As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
New Incursion -- The Bastille Master:
It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
Improved Daily Missions:
In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
New iPWR 750 Apprentice Weapon -- The Ghastly Halberd:
If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies.
New iPWR 750 Helmet:
This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
New Apprentice Elemental Variant Costume -- Guardian of the Dead:
The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
New Steam Pack: The Hero Army Pack:
The Hero Army Pack arrives later today! Now you can complete your roster with an incredible collection of our newest playable Heroes with multiple high-end Costumes in one mega-package!
Other Changes:
Summary Screen will now display Defender Medals earned from Daily and Bonus Missions.
Summary Screen will now display XP gained from Daily Bonuses.
June 22nd is your last chance to get the Collector’s Pack on Steam!
When you reroll a Daily Mission, a new Daily is automatically selected for you.
General Bug Fixes
Fixed a crash that would happen while inspecting another player’s Hero Deck.
Amped Up, Snowstorm, Curse of Weakness, Envenom and Breaker are now working properly. These were previously doing the opposite of their intended function (e.g. Amped Up was decreasing attack rate instead of increasing it).
Fixed a visual bug where Hearty Blockade was dropping at 0%.
Fixed an issue where Panic Fire was unintentionally working for the Proton Beams. (Press Your Luck works for now but will get disabled in a future patch. Please let us know how Proton Beams feel now.)
Bling-O-Midas enemy hit VFX should now be properly golden and not some weird muddy color.
Bling-O-Midas projectile VFX now properly matches the width of the bow’s cone of damage.
Fixed an issue where Defender Medal purchases during a round were being tallied on the Summary Screen.
Fixed an issue where Wyverns were getting stuck in the Dragonfall Bazaar Market Skies air lane.
Proton Flame Charge Skill Sphere now properly adds extra damage.
Fixed some issues with NPC dialogue and tutorial dialogue.
Fixed an issue where the Abyss Lord’s towers would remain on the Create Hero screen.
Fixed more collision issues with EV2’s Death From Above ability.
The Bling King now idles after he destroys the Inn, peasants!
Fixed an issue where the Ranged Goblin’s attack trails were showing up as grey boxes.
Fixed an issue where some Huntress bow attacks were showing up as grey boxes.
When swapping accessories for the Mantis Striker costume while a canister is equipped, the new accessory will now properly conform to the color of the canister. #peerpressure
Known Issues
Some of our Hero Changes for the next patch got out early. They have not been properly tested so we will be reverting them. If you wish to continue testing them before the next patch, please join the Remote Playtesting Group by emailing dani.moore@trendyent.com. A build will be going out to them shortly! Thanks, and sorry for the pre-buff!
Some weapons that were 4-shots-per-second are now appearing at 2s or 1s. We're looking into it.
If you're unable to place EV2's nodes, you may need to reset your keybindings.
As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
New Incursion -- The Bastille Master:
It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
Improved Daily Missions:
In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
New iPWR 750 Apprentice Weapon -- The Ghastly Halberd:
If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies.
New iPWR 750 Helmet:
This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
New Apprentice Elemental Variant Costume -- Guardian of the Dead:
The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
New Steam Pack: The Hero Army Pack:
The Hero Army Pack arrives later today! Now you can complete your roster with an incredible collection of our newest playable Heroes with multiple high-end Costumes in one mega-package!
Other Changes:
Summary Screen will now display Defender Medals earned from Daily and Bonus Missions.
Summary Screen will now display XP gained from Daily Bonuses.
June 22nd is your last chance to get the Collector’s Pack on Steam!
When you reroll a Daily Mission, a new Daily is automatically selected for you.
General Bug Fixes
Fixed a crash that would happen while inspecting another player’s Hero Deck.
Amped Up, Snowstorm, Curse of Weakness, Envenom and Breaker are now working properly. These were previously doing the opposite of their intended function (e.g. Amped Up was decreasing attack rate instead of increasing it).
Fixed a visual bug where Hearty Blockade was dropping at 0%.
Fixed an issue where Panic Fire was unintentionally working for the Proton Beams. (Press Your Luck works for now but will get disabled in a future patch. Please let us know how Proton Beams feel now.)
Bling-O-Midas enemy hit VFX should now be properly golden and not some weird muddy color.
Bling-O-Midas projectile VFX now properly matches the width of the bow’s cone of damage.
Fixed an issue where Defender Medal purchases during a round were being tallied on the Summary Screen.
Fixed an issue where Wyverns were getting stuck in the Dragonfall Bazaar Market Skies air lane.
Proton Flame Charge Skill Sphere now properly adds extra damage.
Fixed some issues with NPC dialogue and tutorial dialogue.
Fixed an issue where the Abyss Lord’s towers would remain on the Create Hero screen.
Fixed more collision issues with EV2’s Death From Above ability.
The Bling King now idles after he destroys the Inn, peasants!
Fixed an issue where the Ranged Goblin’s attack trails were showing up as grey boxes.
Fixed an issue where some Huntress bow attacks were showing up as grey boxes.
When swapping accessories for the Mantis Striker costume while a canister is equipped, the new accessory will now properly conform to the color of the canister. #peerpressure
Known Issues
Some of our Hero Changes for the next patch got out early. They have not been properly tested so we will be reverting them. If you wish to continue testing them before the next patch, please join the Remote Playtesting Group by emailing dani.moore@trendyent.com. A build will be going out to them shortly! Thanks, and sorry for the pre-buff!
Some weapons that were 4-shots-per-second are now appearing at 2s or 1s. We're looking into it.
If you're unable to place EV2's nodes, you may need to reset your keybindings.
The Buried Bastille Update is coming out on June 21st for both PC and PS4! That’s right, it’s our first simultaneous release, which means PC + PS4 PARITY IS HAPPENING NEXT WEEK. From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart. This is huge. We’re so excited for our PC and PS4 players to experience new content together!
New Map -- The Buried Bastille: As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
New Incursion -- The Bastille Master: It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
New iPWR 750 Apprentice Weapon -- The Ghastly Halberd: If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies. Halberds scale off of Hero Damage and Ability Power.
New iPWR 750 Helmet: This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
New Apprentice Elemental Variant Costume -- Guardian of the Dead: The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
Improved Daily Missions: In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
Temporary Change -- Increased Daily Mission Payouts: For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
The PS4 version of the update will also contain Series EV2 and the entirety of The Bling King Update!
Here’s what we’re working on this week:
James Reid, Software Engineer (@Driscan)
Full steam ahead on the Game Browser! Still very much work-in-progress:
Daniel Haddad, Design Director (@DanielLoony)
We now have a good idea on how to make DD2 potentially more fun with the Enemy Redesign I am proposing. We are trying to figure out a plan of attack since it is not a small task and ideally we would like to involve you all along the way as we revamp our enemies to make sure we are on the right track. Until then, we want to try to make the game a little more bearable until the time comes.
This week I’m doing my best to take the first 4 heroes and buff them to be as close to the Abyss Lord and EV2 as possible. There isn’t a lot of time and support to do this task (which makes sense since we still want to revamp these heroes at some point), so all I will be doing is buffing the numbers and changing a few things to make them more viable. After that, I’ll be taking a look at the many build passives (build passives being things such as Frost Fire and Phoenix's Call on the four original heroes) and nerfing them. Why are we nerfing them? Well, since we are about to buff the first 4 heroes, their build passives do not need to be as powerful as they currently are, especially since the new heroes do not have build passives. Like we mentioned before also, we aren’t very happy with how build passives ended up and ultimately we will be moving away from things that are structured in that regard. So the end result of our changes should be that the four base heroes are near the same level as our newest heroes.
That is already a lot of work we are trying to get done this week but on top of that we are also trying to add a little “something” to DD2 for you guys to chase after and enjoy… I won’t dive into details here because we might not get around to it, but time will tell, and hopefully you will enjoy it!
Daniel Diaz, World Builder (@DanielKaMi)
Once again, you guys proved to be true Defenders! The level we're working on is, effectively, Endless Spires with a pirate theme. We’re trying to keep a similar gameplay space with some new features. Also, this time it will be easier to move around the level due to multiple player-only paths.
Jesus Diaz, World Builder (@N3oDoc)
We are almost done with the art pass for the pirates themed level. Just need to focus now on the farther out-of-bounds areas. I think this is going to be one of the most enjoyable DD2 levels so far!
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
What isn’t happening this week? A much needed hotfix for PS4 came out on Tuesday that should hopefully drastically improve stability on the PS4. We’re also working on finalizing the next PS4 update that will include EV2, the Bling King Incursion and the Buried Bastille Incursion as well as an update to both the Bonus Mission system, an improved Daily Mission system and all of the other changes from those updates. Right now we’re targeting to get that out next week, but with things still coming together that may change if we run into something serious.
On the live team side, it’s a similar story. The Buried Bastille Update will be coming out next week (barring anything unfortunate), and we’re working on some final improvements and polish for that release.
The Buried Bastille Update is coming out on June 21st for both PC and PS4! That’s right, it’s our first simultaneous release, which means PC + PS4 PARITY IS HAPPENING NEXT WEEK. From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart. This is huge. We’re so excited for our PC and PS4 players to experience new content together!
New Map -- The Buried Bastille: As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
New Incursion -- The Bastille Master: It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
New iPWR 750 Apprentice Weapon -- The Ghastly Halberd: If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies. Halberds scale off of Hero Damage and Ability Power.
New iPWR 750 Helmet: This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
New Apprentice Elemental Variant Costume -- Guardian of the Dead: The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
Improved Daily Missions: In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
Temporary Change -- Increased Daily Mission Payouts: For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
The PS4 version of the update will also contain Series EV2 and the entirety of The Bling King Update!
Here’s what we’re working on this week:
James Reid, Software Engineer (@Driscan)
Full steam ahead on the Game Browser! Still very much work-in-progress:
Daniel Haddad, Design Director (@DanielLoony)
We now have a good idea on how to make DD2 potentially more fun with the Enemy Redesign I am proposing. We are trying to figure out a plan of attack since it is not a small task and ideally we would like to involve you all along the way as we revamp our enemies to make sure we are on the right track. Until then, we want to try to make the game a little more bearable until the time comes.
This week I’m doing my best to take the first 4 heroes and buff them to be as close to the Abyss Lord and EV2 as possible. There isn’t a lot of time and support to do this task (which makes sense since we still want to revamp these heroes at some point), so all I will be doing is buffing the numbers and changing a few things to make them more viable. After that, I’ll be taking a look at the many build passives (build passives being things such as Frost Fire and Phoenix's Call on the four original heroes) and nerfing them. Why are we nerfing them? Well, since we are about to buff the first 4 heroes, their build passives do not need to be as powerful as they currently are, especially since the new heroes do not have build passives. Like we mentioned before also, we aren’t very happy with how build passives ended up and ultimately we will be moving away from things that are structured in that regard. So the end result of our changes should be that the four base heroes are near the same level as our newest heroes.
That is already a lot of work we are trying to get done this week but on top of that we are also trying to add a little “something” to DD2 for you guys to chase after and enjoy… I won’t dive into details here because we might not get around to it, but time will tell, and hopefully you will enjoy it!
Daniel Diaz, World Builder (@DanielKaMi)
Once again, you guys proved to be true Defenders! The level we're working on is, effectively, Endless Spires with a pirate theme. We’re trying to keep a similar gameplay space with some new features. Also, this time it will be easier to move around the level due to multiple player-only paths.
Jesus Diaz, World Builder (@N3oDoc)
We are almost done with the art pass for the pirates themed level. Just need to focus now on the farther out-of-bounds areas. I think this is going to be one of the most enjoyable DD2 levels so far!
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
What isn’t happening this week? A much needed hotfix for PS4 came out on Tuesday that should hopefully drastically improve stability on the PS4. We’re also working on finalizing the next PS4 update that will include EV2, the Bling King Incursion and the Buried Bastille Incursion as well as an update to both the Bonus Mission system, an improved Daily Mission system and all of the other changes from those updates. Right now we’re targeting to get that out next week, but with things still coming together that may change if we run into something serious.
On the live team side, it’s a similar story. The Buried Bastille Update will be coming out next week (barring anything unfortunate), and we’re working on some final improvements and polish for that release.
We’ve just released the Bling King Update on PC! Among the many new items in the update, like a new Incursion and a new Bonus Mission system, there’s a golden Huntress bow ripe for farming: the Bling-O-Midas. The Bling-O-Midas is the love child of a gold-spewing flamethrower and a one-armed bandit -- a glitzy casino nightmare. But the rolls favor the house right now, so we’re working on a hotfix to make the Bling sing.
The focus of the bow is its Secondary Attack, particularly its Damage Over Time and Slow effects. We’re increasing the DoT damage and duration so the DoT will hit harder and last longer. We’re increasing the minimum value of the Slow effect so the lowest rolls will still have a strong slowing impact. These changes take the bow roll from “below average to great” to “good to amazing.” We’re also adding DoT tracking to training dummies so you can shower them in golden DPS numbers.
Coming up next: The Buried Bastille update in late June. More details soon.
John Muscarella, Digital Puppet Master (@Muskie4242)
While the rest of the team is finishing up the Gun Witch, I’m working ahead on the Lavamancer. Here are some .gifs of the Lavamancer running n’ falling n’ stuff:
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
Updates. Calling All Heroes is out the door for PS4 (POET!) and I’m hoping that you are all enjoying the Abyss Lord and our new UIs amongst the numerous technical issues we’re encountering. Fear not, though, because relief is on the way. We are working through several tricky issues and are hoping to get a hotfix out to you early next week. This hotfix will contain:
Crash fixes
Improved UI performance and stability
Skeleton costumes (once more with feeling and for good this time!)
Some Split-Screen UI cleanup
PC side, The Bling King Update went out earlier this week after a herculean effort on a number of people’s parts and hopefully you’re all stomping the Bling King and crushing your enemies with a midas touch. From a stability standpoint, we recognize that this update has been a little rocky, but we hope you’re enjoying all the new content we’re releasing and rest assured that we’re not letting these rough edges go unsmoothed.
Jesus Diaz, World Builder (@N3oDoc)
Working on the new level. It's still very WIP and there is a long way to go yet, but we are making some good progress.
As I promised, here's a pic of the level.
Daniel Diaz, World Builder (@DanielKaMi)
Working on the new remake level. Having a lot of fun with the new theme! Especially building the pirate ship.
Now it's time for some shots! Can you guess which remake we’re working on? It might be a bit hard to guess.
Steven Collins, Lead Level Designer (@Esorath)
Now that the Bling King has arrived in Little-Horn Valley, I’m starting work on the NEXT Incursion. Taking all the feedback from this and previous Incursions to make this one better.
Brian Goodsell, Technical & VFX Artist (@bgoodsell)
This week is split up into a few things:
Gun Witch VFX are kicking off this week. The design team is tweaking her abilities to be fun to use before the VFX are applied, meaning I can work on enhancing stuff instead of making the VFX the main ‘wow’ factor.
Adding some extra details to the Buried Bastille such as fire flicker for the torch lights.
This week is all about adding a bit more polish to the Midas bow. We realized it didn’t quite have the oomph we were looking for, so now we’re oomphing it up some.
This week I’ll also be working on adding a Defender Medal breakdown on the Summary Screen. That way you can see where your Defender Medals are coming from (i.e. from the map itself, Daily Missions, etc.).
Also, continuing providing support to Brys on the Game Browser!
Dani Moore, Remote QA Lead (@Dani)
The Kobold King proved to be a tougher fight than any of us expected. Up until the final hour, the RQA and RPG folks fought bravely. Whilst the dust and echoes fade, our brave community teams take up arms once again to fight the battles ahead.
We’ve just released the Bling King Update on PC! Among the many new items in the update, like a new Incursion and a new Bonus Mission system, there’s a golden Huntress bow ripe for farming: the Bling-O-Midas. The Bling-O-Midas is the love child of a gold-spewing flamethrower and a one-armed bandit -- a glitzy casino nightmare. But the rolls favor the house right now, so we’re working on a hotfix to make the Bling sing.
The focus of the bow is its Secondary Attack, particularly its Damage Over Time and Slow effects. We’re increasing the DoT damage and duration so the DoT will hit harder and last longer. We’re increasing the minimum value of the Slow effect so the lowest rolls will still have a strong slowing impact. These changes take the bow roll from “below average to great” to “good to amazing.” We’re also adding DoT tracking to training dummies so you can shower them in golden DPS numbers.
Coming up next: The Buried Bastille update in late June. More details soon.
John Muscarella, Digital Puppet Master (@Muskie4242)
While the rest of the team is finishing up the Gun Witch, I’m working ahead on the Lavamancer. Here are some .gifs of the Lavamancer running n’ falling n’ stuff:
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
Updates. Calling All Heroes is out the door for PS4 (POET!) and I’m hoping that you are all enjoying the Abyss Lord and our new UIs amongst the numerous technical issues we’re encountering. Fear not, though, because relief is on the way. We are working through several tricky issues and are hoping to get a hotfix out to you early next week. This hotfix will contain:
Crash fixes
Improved UI performance and stability
Skeleton costumes (once more with feeling and for good this time!)
Some Split-Screen UI cleanup
PC side, The Bling King Update went out earlier this week after a herculean effort on a number of people’s parts and hopefully you’re all stomping the Bling King and crushing your enemies with a midas touch. From a stability standpoint, we recognize that this update has been a little rocky, but we hope you’re enjoying all the new content we’re releasing and rest assured that we’re not letting these rough edges go unsmoothed.
Jesus Diaz, World Builder (@N3oDoc)
Working on the new level. It's still very WIP and there is a long way to go yet, but we are making some good progress.
As I promised, here's a pic of the level.
Daniel Diaz, World Builder (@DanielKaMi)
Working on the new remake level. Having a lot of fun with the new theme! Especially building the pirate ship.
Now it's time for some shots! Can you guess which remake we’re working on? It might be a bit hard to guess.
Steven Collins, Lead Level Designer (@Esorath)
Now that the Bling King has arrived in Little-Horn Valley, I’m starting work on the NEXT Incursion. Taking all the feedback from this and previous Incursions to make this one better.
Brian Goodsell, Technical & VFX Artist (@bgoodsell)
This week is split up into a few things:
Gun Witch VFX are kicking off this week. The design team is tweaking her abilities to be fun to use before the VFX are applied, meaning I can work on enhancing stuff instead of making the VFX the main ‘wow’ factor.
Adding some extra details to the Buried Bastille such as fire flicker for the torch lights.
This week is all about adding a bit more polish to the Midas bow. We realized it didn’t quite have the oomph we were looking for, so now we’re oomphing it up some.
This week I’ll also be working on adding a Defender Medal breakdown on the Summary Screen. That way you can see where your Defender Medals are coming from (i.e. from the map itself, Daily Missions, etc.).
Also, continuing providing support to Brys on the Game Browser!
Dani Moore, Remote QA Lead (@Dani)
The Kobold King proved to be a tougher fight than any of us expected. Up until the final hour, the RQA and RPG folks fought bravely. Whilst the dust and echoes fade, our brave community teams take up arms once again to fight the battles ahead.
The Bling King Update is available now! Here are the patch notes:
Features
The Bling King Incursion on Little-Horn Valley:
The Kobold King is extorting Little-Horn Valley, and it’s up to you to meet his demands for gold or he’ll destroy the Inn!
New Huntress Weapon, Bling-O-Midas:
This iPWR 750 bow drops exclusively on the Bling King Incursion. This weapon slows enemies and turns them into gold!
iPWR 750 Gloves:
Similar to the Spectral Knight Incursion, an up-to iPWR 750 loot piece will drop from the Victory Chest!
Bonus Missions:
As part of our effort to increase the earn rate of Medals, Monthly Missions have become Bonus Missions. Get a new Bonus Mission every week. Bonus Missions are completable in 1-2 play sessions and give more Medals per playtime than our previous Monthly Missions.
This week’s Bonus Mission: Win the Bling King Incursion!
EV2 Medal Cost Reduction:
Series EV2 is now 10,000 medals!
New Abyss Lord Costume: the Depth Lord!
Misc Changes:
Pause menu will now display the mode and difficulty of the current match.
Added Series EV2 bag icon for premium bags.
Changed the color of Series EV2's card back frame.
Balance
The stat increases from EV2’s Buff Beam did not improve from Tier 2 to Tier 3 and from Tier 4 to Tier 5. Rescaled each tier from:
Tier 1: 1 to 1
Tier 2: 1.1 to 1.05
Tier 3: 1.1 to 1.1
Tier 4: 1.2 to 1.15
Tier 5: 1.2 to 1.2
Bug Fixes
Fixed a crash when leaving a map as somebody else was loading in.
Fixed a crash that happened when inspecting someone's deck and then clicking hero info/costume as someone else was loading into the session.
Improved the loading time on the session list.
Fixed an issue where some Ignite cases were not counting toward the Ignite Daily Mission.
Fixed an issue where the Arcane Resilience and Null Void bonuses to health were being applied after the tower was placed, causing the tower to be damaged when it first spawned.
Fixed an issue where selling EV2’s nodes while at maximum defense mana would not drop mana equal to the node cost.
Fixed numerous collision issues related to EV2’s Death from Above ability. (Special thanks to @Lord_DaS for the thread!)
Shardshot passive should correctly deal damage now.
Fixed a VFX issue with the Mighty Fists and Smiting Fists passives.
Series EV2 can now wear the Carnival masks.
Tweaked the audio on EV2’s Heat Bar.
Known Issues
The game can crash when transitioning out of a map after inspecting another person’s Hero Deck.
The VFX for the Bling Bow doesn’t 100% match the width of its area of effect and the VFX of the enemies turning gold is not being properly applied to some enemies.
Combining Oiling Strikes sphere with the Flameburst Tower does not ignite enemies.
The Bling King Update is available now! Here are the patch notes:
Features
The Bling King Incursion on Little-Horn Valley:
The Kobold King is extorting Little-Horn Valley, and it’s up to you to meet his demands for gold or he’ll destroy the Inn!
New Huntress Weapon, Bling-O-Midas:
This iPWR 750 bow drops exclusively on the Bling King Incursion. This weapon slows enemies and turns them into gold!
iPWR 750 Gloves:
Similar to the Spectral Knight Incursion, an up-to iPWR 750 loot piece will drop from the Victory Chest!
Bonus Missions:
As part of our effort to increase the earn rate of Medals, Monthly Missions have become Bonus Missions. Get a new Bonus Mission every week. Bonus Missions are completable in 1-2 play sessions and give more Medals per playtime than our previous Monthly Missions.
This week’s Bonus Mission: Win the Bling King Incursion!
EV2 Medal Cost Reduction:
Series EV2 is now 10,000 medals!
New Abyss Lord Costume: the Depth Lord!
Misc Changes:
Pause menu will now display the mode and difficulty of the current match.
Added Series EV2 bag icon for premium bags.
Changed the color of Series EV2's card back frame.
Balance
The stat increases from EV2’s Buff Beam did not improve from Tier 2 to Tier 3 and from Tier 4 to Tier 5. Rescaled each tier from:
Tier 1: 1 to 1
Tier 2: 1.1 to 1.05
Tier 3: 1.1 to 1.1
Tier 4: 1.2 to 1.15
Tier 5: 1.2 to 1.2
Bug Fixes
Fixed a crash when leaving a map as somebody else was loading in.
Fixed a crash that happened when inspecting someone's deck and then clicking hero info/costume as someone else was loading into the session.
Improved the loading time on the session list.
Fixed an issue where some Ignite cases were not counting toward the Ignite Daily Mission.
Fixed an issue where the Arcane Resilience and Null Void bonuses to health were being applied after the tower was placed, causing the tower to be damaged when it first spawned.
Fixed an issue where selling EV2’s nodes while at maximum defense mana would not drop mana equal to the node cost.
Fixed numerous collision issues related to EV2’s Death from Above ability. (Special thanks to @Lord_DaS for the thread!)
Shardshot passive should correctly deal damage now.
Fixed a VFX issue with the Mighty Fists and Smiting Fists passives.
Series EV2 can now wear the Carnival masks.
Tweaked the audio on EV2’s Heat Bar.
Known Issues
The game can crash when transitioning out of a map after inspecting another person’s Hero Deck.
The VFX for the Bling Bow doesn’t 100% match the width of its area of effect and the VFX of the enemies turning gold is not being properly applied to some enemies.
Combining Oiling Strikes sphere with the Flameburst Tower does not ignite enemies.