If you haven't heard, Trendy Entertainment and The Casters Guild are participating in the 7th Annual Extra Life charity event and we need your help! Extra Life has been working since 2008 to bring thousands of gamers together to raise money in support of the Children’s Miracle Network Hospitals. Trendy Entertainment and The Casters Guild wanted to show support and do our part as well.
We are streaming RIGHT NOW on the Trendy Entertainment Twitch Channel! The event ends Sunday, November 8th at 8:00am EST. Below are the scheduled times, the streamer, and a link to their Extra Life page.
Saturday, November 7th 8:00am to 11:00am EST - Argick 11:00am to 2:00pm EST - Elandrian 2:00pm to 5:00pm EST - djbouti_dan 5:00pm to 8:00pm EST - iamisom 8:00pm to 11:00pm EST - Victoryoftheppl
Sunday, November 8th 11:00pm to 2:00am EST - Kiraeyl 2:00am to 5:00am EST - TBD 5:00am to 8:00am EST - Darkpython
Oh! Did we mention prizes? Each streamer will have gem and costume codes to giveaway! AND our top 3 donors will win a grand prize pack each that will include:
If you haven't heard, Trendy Entertainment and The Casters Guild are participating in the 7th Annual Extra Life charity event and we need your help! Extra Life has been working since 2008 to bring thousands of gamers together to raise money in support of the Children’s Miracle Network Hospitals. Trendy Entertainment and The Casters Guild wanted to show support and do our part as well.
We are streaming RIGHT NOW on the Trendy Entertainment Twitch Channel! The event ends Sunday, November 8th at 8:00am EST. Below are the scheduled times, the streamer, and a link to their Extra Life page.
Saturday, November 7th 8:00am to 11:00am EST - Argick 11:00am to 2:00pm EST - Elandrian 2:00pm to 5:00pm EST - djbouti_dan 5:00pm to 8:00pm EST - iamisom 8:00pm to 11:00pm EST - Victoryoftheppl
Sunday, November 8th 11:00pm to 2:00am EST - Kiraeyl 2:00am to 5:00am EST - TBD 5:00am to 8:00am EST - Darkpython
Oh! Did we mention prizes? Each streamer will have gem and costume codes to giveaway! AND our top 3 donors will win a grand prize pack each that will include:
Working hard to get Content Update 1 ready for all the PS4 players. It's coming soon, I swear!
Jay Twining, Senior Game Designer (TrendyJayT)
Do we want free form chat? How do we want whispers to work? What kind of options can be expanded on and used by future features? These are the questions I’m focusing on. That proposal is being wrapped up today. We’re in the early stages. No deadline, just planning out the tech requirements to make this a reality.
Another mountain to scale. We’re at the base camp. Laying out our gear. Packing our provisions. I’ll let you guy know how to climb goes.
In other news I’m working with the incredibly talented world building team. We’re working on seasons and that super awesome weather system you guys saw during Influence Week. Lots of hype for this from the team. Lots of hype from you guys too!
James Reid, Software Programmer (Driscan)
This week I’m working on some visual changes/flow to bag customization, some sales related stuff, and some other inventory related things. I’m having to get reaquainted with everything and catching up on what I missed whilst on vacation.
This week I’m putting in heavy work on our new boss. The level’s coming along great - now to get the boss behaving like he’s supposed to.
Hopefully players are enjoying the FINAL WEEK of our spooky event. There’s still one major secret left to find, but last week was my final hint! Good hunting, Defenders!
Steven Collins, Level Designer (Esorath)
This week is all about getting the Spooky Maps for their triumphant arrival into Free Play and End Game. They will arrive as standard maps without their Incursions. We will be returning the spookiest Incursions to their rightful place in time.
Also reviewing the location of all the shops on our outdoor Hub, making sure those are where they need to be.
Last week of the spooky event going down, all four of us getting ready for you guys to find this last secret.
Chris Flores, QA Lead (likethatwhenigothere)
Finished up the last hotfix and now going back to researching those lingering issues. May also start getting our hands on new stuff for Milestone 20.
Abraham Abdala, Lead Tech Animator (Broham)
Prepping our heroes to be cinematic friendly. Face controls, accessories controls, etc. Lots of boss preparation and production. Many reviews for his animation set, and tests, lots of tests!
Jesus Diaz, World Builder (N3oDoc)
Still working on the basic geo for the new boss level!
Daniel Diaz, World Builder (DanielKaMi)
Working on the Boss level and some new stuff for the Tavern!
Josh Isom, Community Manager (iamisom)
Preparing for the Extra Life streams this weekend on the TrendyEnt channel! Also, be sure to tune in tomorrow at 5PM EST for the Trendy Weekly Defense!
Working hard to get Content Update 1 ready for all the PS4 players. It's coming soon, I swear!
Jay Twining, Senior Game Designer (TrendyJayT)
Do we want free form chat? How do we want whispers to work? What kind of options can be expanded on and used by future features? These are the questions I’m focusing on. That proposal is being wrapped up today. We’re in the early stages. No deadline, just planning out the tech requirements to make this a reality.
Another mountain to scale. We’re at the base camp. Laying out our gear. Packing our provisions. I’ll let you guy know how to climb goes.
In other news I’m working with the incredibly talented world building team. We’re working on seasons and that super awesome weather system you guys saw during Influence Week. Lots of hype for this from the team. Lots of hype from you guys too!
James Reid, Software Programmer (Driscan)
This week I’m working on some visual changes/flow to bag customization, some sales related stuff, and some other inventory related things. I’m having to get reaquainted with everything and catching up on what I missed whilst on vacation.
This week I’m putting in heavy work on our new boss. The level’s coming along great - now to get the boss behaving like he’s supposed to.
Hopefully players are enjoying the FINAL WEEK of our spooky event. There’s still one major secret left to find, but last week was my final hint! Good hunting, Defenders!
Steven Collins, Level Designer (Esorath)
This week is all about getting the Spooky Maps for their triumphant arrival into Free Play and End Game. They will arrive as standard maps without their Incursions. We will be returning the spookiest Incursions to their rightful place in time.
Also reviewing the location of all the shops on our outdoor Hub, making sure those are where they need to be.
Last week of the spooky event going down, all four of us getting ready for you guys to find this last secret.
Chris Flores, QA Lead (likethatwhenigothere)
Finished up the last hotfix and now going back to researching those lingering issues. May also start getting our hands on new stuff for Milestone 20.
Abraham Abdala, Lead Tech Animator (Broham)
Prepping our heroes to be cinematic friendly. Face controls, accessories controls, etc. Lots of boss preparation and production. Many reviews for his animation set, and tests, lots of tests!
Jesus Diaz, World Builder (N3oDoc)
Still working on the basic geo for the new boss level!
Daniel Diaz, World Builder (DanielKaMi)
Working on the Boss level and some new stuff for the Tavern!
Josh Isom, Community Manager (iamisom)
Preparing for the Extra Life streams this weekend on the TrendyEnt channel! Also, be sure to tune in tomorrow at 5PM EST for the Trendy Weekly Defense!
The Spooky Event will run for another week! Because we love you.
Activated the November Monthly Mission!
Replaced the Cake pet food with Turkey Legs for the November Monthly Mission. Yep, it’s the Cake and not the Ham!
Balance
Skeleton Hero enemies now drop slightly less total loot. (Wait, how are they carrying loot in the first place? Our favorite response in the comment will win a cookie!)
Skeleton Hero enemies have been working out and now have higher health and damage.
Skeleton Squire enemy worked out his legs a lot and moves as fast as the other skeleton heroes now.
Skeleton Huntress enemy projectiles now deal damage. It’s more of a bugfix, but it just fit here thematically. Cohesion, people. It’s all about cohesion!
Content
Reduced the BLOOOOOM on the Dark Arts Apprentice Costume.
Returned the Title Screen to the original image.
Bug Fixes
Fixed an issue where the Daily Missions wouldn’t appear for some players. If you are still experiencing this issue after tomorrow, please, please, please let us know on the forums!
Fixed a case where a user could receive two daily quests from a single daily quest event.
Elemental Chaos, Explosive Traps and Auras once again show their health/counts in tower view.
Fixed an issue where comparing a fast weapon and a slow weapon displayed the difference as green text in the tooltip.
Fixed an issue where a player could possibly reset to the previous Monthly Mission shortly after a new one began.
Potential fix for a bug where enemies would get stuck inside a spawner on the second Spooky map.
Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play the VFX on the head of the weapon.
Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play VFX for ghosts when attacking enemies.
Known Issues
The + and - for comparing fast and slow weapons is reversed. So going from a 1/s weapon to 4/s will say -3 instead of +3.
The Spooky Event will run for another week! Because we love you.
Activated the November Monthly Mission!
Replaced the Cake pet food with Turkey Legs for the November Monthly Mission. Yep, it’s the Cake and not the Ham!
Balance
Skeleton Hero enemies now drop slightly less total loot. (Wait, how are they carrying loot in the first place? Our favorite response in the comment will win a cookie!)
Skeleton Hero enemies have been working out and now have higher health and damage.
Skeleton Squire enemy worked out his legs a lot and moves as fast as the other skeleton heroes now.
Skeleton Huntress enemy projectiles now deal damage. It’s more of a bugfix, but it just fit here thematically. Cohesion, people. It’s all about cohesion!
Content
Reduced the BLOOOOOM on the Dark Arts Apprentice Costume.
Returned the Title Screen to the original image.
Bug Fixes
Fixed an issue where the Daily Missions wouldn’t appear for some players. If you are still experiencing this issue after tomorrow, please, please, please let us know on the forums!
Fixed a case where a user could receive two daily quests from a single daily quest event.
Elemental Chaos, Explosive Traps and Auras once again show their health/counts in tower view.
Fixed an issue where comparing a fast weapon and a slow weapon displayed the difference as green text in the tooltip.
Fixed an issue where a player could possibly reset to the previous Monthly Mission shortly after a new one began.
Potential fix for a bug where enemies would get stuck inside a spawner on the second Spooky map.
Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play the VFX on the head of the weapon.
Fixed an issue where the Spooky Event Legendary Monk weapon sometimes wouldn't play VFX for ghosts when attacking enemies.
Known Issues
The + and - for comparing fast and slow weapons is reversed. So going from a 1/s weapon to 4/s will say -3 instead of +3.