Aug 14, 2015
Dungeon Defenders II - [TrendyEnt] Pmasher
Just one small fix for this morning:

Bug Fixes
  • Fixed an issue where the special stats for the Hearty Harpoon Squire Build were not appearing on the correct items.

Stay tuned for our Devstream at 5pm EDT where we'll reveal this weekend's event, show off this new build, and reveal the next one!
Aug 14, 2015
Dungeon Defenders II - Pmasher
Just one small fix for this morning:

Bug Fixes
  • Fixed an issue where the special stats for the Hearty Harpoon Squire Build were not appearing on the correct items.

Stay tuned for our Devstream at 5pm EDT where we'll reveal this weekend's event, show off this new build, and reveal the next one!
Aug 13, 2015
Dungeon Defenders II - I_PASS_BUTTER
Want to win an exclusive “Snapshooter” in-game title? We’re looking for the funniest screenshots! If yours is funny enough, that title can be yours!

From now until August 19th at 2 PM EDT, go on a quest for the funniest in-game screenshot you can take and submit it in this blog! We’ll pick three winners on August 20th!

To enter, take an in-game screenshot and upload it to Steam. Embed the Steam image in a comment below along with a link to the image on Steam. You may submit as many screenshots as you want, but please only submit one image per post.

The Snapshooter Contest is judged by a panel of Trendy community team employees with zero sense for good taste or art. Here is a loose guideline on how we’re judging the screenshots:
  1. G.U.T. -- Genuine, Ultimate Tummy-feeling. If the screenshot tickles something inside our abdominal food synthesizers that makes us say “wow” or “good gravy,” chances are we’ll pick it as a winner.
  2. No HUDs -- Screenshots with the Heads Up Display activated will score lower than HUDless shots. Press “H” to let the game shine.
  3. Originality -- Don’t steal from other players. We’re watching you.
  4. Terminus -- If you can incorporate Terminus, the Roman god who protected boundary markers, into your photos, you’ll earn extra points. How you’re going to do this with an in-game screenshot is beyond us, but we like to be surprised.
You must have your Steam account linked to your forum account. All screenshots must be taken by the Steam account that’s linked to the forum account. Any entry that is stolen from another player will result in the permanent removal of your forum account.
Aug 13, 2015
Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER
Want to win an exclusive “Snapshooter” in-game title? We’re looking for the funniest screenshots! If yours is funny enough, that title can be yours!

From now until August 19th at 2 PM EDT, go on a quest for the funniest in-game screenshot you can take and submit it in this blog! We’ll pick three winners on August 20th!

To enter, take an in-game screenshot and upload it to Steam. Embed the Steam image in a comment below along with a link to the image on Steam. You may submit as many screenshots as you want, but please only submit one image per post.

The Snapshooter Contest is judged by a panel of Trendy community team employees with zero sense for good taste or art. Here is a loose guideline on how we’re judging the screenshots:
  1. G.U.T. -- Genuine, Ultimate Tummy-feeling. If the screenshot tickles something inside our abdominal food synthesizers that makes us say “wow” or “good gravy,” chances are we’ll pick it as a winner.
  2. No HUDs -- Screenshots with the Heads Up Display activated will score lower than HUDless shots. Press “H” to let the game shine.
  3. Originality -- Don’t steal from other players. We’re watching you.
  4. Terminus -- If you can incorporate Terminus, the Roman god who protected boundary markers, into your photos, you’ll earn extra points. How you’re going to do this with an in-game screenshot is beyond us, but we like to be surprised.
You must have your Steam account linked to your forum account. All screenshots must be taken by the Steam account that’s linked to the forum account. Any entry that is stolen from another player will result in the permanent removal of your forum account.
Aug 13, 2015
Dungeon Defenders II - [TrendyEnt] iamisom
Features
  • Added the next step in customizable builds to DD2 with new Passives and Skill Spheres! It's our hope to add Passives and Skill Spheres that change tower functionality to improve hero customization, player choice and hopefully Tower Defense satisfaction. Please play and let us know what you think of these. We’ll be adding more builds for all heroes in upcoming patches!
  • Added new Passives:
    • Hearty Harpoons: Harpoon attack rate increased by [X-Y]% of your Defense Health.
    • 'Splody Harpoons: Harpoons detonates on each enemy hit dealing [X-Y]% of Defense Health as Damage around it.
    • Healthy Blockades: X% of your Hero Health also applies as Defense Health to blockades.
  • Added new Skill Spheres.
    • Harpoons Oil Targets: Harpoons deal less damage but guarantee oil enemies. (At the moment, the oil from the Harpoon does not activate the Ignite combo when hit with fire. We’re fixing this in a future update!)
    • Harpoon Pierce Increase: Harpoon can pierce +X extra targets
    • Harpoon Range: Increase Harpoon range increased
  • Special Enemies and Minibosses now have a chance to drop a new legendary weapon.
  • Weapons now have an equal chance to roll for all stats.

Content
  • Removed fresnel effect from War Table button material (was resulting in ugly aliasing).
  • Added new sword idle animation.
  • Made minor updates to the Premium Currency purchasing screen.

Bug Fixes
  • Fixed an issue where, if the pet you have equipped gets the last hit and kills the Miniboss or Special Enemy, the Miniboss/Special Enemy will not drop loot.
  • Double-clicking the Pet Reroll item in your Inventory no longer destroys it.
  • Potentially resolved an issue where evolved Grumpy pet wouldn't retroactively get its ability.
  • Daily Mission Prerequisite Update: Moving several daily missions to unlock upon completing later quests
    • Incursion
    • Specific Incursions
    • Onslaught
  • Fixed a bug where players can matchmake into group taverns instead of gameplay maps under certain conditions.
  • There was an issue where changing the “Session Type” in a Group Tavern was not actually changing the session (from Public to Private, or visa versa). We have temporarily disabled the ability to change session types in group taverns, and will be fixing the problem and re-introducing the feature in a subsequent patch.
  • Map Dots do not display the "New Map" arrow icon if the map is locked.
  • Fixed some potential audio memory leak issues.
  • Fixed other memory leaks.
Aug 13, 2015
Dungeon Defenders II - iamisom
Features
  • Added the next step in customizable builds to DD2 with new Passives and Skill Spheres! It's our hope to add Passives and Skill Spheres that change tower functionality to improve hero customization, player choice and hopefully Tower Defense satisfaction. Please play and let us know what you think of these. We’ll be adding more builds for all heroes in upcoming patches!
  • Added new Passives:
    • Hearty Harpoons: Harpoon attack rate increased by [X-Y]% of your Defense Health.
    • 'Splody Harpoons: Harpoons detonates on each enemy hit dealing [X-Y]% of Defense Health as Damage around it.
    • Healthy Blockades: X% of your Hero Health also applies as Defense Health to blockades.
  • Added new Skill Spheres.
    • Harpoons Oil Targets: Harpoons deal less damage but guarantee oil enemies. (At the moment, the oil from the Harpoon does not activate the Ignite combo when hit with fire. We’re fixing this in a future update!)
    • Harpoon Pierce Increase: Harpoon can pierce +X extra targets
    • Harpoon Range: Increase Harpoon range increased
  • Special Enemies and Minibosses now have a chance to drop a new legendary weapon.
  • Weapons now have an equal chance to roll for all stats.

Content
  • Removed fresnel effect from War Table button material (was resulting in ugly aliasing).
  • Added new sword idle animation.
  • Made minor updates to the Premium Currency purchasing screen.

Bug Fixes
  • Fixed an issue where, if the pet you have equipped gets the last hit and kills the Miniboss or Special Enemy, the Miniboss/Special Enemy will not drop loot.
  • Double-clicking the Pet Reroll item in your Inventory no longer destroys it.
  • Potentially resolved an issue where evolved Grumpy pet wouldn't retroactively get its ability.
  • Daily Mission Prerequisite Update: Moving several daily missions to unlock upon completing later quests
    • Incursion
    • Specific Incursions
    • Onslaught
  • Fixed a bug where players can matchmake into group taverns instead of gameplay maps under certain conditions.
  • There was an issue where changing the “Session Type” in a Group Tavern was not actually changing the session (from Public to Private, or visa versa). We have temporarily disabled the ability to change session types in group taverns, and will be fixing the problem and re-introducing the feature in a subsequent patch.
  • Map Dots do not display the "New Map" arrow icon if the map is locked.
  • Fixed some potential audio memory leak issues.
  • Fixed other memory leaks.
Dungeon Defenders II - I_PASS_BUTTER
Daniel Haddad, Creative Director (@Blacksmith)



Danny Araya, Creative Director (@DannyAraya)
Making icons and painting NPC portraits!



Jay Twining, Senior Game Designer (@TrendyJayT)
Controller support. *mic drop*

James Reid, Software Programmer (@Driscan)
Working on Contextual Cursor Icons, Premium Currency Purchase flow, Skill Sphere UI revamp, and maaaaaaaayyyyybbbbbeeee some Cosmetics UI changes to make it a bit easier to digest (all depends on time and my sanity).







(Final design subject to change #DontBlameIsom)

Jeffrey Bickel, Technical Level Designer (@TE_Jeff)
My main focus this week will be on improving the Onslaught experience for y’all. I’ve spent a lot of time watching streams, reading forums, and testing different things out. I’m making it a point to make sure that Solo Onslaught players are shown some love too and working on getting rewards more in line with the amount of effort you have to put forth to reach later Rounds.



Steven Collins, Lead Level Designer (@Esorath)
More balance updates. We are getting tons of great feedback from the forums and some observations from testing ourselves. Taking this feedback and making sure the bumps in Free Play are sorted out. What we did to make the transition better from Campaign to Free Play, we want to do for Free Play into End Game.

Abraham Abdala, Lead Tech Animator (@Broham)
Lots of NPCs, skins and their implementation.

Joshua Javaheri, Lead Technical Artist (@javahawk)
UI UI UI … Pets… UI UI UI

Adam Stow, Associate Producer (@TE_Stow)
Starting work on some map-specific reward charts. No ETA. But we want to give every map its own unique reason to be farmed. What would be best for this -- weapons, relics, armor sets, pets? What motivates you towards a map in Endgame aside from iPwr?

Jesus Diaz, World Builder (@N3oDoc)
Adding some nice touches to some released levels. I hope you guys will enjoy all the new stuff!

Daniel Diaz, World Builder (@DanielKaMi)
I'm fixing/adding new stuff in some of our already known released levels so expect cool changes on them!

Dani Moore, Remote QA Manager (@Dani)
We’ve been busy working on the hotfixes that have gone out in the wake of the previous big release. We want to make sure the remaining issues are dealt with and fixed as soon as possible. We’ve been listening on the forums and in game and hearing about common and not so common bugs. Hopefully folks will be aware that we are always listening and we’ll investigate each issue that comes along.

Every bug reported helps.

Philip Asher, Marketing Director (@pmasher)
Just got back from Montana from my cousin’s wedding! I never knew Montana was so beautiful. Now I’m knee deep into our next patch and PS4 planning. You are going to get some news very soon, so stay tuned! Also, playing one of the new builds @Blacksmith is cooking up. It’s dope.



Josh Isom, Community Manager (@iamisom)
Continuing to help our team prioritize bugs and issues! Plus, I’ve been talking with @Blacksmith about the new builds. Definitely like what I’m hearing. Can’t wait to try them out for myself!

Starting Friday, I’m going to be on vacation until August 24th. So if you need help, ping @I_PASS_BUTTER on the forums. I’m going to be venturing deep into the Virginia wilds on a quest for self-discovery and true enlightenment. Well, I’ll probably just sweat a lot and yell at the hikers on the trails. Especially those hikers who try to “run every trail.” Stop showing off with your fitness and your good health and your ability to run for a minute without dying. I get it. You work out. *grumbles jealously*

Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER
Daniel Haddad, Creative Director (@Blacksmith)



Danny Araya, Creative Director (@DannyAraya)
Making icons and painting NPC portraits!



Jay Twining, Senior Game Designer (@TrendyJayT)
Controller support. *mic drop*

James Reid, Software Programmer (@Driscan)
Working on Contextual Cursor Icons, Premium Currency Purchase flow, Skill Sphere UI revamp, and maaaaaaaayyyyybbbbbeeee some Cosmetics UI changes to make it a bit easier to digest (all depends on time and my sanity).







(Final design subject to change #DontBlameIsom)

Jeffrey Bickel, Technical Level Designer (@TE_Jeff)
My main focus this week will be on improving the Onslaught experience for y’all. I’ve spent a lot of time watching streams, reading forums, and testing different things out. I’m making it a point to make sure that Solo Onslaught players are shown some love too and working on getting rewards more in line with the amount of effort you have to put forth to reach later Rounds.



Steven Collins, Lead Level Designer (@Esorath)
More balance updates. We are getting tons of great feedback from the forums and some observations from testing ourselves. Taking this feedback and making sure the bumps in Free Play are sorted out. What we did to make the transition better from Campaign to Free Play, we want to do for Free Play into End Game.

Abraham Abdala, Lead Tech Animator (@Broham)
Lots of NPCs, skins and their implementation.

Joshua Javaheri, Lead Technical Artist (@javahawk)
UI UI UI … Pets… UI UI UI

Adam Stow, Associate Producer (@TE_Stow)
Starting work on some map-specific reward charts. No ETA. But we want to give every map its own unique reason to be farmed. What would be best for this -- weapons, relics, armor sets, pets? What motivates you towards a map in Endgame aside from iPwr?

Jesus Diaz, World Builder (@N3oDoc)
Adding some nice touches to some released levels. I hope you guys will enjoy all the new stuff!

Daniel Diaz, World Builder (@DanielKaMi)
I'm fixing/adding new stuff in some of our already known released levels so expect cool changes on them!

Dani Moore, Remote QA Manager (@Dani)
We’ve been busy working on the hotfixes that have gone out in the wake of the previous big release. We want to make sure the remaining issues are dealt with and fixed as soon as possible. We’ve been listening on the forums and in game and hearing about common and not so common bugs. Hopefully folks will be aware that we are always listening and we’ll investigate each issue that comes along.

Every bug reported helps.

Philip Asher, Marketing Director (@pmasher)
Just got back from Montana from my cousin’s wedding! I never knew Montana was so beautiful. Now I’m knee deep into our next patch and PS4 planning. You are going to get some news very soon, so stay tuned! Also, playing one of the new builds @Blacksmith is cooking up. It’s dope.



Josh Isom, Community Manager (@iamisom)
Continuing to help our team prioritize bugs and issues! Plus, I’ve been talking with @Blacksmith about the new builds. Definitely like what I’m hearing. Can’t wait to try them out for myself!

Starting Friday, I’m going to be on vacation until August 24th. So if you need help, ping @I_PASS_BUTTER on the forums. I’m going to be venturing deep into the Virginia wilds on a quest for self-discovery and true enlightenment. Well, I’ll probably just sweat a lot and yell at the hikers on the trails. Especially those hikers who try to “run every trail.” Stop showing off with your fitness and your good health and your ability to run for a minute without dying. I get it. You work out. *grumbles jealously*

Aug 11, 2015
Dungeon Defenders II - [TrendyEnt] iamisom
Features
  • Maps that have not been unlocked by a quest are shown with a locked icon.
  • The tooltip displays the name of the quest that unlocks the map.
  • Removed having to hit the gold unlock button to unlock a Skill Sphere slot. Skill Spheres auto-unlock now when you hit the proper level.

Bug Fixes
  • Fixed an issue where Experience Bonus (M) spheres and Character Deck Bonus XP wouldn't grant any additional XP from wave/match completion.
  • Fixed an issue where Daily Missions were not showing up for people sometimes. There may be more issues with Daily Missions not showing up, and we’re continuing to investigate this issue.
  • Resolved an item duplication issue.
  • Fixed an issue where Grumpy wouldn't get an ability on evolution. However, if you evolved the pet in a previous patch, the pet will not retroactively gain a pet ability. A fix for this is still incoming.
  • Resolved an issue where XP Spheres were counting for all members in your deck if you select that hero then swapped off of them.
  • Fixed an issue where the Aura Strike / Siege / Conquest Daily Missions (Kill 500 enemies with auras; Kill 1,000 enemies with auras; Kill 2,000 enemies with auras) were not being tracked by the Daily Mission.
Aug 11, 2015
Dungeon Defenders II - iamisom
Features
  • Maps that have not been unlocked by a quest are shown with a locked icon.
  • The tooltip displays the name of the quest that unlocks the map.
  • Removed having to hit the gold unlock button to unlock a Skill Sphere slot. Skill Spheres auto-unlock now when you hit the proper level.

Bug Fixes
  • Fixed an issue where Experience Bonus (M) spheres and Character Deck Bonus XP wouldn't grant any additional XP from wave/match completion.
  • Fixed an issue where Daily Missions were not showing up for people sometimes. There may be more issues with Daily Missions not showing up, and we’re continuing to investigate this issue.
  • Resolved an item duplication issue.
  • Fixed an issue where Grumpy wouldn't get an ability on evolution. However, if you evolved the pet in a previous patch, the pet will not retroactively gain a pet ability. A fix for this is still incoming.
  • Resolved an issue where XP Spheres were counting for all members in your deck if you select that hero then swapped off of them.
  • Fixed an issue where the Aura Strike / Siege / Conquest Daily Missions (Kill 500 enemies with auras; Kill 1,000 enemies with auras; Kill 2,000 enemies with auras) were not being tracked by the Daily Mission.
...