Shadowrun Returns - contact@rockpapershotgun.com (Alec Meer)

They say lightning doesn’t strike twice. But they weren’t talking about one studio being able to pull off multiple successful Kickstarters when they said that, so it’s irrelevant. What is relevant is that Harebrained Schemes join the likes of Double Fine and inXile in getting a second [edit – third, in fact: they also had Golem Arcana, which I think makes them the crowdfunding leader?] game crowd-funded into existence. There’s lots of anxiety flying around about the Kickstarter era of videogame development winding down, but Shadowrun: Hong Kong flew in the face of doomsaying by getting itself funded within hours of the campaign launching. … [visit site to read more]

Shadowrun: Dragonfall - Director's Cut - Harebrained Schemes
We're excited to announce that we are making a brand new, full-length stand alone Shadowrun cyberpunk cRPG set in the Magically Awakened Hong Kong of 2056.

https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong

The project is budgeted, fully staffed, several months into development and on schedule for a mid-2015 release. We are very excited to tell this new story! Right now, it’s going to be 12+ hours long and at the quality level of Shadowrun: Dragonfall - Director's Cut.

But - this is Harebrained Schemes and, as always, we have more ideas than we have budget to make them. That's why we've launched a new Kickstarter campaign and are asking you to help Co-Fund the new game.

By backing the project, you'll increase our production budget and get more features, more improvements, and more game. Head over to the Shadowrun: Hong Kong Kickstarter page to find out more details and become a Backer.

We're gonna ship a great game but it can be even better with your help.

Our last Kickstarter adventure was a blast and we think the results speak for themselves. So we hope you’ll help co-fund our third Shadowrun game, Shadowrun: Hong Kong.

After you've backed us, we hope the next thing you'll do is help us spread the word. As you may know, creating momentum on the first day of a Kickstarter is incredibly important and we hope you'll help us get the word out by sharing the Kickstarter link [link] anywhere you connect to social media - Facebook, Twitter - using #shadowrunHK , Google+, Tumblr, your blog…. smoke-signals...

We want to make the best Shadowrun game yet!

Thanks for your support!

HBS
Shadowrun: Dragonfall - Director's Cut - Harebrained Schemes
We're excited to announce that we are making a brand new, full-length stand alone Shadowrun cyberpunk cRPG set in the Magically Awakened Hong Kong of 2056.

https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong

The project is budgeted, fully staffed, several months into development and on schedule for a mid-2015 release. We are very excited to tell this new story! Right now, it’s going to be 12+ hours long and at the quality level of Shadowrun: Dragonfall - Director's Cut.

But - this is Harebrained Schemes and, as always, we have more ideas than we have budget to make them. That's why we've launched a new Kickstarter campaign and are asking you to help Co-Fund the new game.

By backing the project, you'll increase our production budget and get more features, more improvements, and more game. Head over to the Shadowrun: Hong Kong Kickstarter page to find out more details and become a Backer.

We're gonna ship a great game but it can be even better with your help.

Our last Kickstarter adventure was a blast and we think the results speak for themselves. So we hope you’ll help co-fund our third Shadowrun game, Shadowrun: Hong Kong.

After you've backed us, we hope the next thing you'll do is help us spread the word. As you may know, creating momentum on the first day of a Kickstarter is incredibly important and we hope you'll help us get the word out by sharing the Kickstarter link [link] anywhere you connect to social media - Facebook, Twitter - using #shadowrunHK , Google+, Tumblr, your blog…. smoke-signals...

We want to make the best Shadowrun game yet!

Thanks for your support!

HBS
Shadowrun Returns - contact@rockpapershotgun.com (Adam Smith)

Shadowrun is returning. Again! I’ve already covered the basics of Shadowrun: Hong Kong, Harebrained Schemes’ next step into the world of fantastical cyberpunk, but the Kickstarter has just gone live so there are plenty of details to wrap that bundle of wires you call a brain around. The video below contains the first glimpse of the game’s isometric interpretation of the setting, unless you count the concept art above, in which case it’s your second> glimpse. After the great success of Dragonfall, I’m eager to take another trip into this particular vision of our electronic future.

… [visit site to read more]

Shadowrun Returns - contact@rockpapershotgun.com (Adam Smith)

Shadowrun Returns is returning to Kickstarter. Later this month, developers Hare-Brained Schemes will launch a crowdfunding campaign to raise dosh for their proposed Hong Kong setting. The artwork above is the only detail released so far. but the inclusion of neon lighting, streetfood, rain and a brolly is enough to convince me that this is Legit Cyberpunk. My interest in Shadowrun has peaked, following a Turkeymas break spent in the company of the excellent Dragonfall expansion, which is an absolutely smashing RPG campaign, packed with interesting characters, choices and missions. More of that, please.

… [visit site to read more]

Shadowrun Returns

The latest Shadowrun Returns Kickstarter update has unveiled the first piece of concept art for Harebrained Schemes' next Shadowrun game. Word of the new game first surfaced by way of an October job listing that mentioned "our next Shadowrun game," and the studio confirmed that it was in the works in a separate update posted last week.

"Here's a piece of look & feel concept art for our new setting," the studio wrote in the brief update. "We'll show how it translates into Shadowrun's isometric gameplay view when our Kickstarter launches in January!"

Commenters noted that the image could indicate the game will take place in Tokyo or Shanghai, but the great likelihood is that it will actually go down in Hong Kong. RPG Codex noticed that the filename of the teaser image on the Shadowrun Universe website is "HK-KS-Teaser," and also pointed out that Hong Kong came in a close second in the "2nd City Survey," ultimately won by Berlin, that determined the setting for Shadowrun: Dragonfall.

Going by the Shadowrun Wikia, Hong Kong—the Hong Kong Free Enterprise Zone, in game parlance—sounds like a pretty interesting place. Overcrowded, violent, and utterly in the grip of unchecked corporate powers, perhaps, but isn't that just about exactly what you want from a pseudo-cyberpunk RPG? It sounds like a pretty good bet to me.

Dec 17, 2014
Shadowrun: Dragonfall - Director's Cut - Harebrained Schemes
Over the last few months we have been hard at work to bring you update 2.0.7. With this patch comes a hoard of bug fixes and even some more content. Several missions and conversations have been updated to allow the Player a greater range of freedom in choices, and the consequences that may or may not come with those decisions. Keep an eye out for these opportunities as you play, and be sure to try to find some of the new hidden "modes" to play the game in!

And if you're enjoying Shadowrun Dragonfall - Directors Cut then you should check this out, too!

If you are encountering any campaign issues in Dragonfall, please update to build 2.0.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.) If you are experiencing a campaign-related issue after the update, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Dragonfall - Directors Cut, please see this post: http://steamcommunity.com/app/300550/discussions/0/613936673325233747/
----------------------------------------------------------------------------------

New Features, Improvements
  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.

Bug Fixes[/list]
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes: Dragonfall Campaign
  • Added additional dialog for Lucky Strike.
  • Added loading screen text for post Engineer mission.
  • Added loading screen text for post Feuerstelle mission.
  • Added loading screen text for post Settling Debts mission.
  • Added more player agency to Samuel Beckenbauer conversations.
  • Added more player agency to Trial Run mission.
  • Changed bomb planting behavior in the Engineer mission.
  • Improved prop placement in False Flag mission.
  • Improved prop placement in the Engineer mission.
  • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
  • Resolved edge case issue that caused loss of player control in the Trial Run mission.
  • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
  • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
  • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
  • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
  • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
  • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
  • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
  • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
  • Resolved issue that caused looped conversation in Settling Debts mission.
  • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
  • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
  • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
  • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
  • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
  • Resolved issue that caused unintended behaviour when a BuNoMa was used.
  • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
  • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
  • Resolved various typos and grammar issues.
  • Updated Aim spell and Eagle totem text for clarity.
Dec 17, 2014
Shadowrun: Dragonfall - Director's Cut - Harebrained Schemes
Over the last few months we have been hard at work to bring you update 2.0.7. With this patch comes a hoard of bug fixes and even some more content. Several missions and conversations have been updated to allow the Player a greater range of freedom in choices, and the consequences that may or may not come with those decisions. Keep an eye out for these opportunities as you play, and be sure to try to find some of the new hidden "modes" to play the game in!

And if you're enjoying Shadowrun Dragonfall - Directors Cut then you should check this out, too!

If you are encountering any campaign issues in Dragonfall, please update to build 2.0.7 immediately. (To update, restart Steam and then allow Shadowrun Returns to fully verify and download the new build.) If you are experiencing a campaign-related issue after the update, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.

TROUBLESHOOTING & REPORTING BUGS:
If you are experiencing technical issues with Shadowrun Dragonfall - Directors Cut, please see this post: http://steamcommunity.com/app/300550/discussions/0/613936673325233747/
----------------------------------------------------------------------------------

New Features, Improvements
  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.

Bug Fixes[/list]
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes: Dragonfall Campaign
  • Added additional dialog for Lucky Strike.
  • Added loading screen text for post Engineer mission.
  • Added loading screen text for post Feuerstelle mission.
  • Added loading screen text for post Settling Debts mission.
  • Added more player agency to Samuel Beckenbauer conversations.
  • Added more player agency to Trial Run mission.
  • Changed bomb planting behavior in the Engineer mission.
  • Improved prop placement in False Flag mission.
  • Improved prop placement in the Engineer mission.
  • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
  • Resolved edge case issue that caused loss of player control in the Trial Run mission.
  • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
  • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
  • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
  • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
  • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
  • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
  • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
  • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
  • Resolved issue that caused looped conversation in Settling Debts mission.
  • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
  • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
  • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
  • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
  • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
  • Resolved issue that caused unintended behaviour when a BuNoMa was used.
  • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
  • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
  • Resolved various typos and grammar issues.
  • Updated Aim spell and Eagle totem text for clarity.
Shadowrun: Dragonfall - Director's Cut - Harebrained Schemes
Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:
  • Go to Steam Library
  • Right click on Shadowrun Dragonfall - Directors Cut
  • Select Properties
  • Select Betas
  • Then a drop down says: "Select the beta you would like to opt into"
  • Choose: Public Beta
You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

New Features, Improvements
  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.

Bug Fixes[/list]
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes: Dragonfall Campaign
  • Added additional dialog for Lucky Strike.
  • Added loading screen text for post Engineer mission.
  • Added loading screen text for post Feuerstelle mission.
  • Added loading screen text for post Settling Debts mission.
  • Added more player agency to Samuel Beckenbauer conversations.
  • Added more player agency to Trial Run mission.
  • Changed bomb planting behavior in the Engineer mission.
  • Improved prop placement in False Flag mission.
  • Improved prop placement in the Engineer mission.
  • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
  • Resolved edge case issue that caused loss of player control in the Trial Run mission.
  • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
  • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
  • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
  • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
  • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
  • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
  • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
  • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
  • Resolved issue that caused looped conversation in Settling Debts mission.
  • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
  • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
  • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
  • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
  • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
  • Resolved issue that caused unintended behaviour when a BuNoMa was used.
  • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
  • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
  • Resolved various typos and grammar issues.
  • Updated Aim spell and Eagle totem text for clarity.


REPORTING BUGS
Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.

Known Issues
  • None yet!
Shadowrun: Dragonfall - Director's Cut - Harebrained Schemes
Beta Instructions
We have begun public beta testing for the next update. This is COMPLETELY OPTIONAL, but if you'd like to try out the latest and greatest before it's available to the rest of the world, here's how you can participate:
  • Go to Steam Library
  • Right click on Shadowrun Dragonfall - Directors Cut
  • Select Properties
  • Select Betas
  • Then a drop down says: "Select the beta you would like to opt into"
  • Choose: Public Beta
You should see some 'updating' traffic as Steam fetches new files for Shadowrun Dragonfall - Directors Cut.
If you ever want to opt out of the Public Beta and return to the normal public build that everyone else has, you can repeat the process above and choose NONE from the drop down list.

New Features, Improvements
  • Trigger: Added new environmental effect, fog to editor.
  • Trigger: Added new trigger: Move prop with speed.
  • UI: Added hover description to overwatch button.
  • UI: Item pickup popup will not trigger for that fail equip requirements.
  • Secrets: Several new “modes” have been added.

Bug Fixes[/list]
  • AI: Improved wander AI.
  • AI: Resolved issue that caused AI to act incorrectly when losing LoS of targets.
  • AI: Resolved issue that prevented boss AI from attacking multiple times.
  • Character Creation: Resolved issue that caused some icons to be missing from Karma spend screen.
  • Character Creation: Resolved issue that could lead to characters having Totems/Etiquettes without the correct Karma spent.
  • Gameplay: Added logic to check for last downed actor when the rest of the team is detained or transitioned.
  • Hiring: Resolved issue that caused hiring prerequisites to fail incorrectly if actors had the Eye Datajack equipped as their only Datajack.
  • Save: Resolved issue that could cause story variables to not be reset after rewinding.
  • UI: Resolved issue that caused icons to not reappear after screen fade in/out.
  • UI: Resolved issue that caused keyboard shortcuts to remain active when typing in a text field.
  • UI: Resolved issue with sorting level on Team Advancement screen.
  • UI: Resolved issue with team pips not updating correctly.
  • VFX: Resolved issue that caused some multi-hit attacks to hit incorrect actors if target actor died before attack finished.

Bug Fixes: Dragonfall Campaign
  • Added additional dialog for Lucky Strike.
  • Added loading screen text for post Engineer mission.
  • Added loading screen text for post Feuerstelle mission.
  • Added loading screen text for post Settling Debts mission.
  • Added more player agency to Samuel Beckenbauer conversations.
  • Added more player agency to Trial Run mission.
  • Changed bomb planting behavior in the Engineer mission.
  • Improved prop placement in False Flag mission.
  • Improved prop placement in the Engineer mission.
  • Removed ability for Goldfish to have same conversation repeatedly with player in Hard Times mission.
  • Resolved edge case issue that caused loss of player control in the Trial Run mission.
  • Resolved edge case issue that caused mission the Drug Pit to be unable to complete.
  • Resolved issue that allowed AI to become trapped in inaccessible area in Dragonfall mission.
  • Resolved issue that caused animation issue when putting on a disguise in Earwig mission.
  • Resolved issue that caused Boss AI to be susceptible to mind controlling spells and abilities.
  • Resolved issue that caused both boss fights to be triggered in Settling Debts mission.
  • Resolved issue that caused empty player choices in conversation with Karl in Apex Rising mission.
  • Resolved issue that caused incorrect actors going hostile in the Trial Run, resulting in play blocker.
  • Resolved issue that caused incorrect sound to be played in Matrix of Loose Ends mission.
  • Resolved issue that caused looped conversation in Settling Debts mission.
  • Resolved issue that caused Matrix sections to be triggered at incorrect time in Settling Debts mission.
  • Resolved issue that caused mouseover text to not display on some interactive props in MKVI mission.
  • Resolved issue that caused Panzerdrohne to be equipped with weapons in equip screen.
  • Resolved issue that caused players to exit from different exits in top floor of Trial Run mission.
  • Resolved issue that caused Shadowlands conversation to exit unexpectedly.
  • Resolved issue that caused unintended behaviour when a BuNoMa was used.
  • Resolved issue that prevented Pummelo from equipping any items without losing currently equipped items.
  • Resolved Simmy/Ezkibel conversation inconsistency after Rabbit Hole mission.
  • Resolved various typos and grammar issues.
  • Updated Aim spell and Eagle totem text for clarity.


REPORTING BUGS
Before reporting a bug please read the known issues section of this post, if you are unable to find a bug listed that matches what you are experiencing then leave a comment in this thread. Include as many details about the bug including the steps you took to produce this bug.

Known Issues
  • None yet!
...