Fixed importing .po files from google translator toolkit to the construction set
Remove town marker when all buildings dismantled
Fixed reset tutorials crash
Fixed crash in stolen goods tutorial
0.95.31
More stability fixes
Fixed faction relations not getting positive effects when joining eg Shinobi Thieves
Fixed initial light state for lights on roofs
Possible workaround for failing to detect video resolutions
0.95.30
A few minor stability fixes
Few fixes for nests like not re-loading buildings.
Added option to delete savegames
characters now fetch food when in owned buildings in other towns
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Fixed importing .po files from google translator toolkit to the construction set
Remove town marker when all buildings dismantled
Fixed reset tutorials crash
Fixed crash in stolen goods tutorial
0.95.31
More stability fixes
Fixed faction relations not getting positive effects when joining eg Shinobi Thieves
Fixed initial light state for lights on roofs
Possible workaround for failing to detect video resolutions
0.95.30
A few minor stability fixes
Few fixes for nests like not re-loading buildings.
Added option to delete savegames
characters now fetch food when in owned buildings in other towns
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.29 is out now! This is on the main stable branch.
0.95.29
Fixed a bug with the trading range
Fixed GUI display of the dodge skill calculations
0.95.28
Added some missing AI cores to certain labs
Fixed Ashlander Stormgoggles for the female mesh
Fixed a thievery exploit that involved using a second character hidden far away out of sight
Fixed crash moving characters between squads in grouped movement mode
Fixed Tagelmust price being absurdly high
A fix for upgrading farms
Fixed importing games with purchased buildings
Stopped town patroling squads from trespassing
Added logging to detect incomplete gamedata from mod conflicts
Corpse furnace job to ignores targets that cannot be carried
Fixed crash when calculating research time with broken gamedata
Fixed crash when NPCs try to use player beds
0.95.27
Player town now gets classified based on it's size and significance, which is reflected by the towns map icon and will later affect AI actions
Slightly improved the weapons and armour for sale in Mongrel, added 2 new recruits there
Created the foundation systems of world state queries, which will be explained later in a blog post
FIXES
Fixed a crash in one of the southern waystations
Fixed weird case of buildings at outposts/ruins being assigned to nests and not populating the interiors
Though I couldn't confirm it, I had reports of Stealth skill acting weak when it goes above 100, so I clamped the internal calculations to 100 just to be sure
Fixed the AI bar squads again
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.29 is out now! This is on the main stable branch.
0.95.29
Fixed a bug with the trading range
Fixed GUI display of the dodge skill calculations
0.95.28
Added some missing AI cores to certain labs
Fixed Ashlander Stormgoggles for the female mesh
Fixed a thievery exploit that involved using a second character hidden far away out of sight
Fixed crash moving characters between squads in grouped movement mode
Fixed Tagelmust price being absurdly high
A fix for upgrading farms
Fixed importing games with purchased buildings
Stopped town patroling squads from trespassing
Added logging to detect incomplete gamedata from mod conflicts
Corpse furnace job to ignores targets that cannot be carried
Fixed crash when calculating research time with broken gamedata
Fixed crash when NPCs try to use player beds
0.95.27
Player town now gets classified based on it's size and significance, which is reflected by the towns map icon and will later affect AI actions
Slightly improved the weapons and armour for sale in Mongrel, added 2 new recruits there
Created the foundation systems of world state queries, which will be explained later in a blog post
FIXES
Fixed a crash in one of the southern waystations
Fixed weird case of buildings at outposts/ruins being assigned to nests and not populating the interiors
Though I couldn't confirm it, I had reports of Stealth skill acting weak when it goes above 100, so I clamped the internal calculations to 100 just to be sure
Fixed the AI bar squads again
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.25 is out now in the stable branch; 0.95.26 in experimental. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”.
Latest Patch Notes (including the weekend updates that weren't announced):
0.95.23
Hotfix for the bugged character editor popup window that was preventing new games
0.95.24
Hotfix for farm harvesting failing constantly
Fixed calculations for harvest success chance
added missing veg farns M and S
0.95.24 (again, un-numbered)
I accidentally included a test quicksave in the last patch which overwites the "quicksave" slot, this removes it to prevent any further save losses
0.95.25
Fixed cannibals never eating their captives, now they will eat one periodically, even if the cages aren't all full
Fixed some missing squads + interiors in cannibal villages
New map town icons
Added SFX for picking up and dropping things
Fixed the weird spark particle effect in combat
Fixed apostrophes in text randomly appearing as big spaces
Fixed right click combat sometimes not working
Fixed crash creating navmesh for unloaded zone
Fixed crash when dismantling
Fixed dialogue system "give item" function
Fixed characters not moving if loaded in group movement mode
Fixed speedOverride causing npcs to run everywhere
Overhauled the buy-back function when trading, fixes a few bugs
Character appearance randomised on new game
Enabled walking on top of furniture
Improvements to the tutorials
Fixed the black sky bug on horrible old graphics cards
0.95.26
Stopped acid burning your feet when indoors
Stopped the empty context menus from popping up
Fixed shop window showing when looting a character thats getting up
Fixed Hub bar not reacting to thievery
Fixed failed right-click looting when stealing equipped items
Forced context menu on clicking cages and doors
Hats automatically hidden in character editor face/hair tabs
Fixed visual bug when multiple animals were trying to eat the same target
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.25 is out now in the stable branch; 0.95.26 in experimental. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”.
Latest Patch Notes (including the weekend updates that weren't announced):
0.95.23
Hotfix for the bugged character editor popup window that was preventing new games
0.95.24
Hotfix for farm harvesting failing constantly
Fixed calculations for harvest success chance
added missing veg farns M and S
0.95.24 (again, un-numbered)
I accidentally included a test quicksave in the last patch which overwites the "quicksave" slot, this removes it to prevent any further save losses
0.95.25
Fixed cannibals never eating their captives, now they will eat one periodically, even if the cages aren't all full
Fixed some missing squads + interiors in cannibal villages
New map town icons
Added SFX for picking up and dropping things
Fixed the weird spark particle effect in combat
Fixed apostrophes in text randomly appearing as big spaces
Fixed right click combat sometimes not working
Fixed crash creating navmesh for unloaded zone
Fixed crash when dismantling
Fixed dialogue system "give item" function
Fixed characters not moving if loaded in group movement mode
Fixed speedOverride causing npcs to run everywhere
Overhauled the buy-back function when trading, fixes a few bugs
Character appearance randomised on new game
Enabled walking on top of furniture
Improvements to the tutorials
Fixed the black sky bug on horrible old graphics cards
0.95.26
Stopped acid burning your feet when indoors
Stopped the empty context menus from popping up
Fixed shop window showing when looting a character thats getting up
Fixed Hub bar not reacting to thievery
Fixed failed right-click looting when stealing equipped items
Forced context menu on clicking cages and doors
Hats automatically hidden in character editor face/hair tabs
Fixed visual bug when multiple animals were trying to eat the same target
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.22
FEATURES
Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
Added smooth filtering to the RTW shadows
FIXES
Characters don't eat your greenfruit unless they are starving (<60)
Fixed a few subtle import related bugs, including unrecognised research benches
Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
Tweak for animal portraits
Character editor opens when buying animals (to change names)
Fixed crash dismantling buildings indoors
Fixed indoors state flag on items dropped by dismantling stuff
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.22
FEATURES
Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
Added smooth filtering to the RTW shadows
FIXES
Characters don't eat your greenfruit unless they are starving (<60)
Fixed a few subtle import related bugs, including unrecognised research benches
Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
Tweak for animal portraits
Character editor opens when buying animals (to change names)
Fixed crash dismantling buildings indoors
Fixed indoors state flag on items dropped by dismantling stuff
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.21
Added a limit to certain attack types hitting multiple targets. Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack. This is moddable for everything.
Increased light level for calculating stat penalty when working in darkness
Farming research costs changed (2 crops & 2 books)
Characters now share backpack food even when at their home base
Farm plant condition no longer degenerates after the farm has fully grown
Fixed some little problems with movement orders on walls and gates
0.95.20
Fixed a rare bug where player furniture could vanish from a savegame. If this happened to you, press Ctrl+shift+F11 and you should get them back.
Fixed a door/gate opening AI bug introduced in the last update
Fixed crash when deleting/upgrading buildings
Fixed inability to interact with ore resources
Some small fixes for mouse selection of objects
Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep
0.95.19
Building exteriors are now hidden individually, instead of per zone
Corpse flies added
Optimisation for the foliage system
Skeletons no longer get a healing bonus from being in a bed
FIXES
Fixed a bug causing the healing rate to be crazy high when in bed
You can no longer steal from allied factions
A few long-range pathfinding fixes
Fixed a few exploits for thievery and stealth XP
Added PC-camera maximum distance for selection box
Stopped turret and light nodes being deleted when buying a building
Fixed flickering bug when eating corpses
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.21
Added a limit to certain attack types hitting multiple targets. Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack. This is moddable for everything.
Increased light level for calculating stat penalty when working in darkness
Farming research costs changed (2 crops & 2 books)
Characters now share backpack food even when at their home base
Farm plant condition no longer degenerates after the farm has fully grown
Fixed some little problems with movement orders on walls and gates
0.95.20
Fixed a rare bug where player furniture could vanish from a savegame. If this happened to you, press Ctrl+shift+F11 and you should get them back.
Fixed a door/gate opening AI bug introduced in the last update
Fixed crash when deleting/upgrading buildings
Fixed inability to interact with ore resources
Some small fixes for mouse selection of objects
Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep
0.95.19
Building exteriors are now hidden individually, instead of per zone
Corpse flies added
Optimisation for the foliage system
Skeletons no longer get a healing bonus from being in a bed
FIXES
Fixed a bug causing the healing rate to be crazy high when in bed
You can no longer steal from allied factions
A few long-range pathfinding fixes
Fixed a few exploits for thievery and stealth XP
Added PC-camera maximum distance for selection box
Stopped turret and light nodes being deleted when buying a building
Fixed flickering bug when eating corpses
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)