This is our second hotfix this week to address the server and game crashes that are occurring:
Added a potential solution for the crash that occurs while inspecting other players' decks.
Added a potential solution for the crash that occurs while moving to a new match, tavern or Heroes Marketplace.
We're currently investigating the server crashes and game crashes that have increased in frequency over the past few weeks. We'll post more information as we have it.
Up Next Steve’s jamming on a new Incursion oriented around bling, gold, riches, a Kobold King, and extortion!
We’re working on a unique iPWR 750 weapon we’re tentatively calling the Bling-O-Midas Gold Blower. (Too long. We gotta shorten that!) Similar to the Squire weapon, The Shield of Unholy Fire, that we did for the Unholy Catacombs Incursion, this weapon is about fun + power while adding unique “at will” functionality to one of the core heroes that they do not normally have access to.
Incursions! One of our new goals is to build out fun incursions for you much faster. This is a mix between taking the first Dungeon Defenders maps and making them amazing in the DD2 art style with cool new themes and seeding those maps with meaningful loot and challenges that build on what you’re already good at, Tower Defense. We’re also taking existing maps and making the same level of content for them, too. That way we can do wild game modes that challenge different skills in maps old and new and have crazy themes without worrying about interconnectivity to existing map conventions. A level designer’s dream if you ask me! The marching orders are literally, “Go make a fun and challenging Incursion. It can be anything you and art imagine as long as it has a theme to glue it all together! Go crazy.”
Earning Defender Medals We’re been trying some experiments with how you earn Defender Medals and are in the process of reworking how our Daily, Weekly (yep you read that right), and Monthly quest system works to emphasis winning matches and earning medals, so when in combination with other methods, you can earn more medals. This is also a good time to clean up the entire system that’s a little dusty, add a few key functionality pieces, and get that system aligned with the game as we’re shaping it with you today.
Heroes Thanks to your previous Influence vote, we’re working on getting the Gun Witch out to you next, pushing to have her done in late June. The previous month laid the groundwork for her with the building of her full animation set along with lots of fun Gun Brooms. Unlike other heroes, she is 100% DPS with an emphasis on mobility and gun-broom play. Think the Wild West meets Witchcraft. Double jumps, high altitude sniping, fully automatic dual-wielding fire, point blank shotgun blasts, AOE polymorphs, a tornado of brooms to bust enemy faces, swarms of bats, and of course, a gun-broom to ride.
Game Browser We’re also working on the game browser you may have heard us chat about in the last Devstream. With that comes a retuning of the game’s difficulty across the board along with interface updates and better controls for matchmaking, setting up games, and finding game where players are doing the same things you want to do. In the long term, as we develop armor sets and named gear pieces with better set bonuses, we’ll be able to seed loot tables on all the maps while at the same time, giving you a way to go fight for those pieces with friends or solo.
As with any live game, we’re making many small improvements interconnected with a bigger vision. Stay tuned.
Daniel Haddad, Design Director (@Blacksmith)
EV2 is done and now I’m moving on to a bunch of exciting new things:
Experimenting with enemy lineups and formations to have more variations in the different things enemies do and how you need to fight them.
After that, working on figuring out how to cluster these enemies in cool squads that require some thought to counter.
Also wrote out a design for the revamped Monk and our plan to turn him into a badass.
Doing experiments with melee camera and melee combat to give you guys motion control while you are attacking. This is something you all have been requesting for a good bit. We’re still just experimenting with this but hopefully it will make its way to you guys some time this year.
Talking about gender swap heroes and what those could be like.
Put some time into designing how our new elemental and combo system could be like and how players will get to interact with it.
I’m also making an index of all our legendary weapons and planning to redo the passives that appear on them to give you all some cool rewards in different parts of the game you can acquire.
Redesigning passives as we know it.
Talking about exciting improvements to daily missions, weekly missions, and pets.
Refining the Lavamancer.
And so much more.
A lot of potential here but my primary focus now is taking the entire game and fixing it up to make it far more entertaining.
Josh Isom, Community Manager (@iamisom)
We’ve seen an influx of server crashes, disconnects/timeouts and fatal error messages over the past few weeks. Our live team is all hands on deck trying to squash these infuriating menaces. On Tuesday, we released a hotfix to fix one of these crashes, and we’re hot on the heels of several others -- particularly the fatal error that happens when trying to load into a match. Keep an eye out for more patches and hotfixes as we continue our campaign against our unwelcome insect overlords.
In my spare time (haha! good joke), I'm working on creating a central location for players to learn about what we're working on and what big issues we're currently investigating. We talk about this stuff in our weekly Dev Logs and every-other-week Devstreams, but I still see players saying that we aren't being transparent about what we're working on. That information is all over the place, so I'm hoping a visible, central location will alleviate the issue. In the meantime, if you're ever curious about what we're working on, just ask. We're more than happy to let you know!
Also, the Devstream schedule is getting pushed back a week to coincide with our newest content. The next Devstream is on June 3rd!
Jesus Diaz, World Builder (@N3oDoc)
The development of the frozen level (which I can now reveal is a Royal Gardens remake!) is coming to an end. We had so much fun making this level and we can't wait to work on the next.
The level is getting reviewed this week. Meanwhile we are doing a collision pass.
Daniel Diaz, World Builder (@DanielKaMi)
This week we're finishing the world building work on the Royal Gardens remake level, working now on a collision pass. So what’s this means? it means we're about to start a new level really soon! Already got some concepts from Rusty & Jordan, and I'm pretty excited about the new theme!
Steven Collins, Lead Level Designer (@Esorath)
As mentioned before, we are still hammering away at the latest incursion. Hopefully you’ll be able to watch the wackiness on stream the next Devstream!
Brian Goodsell, Technical & VFX Artist (@bgoodsell)
@Lord_DaS from the community pointed out that there were maps the player could escape from. This helped me figure out some of the specifics about how people were getting out of maps with the series EV's Death From Above ability. Some of our walls allow for unintended behavior if you can get the hero to land in a jump falling state.
Working on fixing this in affected maps on top of weapon VFX, Incursion VFX and Gun Witch stuff.
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
It’s upload week for PS4… busy… busy… busy.... Expect to hear more news very soon on the PS4 Calling All Heroes update!
We’re working on a potential fix for the party transition crash. Expect something early next week. We’re also looking into the issue where the launcher is saying “Game is already running” and the ability to schedule weekend events so I don’t forget to upload them at the prescribed times (my bad).
John Muscarella, Digital Puppet Master (@Muskie4242)
It’s time to start animating a new hero. More to come...
James Reid, Software Programmer (@Driscan)
This week I’m taking a brief hiatus from UI Programming and delving into the world of weapon programming. I’m helping out with the Bling-O-Midas Gold Blower! Now if I could just find a way to add UI widgets to it….
Anyway, I’m also continuing work on the server browser as well as helping out with bugs.
Jason Yu, Associate Producer (@urfyness)
This week, I’m coordinating with Steven on getting the Incursions out to our awesome Remote Playtest Group for the weekend. Also on the docket, helping out with the PS4 release by fixing bugs, and getting the Gun Witch and Matchmaking teams kicked off. When I get a spare moment, I’ve been going through and fixing all the spelling and grammar bugs in the game so if you find any, send the Tavernkeep a message.
Up Next Steve’s jamming on a new Incursion oriented around bling, gold, riches, a Kobold King, and extortion!
We’re working on a unique iPWR 750 weapon we’re tentatively calling the Bling-O-Midas Gold Blower. (Too long. We gotta shorten that!) Similar to the Squire weapon, The Shield of Unholy Fire, that we did for the Unholy Catacombs Incursion, this weapon is about fun + power while adding unique “at will” functionality to one of the core heroes that they do not normally have access to.
Incursions! One of our new goals is to build out fun incursions for you much faster. This is a mix between taking the first Dungeon Defenders maps and making them amazing in the DD2 art style with cool new themes and seeding those maps with meaningful loot and challenges that build on what you’re already good at, Tower Defense. We’re also taking existing maps and making the same level of content for them, too. That way we can do wild game modes that challenge different skills in maps old and new and have crazy themes without worrying about interconnectivity to existing map conventions. A level designer’s dream if you ask me! The marching orders are literally, “Go make a fun and challenging Incursion. It can be anything you and art imagine as long as it has a theme to glue it all together! Go crazy.”
Earning Defender Medals We’re been trying some experiments with how you earn Defender Medals and are in the process of reworking how our Daily, Weekly (yep you read that right), and Monthly quest system works to emphasis winning matches and earning medals, so when in combination with other methods, you can earn more medals. This is also a good time to clean up the entire system that’s a little dusty, add a few key functionality pieces, and get that system aligned with the game as we’re shaping it with you today.
Heroes Thanks to your previous Influence vote, we’re working on getting the Gun Witch out to you next, pushing to have her done in late June. The previous month laid the groundwork for her with the building of her full animation set along with lots of fun Gun Brooms. Unlike other heroes, she is 100% DPS with an emphasis on mobility and gun-broom play. Think the Wild West meets Witchcraft. Double jumps, high altitude sniping, fully automatic dual-wielding fire, point blank shotgun blasts, AOE polymorphs, a tornado of brooms to bust enemy faces, swarms of bats, and of course, a gun-broom to ride.
Game Browser We’re also working on the game browser you may have heard us chat about in the last Devstream. With that comes a retuning of the game’s difficulty across the board along with interface updates and better controls for matchmaking, setting up games, and finding game where players are doing the same things you want to do. In the long term, as we develop armor sets and named gear pieces with better set bonuses, we’ll be able to seed loot tables on all the maps while at the same time, giving you a way to go fight for those pieces with friends or solo.
As with any live game, we’re making many small improvements interconnected with a bigger vision. Stay tuned.
Daniel Haddad, Design Director (@Blacksmith)
EV2 is done and now I’m moving on to a bunch of exciting new things:
Experimenting with enemy lineups and formations to have more variations in the different things enemies do and how you need to fight them.
After that, working on figuring out how to cluster these enemies in cool squads that require some thought to counter.
Also wrote out a design for the revamped Monk and our plan to turn him into a badass.
Doing experiments with melee camera and melee combat to give you guys motion control while you are attacking. This is something you all have been requesting for a good bit. We’re still just experimenting with this but hopefully it will make its way to you guys some time this year.
Talking about gender swap heroes and what those could be like.
Put some time into designing how our new elemental and combo system could be like and how players will get to interact with it.
I’m also making an index of all our legendary weapons and planning to redo the passives that appear on them to give you all some cool rewards in different parts of the game you can acquire.
Redesigning passives as we know it.
Talking about exciting improvements to daily missions, weekly missions, and pets.
Refining the Lavamancer.
And so much more.
A lot of potential here but my primary focus now is taking the entire game and fixing it up to make it far more entertaining.
Josh Isom, Community Manager (@iamisom)
We’ve seen an influx of server crashes, disconnects/timeouts and fatal error messages over the past few weeks. Our live team is all hands on deck trying to squash these infuriating menaces. On Tuesday, we released a hotfix to fix one of these crashes, and we’re hot on the heels of several others -- particularly the fatal error that happens when trying to load into a match. Keep an eye out for more patches and hotfixes as we continue our campaign against our unwelcome insect overlords.
In my spare time (haha! good joke), I'm working on creating a central location for players to learn about what we're working on and what big issues we're currently investigating. We talk about this stuff in our weekly Dev Logs and every-other-week Devstreams, but I still see players saying that we aren't being transparent about what we're working on. That information is all over the place, so I'm hoping a visible, central location will alleviate the issue. In the meantime, if you're ever curious about what we're working on, just ask. We're more than happy to let you know!
Also, the Devstream schedule is getting pushed back a week to coincide with our newest content. The next Devstream is on June 3rd!
Jesus Diaz, World Builder (@N3oDoc)
The development of the frozen level (which I can now reveal is a Royal Gardens remake!) is coming to an end. We had so much fun making this level and we can't wait to work on the next.
The level is getting reviewed this week. Meanwhile we are doing a collision pass.
Daniel Diaz, World Builder (@DanielKaMi)
This week we're finishing the world building work on the Royal Gardens remake level, working now on a collision pass. So what’s this means? it means we're about to start a new level really soon! Already got some concepts from Rusty & Jordan, and I'm pretty excited about the new theme!
Steven Collins, Lead Level Designer (@Esorath)
As mentioned before, we are still hammering away at the latest incursion. Hopefully you’ll be able to watch the wackiness on stream the next Devstream!
Brian Goodsell, Technical & VFX Artist (@bgoodsell)
@Lord_DaS from the community pointed out that there were maps the player could escape from. This helped me figure out some of the specifics about how people were getting out of maps with the series EV's Death From Above ability. Some of our walls allow for unintended behavior if you can get the hero to land in a jump falling state.
Working on fixing this in affected maps on top of weapon VFX, Incursion VFX and Gun Witch stuff.
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
It’s upload week for PS4… busy… busy… busy.... Expect to hear more news very soon on the PS4 Calling All Heroes update!
We’re working on a potential fix for the party transition crash. Expect something early next week. We’re also looking into the issue where the launcher is saying “Game is already running” and the ability to schedule weekend events so I don’t forget to upload them at the prescribed times (my bad).
John Muscarella, Digital Puppet Master (@Muskie4242)
It’s time to start animating a new hero. More to come...
James Reid, Software Programmer (@Driscan)
This week I’m taking a brief hiatus from UI Programming and delving into the world of weapon programming. I’m helping out with the Bling-O-Midas Gold Blower! Now if I could just find a way to add UI widgets to it….
Anyway, I’m also continuing work on the server browser as well as helping out with bugs.
Jason Yu, Associate Producer (@urfyness)
This week, I’m coordinating with Steven on getting the Incursions out to our awesome Remote Playtest Group for the weekend. Also on the docket, helping out with the PS4 release by fixing bugs, and getting the Gun Witch and Matchmaking teams kicked off. When I get a spare moment, I’ve been going through and fixing all the spelling and grammar bugs in the game so if you find any, send the Tavernkeep a message.
Fixed a server crash that would happen while using EV2's Buff Beams.
Fixed an issue where Hero Slots were not available for purchase with Defender Medals while on sale.
We're currently investigating the server crashes and game crashes that have increased in frequency over the past few weeks. We'll post more information as we have it.
Fixed a server crash that would happen while using EV2's Buff Beams.
Fixed an issue where Hero Slots were not available for purchase with Defender Medals while on sale.
We're currently investigating the server crashes and game crashes that have increased in frequency over the past few weeks. We'll post more information as we have it.
Man & Machine stole the Round 1 victory from The Mystic in the last few seconds of thhe vote. Now it's time for Round 2! Only you can decide who will come next -- The Barbarian, The Man & Machine, or The Mystic.
Three heroes will compete in a round-robin tournament. The hero with the most Influence Points from all three rounds together will be our next hero!
Every day, you’ll gain one Influence Point for logging into the game and another Influence Point for logging into the site. (2 Total Points per day.)
Use your points here and on our launcher to vote for your favorite hero(es). You can spend as many points as you’d like per round!
Here are the rounds and dates for voting:
Round 1: Man & Machine vs. Mystic (May 14th to May 19th)
Round 2: Barbarian vs. Mystic (May 20th to May 26th)
Round 3: Man & Machine vs. Barbarian (May 27th to June 2nd)
This is Round 2: Barbarian vs. Mystic.
The Barbarian. The ruthless brawler. The Barbarian is an unstoppable force that is yet to be unleashed on the Old Ones’ army. He prefers to rely on his own two hands and use his two weapons and a multitude of abilities to decimate hordes of enemies. Most heroes hide behind their walls and defenses; the Barbarian hides behind nothing.
The Mystic. The twisted sorceress. Magic has been around in Etheria for quite some time. There is however an older magic -- a darker, more chaotic magic nestled deep within Etheria.
The Mystic was once a thief, but now she carries inside her an ancient and dark serpent demigod. This demigod is the source of ancient and unimaginable magic that the Mystic wields. Most heroes have their defenses likened to their personality; the Mystic’s defenses are dark, twisted and represent the chaotic forms of the serpent god. She is a powerful ally on the battlefield, so long as she can control the fickle whims of her serpent lord.
Man & Machine stole the Round 1 victory from The Mystic in the last few seconds of thhe vote. Now it's time for Round 2! Only you can decide who will come next -- The Barbarian, The Man & Machine, or The Mystic.
Three heroes will compete in a round-robin tournament. The hero with the most Influence Points from all three rounds together will be our next hero!
Every day, you’ll gain one Influence Point for logging into the game and another Influence Point for logging into the site. (2 Total Points per day.)
Use your points here and on our launcher to vote for your favorite hero(es). You can spend as many points as you’d like per round!
Here are the rounds and dates for voting:
Round 1: Man & Machine vs. Mystic (May 14th to May 19th)
Round 2: Barbarian vs. Mystic (May 20th to May 26th)
Round 3: Man & Machine vs. Barbarian (May 27th to June 2nd)
This is Round 2: Barbarian vs. Mystic.
The Barbarian. The ruthless brawler. The Barbarian is an unstoppable force that is yet to be unleashed on the Old Ones’ army. He prefers to rely on his own two hands and use his two weapons and a multitude of abilities to decimate hordes of enemies. Most heroes hide behind their walls and defenses; the Barbarian hides behind nothing.
The Mystic. The twisted sorceress. Magic has been around in Etheria for quite some time. There is however an older magic -- a darker, more chaotic magic nestled deep within Etheria.
The Mystic was once a thief, but now she carries inside her an ancient and dark serpent demigod. This demigod is the source of ancient and unimaginable magic that the Mystic wields. Most heroes have their defenses likened to their personality; the Mystic’s defenses are dark, twisted and represent the chaotic forms of the serpent god. She is a powerful ally on the battlefield, so long as she can control the fickle whims of her serpent lord.
Series EV2 has landed! For a full look at our newest hero, check out the trailer below!
https://www.youtube.com/watch?v=YLxdVd7OAJ4 Now that EV2 is here, our team is working on the next big changes to the game. Over the coming weeks, expect to learn more about our new Server Browser, new Incursions, new Weapons, a new Enemy, major balance changes to the four original heroes, and our next Hero, the Gun Witch.
We can’t wait to share more details. Together, we’re making Dungeon Defenders II better.
Love, The Trendy Team
Features
New Hero: Series EV2!
For a full overview of her defenses and abilities, check out her landing page!
Available for 12,000 Defender Medals for the first two weeks, and then 10,000 Defender Medals after that.
New EV2 Costume: Mantis Striker
EV2 becomes one with nature. But not the peaceful, let's-hold-hands, cherished-childhood-memories nature. Oh no. We're talking weird, bug-like, aggressive nature. Creepy nature.
Accent colors changed based on the canister you have equipped!
New Summary Screen
Updated the Summary Screen to our new UI format.
This is Phase One of making a Summary Screen that doesn’t look like a hot mess. In the future, we’ll add in all of the fancy-schmancy game stats.
Loading Screen and Summary Screen Tips
Added "Pro Tips" to these two screens. Some tips are more pro than others.
These will be updated in the next patch or two to include tips from the community!
Tutorial Missions
Added Defender Medals to the first Daily Missions unlocked during Campaign.
Balance
Can no longer place any towers on Harbinger’s Phase 4 area.
Bug Fixes
Hotswapping while in the Inventory will now update the equipped gear and hero icon at the bottom of the Inventory screen.
Fixed an issue where tower types were incorrect in the Inspect Defense tooltip. For example, Archers and Ramsters said blockade, while Skeletal Orcs and the Colossus said traps.
Fixed a lingering magical resistance lane in Forest Crossroads NM4 Incursion.
Fixed a stuck flying enemy issue on Dragonfall Sewers.
Fixed a stuck flying enemy issue on Temple of the Necrotic.
The Monk’s Crystalline Twin-Blades are now purple instead of white as they should be.
Fixed an issue where flying lane billboards were not appearing and disappearing correctly on Temple of the Necrotic.
Fixed an accessory icon issue.
Lockbox Bugfix Pass
Huntress Lockbox now contains Simple Leather Dress
Monk Lockbox now contains Jade Fluid Harness and Barrier Harness
Apprentice Lockbox now contains Fancy Traveler's Hat
Monk Lockbox no longer contains Reaver Marking
Squire Lockbox no longer contains two Battle Helms
Known Issues
Keybindings get reset during our updates.
Fatal error crashes are happening with more frequency since the Unholy Catacombs update. Fixing this and other crashes are at the top of our priority list right now. We’ll have more information over the coming weeks.
Weapon rewards in Onslaught mode are not locked to the active hero.
Under certain situations, EV2’s torso can face the wrong direction.
The Inspect Defense for several towers displays irrelevant information.
Under certain conditions, the Steady Aim challenges will unlock despite not meeting the requirements.
Using EV2’s Death from Above ability with the Dummies and Bots Skill Sphere equipped can cause a Health Bar displaying the cores health to appear.
The Anti-Gravity Bots created by using the Death from Above ability with the Dummies and Bots Skill Sphere equipped won’t explode if EV2 is hotswapped out during the ability.
Clicking the reroll option for Daily Missions but not actually selecting a new Daily Mission will still consume the ability to reroll a mission.
If a player loads into a map after the Mana Nodes have already been opened, the Mana Nodes will still appear on the minimap for the player who joined in.
Inspect Defense can be activated on a tower from a very, very far distance away.
The muzzle flash from the Apprentice’s default weapon will not play at the correct location.
Flying Kobolds do not play their death animation will killed by EV2.
If you overheat in the Taverns with EV2 and then try to activate Death from Above, you will not be able to bring down EV2’s heat by firing her primary or secondary attacks. Can correct this by trying to activate another of her abilities.
Towers that are upgraded while being buffed by EV2’s Buff Beam lose their green “Buffed” VFX.
The Torpedo burst from EV2’s Reflect Beam will linger if sold/destroyed at certain situations.
Changing accessories for EV2’s Mantis Striker costume equipped with cause her VFX to appear in different colors.
When there is no available DU on a map, EV2’s tower icons will not darken out like other heroes.
Under certain situations, the “attacking” VFX on EV2’s Proton Beams will not stop playing when an enemy is no longer being affected by the Proton Beam.
Enemies can get stuck coming out of the East Dock lane in Nightmare instances of Ramparts.
When double-clicking to equip a piece of equipment, the comparison tooltips will not update correctly.
Series EV2 has landed! For a full look at our newest hero, check out the trailer below!
https://www.youtube.com/watch?v=YLxdVd7OAJ4 Now that EV2 is here, our team is working on the next big changes to the game. Over the coming weeks, expect to learn more about our new Server Browser, new Incursions, new Weapons, a new Enemy, major balance changes to the four original heroes, and our next Hero, the Gun Witch.
We can’t wait to share more details. Together, we’re making Dungeon Defenders II better.
Love, The Trendy Team
Features
New Hero: Series EV2!
For a full overview of her defenses and abilities, check out her landing page!
Available for 12,000 Defender Medals for the first two weeks, and then 10,000 Defender Medals after that.
New EV2 Costume: Mantis Striker
EV2 becomes one with nature. But not the peaceful, let's-hold-hands, cherished-childhood-memories nature. Oh no. We're talking weird, bug-like, aggressive nature. Creepy nature.
Accent colors changed based on the canister you have equipped!
New Summary Screen
Updated the Summary Screen to our new UI format.
This is Phase One of making a Summary Screen that doesn’t look like a hot mess. In the future, we’ll add in all of the fancy-schmancy game stats.
Loading Screen and Summary Screen Tips
Added "Pro Tips" to these two screens. Some tips are more pro than others.
These will be updated in the next patch or two to include tips from the community!
Tutorial Missions
Added Defender Medals to the first Daily Missions unlocked during Campaign.
Balance
Can no longer place any towers on Harbinger’s Phase 4 area.
Bug Fixes
Hotswapping while in the Inventory will now update the equipped gear and hero icon at the bottom of the Inventory screen.
Fixed an issue where tower types were incorrect in the Inspect Defense tooltip. For example, Archers and Ramsters said blockade, while Skeletal Orcs and the Colossus said traps.
Fixed a lingering magical resistance lane in Forest Crossroads NM4 Incursion.
Fixed a stuck flying enemy issue on Dragonfall Sewers.
Fixed a stuck flying enemy issue on Temple of the Necrotic.
The Monk’s Crystalline Twin-Blades are now purple instead of white as they should be.
Fixed an issue where flying lane billboards were not appearing and disappearing correctly on Temple of the Necrotic.
Fixed an accessory icon issue.
Lockbox Bugfix Pass
Huntress Lockbox now contains Simple Leather Dress
Monk Lockbox now contains Jade Fluid Harness and Barrier Harness
Apprentice Lockbox now contains Fancy Traveler's Hat
Monk Lockbox no longer contains Reaver Marking
Squire Lockbox no longer contains two Battle Helms
Known Issues
Keybindings get reset during our updates.
Fatal error crashes are happening with more frequency since the Unholy Catacombs update. Fixing this and other crashes are at the top of our priority list right now. We’ll have more information over the coming weeks.
Weapon rewards in Onslaught mode are not locked to the active hero.
Under certain situations, EV2’s torso can face the wrong direction.
The Inspect Defense for several towers displays irrelevant information.
Under certain conditions, the Steady Aim challenges will unlock despite not meeting the requirements.
Using EV2’s Death from Above ability with the Dummies and Bots Skill Sphere equipped can cause a Health Bar displaying the cores health to appear.
The Anti-Gravity Bots created by using the Death from Above ability with the Dummies and Bots Skill Sphere equipped won’t explode if EV2 is hotswapped out during the ability.
Clicking the reroll option for Daily Missions but not actually selecting a new Daily Mission will still consume the ability to reroll a mission.
If a player loads into a map after the Mana Nodes have already been opened, the Mana Nodes will still appear on the minimap for the player who joined in.
Inspect Defense can be activated on a tower from a very, very far distance away.
The muzzle flash from the Apprentice’s default weapon will not play at the correct location.
Flying Kobolds do not play their death animation will killed by EV2.
If you overheat in the Taverns with EV2 and then try to activate Death from Above, you will not be able to bring down EV2’s heat by firing her primary or secondary attacks. Can correct this by trying to activate another of her abilities.
Towers that are upgraded while being buffed by EV2’s Buff Beam lose their green “Buffed” VFX.
The Torpedo burst from EV2’s Reflect Beam will linger if sold/destroyed at certain situations.
Changing accessories for EV2’s Mantis Striker costume equipped with cause her VFX to appear in different colors.
When there is no available DU on a map, EV2’s tower icons will not darken out like other heroes.
Under certain situations, the “attacking” VFX on EV2’s Proton Beams will not stop playing when an enemy is no longer being affected by the Proton Beam.
Enemies can get stuck coming out of the East Dock lane in Nightmare instances of Ramparts.
When double-clicking to equip a piece of equipment, the comparison tooltips will not update correctly.
That GIF above? When Series EV2 comes out tomorrow, that'll be you. A special thanks to the RPG and RQA community groups for giving us a ton of feedback. Our team kicked ass at the 11th hour to make sure EV2 is the super fighting robot of your dreams. Can’t wait to see what you think of our newest hero!
Speaking of new heroes, the Next Hero Influence Vote is ridiculously close! As I’m writing this, the Man & Machine and the Mystic are only 150 points apart. That’s not a typo. 1-5-0. I think some crafty Defenders are trying to tie the votes. That would be extra clever of you, Team Chaos. I’m pretty sure Team Barbarian won’t let that happen when the Barb vote begins on Friday. But who knows -- maybe some Team Barb faithful like one of the new hero choices more.
On a final note, our next milestone is about to begin. The team is ramping up work on the Server Browser, finalizing the Gun Witch and making notes on how to bring the four original heroes up to par with our newest heroes. Do you have any suggestions? Let us know in the comments!
Brian Goodsell, Lesser Digital Guru (@bgoodsell)
That’s a wrap on Series EV2. Here, watch her explode. (Death VFX were finally applied.)
Beginning work on the Gun Witch basic attacks and making a list of the next series of bugs that need attention for the next major patch.
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
The same thing we do every milestone Pinky: try to ship on time.
Jesus Diaz, World Builder (@N3oDoc)
This week we are finishing up the frozen level! We need to give some more love to the background yet.
Daniel Diaz, World Builder (@DanielKaMi)
Really excited about the release of the next hero! I’m finishing up the new ice level. We're having a lot of fun with the ice and snow. Hope we can develop more ice-themed maps in the future!
John Muscarella, Digital Puppet Master (@Muskie4242)
Gun Witch animations are done! For now…
As we start building her functionality, I’ll definitely be revisiting her a few times. Iteration is key. I’ll be moving onto other things in the meantime, and keep a close eye on her development through other departments.
James Reid, Software Programmer (@Driscan)
Excited to see EV2 get released! Hope y’all enjoy her! Now it’s meetings to gear up for the next milestone. Also, full steam ahead on the server browser.
Chris Flores, Lead QA (@likethatwhenigothere)
Crawling to the finish line to get EV2 out in all her glory.
Dani Moore, Remote QA Lead (@Dani)
A massive thanks to everyone that helped playtest and give feedback in the Remote Playtesting Group and the Remote QA teams. You fine folks made massive contributions to the state of new hero, and your ongoing help has really made an impact and been felt by everyone at Trendy.
As we approach (or stumble or crawl to) the finish line for this milestone, folks that wanted to help out with EV2 but didn’t get the chance will have a chance soon to help us out with our next hero and content. Stay tuned!
Steven Collins, Lead Level Designer (@Esorath)
Working on a new incursion! Can you guess what map this one will be on?