Project CARS

With the much-delayed but rather good Project Cars now out the door, Slightly Mad Studios has done the perfectly thinkable by announcing plans for a sequel, Project Cars 2, which it says will expand upon the "huge success" of the original.

"With an existing schedule of On Demand content already underway to continue providing Project Cars with fresh new features, updates, and great things to play with throughout the year, Slightly Mad Studios now turns its attention to the future with the announcement of the continuation of the franchise with Project Cars 2," the studio wrote.

Like the original, Project Cars 2 will be "created, tested, and ultimate approved" by backers on the WMD Portal crowdfunding platform. The campaign promises over 200 cars from 40 different classes, 50 unique locations and more than 200 courses, racing styles including rallycross, hillclimbs, and touge, co-op career modes, seamless connectivity, esports features, and more. 

Slightly Mad also promised that the development of the new game won't interfere with its plans for the old one: "Project Cars will continue to see massive updates, features, and content throughout 2015 & beyond," it tweeted. "Project Cars 2 will happen simultaneously."

The Project Cars 2 crowdfunding campaign is live now at wmdportal.com.

Jun 12, 2015
Project CARS - Leviathan


A new patch has been release which addresses several issues, adds new features and several improvements.

You can find the changelog at the Official Forums.
Jun 12, 2015
Project CARS - Leviathan


A new patch has been release which addresses several issues, adds new features and several improvements.

You can find the changelog at the Official Forums.
Project CARS - Leviathan
Slightly Mad Studios and BANDAI NAMCO Entertainment Europe are very proud to announce that Project CARS has already sold more than one million units around the world ever since hitting the shelves four weeks ago!

With this huge success and the accolade of being the highest-rated racing game on Sony’s Playstation 4, Project CARS has firmly positioned itself as one of the greatest driving experiences ever made – created by the fans, for the fans!

“Throughout the development of Project CARS the community were instrumental in guiding the game – giving us feedback daily on each build iteration, telling us what needed improving, highlighting what they’d like to see included, and ultimately approving it as the racing game of their dreams”, Ian Bell, Head of Studio at Slightly Mad Studios commented.

“Even with this amount of early indication that the bold, ambitious vision we had was on track to be something that would truly stand shoulder-to-shoulder with the existing leading titles in the genre, it wasn’t until the first review scores came in that we truly realised how much Project CARS had resonated with both media, racing professionals, and gamers alike around the world. To now stand here having reached over a million players in such a short time really justifies the work both the team and the community have done over the years and solidifies Project CARS’ future as the multi-platform racing experience of choice for fans around the world. And we’ll be talking more about that future very, very soon”

Developed by the studio’s revolutionary World of Mass Development portal, Project CARS is now available for purchase around the worldGet your copy today!

Project CARS Features
  • The largest track roster of any recent racing game with 110+ unique locations
  • A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Wheel and 80+ cars available at launch
  • Dynamic weather, pit stops, and pit strategy creation
  • Dynamic time of day and endurance races including the Le Mans 24H
  • World-class graphics running at 60 fps with up to 45 drivers onscreen
  • Next-gen physics running at 600 fps and deep telemetry & tuning features
  • Competitive multiplayer for up to 16 players and the ability to create public, private and friend-based lobbies with ‘Join In Progress’
  • Asynchronous Time Trial with downloadable ghosts
  • Regularly-scheduled community events
  • Social connectivity with photo and replay modes powered by The Driver Network
  • Support for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
  • Continuous updates and further content after launch

https://youtu.be/pPnPJXE2fhw
Project CARS - Leviathan
Slightly Mad Studios and BANDAI NAMCO Entertainment Europe are very proud to announce that Project CARS has already sold more than one million units around the world ever since hitting the shelves four weeks ago!

With this huge success and the accolade of being the highest-rated racing game on Sony’s Playstation 4, Project CARS has firmly positioned itself as one of the greatest driving experiences ever made – created by the fans, for the fans!

“Throughout the development of Project CARS the community were instrumental in guiding the game – giving us feedback daily on each build iteration, telling us what needed improving, highlighting what they’d like to see included, and ultimately approving it as the racing game of their dreams”, Ian Bell, Head of Studio at Slightly Mad Studios commented.

“Even with this amount of early indication that the bold, ambitious vision we had was on track to be something that would truly stand shoulder-to-shoulder with the existing leading titles in the genre, it wasn’t until the first review scores came in that we truly realised how much Project CARS had resonated with both media, racing professionals, and gamers alike around the world. To now stand here having reached over a million players in such a short time really justifies the work both the team and the community have done over the years and solidifies Project CARS’ future as the multi-platform racing experience of choice for fans around the world. And we’ll be talking more about that future very, very soon”

Developed by the studio’s revolutionary World of Mass Development portal, Project CARS is now available for purchase around the worldGet your copy today!

Project CARS Features
  • The largest track roster of any recent racing game with 110+ unique locations
  • A wide variety of motorsports including GT, Touring, Le Mans Prototypes, Karts, and modern Open Wheel and 80+ cars available at launch
  • Dynamic weather, pit stops, and pit strategy creation
  • Dynamic time of day and endurance races including the Le Mans 24H
  • World-class graphics running at 60 fps with up to 45 drivers onscreen
  • Next-gen physics running at 600 fps and deep telemetry & tuning features
  • Competitive multiplayer for up to 16 players and the ability to create public, private and friend-based lobbies with ‘Join In Progress’
  • Asynchronous Time Trial with downloadable ghosts
  • Regularly-scheduled community events
  • Social connectivity with photo and replay modes powered by The Driver Network
  • Support for 30+ wheels, community apps, and virtual reality via Oculus Rift and Project Morpheus
  • Continuous updates and further content after launch

https://youtu.be/pPnPJXE2fhw
Project CARS

Accusations that Slightly Mad Studios intentionally built Project Cars with a version of PhysX it knew wouldn't run properly on AMD video cards recently surfaced in a lengthy post on Reddit. The author claims, in great detail, that all PhysX calculations on PCs with AMD display cards must be offloaded to the CPU, which has a very detrimental impact on performance, and worse, the choice to stick it to AMD was made intentionally and nefariously, because of the studio's pre-existing relationship with Nvidia.

The allegations were widespread and specific enough to cause Slightly Mad to respond with an official denial. "For the past few days, erroneous information posted on Reddit and other websites has spread misinformation with regards to Project Cars' performance on systems using AMD GPUs," it wrote in a statement. 

"To correct the wrongful assumptions regarding Project Cars performance on AMD GPUs, the Madness engine and the degree of involvement from our third-party technical partners, Slightly Mad Studios feel compelled to point out the following facts:

- Project Cars is not a GameWorks product. We have a good working relationship with nVidia, as we do with AMD, but we have our own render technology which covers everything we need. - NVidia are not "sponsors" of the project. The company has not received, and would not expect, financial assistance from third party hardware companies. - The Madness engine runs PhysX at only 50Hz and not at 600Hz as mentioned in several articles - The Madness engine uses PhysX for collision detection and dynamic objects, which is a small part of the overall physics systems - The Madness engine does not use PhysX for the SETA tyre model or for the chassis constraint solver (our two most expensive physics sub-systems) - The Madness engine does not use PhysX for the AI systems or for raycasting, we use a bespoke optimized solution for those - The physics systems run completely independently of the rendering and main game threads and utilizes 2 cores at 600Hz - The physics threading does not interact with the rendering, it is a push system sending updated positional information to the render bridge at 600Hz - Any performance difference with PhysX would not be reflected with differences in comparing rendering frame rates. There is no interaction between PhysX and the rendering - Overall, PhysX uses less than 10% of all physics thread CPU on PC. It is a very small part of the physics system so would not make a visual difference if run on the CPU or GPU - Direct involvement with both nVidia and AMD has been fruitful in assisting with the game performance at various stages of development. Both AMD and nVidia have had access to working builds of the game throughout development, and they have both tested builds and reported their results and offered suggestions for performance improvements. - Testing of the game with different driver versions has produced a variety of performance results on both nVidia and AMD hardware. This is entirely to be expected as driver changes cannot always be tested on every game and every card, and this is the reason why both companies produce game-specific driver profiles, to ensure that they can get the best out of the game. - Project CARS does not use nVidia specific particle technology - the system we use is a modified version of the same technology we used on the Need for Speed: Shift and Shift Unleashed games, and was entirely developed in-house. The reason the performance drops when there are a lot of particles on screen is simply because processing a large number of particles is very expensive."

In a separate thread originally posted on a private Slightly Mad forum and quoted on HardForum, studio boss Ian Bell categorically denied that Nvidia had paid anything toward the development of the game, and indicated that the problem with performance on AMD cards is "mainly a driver issue."

May 13, 2015
Project CARS - Leviathan


A small patch has been release to fix some issues with the online mode.

Online:
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
* Disabled driver swap to AI team mate during online races and Time Trial events.

Tracks:
* Zolder - Fixed an issue where the player car would sometimes start in a closed garage.
May 13, 2015
Project CARS - Leviathan


A small patch has been release to fix some issues with the online mode.

Online:
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
* Disabled driver swap to AI team mate during online races and Time Trial events.

Tracks:
* Zolder - Fixed an issue where the player car would sometimes start in a closed garage.
Project CARS - Leviathan


Gamers around the world are finally getting to experience Project CARS - the most beautiful, authentic and intense racing game on the planet!

With so much content, depth, and complexity though there are bound to be questions asked and advice to be given which is why we've now opened an official community hangout for you to:
  • Showcase photos and replays from your Driver Network Highlight reel
  • Share your Tuning Setups and Pit Strategies
  • Show off your custom vehicle liveries
  • Organise and join multiplayer races and teams
  • Get technical support
  • Discuss features

So what are you waiting for? Head over and sign up to the Official Forums right now!
Project CARS - Leviathan


Gamers around the world are finally getting to experience Project CARS - the most beautiful, authentic and intense racing game on the planet!

With so much content, depth, and complexity though there are bound to be questions asked and advice to be given which is why we've now opened an official community hangout for you to:
  • Showcase photos and replays from your Driver Network Highlight reel
  • Share your Tuning Setups and Pit Strategies
  • Show off your custom vehicle liveries
  • Organise and join multiplayer races and teams
  • Get technical support
  • Discuss features

So what are you waiting for? Head over and sign up to the Official Forums right now!
...