Kenshi - Koomatzu
Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.

0.97.4
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
    • blood regenerates 33% faster (so recovery times are the same)
    • untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
  • Small content tweaks and additions to the new map area:
    • Added a thing to Darkfinger
    • Added a different thing to Sinkuun
  • Added something awesome to the Deadlands
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Update 0.97.4 is out now on Experimental branch! 0.96.26 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content - for the best experience we recommend waiting for stable release.

0.97.4
  • Increased chance of death re-balance (I'm trying to make people die more):
    • Bleeding speed reduced by 33%, but blood clots 50% slower (extra bloodloss, but more time to treat it, but more dangerous when left untreated)
    • blood regenerates 33% faster (so recovery times are the same)
    • untreated (red) damage degenerates even when the body part is above 0 health, but at half the speed
    • injuries overall degenerate 1.5x faster, but the rate is based on the amount of red damage
    • KO time slightly reduced
  • Small content tweaks and additions to the new map area:
    • Added a thing to Darkfinger
    • Added a different thing to Sinkuun
  • Added something awesome to the Deadlands
  • Skimmers much stronger, but move in smaller groups.  Made the ambushes work properly
  • Inventory shift right-click now transfers entire item stack
  • Tweaks to some armour values
  • Fixed the animal feeder having a tiny capacity
  • Fixed slave traders busting down your door to steal your slaves
  • Fixed a bunch of pathfinder bugs that were making characters stop mid-journey
  • Stopped animal limbs from going ragdoll, cus it looked stupid
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Captain Deathbeard
The north east corner of the map has now been unlocked, unveiling the United Cities lands, and some other special places to explore.

We'll be fine tuning it next as we get player feedback, we also need to fill out a few more of the new biome arrival dialogues.

It should be coming to the "stable" build some time next week.


0.97.0
  • Freakin' new map section released!
  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Bunch of small fixes and tweaks

Kenshi - Captain Deathbeard
The north east corner of the map has now been unlocked, unveiling the United Cities lands, and some other special places to explore.

We'll be fine tuning it next as we get player feedback, we also need to fill out a few more of the new biome arrival dialogues.

It should be coming to the "stable" build some time next week.


0.97.0
  • Freakin' new map section released!
  • Skeletons now accumulate small amounts of wear and tear damage as they get repaired over and over. This wear damage can be repaired at a Skeleton Repair Bed.
  • Destroyed buildings now cost 50% more to buy
  • Fixed artifacts disappearing from shops (like the ancient science books)
  • Stopped items disappearing from crafting buildings when recipe changes
  • Improved lag with ragdolls going to sleep (when many ragdolls)
  • Fixed crash dismantling buildings
  • Bunch of small fixes and tweaks

Kenshi - Koomatzu
0.96.27 is now out on the experimental branch. 0.96.26 has been moved to the main branch. To opt in to this experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.27
  • Slightly reduced upper tier heavy armour resistance, to make the top tiers less overpowered
  • Regenerated world navmesh to speed up zone loading times
  • Improved navmesh splicing (whatever that means)
  • Changed physics xml and bin files to use Ogre resource manager (fixes steam mods)

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.96.27 is now out on the experimental branch. 0.96.26 has been moved to the main branch. To opt in to this experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.27
  • Slightly reduced upper tier heavy armour resistance, to make the top tiers less overpowered
  • Regenerated world navmesh to speed up zone loading times
  • Improved navmesh splicing (whatever that means)
  • Changed physics xml and bin files to use Ogre resource manager (fixes steam mods)

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Sep 18, 2017
Kenshi - Koomatzu
Now available on the main branch...

0.96.26

Main features:

GUI
  • GUI updated if window size changes
  • Added font size option slider
  • Squad panel drop target hidden to make reordering squads easier
Food
  • Added some race-specific foods. Hivers can eat raw and foul meat.
  • Animals need to eat now.  You'll need a backpack with food in for them.  You can stop them eating via the AI options.
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Added a special animal feeding barrel.
Misc
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps.  "Freelance" hunters deliver them to the nearest slave shop.
  • Mounted turrets and lights repositioned when parent building is upgraded
  • Splinting now splints over blunt damage as well
  • Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.
  • You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings
  • Bodies don't disappear so fast when being eaten by spiders
  • Corpse flies sound integrated
  • Wind generator sound intensity based on rotation speed
  • Altered the player AI to choose nicer beds to sleep in
  • Unique NPCs that escape captivity can now travel all the way back home to resume their lives
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Updated translation base data

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you :)
Sep 18, 2017
Kenshi - Koomatzu
Now available on the main branch...

0.96.26

Main features:

GUI
  • GUI updated if window size changes
  • Added font size option slider
  • Squad panel drop target hidden to make reordering squads easier
Food
  • Added some race-specific foods. Hivers can eat raw and foul meat.
  • Animals need to eat now.  You'll need a backpack with food in for them.  You can stop them eating via the AI options.
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Added a special animal feeding barrel.
Misc
  • Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
  • Hive traders will sometimes visit your base
  • Doubled cost of animals
  • Shek slaves get their horns cut off
  • Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
  • Fixed up the slave shipment chain- slaver caravans gather up slaves and deliver to work camps.  "Freelance" hunters deliver them to the nearest slave shop.
  • Mounted turrets and lights repositioned when parent building is upgraded
  • Splinting now splints over blunt damage as well
  • Splinting can also apply to non-limbs, to help counter work quality penalties when crafting etc.
  • You now get back slightly more materials when you dismantle buildings, and the number has been added to the FCS global settings
  • Bodies don't disappear so fast when being eaten by spiders
  • Corpse flies sound integrated
  • Wind generator sound intensity based on rotation speed
  • Altered the player AI to choose nicer beds to sleep in
  • Unique NPCs that escape captivity can now travel all the way back home to resume their lives
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Updated translation base data

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
(13th September 2017 Patchnotes)

Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.26
  • another hotfix for the slowdown problem

0.96.25
  • hotfix for the engineering job not fetching building materials

0.96.24
  • (Fix) Dogs and goats can now eat food off the ground
  • Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
  • Added a special animal feeding barrel.
  • Fixed not being able to go on roofs
  • Fixed a potential heavy lag bug

0.96.23
  • Hotfix for a crash
  • Updated translation base data

0.96.22
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Pretty sure that the goats were eating themselves
  • Some small fixes

0.96.21
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Tweaked dust settle amounts
  • Stopped mounted buildings in towns from creating player outposts inside the NPC town
  • Fixed character name tags appearing in character editor
  • Stability fixes
0.96.20
  • Added font size option slider
  • Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
  • Fix for animal animation bugs, especially for leviathans
  • Few fixes for windmill audio
  • Fixed corpse flies audio positioning
  • Fixed expand stats button appearing when gui is hidden
  • Fixed paladins not having their gear set as uniforms
0.96.19
  • Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
  • Fixed the Rebirth slave delivery AI


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
(13th September 2017 Patchnotes)

Update 0.96.26 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.96.26
  • another hotfix for the slowdown problem

0.96.25
  • hotfix for the engineering job not fetching building materials

0.96.24
  • (Fix) Dogs and goats can now eat food off the ground
  • Dogs can now eat straight out of the food storage. While working on this my dog ran around my base and ate my entire stockpile of food, metal plates and buildings materials. Fixed that too.
  • Added a special animal feeding barrel.
  • Fixed not being able to go on roofs
  • Fixed a potential heavy lag bug

0.96.23
  • Hotfix for a crash
  • Updated translation base data

0.96.22
  • Animals will eat food dropped on the ground
  • Animals will eat food out of the storages at your home base, if "feed animals" is enabled in the AI options
  • Pretty sure that the goats were eating themselves
  • Some small fixes

0.96.21
  • Artifact distribution has been tweaked, there should be less of a shortage of AI cores and science books
  • Tweaked dust settle amounts
  • Stopped mounted buildings in towns from creating player outposts inside the NPC town
  • Fixed character name tags appearing in character editor
  • Stability fixes
0.96.20
  • Added font size option slider
  • Fixed a bug where NPCs could sometimes get moved through walls when running off-screen. This was the bug many people thought was enemies spawning in their bases. Should now be fixed.
  • Fix for animal animation bugs, especially for leviathans
  • Few fixes for windmill audio
  • Fixed corpse flies audio positioning
  • Fixed expand stats button appearing when gui is hidden
  • Fixed paladins not having their gear set as uniforms
0.96.19
  • Hotfix for the farm growth rate bug caused by an optimisation in 0.96.18
  • Fixed the Rebirth slave delivery AI


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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