Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums
1.0.38 "These 2 insidious random crashes were fixed with the help of the player Kapaer. He is a total genius who managed to track down the crashes on his own system and make a mod that hacked the game and fixed them. Thanks to this and the info he provided we were able to use the memory addresses to track down the problems at the source. Kapaer's name has been added to the game in his honour." - Chris
Kapaer's fixes:
Fixed a random crash that would happen if someone caught someone else committing the crime of assault against nothing (no victim)
Fixed a random crash when picking up characters, or something related to that. Would only happen with certain people's PCs, so was hard to catch. There is a small chance that this could fix the passable walls bug too.
Bug Fixes:
Clamped a value to hopefully avoid the cursed money item bug, where you would pick up a coin and get minus a billion cats
Mostly fixed the issue with characters patrolling into private buildings
Fixed interior visibility in build mode
Fixed interior not loading correctly if you complete a building while inside it
Fixed item labels being cut off at certain resolutions
1.0.39 A few additional fixes have been added prompting an update to the original post and a newer version number.
Additional Bug Fixes
Fixed a crash with the new fix for the previous ragdoll crash
Fixed bodyguard betrayal triggering more than once per betrayal, leading to oversize relation penalties. Penalty should be 20 to reputation.
A bunch of small stability fixes to the FCS
1.0.40
Quick fix for the newly introduced bug that caused the zone loading to get stuck
Earlier this year we worked alongside an external team of translators to localise Kenshi for Chinese players, at the same time we were encouraged to check out the fan created expo, WePlay and it’s accompanying indiePlay awards.
The indiePlay awards cover several different categories such as art, design, narrative, and music aiming to celebrate the freedom that allows indie games developers to create successful titles like 2018 shortlistees Iconoclasts, Muse Dash and Yuppie Psycho. This year sees the return of the international category for best overseas work, which we’re now proud to announce Kenshi is a finalist for.
Attending from Lo-Fi Games, Chris – our studio lead and designer of Kenshi, and Natalie – writer of Kenshi’s narrative and storytelling will both be accompanied by dedicated translators allowing them to answer questions from our Chinese audience. Fans can find them staffing our Kenshi booth near the indiePlay stage, so be sure to stop by. Date: 7th - 8th December 2019 Booth: First Floor Area I-05 (In the indiePlay area) Location: Shanghai Convention & Exhibition Center of International Sourcing For more information on the event check out the WePlay and indiePlay websites.
About a month ago we reached out to fans across the globe and spoke about working with Unreal Engine, technical hang-ups on porting Kenshi, the potential to focus on Kenshi 2, and shared the seemingly important newfound British tradition for non-binding votes on important subjects.
As of writing, the poll stands at over 22,000 votes, 81% of which would like Lo-Fi to focus on Kenshi 2 and giving the game a more expansive feature set. Beyond the binary nature of the poll, the community wrote thousands of comments to explain their thoughts, concerns and wish lists which we’re always interested in, and finally something about an ‘Epic Game Store exclusive’, which we clarified we’re not interested in.
Today I’m happy to share that the team is focussed on Kenshi 2.
Kenshi 2 update news:
Our current plan is to bring everything together into a monthly format and make all news available in the most popular Kenshi user languages via mediums most appropriate to each language. This has lead us to launch some additional social channels which we’d love to hear from you on.
Japanese speakers: For Japanese users, in addition to our website, Steam news, and Niconico, you can now find us on Twitter @KenshiJP – this will allow us to give you more information on Kenshi 2 and welcome you to take part in competitions hosted by Lo-Fi games or the Kenshi community.
Chinese speakers: Finally for Chinese users, there’s our website, Steam news and two additional new platforms, Bilibili and Weibo – while both are a bit of an experiment for us, it represents an exciting way for us to hear your thoughts on Kenshi and share content directly from the studio.
For starters, check out the ongoing Halloween modding competition ran by the Kenshi Community Discord team. It’s a great chance to win a selection of awesome games (provided as Steam keys) from the community prize pool, perfect for playing whilst eating a stash of holiday candy.
React to the ‘Server – Events’ role in the ‘#server-roles’ channel
Submit a suitably spooky Kenshi mod on either the Steam Workshop or Nexus Mods
Link your devilish creation in the ‘#event-submissions’ channel
Submissions close November 30th.
It’s no secret that we’ve been spending more time amongst Kenshi’s user base, those of you already following us on social media have seen us celebrating fan art, memes, screenshots, and highlighting some of the more creative mods made by players – We’d like to level things up again, so in addition to the awesome Halloween event hosted by the Discord community this month, once our merchandise is available we’ve got a whole host of ideas for fans to win some physical goodies.
Merchandise:
Creating merchandise has been a little slower than we first imagined but we’re in the home stretch now that we’ve found a good partner to help us with the process. We’re working closely with the team at https://www.merchandise.game/, whose experience includes providing merch for Smite, Furi, Paladins, Playerunknown’s Battlegrounds and other major titles – all sold in a variety of currencies and delivered globally.
Here's a sneak peak of colours for the last sample we agreed on:
Supporting Kenshi 1:
Despite the focus on Kenshi 2’s development, we’re still committed to bug fixes for Kenshi 1. As of writing one option we’re exploring is the idea of a public bug tracker similar to the way browsers like Firefox and Chrome allow users to report issues, link connected issues together for investigation and give more realistic feedback on the progression of their issue. This could be Bugzilla, Mantis or something else entirely.
In the meantime, when reporting an issue please follow the format outlined in the forum sticky, many issues take a significant amount of time to investigate without reproduction steps or, despite how prolific they may seem to the reporter, can’t be reproduced on our systems at all which is far from ideal.
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums
Gameplay changes:
Slaves are now only fed up to 100 if not in a cage, instead of 115.
Pet animals now heal 2x speed when KO'd, as they have no other means of healing and spend too much of their lives in comas.
Holy farm storage is no longer full of ration packs.
The GUI tooltip now also shows your bounty even if you are a slave.
Bug Fixes:
Fixed AI bug where a guard captures someone out of the boundaries of the town, and keeps picking them up and putting them down again.
Slave status is no longer reset when you are arrested by police. Slaver caravans should come by and collect slaves, but mods could prevent this, meaning that a slave could get arrested and trapped in a police station forever. Now its possible to wait-out a sentence.
Fixed AI stalling when crafting items when different input items are needed.
Fixed inventory item limit being ignored when AI moves large item stacks.
Reduced characters running through the air or underground when zones are loading in the background.
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums
Fixes for a few building interior visibility bugs
A fix for NPCs sometimes dying if you knocked them out and then left the area, now it takes their health into account.
Fixed bounty dialogue not triggering if you hand in Eyegor
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums.
Miscellaneous:
Stopped NPCs thinking animals are weak because they don't have weapons
Bug Fixes:
Fixed a crash if loading an invalid item in a character inventory (eg from a missing mod)
Fixed particle effects of buildings on roofs
Fixed crash if character dies while rearranging squads
Fixed missing temples in Holy Nation towns
Fixed DC_IS_NEARLY_KO being unhandled (it is a duplicate of DC_NEARLY_KO)
Fixed some dialog not triggering as DC_IS_ENEMY always returned true
Some minor fixes to the navigation mesh
Translations:
Chinese language updated to include user suggestions from the Steam Community forums.
German language has been updated to change a few words to shorter alternatives.
Special thanks to: 'Prd' for helping us to pinpoint the issue behind the missing Holy Nation temples, 'RustledJimm' for flagging a few dialogue errors, and 'Good luck' for extensive feedback on the Chinese Translation
Directly from Chris Hunt, Lo-Fi Games CEO and the man behind Kenshi:
"Good news everyone! There has been a change of plans with development, and we have switched to the Unreal engine!
Now, what does that mean?
GOOD SIDE:
Amazing graphics with little effort
Better performance
Less work for us long-term, as we don't have to worry about engine bugs and features. We can focus more on gameplay.
Fancy features, like maybe cloth physics for example
Better stability probably?
New pathfinding system
BAD SIDE:
More work for us short-term, porting is a huge job
We have less control over the engine
Modding support will be more complicated, Unreal is a difficult engine to work with and has limitations in this respect. I don't know the engine well enough to say how exactly. The likely scenario is "more powerful but more difficult". The FCS will remain the same, but will control less stuff. Mod support will be a high priority for us though, so don't worry.
Kenshi 1 update now uncertain: Here's the kicker: Porting Kenshi 1 to Unreal engine is now way more work than making Kenshi 2, because we have to port assets and make the old stuff work, where for Kenshi 2 we are making the assets from scratch in the Unreal-compatible way. We have started porting Kenshi 1, but I'm not sure whether to finish it because it is a lot of extra work and will delay Kenshi 2
So I'd like some feedback from people. Personally I feel like it would be better to focus on Kenshi 2, which will have exciting new features, new content and world to explore and mechanics to play with, rather than remaking kenshi 1, which would be essentially the same game."
This patch includes a number of changes which have passed the previous experimental branch version and additional fixes directly to the live branch.
Translations:
French translation updated to correct some errors
Chinese translation updated to correct some errors
Changed Chinese Language font - Following community feedback we have reviewed the Chinese language font with our translation partners and changed the font to one which is more legible.
Bug Fixes:
Random crash fix
Fixed dismantle button missing from turret info data panel if upgradeable
Fixed crash in Escape Cannibal Cage tutorial
Fixed clothing being chosen for characters before race limiter is set up
Fixed boots spawning on characters with no legs
Fixed boot slot not being disabled for characters spawned with no legs
Fixed crash when making savegame names ending in '...'
Fixed getting stealth XP when in a cage
Steam Community Forums:
We're currently working to update the stickied posts and consolidate some of the information into a more readable format. These updated stickies will be translated into other languages where possible.
Added Chinese language sub-forum on the Steam Community Forum - Our Chinese translation partners will be assisting us with user feedback here
Added Japanese language sub-forum on the Steam Community Forum - Our Japanese community manager will be assisting with user feedback here
Added Russian language sub-forum on the Steam Community Forum
Help my mods are missing!
This seems to be a wider Steam issue going on the reports from other game communities, leaving the mod restore steps below anyway for posterity but I recommend hanging tight for now and waiting for something from Steam.
If your mods are missing after this or any other client update we recommend the following steps, they're listed in this order to make it as painless as possible.
Restart your Steam client and see if this fixes the issue.
Restart your computer and see if this fixes the issue.
Change your Download Region in Steam settings, if this fixes the issue you can change it back afterwards.
Go to your steam folder (e.g. C:\Program Files (x86)\Steam\SteamApps\workshop) and delete the appworkshop_233860.acf file. Right click Kenshi in your library, hit properties then 'Verify integrity of game files...' this should force it to re-download your mods.
Unsubscribe and resubscribe to the mods on the Steam Workshop. (If you favourite them first it makes it easier to find them again)
Remove and reinstall Kenshi. (Make sure to back up your save file first!)
If none of the above works please contact Steam Support.
Following a huge amount of community feedback we've added Steam Trading Cards to Kenshi, once again thanks to everyone for all of your support. The current loadout includes a full set of badges, 5 trading cards, 5 backgrounds and 5 emotes which are previewed below.
Additionally, we're still working on finding an appropriate merchandise partner and hope to share an update around that sometime soon.
Badges:
Rank 1:
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Foil Badge:
Trading Cards:
Skeletons:
Hivers:
Gorillo:
Bonedog:
Beakthing: - (Aware of a mistake on this including a space in the name, we've requested it to be changed)