Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.
0.97.4
Increased chance of death re-balance (I'm trying to make people die more):
Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
blood regenerates 33% faster (so recovery times are the same)
untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
KO time slightly reduced
Small content tweaks and additions to the new map area:
Added a thing to Darkfinger
Added a different thing to Sinkuun
Added something awesome to the Deadlands
Skimmers much stronger, but move in smaller groups. Made the ambushes work properly
Inventory shift right-click now transfers entire item stack
Tweaks to some armour values
Fixed the animal feeder having a tiny capacity
Fixed slave traders busting down your door to steal your slaves
Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
Stopped animal limbs from going ragdoll, cus it looked stupid
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.
0.97.4
Increased chance of death re-balance (I'm trying to make people die more):
Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
blood regenerates 33% faster (so recovery times are the same)
untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
KO time slightly reduced
Small content tweaks and additions to the new map area:
Added a thing to Darkfinger
Added a different thing to Sinkuun
Added something awesome to the Deadlands
Skimmers much stronger, but move in smaller groups. Made the ambushes work properly
Inventory shift right-click now transfers entire item stack
Tweaks to some armour values
Fixed the animal feeder having a tiny capacity
Fixed slave traders busting down your door to steal your slaves
Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
Stopped animal limbs from going ragdoll, cus it looked stupid
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
The north east corner of the map has now been unlocked, unveiling the United Cities lands, and some other special places to explore.
We'll be fine tuning it next as we get player feedback, we also need to fill out a few more of the new biome arrival dialogues.
It should be coming to the "stable" build some time next week.
0.97.0
Freakin' new map section released!
Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
Destroyed buildings now cost 50% more to buy
Fixed artifacts disappearing from shops (like the ancient science books)
Stopped items disappearing from crafting buildings when recipe changes
Improved lag with ragdolls going to sleep (when many ragdolls)
The north east corner of the map has now been unlocked, unveiling the United Cities lands, and some other special places to explore.
We'll be fine tuning it next as we get player feedback, we also need to fill out a few more of the new biome arrival dialogues.
It should be coming to the "stable" build some time next week.
0.97.0
Freakin' new map section released!
Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
Destroyed buildings now cost 50% more to buy
Fixed artifacts disappearing from shops (like the ancient science books)
Stopped items disappearing from crafting buildings when recipe changes
Improved lag with ragdolls going to sleep (when many ragdolls)
0.96.27 is now out on the experimental branch. 0.96.26 has been moved to the main branch. To opt in to this experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.27
Slightly reduced upper tier heavy armour resistance, to make the top tiers less overpowered
Regenerated world navmesh to speed up zone loading times
Improved navmesh splicing (whatever that means)
Changed physics xml and bin files to use Ogre resource manager (fixes steam mods)
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.96.27 is now out on the experimental branch. 0.96.26 has been moved to the main branch. To opt in to this experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.27
Slightly reduced upper tier heavy armour resistance, to make the top tiers less overpowered
Regenerated world navmesh to speed up zone loading times
Improved navmesh splicing (whatever that means)
Changed physics xml and bin files to use Ogre resource manager (fixes steam mods)
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Squad panel drop target hidden to make reordering squads easier
Food
Added some race-specific foods. Hivers can eat raw and foul meat.
Animals need to eat now. You'll need a backpack with food in for them. You can stop them eating via the AI options.
Animals will eat food dropped on the ground
Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
Added a special animal feeding barrel.
Misc
Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
Hive traders will sometimes visit your base
Doubled cost of animals
Shek slaves get their horns cut off
Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps. "Freelance" hunters deliver them to the nearest slave shop.
Mounted turrets and lights repositioned when parent building is upgraded
Splinting now splints over blunt damage as well
Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.
You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings
Bodies don't disappear so fast when being eaten by spiders
Corpse flies sound integrated
Wind generator sound intensity based on rotation speed
Altered the player AI to choose nicer beds to sleep in
Unique NPCs that escape captivity can now travel all the way back home to resume their lives
Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
Updated translation base data
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you :)
Squad panel drop target hidden to make reordering squads easier
Food
Added some race-specific foods. Hivers can eat raw and foul meat.
Animals need to eat now. You'll need a backpack with food in for them. You can stop them eating via the AI options.
Animals will eat food dropped on the ground
Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
Added a special animal feeding barrel.
Misc
Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
Hive traders will sometimes visit your base
Doubled cost of animals
Shek slaves get their horns cut off
Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps. "Freelance" hunters deliver them to the nearest slave shop.
Mounted turrets and lights repositioned when parent building is upgraded
Splinting now splints over blunt damage as well
Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.
You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings
Bodies don't disappear so fast when being eaten by spiders
Corpse flies sound integrated
Wind generator sound intensity based on rotation speed
Altered the player AI to choose nicer beds to sleep in
Unique NPCs that escape captivity can now travel all the way back home to resume their lives
Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
Updated translation base data
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you :)
Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.26
another hotfix for the slowdown problem
0.96.25
hotfix for the engineering job not fetching building materials
0.96.24
(Fix) Dogs and goats can now eat food off the ground
Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
Added a special animal feeding barrel.
Fixed not being able to go on roofs
Fixed a potential heavy lag bug
0.96.23
Hotfix for a crash
Updated translation base data
0.96.22
Animals will eat food dropped on the ground
Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
Pretty sure that the goats were eating themselves
Some small fixes
0.96.21
Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
Tweaked dust settle amounts
Stopped mounted buildings in towns from creating player outposts inside the NPC town
Fixed character name tags appearing in character editor
Stability fixes
0.96.20
Added font size option slider
Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
Fix for animal animation bugs, especially for leviathans
Few fixes for windmill audio
Fixed corpse flies audio positioning
Fixed expand stats button appearing when gui is hidden
Fixed paladins not having their gear set as uniforms
0.96.19
Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
Fixed the Rebirth slave delivery AI
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.26
another hotfix for the slowdown problem
0.96.25
hotfix for the engineering job not fetching building materials
0.96.24
(Fix) Dogs and goats can now eat food off the ground
Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
Added a special animal feeding barrel.
Fixed not being able to go on roofs
Fixed a potential heavy lag bug
0.96.23
Hotfix for a crash
Updated translation base data
0.96.22
Animals will eat food dropped on the ground
Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
Pretty sure that the goats were eating themselves
Some small fixes
0.96.21
Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
Tweaked dust settle amounts
Stopped mounted buildings in towns from creating player outposts inside the NPC town
Fixed character name tags appearing in character editor
Stability fixes
0.96.20
Added font size option slider
Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
Fix for animal animation bugs, especially for leviathans
Few fixes for windmill audio
Fixed corpse flies audio positioning
Fixed expand stats button appearing when gui is hidden
Fixed paladins not having their gear set as uniforms
0.96.19
Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
Fixed the Rebirth slave delivery AI
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)