Dungeon Defenders II - iamisom


Power Up - Patch Preview
It’s time to dust off your Hero Deck and slide the Apprentice, Squire, Huntress, and Monk back in! The Power Up update boosts the original four heroes, finally making them as powerful as true サイヤ人 -- err, we mean, the Abyss Lord and Series EV2. But it might be hard for them to keep up since this update also introduces the new queen of DPS, the Gun Witch!

Looking for someone with a Gun Witch? With the new Game Browser, you can see a list of every game being played, and you can create custom game names to find the players you want! The update also includes many rebalanced passives and weapons along with our very first Armor Set for you to discover. Oh, and did we mention this gear is now distributed across a variety of maps? We think it's time to go create a “FARMING FOR 4/s Armageddon” lobby.

Our heroes are powering up this July! Stay tuned this week for the patch’s release date, but in the meantime, read on for more details about the Power Up update:

https://www.youtube.com/watch?v=tXlWr7vQsuQ
The Gun Witch
With a passion for witchcraft and a touch of gunpowder, we’re proud to present to you… the Gun Witch! Using Broom Power, a magically regenerating resource, the Gun Witch has no need for blue mana and can use all her powers at will. With abilities and witchcraft spells, the Gun Witch can fly from spot to spot, hovering in the air as she snipes enemies on the ground. Meet the Gun Witch in the video above for a full overview!




Hero Buffs
It’s time for the four main heroes to get a boost! These updates will bring the original heroes to Abyss Lord and Series EV2 power level. When the patch comes out in July, you’ll be able to check out all the nitty-gritty details in the patch notes. Here’s a preview of some of the notes: RPG PATCH NOTES.


  • We’re buffing the Apprentice to increase the damage viability of his defenses, giving him a tankier Arcane Barrier, and drastically reducing his ability cooldowns so they’re fun to use frequently.


  • We’re making the Squire a more viable melee and ability power fighter. We’ll be making both of his blockades sturdier and increase the damage of all of his defenses. We're also experimenting with removing root motion, so you can move and attack at the same time.


  • We’ve modified each of the Monk’s melee attacks to make his polearm types more unique. We’ve also boosted the damage output of his damage dealing towers and boosting ability of his Boost Aura.


  • We’ve reduced the cooldowns and increased the damage on many of the Huntress’s abilities. We gave all of her traps a substantial damage boost and modified the Poison Dart Tower so it’s more effective on the battlefield.



Game Browser
We’ve made a ton of changes to how you play maps and create games in the Power Up update! With the new Game Browser, you can now see every game being played. No more jumping blindly into a game hoping to find other players! Use the map, mode and difficulty filters to find the open games you want to play, or create your own. Entice players to join you by adding a custom name to your game. With the minimum iPWR filter, you can make sure the right people are joining your games. Based on your feedback, we’ll add more filters and settings to make sure finding and playing with other players is an enjoyable experience.

We’ve also restructured the game into three game modes: Campaign, Challenges (previously called Incursions), and Onslaught. All of these modes are unlocked from the beginning. Each mode now contains the following difficulties: Normal, Hard, Expert, Insane, and Nightmare I - IV. Thanks to your Influence Vote, Normal and Hard are both unlocked from the beginning, and the other difficulties unlock as your heroes’ level increases.



Passive Updates
Since we’ll be powering up the main four heroes, we also wanted to do a balance pass on many of the passives and legendary weapons in the game. In many cases we have combined passives that previously appeared on many items to a single passive that rolls on a single item. These new items will be guaranteed drops on specific maps.

Our end goal: The ability to target farm the gear you need to make your heroes awesome!



Summer Sale
From now until July 3rd, get 50% off the Molten Master Bundle! The Molten Master Bundle includes the Abyss Lord and the Molten Master costume. The bundle is available at the Create Hero screen in-game.
Dungeon Defenders II - [TrendyEnt] iamisom


Power Up - Patch Preview
It’s time to dust off your Hero Deck and slide the Apprentice, Squire, Huntress, and Monk back in! The Power Up update boosts the original four heroes, finally making them as powerful as true サイヤ人 -- err, we mean, the Abyss Lord and Series EV2. But it might be hard for them to keep up since this update also introduces the new queen of DPS, the Gun Witch!

Looking for someone with a Gun Witch? With the new Game Browser, you can see a list of every game being played, and you can create custom game names to find the players you want! The update also includes many rebalanced passives and weapons along with our very first Armor Set for you to discover. Oh, and did we mention this gear is now distributed across a variety of maps? We think it's time to go create a “FARMING FOR 4/s Armageddon” lobby.

Our heroes are powering up this July! Stay tuned this week for the patch’s release date, but in the meantime, read on for more details about the Power Up update:

https://www.youtube.com/watch?v=tXlWr7vQsuQ
The Gun Witch
With a passion for witchcraft and a touch of gunpowder, we’re proud to present to you… the Gun Witch! Using Broom Power, a magically regenerating resource, the Gun Witch has no need for blue mana and can use all her powers at will. With abilities and witchcraft spells, the Gun Witch can fly from spot to spot, hovering in the air as she snipes enemies on the ground. Meet the Gun Witch in the video above for a full overview!




Hero Buffs
It’s time for the four main heroes to get a boost! These updates will bring the original heroes to Abyss Lord and Series EV2 power level. When the patch comes out in July, you’ll be able to check out all the nitty-gritty details in the patch notes. Here’s a preview of some of the notes: RPG PATCH NOTES.


  • We’re buffing the Apprentice to increase the damage viability of his defenses, giving him a tankier Arcane Barrier, and drastically reducing his ability cooldowns so they’re fun to use frequently.


  • We’re making the Squire a more viable melee and ability power fighter. We’ll be making both of his blockades sturdier and increase the damage of all of his defenses. We're also experimenting with removing root motion, so you can move and attack at the same time.


  • We’ve modified each of the Monk’s melee attacks to make his polearm types more unique. We’ve also boosted the damage output of his damage dealing towers and boosting ability of his Boost Aura.


  • We’ve reduced the cooldowns and increased the damage on many of the Huntress’s abilities. We gave all of her traps a substantial damage boost and modified the Poison Dart Tower so it’s more effective on the battlefield.



Game Browser
We’ve made a ton of changes to how you play maps and create games in the Power Up update! With the new Game Browser, you can now see every game being played. No more jumping blindly into a game hoping to find other players! Use the map, mode and difficulty filters to find the open games you want to play, or create your own. Entice players to join you by adding a custom name to your game. With the minimum iPWR filter, you can make sure the right people are joining your games. Based on your feedback, we’ll add more filters and settings to make sure finding and playing with other players is an enjoyable experience.

We’ve also restructured the game into three game modes: Campaign, Challenges (previously called Incursions), and Onslaught. All of these modes are unlocked from the beginning. Each mode now contains the following difficulties: Normal, Hard, Expert, Insane, and Nightmare I - IV. Thanks to your Influence Vote, Normal and Hard are both unlocked from the beginning, and the other difficulties unlock as your heroes’ level increases.



Passive Updates
Since we’ll be powering up the main four heroes, we also wanted to do a balance pass on many of the passives and legendary weapons in the game. In many cases we have combined passives that previously appeared on many items to a single passive that rolls on a single item. These new items will be guaranteed drops on specific maps.

Our end goal: The ability to target farm the gear you need to make your heroes awesome!



Summer Sale
From now until July 3rd, get 50% off the Molten Master Bundle! The Molten Master Bundle includes the Abyss Lord and the Molten Master costume. The bundle is available at the Create Hero screen in-game.
Dungeon Defenders II - iamisom


Daniel Haddad, Design Director (Blacksmith)
We’re working on figuring out how this Enemy Squad thing is going to happen and how it will affect the different parts of the game. We’re also taking a look at campaign and what can we do to all the cool maps we have to cluster them to make for a more entertaining experience that just gets you to level 50 by the end, getting rid of pesky Free Play and that senseless grind.

Last week, the focus was on executing some massive balance changes to the four original heroes that will soon go back into the game. (We kinda released some of them already, but we took them back for further testing!) I’m excited to see how you all feel about all those changes! You can find a list of those changes here.

Also, that GIF above? That's the latest state of our melee combat. We're removing Root Motion, which is what causes that automatic forward movement every time you swing your weapon. The goal is to give you full movement freedom while melee attacking, so it should feel a lot closer to the way melee felt in the first Dungeon Defenders. Hoping to have it out in the next update. It'll only be available on a few Squire weapons as a test to see how this feels, so when the update comes out, check it out and let us know. If you like it, we'll extend it to the rest of the Squire's arsenal, and then to the Monk and any other potential melee heroes in the future.

Josh Isom, Community Manager (iamisom)
Working on the next update preview blog with Phil. You’ll see it along with a brand-new Gun Witch trailer tomorrow on Steam or later tonight on our official website!

Also, that root motion melee change is the #2 most requested community change in DD2's lifetime. The #1 most requested change? The return of the server browser-esque match finding system in DD1, which is happening in the next update! I'm excited to see all of these changes that you guys and girls have been asking for come into the game. I'm hearing whispers of armor sets and endgame changes in the wind...

Final note on the new melee change: Ice, our IT master whom some of you may remember from our old livestreams, is a staunch DD1 player. His words: “This is a million times better. **** yes. I have freedom again!”

Tim Shannon, PS4 & Live Producer (TimmyTrashTier)
The Buried Bastille is out for PS4 and the door had barely closed before we doubled back down on the next major update coming out in a few weeks. There is a hotfix planned for Tuesday of next week that will contain all the changes from the PC hotfix that went out Wednesday PLUS some extra special love from the PS4 crash department (Matt and Javo say hi, btw).
Live team

side, we’re on that stabilization week bug fix grind. As you got a preview of earlier this week, there is a lot of interesting stuff coming down the pipe and we do actually plan to polish and complete these features before we release next time… unless QA gets tired, then we’re just shouting YOLO, setting that ship out to sea, and relaxing on the beach. (Just kidding.)

Jesus Diaz, World Builder (N3oDoc)
We are almost done with the out-of-bounds areas for the Endless Spires remake level! So this week, we are polishing a bit more of the level and adding some nice player-only paths.



Daniel Diaz, World Builder (DanielKaMi)
Still having fun working on the Endless Spires remake level. Now working secretly on a secret explorable area, suitable only for intrepid adventurers, but don't tell this to anyone!

By the way, hope you guys get some fun exploring the Buried Bastille level

James Reid, Software Engineer (Driscan)
I’m hunkering down into bug fixing mode. Also having a lot of meetings ranging from the UI plan for the next several months, the Lavamancer, and how to bridge the Inventory experience gap on PS4 and PC.

Work continues on the Game Browser. Brys has been doing a fantastic job there. We had a big meeting today to figure out our integration plan to get into our dev branch. We also began talking about Game Browser Phase 2.

Sorry I don’t have any pretty pictures today. I mean...I could take a screenshot of a bug report...but I don’t think that’s too fun to look at...

Steven Collins, Lead Level Designer (Esorath)
Now that Buried Bastille and the Incursion are out, it is time for us to look at the next level we are sending out to you guys! Go ahead and vote in the Influence Initiative for either Molten Citadel or Frost Keep. Also, be sure throw in your own ideas about neat incursions you would like to see on these maps.

Dani Moore, Remote QA Lead (Dani)
In the trenches with RQA and RPG testing and giving feedback on our latest hero, the Gun Witch. Really happy with the testing and feedback that helped polish The Buried Bastille Update that just went out - our playtesting and QA folks did a stellar job.
Dungeon Defenders II - [TrendyEnt] iamisom


Daniel Haddad, Design Director (Blacksmith)
We’re working on figuring out how this Enemy Squad thing is going to happen and how it will affect the different parts of the game. We’re also taking a look at campaign and what can we do to all the cool maps we have to cluster them to make for a more entertaining experience that just gets you to level 50 by the end, getting rid of pesky Free Play and that senseless grind.

Last week, the focus was on executing some massive balance changes to the four original heroes that will soon go back into the game. (We kinda released some of them already, but we took them back for further testing!) I’m excited to see how you all feel about all those changes! You can find a list of those changes here.

Also, that GIF above? That's the latest state of our melee combat. We're removing Root Motion, which is what causes that automatic forward movement every time you swing your weapon. The goal is to give you full movement freedom while melee attacking, so it should feel a lot closer to the way melee felt in the first Dungeon Defenders. Hoping to have it out in the next update. It'll only be available on a few Squire weapons as a test to see how this feels, so when the update comes out, check it out and let us know. If you like it, we'll extend it to the rest of the Squire's arsenal, and then to the Monk and any other potential melee heroes in the future.

Josh Isom, Community Manager (iamisom)
Working on the next update preview blog with Phil. You’ll see it along with a brand-new Gun Witch trailer tomorrow on Steam or later tonight on our official website!

Also, that root motion melee change is the #2 most requested community change in DD2's lifetime. The #1 most requested change? The return of the server browser-esque match finding system in DD1, which is happening in the next update! I'm excited to see all of these changes that you guys and girls have been asking for come into the game. I'm hearing whispers of armor sets and endgame changes in the wind...

Final note on the new melee change: Ice, our IT master whom some of you may remember from our old livestreams, is a staunch DD1 player. His words: “This is a million times better. **** yes. I have freedom again!”

Tim Shannon, PS4 & Live Producer (TimmyTrashTier)
The Buried Bastille is out for PS4 and the door had barely closed before we doubled back down on the next major update coming out in a few weeks. There is a hotfix planned for Tuesday of next week that will contain all the changes from the PC hotfix that went out Wednesday PLUS some extra special love from the PS4 crash department (Matt and Javo say hi, btw).
Live team

side, we’re on that stabilization week bug fix grind. As you got a preview of earlier this week, there is a lot of interesting stuff coming down the pipe and we do actually plan to polish and complete these features before we release next time… unless QA gets tired, then we’re just shouting YOLO, setting that ship out to sea, and relaxing on the beach. (Just kidding.)

Jesus Diaz, World Builder (N3oDoc)
We are almost done with the out-of-bounds areas for the Endless Spires remake level! So this week, we are polishing a bit more of the level and adding some nice player-only paths.



Daniel Diaz, World Builder (DanielKaMi)
Still having fun working on the Endless Spires remake level. Now working secretly on a secret explorable area, suitable only for intrepid adventurers, but don't tell this to anyone!

By the way, hope you guys get some fun exploring the Buried Bastille level

James Reid, Software Engineer (Driscan)
I’m hunkering down into bug fixing mode. Also having a lot of meetings ranging from the UI plan for the next several months, the Lavamancer, and how to bridge the Inventory experience gap on PS4 and PC.

Work continues on the Game Browser. Brys has been doing a fantastic job there. We had a big meeting today to figure out our integration plan to get into our dev branch. We also began talking about Game Browser Phase 2.

Sorry I don’t have any pretty pictures today. I mean...I could take a screenshot of a bug report...but I don’t think that’s too fun to look at...

Steven Collins, Lead Level Designer (Esorath)
Now that Buried Bastille and the Incursion are out, it is time for us to look at the next level we are sending out to you guys! Go ahead and vote in the Influence Initiative for either Molten Citadel or Frost Keep. Also, be sure throw in your own ideas about neat incursions you would like to see on these maps.

Dani Moore, Remote QA Lead (Dani)
In the trenches with RQA and RPG testing and giving feedback on our latest hero, the Gun Witch. Really happy with the testing and feedback that helped polish The Buried Bastille Update that just went out - our playtesting and QA folks did a stellar job.
Jun 22, 2016
Dungeon Defenders II - iamisom
Here are the notes for Hotfix 13.6 for Steam:
  • Looks like our Hero Balance Changes for the next patch got out early! They have not been properly tested, so we have reverted them. If you wish to continue testing them before the next patch, please join our Remote Playtesting Group by emailing dani.moore[at]trendyent[dot]com!

    So what are these Hero Balance Changes? Here's a tentative list of the changes! Keep in mind these are subject and very likely to change as our community testers in the RPG get their hands on them.
  • Added a potential fix for the issue where 4s projectile weapons were rolling to 2s and 1s. If your bows are still affected, please let us know.
  • Fixed an issue where the Ghastly Halberd was dropping outside of the Victory Chest.
  • Added a potential fix for some passives that were rolled to their minimum values with the last update. If you have passives that were higher but were rolled to a lower value with The Buried Bastille update and are still not back to where they were, please let us know.
  • Abyss Stones can now be used in the Harbinger's Phase 4 arena.
Jun 22, 2016
Dungeon Defenders II - [TrendyEnt] iamisom
Here are the notes for Hotfix 13.6 for Steam:
  • Looks like our Hero Balance Changes for the next patch got out early! They have not been properly tested, so we have reverted them. If you wish to continue testing them before the next patch, please join our Remote Playtesting Group by emailing dani.moore[at]trendyent[dot]com!

    So what are these Hero Balance Changes? Here's a tentative list of the changes! Keep in mind these are subject and very likely to change as our community testers in the RPG get their hands on them.
  • Added a potential fix for the issue where 4s projectile weapons were rolling to 2s and 1s. If your bows are still affected, please let us know.
  • Fixed an issue where the Ghastly Halberd was dropping outside of the Victory Chest.
  • Added a potential fix for some passives that were rolled to their minimum values with the last update. If you have passives that were higher but were rolled to a lower value with The Buried Bastille update and are still not back to where they were, please let us know.
  • Abyss Stones can now be used in the Harbinger's Phase 4 arena.
Dungeon Defenders II - iamisom


The Buried Bastille is now live on both PC and PS4! From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart!

https://www.youtube.com/watch?v=CHxdc3PGEnA
Here are the full patch notes:

Features
  • New Map -- The Buried Bastille:
    • As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
  • New Incursion -- The Bastille Master:
    • It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
  • Improved Daily Missions:
    • In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
  • Temporary Change -- Increased Daily Mission Payouts:
    • For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
  • New iPWR 750 Apprentice Weapon -- The Ghastly Halberd:
    • If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies.
  • New iPWR 750 Helmet:
    • This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
  • New Apprentice Elemental Variant Costume -- Guardian of the Dead:
    • The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
  • New Steam Pack: The Hero Army Pack:
    • The Hero Army Pack arrives later today! Now you can complete your roster with an incredible collection of our newest playable Heroes with multiple high-end Costumes in one mega-package!
  • Other Changes:
    • Summary Screen will now display Defender Medals earned from Daily and Bonus Missions.
    • Summary Screen will now display XP gained from Daily Bonuses.
    • June 22nd is your last chance to get the Collector’s Pack on Steam!
    • When you reroll a Daily Mission, a new Daily is automatically selected for you.

General Bug Fixes
  • Fixed a crash that would happen while inspecting another player’s Hero Deck.
  • Amped Up, Snowstorm, Curse of Weakness, Envenom and Breaker are now working properly. These were previously doing the opposite of their intended function (e.g. Amped Up was decreasing attack rate instead of increasing it).
  • Fixed a visual bug where Hearty Blockade was dropping at 0%.
  • Fixed an issue where Panic Fire was unintentionally working for the Proton Beams. (Press Your Luck works for now but will get disabled in a future patch. Please let us know how Proton Beams feel now.)
  • Bling-O-Midas enemy hit VFX should now be properly golden and not some weird muddy color.
  • Bling-O-Midas projectile VFX now properly matches the width of the bow’s cone of damage.
  • Fixed an issue where Defender Medal purchases during a round were being tallied on the Summary Screen.
  • Fixed an issue where Wyverns were getting stuck in the Dragonfall Bazaar Market Skies air lane.
  • Proton Flame Charge Skill Sphere now properly adds extra damage.
  • Fixed some issues with NPC dialogue and tutorial dialogue.
  • Fixed an issue where the Abyss Lord’s towers would remain on the Create Hero screen.
  • Fixed more collision issues with EV2’s Death From Above ability.
  • The Bling King now idles after he destroys the Inn, peasants!
  • Fixed an issue where the Ranged Goblin’s attack trails were showing up as grey boxes.
  • Fixed an issue where some Huntress bow attacks were showing up as grey boxes.
  • When swapping accessories for the Mantis Striker costume while a canister is equipped, the new accessory will now properly conform to the color of the canister. #peerpressure

Known Issues
  • Some of our Hero Changes for the next patch got out early. They have not been properly tested so we will be reverting them. If you wish to continue testing them before the next patch, please join the Remote Playtesting Group by emailing dani.moore@trendyent.com. A build will be going out to them shortly! Thanks, and sorry for the pre-buff!
  • Some weapons that were 4-shots-per-second are now appearing at 2s or 1s. We're looking into it.
  • If you're unable to place EV2's nodes, you may need to reset your keybindings.
  • Idle Flow is currently not slowing enemies.
Dungeon Defenders II - [TrendyEnt] iamisom


The Buried Bastille is now live on both PC and PS4! From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart!

https://www.youtube.com/watch?v=CHxdc3PGEnA
Here are the full patch notes:

Features
  • New Map -- The Buried Bastille:
    • As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
  • New Incursion -- The Bastille Master:
    • It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
  • Improved Daily Missions:
    • In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
  • Temporary Change -- Increased Daily Mission Payouts:
    • For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
  • New iPWR 750 Apprentice Weapon -- The Ghastly Halberd:
    • If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies.
  • New iPWR 750 Helmet:
    • This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
  • New Apprentice Elemental Variant Costume -- Guardian of the Dead:
    • The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
  • New Steam Pack: The Hero Army Pack:
    • The Hero Army Pack arrives later today! Now you can complete your roster with an incredible collection of our newest playable Heroes with multiple high-end Costumes in one mega-package!
  • Other Changes:
    • Summary Screen will now display Defender Medals earned from Daily and Bonus Missions.
    • Summary Screen will now display XP gained from Daily Bonuses.
    • June 22nd is your last chance to get the Collector’s Pack on Steam!
    • When you reroll a Daily Mission, a new Daily is automatically selected for you.

General Bug Fixes
  • Fixed a crash that would happen while inspecting another player’s Hero Deck.
  • Amped Up, Snowstorm, Curse of Weakness, Envenom and Breaker are now working properly. These were previously doing the opposite of their intended function (e.g. Amped Up was decreasing attack rate instead of increasing it).
  • Fixed a visual bug where Hearty Blockade was dropping at 0%.
  • Fixed an issue where Panic Fire was unintentionally working for the Proton Beams. (Press Your Luck works for now but will get disabled in a future patch. Please let us know how Proton Beams feel now.)
  • Bling-O-Midas enemy hit VFX should now be properly golden and not some weird muddy color.
  • Bling-O-Midas projectile VFX now properly matches the width of the bow’s cone of damage.
  • Fixed an issue where Defender Medal purchases during a round were being tallied on the Summary Screen.
  • Fixed an issue where Wyverns were getting stuck in the Dragonfall Bazaar Market Skies air lane.
  • Proton Flame Charge Skill Sphere now properly adds extra damage.
  • Fixed some issues with NPC dialogue and tutorial dialogue.
  • Fixed an issue where the Abyss Lord’s towers would remain on the Create Hero screen.
  • Fixed more collision issues with EV2’s Death From Above ability.
  • The Bling King now idles after he destroys the Inn, peasants!
  • Fixed an issue where the Ranged Goblin’s attack trails were showing up as grey boxes.
  • Fixed an issue where some Huntress bow attacks were showing up as grey boxes.
  • When swapping accessories for the Mantis Striker costume while a canister is equipped, the new accessory will now properly conform to the color of the canister. #peerpressure

Known Issues
  • Some of our Hero Changes for the next patch got out early. They have not been properly tested so we will be reverting them. If you wish to continue testing them before the next patch, please join the Remote Playtesting Group by emailing dani.moore@trendyent.com. A build will be going out to them shortly! Thanks, and sorry for the pre-buff!
  • Some weapons that were 4-shots-per-second are now appearing at 2s or 1s. We're looking into it.
  • If you're unable to place EV2's nodes, you may need to reset your keybindings.
  • Idle Flow is currently not slowing enemies.
Dungeon Defenders II - iamisom


The Buried Bastille Update is coming out on June 21st for both PC and PS4! That’s right, it’s our first simultaneous release, which means PC + PS4 PARITY IS HAPPENING NEXT WEEK. From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart. This is huge. We’re so excited for our PC and PS4 players to experience new content together!

So what’s in The Buried Bastille Update?

https://www.youtube.com/watch?v=CHxdc3PGEnA
  • New Map -- The Buried Bastille: As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
  • New Incursion -- The Bastille Master: It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
  • New iPWR 750 Apprentice Weapon -- The Ghastly Halberd: If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies. Halberds scale off of Hero Damage and Ability Power.
  • New iPWR 750 Helmet: This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
  • New Apprentice Elemental Variant Costume -- Guardian of the Dead: The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
  • Improved Daily Missions: In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
  • Temporary Change -- Increased Daily Mission Payouts: For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
The PS4 version of the update will also contain Series EV2 and the entirety of The Bling King Update!

Here’s what we’re working on this week:

James Reid, Software Engineer (@Driscan)
Full steam ahead on the Game Browser! Still very much work-in-progress:





Daniel Haddad, Design Director (@DanielLoony)
We now have a good idea on how to make DD2 potentially more fun with the Enemy Redesign I am proposing. We are trying to figure out a plan of attack since it is not a small task and ideally we would like to involve you all along the way as we revamp our enemies to make sure we are on the right track. Until then, we want to try to make the game a little more bearable until the time comes.

This week I’m doing my best to take the first 4 heroes and buff them to be as close to the Abyss Lord and EV2 as possible. There isn’t a lot of time and support to do this task (which makes sense since we still want to revamp these heroes at some point), so all I will be doing is buffing the numbers and changing a few things to make them more viable. After that, I’ll be taking a look at the many build passives (build passives being things such as Frost Fire and Phoenix's Call on the four original heroes) and nerfing them. Why are we nerfing them? Well, since we are about to buff the first 4 heroes, their build passives do not need to be as powerful as they currently are, especially since the new heroes do not have build passives. Like we mentioned before also, we aren’t very happy with how build passives ended up and ultimately we will be moving away from things that are structured in that regard. So the end result of our changes should be that the four base heroes are near the same level as our newest heroes.

That is already a lot of work we are trying to get done this week but on top of that we are also trying to add a little “something” to DD2 for you guys to chase after and enjoy… I won’t dive into details here because we might not get around to it, but time will tell, and hopefully you will enjoy it!

Daniel Diaz, World Builder (@DanielKaMi)
Once again, you guys proved to be true Defenders! The level we're working on is, effectively, Endless Spires with a pirate theme. We’re trying to keep a similar gameplay space with some new features. Also, this time it will be easier to move around the level due to multiple player-only paths.



Jesus Diaz, World Builder (@N3oDoc)
We are almost done with the art pass for the pirates themed level. Just need to focus now on the farther out-of-bounds areas. I think this is going to be one of the most enjoyable DD2 levels so far!



Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
What isn’t happening this week? A much needed hotfix for PS4 came out on Tuesday that should hopefully drastically improve stability on the PS4. We’re also working on finalizing the next PS4 update that will include EV2, the Bling King Incursion and the Buried Bastille Incursion as well as an update to both the Bonus Mission system, an improved Daily Mission system and all of the other changes from those updates. Right now we’re targeting to get that out next week, but with things still coming together that may change if we run into something serious.

On the live team side, it’s a similar story. The Buried Bastille Update will be coming out next week (barring anything unfortunate), and we’re working on some final improvements and polish for that release.
Dungeon Defenders II - [TrendyEnt] iamisom


The Buried Bastille Update is coming out on June 21st for both PC and PS4! That’s right, it’s our first simultaneous release, which means PC + PS4 PARITY IS HAPPENING NEXT WEEK. From this point forward, our goal is to have the PC and PS4 releases be no more than a week apart. This is huge. We’re so excited for our PC and PS4 players to experience new content together!

So what’s in The Buried Bastille Update?

https://www.youtube.com/watch?v=CHxdc3PGEnA
  • New Map -- The Buried Bastille: As selected by you in our Influence Vote, we’re releasing The Buried Bastille in this update! This sprawling, ancient prison is a remake of DD1’s Glitterhelm Caverns. Four cores lurk in these shadows for you to protect. The Buried Bastille is the biggest map released in Dungeon Defenders II to date, so we’re eager to see how you feel about its size and complexity.
  • New Incursion -- The Bastille Master: It’s a race against time to kill all of the enemies in The Bastille Master Incursion! Not only is time and the size of The Buried Bastille working against you, but you only have a limited number of lives, too!
  • New iPWR 750 Apprentice Weapon -- The Ghastly Halberd: If you complete The Bastille Master Incursion, you’ll earn the new Ghastly Halberd Apprentice weapon! Using this weapon turns the Apprentice into a ghost, reducing damage taken by enemies from 35%-90%! Using the alternate fire of the weapon will spawn a variable number of halberds that will attack nearby enemies. Halberds scale off of Hero Damage and Ability Power.
  • New iPWR 750 Helmet: This Incursion will have a chance to drop an iPWR 750 Helmet from the Victory Chest.
  • New Apprentice Elemental Variant Costume -- Guardian of the Dead: The Apprentice is joining the Monk and the Huntress in getting an elemental variant costume of his own!
  • Improved Daily Missions: In our last update, we introduced Bonus Missions as part of our ongoing effort to increase the earn rate of Defender Medals for all players. In this update, we’re doing two things. The first is improving the Daily Missions themselves. Our Daily Missions will now be about winning a certain amount of maps (some with extra provisions, some without). No more Daily Missions like “Ignite X Enemies” or “Gain X Pet Affection Levels.” It’s all about winning and being rewarded for winning. Play how you want to play and get rewarded for it -- unless how you want to play is to lose, in which case, we’re sorry. The second thing is...
  • Temporary Change -- Increased Daily Mission Payouts: For the next two weeks, we’re increasing the amount of Defender Medals gained to 225 - 450 Defender Medals apiece. We’re going to pay close attention to the number of people completing Dailies and how these new reward amounts are affecting the Medal earn rate for all players. So please login, play with the Daily Mission changes and let us know on the forums how you feel.
The PS4 version of the update will also contain Series EV2 and the entirety of The Bling King Update!

Here’s what we’re working on this week:

James Reid, Software Engineer (@Driscan)
Full steam ahead on the Game Browser! Still very much work-in-progress:





Daniel Haddad, Design Director (@DanielLoony)
We now have a good idea on how to make DD2 potentially more fun with the Enemy Redesign I am proposing. We are trying to figure out a plan of attack since it is not a small task and ideally we would like to involve you all along the way as we revamp our enemies to make sure we are on the right track. Until then, we want to try to make the game a little more bearable until the time comes.

This week I’m doing my best to take the first 4 heroes and buff them to be as close to the Abyss Lord and EV2 as possible. There isn’t a lot of time and support to do this task (which makes sense since we still want to revamp these heroes at some point), so all I will be doing is buffing the numbers and changing a few things to make them more viable. After that, I’ll be taking a look at the many build passives (build passives being things such as Frost Fire and Phoenix's Call on the four original heroes) and nerfing them. Why are we nerfing them? Well, since we are about to buff the first 4 heroes, their build passives do not need to be as powerful as they currently are, especially since the new heroes do not have build passives. Like we mentioned before also, we aren’t very happy with how build passives ended up and ultimately we will be moving away from things that are structured in that regard. So the end result of our changes should be that the four base heroes are near the same level as our newest heroes.

That is already a lot of work we are trying to get done this week but on top of that we are also trying to add a little “something” to DD2 for you guys to chase after and enjoy… I won’t dive into details here because we might not get around to it, but time will tell, and hopefully you will enjoy it!

Daniel Diaz, World Builder (@DanielKaMi)
Once again, you guys proved to be true Defenders! The level we're working on is, effectively, Endless Spires with a pirate theme. We’re trying to keep a similar gameplay space with some new features. Also, this time it will be easier to move around the level due to multiple player-only paths.



Jesus Diaz, World Builder (@N3oDoc)
We are almost done with the art pass for the pirates themed level. Just need to focus now on the farther out-of-bounds areas. I think this is going to be one of the most enjoyable DD2 levels so far!



Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
What isn’t happening this week? A much needed hotfix for PS4 came out on Tuesday that should hopefully drastically improve stability on the PS4. We’re also working on finalizing the next PS4 update that will include EV2, the Bling King Incursion and the Buried Bastille Incursion as well as an update to both the Bonus Mission system, an improved Daily Mission system and all of the other changes from those updates. Right now we’re targeting to get that out next week, but with things still coming together that may change if we run into something serious.

On the live team side, it’s a similar story. The Buried Bastille Update will be coming out next week (barring anything unfortunate), and we’re working on some final improvements and polish for that release.
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