Jul 1, 2017
Kenshi - Koomatzu
Optimisation update 0.96.2 is out now on the main stable branch!

Included in the update:

0.96.2
  • Construction shops now have blueprints for most of the decorative furniture like tables and carpets
  • You can now build a lot closer to ruins
  • Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
  • The disable jobs button now doesn't disable medical type jobsFIXES
  • Fixed a bug that was preventing victims from screaming when they were being eaten alive.
  • Fixed furniture sometimes not being buildable above floor 0
  • Fixed some talking animals
  • Possible fix for escaping fog men tagging you as a criminal
  • Fixed the Automated Ore Mines research unlocking all 3 levels at once
0.96.1
  • Fixed the "show markers" option not being saved properly
  • Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
  • Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
  • Halved the athletics penalty of samurai armour
  • The bread oven is now automated, but cooks at half the speed
  • AI must get up before applying first aid
  • Fixed arm ragdoll with damage from blocked punches
  • Paried punch sound no longer metalic with sparks
  • Added loading progress bar
  • Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
  • Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
  • Secondary lod threshold for distant terrain
  • Initial loading state continues until everything is loaded
  • Changed slow startup load sequence to happen behind splashscreen logos
  • Some general small optimisations to the code
FEATURES
  • Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
  • Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
  • Characters now prioritise eating higher-grade food first
  • Mouse traces ignore collision of destroyed building walls
  • Added some of the system messages to the dialogue log window
FIXES
  • Added borderless option to ingame options
  • Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
  • Fixed crosbow strings flickering
  • Fixed the non-aggressive armory spiders
  • Fixed some missing cannibal village squads, and possible cannibal raids not activating
  • Fixed a crash when loading games in the GOG release
  • Fixed random flat foliage
  • Rewritten interior building placement building collision checks
  • Fixed corpse flies sometimes not appearing
  • Fixed the random missing apostrophes
  • Fixed placing buildings on top of foliage rocks with collision
  • Fixed material when dismantling non instanced buildings
  • Fixed buildings with offsets in build icons
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Jul 1, 2017
Kenshi - Koomatzu
Optimisation update 0.96.2 is out now on the main stable branch!

Included in the update:

0.96.2
  • Construction shops now have blueprints for most of the decorative furniture like tables and carpets
  • You can now build a lot closer to ruins
  • Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
  • The disable jobs button now doesn't disable medical type jobsFIXES
  • Fixed a bug that was preventing victims from screaming when they were being eaten alive.
  • Fixed furniture sometimes not being buildable above floor 0
  • Fixed some talking animals
  • Possible fix for escaping fog men tagging you as a criminal
  • Fixed the Automated Ore Mines research unlocking all 3 levels at once
0.96.1
  • Fixed the "show markers" option not being saved properly
  • Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
  • Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
  • Halved the athletics penalty of samurai armour
  • The bread oven is now automated, but cooks at half the speed
  • AI must get up before applying first aid
  • Fixed arm ragdoll with damage from blocked punches
  • Paried punch sound no longer metalic with sparks
  • Added loading progress bar
  • Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
  • Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
  • Secondary lod threshold for distant terrain
  • Initial loading state continues until everything is loaded
  • Changed slow startup load sequence to happen behind splashscreen logos
  • Some general small optimisations to the code
FEATURES
  • Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
  • Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
  • Characters now prioritise eating higher-grade food first
  • Mouse traces ignore collision of destroyed building walls
  • Added some of the system messages to the dialogue log window
FIXES
  • Added borderless option to ingame options
  • Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
  • Fixed crosbow strings flickering
  • Fixed the non-aggressive armory spiders
  • Fixed some missing cannibal village squads, and possible cannibal raids not activating
  • Fixed a crash when loading games in the GOG release
  • Fixed random flat foliage
  • Rewritten interior building placement building collision checks
  • Fixed corpse flies sometimes not appearing
  • Fixed the random missing apostrophes
  • Fixed placing buildings on top of foliage rocks with collision
  • Fixed material when dismantling non instanced buildings
  • Fixed buildings with offsets in build icons
 

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Kenshi - Koomatzu
Update 0.96.2 out now on Experimental branch! As before, 0.95.42 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in to experimental, please be aware of bugs and general unstableness.

0.96.2
  • Construction shops now have blueprints for most of the decorative furniture like tables and carpets
  • You can now build a lot closer to ruins
  • Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
  • The disable jobs button now doesn't disable medical type jobs

    FIXES

  • Fixed a bug that was preventing victims from screaming when they were being eaten alive.
  • Fixed furniture sometimes not being buildable above floor 0
  • Fixed some talking animals
  • Possible fix for escaping fog men tagging you as a criminal

0.96.1
  • Fixed the "show markers" option not being saved properly
  • Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.

0.96.0
  • Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
  • Halved the athletics penalty of samurai armour
  • The bread oven is now automated, but cooks at half the speed
  • AI must get up before applying first aid
  • Fixed arm ragdoll with damage from blocked punches
  • Paried punch sound no longer metalic with sparks
  • Added loading progress bar
  • Fixed a potential rare AI bug with certain gates built on slopes

0.95.44

OPTIMISATION
  • Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
  • Secondary lod threshold for distant terrain
  • Initial loading state continues until everything is loaded
  • Changed slow startup load sequence to happen behind splashscreen logos
  • Some general small optimisations to the code
FEATURES
  • Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
  • Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
  • Characters now prioritise eating higher-grade food first
  • Mouse traces ignore collision of destroyed building walls
  • Added some of the system messages to the dialogue log window
FIXES
  • Added borderless option to ingame options
  • Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
  • Fixed crosbow strings flickering
  • Fixed the non-aggressive armory spiders
  • Fixed some missing cannibal village squads, and possible cannibal raids not activating
  • Fixed a crash when loading games in the GOG release
  • Fixed random flat foliage
  • Rewritten interior building placement building collision checks
  • Fixed corpse flies sometimes not appearing
  • Fixed the random missing apostrophes
  • Fixed placing buildings on top of foliage rocks with collision
  • Fixed material when dismantling non instanced buildings
  • Fixed buildings with offsets in build icons

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
Kenshi - Koomatzu
Update 0.96.2 out now on Experimental branch! As before, 0.95.42 is on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in to experimental, please be aware of bugs and general unstableness.

0.96.2
  • Construction shops now have blueprints for most of the decorative furniture like tables and carpets
  • You can now build a lot closer to ruins
  • Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
  • The disable jobs button now doesn't disable medical type jobs

    FIXES

  • Fixed a bug that was preventing victims from screaming when they were being eaten alive.
  • Fixed furniture sometimes not being buildable above floor 0
  • Fixed some talking animals
  • Possible fix for escaping fog men tagging you as a criminal

0.96.1
  • Fixed the "show markers" option not being saved properly
  • Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.

0.96.0
  • Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
  • Halved the athletics penalty of samurai armour
  • The bread oven is now automated, but cooks at half the speed
  • AI must get up before applying first aid
  • Fixed arm ragdoll with damage from blocked punches
  • Paried punch sound no longer metalic with sparks
  • Added loading progress bar
  • Fixed a potential rare AI bug with certain gates built on slopes

0.95.44

OPTIMISATION
  • Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
  • Secondary lod threshold for distant terrain
  • Initial loading state continues until everything is loaded
  • Changed slow startup load sequence to happen behind splashscreen logos
  • Some general small optimisations to the code
FEATURES
  • Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
  • Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
  • Characters now prioritise eating higher-grade food first
  • Mouse traces ignore collision of destroyed building walls
  • Added some of the system messages to the dialogue log window
FIXES
  • Added borderless option to ingame options
  • Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
  • Fixed crosbow strings flickering
  • Fixed the non-aggressive armory spiders
  • Fixed some missing cannibal village squads, and possible cannibal raids not activating
  • Fixed a crash when loading games in the GOG release
  • Fixed random flat foliage
  • Rewritten interior building placement building collision checks
  • Fixed corpse flies sometimes not appearing
  • Fixed the random missing apostrophes
  • Fixed placing buildings on top of foliage rocks with collision
  • Fixed material when dismantling non instanced buildings
  • Fixed buildings with offsets in build icons

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you 🙂
Kenshi - Koomatzu
Update 0.95.43 out now on Experimental branch! 0.95.42 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.95.41
  • Fixed bounty clearing immediately when you get put in jail, resulting in no GUI info
  • Fixed Shek guards attacking you on sight because they remember something bad you did ages ago
  • Turret accuracies tweaked to require more skill
  • Turret max reload speed now more skill dependent because it no longer uses "accuracy perfect skill" to adjust
  • Added missing acid protection to all the Plate Jackets
  • Samurai body armour chest coverage changed from 90->100%
  • Fixed random crash on loading mid-game

0.95.42 (Stable)
  • Fixed a bug that could potentially make a savegame crash on load

0.95.43 (Experimental)
  • lights no longer consume power during the day
  • made cannibals slightly stronger
  • Reduced instances of town guards overzealously attacking you for tresspassing in private buildings
  • Fixed town radius not expanding correctly (causes all sorts of weird problems)
  • Fixed selling and buyback prices for stolen items
  • You can now use medkits from your backpack
  • Fixed item group placement orientations
  • Right click menu on doors is only instant when locked
  • Fixed duplicated node removal
  • Fixed reversed animations not starting (specifically put down character)
  • Fixed some patrols never starting
  • Added 'I dont have a splint kit' character message
  • Fixed characters colliding with who they are carrying (caused jitter on pickup)
  • Added level editor save warning when player towns exist
  • Fixed duplicated town nests when loading
  • Fixed nests being diferent when loaded from ingame menu
  • Fixed occupied nest cages being duplicated when loaded
  • Fixed speed groups not being created for characters loaded in group speed mode
  • Fixed harpoons being drawn before thier material is set up
  • Added loading progress bar
  • Fixed paying for beds again when loading
  • Fullscreen mode re-enabled

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Kenshi - Koomatzu
Update 0.95.43 out now on Experimental branch! 0.95.42 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.

0.95.41
  • Fixed bounty clearing immediately when you get put in jail, resulting in no GUI info
  • Fixed Shek guards attacking you on sight because they remember something bad you did ages ago
  • Turret accuracies tweaked to require more skill
  • Turret max reload speed now more skill dependent because it no longer uses "accuracy perfect skill" to adjust
  • Added missing acid protection to all the Plate Jackets
  • Samurai body armour chest coverage changed from 90->100%
  • Fixed random crash on loading mid-game

0.95.42 (Stable)
  • Fixed a bug that could potentially make a savegame crash on load

0.95.43 (Experimental)
  • lights no longer consume power during the day
  • made cannibals slightly stronger
  • Reduced instances of town guards overzealously attacking you for tresspassing in private buildings
  • Fixed town radius not expanding correctly (causes all sorts of weird problems)
  • Fixed selling and buyback prices for stolen items
  • You can now use medkits from your backpack
  • Fixed item group placement orientations
  • Right click menu on doors is only instant when locked
  • Fixed duplicated node removal
  • Fixed reversed animations not starting (specifically put down character)
  • Fixed some patrols never starting
  • Added 'I dont have a splint kit' character message
  • Fixed characters colliding with who they are carrying (caused jitter on pickup)
  • Added level editor save warning when player towns exist
  • Fixed duplicated town nests when loading
  • Fixed nests being diferent when loaded from ingame menu
  • Fixed occupied nest cages being duplicated when loaded
  • Fixed speed groups not being created for characters loaded in group speed mode
  • Fixed harpoons being drawn before thier material is set up
  • Added loading progress bar
  • Fixed paying for beds again when loading
  • Fullscreen mode re-enabled

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
May 22, 2017
Kenshi - Koomatzu
Now on the stable branch:

0.95.36
  • Can loot backpacks on the ground
  • Acid damage changed to stun damage to prevent constant AI healing attempts
  • Can only put empty backpacks inside other backpacks
  • Fixed un-enterable armory in Mongrel
  • Fixed placing characters in unbuilt beds and cages
  • Fixed Task_UnlockDoor doing nothing for cages
  • Fixed characters building nearby stuff without geting out of bed
  • Fixed infinite nest population bug
  • Player characters only get food from player owned containers
  • Fixed dropped items appearing on the floor above in buildings with low ceilings
0.95.37
  • Fixed the acidentally recruitable ninjas everywhere.  If you got any then you should free them back into the wild.
  • Fixed the Y-house roof
  • NPCs should now react properly when you free them from a prison
  • Fixed the missing Megaraptor
  • Fixed prisoners being immediately freed by law enforcers
  • Added Shek guards to collect bounties from
0.95.38
  • Borderless window option added to the launcher. True fullscreen mode re-enabled.
  • Fixed monitor selection sometimes not working
  • Sped up the speed of sawing through shackles (and fixed a crash)
  • River raptors in Okrans Pride mainly only spawn from nests now
  • Fixed the goat ragdoll
  • Removed a debug cheat game-start that was left in by accident
0.95.39
  • Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused
0.95.40
  • Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
  • gorillos are a bit stronger
  • Fixed a case where animals could freeze in combat against someone in defensive mode
  • Fixed the inability to path inside the metal warehouse building

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
May 22, 2017
Kenshi - Koomatzu
Now on the stable branch:

0.95.36
  • Can loot backpacks on the ground
  • Acid damage changed to stun damage to prevent constant AI healing attempts
  • Can only put empty backpacks inside other backpacks
  • Fixed un-enterable armory in Mongrel
  • Fixed placing characters in unbuilt beds and cages
  • Fixed Task_UnlockDoor doing nothing for cages
  • Fixed characters building nearby stuff without geting out of bed
  • Fixed infinite nest population bug
  • Player characters only get food from player owned containers
  • Fixed dropped items appearing on the floor above in buildings with low ceilings
0.95.37
  • Fixed the acidentally recruitable ninjas everywhere.  If you got any then you should free them back into the wild.
  • Fixed the Y-house roof
  • NPCs should now react properly when you free them from a prison
  • Fixed the missing Megaraptor
  • Fixed prisoners being immediately freed by law enforcers
  • Added Shek guards to collect bounties from
0.95.38
  • Borderless window option added to the launcher. True fullscreen mode re-enabled.
  • Fixed monitor selection sometimes not working
  • Sped up the speed of sawing through shackles (and fixed a crash)
  • River raptors in Okrans Pride mainly only spawn from nests now
  • Fixed the goat ragdoll
  • Removed a debug cheat game-start that was left in by accident
0.95.39
  • Temporarily disabled true fullscreen mode 'cus it's broken and I don't want new players getting confused
0.95.40
  • Fix for anyone with fullscreen mode set in their cfg getting broken screen resolution
  • gorillos are a bit stronger
  • Fixed a case where animals could freeze in combat against someone in defensive mode
  • Fixed the inability to path inside the metal warehouse building

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Now on stable branch:

0.95.35
  • "Imposter!" incidents should be a little less sensitive now
  • Occupied cages in nests are saved
  • Fixed incorrect build cost on cactus farms
  • Implemented sound when dropping items
  • Fixed nest random seed
  • Fixed town nests not spawning
  • Fixed bug replacing locked prisoner shackles with other footwear

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
Now on stable branch:

0.95.35
  • "Imposter!" incidents should be a little less sensitive now
  • Occupied cages in nests are saved
  • Fixed incorrect build cost on cactus farms
  • Implemented sound when dropping items
  • Fixed nest random seed
  • Fixed town nests not spawning
  • Fixed bug replacing locked prisoner shackles with other footwear

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
...