Dungeon Defenders II - iamisom


Features
  • New Map: Molten Citadel
    • Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core.
  • New Incursion: Demon’s Lair
    • Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool?
  • New Abyss Lord Weapon: Scorched Tome of Molten Brimstone
    • You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma.
  • iPWR 750 Medallion on the Demon's Lair Incursion!
  • New Incursion Enemy: Lava Guardian
    • The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered.
  • New Squire Costume: Guardian of the Molten Citadel
    • Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style.
  • Changing Terminology
    • We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time).
  • Additional Changes
    • Fixed a bug where some defenses weren’t attacking dummies in the Tavern. Sky Guards still don’t work, but maybe one day.
    • Added “Wave” and “Phase” to the Game Browser.

Balance
  • Skeletal Ramster targeting yaw increased from 10 to 17.
    • Skeletal Ramster should now be able to hit everything within its area of attack.

Bug Fixes
  • Fixed several server crash bugs. Fixing crashes and weird loading issues (like the falling through tavern bug) are our top technical priority!
  • Fixed an issue where some Nightmare IV maps had their recommended iPWR set too high.
  • Fixed the Squire’s Slamming Block to only apply on successful blocks.
  • Fixed some legacy pets having unexpectedly high stats.
  • Fixed some legacy gear having base stats that were in the stratosphere.
  • Fixed some spelling issues on the Forest Poachers Incursion. We ams gud spellarz.
  • Fixed an issue on Liferoot Forest where people could get out of the level with the Glaive of the Storms.
  • Fixed a bug with the Cooldown Reduction Sphere occasionally causing abilities without cooldowns to suddenly have them.
Dungeon Defenders II - [TrendyEnt] iamisom


Features
  • New Map: Molten Citadel
    • Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core.
  • New Incursion: Demon’s Lair
    • Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool?
  • New Abyss Lord Weapon: Scorched Tome of Molten Brimstone
    • You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma.
  • iPWR 750 Medallion on the Demon's Lair Incursion!
  • New Incursion Enemy: Lava Guardian
    • The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered.
  • New Squire Costume: Guardian of the Molten Citadel
    • Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style.
  • Changing Terminology
    • We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time).
  • Additional Changes
    • Fixed a bug where some defenses weren’t attacking dummies in the Tavern. Sky Guards still don’t work, but maybe one day.
    • Added “Wave” and “Phase” to the Game Browser.

Balance
  • Skeletal Ramster targeting yaw increased from 10 to 17.
    • Skeletal Ramster should now be able to hit everything within its area of attack.

Bug Fixes
  • Fixed several server crash bugs. Fixing crashes and weird loading issues (like the falling through tavern bug) are our top technical priority!
  • Fixed an issue where some Nightmare IV maps had their recommended iPWR set too high.
  • Fixed the Squire’s Slamming Block to only apply on successful blocks.
  • Fixed some legacy pets having unexpectedly high stats.
  • Fixed some legacy gear having base stats that were in the stratosphere.
  • Fixed some spelling issues on the Forest Poachers Incursion. We ams gud spellarz.
  • Fixed an issue on Liferoot Forest where people could get out of the level with the Glaive of the Storms.
  • Fixed a bug with the Cooldown Reduction Sphere occasionally causing abilities without cooldowns to suddenly have them.
Dungeon Defenders II - iamisom


The Molten Citadel update will melt your face off next Tuesday, August 2nd!

https://www.youtube.com/watch?v=UVW3SsgRUEo
Here’s what's in this muy caliente (that’s very hot in Spanish) update:
  • New Map: Molten Citadel
    • Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core.
  • New Incursion: Demon’s Lair
    • Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool?
  • New Abyss Lord Weapon: Scorched Tome of Molten Brimstone
    • You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma.
  • New Incursion Enemy: Lava Guardian
    • The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered.
  • New Squire Costume: Guardian of the Molten Citadel
    • Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style.
  • Changing Terminology
    • We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time).
  • And a hot plate!
Here's what we're working on this week:

Elliot Cannon, Creative Director (@MyschaSleddog)
The Molten Citadel map lands next week! Old school Dungeon Defenders players will recognize the Magus Quarters layout, which as always, Jesus Diaz (N3oDoc) and Daniel Diaz (DanielKaMi) applied their incredible level design, world building, and art skills by taking the base BSP of the original map and transforming it into a place that makes Ragnaros jealous. Be sure and check out their DD2 Wild West map below they’re working on!

Steve and Lauryn did the design for the Molten Citadel Incursion, and it’s quite fun and really captures the complete theme and boss-fight/raid vibe while keeping true to the core of what makes DD2 unique.



On this map, a fiery Demon Lord emerges from the lava and bombards players with burning meteors, so be careful where you stand. If you are too close to your core, the splash damage will nail it so don’t be caught turtling. These meteors have a touch of homing on them too, so good dodging, movement, or line of sight breaking is necessary. He also cheats from time to time. Don’t get popped out of the sky and fall into lava! While he’s firing multiple meteors at you, his armies come in waves (infinitely) including flying enemies, so don’t forget anti-air towers unless you want to skeet shoot Wyverns non-stop with your Gun Witch or Huntress. (Always fun with a Double Tap II 1.5/s x3 Blunderbuss Duster!)

Infinitely?

The waves go on forever unless you can spot a Lava Guardian and kill him. Steve has a fun snap of one below. On death, they break down into burning boulders, which work awesome as ammunition for the catapult on the upper bridge. Fire the catapult to stun the Demon Lord so you can get there and DPS him down (I suggest using the Gainesville 352 slap). Steve’s jamming balance, be sure and read his update below.



As with all our Challenges this year, we added a unique hero-specific weapon that always drops and has variable bonuses to the effects so you can work towards what you think is the ultimate version. This go round, the Abyss Lord gets the Scorched Tome of Molten Brimstone, which jams up your primary mana drain with extra damage and changes both right-click and right-click charge ups significantly. The charge up is rather nasty. Beavis would get excited. Fire!

Be sure and check our Patch Preview video at the top of the post for some action clips of everything!

Josh Isom, Community Manager (@iamisom)
The Upcoming Changes to the Game thread has been updated! Check it out if you’re curious about the near-term changes coming to Dungeon Defenders II.

Dani Moore, Remote QA Lead (@Dani)
The Lavamancer will soon be burning his way through Etheria, and naturally we want to put him through his paces before he lands. We have a fantastic Remote Playtest Group that gets the chance to do just that, and we’re open to recruiting new members. So if you want to test out the Lavamancer and upcoming content before it releases come join us!

Also, if you have a few spare hours most days, we have a daily active group called the Remote QA team. This team takes a look at the game as it develops each day with a strong focus on bug finding and feedback - and we’re also recruiting on this team too.

Send an email to dani.moore[at]TrendyEnt[dot]com - and confirm you are 18 or above - and we’ll start the process of getting you into either group, just state which team you want to join. We’ll also provide more details before you jump in.

Daniel Diaz, World Builder (@DanielKaMi)
Working hard on the Wild West level! Adding new buildings and doing a full deco pass.



Jesus Diaz, World Builder (@N3oDoc)
This week I'm polishing the Wild West level by adding a ton of details, and also I'm working on the out-of-bounds areas creating some new funny buildings!



Steven Collins, Lead Level Designer (@Esorath)
Incursion testing is well under way. The Molten Citadel is getting polished up, and the Incursion is getting balanced out. The lava guardians are getting restless…
Dungeon Defenders II - [TrendyEnt] iamisom


The Molten Citadel update will melt your face off next Tuesday, August 2nd!

https://www.youtube.com/watch?v=UVW3SsgRUEo
Here’s what's in this muy caliente (that’s very hot in Spanish) update:
  • New Map: Molten Citadel
    • Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core.
  • New Incursion: Demon’s Lair
    • Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool?
  • New Abyss Lord Weapon: Scorched Tome of Molten Brimstone
    • You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma.
  • New Incursion Enemy: Lava Guardian
    • The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered.
  • New Squire Costume: Guardian of the Molten Citadel
    • Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style.
  • Changing Terminology
    • We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time).
  • And a hot plate!
Here's what we're working on this week:

Elliot Cannon, Creative Director (@MyschaSleddog)
The Molten Citadel map lands next week! Old school Dungeon Defenders players will recognize the Magus Quarters layout, which as always, Jesus Diaz (N3oDoc) and Daniel Diaz (DanielKaMi) applied their incredible level design, world building, and art skills by taking the base BSP of the original map and transforming it into a place that makes Ragnaros jealous. Be sure and check out their DD2 Wild West map below they’re working on!

Steve and Lauryn did the design for the Molten Citadel Incursion, and it’s quite fun and really captures the complete theme and boss-fight/raid vibe while keeping true to the core of what makes DD2 unique.



On this map, a fiery Demon Lord emerges from the lava and bombards players with burning meteors, so be careful where you stand. If you are too close to your core, the splash damage will nail it so don’t be caught turtling. These meteors have a touch of homing on them too, so good dodging, movement, or line of sight breaking is necessary. He also cheats from time to time. Don’t get popped out of the sky and fall into lava! While he’s firing multiple meteors at you, his armies come in waves (infinitely) including flying enemies, so don’t forget anti-air towers unless you want to skeet shoot Wyverns non-stop with your Gun Witch or Huntress. (Always fun with a Double Tap II 1.5/s x3 Blunderbuss Duster!)

Infinitely?

The waves go on forever unless you can spot a Lava Guardian and kill him. Steve has a fun snap of one below. On death, they break down into burning boulders, which work awesome as ammunition for the catapult on the upper bridge. Fire the catapult to stun the Demon Lord so you can get there and DPS him down (I suggest using the Gainesville 352 slap). Steve’s jamming balance, be sure and read his update below.



As with all our Challenges this year, we added a unique hero-specific weapon that always drops and has variable bonuses to the effects so you can work towards what you think is the ultimate version. This go round, the Abyss Lord gets the Scorched Tome of Molten Brimstone, which jams up your primary mana drain with extra damage and changes both right-click and right-click charge ups significantly. The charge up is rather nasty. Beavis would get excited. Fire!

Be sure and check our Patch Preview video at the top of the post for some action clips of everything!

Josh Isom, Community Manager (@iamisom)
The Upcoming Changes to the Game thread has been updated! Check it out if you’re curious about the near-term changes coming to Dungeon Defenders II.

Dani Moore, Remote QA Lead (@Dani)
The Lavamancer will soon be burning his way through Etheria, and naturally we want to put him through his paces before he lands. We have a fantastic Remote Playtest Group that gets the chance to do just that, and we’re open to recruiting new members. So if you want to test out the Lavamancer and upcoming content before it releases come join us!

Also, if you have a few spare hours most days, we have a daily active group called the Remote QA team. This team takes a look at the game as it develops each day with a strong focus on bug finding and feedback - and we’re also recruiting on this team too.

Send an email to dani.moore[at]TrendyEnt[dot]com - and confirm you are 18 or above - and we’ll start the process of getting you into either group, just state which team you want to join. We’ll also provide more details before you jump in.

Daniel Diaz, World Builder (@DanielKaMi)
Working hard on the Wild West level! Adding new buildings and doing a full deco pass.



Jesus Diaz, World Builder (@N3oDoc)
This week I'm polishing the Wild West level by adding a ton of details, and also I'm working on the out-of-bounds areas creating some new funny buildings!



Steven Collins, Lead Level Designer (@Esorath)
Incursion testing is well under way. The Molten Citadel is getting polished up, and the Incursion is getting balanced out. The lava guardians are getting restless…
Dungeon Defenders II - iamisom
Here are the notes for Patch 14.3!

Balance
  • Series EV2 Proton Beam
    • The end result of these changes should make the Proton Beam stronger than what it currently is but not as strong as it was before the Power Surge update:
    • Defense Power ratio increased 0.4 -> 0.6
    • Defense Crit Damage ratio increased 1.0 -> 1.15
    • Defense Power upgrade ratios decreased to 1.0 -> 1.3 -> 1.6 -> 1.9 -> 2.2
    • Defense Crit Damage upgrade ratios fixed and set to the same as Defense Power upgrade ratios
    • Fixed bug that was making Crit Damage scale incorrectly. It should now scale per upgrade instead of maxing out at Tier 1.
  • Series EV2 Reflect Beam
    • Defense Power ratio increased 12 -> 15
    • Defense Power upgrade ratios decreased to 1.0 -> 1.1 -> 1.2 -> 1.3 -> 1.4
    • Defense Crit Damage ratios fixed and set to the same as Defense Power upgrade ratios
    • Radius increased 250 -> 300
    • Fixed bug that was making Crit Damage scale incorrectly.
  • Weapon Manufacturer
    • Fixed a minor Defense Speed scaling bug (now properly scales, slightly, with Defense Speed).
  • Poison Dart Tower
    • Poison Dart Tower's Poison Damage can now exceed the 20,000 per tick, per stack Damage Cap. You should no longer hit a damage cap.

Bug Fixes
  • Removed unused values on the Inspect Defense tooltip for the Proton Beam, Reflect Beam and Weapon Manufacturer.
  • DPS, ATK Damage and several other values will now display on the Inspect Defense tooltip for the Proton Beam, Reflect Beam and Weapon Manufacturer. (DPS on Reflect Beam and Weapon Manufacturer is not calculated correctly and will be fixed in a future update.)
  • Buff Beam now displays proper fields on the Inspect Defense tooltip.
  • Special Delivery, Boom Headshot, Howdoken and Firing My Lazer challenges will now properly track progress.
  • Special Delivery Steam Achievement should now properly unlock once the requirements are met.
  • Fixed a bug where if a player did not answer the prompt when the party leader transitions, the leader eventually left the map but the party was not disbanded.
Dungeon Defenders II - [TrendyEnt] iamisom
Here are the notes for Patch 14.3!

Balance
  • Series EV2 Proton Beam
    • The end result of these changes should make the Proton Beam stronger than what it currently is but not as strong as it was before the Power Surge update:
    • Defense Power ratio increased 0.4 -> 0.6
    • Defense Crit Damage ratio increased 1.0 -> 1.15
    • Defense Power upgrade ratios decreased to 1.0 -> 1.3 -> 1.6 -> 1.9 -> 2.2
    • Defense Crit Damage upgrade ratios fixed and set to the same as Defense Power upgrade ratios
    • Fixed bug that was making Crit Damage scale incorrectly. It should now scale per upgrade instead of maxing out at Tier 1.
  • Series EV2 Reflect Beam
    • Defense Power ratio increased 12 -> 15
    • Defense Power upgrade ratios decreased to 1.0 -> 1.1 -> 1.2 -> 1.3 -> 1.4
    • Defense Crit Damage ratios fixed and set to the same as Defense Power upgrade ratios
    • Radius increased 250 -> 300
    • Fixed bug that was making Crit Damage scale incorrectly.
  • Weapon Manufacturer
    • Fixed a minor Defense Speed scaling bug (now properly scales, slightly, with Defense Speed).
  • Poison Dart Tower
    • Poison Dart Tower's Poison Damage can now exceed the 20,000 per tick, per stack Damage Cap. You should no longer hit a damage cap.

Bug Fixes
  • Removed unused values on the Inspect Defense tooltip for the Proton Beam, Reflect Beam and Weapon Manufacturer.
  • DPS, ATK Damage and several other values will now display on the Inspect Defense tooltip for the Proton Beam, Reflect Beam and Weapon Manufacturer. (DPS on Reflect Beam and Weapon Manufacturer is not calculated correctly and will be fixed in a future update.)
  • Buff Beam now displays proper fields on the Inspect Defense tooltip.
  • Special Delivery, Boom Headshot, Howdoken and Firing My Lazer challenges will now properly track progress.
  • Special Delivery Steam Achievement should now properly unlock once the requirements are met.
  • Fixed a bug where if a player did not answer the prompt when the party leader transitions, the leader eventually left the map but the party was not disbanded.
Dungeon Defenders II - iamisom


Here's what we're working on this week!

Josh Isom, Community Manager (iamisom)
The Power Surge update is out, and now we’re working on the Molten Citadel update! You’ll hear all of the hot details about that in next week’s Dev Log.

This week, we’re working on more balance changes based on the feedback we’ve received since the update. Some of the tentative changes include giving the Series EV2’s Proton Beams some love and removing the Poison Dart Tower’s damage cap. We’re hoping to have these changes in Tuesday’s PC patch (PS4 will get these changes in the next update).

Work is continuing on the Wiki. Ice has some nice changes to the front page coming in soon, and he’s cleaning up some of the templating to make editing a breeze. I’m gathering a list of data points that I need to investigate. Is there something you’d like the Wiki to tell you that’s not currently there? Let me know in the comments!

And by Friday, the Upcoming Changes to the Game thread should be fully updated.

I know you’re all curious about that Orc GIF above. That’s a little present waiting for you in the Molten Citadel Challenge. But that’s not all. I’ll say more next week.

Daniel Haddad, Design Director (Blacksmith)
The Lavamancer needs a good bit of love if he’s going to be ready. I’m working on getting his core kit functional and entertaining before we start doing our tests with the RPG and RQA groups and gathering their feedback. While working on him, we noticed that our melee combat system can use a bit of love, and so we came up with a solution that should give the designers a bit more control on how melee combat feels in order to make it nice and exciting.

John Muscarella, Digital Puppet Master (Muskie4242)
Speaking of the Lavamancer, here are some animations I made recently:





Daniel Diaz, World Builder (DanielKaMi)
We're making good progress in the Western level! This week, with the majority of the main buildings built we can start focusing a little more on the small details.

P.S. Kudos to MushroomCake28 for guessing the level! He was right, we're working on the DD1 Throne Room remake!



Jesus Diaz, World Builder (N3oDoc)
Working on the Western level! We already have all the main gameplay areas done, but there is still a lot of work to do yet. Here is a picture of a railroad car I did for the level.



Tim Shannon, Live and PS4 Producer (TimmyTrashTier)
This week is kind of a mixed bag. I’m mostly focused on the next PS4 Trophy update and getting approvals and everything in line there. When I’m not engaged with that, I’m working on balance updates and testing procedure for those and working on improving the re-roll system. There’s also some super-secret-hush-hush things going on behind the scenes that I’m heading up, which you may hear about in the future.

James Reid, Software Engineer (Driscan)
This week I’m working on one of the defenses for the Lavamancer. Once I get done with that I’ll be moving on to some iterative work on the Game Browser along with some metrics-related programming.

Steven Collins, Lead Level Designer (Esorath)
Continued work on Molten Citadel Challenge. We’ve done some internal testing so making some pretty cool iterations moving forward.
Dungeon Defenders II - [TrendyEnt] iamisom


Here's what we're working on this week!

Josh Isom, Community Manager (iamisom)
The Power Surge update is out, and now we’re working on the Molten Citadel update! You’ll hear all of the hot details about that in next week’s Dev Log.

This week, we’re working on more balance changes based on the feedback we’ve received since the update. Some of the tentative changes include giving the Series EV2’s Proton Beams some love and removing the Poison Dart Tower’s damage cap. We’re hoping to have these changes in Tuesday’s PC patch (PS4 will get these changes in the next update).

Work is continuing on the Wiki. Ice has some nice changes to the front page coming in soon, and he’s cleaning up some of the templating to make editing a breeze. I’m gathering a list of data points that I need to investigate. Is there something you’d like the Wiki to tell you that’s not currently there? Let me know in the comments!

And by Friday, the Upcoming Changes to the Game thread should be fully updated.

I know you’re all curious about that Orc GIF above. That’s a little present waiting for you in the Molten Citadel Challenge. But that’s not all. I’ll say more next week.

Daniel Haddad, Design Director (Blacksmith)
The Lavamancer needs a good bit of love if he’s going to be ready. I’m working on getting his core kit functional and entertaining before we start doing our tests with the RPG and RQA groups and gathering their feedback. While working on him, we noticed that our melee combat system can use a bit of love, and so we came up with a solution that should give the designers a bit more control on how melee combat feels in order to make it nice and exciting.

John Muscarella, Digital Puppet Master (Muskie4242)
Speaking of the Lavamancer, here are some animations I made recently:





Daniel Diaz, World Builder (DanielKaMi)
We're making good progress in the Western level! This week, with the majority of the main buildings built we can start focusing a little more on the small details.

P.S. Kudos to MushroomCake28 for guessing the level! He was right, we're working on the DD1 Throne Room remake!



Jesus Diaz, World Builder (N3oDoc)
Working on the Western level! We already have all the main gameplay areas done, but there is still a lot of work to do yet. Here is a picture of a railroad car I did for the level.



Tim Shannon, Live and PS4 Producer (TimmyTrashTier)
This week is kind of a mixed bag. I’m mostly focused on the next PS4 Trophy update and getting approvals and everything in line there. When I’m not engaged with that, I’m working on balance updates and testing procedure for those and working on improving the re-roll system. There’s also some super-secret-hush-hush things going on behind the scenes that I’m heading up, which you may hear about in the future.

James Reid, Software Engineer (Driscan)
This week I’m working on one of the defenses for the Lavamancer. Once I get done with that I’ll be moving on to some iterative work on the Game Browser along with some metrics-related programming.

Steven Collins, Lead Level Designer (Esorath)
Continued work on Molten Citadel Challenge. We’ve done some internal testing so making some pretty cool iterations moving forward.
Dungeon Defenders II - iamisom


The Power Surge update is live now on PC and PS4! Here are the patch notes:

https://www.youtube.com/watch?v=VKCzwOMnKLk

Features
  • New Challenge: Power Surge!
    • Storm’s a-brewin’ at Dragonfall Bazaar! While the storm rages, towers gain supercharged attack speed, instant upgrading and instant build time during Combat Phase, but the intensity causes towers to explode after a short time. Can you survive the storm?
  • Glaive of the Storms Monk Weapon
    • Guaranteed drop from the Power Surge Challenge.
    • Walking Tempest - 40% increased movement speed. Basic attacks deal [20-40%] Hero Damage as Magical Storm Damage.
    • Storm Rider - Glide on a Storm Cloud for [15-35] seconds drenching enemies under you. Every 2 seconds, the Storm Cloud strikes targets for [1000-2000%] of your Ability Power as Magical Storm Damage. While gliding, primary attacks are ranged lightning bolts that deal [250-450%] of your Ability Power as Magical Storm Damage.
  • iPWR 750 Boots
    • Complete the Power Surge challenge for your chance to get iPWR 750 Boots from the Victory chest!
  • Game Browser UI Updates
    • Updated the filters to reduce confusion on Public vs. Private Game creation. Public vs. Private Game creation is handled on the Create Game screen.
    • The Create Game button will always remain active. If a player is unable to create a game, clicking the button will inform the player of what hasn’t been selected yet in order to create a game.
    • Daily Bonus icon should now appear for Challenges in the Game Browser.
    • Increased the size of map icons to improve map readability.
    • Docked the buttons to fix aspect ratio issues where the buttons would appear in odd locations.
  • New EV2 Costume: Mark 3
    • Remember the days of dressing up like a Bounty Hunter? EV2 remembers.
  • Other Changes
    • Increased the AFK timer to improve Maximum Pooping Efficiency.
    • Changed the Inspect Defense tooltip to factor in critical hits.
    • Improved party invites to stop nefarious players from spamlocking players in the Heroes Marketplace.
    • Level and difficulty should now show up on the Pause screen in every map, mode and difficulty.
    • Added links to Hero Videos on the Create Hero screen. These are only available if you have not unlocked the hero.

Balance
  • Huntress Poison Dart Tower
    • Poison Dart Tower Skill Sphere Change
      • Changed Poison Dart Tower’s “Poison Stacks” sphere to “Poisonous Fangs,” which improves poison damage by 30%.
    • Viper’s Bite Rebalance
      • Viper’s Bite now rolls between [50 - 80] instead of [110 - 150] of Defense Power as damage in an AoE radius
      • Range reduced from [1500 - 2000] to [700 - 1500]
  • Abyss Lord Skeletal Archer
    • Damage Buff
      • Archers damage has been increased from 3.85x your Defense Power to 4x
    • Angle Buff
      • Angle increased from 120 to 165
    • Speed Rebalance
      • Rate of fire decreased from 1.67 to 2.2
    • Range Rebalance
      • Base range reduced from 4000 to 3250
    • Targeting Rebalance
      • Archers used to pull less aggro than Flamethrowers. They are now equivalent to Flamethrowers.
    • Upgrade Damage Strength Rebalance
      • The amount of damage upgrade per upgrade level has been rebalanced.
      • For example: Tier 2: 1.65 is now 1.5 and Tier 5: 3.6 is now 3.0
    • Explosive Arrow Rebalance
      • The passive roll range has been reduced from [185-325] to [85-200]
  • Abyss Lord Skeletal Ramster
    • The Ramster is meant to be ridiculously good at one thing, massive AoE burst. His weakness is… pretty much everything else.
    • Damage Buff
      • Increased Defense Power gain from 3.0 to 3.2
    • DU Buff
      • Ramster is cheaper now at 50 DU instead of 60
    • Attack Rate Rebalance
      • Rate of fire decreased from 1.8 to 2.5
  • Apprentice Earthshatter
    • Upgrade Damage Buffed
      • T2: 1.4 to 1.5
      • T3: 1.8 to 2
      • T4: 2.2 to 2.5
      • T5: 2.6 to 3.0
    • Range Buff
      • Range increased from 3600 to 4000
      • No longer gains range from upgrades
    • Defense Power Scaling Buff
      • Damage scaling increased from 15 to 22
  • Squire Ballista
    • Defense Power Scaling Buff
      • Increased DP scaling from 9.5 to 12
    • Defense Units Rebalance
      • DU increased from 50 to 60
  • Series EV2 Proton Beam and Reflect Beams
    • Crit Damage Scaling Rebalance
      • Reduced the base crit damage from 245 to 70
  • Lucky Salves Rebalance
    • Lucky Salves now increase crit chance by 25% (additive) instead of multiplying current crit chance by 6x. This affects Defense and Hero salves.

Bug Fixes
  • The Frosty Power staff (Chilling Touch) drops again on the Forest Poachers Challenge. HUZZAH!
  • Fixed an issue when a player would get a 5002 error when attempting to transition to a map with a party and all subsequent attempts to matchmake would result in errors.
  • Fixed an issue where if matchmaking times out after player has elected to return to Tavern from the Defeat/Victory window, the player would be unable to close the window or access the Options menu normally.
  • Fixed a bug where attack rate was not properly scaling with Attack Speed SAS points. Previously, putting 1 point into Attack Speed would set it to max. Now players must max out the Attack Speed stat to achieve max value. The maximum value has not been changed.
  • Fixed an issue where the Abyss Lord’s Orc Blockades and Colossus health would show up differently in tooltips and their HP bar.
  • Fixed a discrepancy between the tooltip health value and the actual health value of the Colossus and Orc Blockades. They were off by 150 points.
  • Fixed an issue where the leader of a party who initiates the decision to move to another match/tavern would receive the stay together/stay behind party prompt.
  • Filters should function correctly for Challenges now.
  • The Squire will no longer display his default shield graphic under the newly equipped one.
    Adjusted the Huntress’s Bling Bow primary fire splash AoE graphic to more accurately match the size of the AoE. It’s now a little smaller.
  • Added some jumping sound effects to the Black Magic Ops costume.
  • Fixed some animation issues with jumping and using abilities on the Gun Witch.
  • Reduced the volume on electric buffs by about 40%.
  • Increased volume of the Broomnado ability SFX.
  • Increased collision on Dragonfall Sewers mana nodes.
  • Fixed an issue with the Storm Gloves projectile when equipped on EV2 or Huntress.
  • Repositioned the Ghastly Halberd on the Item Enhancement wheel.
  • Fixed an issue where the VFX balls that spawn when the player is interacting with towers did not remain static when the Ghastly Halberd is equipped.
Dungeon Defenders II - [TrendyEnt] iamisom


The Power Surge update is live now on PC and PS4! Here are the patch notes:

https://www.youtube.com/watch?v=VKCzwOMnKLk

Features
  • New Challenge: Power Surge!
    • Storm’s a-brewin’ at Dragonfall Bazaar! While the storm rages, towers gain supercharged attack speed, instant upgrading and instant build time during Combat Phase, but the intensity causes towers to explode after a short time. Can you survive the storm?
  • Glaive of the Storms Monk Weapon
    • Guaranteed drop from the Power Surge Challenge.
    • Walking Tempest - 40% increased movement speed. Basic attacks deal [20-40%] Hero Damage as Magical Storm Damage.
    • Storm Rider - Glide on a Storm Cloud for [15-35] seconds drenching enemies under you. Every 2 seconds, the Storm Cloud strikes targets for [1000-2000%] of your Ability Power as Magical Storm Damage. While gliding, primary attacks are ranged lightning bolts that deal [250-450%] of your Ability Power as Magical Storm Damage.
  • iPWR 750 Boots
    • Complete the Power Surge challenge for your chance to get iPWR 750 Boots from the Victory chest!
  • Game Browser UI Updates
    • Updated the filters to reduce confusion on Public vs. Private Game creation. Public vs. Private Game creation is handled on the Create Game screen.
    • The Create Game button will always remain active. If a player is unable to create a game, clicking the button will inform the player of what hasn’t been selected yet in order to create a game.
    • Daily Bonus icon should now appear for Challenges in the Game Browser.
    • Increased the size of map icons to improve map readability.
    • Docked the buttons to fix aspect ratio issues where the buttons would appear in odd locations.
  • New EV2 Costume: Mark 3
    • Remember the days of dressing up like a Bounty Hunter? EV2 remembers.
  • Other Changes
    • Increased the AFK timer to improve Maximum Pooping Efficiency.
    • Changed the Inspect Defense tooltip to factor in critical hits.
    • Improved party invites to stop nefarious players from spamlocking players in the Heroes Marketplace.
    • Level and difficulty should now show up on the Pause screen in every map, mode and difficulty.
    • Added links to Hero Videos on the Create Hero screen. These are only available if you have not unlocked the hero.

Balance
  • Huntress Poison Dart Tower
    • Poison Dart Tower Skill Sphere Change
      • Changed Poison Dart Tower’s “Poison Stacks” sphere to “Poisonous Fangs,” which improves poison damage by 30%.
    • Viper’s Bite Rebalance
      • Viper’s Bite now rolls between [50 - 80] instead of [110 - 150] of Defense Power as damage in an AoE radius
      • Range reduced from [1500 - 2000] to [700 - 1500]
  • Abyss Lord Skeletal Archer
    • Damage Buff
      • Archers damage has been increased from 3.85x your Defense Power to 4x
    • Angle Buff
      • Angle increased from 120 to 165
    • Speed Rebalance
      • Rate of fire decreased from 1.67 to 2.2
    • Range Rebalance
      • Base range reduced from 4000 to 3250
    • Targeting Rebalance
      • Archers used to pull less aggro than Flamethrowers. They are now equivalent to Flamethrowers.
    • Upgrade Damage Strength Rebalance
      • The amount of damage upgrade per upgrade level has been rebalanced.
      • For example: Tier 2: 1.65 is now 1.5 and Tier 5: 3.6 is now 3.0
    • Explosive Arrow Rebalance
      • The passive roll range has been reduced from [185-325] to [85-200]
  • Abyss Lord Skeletal Ramster
    • The Ramster is meant to be ridiculously good at one thing, massive AoE burst. His weakness is… pretty much everything else.
    • Damage Buff
      • Increased Defense Power gain from 3.0 to 3.2
    • DU Buff
      • Ramster is cheaper now at 50 DU instead of 60
    • Attack Rate Rebalance
      • Rate of fire decreased from 1.8 to 2.5
  • Apprentice Earthshatter
    • Upgrade Damage Buffed
      • T2: 1.4 to 1.5
      • T3: 1.8 to 2
      • T4: 2.2 to 2.5
      • T5: 2.6 to 3.0
    • Range Buff
      • Range increased from 3600 to 4000
      • No longer gains range from upgrades
    • Defense Power Scaling Buff
      • Damage scaling increased from 15 to 22
  • Squire Ballista
    • Defense Power Scaling Buff
      • Increased DP scaling from 9.5 to 12
    • Defense Units Rebalance
      • DU increased from 50 to 60
  • Series EV2 Proton Beam and Reflect Beams
    • Crit Damage Scaling Rebalance
      • Reduced the base crit damage from 245 to 70
  • Lucky Salves Rebalance
    • Lucky Salves now increase crit chance by 25% (additive) instead of multiplying current crit chance by 6x. This affects Defense and Hero salves.

Bug Fixes
  • The Frosty Power staff (Chilling Touch) drops again on the Forest Poachers Challenge. HUZZAH!
  • Fixed an issue when a player would get a 5002 error when attempting to transition to a map with a party and all subsequent attempts to matchmake would result in errors.
  • Fixed an issue where if matchmaking times out after player has elected to return to Tavern from the Defeat/Victory window, the player would be unable to close the window or access the Options menu normally.
  • Fixed a bug where attack rate was not properly scaling with Attack Speed SAS points. Previously, putting 1 point into Attack Speed would set it to max. Now players must max out the Attack Speed stat to achieve max value. The maximum value has not been changed.
  • Fixed an issue where the Abyss Lord’s Orc Blockades and Colossus health would show up differently in tooltips and their HP bar.
  • Fixed a discrepancy between the tooltip health value and the actual health value of the Colossus and Orc Blockades. They were off by 150 points.
  • Fixed an issue where the leader of a party who initiates the decision to move to another match/tavern would receive the stay together/stay behind party prompt.
  • Filters should function correctly for Challenges now.
  • The Squire will no longer display his default shield graphic under the newly equipped one.
    Adjusted the Huntress’s Bling Bow primary fire splash AoE graphic to more accurately match the size of the AoE. It’s now a little smaller.
  • Added some jumping sound effects to the Black Magic Ops costume.
  • Fixed some animation issues with jumping and using abilities on the Gun Witch.
  • Reduced the volume on electric buffs by about 40%.
  • Increased volume of the Broomnado ability SFX.
  • Increased collision on Dragonfall Sewers mana nodes.
  • Fixed an issue with the Storm Gloves projectile when equipped on EV2 or Huntress.
  • Repositioned the Ghastly Halberd on the Item Enhancement wheel.
  • Fixed an issue where the VFX balls that spawn when the player is interacting with towers did not remain static when the Ghastly Halberd is equipped.
...