Harebrained have updated with news of what’s happening following the launch of Shadowrun Returns, and the arrival of the first patch. The Berlin campaign, which will feature a new story mission free to Kickstarter backers, and at an unannounced price for standard purchasers, is now set to arrive in October. The Berlin campaign will also introduce a completely new scenery set for the editor: “Development of Berlin art is already underway, and our design team is also starting to prototype gameplay and mission ideas for the Berlin campaign.”
The post also comes with news of a Linux release, but no time-frame for its arrival: “The editor is now compiling in Linux, but unfortunately crashes when trying to load scenes. We’re confident we can work through the various Linux-related issues, but it is going to take some time to wrangle them into submission.” Sounds like progress, at least.
	
		
	
	
	
	
		
	
	
So here I am playing a turn-based RPG. And it’s because of Kickstarter. That feels pretty good, I have to say. What’s more: I’m really enjoying myself. It’s Shadowrun Returns. Let me tell you about Shadowrun Returns.> (more…)
	
It’s almost time to charge up the spells and head back to the streets. Shadowrun Returns arrives in a week and, as is now traditional, a launch trailer precedes the launch, sort of like John the Baptist, except reduced to the form of a short video containing a samurai dwarf. I’m tempted to slip into the city myself but a member of the hivemind has already been deemed fit for purpose, a man very familiar with the challenges of hunching over a keyboard and jacking in without leaving a trace. Sounds tricky to me. I’ve barely played the original Shadowrun – it’s one of those games I’ve read about rather than specifically experienced – but this does look right up my alley.