May 18, 2016
Dungeon Defenders II - iamisom


Josh Isom, Community Manager (@iamisom)
That GIF above? When Series EV2 comes out tomorrow, that'll be you. A special thanks to the RPG and RQA community groups for giving us a ton of feedback. Our team kicked ass at the 11th hour to make sure EV2 is the super fighting robot of your dreams. Can’t wait to see what you think of our newest hero!

Speaking of new heroes, the Next Hero Influence Vote is ridiculously close! As I’m writing this, the Man & Machine and the Mystic are only 150 points apart. That’s not a typo. 1-5-0. I think some crafty Defenders are trying to tie the votes. That would be extra clever of you, Team Chaos. I’m pretty sure Team Barbarian won’t let that happen when the Barb vote begins on Friday. But who knows -- maybe some Team Barb faithful like one of the new hero choices more.

On a final note, our next milestone is about to begin. The team is ramping up work on the Server Browser, finalizing the Gun Witch and making notes on how to bring the four original heroes up to par with our newest heroes. Do you have any suggestions? Let us know in the comments!

Brian Goodsell, Lesser Digital Guru (@bgoodsell)
That’s a wrap on Series EV2. Here, watch her explode. (Death VFX were finally applied.)



Beginning work on the Gun Witch basic attacks and making a list of the next series of bugs that need attention for the next major patch.

Currently Listening To: “Turn the Season” by F**ked Up

Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
The same thing we do every milestone Pinky: try to ship on time.

Jesus Diaz, World Builder (@N3oDoc)
This week we are finishing up the frozen level! We need to give some more love to the background yet.





Daniel Diaz, World Builder (@DanielKaMi)
Really excited about the release of the next hero! I’m finishing up the new ice level. We're having a lot of fun with the ice and snow. Hope we can develop more ice-themed maps in the future!



John Muscarella, Digital Puppet Master (@Muskie4242)
Gun Witch animations are done! For now…

As we start building her functionality, I’ll definitely be revisiting her a few times. Iteration is key. I’ll be moving onto other things in the meantime, and keep a close eye on her development through other departments.

James Reid, Software Programmer (@Driscan)
Excited to see EV2 get released! Hope y’all enjoy her! Now it’s meetings to gear up for the next milestone. Also, full steam ahead on the server browser.

Chris Flores, Lead QA (@likethatwhenigothere)
Crawling to the finish line to get EV2 out in all her glory.



Dani Moore, Remote QA Lead (@Dani)
A massive thanks to everyone that helped playtest and give feedback in the Remote Playtesting Group and the Remote QA teams. You fine folks made massive contributions to the state of new hero, and your ongoing help has really made an impact and been felt by everyone at Trendy.

As we approach (or stumble or crawl to) the finish line for this milestone, folks that wanted to help out with EV2 but didn’t get the chance will have a chance soon to help us out with our next hero and content. Stay tuned!

Steven Collins, Lead Level Designer (@Esorath)
Working on a new incursion! Can you guess what map this one will be on?


May 18, 2016
Dungeon Defenders II - [TrendyEnt] iamisom


Josh Isom, Community Manager (@iamisom)
That GIF above? When Series EV2 comes out tomorrow, that'll be you. A special thanks to the RPG and RQA community groups for giving us a ton of feedback. Our team kicked ass at the 11th hour to make sure EV2 is the super fighting robot of your dreams. Can’t wait to see what you think of our newest hero!

Speaking of new heroes, the Next Hero Influence Vote is ridiculously close! As I’m writing this, the Man & Machine and the Mystic are only 150 points apart. That’s not a typo. 1-5-0. I think some crafty Defenders are trying to tie the votes. That would be extra clever of you, Team Chaos. I’m pretty sure Team Barbarian won’t let that happen when the Barb vote begins on Friday. But who knows -- maybe some Team Barb faithful like one of the new hero choices more.

On a final note, our next milestone is about to begin. The team is ramping up work on the Server Browser, finalizing the Gun Witch and making notes on how to bring the four original heroes up to par with our newest heroes. Do you have any suggestions? Let us know in the comments!

Brian Goodsell, Lesser Digital Guru (@bgoodsell)
That’s a wrap on Series EV2. Here, watch her explode. (Death VFX were finally applied.)



Beginning work on the Gun Witch basic attacks and making a list of the next series of bugs that need attention for the next major patch.

Currently Listening To: “Turn the Season” by F**ked Up

Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
The same thing we do every milestone Pinky: try to ship on time.

Jesus Diaz, World Builder (@N3oDoc)
This week we are finishing up the frozen level! We need to give some more love to the background yet.





Daniel Diaz, World Builder (@DanielKaMi)
Really excited about the release of the next hero! I’m finishing up the new ice level. We're having a lot of fun with the ice and snow. Hope we can develop more ice-themed maps in the future!



John Muscarella, Digital Puppet Master (@Muskie4242)
Gun Witch animations are done! For now…

As we start building her functionality, I’ll definitely be revisiting her a few times. Iteration is key. I’ll be moving onto other things in the meantime, and keep a close eye on her development through other departments.

James Reid, Software Programmer (@Driscan)
Excited to see EV2 get released! Hope y’all enjoy her! Now it’s meetings to gear up for the next milestone. Also, full steam ahead on the server browser.

Chris Flores, Lead QA (@likethatwhenigothere)
Crawling to the finish line to get EV2 out in all her glory.



Dani Moore, Remote QA Lead (@Dani)
A massive thanks to everyone that helped playtest and give feedback in the Remote Playtesting Group and the Remote QA teams. You fine folks made massive contributions to the state of new hero, and your ongoing help has really made an impact and been felt by everyone at Trendy.

As we approach (or stumble or crawl to) the finish line for this milestone, folks that wanted to help out with EV2 but didn’t get the chance will have a chance soon to help us out with our next hero and content. Stay tuned!

Steven Collins, Lead Level Designer (@Esorath)
Working on a new incursion! Can you guess what map this one will be on?


Dungeon Defenders II - iamisom


Missed Friday's Devstream? Here's a recap!

New Hero Vote: Round One
Now that Series EV2 is finishing up, the Gun Witch and Lavamancer are on their way! Only you can decide who will come next -- The Barbarian, The Man & Machine, or The Mystic.

The first round ends Friday, so go vote!



Deal of the Week
New sales begin every Monday! This week, get 50% off on the Ramster Knight Squire costume. Head to the Costume Shop to save!

https://www.youtube.com/watch?v=zNs3q2m8N8s

Series EV2 Full Gameplay
Throughout the stream, we showed off EV2’s full defense and ability kit, as well as a look into some of her passives and Skill Spheres. Check out the Devstream archive above!

May Mission Madness
Each weekend in May, get a new Daily Mission every 8 hours! There are only two weekends of the event left (May 20th - 23rd; May 27th - 30th), so be sure to take advantage of the event in order to get new heroes and Skill Spheres.

PS4 Roadmap
And finally, we’re working hard to get the PS4 version caught up with the Steam version! Here’s our most recent PS4 roadmap, which is subject and likely to change:
  • Early June: Calling All Heroes + Unholy Catacombs update release
  • Late June: Series EV2 + Buried Bastille update release
  • July: All caught up!
Dungeon Defenders II - [TrendyEnt] iamisom


Missed Friday's Devstream? Here's a recap!

New Hero Vote: Round One
Now that Series EV2 is finishing up, the Gun Witch and Lavamancer are on their way! Only you can decide who will come next -- The Barbarian, The Man & Machine, or The Mystic.

The first round ends Friday, so go vote!



Deal of the Week
New sales begin every Monday! This week, get 50% off on the Ramster Knight Squire costume. Head to the Costume Shop to save!

https://www.youtube.com/watch?v=zNs3q2m8N8s

Series EV2 Full Gameplay
Throughout the stream, we showed off EV2’s full defense and ability kit, as well as a look into some of her passives and Skill Spheres. Check out the Devstream archive above!

May Mission Madness
Each weekend in May, get a new Daily Mission every 8 hours! There are only two weekends of the event left (May 20th - 23rd; May 27th - 30th), so be sure to take advantage of the event in order to get new heroes and Skill Spheres.

PS4 Roadmap
And finally, we’re working hard to get the PS4 version caught up with the Steam version! Here’s our most recent PS4 roadmap, which is subject and likely to change:
  • Early June: Calling All Heroes + Unholy Catacombs update release
  • Late June: Series EV2 + Buried Bastille update release
  • July: All caught up!
Dungeon Defenders II - iamisom


Meet Series EV2 before she lands in Etheria on May 19th! Watch the trailer below for an overview of her defenses and abilities, and then watch our Devstream tomorrow at 5PM EDT to see her in action!

https://www.youtube.com/watch?v=YLxdVd7OAJ4

Series EV2 Bio
Power. To some, it comes naturally. For others, they must make it for themselves. Series EV, a childhood friend of the young heroes, left to find her creator when their power grew while hers stalled. She didn’t find her creator, but she found something even better: his workshop. Outfitting herself with a new arm cannon, a titanium chassis and new defenses, Series EV2 will blast through anyone foolish enough to stand in her way. Let them say she’s not powerful enough now. She’s happy to prove them wrong.

Node Defenses
Series EV2 can chain multiple nodes together to make intricate beam defenses.
  • Proton Beam: Zaps enemies and slows them down. Enemies that die within the beam disintegrate. We hear it’s quite painful.
  • Reflect Beam: Build a reflective wall that sends enemy projectiles flying back at them. But it’s more than just a utility defense. A torpedo moves from node to node dealing explosive damage in a radius when it reaches a node -- the longer the chain, the more damage the torpedo will deliver at each node.
  • Buff Beam: All defenses that pass through the beam gain additional Defense Speed and Defense Power.
  • Weapon Manufacturer: Build an Atomic Launcher or a Mega Death Laser! Instead of placing nodes in a linear fashion, this defense has a central node (the weapon pickup station) and outward nodes that connect directly to the central node. The outward nodes act as mini-auras, damaging enemies and reducing their attack damage. As enemies die in these nodes, the central weapon charges. At 100%, EV2 can equip the weapon and use it to devastate foes. The pickup alternates between the Atomic Launcher and the Mega Death Laser after each full charge.
Abilities
Each ability uses Heat. When the Heat Bar is full, she dispels Heat with her primary attacks.
  • Anti-Gravity Bots: Flying buoys of death. Bots detonate when you shoot them. Any of your nearby bots caught in the explosion will also blow up, so you can cluster them and fire at one to make the whole thing go boom. Makes a great welcoming present for enemies.
  • Death From Above: Super flying robot! EV2 leaps high into the air and leaves a holographic decoy on the ground that taunts nearby enemies. As she slowly floats back down, the decoy explodes. And it all looks really awesome.
  • Proton Charge: With a series of twists and turns, EV2 transforms into a turret, firing a devastating beam at enemies.
Canisters
Her weapons. Canisters correlate to a different weapon from another hero: Sword, Bow, Tome, Polearm and Staff. EV2 inserts the canister into the Integrated Arm Cannon, changing both her primary and secondary attack. Each canister has a different firing pattern:
  • Sword Canister
    • Very short-range shotgun bursts
  • Bow Canister
    • Single target – high damage – long range
  • Polearm Canister
    • Spread shots – medium range
  • Staff Canister
    • Burst fire – long range
  • Tome Canister
    • Explode on impact – small AoE
Some say there are Legendary canisters that have unique firing patterns and effects...
Dungeon Defenders II - [TrendyEnt] iamisom


Meet Series EV2 before she lands in Etheria on May 19th! Watch the trailer below for an overview of her defenses and abilities, and then watch our Devstream tomorrow at 5PM EDT to see her in action!

https://www.youtube.com/watch?v=YLxdVd7OAJ4

Series EV2 Bio
Power. To some, it comes naturally. For others, they must make it for themselves. Series EV, a childhood friend of the young heroes, left to find her creator when their power grew while hers stalled. She didn’t find her creator, but she found something even better: his workshop. Outfitting herself with a new arm cannon, a titanium chassis and new defenses, Series EV2 will blast through anyone foolish enough to stand in her way. Let them say she’s not powerful enough now. She’s happy to prove them wrong.

Node Defenses
Series EV2 can chain multiple nodes together to make intricate beam defenses.
  • Proton Beam: Zaps enemies and slows them down. Enemies that die within the beam disintegrate. We hear it’s quite painful.
  • Reflect Beam: Build a reflective wall that sends enemy projectiles flying back at them. But it’s more than just a utility defense. A torpedo moves from node to node dealing explosive damage in a radius when it reaches a node -- the longer the chain, the more damage the torpedo will deliver at each node.
  • Buff Beam: All defenses that pass through the beam gain additional Defense Speed and Defense Power.
  • Weapon Manufacturer: Build an Atomic Launcher or a Mega Death Laser! Instead of placing nodes in a linear fashion, this defense has a central node (the weapon pickup station) and outward nodes that connect directly to the central node. The outward nodes act as mini-auras, damaging enemies and reducing their attack damage. As enemies die in these nodes, the central weapon charges. At 100%, EV2 can equip the weapon and use it to devastate foes. The pickup alternates between the Atomic Launcher and the Mega Death Laser after each full charge.
Abilities
Each ability uses Heat. When the Heat Bar is full, she dispels Heat with her primary attacks.
  • Anti-Gravity Bots: Flying buoys of death. Bots detonate when you shoot them. Any of your nearby bots caught in the explosion will also blow up, so you can cluster them and fire at one to make the whole thing go boom. Makes a great welcoming present for enemies.
  • Death From Above: Super flying robot! EV2 leaps high into the air and leaves a holographic decoy on the ground that taunts nearby enemies. As she slowly floats back down, the decoy explodes. And it all looks really awesome.
  • Proton Charge: With a series of twists and turns, EV2 transforms into a turret, firing a devastating beam at enemies.
Canisters
Her weapons. Canisters correlate to a different weapon from another hero: Sword, Bow, Tome, Polearm and Staff. EV2 inserts the canister into the Integrated Arm Cannon, changing both her primary and secondary attack. Each canister has a different firing pattern:
  • Sword Canister
    • Very short-range shotgun bursts
  • Bow Canister
    • Single target – high damage – long range
  • Polearm Canister
    • Spread shots – medium range
  • Staff Canister
    • Burst fire – long range
  • Tome Canister
    • Explode on impact – small AoE
Some say there are Legendary canisters that have unique firing patterns and effects...
Dungeon Defenders II - iamisom


Elliot Cannon, Creative Director
We’re on the homestretch with EV2! Look out for her trailer tomorrow! Like the Abyss Lord’s video, it’ll showcase her full kit in game.

I can’t wait to see what you do with her. Many of her defensed are node based, so the pattern makes a huge difference on the defense’s effectiveness. The aspect that’s interesting is not only are you thinking about where to put the defenses, you’re thinking about the node pattern in conjunction with your existing defenses or the defense of players with you. Check out Dan’s layout below! When you’re not laying down defenses, you’ll find there is a lot of flexibility in her canister-based shot patterns when paired with her abilities. She’s a cool hero and has a ton of different tools. The key is in the geometry. #Εὐκλείδης

My focus is the future. Planning for the next set of major features, doing vision-level design work, and getting way out in front of the coolness with improvements to the game that matter. We have some very big stuff coming this year. It’s going to be fun.

For now, know the dudes here are fixing bugs, refining details, polishing, and bringing it all together. It’s hard work, and lots of team folks in-house and on contract gave up tons of real life personal time to make sure EV2 rocks.

Daniel Haddad, Design Director (Blacksmith)



EV2 is nearly done. She’s probably our most ambitious hero to date and we’re all very excited to see what you think of her. A lot (can’t overstate this) of work went into getting her ready. Lots of stress and late hours but the team did a great job so far. Derek, Pat, John, Brian, Yao, Afshin… we all put a lot of extra hours to get her to where she is. Also Civ VI just got announced, life is beautiful.

Josh Isom, Community Manager (iamisom)
Don’t forget: You have until Friday to choose our next map! The vote is only 6,000 points between each other, making this one of our closest votes yet. I fully expect some last-minute point bombs to drop, so make sure you’re watching the page around 12PM EDT on Friday to ensure your choice wins. And there might be a new vote on Friday...

Tim Shannon, PS4 & Live Producer (TimmyTrashTier)
IT’S FINALIZATION TIME! PS4 still has a little ways to go to be ready, but PC is closing in on release.

Brian Goodsell, Eternal Intern (bgoodsell)
Working on fixing a number of collision issues in maps. One of EV2’s abilities (which you’ll learn more about this week) has forced our hand in polishing some problematic collision areas in our maps, as well as fixing (and in some cases finishing) our out-of-bounds (oob) geometry.

Point being: our ceiling collisions are ready.



And you can expect to see at least 50% less broken world. An example is this building. The roof doesn't look like this currently.



In addition, Dan Haddad and myself are working closely to finish off EV2’s visual effects now that we have our towers in a fun state.

Currently listening to: “Gangsta” by tUnE-yArDs

Daniel Diaz, World Builder (DanielKaMi)
Winter's not coming in our next level; it's always there. For thousands of years only true defenders have survived in these lands!.

Jesus Diaz, World Builder (N3oDoc)
We already made some good progress on the ice themed level but there is a lot to be done yet. Also doing some fixes to some of the campaign levels.

John Muscarella, Digital Puppet Master (Muskie4242)
We all know witches ride brooms, but do Gun Witches ride Gun Brooms? Who is to say? Certainly not I.



The Gun Witch is coming along very well. I’m excited to see her in action in the near future. Right now though, we need some laser focus on EV2. She’s so close to done, and we’re getting everything finalized. It’s great to see another hero come to fruition.

James Reid, Software Programmer (Driscan)
I’m in pure bug fixing mode! Doing everything I can to crank through as many bugs as possible!

Jason Yu, Associate Producer (urfyness)
Series EV2 is really coming together. I want to give a shout out to the team for their hard work. She is definitely the most complex heroine our team has done, and I especially love her VFX. (Good work Brian!) Also, special shout out to the RQA and RPG teams. We’ve given them a number of playtest builds with extremely short deadlines to fill out multiple long surveys so thank you for your help. And thanks to all of our fans who continue to support us as we continue to make improvements to the game.
Dungeon Defenders II - [TrendyEnt] iamisom


Elliot Cannon, Creative Director
We’re on the homestretch with EV2! Look out for her trailer tomorrow! Like the Abyss Lord’s video, it’ll showcase her full kit in game.

I can’t wait to see what you do with her. Many of her defensed are node based, so the pattern makes a huge difference on the defense’s effectiveness. The aspect that’s interesting is not only are you thinking about where to put the defenses, you’re thinking about the node pattern in conjunction with your existing defenses or the defense of players with you. Check out Dan’s layout below! When you’re not laying down defenses, you’ll find there is a lot of flexibility in her canister-based shot patterns when paired with her abilities. She’s a cool hero and has a ton of different tools. The key is in the geometry. #Εὐκλείδης

My focus is the future. Planning for the next set of major features, doing vision-level design work, and getting way out in front of the coolness with improvements to the game that matter. We have some very big stuff coming this year. It’s going to be fun.

For now, know the dudes here are fixing bugs, refining details, polishing, and bringing it all together. It’s hard work, and lots of team folks in-house and on contract gave up tons of real life personal time to make sure EV2 rocks.

Daniel Haddad, Design Director (Blacksmith)



EV2 is nearly done. She’s probably our most ambitious hero to date and we’re all very excited to see what you think of her. A lot (can’t overstate this) of work went into getting her ready. Lots of stress and late hours but the team did a great job so far. Derek, Pat, John, Brian, Yao, Afshin… we all put a lot of extra hours to get her to where she is. Also Civ VI just got announced, life is beautiful.

Josh Isom, Community Manager (iamisom)
Don’t forget: You have until Friday to choose our next map! The vote is only 6,000 points between each other, making this one of our closest votes yet. I fully expect some last-minute point bombs to drop, so make sure you’re watching the page around 12PM EDT on Friday to ensure your choice wins. And there might be a new vote on Friday...

Tim Shannon, PS4 & Live Producer (TimmyTrashTier)
IT’S FINALIZATION TIME! PS4 still has a little ways to go to be ready, but PC is closing in on release.

Brian Goodsell, Eternal Intern (bgoodsell)
Working on fixing a number of collision issues in maps. One of EV2’s abilities (which you’ll learn more about this week) has forced our hand in polishing some problematic collision areas in our maps, as well as fixing (and in some cases finishing) our out-of-bounds (oob) geometry.

Point being: our ceiling collisions are ready.



And you can expect to see at least 50% less broken world. An example is this building. The roof doesn't look like this currently.



In addition, Dan Haddad and myself are working closely to finish off EV2’s visual effects now that we have our towers in a fun state.

Currently listening to: “Gangsta” by tUnE-yArDs

Daniel Diaz, World Builder (DanielKaMi)
Winter's not coming in our next level; it's always there. For thousands of years only true defenders have survived in these lands!.

Jesus Diaz, World Builder (N3oDoc)
We already made some good progress on the ice themed level but there is a lot to be done yet. Also doing some fixes to some of the campaign levels.

John Muscarella, Digital Puppet Master (Muskie4242)
We all know witches ride brooms, but do Gun Witches ride Gun Brooms? Who is to say? Certainly not I.



The Gun Witch is coming along very well. I’m excited to see her in action in the near future. Right now though, we need some laser focus on EV2. She’s so close to done, and we’re getting everything finalized. It’s great to see another hero come to fruition.

James Reid, Software Programmer (Driscan)
I’m in pure bug fixing mode! Doing everything I can to crank through as many bugs as possible!

Jason Yu, Associate Producer (urfyness)
Series EV2 is really coming together. I want to give a shout out to the team for their hard work. She is definitely the most complex heroine our team has done, and I especially love her VFX. (Good work Brian!) Also, special shout out to the RQA and RPG teams. We’ve given them a number of playtest builds with extremely short deadlines to fill out multiple long surveys so thank you for your help. And thanks to all of our fans who continue to support us as we continue to make improvements to the game.
Dungeon Defenders II - iamisom


Looks like Tom forgot to turn it on yesterday. You had one job, Tom!

Anyways, the Mission Madness event is live! Get a new Daily Mission every 8 hours. This weekend's event has been extended until 2PM EDT Tuesday for the trouble. Enjoy!

Love,
The Trendy Team

Dungeon Defenders II - [TrendyEnt] iamisom


Looks like Tom forgot to turn it on yesterday. You had one job, Tom!

Anyways, the Mission Madness event is live! Get a new Daily Mission every 8 hours. This weekend's event has been extended until 2PM EDT Tuesday for the trouble. Enjoy!

Love,
The Trendy Team

...