Optimisation update 0.96.2 is out now on the main stable branch!
Included in the update:
0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn't disable medical type jobsFIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal
Fixed the Automated Ore Mines research unlocking all 3 levels at once
0.96.1
Fixed the "show markers" option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
Secondary lod threshold for distant terrain
Initial loading state continues until everything is loaded
Changed slow startup load sequence to happen behind splashscreen logos
Some general small optimisations to the code
FEATURES
Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
Characters now prioritise eating higher-grade food first
Mouse traces ignore collision of destroyed building walls
Added some of the system messages to the dialogue log window
FIXES
Added borderless option to ingame options
Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
Fixed crosbow strings flickering
Fixed the non-aggressive armory spiders
Fixed some missing cannibal village squads, and possible cannibal raids not activating
Fixed a crash when loading games in the GOG release
Fixed random flat foliage
Rewritten interior building placement building collision checks
Fixed corpse flies sometimes not appearing
Fixed the random missing apostrophes
Fixed placing buildings on top of foliage rocks with collision
Fixed material when dismantling non instanced buildings
Fixed buildings with offsets in build icons
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Optimisation update 0.96.2 is out now on the main stable branch!
Included in the update:
0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn't disable medical type jobsFIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal
Fixed the Automated Ore Mines research unlocking all 3 levels at once
0.96.1
Fixed the "show markers" option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
Secondary lod threshold for distant terrain
Initial loading state continues until everything is loaded
Changed slow startup load sequence to happen behind splashscreen logos
Some general small optimisations to the code
FEATURES
Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
Characters now prioritise eating higher-grade food first
Mouse traces ignore collision of destroyed building walls
Added some of the system messages to the dialogue log window
FIXES
Added borderless option to ingame options
Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
Fixed crosbow strings flickering
Fixed the non-aggressive armory spiders
Fixed some missing cannibal village squads, and possible cannibal raids not activating
Fixed a crash when loading games in the GOG release
Fixed random flat foliage
Rewritten interior building placement building collision checks
Fixed corpse flies sometimes not appearing
Fixed the random missing apostrophes
Fixed placing buildings on top of foliage rocks with collision
Fixed material when dismantling non instanced buildings
Fixed buildings with offsets in build icons
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Update 0.96.2 out now on Experimental branch! As before, 0.95.42 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in to experimental, please be aware of bugs and general unstableness.
0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn't disable medical type jobs
FIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal
0.96.1
Fixed the "show markers" option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
Secondary lod threshold for distant terrain
Initial loading state continues until everything is loaded
Changed slow startup load sequence to happen behind splashscreen logos
Some general small optimisations to the code
FEATURES
Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
Characters now prioritise eating higher-grade food first
Mouse traces ignore collision of destroyed building walls
Added some of the system messages to the dialogue log window
FIXES
Added borderless option to ingame options
Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
Fixed crosbow strings flickering
Fixed the non-aggressive armory spiders
Fixed some missing cannibal village squads, and possible cannibal raids not activating
Fixed a crash when loading games in the GOG release
Fixed random flat foliage
Rewritten interior building placement building collision checks
Fixed corpse flies sometimes not appearing
Fixed the random missing apostrophes
Fixed placing buildings on top of foliage rocks with collision
Fixed material when dismantling non instanced buildings
Fixed buildings with offsets in build icons
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
Update 0.96.2 out now on Experimental branch! As before, 0.95.42 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in to experimental, please be aware of bugs and general unstableness.
0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn't disable medical type jobs
FIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal
0.96.1
Fixed the "show markers" option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
Secondary lod threshold for distant terrain
Initial loading state continues until everything is loaded
Changed slow startup load sequence to happen behind splashscreen logos
Some general small optimisations to the code
FEATURES
Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
Characters now prioritise eating higher-grade food first
Mouse traces ignore collision of destroyed building walls
Added some of the system messages to the dialogue log window
FIXES
Added borderless option to ingame options
Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
Fixed crosbow strings flickering
Fixed the non-aggressive armory spiders
Fixed some missing cannibal village squads, and possible cannibal raids not activating
Fixed a crash when loading games in the GOG release
Fixed random flat foliage
Rewritten interior building placement building collision checks
Fixed corpse flies sometimes not appearing
Fixed the random missing apostrophes
Fixed placing buildings on top of foliage rocks with collision
Fixed material when dismantling non instanced buildings
Fixed buildings with offsets in build icons
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
Update 0.95.43 out now on Experimental branch! 0.95.42 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.95.41
Fixed bounty clearing immediately when you get put in jail, resulting in no GUI info
Fixed Shek guards attacking you on sight because they remember something bad you did ages ago
Turret accuracies tweaked to require more skill
Turret max reload speed now more skill dependent because it no longer uses "accuracy perfect skill" to adjust
Added missing acid protection to all the Plate Jackets
Samurai body armour chest coverage changed from 90->100%
Fixed random crash on loading mid-game
0.95.42 (Stable)
Fixed a bug that could potentially make a savegame crash on load
0.95.43 (Experimental)
lights no longer consume power during the day
made cannibals slightly stronger
Reduced instances of town guards overzealously attacking you for tresspassing in private buildings
Fixed town radius not expanding correctly (causes all sorts of weird problems)
Fixed selling and buyback prices for stolen items
You can now use medkits from your backpack
Fixed item group placement orientations
Right click menu on doors is only instant when locked
Fixed duplicated node removal
Fixed reversed animations not starting (specifically put down character)
Fixed some patrols never starting
Added 'I dont have a splint kit' character message
Fixed characters colliding with who they are carrying (caused jitter on pickup)
Added level editor save warning when player towns exist
Fixed duplicated town nests when loading
Fixed nests being diferent when loaded from ingame menu
Fixed occupied nest cages being duplicated when loaded
Fixed speed groups not being created for characters loaded in group speed mode
Fixed harpoons being drawn before thier material is set up
Added loading progress bar
Fixed paying for beds again when loading
Fullscreen mode re-enabled
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Update 0.95.43 out now on Experimental branch! 0.95.42 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.95.41
Fixed bounty clearing immediately when you get put in jail, resulting in no GUI info
Fixed Shek guards attacking you on sight because they remember something bad you did ages ago
Turret accuracies tweaked to require more skill
Turret max reload speed now more skill dependent because it no longer uses "accuracy perfect skill" to adjust
Added missing acid protection to all the Plate Jackets
Samurai body armour chest coverage changed from 90->100%
Fixed random crash on loading mid-game
0.95.42 (Stable)
Fixed a bug that could potentially make a savegame crash on load
0.95.43 (Experimental)
lights no longer consume power during the day
made cannibals slightly stronger
Reduced instances of town guards overzealously attacking you for tresspassing in private buildings
Fixed town radius not expanding correctly (causes all sorts of weird problems)
Fixed selling and buyback prices for stolen items
You can now use medkits from your backpack
Fixed item group placement orientations
Right click menu on doors is only instant when locked
Fixed duplicated node removal
Fixed reversed animations not starting (specifically put down character)
Fixed some patrols never starting
Added 'I dont have a splint kit' character message
Fixed characters colliding with who they are carrying (caused jitter on pickup)
Added level editor save warning when player towns exist
Fixed duplicated town nests when loading
Fixed nests being diferent when loaded from ingame menu
Fixed occupied nest cages being duplicated when loaded
Fixed speed groups not being created for characters loaded in group speed mode
Fixed harpoons being drawn before thier material is set up
Added loading progress bar
Fixed paying for beds again when loading
Fullscreen mode re-enabled
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Acid damage changed to stun damage to prevent constant AI healing attempts
Can only put empty backpacks inside other backpacks
Fixed un-enterable armory in Mongrel
Fixed placing characters in unbuilt beds and cages
Fixed Task_UnlockDoor doing nothing for cages
Fixed characters building nearby stuff without geting out of bed
Fixed infinite nest population bug
Player characters only get food from player owned containers
Fixed dropped items appearing on the floor above in buildings with low ceilings
0.95.37
Fixed the acidentally recruitable ninjas everywhere. If you got any then you should free them back into the wild.
Fixed the Y-house roof
NPCs should now react properly when you free them from a prison
Fixed the missing Megaraptor
Fixed prisoners being immediately freed by law enforcers
Added Shek guards to collect bounties from
0.95.38
Borderless window option added to the launcher. True fullscreen mode re-enabled.
Fixed monitor selection sometimes not working
Sped up the speed of sawing through shackles (and fixed a crash)
River raptors in Okrans Pride mainly only spawn from nests now
Fixed the goat ragdoll
Removed a debug cheat game-start that was left in by accident
0.95.39
Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused
0.95.40
Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
gorillos are a bit stronger
Fixed a case where animals could freeze in combat against someone in defensive mode
Fixed the inability to path inside the metal warehouse building
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Acid damage changed to stun damage to prevent constant AI healing attempts
Can only put empty backpacks inside other backpacks
Fixed un-enterable armory in Mongrel
Fixed placing characters in unbuilt beds and cages
Fixed Task_UnlockDoor doing nothing for cages
Fixed characters building nearby stuff without geting out of bed
Fixed infinite nest population bug
Player characters only get food from player owned containers
Fixed dropped items appearing on the floor above in buildings with low ceilings
0.95.37
Fixed the acidentally recruitable ninjas everywhere. If you got any then you should free them back into the wild.
Fixed the Y-house roof
NPCs should now react properly when you free them from a prison
Fixed the missing Megaraptor
Fixed prisoners being immediately freed by law enforcers
Added Shek guards to collect bounties from
0.95.38
Borderless window option added to the launcher. True fullscreen mode re-enabled.
Fixed monitor selection sometimes not working
Sped up the speed of sawing through shackles (and fixed a crash)
River raptors in Okrans Pride mainly only spawn from nests now
Fixed the goat ragdoll
Removed a debug cheat game-start that was left in by accident
0.95.39
Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused
0.95.40
Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
gorillos are a bit stronger
Fixed a case where animals could freeze in combat against someone in defensive mode
Fixed the inability to path inside the metal warehouse building
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
"Imposter!" incidents should be a little less sensitive now
Occupied cages in nests are saved
Fixed incorrect build cost on cactus farms
Implemented sound when dropping items
Fixed nest random seed
Fixed town nests not spawning
Fixed bug replacing locked prisoner shackles with other footwear
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
"Imposter!" incidents should be a little less sensitive now
Occupied cages in nests are saved
Fixed incorrect build cost on cactus farms
Implemented sound when dropping items
Fixed nest random seed
Fixed town nests not spawning
Fixed bug replacing locked prisoner shackles with other footwear
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)