Dungeon Defenders II - iamisom


Welcome to 2017, Defenders! I hope everyone enjoyed the holidays. For the first time in nearly six years at Trendy, I took a month off to focus on my mental health. Apparently going 110% all the time isn't healthy. Weird.

While I was slacking off, the team went into hyper-overdrive before the break. Blacksmith and a few others worked through the holidays to help us conquer our ambitions. I firmly believe this update will turn some heads in the community. I believe it'll also achieve world peace, but setting reasonable expectations is my resolution this year, so I'll settle for turning water into wine.

I was hoping to share more specifics this week, but those details need some extra time in the oven. But there are some questions about the update I can answer now:

Q: What's the goal of the update?
A: The goal is endgame! This won't be the final version of our endgame, but it lays down a foundation we can expand upon in future updates. It also aims to improve loot, build customization and a lot more.

Q: What is this update called?
A: We're having fierce internal debate, but you should leave your suggestions in the comments below. We've used community names in the past! (Wipeageddon came from someone in our Twitch chats.)

Q: When is the update coming out?
A: We don't have a date just yet because we want to give ourselves iteration time. We also want to get player feedback in as early as possible, so we can iterate off of that, too.

Q: How can I give feedback on these changes?
A: The best way for you to give feedback is to join the Remote Playtesting Group. The RPG is a group of volunteer community members who get to play early builds and offer feedback. Contact dani.moore@trendyent.com if you're interested. You can also keep an eye out for our update blogs in the coming weeks and leave your feedback in the comments.


Since we've returned, we've been digging into your Siege Roller feedback from the last update. We're investigating some issues with the weak spot hitbox that is making it more difficult for towers and melee heroes to deal damage to the spot. We're also discussing how many Siege Rollers spawn for solo players. I hope to have more info for you soon.

Also, it seems like this week's patch improved connection performance for a ton of players! That's freaking awesome! If you're still experiencing issues, let us know.

While most of us are deep diving into our changes, a few of us decided to come up for air to give you a few extra treats:

Steven Collins, Lead Level Designer (@Esorath)
Working on a massive update for Dungeon Defenders II and that comes with some new enemies. I left you a sneak peek at one of our favorite enemy designs at the top of the Dev Log. Let the theorycrafting begin….

Jesus Diaz, World Builder (@N3oDoc)
Hello, Defenders!

I've been doing some fixes to the Social Hub and Private Tavern, so you can expect some new cool things in the next update! Aside of that, I'm working on new assets for the upcoming DD2 levels!



Daniel Diaz, World Builder (@Danimix1983)
Hope you all had a good start this new year! I've been so busy working on new assets, fixes, updating some levels, collisions, lots of stuff! Here's a preview of one of the new assets I've been working on this week (work-in-progress).

John Muscarella, Digital Puppet Master (@Muskie4242)
New year. New people. New challenges.

The Animation and Tech Animation departments are now teaming with new faces. There is a lot of fresh talent here to help us push through 2017.

SO! To kick off the new year, I’d like to give you all a gif-t. Please enjoy these reaction .gifs that you can now use to harass us and each other on the forums. (Shhhhhhhh… Don’t tell Isom these are from me.)





Happy New Year, Defenders!
Dungeon Defenders II - [TrendyEnt] iamisom


Welcome to 2017, Defenders! I hope everyone enjoyed the holidays. For the first time in nearly six years at Trendy, I took a month off to focus on my mental health. Apparently going 110% all the time isn't healthy. Weird.

While I was slacking off, the team went into hyper-overdrive before the break. Blacksmith and a few others worked through the holidays to help us conquer our ambitions. I firmly believe this update will turn some heads in the community. I believe it'll also achieve world peace, but setting reasonable expectations is my resolution this year, so I'll settle for turning water into wine.

I was hoping to share more specifics this week, but those details need some extra time in the oven. But there are some questions about the update I can answer now:

Q: What's the goal of the update?
A: The goal is endgame! This won't be the final version of our endgame, but it lays down a foundation we can expand upon in future updates. It also aims to improve loot, build customization and a lot more.

Q: What is this update called?
A: We're having fierce internal debate, but you should leave your suggestions in the comments below. We've used community names in the past! (Wipeageddon came from someone in our Twitch chats.)

Q: When is the update coming out?
A: We don't have a date just yet because we want to give ourselves iteration time. We also want to get player feedback in as early as possible, so we can iterate off of that, too.

Q: How can I give feedback on these changes?
A: The best way for you to give feedback is to join the Remote Playtesting Group. The RPG is a group of volunteer community members who get to play early builds and offer feedback. Contact dani.moore@trendyent.com if you're interested. You can also keep an eye out for our update blogs in the coming weeks and leave your feedback in the comments.


Since we've returned, we've been digging into your Siege Roller feedback from the last update. We're investigating some issues with the weak spot hitbox that is making it more difficult for towers and melee heroes to deal damage to the spot. We're also discussing how many Siege Rollers spawn for solo players. I hope to have more info for you soon.

Also, it seems like this week's patch improved connection performance for a ton of players! That's freaking awesome! If you're still experiencing issues, let us know.

While most of us are deep diving into our changes, a few of us decided to come up for air to give you a few extra treats:

Steven Collins, Lead Level Designer (@Esorath)
Working on a massive update for Dungeon Defenders II and that comes with some new enemies. I left you a sneak peek at one of our favorite enemy designs at the top of the Dev Log. Let the theorycrafting begin….

Jesus Diaz, World Builder (@N3oDoc)
Hello, Defenders!

I've been doing some fixes to the Social Hub and Private Tavern, so you can expect some new cool things in the next update! Aside of that, I'm working on new assets for the upcoming DD2 levels!



Daniel Diaz, World Builder (@Danimix1983)
Hope you all had a good start this new year! I've been so busy working on new assets, fixes, updating some levels, collisions, lots of stuff! Here's a preview of one of the new assets I've been working on this week (work-in-progress).

John Muscarella, Digital Puppet Master (@Muskie4242)
New year. New people. New challenges.

The Animation and Tech Animation departments are now teaming with new faces. There is a lot of fresh talent here to help us push through 2017.

SO! To kick off the new year, I’d like to give you all a gif-t. Please enjoy these reaction .gifs that you can now use to harass us and each other on the forums. (Shhhhhhhh… Don’t tell Isom these are from me.)





Happy New Year, Defenders!
Dungeon Defenders II - iamisom
Hello, Defenders! Thanks to your reports on our Bug Reporting Site, we’ve been able to track down some of the lag issues in our game! This patch should improve connection performance for a large number of players.

Please note that this is not a complete and total fix of all connection performance issues. You may still experience issues while playing, and our team is dedicated to crushing them. More fixes will come. Also note that some of these fixes may create additional issues, so please help us keep an eye out for any new bugs and report them to the Bug Reporting Site!

Connection Performance Improvements
  • Optimized towers to potentially fix the multi-builder lag issue. Please let us know if the issue still persists, or if your towers aren’t updating properly when you change items or hotswap between heroes.
  • Fixed several issues that were causing our servers’ CPUs to spike. These issues would cause what looked like lag in the game. Please let us know if your heroes are not properly getting XP after this change.

Holiday Event Complete
  • The Holiday Event is now over! We hope you enjoyed your presents!
  • Just like the real holidays, the decorations may be gone but the snowpocalypse lingers. Stay warm out there.
Dungeon Defenders II - [TrendyEnt] iamisom
Hello, Defenders! Thanks to your reports on our Bug Reporting Site, we’ve been able to track down some of the lag issues in our game! This patch should improve connection performance for a large number of players.

Please note that this is not a complete and total fix of all connection performance issues. You may still experience issues while playing, and our team is dedicated to crushing them. More fixes will come. Also note that some of these fixes may create additional issues, so please help us keep an eye out for any new bugs and report them to the Bug Reporting Site!

Connection Performance Improvements
  • Optimized towers to potentially fix the multi-builder lag issue. Please let us know if the issue still persists, or if your towers aren’t updating properly when you change items or hotswap between heroes.
  • Fixed several issues that were causing our servers’ CPUs to spike. These issues would cause what looked like lag in the game. Please let us know if your heroes are not properly getting XP after this change.

Holiday Event Complete
  • The Holiday Event is now over! We hope you enjoyed your presents!
  • Just like the real holidays, the decorations may be gone but the snowpocalypse lingers. Stay warm out there.
Dungeon Defenders II - TimmyTrashTier
Experience Winter in Etheria with the Holiday Siege Update Out Now on PC!

FEATURES
Siege Rollers, ROLL OUT!

After months of Goblin Research and Development, the Harbinger has deployed a new war machine onto the battlefields of Etheria.


Holidays in Etheria!
New decorations in the Heroes Marketplace and on a limited number of maps!

Happy Holidays! The goblins are toiling relentlessly making presents for the Holiday Tree. Check back soon for presents!


Costume Showcase
Check out even more costumes in the newly designed Costume Showcase at the Seamstress.

BALANCE
Dryad

Removed collision from the Hornets so they can properly target enemies.

BUG FIXES
There were some areas of Siphon Site D that the Dryad could sneakily build … Well, NOT ANYMORE!

Fixed an issue with some skeletons spawning underneath the main core on Greystone Plaza.

We learned how to spell “Watermelon.”

Hornets no longer attack empty space on the Dawn of the Blood Moon Incursion.

Fissure of Embermount’s AoE graphic should be less distorted in some cases.

No more typos in the Forest Biome loading screen and description.

No more typos in the Soul of Night tooltip.

Fixed typos with Little-Horn Valley’s description.

Fixed the wording for the Skeletal Orc Health and Abyss Knight Damage passives.

Fixed some collision issues with areas of the Heroes Marketplace.

Fixed some collision issues with pillars on both forms of the Ramparts maps.

Fixed a case where people could get behind the enemy spawner on Forest Biome.

Fixed the Mystic’s Hemolytic Poison sphere’s poison stacking infinitely.

Fixed an issue on the Harbinger’s Warship where you could G up before the victory matinee and not get your victory chest.

Fixed an issue with the From the Ashes Phoenix Box Passive where it would travel along the ground rather than firing into the sky.

The “Delete Hero” button at the Forge works again.

Mystic’s Sand Viper towers now focus targets affected by Dark Torment properly.

Mystic’s Sand Viper tower now can be affected by buff beam.

Fixed an issue with Damage over Time effects not critting properly.

Souls of Night no longer expire.

Fixed an issue where a buff beam would be destroyed if a buffed tower was moved or sold.

Fixed some visual effect issues with goblins.

Proton beams no longer drain Boost Aura when not hitting anything.

Fixed an issue with the Dryad where you couldn’t upgrade towers in corrupt form.

Fixed an issue with the Dryad’s Hornet’s Nest health value being displayed too high above the tower.

Fixed a typo with the “3 Castle Wins” quest.

Fixed a typo in pet tooltips. Learned how to spell “Abilities.”

Buried Bastille has the correct iPwr recommendation and correct description now.

PS4 - Fixed an issue where the cursor would go back up to the top of the item category after the “Are You Sure” confirmation box.


Dungeon Defenders II - TimmyTrashTier
Experience Winter in Etheria with the Holiday Siege Update Out Now on PC!

FEATURES
Siege Rollers, ROLL OUT!

After months of Goblin Research and Development, the Harbinger has deployed a new war machine onto the battlefields of Etheria.


Holidays in Etheria!
New decorations in the Heroes Marketplace and on a limited number of maps!

Happy Holidays! The goblins are toiling relentlessly making presents for the Holiday Tree. Check back soon for presents!


Costume Showcase
Check out even more costumes in the newly designed Costume Showcase at the Seamstress.

BALANCE
Dryad

Removed collision from the Hornets so they can properly target enemies.

BUG FIXES
There were some areas of Siphon Site D that the Dryad could sneakily build … Well, NOT ANYMORE!

Fixed an issue with some skeletons spawning underneath the main core on Greystone Plaza.

We learned how to spell “Watermelon.”

Hornets no longer attack empty space on the Dawn of the Blood Moon Incursion.

Fissure of Embermount’s AoE graphic should be less distorted in some cases.

No more typos in the Forest Biome loading screen and description.

No more typos in the Soul of Night tooltip.

Fixed typos with Little-Horn Valley’s description.

Fixed the wording for the Skeletal Orc Health and Abyss Knight Damage passives.

Fixed some collision issues with areas of the Heroes Marketplace.

Fixed some collision issues with pillars on both forms of the Ramparts maps.

Fixed a case where people could get behind the enemy spawner on Forest Biome.

Fixed the Mystic’s Hemolytic Poison sphere’s poison stacking infinitely.

Fixed an issue on the Harbinger’s Warship where you could G up before the victory matinee and not get your victory chest.

Fixed an issue with the From the Ashes Phoenix Box Passive where it would travel along the ground rather than firing into the sky.

The “Delete Hero” button at the Forge works again.

Mystic’s Sand Viper towers now focus targets affected by Dark Torment properly.

Mystic’s Sand Viper tower now can be affected by buff beam.

Fixed an issue with Damage over Time effects not critting properly.

Souls of Night no longer expire.

Fixed an issue where a buff beam would be destroyed if a buffed tower was moved or sold.

Fixed some visual effect issues with goblins.

Proton beams no longer drain Boost Aura when not hitting anything.

Fixed an issue with the Dryad where you couldn’t upgrade towers in corrupt form.

Fixed an issue with the Dryad’s Hornet’s Nest health value being displayed too high above the tower.

Fixed a typo with the “3 Castle Wins” quest.

Fixed a typo in pet tooltips. Learned how to spell “Abilities.”

Buried Bastille has the correct iPwr recommendation and correct description now.

PS4 - Fixed an issue where the cursor would go back up to the top of the item category after the “Are You Sure” confirmation box.


Dungeon Defenders II - iamisom


It’s here! It’s finally here! For months, we’ve been itching to get the Terraria crossover into your hands. (Paws? Mitts? Cybernetic robo-arms?) The Terraria Update, out now on PC and PS4, is one of our largest content patches to date. We hope you have fun with those badass Terraria weapons while we continue working on Phase 3 of our Journey to Release Plan, which contains updates to Endgame, Loot, Inventory and much more that you’ve been asking for.

We had the pleasure of working with Re-Logic this year on this fun collaboration, and we can’t say enough about how amazing and talented they are. We’re so thankful to call them our friends. But we’ve even more thankful for you, our dear Defenders. Whether you’re just joining our community today or you’ve been with us for years, we appreciate your support!

Before you read on, we wanted to let you know that we're doing a Dryad giveaway on Twitter!

https://www.youtube.com/watch?v=aH6Lj7na8Ak

Features
Terraria Crossover
  • New Hero: The Dryad
    • The Dryad is the physical manifestation of the will of Terraria itself. With the wisdom of untold ages, she takes up arms to protect and defend her home against evil and corruption. Her World Tree is an anchor for all of her ferocious defenses.
    • Abilities
      • Ability One - Dryad’s Blessing: Blessing surrounds the Dryad with leaves, shielding her and increasing her armor. When corrupt, Blessings deals damage around her.
      • Ability Two - Powder Toss: Purification mushrooms heal nearby allies and slow enemies. Corrupt mushrooms deal damage and stun when they expire.
      • Ability Three - Starfall: Starfall damages enemies and leaves behind a star that Dryads gather to replenish their mana. When corrupt, the star explodes and deals damage to enemies in its range.
      • Ability Four - World Tree: The World Tree provides the power that the Dryad needs to summon her defenses. It restores 5% of a hero's max HP over time while giving +20% Hero Crit Damage and +10% Hero Crit Chance to nearby heroes.
    • Defenses
      • Defense One - Moss Hornet’s Nest: The Dryad summons a hornet's nest that periodically summons a hornet which viciously attacks an enemy. When corrupt, it spawns more hornets.
      • Defense Two - Harpies’ Perch: The Dryad summons a dangerous Harpy that hurls feathers. When corrupt, the feathers pierce enemies in their path.
      • Defense Three - Slime Pit: Slime Pits spawn slimes that targets enemies and explodes, dealing damage to enemies on impact. When corrupt, they deal more damage in an area and oils enemies.
      • Defense Four - Angry Nimbus: The Angry Nimbus follows enemies, dealing damage over time and drenching enemies. When corrupt, it periodically zaps enemies for high storm damage.
  • New Map: Forest Biome
    • Experience the new Terraria themed map that includes some new mechanics that can change up your defense! (Can you say crafting stations?)
  • New Incursion: Dawn of the Blood Moon
    • The Blood Moon has come to the Forest Biome and brings a host of different enemies and a new larger threat...
  • New Enemy: Demon Eye
    • These pesky critters will fly around and poke you to death in the Forest Biome! Make sure you have some anti-air ready!
  • New Boss: Eye of Cthulhu
    • Have you seen his final form!? (2spooky5me)
  • New Weapons: Cranked up to ELEVEN
    • We added at least one new weapon for each hero in the game. Check out the Wayfarer to see all the new Terraria-themed weapons!
  • New NPC: Wayfarer
    • The Wayfarer has traveled far to peddle goods from the recent Incursion for all heroes to enjoy! Say “Hello!” to him in the Heroes Marketplace.

Try the Dryad Right Now!
  • Want to try out the Dryad before you unlock her? Head to the portal in the Heroes Marketplace and select Normalized Mode! This will let you experiment with the Dryad’s defenses and abilities in the Forest Biome.

Enhanced Training Dummies
  • We’ve added new training dummies in the Heroes Marketplace and the Private Tavern.
  • These new dummies will provide significantly better ways for players to track their BIG DEEPS.

Item Stacking Changes
  • Multiple items now stack higher than they did previously. Just a little preview of our upcoming Inventory UI revamp hotness.

Updated My Heroes UI
  • Much more informative and interactable (Google says this isn’t a word, but we don’t care) Hero UI while we work on our new UI improvements. Tooltips are finally working on this menu for PS4!

Loot Change
  • Any gear with class specific passives will now be locked to that class. This is in preparation for much larger itemization changes coming in future patches!

Balance

Monk
  • Base resistances buffed to make Monk more viable in melee.
  • All root motion has been removed from combat animations.
  • Sky Dragon’s Fury and Thunderball got a balance pass.
    • Damage Range increased from 100-200% to 140-200% Hero Damage.
    • Thunderball now procs 100% of the time with an 8 second internal cooldown.
    • Thunderball damaged once per second, instead of three times per second.

Squire
  • Base resistances buffed to make Squire more viable in melee.
  • Root motion removed from Light and Heavy attack stances.

Bug Fixes

🔥 Community Bug Fixes 🔥
This section is dedicated to bugs reported on our Bug Reporting site! Bugs labeled “Hot Issues” are next on our priority list. More community bug fixes coming in the next patch!

  • Every time Frostbite Towers would try to attack the same enemy, or if an enemy would die, they’d have to re-target, which caused their firing to break. This is no longer the case. Ice to meet you, bug.
    • Thanks, Zimmermann!
  • Buff beams were able to buff other buff beams. (Buff-beam-ception?) AND Buff auras buff Buff Beams which no longer buff buff beams, which no longer buff buff buff when you buff buff your buff buff.
    • Zimmermann crushing it with the buff bug reports!
  • EV2’s Heat now resets to 0 when build phase begins.
    • Thanks for staying on top of this bug, K-ToF!
  • “Hide Enemy Health Value” was causing Health to not display on towers and cores. Now it’s always visible.
    • Thanks for the report, Ancient Ogre!
  • Some Steam achievements were not unlocking after completing the requirement.
    • So glad to finally crush this bug. Thanks,K-ToF!
  • Mystic’s Dark Ritual blade was only dropping with set passives.
    • Good looking out, Hom-Sha-Bom!
  • Hero Critical Damage no longer bugs out when swapping characters, which caused some serious damage discrepancies.
    • We came, we saw, we CRUSHED that bug. Thanks, Pandynator!
  • Updated some text warning people that Mystic’s Split Vipers Skill Sphere does not overwrite the reduction of damage of Slow Death.
    • Good catch, Dreamanime!
  • The toggle checkbox in the Options Menu for turning Damage Coalescing on and off now works correctly.
    • Pandynator is life. Pandynator is love.
  • The Abyss Lord’s Colossus would attack slower after being upgraded.
    • Thanks, JoghurtDipper!
  • Mystic’s Sand Viper tooltip no longer contains the “Enemies Chilled” stat.
    • Thanks for pointing that out, Talis Cat. Maybe we should add some random stuff to other defense tooltips just to keep you on your toes...
  • Activating the Trick or Treat chest on the wave 7 of the Temple of the Necrotic would spawn an invulnerable skeleton.
    • Uhhhh, surprise? Good catch, Klaga!
  • Abyss Lord’s Orc Blockade’s base would become displaced during Frenzy.
    • Thanks, Buddyvv!
  • The Apprentice’s Harbinger Staff was spawning anon-textured AoE graphic on the ground.
    • Graphic is now TEXTURIZED thanks to Dreamanime!
  • The Spooky Event title was not being rewarded.
    • A spoopy thanks to Virydis!
  • Altar Assassins now primarily target players. If they can’t find a player, they will attack cores.
    • Thanks for the report, o0Exile0o!
  • On Altar of Athame, it was possible to place defenses floating above the altar.
    • Thanks, geo981010!
  • Sky Dragon’s Fury passive typo fixed.
    • And with this report, Zimmermann takes the cake with the most reported bugs fixed in this update!

General Bug Fixes
  • The toggle checkbox in the Options Menu for turning Damage Coalescing on and off now works correctly.
  • New Defender Medal Monthly Pets no longer show up as regular monthly pets at the Petrinarian.
  • Hotswapping characters properly resets pet ability cooldowns.
  • Skeletons no longer spawn in non-combat phases.
  • Skeleton enemies no longer leave a lingering purple visual effect after death.
  • EV2’s passive “Torpedo Range” got a language pass.
  • The Challenge “Defender of Etheria” can only be completed in campaign and had its description updated to reflect thatintention.
  • Keybinds now save when you rebind keys at the title screen
  • Returning Players occasionally had the Monk and Huntress still locked when returning to the game after being inactive for awhile.
  • Mystic’s Dark Torment towers would not despawn.

Known Issues
  • Watermelon is spelled with two “L’s” in Etheria…
  • Phoenix projectiles spawned from Blaze Balloons via the From Ashes Passive are travelling along the ground… we’re trying to build their self-esteem back up and playing some Kenny G so they can soar once again.
  • My Heroes screen has some issues. We’re aware and working on them.
  • Nature’s Growth does not buff other World Trees at the moment.
  • If you jump mid spawn animation, the Mystic will become invisible… use that information how you will…
  • We saw an issue - once - with hero decks missing heroes when loading into the normalized Curse of the Blood Moon Incursion. We couldn’t repro it, but if you manage to figure out how to reliably produce this result let us know please.
  • The pressure sensitivity on some controller faceplate buttons can create some weird ‘intermediate’ press states in the newer UIs and on the Dryad’s jumping to flying transition. TL;DR - Press hard or go home.
  • If you cast a Dryad ability while transforming it will resolve as though it were cast in the starting form rather than the ending form.
  • Frostbite Tower does not attack the training dummies in the tavern(s). (Don’t lie Zimmermann, you were going to report this if we didn’t call it out).

Dungeon Defenders II - [TrendyEnt] iamisom


It’s here! It’s finally here! For months, we’ve been itching to get the Terraria crossover into your hands. (Paws? Mitts? Cybernetic robo-arms?) The Terraria Update, out now on PC and PS4, is one of our largest content patches to date. We hope you have fun with those badass Terraria weapons while we continue working on Phase 3 of our Journey to Release Plan, which contains updates to Endgame, Loot, Inventory and much more that you’ve been asking for.

We had the pleasure of working with Re-Logic this year on this fun collaboration, and we can’t say enough about how amazing and talented they are. We’re so thankful to call them our friends. But we’ve even more thankful for you, our dear Defenders. Whether you’re just joining our community today or you’ve been with us for years, we appreciate your support!

Before you read on, we wanted to let you know that we're doing a Dryad giveaway on Twitter!

https://www.youtube.com/watch?v=aH6Lj7na8Ak

Features
Terraria Crossover
  • New Hero: The Dryad
    • The Dryad is the physical manifestation of the will of Terraria itself. With the wisdom of untold ages, she takes up arms to protect and defend her home against evil and corruption. Her World Tree is an anchor for all of her ferocious defenses.
    • Abilities
      • Ability One - Dryad’s Blessing: Blessing surrounds the Dryad with leaves, shielding her and increasing her armor. When corrupt, Blessings deals damage around her.
      • Ability Two - Powder Toss: Purification mushrooms heal nearby allies and slow enemies. Corrupt mushrooms deal damage and stun when they expire.
      • Ability Three - Starfall: Starfall damages enemies and leaves behind a star that Dryads gather to replenish their mana. When corrupt, the star explodes and deals damage to enemies in its range.
      • Ability Four - World Tree: The World Tree provides the power that the Dryad needs to summon her defenses. It restores 5% of a hero's max HP over time while giving +20% Hero Crit Damage and +10% Hero Crit Chance to nearby heroes.
    • Defenses
      • Defense One - Moss Hornet’s Nest: The Dryad summons a hornet's nest that periodically summons a hornet which viciously attacks an enemy. When corrupt, it spawns more hornets.
      • Defense Two - Harpies’ Perch: The Dryad summons a dangerous Harpy that hurls feathers. When corrupt, the feathers pierce enemies in their path.
      • Defense Three - Slime Pit: Slime Pits spawn slimes that targets enemies and explodes, dealing damage to enemies on impact. When corrupt, they deal more damage in an area and oils enemies.
      • Defense Four - Angry Nimbus: The Angry Nimbus follows enemies, dealing damage over time and drenching enemies. When corrupt, it periodically zaps enemies for high storm damage.
  • New Map: Forest Biome
    • Experience the new Terraria themed map that includes some new mechanics that can change up your defense! (Can you say crafting stations?)
  • New Incursion: Dawn of the Blood Moon
    • The Blood Moon has come to the Forest Biome and brings a host of different enemies and a new larger threat...
  • New Enemy: Demon Eye
    • These pesky critters will fly around and poke you to death in the Forest Biome! Make sure you have some anti-air ready!
  • New Boss: Eye of Cthulhu
    • Have you seen his final form!? (2spooky5me)
  • New Weapons: Cranked up to ELEVEN
    • We added at least one new weapon for each hero in the game. Check out the Wayfarer to see all the new Terraria-themed weapons!
  • New NPC: Wayfarer
    • The Wayfarer has traveled far to peddle goods from the recent Incursion for all heroes to enjoy! Say “Hello!” to him in the Heroes Marketplace.

Try the Dryad Right Now!
  • Want to try out the Dryad before you unlock her? Head to the portal in the Heroes Marketplace and select Normalized Mode! This will let you experiment with the Dryad’s defenses and abilities in the Forest Biome.

Enhanced Training Dummies
  • We’ve added new training dummies in the Heroes Marketplace and the Private Tavern.
  • These new dummies will provide significantly better ways for players to track their BIG DEEPS.

Item Stacking Changes
  • Multiple items now stack higher than they did previously. Just a little preview of our upcoming Inventory UI revamp hotness.

Updated My Heroes UI
  • Much more informative and interactable (Google says this isn’t a word, but we don’t care) Hero UI while we work on our new UI improvements. Tooltips are finally working on this menu for PS4!

Loot Change
  • Any gear with class specific passives will now be locked to that class. This is in preparation for much larger itemization changes coming in future patches!

Balance

Monk
  • Base resistances buffed to make Monk more viable in melee.
  • All root motion has been removed from combat animations.
  • Sky Dragon’s Fury and Thunderball got a balance pass.
    • Damage Range increased from 100-200% to 140-200% Hero Damage.
    • Thunderball now procs 100% of the time with an 8 second internal cooldown.
    • Thunderball damaged once per second, instead of three times per second.

Squire
  • Base resistances buffed to make Squire more viable in melee.
  • Root motion removed from Light and Heavy attack stances.

Bug Fixes

🔥 Community Bug Fixes 🔥
This section is dedicated to bugs reported on our Bug Reporting site! Bugs labeled “Hot Issues” are next on our priority list. More community bug fixes coming in the next patch!

  • Every time Frostbite Towers would try to attack the same enemy, or if an enemy would die, they’d have to re-target, which caused their firing to break. This is no longer the case. Ice to meet you, bug.
    • Thanks, Zimmermann!
  • Buff beams were able to buff other buff beams. (Buff-beam-ception?) AND Buff auras buff Buff Beams which no longer buff buff beams, which no longer buff buff buff when you buff buff your buff buff.
    • Zimmermann crushing it with the buff bug reports!
  • EV2’s Heat now resets to 0 when build phase begins.
    • Thanks for staying on top of this bug, K-ToF!
  • “Hide Enemy Health Value” was causing Health to not display on towers and cores. Now it’s always visible.
    • Thanks for the report, Ancient Ogre!
  • Some Steam achievements were not unlocking after completing the requirement.
    • So glad to finally crush this bug. Thanks,K-ToF!
  • Mystic’s Dark Ritual blade was only dropping with set passives.
    • Good looking out, Hom-Sha-Bom!
  • Hero Critical Damage no longer bugs out when swapping characters, which caused some serious damage discrepancies.
    • We came, we saw, we CRUSHED that bug. Thanks, Pandynator!
  • Updated some text warning people that Mystic’s Split Vipers Skill Sphere does not overwrite the reduction of damage of Slow Death.
    • Good catch, Dreamanime!
  • The toggle checkbox in the Options Menu for turning Damage Coalescing on and off now works correctly.
    • Pandynator is life. Pandynator is love.
  • The Abyss Lord’s Colossus would attack slower after being upgraded.
    • Thanks, JoghurtDipper!
  • Mystic’s Sand Viper tooltip no longer contains the “Enemies Chilled” stat.
    • Thanks for pointing that out, Talis Cat. Maybe we should add some random stuff to other defense tooltips just to keep you on your toes...
  • Activating the Trick or Treat chest on the wave 7 of the Temple of the Necrotic would spawn an invulnerable skeleton.
    • Uhhhh, surprise? Good catch, Klaga!
  • Abyss Lord’s Orc Blockade’s base would become displaced during Frenzy.
    • Thanks, Buddyvv!
  • The Apprentice’s Harbinger Staff was spawning anon-textured AoE graphic on the ground.
    • Graphic is now TEXTURIZED thanks to Dreamanime!
  • The Spooky Event title was not being rewarded.
    • A spoopy thanks to Virydis!
  • Altar Assassins now primarily target players. If they can’t find a player, they will attack cores.
    • Thanks for the report, o0Exile0o!
  • On Altar of Athame, it was possible to place defenses floating above the altar.
    • Thanks, geo981010!
  • Sky Dragon’s Fury passive typo fixed.
    • And with this report, Zimmermann takes the cake with the most reported bugs fixed in this update!

General Bug Fixes
  • The toggle checkbox in the Options Menu for turning Damage Coalescing on and off now works correctly.
  • New Defender Medal Monthly Pets no longer show up as regular monthly pets at the Petrinarian.
  • Hotswapping characters properly resets pet ability cooldowns.
  • Skeletons no longer spawn in non-combat phases.
  • Skeleton enemies no longer leave a lingering purple visual effect after death.
  • EV2’s passive “Torpedo Range” got a language pass.
  • The Challenge “Defender of Etheria” can only be completed in campaign and had its description updated to reflect thatintention.
  • Keybinds now save when you rebind keys at the title screen
  • Returning Players occasionally had the Monk and Huntress still locked when returning to the game after being inactive for awhile.
  • Mystic’s Dark Torment towers would not despawn.

Known Issues
  • Watermelon is spelled with two “L’s” in Etheria…
  • Phoenix projectiles spawned from Blaze Balloons via the From Ashes Passive are travelling along the ground… we’re trying to build their self-esteem back up and playing some Kenny G so they can soar once again.
  • My Heroes screen has some issues. We’re aware and working on them.
  • Nature’s Growth does not buff other World Trees at the moment.
  • If you jump mid spawn animation, the Mystic will become invisible… use that information how you will…
  • We saw an issue - once - with hero decks missing heroes when loading into the normalized Curse of the Blood Moon Incursion. We couldn’t repro it, but if you manage to figure out how to reliably produce this result let us know please.
  • The pressure sensitivity on some controller faceplate buttons can create some weird ‘intermediate’ press states in the newer UIs and on the Dryad’s jumping to flying transition. TL;DR - Press hard or go home.
  • If you cast a Dryad ability while transforming it will resolve as though it were cast in the starting form rather than the ending form.
  • Frostbite Tower does not attack the training dummies in the tavern(s). (Don’t lie Zimmermann, you were going to report this if we didn’t call it out).

Dungeon Defenders II - iamisom


The Terraria Update comes out Tuesday. Tune into our Terraria Devstream tomorrow at 3PM EST to see the update in action!

If you're curious to know more about the Dryad, check out her brand-new hero trailer below:

https://www.youtube.com/watch?v=CavZm2M0OR0

Elliot Cannon, Creative Director (Myscha_Sleddog)
Inside Peek at the Terraria/Dungeon Defenders II Crossover

As a hardcore gamer myself, it’s a riot to peek behind the scenes of any developer’s curtain, so let’s cast that Oz barrier away for a moment. I’ve also tossed in some secrets for you at the end.

The Terraria Update update got its start back in January 22nd of this year. (10 months ago) At the time, we were mid-stream working on the Abyss Lord, along with creating a massive backlog of critical and important features and game improvements laid out for the whole year. (Such as the Game Browser, Hero Deck changes, Quick Swapping, Hero Designs, Incursions, etc.) Then we got this cool email from Ted “Loki” Murphy over at the Terraria camp.

“Greetings from the team at Re-Logic! A good number of the team are huge fans and avid players of DD2, so first off, thank you all for an amazing game that entertains our entire studio. Coming out of all of that, one of our lead coders - Yoraiz0r- has been chatting with one of your own (Blacksmith), and the topic of a crossover content collaboration between DD2 and Terraria came up.

Both parties seemed pretty interested, and so Yoraiz0r got in touch with me this evening and told me that I should go ahead and reach out to you (Blacksmith said that you were the person to contact) so that we can see where this could lead and if a collaboration could work. I know our team would certainly be on board - and we can just imagine all of the possibilities already!”


This type of collaboration does not happen often enough! Game developers all like each other, end up working together over the years, play each other’s games, and hang out together. We share cabs as E3, laugh and critique at each other’s bad GDC presentations, blow up each other’s bases, stunlock and zero each other’s kids, and cheer each other on when our games ship. This is because we are all big kids inside, dress like misfits, and absolutely love games, so doing something cool together means one thing – FUN!

A lot of the time, publishers and legal people with large mortgages get in the way of this core joy in life. (Imagine that!) They often see developers as a pack of wild Indians running amok on an island with spears, blowing into conchs to call meetings, and beating up the bespectacled chubby kid and using his cracked glasses to start a fire to dance around at midnight. (Golding, 1954) Trendy and Re-Logic don’t have big publishers getting in the way, so we were excited about doing a crossover and make it about FUN!

Terraria Secrets

Here are the parts that really make it neat in addition to all of the in-your-face-stuff you’ll see next week. The new map layout, inspired by the Terraria Forest Biome, is different from your run-of-the-mill Dungeon Defenders II map. Steve Collins added cool crafting secrets from Terraria, we have lane merges that are larger than most, double backs, three cores, and of course the entire look and feel is what you would expect if Terraria became a Pixar movie. This map has long line of sights, great sniper perches, and screams out for AoE. We offer this as Normalized and as an Incursion for Nightmare I-IV.



Play Now, Even if Brand New to Dungeon Defenders II

In Normalized mode, you play with a pre-generated deck of four max level and geared heroes including the Dryad! The Normalized mode is lovely, safe, happy, and good for brand new Dungeon Defenders II players who want to jump in and GO now! This is a great way to be part of the BIG THING. It’s also an ideal way to test-drive the Dryad hero before you pick her up with your earned Defender Medals or Gems stash.



Blood Moon Incursion

The Nightmare I-IV modes are actually Incursion versions and much tougher. You’ll need to bring your own knife to that gunfight along with your own heroes. It has the Blood Moon theme from Terraria and nasty pointy teeth. Steve has a very cool secret chest set up in the map. Who will get lucky AND be smart enough to figure it out!



Guns, Swords, Books, Bows, and Sharks

Besides all the other bells and whistles we usually do, we cranked out weapons for every one of our ten heroes as a homage to some of the most iconic Terraria weapons, all with over-the-top FUN special effects. You can buy these at different power ranges from the a new NPC near the portal in the Heroes’ Marketplace. He only accepts the Terraria currency called Souls of Night which you can find in Victory Chests in either version of the new Terraria map! (Normalized or Nightmare) Be sure you read the tooltips, because we have multiple heroes that use swords now. Each weapon is hero specific!



Gamer XSploitz, Sleddog Style

To reward you hardcore players for reading today’s entry, here is a cool tip. Each weapon always has the same top signature passive. Take the Gunwitch, for example. Her Megashark Terraria Gun Broom weapon will always have the signature Meteor Bullets passive, circled in the below image. However, the other two in the rectangles reroll randomly upon entering the Heroes’ Marketplace, so if you are really dying for a particular set up, just load a map and come back until you get the roll you want. That way you can focus on grinding up Souls of Night and spend them on exactly what works for you. Each one of these weapons have FUN and POWERFUL effects on them. Collect them all!

Daniel Haddad, Design Director (Blacksmith)
Nature hurl green leaves at your putrid feet, Defender!

That’s a greeting in the Dryad tongue… Not really, I just made it up. I hope your feet aren’t putrid, you should probably have that checked to be perfectly honest.

For this Dev Log, we thought it would be a good idea to give you all some insight into some of the decisions we made in this Terraria crossover. When the Terraria crossover first came to be, we had just started our hero initiative so it made perfect sense to have a new hero be a part of it. A lot of us played a bunch of Terraria and we obviously had fond memories of the different NPCs we encountered while playing Terraria.



Terraria has a lot of NPCs so we had several options. The short list included: the Witch Doctor, the Dryad, and the Goblin Tinkerer. When we started exploring what their kit might look like, the Dryad stuck out a lot. She was already a favored NPC by a lot of Terraria fans and we loved her story, theme, and aesthetic. She felt like the perfect hero that would bring a part of the wilderness and magic of Terraria into Etheria. There was obviously a lot of depth to her that we can build an awesome hero around. We then started exploring what she might look like in DD2. We did many explorations before we settled on the final version.

An early exploration of the Dryad:



Another early exploration:



Eventually we settled on this aesthetic:



We wanted the Dryad’s fantasy to be a combination of classic dryad fantasy and her characteristics in Terraria. One of the weird things about her in Terraria is how she suddenly begins to sell corrupt powder while a Blood Moon is active. This was the source of inspiration for her corrupt form in Dungeon Defenders II. We wanted the Dryad to feel like she was bringing in pockets of Terraria into Etheria so the World Tree was created. We were also hyper focused on delivering an awesome experience for all the Terraria fans out there so we made sure all her towers and abilities were themed around familiar things in Terraria. Starfall had to make its way into DD2 since we’ve all had that moment in Terraria when a falling star devastates an enemy we are fighting. Slimes and Dryad’s Blessing obviously had to exist as well. The rest of her kit was chosen based on the sort of creatures you encounter while playing Terraria that we thought would make for good defenses.

There is plenty more to talk about when it comes to Terraria and the crossover. Next week I’ll talk about how the Terraria weapons made their way into DD2 and some neat enemies as well. Tune in to our Devstream tomorrow to hear more about the update! We will have a very special guest and divulge all the details.

Jesus Diaz, World Builder (N3oDoc)
Hello, Defenders!

As you might know there's a new map coming to Dungeon Defenders II next week, a map we've been working secretly. So it's time to share with you some cool pics of the level. I hope you have fun playing and exploring it!





Daniel Diaz, World Builder (@Danimix1983)
Everyone in the team is really excited to show off some of the work we did and kept in secret for so long. So, if you don't have enough with the pics posted above, here's another one! I know! It's a really cozy place!



John Muscarella, Digital Puppet Master (Muskie4242)
I am so excited to finally show off some of the work we have been keeping so secret. With the release of the Terraria crossover patch, we will be revealing a TON of cool stuff from the animation department. Hopefully you have all seen the cinematic already. If not, check it out here! Here are some of the other things we’ve been doing:

HERE SHE IS!



AND HERE SHE IS AGAIN!



Yes that’s right! You can play in both her Pure and Corrupt forms at will. Transform whenever you please, and wreck face!



But of course, like all of our heroes, don’t take too much damage, or else…



Cool armor, bro...


Also, we have a new animator here at Trendy. Jerzy Perez has been a part of this past milestone helping on a number of different things, such as:





We’re going to get Jerzy a forum ID in the near future. You can expect to see more cool stuff from him soon!
Dungeon Defenders II - [TrendyEnt] iamisom


The Terraria Update comes out Tuesday. Tune into our Terraria Devstream tomorrow at 3PM EST to see the update in action!

If you're curious to know more about the Dryad, check out her brand-new hero trailer below:

https://www.youtube.com/watch?v=CavZm2M0OR0

Elliot Cannon, Creative Director (Myscha_Sleddog)
Inside Peek at the Terraria/Dungeon Defenders II Crossover

As a hardcore gamer myself, it’s a riot to peek behind the scenes of any developer’s curtain, so let’s cast that Oz barrier away for a moment. I’ve also tossed in some secrets for you at the end.

The Terraria Update update got its start back in January 22nd of this year. (10 months ago) At the time, we were mid-stream working on the Abyss Lord, along with creating a massive backlog of critical and important features and game improvements laid out for the whole year. (Such as the Game Browser, Hero Deck changes, Quick Swapping, Hero Designs, Incursions, etc.) Then we got this cool email from Ted “Loki” Murphy over at the Terraria camp.

“Greetings from the team at Re-Logic! A good number of the team are huge fans and avid players of DD2, so first off, thank you all for an amazing game that entertains our entire studio. Coming out of all of that, one of our lead coders - Yoraiz0r- has been chatting with one of your own (Blacksmith), and the topic of a crossover content collaboration between DD2 and Terraria came up.

Both parties seemed pretty interested, and so Yoraiz0r got in touch with me this evening and told me that I should go ahead and reach out to you (Blacksmith said that you were the person to contact) so that we can see where this could lead and if a collaboration could work. I know our team would certainly be on board - and we can just imagine all of the possibilities already!”


This type of collaboration does not happen often enough! Game developers all like each other, end up working together over the years, play each other’s games, and hang out together. We share cabs as E3, laugh and critique at each other’s bad GDC presentations, blow up each other’s bases, stunlock and zero each other’s kids, and cheer each other on when our games ship. This is because we are all big kids inside, dress like misfits, and absolutely love games, so doing something cool together means one thing – FUN!

A lot of the time, publishers and legal people with large mortgages get in the way of this core joy in life. (Imagine that!) They often see developers as a pack of wild Indians running amok on an island with spears, blowing into conchs to call meetings, and beating up the bespectacled chubby kid and using his cracked glasses to start a fire to dance around at midnight. (Golding, 1954) Trendy and Re-Logic don’t have big publishers getting in the way, so we were excited about doing a crossover and make it about FUN!

Terraria Secrets

Here are the parts that really make it neat in addition to all of the in-your-face-stuff you’ll see next week. The new map layout, inspired by the Terraria Forest Biome, is different from your run-of-the-mill Dungeon Defenders II map. Steve Collins added cool crafting secrets from Terraria, we have lane merges that are larger than most, double backs, three cores, and of course the entire look and feel is what you would expect if Terraria became a Pixar movie. This map has long line of sights, great sniper perches, and screams out for AoE. We offer this as Normalized and as an Incursion for Nightmare I-IV.



Play Now, Even if Brand New to Dungeon Defenders II

In Normalized mode, you play with a pre-generated deck of four max level and geared heroes including the Dryad! The Normalized mode is lovely, safe, happy, and good for brand new Dungeon Defenders II players who want to jump in and GO now! This is a great way to be part of the BIG THING. It’s also an ideal way to test-drive the Dryad hero before you pick her up with your earned Defender Medals or Gems stash.



Blood Moon Incursion

The Nightmare I-IV modes are actually Incursion versions and much tougher. You’ll need to bring your own knife to that gunfight along with your own heroes. It has the Blood Moon theme from Terraria and nasty pointy teeth. Steve has a very cool secret chest set up in the map. Who will get lucky AND be smart enough to figure it out!



Guns, Swords, Books, Bows, and Sharks

Besides all the other bells and whistles we usually do, we cranked out weapons for every one of our ten heroes as a homage to some of the most iconic Terraria weapons, all with over-the-top FUN special effects. You can buy these at different power ranges from the a new NPC near the portal in the Heroes’ Marketplace. He only accepts the Terraria currency called Souls of Night which you can find in Victory Chests in either version of the new Terraria map! (Normalized or Nightmare) Be sure you read the tooltips, because we have multiple heroes that use swords now. Each weapon is hero specific!



Gamer XSploitz, Sleddog Style

To reward you hardcore players for reading today’s entry, here is a cool tip. Each weapon always has the same top signature passive. Take the Gunwitch, for example. Her Megashark Terraria Gun Broom weapon will always have the signature Meteor Bullets passive, circled in the below image. However, the other two in the rectangles reroll randomly upon entering the Heroes’ Marketplace, so if you are really dying for a particular set up, just load a map and come back until you get the roll you want. That way you can focus on grinding up Souls of Night and spend them on exactly what works for you. Each one of these weapons have FUN and POWERFUL effects on them. Collect them all!

Daniel Haddad, Design Director (Blacksmith)
Nature hurl green leaves at your putrid feet, Defender!

That’s a greeting in the Dryad tongue… Not really, I just made it up. I hope your feet aren’t putrid, you should probably have that checked to be perfectly honest.

For this Dev Log, we thought it would be a good idea to give you all some insight into some of the decisions we made in this Terraria crossover. When the Terraria crossover first came to be, we had just started our hero initiative so it made perfect sense to have a new hero be a part of it. A lot of us played a bunch of Terraria and we obviously had fond memories of the different NPCs we encountered while playing Terraria.



Terraria has a lot of NPCs so we had several options. The short list included: the Witch Doctor, the Dryad, and the Goblin Tinkerer. When we started exploring what their kit might look like, the Dryad stuck out a lot. She was already a favored NPC by a lot of Terraria fans and we loved her story, theme, and aesthetic. She felt like the perfect hero that would bring a part of the wilderness and magic of Terraria into Etheria. There was obviously a lot of depth to her that we can build an awesome hero around. We then started exploring what she might look like in DD2. We did many explorations before we settled on the final version.

An early exploration of the Dryad:



Another early exploration:



Eventually we settled on this aesthetic:



We wanted the Dryad’s fantasy to be a combination of classic dryad fantasy and her characteristics in Terraria. One of the weird things about her in Terraria is how she suddenly begins to sell corrupt powder while a Blood Moon is active. This was the source of inspiration for her corrupt form in Dungeon Defenders II. We wanted the Dryad to feel like she was bringing in pockets of Terraria into Etheria so the World Tree was created. We were also hyper focused on delivering an awesome experience for all the Terraria fans out there so we made sure all her towers and abilities were themed around familiar things in Terraria. Starfall had to make its way into DD2 since we’ve all had that moment in Terraria when a falling star devastates an enemy we are fighting. Slimes and Dryad’s Blessing obviously had to exist as well. The rest of her kit was chosen based on the sort of creatures you encounter while playing Terraria that we thought would make for good defenses.

There is plenty more to talk about when it comes to Terraria and the crossover. Next week I’ll talk about how the Terraria weapons made their way into DD2 and some neat enemies as well. Tune in to our Devstream tomorrow to hear more about the update! We will have a very special guest and divulge all the details.

Jesus Diaz, World Builder (N3oDoc)
Hello, Defenders!

As you might know there's a new map coming to Dungeon Defenders II next week, a map we've been working secretly. So it's time to share with you some cool pics of the level. I hope you have fun playing and exploring it!





Daniel Diaz, World Builder (@Danimix1983)
Everyone in the team is really excited to show off some of the work we did and kept in secret for so long. So, if you don't have enough with the pics posted above, here's another one! I know! It's a really cozy place!



John Muscarella, Digital Puppet Master (Muskie4242)
I am so excited to finally show off some of the work we have been keeping so secret. With the release of the Terraria crossover patch, we will be revealing a TON of cool stuff from the animation department. Hopefully you have all seen the cinematic already. If not, check it out here! Here are some of the other things we’ve been doing:

HERE SHE IS!



AND HERE SHE IS AGAIN!



Yes that’s right! You can play in both her Pure and Corrupt forms at will. Transform whenever you please, and wreck face!



But of course, like all of our heroes, don’t take too much damage, or else…



Cool armor, bro...


Also, we have a new animator here at Trendy. Jerzy Perez has been a part of this past milestone helping on a number of different things, such as:





We’re going to get Jerzy a forum ID in the near future. You can expect to see more cool stuff from him soon!
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