Warhammer: End Times - Vermintide - [Fatshark] Hedge
This patch is a big one.
In the last couple of months we've been extremely focused on solving bugs and acting on community feedback. The results are a patch larger than any we've ever released before.
CHANGELOG
FEATURES
Added some weight and variation to ragdoll behaviours
Added physics to a number of props in the Inn which were previously static
A new HUD has been added when playing with controller
Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers
Added option to switch between different controller layouts
Added Auto-aim support when playing with controller
Added mouse scroll inputs as keybindings
Added option to disable/enable "Give Items with Block Key"
Franz Lohner no longer whistles cheerfully. It is the End Times after all
OPTIMIZATIONS
This patch contains all the optimization that we did to get the game run on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times.
Lots of code has been moved to less used CPU-cores, and runs more in parallel.
Added multi-level navigation pathing for enemies. So enemies should not get stuck no matter how far away from players they are.
Heavy optimization of all shaders.
BALANCE
General
1h Weapons
Dodge distance increased
Dodge speed increased
Block move speed increased
Headshotting added on light attacks
Friendly Fire
Friendly fire is now rescaled and retweaked
Damage over time deals less friendly fire
AoE effects deal less friendly fire
Traits
Reduced Mastercrafted reload speed to 25% from 50%
Trueflight
Added collision avoidance, projectile will not turn unless it has a clear path towards target.
New target now picked further ahead along path instead of in a 360 radius.
Removed outlines unless player picked target.
Projectiles will now home in on enemy heads only if target is locked.
Tome/Medical Supplies
Reduced movement speed whilst blocking
Reduced block shields from current melee weapon to 0.5
Sienna Fuegonasus
Staff - Fireball
Reduced heat buildup on charge
Reduced heat buildup on charge attack
Increased damage on charge attack
Charged shots now pierce normal rats
Staff - Conflagration
Reduced heat buildup on charge
Reduced heat buildup on charge attack
Added friendly fire to charge attack
New ability: Creates a fire patch on the ground if full charge is achieved
Staff - Beam
Reduced heat buildup on charge
Reduced heat buildup on beam attack
Tweaked beam ramp-up damage
Increased beam-blast damage
Added friendly fire to blast attack
Staff - Bolt
Reduced heat buildup on charge
Normalized heat buildup on level 1, 2, 3 of bolt
Re-scaled targets hit by uncharged and fully charged bolt
Non-locked projectile hits body
Locked projectile headshots first target
Tweaked trueflight behaviour - See general changes
Decreased locked-on time while increasing charge time for extra damage
1h swords
Increased damage of stab light attack
Increased number of targets hit by light attack(s)
Slightly increased attack speed
Wizard Maces
Increased attack speed
Increased damage of First and Second light attacks
Increased number of targets hit by third and fourth light attacks
Increased heavy attack damage
Bardin Goreksson
1h Hammers
Light sweeping attacks can now hit infinite targets
Changed attack speed
Increased heavy attack damage
2h Axes
Increased damage on light and heavy attack
Reduced slowdown while charging heavy attacks
Increased attack speed
Tweaked hitboxes
Increased attack range
Increased number of block shields from 2 to 2.5
Drake Pistols
Slightly increased attack speed
Added headshot multiplier
Added friendly fire to charged attack
Grudge-Raker
Now deals damage to armored enemies when close
Increased attack speed on secondary push
2h Hammers
Reduced number of dodges before becoming fatigued from 2 to 1
Handguns
Tweaked damage
Staggers pack masters
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Crossbows
Increased headshot damage multiplier
Increased damage
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Increased ammo capacity
Markus Kruber
Blunderbusses
Increased damage
Now deals damage to armoured enemies when close
Increased attack speed on secondary push
2h Hammers
Reduced number of dodges before becoming fatigued from 2 to 1
Handguns
Tweaked damage
Now Staggers Packmasters
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
2h Swords
Light attack: Increased number of targets hit
Heavy attack: Reduced attack speed slightly
Increased attack range
1h swords
Increased attack speed
Increased damage of third light attack in chain
Increased number of targets hit by light attack(s)
Slightly increased attack speed
Repeating Handgun
Increased damage to armoured targets
Improved accuracy
Added headshot multiplier
Tweaked bullet spray attack
Increased attack speed
Kerillian
Dual wield daggers
Overhaul: Light attacks are now fast-firing slashes that chain into each other
Heavy stab deals more damage
Dual wield sword and dagger
Tweaked push stab
Dual wield swords
Light attack: Increased number of targets hit
Heavy attack: Reduced number of targets hit - Increased damage vs armor
Increased number of block shields from 2 to 3
Longbows
Increased headshot damage multiplier
Light shot pierces armor
Increased ammo capacity
Trueflight Longbow
Non-charged shots now use trueflight behaviour but cannot lock on to targets
Reduced max ammo
Tweaked trueflight behaviour - See general changes
Swiftbows
Increased light shot damage
Aimed shot now pierces armour and deals headshot damage
Increased ammo
Removed headshotting multiplier on light attack
Hagbane Swiftbow
Reduced friendly fire damage
Glaive
Increased light attack speed
Reduced light attack damage
Added headshot multiplier
Victor Saltzpyre
1h axes
Increased damage
Increased attack speed
Increased number of block shields from 2.5 to 3
Brace of Pistols
Increased damage to armoured targets
Improved accuracy
Added Headshot multiplier
Increased max ammo
2h Swords
Light attack: Increased number of targets hit
Heavy attack: Reduced attack-speed slightly
Increased attack range
Crossbows
Increased headshot damage multiplier
Increased damage
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Decreased reload speed
Increased ammo capacity
Repeating Pistol
Tweaked headshot multiplier
Increased spread on bullet spray attack
Increased quick shot damage
FIXES and TWEAKS
Interface
It is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait (chance to duplicate item on picking up). We made this change due to new players often finding this to be confusing
Added warning message when turning in contracts without having a quest equipped
Added a new Gamma slider image for increased clarity
Default Keybinding for Give Item is now E
Swapping to PS4 Controller Icons now properly changes the key binding image to a PS4 Controller
Fixed an issue where healthbars could get stuck on screen for level objectives
It is now possible to die from fall damage on all difficulties when at full health.
Fixed an issue where healthbars could display incorrect health
Revive tooltip now clamps to sides when players face another direction
Fixed an issue where Matchmaking UI could disappear for the Host
Fixed an issue with Hero Selection being blocked during matchmaking despite not being marked as Ready
Lobby Browser: Filtering on Joinable Games will now remove games which are either full, private or running a difficulty you have yet to unlock
Lobby browser will now only show missions that are unlocked in the mission filter
Added new Rescue Icon
Fixed an issue where matchmaking UI could be invisible for clients in the Inn
Added objective markers for where to place Explosive Barrels, Statues and Sacks
Fixed an issue where tooltips would occasionally get stuck outside the screen area
Updated to new UI frame system to increase stability and performance
fix for survival level markers floating in the air for clients when an area opens with pickups
Changed wording on the lobby browser for missions and difficulty from Random to Any
Changed wording for DLC content that you don't own
Fixed Issue with Grimoire icon getting misaligned when spectating another player
No longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by Packmaster
Fix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equipped
Bots
Bots no longer rapidly switch between weapons whilst reviving
Bots are now more eager to help a player in need (revive, heal etc.) when in combat
Bots can no longer deal damage to explosive Barrels
Bots are now more eager to use their ranged weapons against Ratling Gunners
Bots are no longer repeatedly resetting rescue attempts of player hoisted by packmaster
Bots now Block-Revive. Woot
Bots can no longer glide around after getting parry-broken
Bots should no longer fall out of the world
Weapons/Trinkets/Hats/Traits
Star of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hit
Fixed an issue with the Skirmisher Trait on Beam Staff
Fixed spread on bolt-staff
Fixed an issue with the effect on Conflagration Staff
Default Headgear can no longer be salvaged
Fixed an issue with the feathers on Empire Soldier hats
Fix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equipped
Rehauled Mastercrafted to make it more viable for aimed shot
Enemies
Fixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the level
Fixed a bug that made enemies skate
Adjusted Hitboxes on the following enemies to more accurately represent the models (In some cases, additions have been made such as including the backpack on the Globadier which previously did not react to hits):
Clan Rat
Slave Rat
Loot Rat
Grey Seer
Gutter Runner
Packmaster
Stormvermin
Ratling Gunner
Globadier
Rat Ogre
Clan Rats no longer get stuck in a frozen state when dying in gas clouds
Gutter Runner: Removed double death voice
Gutter Runner: Removed offset to make the effect always appear at the gutter runners position when despawning
Gutter Runner: Reduced delay for gutter runner to despawn when ragdolling
Gutter Runner: No longer leaving invisible corpses
Gutter Runner: Fix for cape being seen at strange angle
Gutter Runner should no longer get stuck in various places
Gutter Runner shouldn’t now get stuck if aborting a mid air jump when having a high-ground opportunity
Gutter Runner shold no longer roll through gates on host machines
Loot Rat: Added a sound cue when getting close to one of the pesky little critters
Loot Rat: Improved behaviour
Packmaster: Fixed bug in idle animation
Packmaster: Fixed bug that caused it to appear like the Packmaster dragged player through the floor
Packmaster: Fixed bug that made the Packmaster's claw visible when player got hooked whilst recovering from previous hook attempt
Packmaster: Fixed an issue where Packmasters would slide on the ground after hanging players
Ratling Gunner: Fix for crash when one starts trying to shoot you. In the face
Rat Ogre will now use the correct animation scaling when climbing fences
Rat Ogre should no longer fall through the ground when attempting to abort a midair in jump
Rat Ogre should no longer phase through a wall when hit by a bomb
Fixed a bug where water buckets could end up floating in the air if Skaven Slaves were killed whilst carrying them... ¯\_(ツ)_/¯
Stormvermin Patrols should no longer get stuck whilst patrolling
Stormvermin Patrols are.. erm... scarier on Hard and above difficulty settings. Enjoy!
Stormvermin Patrols now have reduced aggro range towards bots
VO
Added missing lines for healing draughts
Added missing Polish lines for *ragged breathing* when Bardin is low on health
Fixed a number of missing translations
Witcher hunter no longer says "There is the hag, get the horses ready!" when there is no cart nor horses around on Black Powder
Fixed a inconsistency of the Russian translation of "Stormvermin" throughout the game
Fixed various VO that couldn't be heard
Levels
Red Moon Inn: Moved the Bounty Board away from the stairs
Black Powder: Fixied exploit with bridges and AI
Castle Drachenfels: Fixed an issue with the sky
Castle Drachenfels: Fixed a respawn issue at the Chalice Event
Castle Drachenfels: Fixed a missing roof at the escape event
The Enemy Below: Fix for geometry holes
The Enemy Below: Fix to prevent players being knocked out of level boundaries
The Enemy Below: Umbra issue fixes
The Enemy Below: fix for AI pathing issues where bots could not reach tomes
The Enemy Below: Fixed a location where you could get stuck
Engines of War: Fixed a location where an invisible blocker would stop you from grabbing certain pickups
Engines of War: Fixed an audio related crash
Engines of War: Fixed a location where Rat Ogres could get stuck
Engines of War: Updated cellar door with functionality denying anyone from closing them while there is a character in the stairs to avoid the glitch with characters being both inside and outside
Engines of War: Fixed a location where players got stuck
Engines of War: Fixed some collision issues with forest rocks
The Fall: Fix to prevent Skaven spawning in the loot rooms
Garden of Morr: Fix for players getting stuck on the end event spiral staircase
Garden of Morr: Geometry fixes to avoid players getting stuck in staircase
Garden of Morr: Umbra issue fixes
Garden of Morr: Collision fixes to avoid floating Skavens
Garden of Morr: Fixed bug causing players to get stuck in the beginning
The Horn of Magnus: Fix for bots getting stuck in the tavern before the climb to the roof tops
The Horn of Magnus: Umbra issue fixes
The Horn of Magnus: AI-path fixes for bots
The Horn of Magnus: Fix for player spawns into unloaded part of level when hot-joining
The Horn of Magnus: Fixed some minor art issues
The Horn of Magnus: Fixed a location where Rat Ogres could get stuck in idle state
The Horn of Magnus: Added collision to the bar counter
Man the Ramparts: Overhaul of spawners and nav mesh
Smuggler's Run: Fixed a location where bots could fall through the world
Smuggler's Run: Fixed minor art issues
Smuggler's Run: Added ledges where there should be ledges
Smuggler's Run: Fixed an issue where you could see through the level
Summoner's Peak: Fix for Skavens getting stuck by portal or in mid-air
Summoner's Peak: Fixed bug preventing bots to rescue player from dying at a specific location
Summoner's Peak: Fix for cases where players found it difficult to climb a plank after the first generator
Supply and Demand: fix for AI pathing issues where bots could not reach tomes
Supply and Demand: Spawner and navmesh overhaul to avoid boss spawns under mesh
Waterfront: Fixed a location where you could get stuck in a warehouse
Waterfront: Fix for Rat ogre not able to hit player when standing on a torch
Well Watch: Fix for unreachable ammo box
Well Watch: Fixed health bar on well that wasn't visible for player hot-joining the map.
The White Rat: Fix to remove seeing quick glimpse of the players after the end cut-scene
The White Rat: Fixed an issue where a light beam looked pixelated
The White Rat: Removed an invisible blocker
The White Rat: Fixes for how the end event is triggered
The Wizard's Tower: Fixed some issues with the Loot Rat
The Wizard's Tower: Minor geometry fixes
The Wizard's Tower: Fixed minor hole in the roof
Misc
Stagger rewrite. Staggers are now done the same way on host and client (used to always use mover on client)
Skaven whom have been shoved are now shoved the same way and distance for host and client
Skaven shoved in to a wall should no longer be able to walk through the wall after getting back up
Skaven shoved off a ledge or from height should now fall properly for clients as well as host
Changed the amount of players required to kick players down to 2 from 3
Now allowing player vote-kicks in private games
Fixed issue with players level not being assigned in the tab-menu
Fixed so grenades uses the same "give" functionality as potions/healing draughts use
Fixed it so now player doesn't keep crouch movement when hanging on ledge while crouching
Fixed skavens frozen in death animation
Bug fix for Critter Rat sliding when digging
Player will no longer become pizza if hitting the ground from fall while having lagspike
Fixed a bright flash that appeared when opening or closing menu while bleed indicator is visible on screen
Fixed bug causing VoIP to crash
Fixed so that overcharge buffs are removed when the weapon is destroyed
Fixed settings menu so that players no longer need to click "Apply Changes" if no new values were set
Fixed a graphical issue that caused the representation of contracts to be reset upon revive
Fixed graphical issue with Bright Wizard's hats occurring after equipping a specific hat
Fix to avoid OP glaive/true-flight overkill values
Fixed a shadow issue
Fixed so grenade ammo is removed when it is thrown instead of it being delayed until the end of the action
Fixed an issue affecting shadows
Fixed reload exploits
Witch Hunter: Removed the misleading fencing sword and brace of pistols clip counters, we now only show remaining ammo
Fix to prevent walk animation to play while interacting with objects
Fixed issue with clients not being able to connect to host via matchmaking on PC. - Cleaned up how we are handling post game notifications to connecting clients
Fixed an issue with mouse scroll going in the wrong direction when switching weapon
Fixed an error with contract progress
Fix for Volley Crossbow bolt swaying around when spectating
Fix for Red seal on Quests in blocking the "completed" text
Fixed a bug where player being stabbed by Gutter Runner could be pushed away from the Gutter Runner by a Stormvermin.
Fix for enemies spawning in players face (we fixed the cases where it was possible, but there is still some instances where it can happen due to our inability to restrict player movement after spawn trigger)
Fixed an art issue with chests
Made a number of staircases easier to walk up. "Stairs going up, beautiful!"
Fixed an issue where loot dice would spawn incorrectly when opening chests
Fixed an issue where certain weapons could fall through the ground
Tweaked distance fading on blood decals to reduce flickering
Fixed an issue with network syncing of AoE weapons
Fixed a number of issues with ragdolls
Fixed strange spine twist angle in ragdolls
Fixed an issue where Heroes would babble at the same time during Hero Selection
Fixed an issue where some users would experience huge delays interacting with the Bounty Board
Fixed a rare issue where some players experienced issues if they started a game after interacting with the Bounty Board
Fixed Double Tap Dodge
Fixed missplaced Label on Healing Draught
Crashes
Fixed a crash related to traits which grant Stamina
Fixed crash with overcharge weapons when switching game states
Fixed a crash which could occur when opening the Bounty Board
Fixed a crash in the camera system
Fixed a crash related to enemy navigation
Fixed a crash that occurred when player trying to respond to an invite while someone else is joining the first player
Fixed a crash that could occur when one client kicked another client
Fixed a crash that occurred when interacting with a player whom disconnected.
Fixed a crash for host caused by client picking up speed potion
Fixed occasional crash when equipping Bright Wizard’s Candlelight Guard mask
Fixed possible crash when client changed hero and pressed F2 in the same time as the host started the level
Fixed crash bug caused by Charged Fireball
Fixed crash bug that occurred when joining friend through the Steam overlay
Fixed crash issue that caused players that are trying to join a game and the gets a popup during loading that resulted in returning to inn
Fixed crash when a player is trying to join a level and gets denied
Fixed crash that occurred for clients if host left the game when in "next level voting screen" or left the Inn
Fixed crash occurring when hot-joining a game
Fixed crash occurring when grabbed by Packmaster
Fixed crash occurring in loading screen when joining lobby
Fixed crash when skipping intro video
Fix for possible crash when handing in boon rewards
Fixed crash in dice game
Fixed level completion crash
Fix for crash when a Gutter Runner flew past the player
BETA CHANGELOG
These changes were specifically done based on community feedback during the beta for this patch. We'd like to thank all those who participated and gave us feedback!
Fixed bug that caused Stormvermin to shrink when it ragdolled
Fixed bug that made it possible for enemies to get pinned on breakable objects
Fixed an issue where trinkets would be incorrectly rotated on Sienna Fuegonasus
Fixed bug that caused handgun to sometimes fire after using consumable
Added an all new Dwarf corpse to Chain of Fire. Find it.. if you dare
Fixed bug that caused enemies to slide
Fixed rare crash occurring where no place could be found to spawn a horde
Fixed rare crash when gutter runner failed to pounce target from a high ledge
Fixed crash that could occur when encountering Ratling Gunner while having low FPS
Fixed crash that could occur when Loot Rat played a specific animation
Tweaked Devastating Blow's severity based on weapon size
Tweaked True Flight to 'feel better'. Give it a go. Let us know what you think!
Chain of Fire: Fixed spawning bugs
Chain of Fire: Added extra space in the trading post area
Chain of Fire: Fixed bug that caused subtitle error on the end event
Chain of Fire: Improved pressure plate functionality on end event
Chain of Fire: Improved the volume system for triggering plate
Man the Ramparts: Fixed a bug that caused noticeable portions of the environment to disappear
Smuggler's Run: Fixed bug that prevented sound from playing
Fixed crouch bug for Victor
Lohner has restocked the Red Moon Inn with delicious ammo
Fix for incorrect difficulty display on loading screen when joining
Various crash fixes
Fixed issue with players being able to control their character during cut-scenes after closing the chat.
Fixed the Packmaster from being silent at times.
Gutter Runner no longer able to pounce players/bots who have respawned in bound state
Fixed issue with controller settings only getting applied directly if you change the setting with the gamepad controller on PC.
Fix block interrupt when opening chest
Fixed heavy attacks dealing the wrong damage
Fixed the beards of dwarf corpses :-{|}
Fixed overlapping texts in chat when using font sizes bigger than 24
Warhammer: End Times - Vermintide - [Fatshark] Hedge
This patch is a big one.
In the last couple of months we've been extremely focused on solving bugs and acting on community feedback. The results are a patch larger than any we've ever released before.
CHANGELOG
FEATURES
Added some weight and variation to ragdoll behaviours
Added physics to a number of props in the Inn which were previously static
A new HUD has been added when playing with controller
Added options to switch between XboxOne and PlayStation(R)4 icon sets for controllers
Added option to switch between different controller layouts
Added Auto-aim support when playing with controller
Added mouse scroll inputs as keybindings
Added option to disable/enable "Give Items with Block Key"
Franz Lohner no longer whistles cheerfully. It is the End Times after all
OPTIMIZATIONS
This patch contains all the optimization that we did to get the game run on console hardware. It targets CPU-heavy systems where we have seen general improvements overall. It also addresses lag spikes and where lot of AI or physics are in play, lag spikes in specific situations such as VO and resource loading. It should also gives us shorter loading times.
Lots of code has been moved to less used CPU-cores, and runs more in parallel.
Added multi-level navigation pathing for enemies. So enemies should not get stuck no matter how far away from players they are.
Heavy optimization of all shaders.
BALANCE
General
1h Weapons
Dodge distance increased
Dodge speed increased
Block move speed increased
Headshotting added on light attacks
Friendly Fire
Friendly fire is now rescaled and retweaked
Damage over time deals less friendly fire
AoE effects deal less friendly fire
Traits
Reduced Mastercrafted reload speed to 25% from 50%
Trueflight
Added collision avoidance, projectile will not turn unless it has a clear path towards target.
New target now picked further ahead along path instead of in a 360 radius.
Removed outlines unless player picked target.
Projectiles will now home in on enemy heads only if target is locked.
Tome/Medical Supplies
Reduced movement speed whilst blocking
Reduced block shields from current melee weapon to 0.5
Sienna Fuegonasus
Staff - Fireball
Reduced heat buildup on charge
Reduced heat buildup on charge attack
Increased damage on charge attack
Charged shots now pierce normal rats
Staff - Conflagration
Reduced heat buildup on charge
Reduced heat buildup on charge attack
Added friendly fire to charge attack
New ability: Creates a fire patch on the ground if full charge is achieved
Staff - Beam
Reduced heat buildup on charge
Reduced heat buildup on beam attack
Tweaked beam ramp-up damage
Increased beam-blast damage
Added friendly fire to blast attack
Staff - Bolt
Reduced heat buildup on charge
Normalized heat buildup on level 1, 2, 3 of bolt
Re-scaled targets hit by uncharged and fully charged bolt
Non-locked projectile hits body
Locked projectile headshots first target
Tweaked trueflight behaviour - See general changes
Decreased locked-on time while increasing charge time for extra damage
1h swords
Increased damage of stab light attack
Increased number of targets hit by light attack(s)
Slightly increased attack speed
Wizard Maces
Increased attack speed
Increased damage of First and Second light attacks
Increased number of targets hit by third and fourth light attacks
Increased heavy attack damage
Bardin Goreksson
1h Hammers
Light sweeping attacks can now hit infinite targets
Changed attack speed
Increased heavy attack damage
2h Axes
Increased damage on light and heavy attack
Reduced slowdown while charging heavy attacks
Increased attack speed
Tweaked hitboxes
Increased attack range
Increased number of block shields from 2 to 2.5
Drake Pistols
Slightly increased attack speed
Added headshot multiplier
Added friendly fire to charged attack
Grudge-Raker
Now deals damage to armored enemies when close
Increased attack speed on secondary push
2h Hammers
Reduced number of dodges before becoming fatigued from 2 to 1
Handguns
Tweaked damage
Staggers pack masters
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Crossbows
Increased headshot damage multiplier
Increased damage
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Increased ammo capacity
Markus Kruber
Blunderbusses
Increased damage
Now deals damage to armoured enemies when close
Increased attack speed on secondary push
2h Hammers
Reduced number of dodges before becoming fatigued from 2 to 1
Handguns
Tweaked damage
Now Staggers Packmasters
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
2h Swords
Light attack: Increased number of targets hit
Heavy attack: Reduced attack speed slightly
Increased attack range
1h swords
Increased attack speed
Increased damage of third light attack in chain
Increased number of targets hit by light attack(s)
Slightly increased attack speed
Repeating Handgun
Increased damage to armoured targets
Improved accuracy
Added headshot multiplier
Tweaked bullet spray attack
Increased attack speed
Kerillian
Dual wield daggers
Overhaul: Light attacks are now fast-firing slashes that chain into each other
Heavy stab deals more damage
Dual wield sword and dagger
Tweaked push stab
Dual wield swords
Light attack: Increased number of targets hit
Heavy attack: Reduced number of targets hit - Increased damage vs armor
Increased number of block shields from 2 to 3
Longbows
Increased headshot damage multiplier
Light shot pierces armor
Increased ammo capacity
Trueflight Longbow
Non-charged shots now use trueflight behaviour but cannot lock on to targets
Reduced max ammo
Tweaked trueflight behaviour - See general changes
Swiftbows
Increased light shot damage
Aimed shot now pierces armour and deals headshot damage
Increased ammo
Removed headshotting multiplier on light attack
Hagbane Swiftbow
Reduced friendly fire damage
Glaive
Increased light attack speed
Reduced light attack damage
Added headshot multiplier
Victor Saltzpyre
1h axes
Increased damage
Increased attack speed
Increased number of block shields from 2.5 to 3
Brace of Pistols
Increased damage to armoured targets
Improved accuracy
Added Headshot multiplier
Increased max ammo
2h Swords
Light attack: Increased number of targets hit
Heavy attack: Reduced attack-speed slightly
Increased attack range
Crossbows
Increased headshot damage multiplier
Increased damage
Tweaked Active Reload window: This affects when you can press 'R' to reload faster.
Decreased reload speed
Increased ammo capacity
Repeating Pistol
Tweaked headshot multiplier
Increased spread on bullet spray attack
Increased quick shot damage
FIXES and TWEAKS
Interface
It is no longer possible to pick up an item if you are already carrying an item of that type unless you have the Deep Pockets trait (chance to duplicate item on picking up). We made this change due to new players often finding this to be confusing
Added warning message when turning in contracts without having a quest equipped
Added a new Gamma slider image for increased clarity
Default Keybinding for Give Item is now E
Swapping to PS4 Controller Icons now properly changes the key binding image to a PS4 Controller
Fixed an issue where healthbars could get stuck on screen for level objectives
It is now possible to die from fall damage on all difficulties when at full health.
Fixed an issue where healthbars could display incorrect health
Revive tooltip now clamps to sides when players face another direction
Fixed an issue where Matchmaking UI could disappear for the Host
Fixed an issue with Hero Selection being blocked during matchmaking despite not being marked as Ready
Lobby Browser: Filtering on Joinable Games will now remove games which are either full, private or running a difficulty you have yet to unlock
Lobby browser will now only show missions that are unlocked in the mission filter
Added new Rescue Icon
Fixed an issue where matchmaking UI could be invisible for clients in the Inn
Added objective markers for where to place Explosive Barrels, Statues and Sacks
Fixed an issue where tooltips would occasionally get stuck outside the screen area
Updated to new UI frame system to increase stability and performance
fix for survival level markers floating in the air for clients when an area opens with pickups
Changed wording on the lobby browser for missions and difficulty from Random to Any
Changed wording for DLC content that you don't own
Fixed Issue with Grimoire icon getting misaligned when spectating another player
No longer incorrectly shows key prompt for rescuing player from hook when being dead and having bled out from being hoisted by Packmaster
Fix for Weapon icon not being visible when switching to gamepad from keyboard and having a pickup equipped
Bots
Bots no longer rapidly switch between weapons whilst reviving
Bots are now more eager to help a player in need (revive, heal etc.) when in combat
Bots can no longer deal damage to explosive Barrels
Bots are now more eager to use their ranged weapons against Ratling Gunners
Bots are no longer repeatedly resetting rescue attempts of player hoisted by packmaster
Bots now Block-Revive. Woot
Bots can no longer glide around after getting parry-broken
Bots should no longer fall out of the world
Weapons/Trinkets/Hats/Traits
Star of the Sisterhood trinket no longer triggers a barrel when carried and an ally gets hit
Fixed an issue with the Skirmisher Trait on Beam Staff
Fixed spread on bolt-staff
Fixed an issue with the effect on Conflagration Staff
Default Headgear can no longer be salvaged
Fixed an issue with the feathers on Empire Soldier hats
Fix for bug preventing Charm of the Hedge Wizard Star of the Sisterhood trinkets to spread heals while both are equipped
Rehauled Mastercrafted to make it more viable for aimed shot
Enemies
Fixed bug where player heard Rat Ogre roar but there were no Rat Ogre in the level
Fixed a bug that made enemies skate
Adjusted Hitboxes on the following enemies to more accurately represent the models (In some cases, additions have been made such as including the backpack on the Globadier which previously did not react to hits):
Clan Rat
Slave Rat
Loot Rat
Grey Seer
Gutter Runner
Packmaster
Stormvermin
Ratling Gunner
Globadier
Rat Ogre
Clan Rats no longer get stuck in a frozen state when dying in gas clouds
Gutter Runner: Removed double death voice
Gutter Runner: Removed offset to make the effect always appear at the gutter runners position when despawning
Gutter Runner: Reduced delay for gutter runner to despawn when ragdolling
Gutter Runner: No longer leaving invisible corpses
Gutter Runner: Fix for cape being seen at strange angle
Gutter Runner should no longer get stuck in various places
Gutter Runner shouldn’t now get stuck if aborting a mid air jump when having a high-ground opportunity
Gutter Runner shold no longer roll through gates on host machines
Loot Rat: Added a sound cue when getting close to one of the pesky little critters
Loot Rat: Improved behaviour
Packmaster: Fixed bug in idle animation
Packmaster: Fixed bug that caused it to appear like the Packmaster dragged player through the floor
Packmaster: Fixed bug that made the Packmaster's claw visible when player got hooked whilst recovering from previous hook attempt
Packmaster: Fixed an issue where Packmasters would slide on the ground after hanging players
Ratling Gunner: Fix for crash when one starts trying to shoot you. In the face
Rat Ogre will now use the correct animation scaling when climbing fences
Rat Ogre should no longer fall through the ground when attempting to abort a midair in jump
Rat Ogre should no longer phase through a wall when hit by a bomb
Fixed a bug where water buckets could end up floating in the air if Skaven Slaves were killed whilst carrying them... ¯\_(ツ)_/¯
Stormvermin Patrols should no longer get stuck whilst patrolling
Stormvermin Patrols are.. erm... scarier on Hard and above difficulty settings. Enjoy!
Stormvermin Patrols now have reduced aggro range towards bots
VO
Added missing lines for healing draughts
Added missing Polish lines for *ragged breathing* when Bardin is low on health
Fixed a number of missing translations
Witcher hunter no longer says "There is the hag, get the horses ready!" when there is no cart nor horses around on Black Powder
Fixed a inconsistency of the Russian translation of "Stormvermin" throughout the game
Fixed various VO that couldn't be heard
Levels
Red Moon Inn: Moved the Bounty Board away from the stairs
Black Powder: Fixied exploit with bridges and AI
Castle Drachenfels: Fixed an issue with the sky
Castle Drachenfels: Fixed a respawn issue at the Chalice Event
Castle Drachenfels: Fixed a missing roof at the escape event
The Enemy Below: Fix for geometry holes
The Enemy Below: Fix to prevent players being knocked out of level boundaries
The Enemy Below: Umbra issue fixes
The Enemy Below: fix for AI pathing issues where bots could not reach tomes
The Enemy Below: Fixed a location where you could get stuck
Engines of War: Fixed a location where an invisible blocker would stop you from grabbing certain pickups
Engines of War: Fixed an audio related crash
Engines of War: Fixed a location where Rat Ogres could get stuck
Engines of War: Updated cellar door with functionality denying anyone from closing them while there is a character in the stairs to avoid the glitch with characters being both inside and outside
Engines of War: Fixed a location where players got stuck
Engines of War: Fixed some collision issues with forest rocks
The Fall: Fix to prevent Skaven spawning in the loot rooms
Garden of Morr: Fix for players getting stuck on the end event spiral staircase
Garden of Morr: Geometry fixes to avoid players getting stuck in staircase
Garden of Morr: Umbra issue fixes
Garden of Morr: Collision fixes to avoid floating Skavens
Garden of Morr: Fixed bug causing players to get stuck in the beginning
The Horn of Magnus: Fix for bots getting stuck in the tavern before the climb to the roof tops
The Horn of Magnus: Umbra issue fixes
The Horn of Magnus: AI-path fixes for bots
The Horn of Magnus: Fix for player spawns into unloaded part of level when hot-joining
The Horn of Magnus: Fixed some minor art issues
The Horn of Magnus: Fixed a location where Rat Ogres could get stuck in idle state
The Horn of Magnus: Added collision to the bar counter
Man the Ramparts: Overhaul of spawners and nav mesh
Smuggler's Run: Fixed a location where bots could fall through the world
Smuggler's Run: Fixed minor art issues
Smuggler's Run: Added ledges where there should be ledges
Smuggler's Run: Fixed an issue where you could see through the level
Summoner's Peak: Fix for Skavens getting stuck by portal or in mid-air
Summoner's Peak: Fixed bug preventing bots to rescue player from dying at a specific location
Summoner's Peak: Fix for cases where players found it difficult to climb a plank after the first generator
Supply and Demand: fix for AI pathing issues where bots could not reach tomes
Supply and Demand: Spawner and navmesh overhaul to avoid boss spawns under mesh
Waterfront: Fixed a location where you could get stuck in a warehouse
Waterfront: Fix for Rat ogre not able to hit player when standing on a torch
Well Watch: Fix for unreachable ammo box
Well Watch: Fixed health bar on well that wasn't visible for player hot-joining the map.
The White Rat: Fix to remove seeing quick glimpse of the players after the end cut-scene
The White Rat: Fixed an issue where a light beam looked pixelated
The White Rat: Removed an invisible blocker
The White Rat: Fixes for how the end event is triggered
The Wizard's Tower: Fixed some issues with the Loot Rat
The Wizard's Tower: Minor geometry fixes
The Wizard's Tower: Fixed minor hole in the roof
Misc
Stagger rewrite. Staggers are now done the same way on host and client (used to always use mover on client)
Skaven whom have been shoved are now shoved the same way and distance for host and client
Skaven shoved in to a wall should no longer be able to walk through the wall after getting back up
Skaven shoved off a ledge or from height should now fall properly for clients as well as host
Changed the amount of players required to kick players down to 2 from 3
Now allowing player vote-kicks in private games
Fixed issue with players level not being assigned in the tab-menu
Fixed so grenades uses the same "give" functionality as potions/healing draughts use
Fixed it so now player doesn't keep crouch movement when hanging on ledge while crouching
Fixed skavens frozen in death animation
Bug fix for Critter Rat sliding when digging
Player will no longer become pizza if hitting the ground from fall while having lagspike
Fixed a bright flash that appeared when opening or closing menu while bleed indicator is visible on screen
Fixed bug causing VoIP to crash
Fixed so that overcharge buffs are removed when the weapon is destroyed
Fixed settings menu so that players no longer need to click "Apply Changes" if no new values were set
Fixed a graphical issue that caused the representation of contracts to be reset upon revive
Fixed graphical issue with Bright Wizard's hats occurring after equipping a specific hat
Fix to avoid OP glaive/true-flight overkill values
Fixed a shadow issue
Fixed so grenade ammo is removed when it is thrown instead of it being delayed until the end of the action
Fixed an issue affecting shadows
Fixed reload exploits
Witch Hunter: Removed the misleading fencing sword and brace of pistols clip counters, we now only show remaining ammo
Fix to prevent walk animation to play while interacting with objects
Fixed issue with clients not being able to connect to host via matchmaking on PC. - Cleaned up how we are handling post game notifications to connecting clients
Fixed an issue with mouse scroll going in the wrong direction when switching weapon
Fixed an error with contract progress
Fix for Volley Crossbow bolt swaying around when spectating
Fix for Red seal on Quests in blocking the "completed" text
Fixed a bug where player being stabbed by Gutter Runner could be pushed away from the Gutter Runner by a Stormvermin.
Fix for enemies spawning in players face (we fixed the cases where it was possible, but there is still some instances where it can happen due to our inability to restrict player movement after spawn trigger)
Fixed an art issue with chests
Made a number of staircases easier to walk up. "Stairs going up, beautiful!"
Fixed an issue where loot dice would spawn incorrectly when opening chests
Fixed an issue where certain weapons could fall through the ground
Tweaked distance fading on blood decals to reduce flickering
Fixed an issue with network syncing of AoE weapons
Fixed a number of issues with ragdolls
Fixed strange spine twist angle in ragdolls
Fixed an issue where Heroes would babble at the same time during Hero Selection
Fixed an issue where some users would experience huge delays interacting with the Bounty Board
Fixed a rare issue where some players experienced issues if they started a game after interacting with the Bounty Board
Fixed Double Tap Dodge
Fixed missplaced Label on Healing Draught
Crashes
Fixed a crash related to traits which grant Stamina
Fixed crash with overcharge weapons when switching game states
Fixed a crash which could occur when opening the Bounty Board
Fixed a crash in the camera system
Fixed a crash related to enemy navigation
Fixed a crash that occurred when player trying to respond to an invite while someone else is joining the first player
Fixed a crash that could occur when one client kicked another client
Fixed a crash that occurred when interacting with a player whom disconnected.
Fixed a crash for host caused by client picking up speed potion
Fixed occasional crash when equipping Bright Wizard’s Candlelight Guard mask
Fixed possible crash when client changed hero and pressed F2 in the same time as the host started the level
Fixed crash bug caused by Charged Fireball
Fixed crash bug that occurred when joining friend through the Steam overlay
Fixed crash issue that caused players that are trying to join a game and the gets a popup during loading that resulted in returning to inn
Fixed crash when a player is trying to join a level and gets denied
Fixed crash that occurred for clients if host left the game when in "next level voting screen" or left the Inn
Fixed crash occurring when hot-joining a game
Fixed crash occurring when grabbed by Packmaster
Fixed crash occurring in loading screen when joining lobby
Fixed crash when skipping intro video
Fix for possible crash when handing in boon rewards
Fixed crash in dice game
Fixed level completion crash
Fix for crash when a Gutter Runner flew past the player
BETA CHANGELOG
These changes were specifically done based on community feedback during the beta for this patch. We'd like to thank all those who participated and gave us feedback!
Fixed bug that caused Stormvermin to shrink when it ragdolled
Fixed bug that made it possible for enemies to get pinned on breakable objects
Fixed an issue where trinkets would be incorrectly rotated on Sienna Fuegonasus
Fixed bug that caused handgun to sometimes fire after using consumable
Added an all new Dwarf corpse to Chain of Fire. Find it.. if you dare
Fixed bug that caused enemies to slide
Fixed rare crash occurring where no place could be found to spawn a horde
Fixed rare crash when gutter runner failed to pounce target from a high ledge
Fixed crash that could occur when encountering Ratling Gunner while having low FPS
Fixed crash that could occur when Loot Rat played a specific animation
Tweaked Devastating Blow's severity based on weapon size
Tweaked True Flight to 'feel better'. Give it a go. Let us know what you think!
Chain of Fire: Fixed spawning bugs
Chain of Fire: Added extra space in the trading post area
Chain of Fire: Fixed bug that caused subtitle error on the end event
Chain of Fire: Improved pressure plate functionality on end event
Chain of Fire: Improved the volume system for triggering plate
Man the Ramparts: Fixed a bug that caused noticeable portions of the environment to disappear
Smuggler's Run: Fixed bug that prevented sound from playing
Fixed crouch bug for Victor
Lohner has restocked the Red Moon Inn with delicious ammo
Fix for incorrect difficulty display on loading screen when joining
Various crash fixes
Fixed issue with players being able to control their character during cut-scenes after closing the chat.
Fixed the Packmaster from being silent at times.
Gutter Runner no longer able to pounce players/bots who have respawned in bound state
Fixed issue with controller settings only getting applied directly if you change the setting with the gamepad controller on PC.
Fix block interrupt when opening chest
Fixed heavy attacks dealing the wrong damage
Fixed the beards of dwarf corpses :-{|}
Fixed overlapping texts in chat when using font sizes bigger than 24