Nov 11, 2015
Dungeon Defenders II - [TrendyEnt] iamisom
Features
  • Added the new Inventory Pack to Steam! By purchasing the Inventory Pack, you can increase the 12-bag slot limit to a total of 16 bags! Includes:
    • Four Premium Bags
    • Increases bag slots to 16 bags
    • Two Hero Slots
    • Exclusive Title: “Baggins”
    • 400 Gems (A special bonus thank you!)
    • Our eternal love and devotion
  • Disabled loot beams on Worn, Sturdy, Powerful and Epic loot. Only Mythical and Legendary items now have loot beams. Be gone, bright demons!
  • Added the two Spooky maps to Free Play and End Game playlists.
  • Steam Trading Cards should now be live. For real this time.
  • Changed the spooky event tavern deco back to the basic deco.

Bug Fixes
  • Players can no longer insta-kill Betsy using Sticky Nades before she spawns.
  • Fixed two lane blockages on the second Spooky map.
  • Fixed a small issue where when the Spooky Polearm is elemental, its default idle VFX would show up.
  • Rings, Talismans, and Totems were displaying the wrong mesh offset in the shop and enhancement wheel UIs.
  • Squire Norse Head Icon A is now the correct visual representation.
  • Increased base damage for fire and gas traps on Siphon Site D so they actually deal more damage and scale off of difficulty.
  • Fixed a bug that let players get behind enemy spawners on Liferoot Forest.
  • Updated the Relics and Weapon Loot beams beam height to not be lower than the loot circle.

Extra Note
  • We're getting ready to test some upcoming loot changes! Would you like to help us out? Keep an eye on this thread for more details later this week!
Nov 11, 2015
Dungeon Defenders II - iamisom
Features
  • Added the new Inventory Pack to Steam! By purchasing the Inventory Pack, you can increase the 12-bag slot limit to a total of 16 bags! Includes:
    • Four Premium Bags
    • Increases bag slots to 16 bags
    • Two Hero Slots
    • Exclusive Title: “Baggins”
    • 400 Gems (A special bonus thank you!)
    • Our eternal love and devotion
  • Disabled loot beams on Worn, Sturdy, Powerful and Epic loot. Only Mythical and Legendary items now have loot beams. Be gone, bright demons!
  • Added the two Spooky maps to Free Play and End Game playlists.
  • Steam Trading Cards should now be live. For real this time.
  • Changed the spooky event tavern deco back to the basic deco.

Bug Fixes
  • Players can no longer insta-kill Betsy using Sticky Nades before she spawns.
  • Fixed two lane blockages on the second Spooky map.
  • Fixed a small issue where when the Spooky Polearm is elemental, its default idle VFX would show up.
  • Rings, Talismans, and Totems were displaying the wrong mesh offset in the shop and enhancement wheel UIs.
  • Squire Norse Head Icon A is now the correct visual representation.
  • Increased base damage for fire and gas traps on Siphon Site D so they actually deal more damage and scale off of difficulty.
  • Fixed a bug that let players get behind enemy spawners on Liferoot Forest.
  • Updated the Relics and Weapon Loot beams beam height to not be lower than the loot circle.

Extra Note
  • We're getting ready to test some upcoming loot changes! Would you like to help us out? Keep an eye on this thread for more details later this week!
Dungeon Defenders II - [TrendyEnt] iamisom
https://www.youtube.com/watch?v=bRT4yOXDWVw&feature=youtu.be

If you haven't heard, Trendy Entertainment and The Casters Guild are participating in the 7th Annual Extra Life charity event and we need your help! Extra Life has been working since 2008 to bring thousands of gamers together to raise money in support of the Children’s Miracle Network Hospitals. Trendy Entertainment and The Casters Guild wanted to show support and do our part as well.

We are streaming RIGHT NOW on the Trendy Entertainment Twitch Channel! The event ends Sunday, November 8th at 8:00am EST. Below are the scheduled times, the streamer, and a link to their Extra Life page.

Extra Life Team Page

Saturday, November 7th
8:00am to 11:00am EST - Argick
11:00am to 2:00pm EST - Elandrian
2:00pm to 5:00pm EST - djbouti_dan
5:00pm to 8:00pm EST - iamisom
8:00pm to 11:00pm EST - Victoryoftheppl

Sunday, November 8th
11:00pm to 2:00am EST - Kiraeyl
2:00am to 5:00am EST - TBD
5:00am to 8:00am EST - Darkpython

Oh! Did we mention prizes? Each streamer will have gem and costume codes to giveaway! AND our top 3 donors will win a grand prize pack each that will include:
  • Steam code for the DD2 Collector’s Pack
    • 10,000 gems!
    • 4 Exclusive Costumes!
    • 4 Tower Skins (to be added at a future date)!
    • Exclusive Title!
  • A signed Dungeon Defenders II poster!
  • A T-shirt
  • Lanyard
  • Pin
See you there!

Love,
The Trendy Team
Dungeon Defenders II - iamisom
https://www.youtube.com/watch?v=bRT4yOXDWVw&feature=youtu.be

If you haven't heard, Trendy Entertainment and The Casters Guild are participating in the 7th Annual Extra Life charity event and we need your help! Extra Life has been working since 2008 to bring thousands of gamers together to raise money in support of the Children’s Miracle Network Hospitals. Trendy Entertainment and The Casters Guild wanted to show support and do our part as well.

We are streaming RIGHT NOW on the Trendy Entertainment Twitch Channel! The event ends Sunday, November 8th at 8:00am EST. Below are the scheduled times, the streamer, and a link to their Extra Life page.

Extra Life Team Page

Saturday, November 7th
8:00am to 11:00am EST - Argick
11:00am to 2:00pm EST - Elandrian
2:00pm to 5:00pm EST - djbouti_dan
5:00pm to 8:00pm EST - iamisom
8:00pm to 11:00pm EST - Victoryoftheppl

Sunday, November 8th
11:00pm to 2:00am EST - Kiraeyl
2:00am to 5:00am EST - TBD
5:00am to 8:00am EST - Darkpython

Oh! Did we mention prizes? Each streamer will have gem and costume codes to giveaway! AND our top 3 donors will win a grand prize pack each that will include:
  • Steam code for the DD2 Collector’s Pack
    • 10,000 gems!
    • 4 Exclusive Costumes!
    • 4 Tower Skins (to be added at a future date)!
    • Exclusive Title!
  • A signed Dungeon Defenders II poster!
  • A T-shirt
  • Lanyard
  • Pin
See you there!

Love,
The Trendy Team
Dungeon Defenders II - [TrendyEnt] iamisom
Brad and Phil talk about some of the loot changes coming and answer your questions!

https://www.youtube.com/watch?v=cbKU1Biasxs
Dungeon Defenders II - iamisom
Brad and Phil talk about some of the loot changes coming and answer your questions!

https://www.youtube.com/watch?v=cbKU1Biasxs
Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER
Tim Shannon, PS4 Producer (TimmyTrashTier)
Working hard to get Content Update 1 ready for all the PS4 players. It's coming soon, I swear!

Jay Twining, Senior Game Designer (TrendyJayT)
Do we want free form chat? How do we want whispers to work? What kind of options can be expanded on and used by future features? These are the questions I’m focusing on. That proposal is being wrapped up today. We’re in the early stages. No deadline, just planning out the tech requirements to make this a reality.

Another mountain to scale. We’re at the base camp. Laying out our gear. Packing our provisions. I’ll let you guy know how to climb goes.

In other news I’m working with the incredibly talented world building team. We’re working on seasons and that super awesome weather system you guys saw during Influence Week. Lots of hype for this from the team. Lots of hype from you guys too!

James Reid, Software Programmer (Driscan)
This week I’m working on some visual changes/flow to bag customization, some sales related stuff, and some other inventory related things. I’m having to get reaquainted with everything and catching up on what I missed whilst on vacation.

Jeffrey Bickel, Technical Level Designer (TE_Jeff)
This week I’m putting in heavy work on our new boss. The level’s coming along great - now to get the boss behaving like he’s supposed to.

Hopefully players are enjoying the FINAL WEEK of our spooky event. There’s still one major secret left to find, but last week was my final hint! Good hunting, Defenders!

Steven Collins, Level Designer (Esorath)
This week is all about getting the Spooky Maps for their triumphant arrival into Free Play and End Game. They will arrive as standard maps without their Incursions. We will be returning the spookiest Incursions to their rightful place in time.

Also reviewing the location of all the shops on our outdoor Hub, making sure those are where they need to be.

Last week of the spooky event going down, all four of us getting ready for you guys to find this last secret.

Chris Flores, QA Lead (likethatwhenigothere)
Finished up the last hotfix and now going back to researching those lingering issues. May also start getting our hands on new stuff for Milestone 20.

Abraham Abdala, Lead Tech Animator (Broham)
Prepping our heroes to be cinematic friendly. Face controls, accessories controls, etc. Lots of boss preparation and production. Many reviews for his animation set, and tests, lots of tests!

Jesus Diaz, World Builder (N3oDoc)
Still working on the basic geo for the new boss level!

Daniel Diaz, World Builder (DanielKaMi)
Working on the Boss level and some new stuff for the Tavern!

Josh Isom, Community Manager (iamisom)
Preparing for the Extra Life streams this weekend on the TrendyEnt channel! Also, be sure to tune in tomorrow at 5PM EST for the Trendy Weekly Defense!
Dungeon Defenders II - [TrendyEnt] I_PASS_BUTTER
Tim Shannon, PS4 Producer (TimmyTrashTier)
Working hard to get Content Update 1 ready for all the PS4 players. It's coming soon, I swear!

Jay Twining, Senior Game Designer (TrendyJayT)
Do we want free form chat? How do we want whispers to work? What kind of options can be expanded on and used by future features? These are the questions I’m focusing on. That proposal is being wrapped up today. We’re in the early stages. No deadline, just planning out the tech requirements to make this a reality.

Another mountain to scale. We’re at the base camp. Laying out our gear. Packing our provisions. I’ll let you guy know how to climb goes.

In other news I’m working with the incredibly talented world building team. We’re working on seasons and that super awesome weather system you guys saw during Influence Week. Lots of hype for this from the team. Lots of hype from you guys too!

James Reid, Software Programmer (Driscan)
This week I’m working on some visual changes/flow to bag customization, some sales related stuff, and some other inventory related things. I’m having to get reaquainted with everything and catching up on what I missed whilst on vacation.

Jeffrey Bickel, Technical Level Designer (TE_Jeff)
This week I’m putting in heavy work on our new boss. The level’s coming along great - now to get the boss behaving like he’s supposed to.

Hopefully players are enjoying the FINAL WEEK of our spooky event. There’s still one major secret left to find, but last week was my final hint! Good hunting, Defenders!

Steven Collins, Level Designer (Esorath)
This week is all about getting the Spooky Maps for their triumphant arrival into Free Play and End Game. They will arrive as standard maps without their Incursions. We will be returning the spookiest Incursions to their rightful place in time.

Also reviewing the location of all the shops on our outdoor Hub, making sure those are where they need to be.

Last week of the spooky event going down, all four of us getting ready for you guys to find this last secret.

Chris Flores, QA Lead (likethatwhenigothere)
Finished up the last hotfix and now going back to researching those lingering issues. May also start getting our hands on new stuff for Milestone 20.

Abraham Abdala, Lead Tech Animator (Broham)
Prepping our heroes to be cinematic friendly. Face controls, accessories controls, etc. Lots of boss preparation and production. Many reviews for his animation set, and tests, lots of tests!

Jesus Diaz, World Builder (N3oDoc)
Still working on the basic geo for the new boss level!

Daniel Diaz, World Builder (DanielKaMi)
Working on the Boss level and some new stuff for the Tavern!

Josh Isom, Community Manager (iamisom)
Preparing for the Extra Life streams this weekend on the TrendyEnt channel! Also, be sure to tune in tomorrow at 5PM EST for the Trendy Weekly Defense!
Nov 3, 2015
Dungeon Defenders II - [TrendyEnt] iamisom
Features
  • The Spooky Event will run for another week! Because we love you.
  • Activated the November Monthly Mission!
  • Replaced the Cake pet food with Turkey Legs for the November Monthly Mission. Yep, it’s the Cake and not the Ham!

Balance
  • Skeleton Hero enemies now drop slightly less total loot. (Wait, how are they carrying loot in the first place? Our favorite response in the comment will win a cookie!)
  • Skeleton Hero enemies have been working out and now have higher health and damage.
  • Skeleton Squire enemy worked out his legs a lot and moves as fast as the other skeleton heroes now.
  • Skeleton Huntress enemy projectiles now deal damage. It’s more of a bugfix, but it just fit here thematically. Cohesion, people. It’s all about cohesion!

Content
  • Reduced the BLOOOOOM on the Dark Arts Apprentice Costume.
  • Returned the Title Screen to the original image.

Bug Fixes
  • Fixed an issue where the Daily Missions wouldn’t appear for some players. If you are still experiencing this issue after tomorrow, please, please, please let us know on the forums!
  • Fixed a case where a user could receive two daily quests from a single daily quest event.
  • Elemental Chaos, Explosive Traps and Auras once again show their health/counts in tower view.
  • Fixed an issue where comparing a fast weapon and a slow weapon displayed the difference as green text in the tooltip.
  • Fixed an issue where a player could possibly reset to the previous Monthly Mission shortly after a new one began.
  • Potential fix for a bug where enemies would get stuck inside a spawner on the second Spooky map.
  • Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play the VFX on the head of the weapon.
  • Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play VFX for ghosts when attacking enemies.

Known Issues
  • The + and - for comparing fast and slow weapons is reversed. So going from a 1/s weapon to 4/s will say -3 instead of +3.
Nov 3, 2015
Dungeon Defenders II - iamisom
Features
  • The Spooky Event will run for another week! Because we love you.
  • Activated the November Monthly Mission!
  • Replaced the Cake pet food with Turkey Legs for the November Monthly Mission. Yep, it’s the Cake and not the Ham!

Balance
  • Skeleton Hero enemies now drop slightly less total loot. (Wait, how are they carrying loot in the first place? Our favorite response in the comment will win a cookie!)
  • Skeleton Hero enemies have been working out and now have higher health and damage.
  • Skeleton Squire enemy worked out his legs a lot and moves as fast as the other skeleton heroes now.
  • Skeleton Huntress enemy projectiles now deal damage. It’s more of a bugfix, but it just fit here thematically. Cohesion, people. It’s all about cohesion!

Content
  • Reduced the BLOOOOOM on the Dark Arts Apprentice Costume.
  • Returned the Title Screen to the original image.

Bug Fixes
  • Fixed an issue where the Daily Missions wouldn’t appear for some players. If you are still experiencing this issue after tomorrow, please, please, please let us know on the forums!
  • Fixed a case where a user could receive two daily quests from a single daily quest event.
  • Elemental Chaos, Explosive Traps and Auras once again show their health/counts in tower view.
  • Fixed an issue where comparing a fast weapon and a slow weapon displayed the difference as green text in the tooltip.
  • Fixed an issue where a player could possibly reset to the previous Monthly Mission shortly after a new one began.
  • Potential fix for a bug where enemies would get stuck inside a spawner on the second Spooky map.
  • Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play the VFX on the head of the weapon.
  • Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play VFX for ghosts when attacking enemies.

Known Issues
  • The + and - for comparing fast and slow weapons is reversed. So going from a 1/s weapon to 4/s will say -3 instead of +3.
...