Following a huge amount of community feedback we've added Steam Trading Cards to Kenshi, once again thanks to everyone for all of your support. The current loadout includes a full set of badges, 5 trading cards, 5 backgrounds and 5 emotes which are previewed below.
Additionally, we're still working on finding an appropriate merchandise partner and hope to share an update around that sometime soon.
Badges:
Rank 1:
Rank 2:
Rank 3:
Rank 4:
Rank 5:
Foil Badge:
Trading Cards:
Skeletons:
Hivers:
Gorillo:
Bonedog:
Beakthing: - (Aware of a mistake on this including a space in the name, we've requested it to be changed)
Added Chinese language support – After working alongside external partners in China we’ve added Simplified Chinese as an additional language option, feedback for this would be appreciated.
Japanese language support progress – Following the previous translation rollback we are currently reviewing the Japanese translation with the help of our Japanese community manager Meg and expect to finish with an additional update.
Bug Fixes:
Fixed some additional stability issues
Fix for some situations where a carried person would never get put down if they died
Fixed dropping items onto portraits when view is scrolled
Miscellaneous:
Passive characters wont fire turrets unless attacked
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.
1.0.29
Fixed a random crash
Fix for some situations where a carried person would never get put down if they died
Passive characters wont fire turrets unless attacked
Fixed dropping items onto portraits when view is scrolled
1.0.28
Japanese translation rollback to v1.0.22, last known best version. There is currently a mix-up with the japanese translation that we are working to fix, but we're not doing well because we don't understand japanese.
Update 1.0.27 is out now! After some problems with the finished Japanese translation last month, we now have a fix. Both the main stable branch and experimental branch have been updated.
It's taken longer than expected but we thank you for being so patient with us. We'll be quality checking some more over the next few weeks but the vast bulk of it should be fixed now.
Out now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability.
Please report any bugs or feedback to either the Steam or Lo-Fi forums[www.lofigames.com]. Thank you.
1.0.26
-Fixed crash if combat is cleared in an EV_I_DEFEATED_SQUAD dialogue event -Fixed characters having incorrect voice after changing race/gender in the character editor -Fixed kidnap order on wild animals -Added a new save logging system to help debug any save/load related problems -Finally fixed the blood spider attack range FCS -Existing translations can be exported as gamedata.po -Fixed exporting multi-line translated strings when exporting gamedata.po -Added 'no longer used' description for deprecated values
We're still having some delays reverting the broken Japanese data files, but a fix is coming soon. Thank you for your patience.
Please report any bugs or feedback to either the Steam or Lo-Fi forums[www.lofigames.com]. Thank you.
1.0.24
-A rare crashfix -Fixed crash added in last update, if character has no clothing -Fixed possible towns having null faction -Removed unplaceable towns from town list in ingame editor
1.0.25
-Fixed crash if missing save folder -Fixed limb stumps causing crash when changing race in character editor -Fixed a few minor town guards that didn't respond to attacks
Due to the great response Kenshi has had from Chinese players since launch, we're excited to announce that we're currently working on Simplified Chinese localisation, ETA Mid Summer 2019. Thanks for supporting us!
Update
Update 1.0.22 is out now! 1.0.23 is out on the experimental opt-in branch, this includes the finished improved Japanese translation.
Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.
1.0.22
Changes to save file system to attempt to reduce saving errors caused by windows file locks
Fixed NPC's hitting many times at once if you get in a cage during their attack, causing instant death
Fixed player orders to bash gate
Fixed override towns not updating public state, which could result in aggressive town AI after a faction takeover
Fixed items in buildings being unowned if you import the game inside a building
Fixed crash if modded skeleton files are missing
Fixed a crash in character editor FCS
Added a check all/active/none button to mod selection
Characters can be spawned with robot limbs
Fixed a crash exporting translations TRANSLATIONS
Updated gamedata.pot
Japanese update
1.0.23
Fixed toggling block,hold,passive,jobs buttons not always working as expected
Fixed stealth KO animation restarting without moving if you try to KO someone else
Added "toggle HOLD" keybind
Characters spawning with robot limbs can be optional
Fixed all limbs being missing for characters spawned with at least one robot limb TRANSLATIONS
Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.
1.0.14
Japanese translation updated (proof reading 70% complete)
1.0.15
Fixed characters using low lod terrain height when jumping across the map (could cause characters to appear in weird places, like private buildings if they were in squin)
Fixed characters moving super fast after colliding with sloped navmesh edge (could cause who know what kinda issues)
Crossbow xp only increases if target is in range (exploit fix)
1.0.16
Fixed crash when recruiting someone if leader is following unloaded character
Town override states updated on import - fixes towns in map screen
Tweak for previous fix in .15
1.0.17
Pick lock task now displays 0% if below minimum lockpick threshold
Stopped import recalculating player town on buildings that don't create towns
2 crash fixes
1.0.18
Fixed navmesh issues in spider factory and Bastion
Fixed treasure not spawning in spider factory
1.0.19
Fixed dismantle button not showing on empty containers
Fixed odd behaviour when switching to overlapped armour meshes
Fixed crash in peeler machine when chracters dont have 7 body parts TRANSLATIONS
How has the Kenshi 1.0 launch gone since December? We think it’s gone pretty good!... Kenshi has been getting some amazing attention since release and we've been making enough sales to fund future projects. We're especially enjoying the reception from our fans, plus fan art and fiction on the Kenshi subreddit since it's subscriber count blew up to over 12,000!
We've been seeing some amazing Let's Plays from Cohh Carnage, Aviticus Dragon, Rycon, Robbaz, Darkosto, Kokoplays, Matthas, and YY, plus more. Not to mention there are too many mods for us to even keep track of. Our average play time is 50 hours per player and we made it to the top 250 reviewed games on Steam in 2018! Plus we had some great articles including The Guardian, PC Gamer and RPS's Bestest Bests. All in all, the interaction from our fans has been a great inspiration and motivator for us in these past few months, and we can now proudly say, after the bad rep associated with early access games, we did good on our promise as an early access indie developer.
New To Lo-Fi Games
With Kenshi's great success, we've since expanded our team to begin work on our next project. But hey, that’s still a secret for now...
We now have Vitali, our new 3D Artist, joining us remotely, and hopefully an extra programmer very soon to join us in our UK office. We also have a team of artists working with us on the concept for our next game. Among the various studios we hired was Studio 5518 who we discovered after finding their own Kenshi fan art - Some of you may recognize this glorious piece of Holy Nation fan art which we shared on our social media some while ago.
Coming up
Before we get too far ahead of ourselves in new projects, we're still continuing with bug fixing thanks to player bug reports and feedback. A Japanese localisation re-haul is also due out this spring, which will address the odd translations and inconsistencies reported to us last year. Likewise, expect a slightly improved French update this spring too.
We're also working on some merchandise designs for our official shop, due open in the coming months. We'll be keeping the prices as affordable as possible to thank our fans for all their support, and just because we wanna see you all wearing Kenshi t-shirts. We ran a poll on our Twitter page and after input from our fans, we'll be carrying on more designs based on the requests we got back.
Happy tech hunting!
UPDATE: There seems to be a few misunderstandings that we're abandoning Kenshi. So we've clarified that our next plans are actually to work on the prequel, which Kenshi will share the same future engine and upgrades with - here.