Mar 31, 2017
Warhammer: End Times - Vermintide - [Fatshark] Hedge
Heroes

We've just put out a hotfix which resolves a common crash:
  • Fixed a common crash when using Victor Saltzpyre's two-handed sword
Mar 31, 2017
Warhammer: End Times - Vermintide - [Fatshark] Hedge
Heroes

We've just put out a hotfix which resolves a common crash:
  • Fixed a common crash when using Victor Saltzpyre's two-handed sword
Warhammer: End Times - Vermintide - [Fatshark] Hedge

Heroes!

With Quests & Contracts being a part of your daily life in Ubsersreik, we felt it only fair to offer you more to do with more variation and certainly heaps more challenge!

Introducing the all new Reikshammer Contracts. Designed to test your mettle further than before and encourage team play and coordination - these contracts offer new, often scary avenues for loot acquisition. Not only that, this 1.7 patch offers a host of other fixes and tweaks for the game. Let's go in to the details below:


Feature Changes:
  • Added new Contracts: (read our dev rundown on these contracts here)

    • πŸ“œTeam Protection: Specials:
      Progress is rewarded by traversing through the map, taking as little damage as possible from special Skaven.

    • πŸ“œTeam Protection: Death:
      Progress is rewarded by completing missions without any heroes being captured.

    • πŸ“œTake a Stand:
      Complete the required wave on the described difficulty to succeed in this contract.

    • πŸ“œTreasure Hunt:
      Gotta find β€˜em all! Open all (in some cases β€˜nearly all’!) of the chests during the mission to fulfil the criteria.

    • πŸ“œOrdnance Trial:
      Bombs away! Your group must kill the required number of raki using either flavor of bomb.

    • πŸ“œDamage Avoidance:
      Progress through the level taking as little damage as possible - you’re rewarded at checkpoints based on the total damage you’ve taken up to that checkpoint.

    • οΏ½ A Piece of Bloodied Paper:
      The message is largely incoherent and stained deeply in blood. One word can be made out through all the mess... "Festag"

  • Owners of a map DLC will see more consistent drop rates of the weapons specific to that DLC when playing those maps. Read more about it here.
  • Bounty Board will never have more than one key contract on a DLC map at a time
  • Bounty Board now unlocks at level 7 to give new players earlier access to contracts
  • Added contract tracking to the HUD whilst in the inn for quick reference
  • Added sound effect and flashing UI when contract progress is made
  • Added text to display amount of tokens received for completing a contract
  • Implemented support for Tobii Eye Tracking πŸ‘€
  • Added Boss Damage, Other Heroes Aided and Other Heroes Saved to End Game Score Screen

Fixes
  • Fixed a stall that could occur when pressing certain hotkeys
  • Reduced memory usage of UI textures when playing a level
  • Fixed an issue where killing a special or elite enemy with a Damage over Time effect would not trigger a kill message
  • Fixed an issue where it wasn't possible to pick up supplies on wave 14 of The Fall
  • Enemies will no longer be tagged in red when a bot is wielding a Bolt Staff or Trueflight Bow
  • Fixed an issue where no sound would play on the last bullet of a Repeater Handgun
  • Tweaked size of Reward Screen texts and icons to better support languages other than English
  • Fixed an issue with Clan Rat ragdolls when laid on back
  • Fixed an issue with candles on Witch Hunter hats (we tried to tell him it wasn't safe!)
  • Fixed an issue where Skaven armies in The Enemy Below were very blurry
  • Fixed an exploit on Town Meeting
  • Fixed an issue where the amount of stamina a weapon has was occasionally being displayed incorrectly
  • Fixed an issue where Grudge Raker reload sound would still play if you switched weapon mid animation
  • Fixed an issue where Rapiers would occasionally not play sound when attacking
  • Always ready option has been removed from the advanced matchmaking settings:
    β€œWe normally do our utmost to avoid removing existing features, but this feature was the cause of several very severe issues that could result in both lost tokens and weapons due to its circumvention of failsafes in place to stop these losses. Since our data shows that the feature itself sees incredible little use we have thus decided to remove it altogether rather than invest precious development time which could be spent into fixing more critical bugs and/or making new content.”
  • Fixed a level stall issue related to damage volumes
  • Fixed an issue where players could grab supplies through a locked gate on The Fall
  • Fixed an issue where a sausage hanging over the counter in the Red Moon Inn behaved strangely after being shot... Yes, really.
  • Fixed a number of network sync issues in the Karak Azgaraz and Drachenfels levels where interactive objects could appear in the incorrect state if you joined a game in progress
  • Fixed crash: Failed to pack parameter 3 (11087) as integer [1..1024]
  • Fixed an issue where the difficulty would be incorrectly presented in loading screens when joining via lobby browser
  • Fixed an issue where host wasn't properly migrating if host left during end of round screens
  • Fixed an issue where trueflight arrows weren't spawning in the correct location on clients
  • Fixed an issue where the music from the barrel event on Horn of Magnus could continue playing indefinitely
  • Fixed an issue where you could get stuck walking up/down over cellar stair opening on Engines of War
  • Fixed a crash that could occur when swapping tabs in the Forge Screen whilst salvaging
  • Fixed not being able to navigate to the third trait with gamepad when Invocating (rerolling proc chances), if the second trait had a fixed, or no, proc chance (for example Hawk Eye or Targeteer).
  • Fixed a crash that could occur when blocking shots from a Ratling Gunner that had died
  • Fixed Rat Ogre sometimes checking the wrong player's blocking state before applying hit. (Rat Ogre hits player A, Rat Ogre checks if player B is blocking. If player B is not blocking, Rat Ogre knocks back player A. If player B is blocking, stamina loss is applied on player B and deals a blocked push on player A)
  • Fixed an issue where clients would sometimes deal more damage
  • Fixed a crash that could occur when climbing ladders with a controller
  • Fixed stall that could occur when spawning enemies
  • Optimizations to situations when many skaven are killed in a short amount of time
Fixes and Tweaks since BETA
  • Skaven Weapon: Fixed error in physics setup causing one of the skaven swords to spawn dynamic.
  • Rat Ogre: Fixed sound of an ogre corpse being struck persisting beyond the corpse despawning
  • White Rat: Fixed hanging skull prop that seemed to have the jitters
  • Fixed Grudge Raker and Blunderbuss push so that they no longer cancel weapon switch
  • Fixed bug that caused looping Rat Ogre slapping sound
  • Fixed so that the Rapier block shot deals the correct damage on rare and exotic quality weapons (white deals white damage, blue deals blue damage etc).
  • Fixed server crash caused should a client close whilst being shoved by a Stormvermin
  • Fixed a crash caused when trying to join a lobby that did not contain a difficulty setting
  • Fixed an uncommon crash caused when joining a friend through the friends list
  • Fixed crash that could occur with Tobii Eye Tracking
  • Reformulated some of the new Reikshammer Contract descriptions to avoid misunderstandings
  • Reduced the amount of bomb kills required for Ordnance Trial on Man the Ramparts, Smuggler's Run, Blackpowder, Wheat and Chaff and Waterfront to 20, from 30
  • Changed "Bomb Kills" contract objective string to "Team Bomb Kills" to avoid misunderstandings of how kills are counted for the Ordnance Trial contract.
Warhammer: End Times - Vermintide - [Fatshark] Hedge

Heroes!

With Quests & Contracts being a part of your daily life in Ubsersreik, we felt it only fair to offer you more to do with more variation and certainly heaps more challenge!

Introducing the all new Reikshammer Contracts. Designed to test your mettle further than before and encourage team play and coordination - these contracts offer new, often scary avenues for loot acquisition. Not only that, this 1.7 patch offers a host of other fixes and tweaks for the game. Let's go in to the details below:


Feature Changes:
  • Added new Contracts: (read our dev rundown on these contracts here)

    • πŸ“œTeam Protection: Specials:
      Progress is rewarded by traversing through the map, taking as little damage as possible from special Skaven.

    • πŸ“œTeam Protection: Death:
      Progress is rewarded by completing missions without any heroes being captured.

    • πŸ“œTake a Stand:
      Complete the required wave on the described difficulty to succeed in this contract.

    • πŸ“œTreasure Hunt:
      Gotta find β€˜em all! Open all (in some cases β€˜nearly all’!) of the chests during the mission to fulfil the criteria.

    • πŸ“œOrdnance Trial:
      Bombs away! Your group must kill the required number of raki using either flavor of bomb.

    • πŸ“œDamage Avoidance:
      Progress through the level taking as little damage as possible - you’re rewarded at checkpoints based on the total damage you’ve taken up to that checkpoint.

    • οΏ½ A Piece of Bloodied Paper:
      The message is largely incoherent and stained deeply in blood. One word can be made out through all the mess... "Festag"

  • Owners of a map DLC will see more consistent drop rates of the weapons specific to that DLC when playing those maps. Read more about it here.
  • Bounty Board will never have more than one key contract on a DLC map at a time
  • Bounty Board now unlocks at level 7 to give new players earlier access to contracts
  • Added contract tracking to the HUD whilst in the inn for quick reference
  • Added sound effect and flashing UI when contract progress is made
  • Added text to display amount of tokens received for completing a contract
  • Implemented support for Tobii Eye Tracking πŸ‘€
  • Added Boss Damage, Other Heroes Aided and Other Heroes Saved to End Game Score Screen

Fixes
  • Fixed a stall that could occur when pressing certain hotkeys
  • Reduced memory usage of UI textures when playing a level
  • Fixed an issue where killing a special or elite enemy with a Damage over Time effect would not trigger a kill message
  • Fixed an issue where it wasn't possible to pick up supplies on wave 14 of The Fall
  • Enemies will no longer be tagged in red when a bot is wielding a Bolt Staff or Trueflight Bow
  • Fixed an issue where no sound would play on the last bullet of a Repeater Handgun
  • Tweaked size of Reward Screen texts and icons to better support languages other than English
  • Fixed an issue with Clan Rat ragdolls when laid on back
  • Fixed an issue with candles on Witch Hunter hats (we tried to tell him it wasn't safe!)
  • Fixed an issue where Skaven armies in The Enemy Below were very blurry
  • Fixed an exploit on Town Meeting
  • Fixed an issue where the amount of stamina a weapon has was occasionally being displayed incorrectly
  • Fixed an issue where Grudge Raker reload sound would still play if you switched weapon mid animation
  • Fixed an issue where Rapiers would occasionally not play sound when attacking
  • Always ready option has been removed from the advanced matchmaking settings:
    β€œWe normally do our utmost to avoid removing existing features, but this feature was the cause of several very severe issues that could result in both lost tokens and weapons due to its circumvention of failsafes in place to stop these losses. Since our data shows that the feature itself sees incredible little use we have thus decided to remove it altogether rather than invest precious development time which could be spent into fixing more critical bugs and/or making new content.”
  • Fixed a level stall issue related to damage volumes
  • Fixed an issue where players could grab supplies through a locked gate on The Fall
  • Fixed an issue where a sausage hanging over the counter in the Red Moon Inn behaved strangely after being shot... Yes, really.
  • Fixed a number of network sync issues in the Karak Azgaraz and Drachenfels levels where interactive objects could appear in the incorrect state if you joined a game in progress
  • Fixed crash: Failed to pack parameter 3 (11087) as integer [1..1024]
  • Fixed an issue where the difficulty would be incorrectly presented in loading screens when joining via lobby browser
  • Fixed an issue where host wasn't properly migrating if host left during end of round screens
  • Fixed an issue where trueflight arrows weren't spawning in the correct location on clients
  • Fixed an issue where the music from the barrel event on Horn of Magnus could continue playing indefinitely
  • Fixed an issue where you could get stuck walking up/down over cellar stair opening on Engines of War
  • Fixed a crash that could occur when swapping tabs in the Forge Screen whilst salvaging
  • Fixed not being able to navigate to the third trait with gamepad when Invocating (rerolling proc chances), if the second trait had a fixed, or no, proc chance (for example Hawk Eye or Targeteer).
  • Fixed a crash that could occur when blocking shots from a Ratling Gunner that had died
  • Fixed Rat Ogre sometimes checking the wrong player's blocking state before applying hit. (Rat Ogre hits player A, Rat Ogre checks if player B is blocking. If player B is not blocking, Rat Ogre knocks back player A. If player B is blocking, stamina loss is applied on player B and deals a blocked push on player A)
  • Fixed an issue where clients would sometimes deal more damage
  • Fixed a crash that could occur when climbing ladders with a controller
  • Fixed stall that could occur when spawning enemies
  • Optimizations to situations when many skaven are killed in a short amount of time
Fixes and Tweaks since BETA
  • Skaven Weapon: Fixed error in physics setup causing one of the skaven swords to spawn dynamic.
  • Rat Ogre: Fixed sound of an ogre corpse being struck persisting beyond the corpse despawning
  • White Rat: Fixed hanging skull prop that seemed to have the jitters
  • Fixed Grudge Raker and Blunderbuss push so that they no longer cancel weapon switch
  • Fixed bug that caused looping Rat Ogre slapping sound
  • Fixed so that the Rapier block shot deals the correct damage on rare and exotic quality weapons (white deals white damage, blue deals blue damage etc).
  • Fixed server crash caused should a client close whilst being shoved by a Stormvermin
  • Fixed a crash caused when trying to join a lobby that did not contain a difficulty setting
  • Fixed an uncommon crash caused when joining a friend through the friends list
  • Fixed crash that could occur with Tobii Eye Tracking
  • Reformulated some of the new Reikshammer Contract descriptions to avoid misunderstandings
  • Reduced the amount of bomb kills required for Ordnance Trial on Man the Ramparts, Smuggler's Run, Blackpowder, Wheat and Chaff and Waterfront to 20, from 30
  • Changed "Bomb Kills" contract objective string to "Team Bomb Kills" to avoid misunderstandings of how kills are counted for the Ordnance Trial contract.
Warhammer: End Times - Vermintide - [Fatshark] Hedge
Heroes!

We have been monitoring the reception the DLC weapons have gotten over the last two map DLCs and while we're overall happy with their reception we still feel that we could make the experience more consistent between players.

We want these weapons to be somewhat rare, but the length that you can be punished if you're unlucky is out of line with our objectives. Not being able to remedy this with the Altar of Sigmar like you can with the base weapons hasn't helped.

We have therefore decided to alter the probabilities for DLC owners so that if you haven't gotten a drop in a very long time, it will gradually increase the chance until you get one. This way we keep that you have to play these levels to get the weapons from them (which an altar solution wouldn't) but we also shave the tip off over those corner cases where a single player has completed these levels scores of times without even getting to try parts of the content they've paid for.

This change will go live with the release of Reikshammer Contracts, which is out now!

We hope this will make the previous and future DLC maps a better and more consistent experience, but will also keep monitoring this if it needs any future adjustments.
Warhammer: End Times - Vermintide - [Fatshark] Hedge
Heroes!

We have been monitoring the reception the DLC weapons have gotten over the last two map DLCs and while we're overall happy with their reception we still feel that we could make the experience more consistent between players.

We want these weapons to be somewhat rare, but the length that you can be punished if you're unlucky is out of line with our objectives. Not being able to remedy this with the Altar of Sigmar like you can with the base weapons hasn't helped.

We have therefore decided to alter the probabilities for DLC owners so that if you haven't gotten a drop in a very long time, it will gradually increase the chance until you get one. This way we keep that you have to play these levels to get the weapons from them (which an altar solution wouldn't) but we also shave the tip off over those corner cases where a single player has completed these levels scores of times without even getting to try parts of the content they've paid for.

This change will go live with the release of Reikshammer Contracts, which is out now!

We hope this will make the previous and future DLC maps a better and more consistent experience, but will also keep monitoring this if it needs any future adjustments.
Warhammer: End Times - Vermintide - [Fatshark] Hedge


Heroes!

A bold new update is coming to Vermintide. The Reikshammer Contracts will soon flood your Bounty Board in the Red Moon Inn, offering 6 new contract types for you to devour, and a little... something else.

We want to take some time to give you some more information on these new contracts, what you can expect to take away from them, and what you might need to do to prepare both mentally and physically for these brand new Reikshammer Contracts.



πŸ“œTake a Stand

"Last stand is a very different experience than adventure mode and one that we think a lot of players would like to play more often as an alternative to adventure mode. Due to it's smaller less consistent player base and no current contract rewards we felt that it would be a perfect addition to the Reikshammer Contracts. By not only providing the loot incentive it deserved to encourage inexperienced players to try it out, but also providing a common play time to make it easier to find a game, we think that Take a Stand will be a fresh addition to the rolling contract roster. "

πŸ“œTeam Protection: Death

"Cooperation has always been key to the Vermintide experience and through the two Team Protection contracts we want to encourage better teamplay and communication through communal reliance and division of responsibility. Team Protection: Death accentuates the need to stick together and keep track of where everybody is as one miss-step can cause all players to need two or more runs at the mission before completion. We hope that through completing these contracts we will make it abundantly clear how well you are able to protect the lives of your fellow heroes and rewards those that do stick together as a team. Somebody died despite your best efforts? No worries, as long as it wasn't a blood bath you're likely to get some progress towards your next attempt!"

πŸ“œTeam Protection: Special Skaven

"If Death is more about reliance, Special Skaven is more about division of responsibility. Through clearly communicating before the game who should be equipped and ready for sentinel duty to expeditely take down the devastating Globadiers, lurking Gutter Runners, indomitable Packmasters and warpcrazed Ratling Gunners this contract should be fun and exciting. Without and you are likely to have to keep at it..."

πŸ“œOrdnance Trial

"Efficiently using utility items like bombs and potions are a way to reach the top of your game and to learn when to use bombs against hordes is one of the hardest decisions. By encouraging the use of bombs in an efficient manner we hope more players get more experience using these while at the same time also providing a way of playing that encourages building up big hordes of chaff before dispatching them with a well-aimed bomb. All bomb kills are of course shared by the team, so no rushing to get the bombs first is needed!"

πŸ“œTreasure Hunt

"Do you know where all the chests are in the Wizard's Tower? Are you sure? Well, here's a contract to not only use that knowledge to aid your peers but also learn where they all are so you can better route your 18 min loot run with 2 cursed dice through the merchant district of Ubersreik. Don't worry though, the maps with the highest amount come at a discount so as long as you get 4 out of 5, you'll still pass the Ubersreik Treasure Hunt."

πŸ“œDamage Avoidance

"One of our important pillars when designing the game has always been the challenge. Giving the players increasingly harder challenges and the tools to learn, get better and overcome these challenges is therefore of key interest to us and thus has been in the Reikshammer Contracts. Through the Damage Avoidance contract we aim to help players who still struggle at the higher difficulties and to provide experienced players to a way to prove their skill at the core mechanics. One of the key skills on Nightmare and Cataclysm is to simply avoid getting hit at all, so by rewarding and encouraging this we hope more players will learn to play at the higher difficulty levels and receive the sense of accomplishment therein of having reached it through their own skill without training wheels."

"There are also some other things in store for testing real skill, we'll see how you do at that..."




The Contracts are coming very soon. Do you think you have what it takes to complete these new challenges?
Warhammer: End Times - Vermintide - [Fatshark] Hedge


Heroes!

A bold new update is coming to Vermintide. The Reikshammer Contracts will soon flood your Bounty Board in the Red Moon Inn, offering 6 new contract types for you to devour, and a little... something else.

We want to take some time to give you some more information on these new contracts, what you can expect to take away from them, and what you might need to do to prepare both mentally and physically for these brand new Reikshammer Contracts.



πŸ“œTake a Stand

"Last stand is a very different experience than adventure mode and one that we think a lot of players would like to play more often as an alternative to adventure mode. Due to it's smaller less consistent player base and no current contract rewards we felt that it would be a perfect addition to the Reikshammer Contracts. By not only providing the loot incentive it deserved to encourage inexperienced players to try it out, but also providing a common play time to make it easier to find a game, we think that Take a Stand will be a fresh addition to the rolling contract roster. "

πŸ“œTeam Protection: Death

"Cooperation has always been key to the Vermintide experience and through the two Team Protection contracts we want to encourage better teamplay and communication through communal reliance and division of responsibility. Team Protection: Death accentuates the need to stick together and keep track of where everybody is as one miss-step can cause all players to need two or more runs at the mission before completion. We hope that through completing these contracts we will make it abundantly clear how well you are able to protect the lives of your fellow heroes and rewards those that do stick together as a team. Somebody died despite your best efforts? No worries, as long as it wasn't a blood bath you're likely to get some progress towards your next attempt!"

πŸ“œTeam Protection: Special Skaven

"If Death is more about reliance, Special Skaven is more about division of responsibility. Through clearly communicating before the game who should be equipped and ready for sentinel duty to expeditely take down the devastating Globadiers, lurking Gutter Runners, indomitable Packmasters and warpcrazed Ratling Gunners this contract should be fun and exciting. Without and you are likely to have to keep at it..."

πŸ“œOrdnance Trial

"Efficiently using utility items like bombs and potions are a way to reach the top of your game and to learn when to use bombs against hordes is one of the hardest decisions. By encouraging the use of bombs in an efficient manner we hope more players get more experience using these while at the same time also providing a way of playing that encourages building up big hordes of chaff before dispatching them with a well-aimed bomb. All bomb kills are of course shared by the team, so no rushing to get the bombs first is needed!"

πŸ“œTreasure Hunt

"Do you know where all the chests are in the Wizard's Tower? Are you sure? Well, here's a contract to not only use that knowledge to aid your peers but also learn where they all are so you can better route your 18 min loot run with 2 cursed dice through the merchant district of Ubersreik. Don't worry though, the maps with the highest amount come at a discount so as long as you get 4 out of 5, you'll still pass the Ubersreik Treasure Hunt."

πŸ“œDamage Avoidance

"One of our important pillars when designing the game has always been the challenge. Giving the players increasingly harder challenges and the tools to learn, get better and overcome these challenges is therefore of key interest to us and thus has been in the Reikshammer Contracts. Through the Damage Avoidance contract we aim to help players who still struggle at the higher difficulties and to provide experienced players to a way to prove their skill at the core mechanics. One of the key skills on Nightmare and Cataclysm is to simply avoid getting hit at all, so by rewarding and encouraging this we hope more players will learn to play at the higher difficulty levels and receive the sense of accomplishment therein of having reached it through their own skill without training wheels."

"There are also some other things in store for testing real skill, we'll see how you do at that..."




The Contracts are coming very soon. Do you think you have what it takes to complete these new challenges?
Warhammer: End Times - Vermintide - [Fatshark]LiVam πŸ‘½


Heroes,

We're happy to announce that the soundtrack - which is included with the Collector's Edition of Vermintide, is now updated with 22 additional tracks.

The Drachenfels & Karak Azgaraz DLCs both feature some of the absolute best music Vermintide has to offer, so definitely give them a listen! We also threw in a bonus track or two for good measure ːskavenː

Enjoy!


http://store.steampowered.com/app/373540/
Warhammer: End Times - Vermintide - [Fatshark]LiVam πŸ‘½


Heroes,

We're happy to announce that the soundtrack - which is included with the Collector's Edition of Vermintide, is now updated with 22 additional tracks.

The Drachenfels & Karak Azgaraz DLCs both feature some of the absolute best music Vermintide has to offer, so definitely give them a listen! We also threw in a bonus track or two for good measure :skaven:

Enjoy!


http://store.steampowered.com/app/373540/
...