Starting this weekend, we’re having a Mission Madness event every weekend in May! Get a new Daily Mission every 8 hours during the weekends!
Remember: You can hold up to 3 Daily Missions at a time, so be sure to login and finish your dailies to take full advantage of these events.
Features
New Map: Unholy Catacombs
It’s the return of Foundries and Forges from Dungeon Defenders!
More DD1 map remakes are on the way! We hear everybody loved Sky O’ Love...
New Spectral Knight Incursion
Available only on Nightmare I-IV.
Complete the incursion for a chance to receive two exclusive drops: the Squire’s Sword of Unholy Fire and the first iPWR 750 chest piece!
Sword of Unholy Fire (Squire)
Found only in the Spectral Knight Incursion. (We put this here again because we know someone, somewhere, didn’t read the bullet point above. WE’RE LOOKING AT YOU, TRAVIS.)
Adds a friggin’ flamethrower to the Squire’s shield block.
Taunts nearby enemies every few seconds.
Drops up to iPWR 750.
Scales off of Ability Power.
Grants +10 Charisma, which doesn’t exist in our game but you’ll swear it does when you wield this sword.
iPWR 750 Chest Piece
Found only in, you guessed it, the Spectral Knight Incursion.
Can roll up to iPWR 750, so not every piece will be a perfect 750.
Guardian of the Storm Monk Elemental Variant Costume
Show your support and help us keep cool new stuff comin’ by splurging 4,800 gems on the Guardian of the Storm elemental variant! Thanks to all of the dedicated Defenders who help support our development. Because of you, DD2 will continue to grow and improve!
Other Changes:
Blank Hero Cards are now available for 2,000 Defender Medals.
All four Hero Deck Slots are available immediately.
Item Enhancement Levels now gives a flat rate of 2 enhancement points per upgrade level. This is retroactive so all players will have their allocated points reset. Some items will have more points now, some will have less. Be sure to reallocate your points upon entering the game.
If you have an unlocked costume and you create a hero with that costume selected, the created hero will now equip that costume.
Lockboxes with accessories for the Abyss Lord’s default costume can now drop in-game.
Balance Hero / Melee Gameplay Update
Reduced the speed of enemy melee attacks
Slower attacks give melee heroes slightly more time to interrupt them
Warboar, Orc, Javelin Thrower, and Drakkin melee attacks take 0.1 - 0.2s longer to animate
Revised Warboar and Orc damage values to keep DPS consistent
Increased the frequency of hero melee attacks causing knockback (interrupt)
Affects Monk and Squire, all weapon stances (Light/Medium/Heavy)
Should generally be slightly easier to consistently lockdown opponents in melee
Rebalanced Hero Damage for non-Huntress Base Heroes
Apprentice +25% Hero Damage Ratio
Monk +20% Hero Damage Ratio
Squire +7% Hero Damage Ratio
Bug Fixes
Added a potential solution for the black screen issue that happens on startup (usually after the Trendy logo appears). If you’re still getting this issue, please let us know.
Clicking between the Inventory and the Hero Deck tabs in the Forge will no longer cause a long delay before the UI refreshes.
Fixed the broke-♥♥♥ scrollbar in the Session List.
Removed the Abyss Stone placement spam. Removed the Abyss Stone placement spam.
Removed the Abyss Stone placement spam. Removed the...
Fixed an issue where flying enemies were getting stuck on Little-Horn Valley.
For some reason, Skyguards were shooting at the guards and core in Throne Room. Maybe they know something we don’t…
Fixed spelling and grammar issues on the Abyss Lord’s accessories.
Fixed spelling and grammar issues on the Squire’s accessories.
Fixed spelling and grammar issues on the Huntress’s accessories.
Forced every Trendy employee to take spelling and grammar lessons.
Fixed an icon issue for the Abyss Lord’s Healing Fountain.
Pet Boxes and Lockboxes can now be opened when accessing the Inventory through the ESC Menu. Players no longer have to access the Inventory through the Forge to open these. Fixed an issue where having repair/upgrade/sell defense active while looking at an enemy that died would cause their HP bar to remain.
Fixed an issue where if you built multiple Colossi in a map with separate Abyss Lord heroes (say you have multiple with different gear/builds) and then tried to move each with the respective builder, you could only move the first one built from the first Abyss Lord. The other units from the other Abyss Lords will not respond.
When players are in a party together, there is now an icon next to their name in the Session List along with a specific text color to indicate they are party members.
Fixed some issues with accessory rarity in the lockboxes.
Abyss Lord’s right click will now spin the Squire's Training Dummy right round, baby, right round like a record, baby.
Known Issues
Several of the tooltips for accessories in the Costume Shop have grammar errors or incorrect “unlocked from” descriptions.
All unlockable objects from the Carnival Lockboxes are listed as Epic tier.
When cleansing a Spectral Knight in the Foundries Incursion, no sound effects will play.
Ranged enemies (most noticeably Javelin Throwers and Lightning Bugs) sometimes like to get hung up around corners in the Foundries map.
Spectral Knights will not be cleansed if the player is standing still. You must run into them to cleanse them.
The Skull VFX on shields applied by the Unholy Fire stat will not show up the first time you block after a transition while the sword is equipped.
The fire VFX from the Unholy Fire stat will display incorrectly for the first second of its effect.
The spawn icons for air lanes on the Foundries map on Free Play Easy go away before the wave starts.
Walking into the Abyss Lord’s Healing Fountain while the cleansing buff is active will temporarily cause the timer to display 0 seconds left.
Heroes cannot be deleted using the Escape Menu flow while in a map.
Loot gained from Victory Chests are not respecting the iPWR range on certain maps.
Starting this weekend, we’re having a Mission Madness event every weekend in May! Get a new Daily Mission every 8 hours during the weekends!
Remember: You can hold up to 3 Daily Missions at a time, so be sure to login and finish your dailies to take full advantage of these events.
Features
New Map: Unholy Catacombs
It’s the return of Foundries and Forges from Dungeon Defenders!
More DD1 map remakes are on the way! We hear everybody loved Sky O’ Love...
New Spectral Knight Incursion
Available only on Nightmare I-IV.
Complete the incursion for a chance to receive two exclusive drops: the Squire’s Sword of Unholy Fire and the first iPWR 750 chest piece!
Sword of Unholy Fire (Squire)
Found only in the Spectral Knight Incursion. (We put this here again because we know someone, somewhere, didn’t read the bullet point above. WE’RE LOOKING AT YOU, TRAVIS.)
Adds a friggin’ flamethrower to the Squire’s shield block.
Taunts nearby enemies every few seconds.
Drops up to iPWR 750.
Scales off of Ability Power.
Grants +10 Charisma, which doesn’t exist in our game but you’ll swear it does when you wield this sword.
iPWR 750 Chest Piece
Found only in, you guessed it, the Spectral Knight Incursion.
Can roll up to iPWR 750, so not every piece will be a perfect 750.
Guardian of the Storm Monk Elemental Variant Costume
Show your support and help us keep cool new stuff comin’ by splurging 4,800 gems on the Guardian of the Storm elemental variant! Thanks to all of the dedicated Defenders who help support our development. Because of you, DD2 will continue to grow and improve!
Other Changes:
Blank Hero Cards are now available for 2,000 Defender Medals.
All four Hero Deck Slots are available immediately.
Item Enhancement Levels now gives a flat rate of 2 enhancement points per upgrade level. This is retroactive so all players will have their allocated points reset. Some items will have more points now, some will have less. Be sure to reallocate your points upon entering the game.
If you have an unlocked costume and you create a hero with that costume selected, the created hero will now equip that costume.
Lockboxes with accessories for the Abyss Lord’s default costume can now drop in-game.
Balance Hero / Melee Gameplay Update
Reduced the speed of enemy melee attacks
Slower attacks give melee heroes slightly more time to interrupt them
Warboar, Orc, Javelin Thrower, and Drakkin melee attacks take 0.1 - 0.2s longer to animate
Revised Warboar and Orc damage values to keep DPS consistent
Increased the frequency of hero melee attacks causing knockback (interrupt)
Affects Monk and Squire, all weapon stances (Light/Medium/Heavy)
Should generally be slightly easier to consistently lockdown opponents in melee
Rebalanced Hero Damage for non-Huntress Base Heroes
Apprentice +25% Hero Damage Ratio
Monk +20% Hero Damage Ratio
Squire +7% Hero Damage Ratio
Bug Fixes
Added a potential solution for the black screen issue that happens on startup (usually after the Trendy logo appears). If you’re still getting this issue, please let us know.
Clicking between the Inventory and the Hero Deck tabs in the Forge will no longer cause a long delay before the UI refreshes.
Fixed the broke-♥♥♥ scrollbar in the Session List.
Removed the Abyss Stone placement spam. Removed the Abyss Stone placement spam.
Removed the Abyss Stone placement spam. Removed the...
Fixed an issue where flying enemies were getting stuck on Little-Horn Valley.
For some reason, Skyguards were shooting at the guards and core in Throne Room. Maybe they know something we don’t…
Fixed spelling and grammar issues on the Abyss Lord’s accessories.
Fixed spelling and grammar issues on the Squire’s accessories.
Fixed spelling and grammar issues on the Huntress’s accessories.
Forced every Trendy employee to take spelling and grammar lessons.
Fixed an icon issue for the Abyss Lord’s Healing Fountain.
Pet Boxes and Lockboxes can now be opened when accessing the Inventory through the ESC Menu. Players no longer have to access the Inventory through the Forge to open these. Fixed an issue where having repair/upgrade/sell defense active while looking at an enemy that died would cause their HP bar to remain.
Fixed an issue where if you built multiple Colossi in a map with separate Abyss Lord heroes (say you have multiple with different gear/builds) and then tried to move each with the respective builder, you could only move the first one built from the first Abyss Lord. The other units from the other Abyss Lords will not respond.
When players are in a party together, there is now an icon next to their name in the Session List along with a specific text color to indicate they are party members.
Fixed some issues with accessory rarity in the lockboxes.
Abyss Lord’s right click will now spin the Squire's Training Dummy right round, baby, right round like a record, baby.
Known Issues
Several of the tooltips for accessories in the Costume Shop have grammar errors or incorrect “unlocked from” descriptions.
All unlockable objects from the Carnival Lockboxes are listed as Epic tier.
When cleansing a Spectral Knight in the Foundries Incursion, no sound effects will play.
Ranged enemies (most noticeably Javelin Throwers and Lightning Bugs) sometimes like to get hung up around corners in the Foundries map.
Spectral Knights will not be cleansed if the player is standing still. You must run into them to cleanse them.
The Skull VFX on shields applied by the Unholy Fire stat will not show up the first time you block after a transition while the sword is equipped.
The fire VFX from the Unholy Fire stat will display incorrectly for the first second of its effect.
The spawn icons for air lanes on the Foundries map on Free Play Easy go away before the wave starts.
Walking into the Abyss Lord’s Healing Fountain while the cleansing buff is active will temporarily cause the timer to display 0 seconds left.
Heroes cannot be deleted using the Escape Menu flow while in a map.
Loot gained from Victory Chests are not respecting the iPWR range on certain maps.
https://www.youtube.com/watch?v=4SnrsCE8tKk The Unholy Catacombs update comes out tomorrow! Also, every weekend in May we're going to do a Mission Madness Weekend event, starting this weekend! Get a new Daily Mission every 8 hours during the weekends!
What's In The Update?
The Unholy Catacombs map (our remake of DD1’s Foundries & Forges)
Spectral Knight Incursion
Unique Map Drop: Sword of Unholy Fire (Squire). Unique Legendary item that adds a flamethrower to the Squire's shield block and adds a chance to oil enemies (so you can activate the Ignite combo)! This sword can roll up to iPWR 750!
Unique Map Drop: iPWR 750 Chest Piece. Drops for any hero!
Blank Hero Cards (formerly known as “hero slots”) will be purchasable for 2,000 Defender Medals!
Guardian of the Storm Elemental Variant Monk Costume
https://www.youtube.com/watch?v=4SnrsCE8tKk The Unholy Catacombs update comes out tomorrow! Also, every weekend in May we're going to do a Mission Madness Weekend event, starting this weekend! Get a new Daily Mission every 8 hours during the weekends!
What's In The Update?
The Unholy Catacombs map (our remake of DD1’s Foundries & Forges)
Spectral Knight Incursion
Unique Map Drop: Sword of Unholy Fire (Squire). Unique Legendary item that adds a flamethrower to the Squire's shield block and adds a chance to oil enemies (so you can activate the Ignite combo)! This sword can roll up to iPWR 750!
Unique Map Drop: iPWR 750 Chest Piece. Drops for any hero!
Blank Hero Cards (formerly known as “hero slots”) will be purchasable for 2,000 Defender Medals!
Guardian of the Storm Elemental Variant Monk Costume
The Unholy Catacombs map (our remake of DD1’s Foundries & Forges)
Spectral Knight Incursion
Unique Map Drop: Sword of Unholy Fire (Squire). Unique Legendary item that adds a flamethrower to the Squire's shield block and adds a chance to oil enemies (so you can activate the Ignite combo)! This sword can roll up to iPWR 750!
Unique Map Drop: iPWR 750 Chest Piece. Drops for any hero!
Blank Hero Cards (formerly known as “hero slots”) will be purchasable for 2,000 Defender Medals!
Guardian of the Storm Elemental Variant Monk Costume
The Unholy Catacombs map (our remake of DD1’s Foundries & Forges)
Spectral Knight Incursion
Unique Map Drop: Sword of Unholy Fire (Squire). Unique Legendary item that adds a flamethrower to the Squire's shield block and adds a chance to oil enemies (so you can activate the Ignite combo)! This sword can roll up to iPWR 750!
Unique Map Drop: iPWR 750 Chest Piece. Drops for any hero!
Blank Hero Cards (formerly known as “hero slots”) will be purchasable for 2,000 Defender Medals!
Guardian of the Storm Elemental Variant Monk Costume
This week, we’re about to start playtesting the Unholy Catacombs Spectral Knight Incursion. I love the idea Steve Collins has on this. He needs to finish it! We’re ready to play! I’m staring at him. Willing him to fix his Kismet bug! He’s deep in thought. He’s behind schedule. Bites nails. Must not disturb the puzzle master.
Brett is hooking up the Sword of Unholy Fire. If you missed the stream, check out the recap and watch him melt enemies with his virtual flame thrower shield effect on block.
https://www.youtube.com/watch?v=WgoLy4uaCp4 I’m glad to see the Squire get some walking wave of destruction type fun. Burn! Now granted we want to do a big hero boost and balance pass soon to get all the heroes up to the same level of face-smash as the Abyss Lord, but the plan is to get the strategic revamp nailed first and THEN do that. Otherwise, you’re boosting stuff for the wrong matrix. Speaking of which, we had a playtest of the revamp with some folks and have tons of super useful feedback. Thanks to everyone who put serious time into this. It’s getting there. Needs more iteration and love.
There’s tons of stuff going on, I won’t steal anyone else’s thunder. Stoked about how the Gun Witch’s animations are coming along. She’s going to be a riot. EV2’s animations are getting cool refinements and jamming up too. I’m glad to see so many folks playing again. We’re going to keep trying to fix, improve, and expand the game as hard as we can. I’m working on details of features that hone in on more player-driven goals so you have longer-term reasons to destroy baddies.
Daniel Haddad, Design Director (@Blacksmith)
So, I designed the Sword of Unholy Fire with the idea of making a DPS Squire viable. It’s theoretically a cool idea: Run into a group, pull them to follow you, turn around and burn them all to cinder (we love fire at Trendy). Now it is in Brett’s hands to build and make awesome. Can’t wait to see the VFX Brian makes and SFX Afshin puts together.
Other than that, lots of EV2 work. Working closely with John to refine some of her animations and I’m wrapping up a first pass at her kit. The goal is to have a rough version of her playable by Friday and have our dedicated, hardened, and veteran DD fans playing her and filling out a survey (this was super helpful for the Abyss Lord). If you’d like to join the ranks of DD’s finest, contact dani.moore@trendyent.com, and he’ll hook you up.
I still have a good bit of design work to do; EV2 passives and skill spheres, Lavamancer 2nd draft, and 3 more heroes yet unannounced. This will be a busy few weeks.
There is a fish beside the Abyss Lord… it is a very strange fish… a very distracting fish…
Dan Pingston, Character Artist
Getting these characters a fresh paint job before shipping them out the door. Here is a preview of the Gun Witch update. Enjoy!
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
Lots of patches. We released a PS4 hotfix on Monday cleaning up some PlayGo issues and making tickets non-selectable. Hotfix 2 for PS4 is in the pipe at the moment and will resolve the scavenger dupe problems and set up a May Monthly Mission for you all to enjoy. We’ve had two PC hotfixes this week as well and have a super exciting release we’re working on at the moment for next week (expect new content!). Also we finalized our milestone plans for PS4 and I think you all are going to be excited with where we ended off...
Steven Collins, Lead Level Designer (@Esorath)
Working on the Spectral Knight Incursion for the Unholy Catacombs update. This one will play out a bit differently than previous Incursions, and I’m excited to see how people play around the new puzzle.
James Reid, Software Engineer (@Driscan)
Greetings Defenders!
Just back from a much-needed vacation and ready to get back to making this game awesome! Before I left, I worked on adding the ability to purchase Blank Hero Cards for 2,000 Defender Medals! That should be coming out with the Unholy Catacombs update.
Now that I’m back in the saddle I’m catching up on the plans for the rest of the milestone. Looks like I’ll be working alongside Brys to hammer out a game browser for matchmaking.
I’m also slated to gut the most beautiful UI in the game. You guessed it…..the summary screen! I’m taking that bad boy and tossing it in the garbage. Then I’m gonna light it on fire, step on it some more, drown it, and then kick it. Once all that’s done, I’m gonna add back in some basic functionality such as returning back to the Tavern and showing some useful things such as the number of Defender Medals you earned. Consider it a Phase 1 for a better end-of-map experience.
Daniel Diaz, World Builder (@DanielKaMi)
Hey Defenders! You guys are kicking ass! Again most of you were right about the level we were working on, but we won’t ruin it here. Not yet.
You'll have big chances in this level for pushing mobs into the hot lava but be careful to not fall with them!
Jesus Diaz, World Builder (@N3oDoc)
So yea, [redacted] is coming back to DD2, and we already made some good progress.
As you can see from the pic it's not a warm and comfortable place between four walls anymore. Since it was invaded by the Old Ones, the place has turned into an inhospitable place where only true Defenders have a chance to survive and fight against the horde.
Chris Flores, Lead QA (@likethatwhenigothere)
So these past few weeks have been extremely busy. We knew going into the initial Abyss Lord release that there were still going to be a lot of lingering issues with the build. So we’ve been trying to play catch up and continue to get everything logged and hopefully fixed sooner rather than later. This also includes us going through all the stuff you guys are reporting and getting those logged as well. Personally, I’ve been burning the midnight oil trying to figure out why for no good reason at all a random Daily Mission will complete. In the meantime enjoy some free Defender Medals to help unlock the Abyss Lord. (Was my evil plan this entire time!)
The rest of the team has also been catching up on bugs and plowing through the hotfixes for both PS4 and PC as they come up. We’re just now hitting the Unholy Catacombs update full on and, we’re on the edge of getting our hands on the Strategy Revamp and…… EV2! We’re looking to get a playtest build together for the strategy revamp possibly this week and for EV2 shortly after. Contact dani.moore@trendyent.com if you’re interested in doing some early playtesting for EV2. Tell him I sent ya and make sure to flood his inbox! He loves e-mail!!!
As a side note, thanks to all to helped out with the focus testing on Abyss Lord before his release. A huge portion of how he came out is due in part to all the feedback and suggestions you guys reported. Internally, we have a very short timeframe to get some of this stuff QA’d and released that it sometimes leaves very little time to actually just sit back and “play” the game to make sure it’s fun as most of our time is spent just trying to get stuff in a shippable state. So all this feedback is important to making sure something is actually fun. It helps a lot.
P.S. Gun Witch 2016
Dani Moore, Remote QA Manager (@Dani)
Getting ready for some very important upcoming testing. We got some community love with a DD1 update about to fall into our lap, we’ve had a few runs over a very familiar map from the previous game, got our sights on a major strategic revamp, and we’re expecting some hands-on time with a very deadly android very shortly.
This week, we’re about to start playtesting the Unholy Catacombs Spectral Knight Incursion. I love the idea Steve Collins has on this. He needs to finish it! We’re ready to play! I’m staring at him. Willing him to fix his Kismet bug! He’s deep in thought. He’s behind schedule. Bites nails. Must not disturb the puzzle master.
Brett is hooking up the Sword of Unholy Fire. If you missed the stream, check out the recap and watch him melt enemies with his virtual flame thrower shield effect on block.
https://www.youtube.com/watch?v=WgoLy4uaCp4 I’m glad to see the Squire get some walking wave of destruction type fun. Burn! Now granted we want to do a big hero boost and balance pass soon to get all the heroes up to the same level of face-smash as the Abyss Lord, but the plan is to get the strategic revamp nailed first and THEN do that. Otherwise, you’re boosting stuff for the wrong matrix. Speaking of which, we had a playtest of the revamp with some folks and have tons of super useful feedback. Thanks to everyone who put serious time into this. It’s getting there. Needs more iteration and love.
There’s tons of stuff going on, I won’t steal anyone else’s thunder. Stoked about how the Gun Witch’s animations are coming along. She’s going to be a riot. EV2’s animations are getting cool refinements and jamming up too. I’m glad to see so many folks playing again. We’re going to keep trying to fix, improve, and expand the game as hard as we can. I’m working on details of features that hone in on more player-driven goals so you have longer-term reasons to destroy baddies.
Daniel Haddad, Design Director (@Blacksmith)
So, I designed the Sword of Unholy Fire with the idea of making a DPS Squire viable. It’s theoretically a cool idea: Run into a group, pull them to follow you, turn around and burn them all to cinder (we love fire at Trendy). Now it is in Brett’s hands to build and make awesome. Can’t wait to see the VFX Brian makes and SFX Afshin puts together.
Other than that, lots of EV2 work. Working closely with John to refine some of her animations and I’m wrapping up a first pass at her kit. The goal is to have a rough version of her playable by Friday and have our dedicated, hardened, and veteran DD fans playing her and filling out a survey (this was super helpful for the Abyss Lord). If you’d like to join the ranks of DD’s finest, contact dani.moore@trendyent.com, and he’ll hook you up.
I still have a good bit of design work to do; EV2 passives and skill spheres, Lavamancer 2nd draft, and 3 more heroes yet unannounced. This will be a busy few weeks.
There is a fish beside the Abyss Lord… it is a very strange fish… a very distracting fish…
Dan Pingston, Character Artist
Getting these characters a fresh paint job before shipping them out the door. Here is a preview of the Gun Witch update. Enjoy!
Tim Shannon, PS4 & Live Producer (@TimmyTrashTier)
Lots of patches. We released a PS4 hotfix on Monday cleaning up some PlayGo issues and making tickets non-selectable. Hotfix 2 for PS4 is in the pipe at the moment and will resolve the scavenger dupe problems and set up a May Monthly Mission for you all to enjoy. We’ve had two PC hotfixes this week as well and have a super exciting release we’re working on at the moment for next week (expect new content!). Also we finalized our milestone plans for PS4 and I think you all are going to be excited with where we ended off...
Steven Collins, Lead Level Designer (@Esorath)
Working on the Spectral Knight Incursion for the Unholy Catacombs update. This one will play out a bit differently than previous Incursions, and I’m excited to see how people play around the new puzzle.
James Reid, Software Engineer (@Driscan)
Greetings Defenders!
Just back from a much-needed vacation and ready to get back to making this game awesome! Before I left, I worked on adding the ability to purchase Blank Hero Cards for 2,000 Defender Medals! That should be coming out with the Unholy Catacombs update.
Now that I’m back in the saddle I’m catching up on the plans for the rest of the milestone. Looks like I’ll be working alongside Brys to hammer out a game browser for matchmaking.
I’m also slated to gut the most beautiful UI in the game. You guessed it…..the summary screen! I’m taking that bad boy and tossing it in the garbage. Then I’m gonna light it on fire, step on it some more, drown it, and then kick it. Once all that’s done, I’m gonna add back in some basic functionality such as returning back to the Tavern and showing some useful things such as the number of Defender Medals you earned. Consider it a Phase 1 for a better end-of-map experience.
Daniel Diaz, World Builder (@DanielKaMi)
Hey Defenders! You guys are kicking ass! Again most of you were right about the level we were working on, but we won’t ruin it here. Not yet.
You'll have big chances in this level for pushing mobs into the hot lava but be careful to not fall with them!
Jesus Diaz, World Builder (@N3oDoc)
So yea, [redacted] is coming back to DD2, and we already made some good progress.
As you can see from the pic it's not a warm and comfortable place between four walls anymore. Since it was invaded by the Old Ones, the place has turned into an inhospitable place where only true Defenders have a chance to survive and fight against the horde.
Chris Flores, Lead QA (@likethatwhenigothere)
So these past few weeks have been extremely busy. We knew going into the initial Abyss Lord release that there were still going to be a lot of lingering issues with the build. So we’ve been trying to play catch up and continue to get everything logged and hopefully fixed sooner rather than later. This also includes us going through all the stuff you guys are reporting and getting those logged as well. Personally, I’ve been burning the midnight oil trying to figure out why for no good reason at all a random Daily Mission will complete. In the meantime enjoy some free Defender Medals to help unlock the Abyss Lord. (Was my evil plan this entire time!)
The rest of the team has also been catching up on bugs and plowing through the hotfixes for both PS4 and PC as they come up. We’re just now hitting the Unholy Catacombs update full on and, we’re on the edge of getting our hands on the Strategy Revamp and…… EV2! We’re looking to get a playtest build together for the strategy revamp possibly this week and for EV2 shortly after. Contact dani.moore@trendyent.com if you’re interested in doing some early playtesting for EV2. Tell him I sent ya and make sure to flood his inbox! He loves e-mail!!!
As a side note, thanks to all to helped out with the focus testing on Abyss Lord before his release. A huge portion of how he came out is due in part to all the feedback and suggestions you guys reported. Internally, we have a very short timeframe to get some of this stuff QA’d and released that it sometimes leaves very little time to actually just sit back and “play” the game to make sure it’s fun as most of our time is spent just trying to get stuff in a shippable state. So all this feedback is important to making sure something is actually fun. It helps a lot.
P.S. Gun Witch 2016
Dani Moore, Remote QA Manager (@Dani)
Getting ready for some very important upcoming testing. We got some community love with a DD1 update about to fall into our lap, we’ve had a few runs over a very familiar map from the previous game, got our sights on a major strategic revamp, and we’re expecting some hands-on time with a very deadly android very shortly.