts from a young age. Unrivaled in her valley homeland, the Adept has come to Dragonfall to prove herself among the finest arcane masters and take the fight to the Old Ones on the fields of battle.”

The Adept is our next gender-swap hero! She sports two new abilities and one new defense while retaining most of the Apprentice’s kit:



New Ability: Arcane Bubble
The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. It’s particularly useful against certain enemies (*cough* Dark Assassins *cough*).




New Ability: Arc Lightning
The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between.




New Defense: Hailstorm Tower
The Adept’s new defense is a powerful anti-air tower! The Hailstorm Tower fires a barrage of damaging ice shards at flying enemies, which also weakens them to follow-up attacks. This defense also draws reduced aggro from enemies.


New Shards for the Adept
The Adept has her own unique Shards to discover! (Note: These details are subject to change between now and release. Check out the patch notes next week for final information!)
  • Wither Shield: Arcane Bubble withers enemies inside it increasing the damage they take by X%.
    • Found in the Campaign Shard Pack
  • Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.
    • Found in the Chaos 2 Shard Pack
  • Glacier: Hailstorm Tower fires a large rock dealing X% Defense Power damage once every 5 volleys.
    • Found in the Chaos 2 Shard Pack
  • Thunderwave: Arc Lightning deals X% Ability Power as damage to all enemies around you.
    • Found in the Chaos 3 Shard Pack
  • Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.
    • Found in the Chaos 4 Shard Pack
  • Marking Bubble: Arcane Bubble adds X marks to enemies inside it.
    • Found in the Chaos 4 Shard Pack
  • Thunderbolts and Lightning: Increases the damage of Arc Lightning by X%.
    • Found in the Chaos 5 Shard Pack
  • Explosive Finale: Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.
    • Found in the Chaos 6 Shard Pack
  • Icefall: Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 7 seconds.
    • Found in the Chaos 7 Shard Pack



Try the Adept for Free!
Perhaps best of all, when the update comes out, you’ll be able to try the Adept for free by visiting the Portal in the Heroes Marketplace! Once you enter the Portal, you’ll be given access to a normalized version of the Adept decked out in gear. If you like being able to try out a premium hero for free, please let us know!



Revenge of the Yeti’s Incursion on PC & PS4
This frosty Incursion will be available on PC and PS4 in this update! Prepare to face the mighty Yeti and his abominable new minions on the Hot Springs map. Revenge of the Yetis will be available in Chaos VII, so prepare your heroes now!

Matchmaking System Updates
This update implements some major backend matchmaking updates, which we’ll be able to grow and improve the matchmaking experience upon. With this particular update, we’ve been able to improve the map-to-map flow, which makes it easier for you to stay together with a party of friends or with a group of randoms. We’ve also been able to fix the minimum Ascension Level Requirement filter, which will now stay active when you continue on to the next Trials match, and your custom game names will remain on transition. We’re also able to hide matches after they reach a certain threshold of play, so it’s less likely to join a nearly complete match. (Thanks for the feedback on that!)

There’s plenty more we want to do with this new backend system in the future (like improving the Party System), so stay tuned for more updates!

Gamepad Improvements
Continuing from our work in Patch 1.0.3, we’ve added a whole slew of new gamepad improvements! Among other changes, this includes Inventory UI quality-of-life changes, easier hero swapping, easier tower upgrading/repairing/selling and more! Check out the patch notes next week for a full list of details.

New Cosmetics Manager
This update introduces a brand-new Cosmetics UI to view and equip Cosmetics! Currently, equipping costumes and accessories is a pain. Not only do you have to go to a specific vendor to make your heroes look badass, but the current UI is a pain to navigate -- especially on gamepad.

This new UI is available directly from the “Cosmetics” tab in your Inventory, so now you can change your look on the fly! You’re also able to see all of the currently available Costumes, Accessories and Tower Skins in one location, and best of all, you can view all of them (including Tower Skins) before you make a purchase!

Bug Fixes
And finally, this update includes numerous bug fixes! Keep an eye on the patch notes for the full details.


We’ll see you in Etheria, Defenders!

Love,
The Trendy Team
Dungeon Defenders II - [TrendyEnt] iamisom


Double XP Weekend!
The Double XP Weekend has begun! From now until Monday at 4PM EDT, get 2x the experience from winning. (On another note, our bird overlords are treating us well and are not at all terrifying.)



Get Your FREE Beat the Heat Bundle Before It's Gone!
Login before August 10th to get free, exclusive items! You’ll find your free bundle at the in-game Shop (accessible through the Shop menu on the Pause screen). The bundle includes:
  • A free 4,000 Defender Medal gift!
  • An exclusive Purrville the Helicatter pet!
  • An exclusive Squilbur the Squid hat for the Squire!
  • An exclusive PAWS the Corgi shoulder pal for the Squire!
  • An exclusive shirtless beach Squire accessory!
  • An exclusive Squire beach shorts accessory!
Once you redeem the bundle, you'll find your medals in your Inventory as an item. WARNING: Make sure you have fewer than 8,000 Medals before redeeming or you will not get the full 4,000 Medal gift!

To find your accessories after redeeming the bundle, go to the Costume Shop, go to the Wardrobe, select the Squire, choose his Default costume, and you'll find his new accessories in the appropriate slots!

Enjoy the weekend, Defenders!

Love,
The Trendy Team
Dungeon Defenders II - iamisom


Double XP Weekend!
The Double XP Weekend has begun! From now until Monday at 4PM EDT, get 2x the experience from winning. (On another note, our bird overlords are treating us well and are not at all terrifying.)



Get Your FREE Beat the Heat Bundle Before It's Gone!
Login before August 10th to get free, exclusive items! You’ll find your free bundle at the in-game Shop (accessible through the Shop menu on the Pause screen). The bundle includes:
  • A free 4,000 Defender Medal gift!
  • An exclusive Purrville the Helicatter pet!
  • An exclusive Squilbur the Squid hat for the Squire!
  • An exclusive PAWS the Corgi shoulder pal for the Squire!
  • An exclusive shirtless beach Squire accessory!
  • An exclusive Squire beach shorts accessory!
Once you redeem the bundle, you'll find your medals in your Inventory as an item. WARNING: Make sure you have fewer than 8,000 Medals before redeeming or you will not get the full 4,000 Medal gift!

To find your accessories after redeeming the bundle, go to the Costume Shop, go to the Wardrobe, select the Squire, choose his Default costume, and you'll find his new accessories in the appropriate slots!

Enjoy the weekend, Defenders!

Love,
The Trendy Team
Dungeon Defenders II - [TrendyEnt] iamisom


Greetings Defenders,

Patch 1.0.3 is available now! Login now to get your FREE Beat the Heat Bundle, which is available from the Emporium. The free bundle will disappear on August 10th, so don’t miss out!

FREE Beat the Heat Bundle & Double Gold Weekend Events
Login for the next two weeks and get free, exclusive items! You’ll find your free bundle at the Emporium (accessible through the Shop menu on the Pause screen or at the costume shop in the Heroes Marketplace). These items are only available until August 10th!
  • A free 4,000 Defender Medal gift!
  • An exclusive Purrville the Helicatter pet!
  • An exclusive Squilbur the Squid hat for the Squire!
  • An exclusive PAWS the Corgi shoulder pal for the Squire!
  • An exclusive shirtless beach Squire accessory!
  • An exclusive Squire beach shorts accessory!
Plus we’re doing TWO Double Gold Weekend events! The first event begins this weekend!
  • July 28th to July 31st: Double Gold Weekend Event
  • August 4th to August 7th: Double Gold Weekend Event
Once you redeem the bundle, you'll find your medals in your Inventory as an item. WARNING: Make sure you have fewer than 8,000 Medals before redeeming or you will not get the full 4,000 Medal gift!

To find your accessories after redeeming the bundle, go to the Costume Shop, go to the Wardrobe, select the Squire, choose his Default costume, and you'll find his new accessories in the appropriate slots!

Full Patch Notes
Patch 1.0.3 contains loot tweaks, balance updates, quality of life improvements, and a TON of bug fixes! For a full list of notes, check out our Patch 1.0.3 blog!

See you in Etheria, Defenders!

Love,
The Trendy Team
Dungeon Defenders II - iamisom


Greetings Defenders,

Patch 1.0.3 is available now! Login now to get your FREE Beat the Heat Bundle, which is available from the Emporium. The free bundle will disappear on August 10th, so don’t miss out!

FREE Beat the Heat Bundle & Double Gold Weekend Events
Login for the next two weeks and get free, exclusive items! You’ll find your free bundle at the Emporium (accessible through the Shop menu on the Pause screen or at the costume shop in the Heroes Marketplace). These items are only available until August 10th!
  • A free 4,000 Defender Medal gift!
  • An exclusive Purrville the Helicatter pet!
  • An exclusive Squilbur the Squid hat for the Squire!
  • An exclusive PAWS the Corgi shoulder pal for the Squire!
  • An exclusive shirtless beach Squire accessory!
  • An exclusive Squire beach shorts accessory!
Plus we’re doing TWO Double Gold Weekend events! The first event begins this weekend!
  • July 28th to July 31st: Double Gold Weekend Event
  • August 4th to August 7th: Double Gold Weekend Event
Once you redeem the bundle, you'll find your medals in your Inventory as an item. WARNING: Make sure you have fewer than 8,000 Medals before redeeming or you will not get the full 4,000 Medal gift!

To find your accessories after redeeming the bundle, go to the Costume Shop, go to the Wardrobe, select the Squire, choose his Default costume, and you'll find his new accessories in the appropriate slots!

Full Patch Notes
Patch 1.0.3 contains loot tweaks, balance updates, quality of life improvements, and a TON of bug fixes! For a full list of notes, check out our Patch 1.0.3 blog!

See you in Etheria, Defenders!

Love,
The Trendy Team
Dungeon Defenders II - [TrendyEnt] iamisom


Greetings Defenders,

It’s been a busy few weeks! We were absolutely blown away by the launch reception. As more players dove into the game, we scrambled to put out the server fires. You may have noticed several patches and maintenance updates since launch, which we’re pleased to report have greatly improved our server stability. On the Xbox One side, these server issues also caused several crashing issues -- most of which were fixed in last week’s patch! There’s still work to do, but things are looking brighter by the day.

Alongside Xbox One and server fixes, our team is working on Patch 1.0.3! This patch contains loot tweaks, balance changes, optimization updates, quality-of-life improvements and bug fixes based on the feedback we’ve seen since launch. It also includes a little something special for sticking with us through the launch madness! We’re still finalizing and testing the patch, so we don’t have a release date for Patch 1.0.3 yet. We’ll have a release date for you soon!

Here’s what’s coming in the patch:

FREE Beat the Heat Bundle & Weekend Events
In Patch 1.0.3, we’re giving away some exclusive gifts for hanging with us through our launch kinks. These items will only be available for a limited time once the patch comes out:
  • A free 4,000 Defender Medal gift
  • A free, exclusive Purrville the Helicatter pet!
  • A free, exclusive Squilbur the Squid hat for the Squire!
  • A free, exclusive PAWS the Corgi shoulder pal for the Squire!
  • A free, exclusive shirtless beach Squire accessory!
  • A free, exclusive Squire beach shorts accessory!
  • And our eternal gratitude, which is the most priceless gift of all. Literally. It has absolutely no real-world value. Damn you, society!

Plus we’re doing TWO Double Gold Weekend events when the patch comes out! Keep your eyes peeled for more details on these free items!

Xbox One Crash Fixes
This patch will include more Xbox One crash fixes. It’s also our goal to release another hotfix before this patch releases with even more crash fixes!

Loot Drop Updates
After reviewing player feedback and diving into the data, we agree that item progress, especially in Chaos 4-7, is too slow. There are too many items spawning that only give very small increases in power. This is making it take far too long to beef up all your characters, and the problem gets worse as you play in the later Chaos difficulties.

So with this patch, in all Chaos difficulties (but especially in Chaos 4-7), items will drop with larger power increases than before, and we’re increasing the chance of finding items with larger power increases. Not only that, but we’re adding in the occasional chance for a ‘super drop,’ which gives you a chance at items that are substantially more powerful. There’s still a good bit of randomness in the system, so don’t expect to get loads of high-powered legendaries dumped on you in your first game. But there are now far more opportunities for ‘big wins’ than there were before, and we hope players really feel it!

While we don’t consider this a blanket ‘fix’ to all the known item issues the community has highlighted, we do consider it a great step in the right direction. More changes coming soon!

Four More Chaos VII Trials Maps
We’re adding four maps to the Chaos VII Trials rotation! These maps are:
  • Little-Horn Valley
  • Assault on Throne Room
  • Buried Bastille
  • The Dead Road
You’ll encounter 8 total maps when you tackle the C7 Trials. More Trials improvements to come!



Wall Collision & Range Indicator Updates
We’re increasing the collision size on our blockades!
  • The Spike Blockade collision volume is 37% larger on the X axis and 20% larger on the Y axis.
  • The Volcano's square collision volume is 37% larger.
  • The Training Dummy's square collision volume is 18% larger.
  • The Arcane Barrier's collision volume is 66% larger on the X axis.
  • The Maw of the Earth Drake's collision volume is 25% larger on the X axis.
  • The Viper's Fangs collision volume is 11% larger on both the X and Y Axis.
  • The Colossus' collision volume is 33% larger on its Y Axis.
In addition to this, we’ve added new range indicators on blockades to help you seal your lanes.



Trap Range Indicator Updates
All traps now display two ground decals during placement and inspection modes: one decal displaying the trigger radius, and another decal displaying the damage range!



Minimap Improvements
The minimap now displays damage states for defenses. On top of the flashing when they get hit, towers will change colors from green, to yellow, to flashing red when below predefined health thresholds. Defenses that have been destroyed will also show up on the minimap with a blinking icon for 3 seconds for a better at-a-glance view of your moment-to-moment action.

Balance Updates
We’re making numerous balance updates to specific defenses with this patch, with a special focus on a few of our less frequently used defenses.

Most of our fixed-target towers (Cannonball Tower, Harpy’s Perch, Earthshatter Tower, etc.) will see a substantial increase in their overall DPS. This is a straight stat boost to these towers, trying to make them competitive with defense that can hit many targets. We want to see these towers leveraged more, especially in Chaos difficulties where projectile towers are expected to shine.

Defenses with extremely slow ATK Rates (Earthshatter, Lightning Strikes Aura, etc.) will see some improvements in their ATK Rate. While we’re not expecting every defense to hit as fast as the Flame Aura, the slow ATK Rates on these defenses has lead to a lot of ‘overkill’ damage and general targeting failures. These defenses will fire faster by roughly a second or so than they are currently, with corresponding adjustments to Defense Power and Crit Damage ratios.

Next up, many of our defenses with very high DU/Mana costs will see their base costs come down. Defenses like the Blaze Balloon have proven hard to use, despite their relatively high DPS outputs, and we want to get them back into regular usage. This change is intended to be more of a usability improvement and not a straight stat buff, so we’re accompanying these changes with corresponding reductions to their Defense Power and Crit Damage ratios when appropriate.

There’s a few bug fixes going in that will affect balance as well. Swapping shards to temporarily increase the max nodes on some of EV2’s defenses has been eliminated; you must leave the shard on the defense or the extra nodes are removed. We’ve also fixed a terrible bug with Hornet’s Nest that was crippling its DPS, and it should result in it being quite a powerful defense again!

We’ve also finally made some updates to the Shatter combo effect. While we’re super happy to see players using Frosty Proton Node to setup this combo, we felt that the potential damage output of the Shatter effect was a bit too strong. We really didn’t want to nerf Frosty Proton Node, and, there was certainly no call to nerf the Cannonball Tower, Earthshatter Tower, etc., so we went with a reduction to the Shatter effect itself. Shatter will still obliterate weaker enemies like Goblins, but after this patch it will no longer be a guaranteed kill on tougher enemies like Drakin and Berserkers. We’ve also fixed it so it can now damage minibosses / special enemies, instead of just consuming the Freeze and having no effect.

And while the reign of the Weapon Manufacturer (and to a lesser extent, the Poison Dart Tower) has been interesting, it’s proven to be too much of a ‘one stop shop’ solution to many Chaos difficulties. As such, we’re making some adjustments to reduce its dominance, with the hopes of seeing diversity increase with these changes plus our numerous defense buffs.

We hope these changes will improve diversity and flexibility amongst builders in all Chaos difficulties! Fans of the Mystic and the Obelisk will want to take special note, as it’s undergoing some pretty radical balance updates with this patch. (It’s basically hit by every one of our core changes listed above!)

Optimization Improvements
This patch includes several optimization improvements to the game, which should improve framerate across all three platforms but particularly on the PS4 and Xbox One versions. We’re exploring more optimization changes to improve framerate on the console versions. Stay tuned for more information!

Inventory UI & Shard Icon Tweaks
We’re adding a number of Inventory UI improvements in Patch 1.0.3:
  • More Shards have unique icons now! This will help you find the Shard you’re looking for.
  • The Experience/Ascension bar is now permanently located on the Inventory screen
  • The Inventory now highlights any new item that the player didn't previously own until the player focuses on the new item. This includes auto-equipped items, items that have been manually picked up by the player, and bundled items like Shards.
  • Items selected in your Inventory will now highlight any valid slots on the left side Hero Manager screen, making it easier to determine which items can be equipped where.
  • The number of weapons a hero can equip is now accurate, which means only the Squire has two weapon slots now!

Disable Controller Vibration Option
For those who don’t like to play with your controller shaking like an earthquake, we’re adding the option to disable controller vibration!

Game Browser UI Changes
We’re making several usability changes to the Game Browser UI to make it easier to join and create games on controllers!

Xbox One Vsync Option
We’re adding a Vsync option for the Xbox One version in this patch!

Controller Deadzone Updates
Thanks to a wonderful Reddit post, we’re exploring updates to our controller joystick deadzones. In case you don’t know, deadzones relate to how far you have to move the joystick from its central resting place before the game registers movement. A large deadzone means you have to push the joystick really far to the edge before movement begins; a small deadzone means very little joystick movement is needed. The result of these changes should improve overall joystick movement and give you more useful deadzone options. This is a stretch goal for the patch, so if it doesn’t come out in this patch, it’ll come out in the patches following.

Bug Fixes
Finally, this patch will contain a number of bug fixes, including a fix for the auto-collect options not working properly.


Thanks for your support, Defenders, and stay tuned for more information on Patch 1.0.3 and the FREE Beat the Heat bundle!

Love,
The Trendy Team
Dungeon Defenders II - iamisom


Greetings Defenders,

It’s been a busy few weeks! We were absolutely blown away by the launch reception. As more players dove into the game, we scrambled to put out the server fires. You may have noticed several patches and maintenance updates since launch, which we’re pleased to report have greatly improved our server stability. On the Xbox One side, these server issues also caused several crashing issues -- most of which were fixed in last week’s patch! There’s still work to do, but things are looking brighter by the day.

Alongside Xbox One and server fixes, our team is working on Patch 1.0.3! This patch contains loot tweaks, balance changes, optimization updates, quality-of-life improvements and bug fixes based on the feedback we’ve seen since launch. It also includes a little something special for sticking with us through the launch madness! We’re still finalizing and testing the patch, so we don’t have a release date for Patch 1.0.3 yet. We’ll have a release date for you soon!

Here’s what’s coming in the patch:

FREE Beat the Heat Bundle & Weekend Events
In Patch 1.0.3, we’re giving away some exclusive gifts for hanging with us through our launch kinks. These items will only be available for a limited time once the patch comes out:
  • A free 4,000 Defender Medal gift
  • A free, exclusive Purrville the Helicatter pet!
  • A free, exclusive Squilbur the Squid hat for the Squire!
  • A free, exclusive PAWS the Corgi shoulder pal for the Squire!
  • A free, exclusive shirtless beach Squire accessory!
  • A free, exclusive Squire beach shorts accessory!
  • And our eternal gratitude, which is the most priceless gift of all. Literally. It has absolutely no real-world value. Damn you, society!

Plus we’re doing TWO Double Gold Weekend events when the patch comes out! Keep your eyes peeled for more details on these free items!

Xbox One Crash Fixes
This patch will include more Xbox One crash fixes. It’s also our goal to release another hotfix before this patch releases with even more crash fixes!

Loot Drop Updates
After reviewing player feedback and diving into the data, we agree that item progress, especially in Chaos 4-7, is too slow. There are too many items spawning that only give very small increases in power. This is making it take far too long to beef up all your characters, and the problem gets worse as you play in the later Chaos difficulties.

So with this patch, in all Chaos difficulties (but especially in Chaos 4-7), items will drop with larger power increases than before, and we’re increasing the chance of finding items with larger power increases. Not only that, but we’re adding in the occasional chance for a ‘super drop,’ which gives you a chance at items that are substantially more powerful. There’s still a good bit of randomness in the system, so don’t expect to get loads of high-powered legendaries dumped on you in your first game. But there are now far more opportunities for ‘big wins’ than there were before, and we hope players really feel it!

While we don’t consider this a blanket ‘fix’ to all the known item issues the community has highlighted, we do consider it a great step in the right direction. More changes coming soon!

Four More Chaos VII Trials Maps
We’re adding four maps to the Chaos VII Trials rotation! These maps are:
  • Little-Horn Valley
  • Assault on Throne Room
  • Buried Bastille
  • The Dead Road
You’ll encounter 8 total maps when you tackle the C7 Trials. More Trials improvements to come!



Wall Collision & Range Indicator Updates
We’re increasing the collision size on our blockades!
  • The Spike Blockade collision volume is 37% larger on the X axis and 20% larger on the Y axis.
  • The Volcano's square collision volume is 37% larger.
  • The Training Dummy's square collision volume is 18% larger.
  • The Arcane Barrier's collision volume is 66% larger on the X axis.
  • The Maw of the Earth Drake's collision volume is 25% larger on the X axis.
  • The Viper's Fangs collision volume is 11% larger on both the X and Y Axis.
  • The Colossus' collision volume is 33% larger on its Y Axis.
In addition to this, we’ve added new range indicators on blockades to help you seal your lanes.



Trap Range Indicator Updates
All traps now display two ground decals during placement and inspection modes: one decal displaying the trigger radius, and another decal displaying the damage range!



Minimap Improvements
The minimap now displays damage states for defenses. On top of the flashing when they get hit, towers will change colors from green, to yellow, to flashing red when below predefined health thresholds. Defenses that have been destroyed will also show up on the minimap with a blinking icon for 3 seconds for a better at-a-glance view of your moment-to-moment action.

Balance Updates
We’re making numerous balance updates to specific defenses with this patch, with a special focus on a few of our less frequently used defenses.

Most of our fixed-target towers (Cannonball Tower, Harpy’s Perch, Earthshatter Tower, etc.) will see a substantial increase in their overall DPS. This is a straight stat boost to these towers, trying to make them competitive with defense that can hit many targets. We want to see these towers leveraged more, especially in Chaos difficulties where projectile towers are expected to shine.

Defenses with extremely slow ATK Rates (Earthshatter, Lightning Strikes Aura, etc.) will see some improvements in their ATK Rate. While we’re not expecting every defense to hit as fast as the Flame Aura, the slow ATK Rates on these defenses has lead to a lot of ‘overkill’ damage and general targeting failures. These defenses will fire faster by roughly a second or so than they are currently, with corresponding adjustments to Defense Power and Crit Damage ratios.

Next up, many of our defenses with very high DU/Mana costs will see their base costs come down. Defenses like the Blaze Balloon have proven hard to use, despite their relatively high DPS outputs, and we want to get them back into regular usage. This change is intended to be more of a usability improvement and not a straight stat buff, so we’re accompanying these changes with corresponding reductions to their Defense Power and Crit Damage ratios when appropriate.

There’s a few bug fixes going in that will affect balance as well. Swapping shards to temporarily increase the max nodes on some of EV2’s defenses has been eliminated; you must leave the shard on the defense or the extra nodes are removed. We’ve also fixed a terrible bug with Hornet’s Nest that was crippling its DPS, and it should result in it being quite a powerful defense again!

We’ve also finally made some updates to the Shatter combo effect. While we’re super happy to see players using Frosty Proton Node to setup this combo, we felt that the potential damage output of the Shatter effect was a bit too strong. We really didn’t want to nerf Frosty Proton Node, and, there was certainly no call to nerf the Cannonball Tower, Earthshatter Tower, etc., so we went with a reduction to the Shatter effect itself. Shatter will still obliterate weaker enemies like Goblins, but after this patch it will no longer be a guaranteed kill on tougher enemies like Drakin and Berserkers. We’ve also fixed it so it can now damage minibosses / special enemies, instead of just consuming the Freeze and having no effect.

And while the reign of the Weapon Manufacturer (and to a lesser extent, the Poison Dart Tower) has been interesting, it’s proven to be too much of a ‘one stop shop’ solution to many Chaos difficulties. As such, we’re making some adjustments to reduce its dominance, with the hopes of seeing diversity increase with these changes plus our numerous defense buffs.

We hope these changes will improve diversity and flexibility amongst builders in all Chaos difficulties! Fans of the Mystic and the Obelisk will want to take special note, as it’s undergoing some pretty radical balance updates with this patch. (It’s basically hit by every one of our core changes listed above!)

Optimization Improvements
This patch includes several optimization improvements to the game, which should improve framerate across all three platforms but particularly on the PS4 and Xbox One versions. We’re exploring more optimization changes to improve framerate on the console versions. Stay tuned for more information!

Inventory UI & Shard Icon Tweaks
We’re adding a number of Inventory UI improvements in Patch 1.0.3:
  • More Shards have unique icons now! This will help you find the Shard you’re looking for.
  • The Experience/Ascension bar is now permanently located on the Inventory screen
  • The Inventory now highlights any new item that the player didn't previously own until the player focuses on the new item. This includes auto-equipped items, items that have been manually picked up by the player, and bundled items like Shards.
  • Items selected in your Inventory will now highlight any valid slots on the left side Hero Manager screen, making it easier to determine which items can be equipped where.
  • The number of weapons a hero can equip is now accurate, which means only the Squire has two weapon slots now!

Disable Controller Vibration Option
For those who don’t like to play with your controller shaking like an earthquake, we’re adding the option to disable controller vibration!

Game Browser UI Changes
We’re making several usability changes to the Game Browser UI to make it easier to join and create games on controllers!

Xbox One Vsync Option
We’re adding a Vsync option for the Xbox One version in this patch!

Controller Deadzone Updates
Thanks to a wonderful Reddit post, we’re exploring updates to our controller joystick deadzones. In case you don’t know, deadzones relate to how far you have to move the joystick from its central resting place before the game registers movement. A large deadzone means you have to push the joystick really far to the edge before movement begins; a small deadzone means very little joystick movement is needed. The result of these changes should improve overall joystick movement and give you more useful deadzone options. This is a stretch goal for the patch, so if it doesn’t come out in this patch, it’ll come out in the patches following.

Bug Fixes
Finally, this patch will contain a number of bug fixes, including a fix for the auto-collect options not working properly.


Thanks for your support, Defenders, and stay tuned for more information on Patch 1.0.3 and the FREE Beat the Heat bundle!

Love,
The Trendy Team
Dungeon Defenders II - [TrendyEnt] iamisom


Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.

https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).

We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!

Here are the notes for Update 1.0:

Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!



Features
The Initiate
Come on and SLAM!

The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
  • Chi Stomp: A powerful slam that can be activated in mid-air!
  • Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
  • Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!

The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry: The Barbarian will have his time to shine soon.

Updated Tutorials
Play our all new Tutorial map and check out our new Tutorial videos with the new How To Play Menu! The new videos and map cover a variety of helpful hints, tips, and tricks that will aid in your defense of Etheria!

Updated Story and Campaign
Etheria has never felt so alive! Play through the updated story in our revamped Campaign experience and stave off the Old Ones advance. Prepare for new threats and twists that will appear. Make sure to keep an eye out during Build Phase!

New Summary Screen & Score System
At the end of each map, whether you win or lose, there’s a new summary screen that will score you based on your performance. Our new scoring system includes many different modifiers and bonuses to help you tweak your builds and get higher and higher on your personal mental leaderboard. Shortly after the release of score, we’ll add some form of score tracking for players to see!

Updated HUD & Health Bars
We’ve updated a number of our Heads-Up Display elements to make the UI cleaner while providing more information. The biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!

New Tower Skins
Check out the all new Bit Crush Dryad, Woodland Apprentice, and Hypno Abyss Lord Tower Skins! (Time for an Abyss Lord/Monk defensive DANCE PARTY! Unce unce unce #hype)

New Shard Icons
We’ve added new iconography for some of the most popular Shards in the game. We’ll continue to improve on our Shard icons after launch!
  • Channel - Icon Type Change
  • Inspiration - Icon Type Change
  • Hero Critical Strike - Minor Border Change
  • Life Leech - Icon Type Change
  • Speed Boost - Icon Type Change
  • Superconductor - Icon Type Change
  • Construction - Icon Type Change
  • Explosive Guard - Icon Type Change
  • Defensive Critical Damage - Minor Border Change
  • Destruction - Minor Border Change
  • Fortification - Minor Border Change
  • Deadly Strikes - Icon Type Change
  • Panic Fire - Icon Type Change
  • Press Your Luck - Icon Type Change

Incursions & Legendary Weapons
As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.

Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!

As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!

New Weapons
In addition to the Wayfarer weapons, we’ve added many new weapon models to the game across many of our different heroes. Go forth and get that sweet new loot!

PS4 Optimization
This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!

Quality of Life
  • Added a new Minimum Ascension Level host option.
  • Added the ability to rename your heroes for free in the Inventory.
  • Added controller sensitivity option on PC.
  • Revamped range indicator decals for visibility.
  • Now you can play and access everything on PC with a controller, including the Options Menu!
  • Added the names of defenses under relic slots.
  • Added Server Region display to the Main Menu.
  • Improved the Flamethrower Tower’s visual effects.
  • Added a minimap and NPC blips to the Heroes Marketplace.
  • Improved player name display with proper capitalization!
  • Added a “Hold <blank> to rotate tower” for PC controller users.
  • Improved and unified the look of many different UIs.
  • Updated the first quest in the game to have smarter text and a better UI.
  • Victory chests show up on all minimaps.
  • The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
  • Updated the game icon to the Squire’s Head. This was the most important change of all.

Balance
Core Health
  • Increased the core health in Chaos to protect against enemies one-shotting the core.

Shards
  • Ballista - Black Arrow damage increased from 50% to 60%.
  • Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
  • Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
  • Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
  • Fire for Effect chance increased from 25% to 45%
  • Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
  • Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
  • Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
  • Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
  • Lateral Blast - Damage increased from 725% to 2250%.
  • Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
  • Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
  • Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.

Betsy Weapons
  • Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
  • Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
  • Updated Betsy’s Empowered Lightning Shard description to make more sense.

Bug Fixesss
  • Fixed another magical Proton beam crash. Huzzah!
  • Fixed an issue with an endless black screen after multiple loading screens.
  • Hero Information and Currency indicators should no longer overlap.
  • Improved fullscreen and windowed game display modes.
  • Fixed another Siege Roller stuck issue.
  • Power Transfer Shard functions when equipped to Boost Aura now.
  • “Speeds” are now “Orbs” again.
  • “Skulls” are now “Marks” again. We have no idea how that happened.
  • This also means the Orb and Mark filters work again!
  • Abyss Lord’s Abyss Stones are now able to crit.
  • This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
  • Fixed an issue where you could not drop a Shard onto a bag icon.
  • Shard Packs and Shards should go through the proper auto-collect flow now.
  • Fixed a text pop up at a really high Ascension level.
  • Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
  • The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
  • The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
  • Updated several error message text to make more sense.
  • The resolution selector in the Options Menu is now scrollable with scroll wheels.
  • The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
  • Updated the description on the Shadowflame Dagger.
  • Updated the consumable tooltip to use the new UI.
  • Combined Power - Serpent’s Coil beams will now attack training dummies.
  • Updated the error text if there are no marked targets for Arcane Volley.
  • Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
  • Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
  • Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
  • Fixed a challenge display issue where it would render completed challenges twice in the UI.
  • Flame Aura properly calculates crit damage and chance into its inspected DPS number.
  • Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
  • Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
  • Unequipping items will go through the auto-collect flow and go to the bags that they should be.
  • Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
  • Fixed Drakken’s eyes and mouths to be glowing properly.
  • Added a notification that a party request has been sent to another player.
  • The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
  • Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
  • Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
  • Fixed a billboard issue on Siege of the Throne Room.
  • Fixed an area where Kobolds could get stuck in the Ruins.
  • G4T0’s facial animations have been restored! Beep boop. Bloop.
  • Fixed a boost aura description typo. “Precentage” is right… right?
  • Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
  • Monk’s alternate attack is no longer blocked by towers.
  • Fixed the wyvern death animation.
  • The Weapon Filter on the Filter By… bag no longer has defense stat options.
  • Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
  • Fixed several small issues with tower damage challenges.

Known Issues
  • No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
  • Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
  • Glaive of Storms’ unique shard is missing its icon.
Dungeon Defenders II - iamisom


Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.

https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).

We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!

Here are the notes for Update 1.0:

Xbox One Version Available Now!
Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!



Features
The Initiate
Come on and SLAM!

The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
  • Chi Stomp: A powerful slam that can be activated in mid-air!
  • Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
  • Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!

The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry: The Barbarian will have his time to shine soon.

Updated Tutorials
Play our all new Tutorial map and check out our new Tutorial videos with the new How To Play Menu! The new videos and map cover a variety of helpful hints, tips, and tricks that will aid in your defense of Etheria!

Updated Story and Campaign
Etheria has never felt so alive! Play through the updated story in our revamped Campaign experience and stave off the Old Ones advance. Prepare for new threats and twists that will appear. Make sure to keep an eye out during Build Phase!

New Summary Screen & Score System
At the end of each map, whether you win or lose, there’s a new summary screen that will score you based on your performance. Our new scoring system includes many different modifiers and bonuses to help you tweak your builds and get higher and higher on your personal mental leaderboard. Shortly after the release of score, we’ll add some form of score tracking for players to see!

Updated HUD & Health Bars
We’ve updated a number of our Heads-Up Display elements to make the UI cleaner while providing more information. The biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!

New Tower Skins
Check out the all new Bit Crush Dryad, Woodland Apprentice, and Hypno Abyss Lord Tower Skins! (Time for an Abyss Lord/Monk defensive DANCE PARTY! Unce unce unce #hype)

New Shard Icons
We’ve added new iconography for some of the most popular Shards in the game. We’ll continue to improve on our Shard icons after launch!
  • Channel - Icon Type Change
  • Inspiration - Icon Type Change
  • Hero Critical Strike - Minor Border Change
  • Life Leech - Icon Type Change
  • Speed Boost - Icon Type Change
  • Superconductor - Icon Type Change
  • Construction - Icon Type Change
  • Explosive Guard - Icon Type Change
  • Defensive Critical Damage - Minor Border Change
  • Destruction - Minor Border Change
  • Fortification - Minor Border Change
  • Deadly Strikes - Icon Type Change
  • Panic Fire - Icon Type Change
  • Press Your Luck - Icon Type Change

Incursions & Legendary Weapons
As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.

Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!

As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!

New Weapons
In addition to the Wayfarer weapons, we’ve added many new weapon models to the game across many of our different heroes. Go forth and get that sweet new loot!

PS4 Optimization
This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!

Quality of Life
  • Added a new Minimum Ascension Level host option.
  • Added the ability to rename your heroes for free in the Inventory.
  • Added controller sensitivity option on PC.
  • Revamped range indicator decals for visibility.
  • Now you can play and access everything on PC with a controller, including the Options Menu!
  • Added the names of defenses under relic slots.
  • Added Server Region display to the Main Menu.
  • Improved the Flamethrower Tower’s visual effects.
  • Added a minimap and NPC blips to the Heroes Marketplace.
  • Improved player name display with proper capitalization!
  • Added a “Hold <blank> to rotate tower” for PC controller users.
  • Improved and unified the look of many different UIs.
  • Updated the first quest in the game to have smarter text and a better UI.
  • Victory chests show up on all minimaps.
  • The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
  • Updated the game icon to the Squire’s Head. This was the most important change of all.

Balance
Core Health
  • Increased the core health in Chaos to protect against enemies one-shotting the core.

Shards
  • Ballista - Black Arrow damage increased from 50% to 60%.
  • Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
  • Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
  • Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
  • Fire for Effect chance increased from 25% to 45%
  • Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
  • Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
  • Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
  • Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
  • Lateral Blast - Damage increased from 725% to 2250%.
  • Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
  • Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
  • Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.

Betsy Weapons
  • Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
  • Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
  • Updated Betsy’s Empowered Lightning Shard description to make more sense.

Bug Fixesss
  • Fixed another magical Proton beam crash. Huzzah!
  • Fixed an issue with an endless black screen after multiple loading screens.
  • Hero Information and Currency indicators should no longer overlap.
  • Improved fullscreen and windowed game display modes.
  • Fixed another Siege Roller stuck issue.
  • Power Transfer Shard functions when equipped to Boost Aura now.
  • “Speeds” are now “Orbs” again.
  • “Skulls” are now “Marks” again. We have no idea how that happened.
  • This also means the Orb and Mark filters work again!
  • Abyss Lord’s Abyss Stones are now able to crit.
  • This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
  • Fixed an issue where you could not drop a Shard onto a bag icon.
  • Shard Packs and Shards should go through the proper auto-collect flow now.
  • Fixed a text pop up at a really high Ascension level.
  • Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
  • The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
  • The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
  • Updated several error message text to make more sense.
  • The resolution selector in the Options Menu is now scrollable with scroll wheels.
  • The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
  • Updated the description on the Shadowflame Dagger.
  • Updated the consumable tooltip to use the new UI.
  • Combined Power - Serpent’s Coil beams will now attack training dummies.
  • Updated the error text if there are no marked targets for Arcane Volley.
  • Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
  • Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
  • Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
  • Fixed a challenge display issue where it would render completed challenges twice in the UI.
  • Flame Aura properly calculates crit damage and chance into its inspected DPS number.
  • Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
  • Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
  • Unequipping items will go through the auto-collect flow and go to the bags that they should be.
  • Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
  • Fixed Drakken’s eyes and mouths to be glowing properly.
  • Added a notification that a party request has been sent to another player.
  • The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
  • Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
  • Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
  • Fixed a billboard issue on Siege of the Throne Room.
  • Fixed an area where Kobolds could get stuck in the Ruins.
  • G4T0’s facial animations have been restored! Beep boop. Bloop.
  • Fixed a boost aura description typo. “Precentage” is right… right?
  • Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
  • Monk’s alternate attack is no longer blocked by towers.
  • Fixed the wyvern death animation.
  • The Weapon Filter on the Filter By… bag no longer has defense stat options.
  • Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
  • Fixed several small issues with tower damage challenges.

Known Issues
  • No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
  • Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
  • Glaive of Storms’ unique shard is missing its icon.
...