Dungeon Defenders II - I_PASS_BUTTER
Loot & Survive - Coming July 28th! Reward Updates below

Our next patch, Loot & Survive, is coming July 28th. It a massive patch, with a new levelling/progression curve, level cap increase to 50, rewards & Skill Sphere choices as you level up, a completely new loot/stat system, Onslaught Mode, Nightmare mode, an economy balance to make gold more meaningful, and so much more.



Because of the scope of these changes, we have to wipe some of the profile data for the game. This data will simply not exist after the update. While you all have been voting on what kind of wipe you’d like to see for the pending wipeaggedon, we’ve been furiously reading your comments and opinions. We’ve noticed some confusion over the reward structure for the upcoming wipe, and decided to make some changes:

Corrupted Welp
Everyone who has leveled up at least one hero to level 25 will be awarded a unique, custom pet. To obtain this award, you must complete this challenge by 5 PM EDT, July 26th.



4 Survivor Hero Costumes
Everyone who has leveled up at least one of each hero class to level 25 will get a unique hero costume for that class. To obtain these awards, you must complete this challenge by 5 PM EDT, July 26th.









We hope that everyone will log in post-Wipeaggedon, ready to level up anew with their new costumes and pets!

Wyvern Token Rewards

Finally, for the past week, all of you have been using your Influence points on which kind of wipe you’d like to see -- a Full Wipe or Partial Wipe. As of the writing of this post, Full Wipe is 7000 points ahead -- but, we recognize this could change at any moment.

We’ve received a ton of feedback from the Partial Wipe camp, asking us to create a reward for the hard-earned Wyvern Tokens they’ve obtained. Well look no further! IF the Full Wipe wins, we will be awarding the following amount of gems based on the amount of Wyvern Tokens you’ve earned:
Wyvern Tokens Earned Gems Rewarded 20 - 39 150 40 - 79 300 80 - 119 500 120 or more 1200
Thank you for all of your suggestions over the course of this Influence Vote! At Trendy, we that this rewards players who’ve earned Wyvern Tokens while keeping with the spirit of the “Full Wipe”.

Watch our last devstream below for some exciting reveals about Loot & Survive -- including a sneak peek at new pets, our first premium pets, and how Wyvern Tokens will be easier to obtain:

Tune in next Friday at 5pm EST for the complete unveiling of the Loot & Survive patch, launching July 28th! See you all next week!

https://www.youtube.com/watch?v=iRqdAwsEJ9c
Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER
Loot & Survive - Coming July 28th! Reward Updates below

Our next patch, Loot & Survive, is coming July 28th. It a massive patch, with a new levelling/progression curve, level cap increase to 50, rewards & Skill Sphere choices as you level up, a completely new loot/stat system, Onslaught Mode, Nightmare mode, an economy balance to make gold more meaningful, and so much more.



Because of the scope of these changes, we have to wipe some of the profile data for the game. This data will simply not exist after the update. While you all have been voting on what kind of wipe you’d like to see for the pending wipeaggedon, we’ve been furiously reading your comments and opinions. We’ve noticed some confusion over the reward structure for the upcoming wipe, and decided to make some changes:

Corrupted Welp
Everyone who has leveled up at least one hero to level 25 will be awarded a unique, custom pet. To obtain this award, you must complete this challenge by 5 PM EDT, July 26th.



4 Survivor Hero Costumes
Everyone who has leveled up at least one of each hero class to level 25 will get a unique hero costume for that class. To obtain these awards, you must complete this challenge by 5 PM EDT, July 26th.









We hope that everyone will log in post-Wipeaggedon, ready to level up anew with their new costumes and pets!

Wyvern Token Rewards

Finally, for the past week, all of you have been using your Influence points on which kind of wipe you’d like to see -- a Full Wipe or Partial Wipe. As of the writing of this post, Full Wipe is 7000 points ahead -- but, we recognize this could change at any moment.

We’ve received a ton of feedback from the Partial Wipe camp, asking us to create a reward for the hard-earned Wyvern Tokens they’ve obtained. Well look no further! IF the Full Wipe wins, we will be awarding the following amount of gems based on the amount of Wyvern Tokens you’ve earned:
Wyvern Tokens Earned Gems Rewarded 20 - 39 150 40 - 79 300 80 - 119 500 120 or more 1200
Thank you for all of your suggestions over the course of this Influence Vote! At Trendy, we that this rewards players who’ve earned Wyvern Tokens while keeping with the spirit of the “Full Wipe”.

Watch our last devstream below for some exciting reveals about Loot & Survive -- including a sneak peek at new pets, our first premium pets, and how Wyvern Tokens will be easier to obtain:

Tune in next Friday at 5pm EST for the complete unveiling of the Loot & Survive patch, launching July 28th! See you all next week!

https://www.youtube.com/watch?v=iRqdAwsEJ9c
Dungeon Defenders II - I_PASS_BUTTER
Jay Twining, Senior Game Designer (@TrendyJayT)
The vast majority of my time, this and last week, has been tweaking the economy numbers. Things to note: We’re making awards and dailies far more meaningful than before. You’ll want to check them out next patch! My goal is that you guys should feel an immediate improvement but be relatively invisible. Don’t be too surprised when you see gold values change everywhere in the game.

Otherwise I’ve been supporting the new War Table and new Pets. The new War Table is crazy exciting. The entire process of getting from the HUB to a match is much better. The War Table is more than a UI facelift. Let us know what you think when it’s out!

Pets are coming together super nicely. We’ve got active abilities, new pets, and stat rebalancing. Pets can be focused towards a specific playstyle. So some species will be more suited to defense, primary attack or ability playstyles. We also have some hidden and secret shiny pets. Let’s see if you can find ‘em!

James Reid, Software Programmer (@Driscan)
Wrapping up the matchmaking UI. Let’s see how far I progressed from last week….

Pretty significant progress if you ask me. Still gotta tighten up the graphics on level 3 a bit, but it’s getting there.

You know that “coming soon” button over the upgrade option when hatching eggs? Yeah, well I’m working on making that not “coming soon.”

Danny Araya, Creative Director (@DannyAraya)
Dialogue Dialogue Dialogue Dialogue Dialogue Dialogue Dialogue Dialogue

Jeffrey Bickel, Technical Level Designer (@TE_Jeff)
Testing, polishing, iterating our New User Experience. We’ve got some first-time players focus testing this week. It’s going to be great to get their feedback and continue to iterate on the NUE.

Steven Collins, Level Designer (@Esorath)
Testing and iteration is the name of the game this week. Not literally, Dungeon Defenders II is the name of the game. You get it.

I’m testing and iterating on the difficulties we showed off on the last Devstream. Got some focus testers getting in and giving feedback. Really nice to make sure this difficulties pass goes off without a hitch.

Joshua Javaheri, Lead Technical Artist (@javahawk)
I’m hard at work with all the teams to deliver on a multitude of UI/UX improvements as well as working with the naming committee to get all the flavor text and item names hashed out!

Adam Stow, Associate Producer (@TE_Stow)
PUTTING TOGETHER THE GREATEST CREATIVE MINDS IN ORDER TO CREATE THE GREATEST JOKES EVER FOR OUR NEXT COSTUME NAMES AND DESCRIPTIONS.

Because that’s important to me.

Jason Yu, Associate Producer (@urfyness)
All our hard work is finally getting to a point where we can evaluate them in-game. The next few weeks are going to be full of getting builds over to QA, making sure we’re executing on the changes we can get it (as opposed to want to get in), playtesting the new changes, and developing the schedule for the next Milestone.

Jesus Diaz, World Builder (@N3oDoc)
Still working on the same level than previous week, just adding the final touches!

Daniel Diaz, World Builder (@DanielKaMi)
Still working on the matchmaking level. Yeah, this is the special level we were talking about last week. At this point we're almost done with it in terms of visuals. All the visible areas are fully polished now (it will be expanded in the future!).

Philip Asher, Marketing Director (@pmasher)
Getting focus testers into the office and learning all sorts of new things about Dungeon Defenders II. Most notably easy and normal are way too hard. Finalizing details for the release of Loot & Survive and working on the launch plans for our next two patches. What YouTubers and Twitch streamers do you think would enjoy playing DD2?

Javier Barreto, Lead Software Programmer (@javo)
It feels like it’s been awhile since I’ve been here. I’ve been swamped for the most part working on Pet abilities and rerolls while also interviewing candidates to join our team. It has been exciting and exhausting ….. game development, amirite?

This week we’re wrapping up our features in preparation for the next release. There’s a lot coming in last minute and designers don’t like to compromise even the smallest detail; I can only hope you understand how much that entails.

For the programmers out there, you may find it interesting to know that maintaining and constantly updating a live game can be incredibly complex. Here are a few of those complex things:
  • Recursively updating users’ profiles from version to version (unless a wipe happens!)
  • Staging dynamic tables for the various versions of the game: live, dev, PS4, QA, etc.
  • Complying with API/Platform changes
  • Refactor systems to allow further changes and extending their life
  • Making sure newer features don’t change the min specs and the service still runs under the same constraints
  • Optimizing our servers and increasing capacity to reduce maintenance cost
  • … and more … It’s painful to think on all the things we do. I better get back to pets!
As always, thanks for all the support!

Josh Isom, Community Manager (@iamisom)
I’m at the Trendy office running around and helping out in any way that I can. I’m working on quest names and descriptions, costume/accessory naming, playtest feedback gathering and making sure that the major community bugs/concerns are on schedule to be addressed in the next few updates.

No community threads this week, but It’s Super Effective created an amazing video recap of Wipeageddon. Check it out!

https://www.youtube.com/watch?v=V8pY5x0chsY
Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER
Jay Twining, Senior Game Designer (@TrendyJayT)
The vast majority of my time, this and last week, has been tweaking the economy numbers. Things to note: We’re making awards and dailies far more meaningful than before. You’ll want to check them out next patch! My goal is that you guys should feel an immediate improvement but be relatively invisible. Don’t be too surprised when you see gold values change everywhere in the game.

Otherwise I’ve been supporting the new War Table and new Pets. The new War Table is crazy exciting. The entire process of getting from the HUB to a match is much better. The War Table is more than a UI facelift. Let us know what you think when it’s out!

Pets are coming together super nicely. We’ve got active abilities, new pets, and stat rebalancing. Pets can be focused towards a specific playstyle. So some species will be more suited to defense, primary attack or ability playstyles. We also have some hidden and secret shiny pets. Let’s see if you can find ‘em!

James Reid, Software Programmer (@Driscan)
Wrapping up the matchmaking UI. Let’s see how far I progressed from last week….

Pretty significant progress if you ask me. Still gotta tighten up the graphics on level 3 a bit, but it’s getting there.

You know that “coming soon” button over the upgrade option when hatching eggs? Yeah, well I’m working on making that not “coming soon.”

Danny Araya, Creative Director (@DannyAraya)
Dialogue Dialogue Dialogue Dialogue Dialogue Dialogue Dialogue Dialogue

Jeffrey Bickel, Technical Level Designer (@TE_Jeff)
Testing, polishing, iterating our New User Experience. We’ve got some first-time players focus testing this week. It’s going to be great to get their feedback and continue to iterate on the NUE.

Steven Collins, Level Designer (@Esorath)
Testing and iteration is the name of the game this week. Not literally, Dungeon Defenders II is the name of the game. You get it.

I’m testing and iterating on the difficulties we showed off on the last Devstream. Got some focus testers getting in and giving feedback. Really nice to make sure this difficulties pass goes off without a hitch.

Joshua Javaheri, Lead Technical Artist (@javahawk)
I’m hard at work with all the teams to deliver on a multitude of UI/UX improvements as well as working with the naming committee to get all the flavor text and item names hashed out!

Adam Stow, Associate Producer (@TE_Stow)
PUTTING TOGETHER THE GREATEST CREATIVE MINDS IN ORDER TO CREATE THE GREATEST JOKES EVER FOR OUR NEXT COSTUME NAMES AND DESCRIPTIONS.

Because that’s important to me.

Jason Yu, Associate Producer (@urfyness)
All our hard work is finally getting to a point where we can evaluate them in-game. The next few weeks are going to be full of getting builds over to QA, making sure we’re executing on the changes we can get it (as opposed to want to get in), playtesting the new changes, and developing the schedule for the next Milestone.

Jesus Diaz, World Builder (@N3oDoc)
Still working on the same level than previous week, just adding the final touches!

Daniel Diaz, World Builder (@DanielKaMi)
Still working on the matchmaking level. Yeah, this is the special level we were talking about last week. At this point we're almost done with it in terms of visuals. All the visible areas are fully polished now (it will be expanded in the future!).

Philip Asher, Marketing Director (@pmasher)
Getting focus testers into the office and learning all sorts of new things about Dungeon Defenders II. Most notably easy and normal are way too hard. Finalizing details for the release of Loot & Survive and working on the launch plans for our next two patches. What YouTubers and Twitch streamers do you think would enjoy playing DD2?

Javier Barreto, Lead Software Programmer (@javo)
It feels like it’s been awhile since I’ve been here. I’ve been swamped for the most part working on Pet abilities and rerolls while also interviewing candidates to join our team. It has been exciting and exhausting ….. game development, amirite?

This week we’re wrapping up our features in preparation for the next release. There’s a lot coming in last minute and designers don’t like to compromise even the smallest detail; I can only hope you understand how much that entails.

For the programmers out there, you may find it interesting to know that maintaining and constantly updating a live game can be incredibly complex. Here are a few of those complex things:
  • Recursively updating users’ profiles from version to version (unless a wipe happens!)
  • Staging dynamic tables for the various versions of the game: live, dev, PS4, QA, etc.
  • Complying with API/Platform changes
  • Refactor systems to allow further changes and extending their life
  • Making sure newer features don’t change the min specs and the service still runs under the same constraints
  • Optimizing our servers and increasing capacity to reduce maintenance cost
  • … and more … It’s painful to think on all the things we do. I better get back to pets!
As always, thanks for all the support!

Josh Isom, Community Manager (@iamisom)
I’m at the Trendy office running around and helping out in any way that I can. I’m working on quest names and descriptions, costume/accessory naming, playtest feedback gathering and making sure that the major community bugs/concerns are on schedule to be addressed in the next few updates.

No community threads this week, but It’s Super Effective created an amazing video recap of Wipeageddon. Check it out!

https://www.youtube.com/watch?v=V8pY5x0chsY
Dungeon Defenders II - [TrendyEnt] iamisom


Our next patch, Loot & Survive, is coming soon™. It contains pretty much everything you could want while defending Etheria -- a new leveling/progression curve, level cap increase to 50, rewards & Skill Sphere choices as you level up, a completely new loot/stat system, Onslaught Mode, Nightmare mode, an economy balance to make gold more meaningful, and oh so much more.

Because of the scope of these changes, we must wipe some of the profile data for the game. This data will simply not exist anymore after the update. However, we’ve received feedback from many of you that a full wipe (reset) would be preferred to a partial wipe. So, we’d like to put this decision up to you -- the players most invested in Dungeon Defenders II.

For the full details of the upcoming wipe and to make your voice heard, head to the Influence voting page!
Dungeon Defenders II - iamisom


Our next patch, Loot & Survive, is coming soon™. It contains pretty much everything you could want while defending Etheria -- a new leveling/progression curve, level cap increase to 50, rewards & Skill Sphere choices as you level up, a completely new loot/stat system, Onslaught Mode, Nightmare mode, an economy balance to make gold more meaningful, and oh so much more.

Because of the scope of these changes, we must wipe some of the profile data for the game. This data will simply not exist anymore after the update. However, we’ve received feedback from many of you that a full wipe (reset) would be preferred to a partial wipe. So, we’d like to put this decision up to you -- the players most invested in Dungeon Defenders II.

For the full details of the upcoming wipe and to make your voice heard, head to the Influence voting page!
Dungeon Defenders II - [TrendyEnt] iamisom
Today's patch is a backend update. It does not contain any gameplay changes. For a look at what's coming in the next major update, check out our latest blog.
Dungeon Defenders II - iamisom
Today's patch is a backend update. It does not contain any gameplay changes. For a look at what's coming in the next major update, check out our latest blog.
Dungeon Defenders II - [TrendyEnt] iamisom


Our next patch, Loot & Survive , is coming soon™. It contains pretty much everything you could want while defending Etheria -- a new leveling/progression curve, level cap increase to 50, rewards & Skill Sphere choices as you level up, a completely new loot/stat system, Onslaught Mode, Nightmare mode, an economy balance to make gold more meaningful, and oh so much more.

It will also include a wipe of your heroes and some of your other progress. Since we’re going to miss your heroes too (nooo Portario56235!), we decided to go the extra mile and put together some EXCLUSIVE items for your hard work:

Corrupted Welp

Everyone who has leveled up at least one hero to level 25 will be awarded a unique, custom pet. To obtain this award, you must complete this challenge by 5 PM EDT, July 26th.

4 Survivor Hero Costumes

Everyone who has levelled up one of each hero class to level 25 will get each of these 4 unique hero costumes. To obtain this award, you must complete this challenge by 5 PM EDT, July 26th.

We hope these make up for this heroic sacrifice ever-so-slightly more than a colorized icon. We appreciate all of your hard work helping us build Dungeon Defenders II-- together we are going to make the best Action Tower Defense game there is.

Come back Monday for an Influence Vote on the exact details of the wipe.

P.S. It’d look something like this if we transferred your hero data over. Also, we’re fully aware of going a bit overboard on the rewards for this wipe. But what can you say, we all got excited about these costumes (thanks Dan!).

https://www.youtube.com/watch?v=STnBiGDHhiY
Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER


Our next patch, Loot & Survive , is coming soon™. It contains pretty much everything you could want while defending Etheria -- a new leveling/progression curve, level cap increase to 50, rewards & Skill Sphere choices as you level up, a completely new loot/stat system, Onslaught Mode, Nightmare mode, an economy balance to make gold more meaningful, and oh so much more.

It will also include a wipe of your heroes and some of your other progress. Since we’re going to miss your heroes too (nooo Portario56235!), we decided to go the extra mile and put together some EXCLUSIVE items for your hard work:

Corrupted Welp

Everyone who has leveled up at least one hero to level 25 will be awarded a unique, custom pet. To obtain this award, you must complete this challenge by 5 PM EDT, July 26th.

4 Survivor Hero Costumes

Everyone who has levelled up one of each hero class to level 25 will get each of these 4 unique hero costumes. To obtain this award, you must complete this challenge by 5 PM EDT, July 26th.

We hope these make up for this heroic sacrifice ever-so-slightly more than a colorized icon. We appreciate all of your hard work helping us build Dungeon Defenders II-- together we are going to make the best Action Tower Defense game there is.

Come back Monday for an Influence Vote on the exact details of the wipe.

P.S. It’d look something like this if we transferred your hero data over. Also, we’re fully aware of going a bit overboard on the rewards for this wipe. But what can you say, we all got excited about these costumes (thanks Dan!).

https://www.youtube.com/watch?v=STnBiGDHhiY
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