Apr 21, 2017
Kenshi - Koomatzu
Main stable branch:

0.95.32
  • Fixed importing .po files from google translator toolkit to the construction set
  • Remove town marker when all buildings dismantled
  • Fixed reset tutorials crash
  • Fixed crash in stolen goods tutorial

0.95.31
  • More stability fixes
  • Fixed faction relations not getting positive effects when joining eg Shinobi Thieves
  • Fixed initial light state for lights on roofs
  • Possible workaround for failing to detect video resolutions

0.95.30
  • A few minor stability fixes
  • Few fixes for nests like not re-loading buildings.
  • Added option to delete savegames
  • characters now fetch food when in owned buildings in other towns

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Apr 21, 2017
Kenshi - Koomatzu
Main stable branch:

0.95.32
  • Fixed importing .po files from google translator toolkit to the construction set
  • Remove town marker when all buildings dismantled
  • Fixed reset tutorials crash
  • Fixed crash in stolen goods tutorial

0.95.31
  • More stability fixes
  • Fixed faction relations not getting positive effects when joining eg Shinobi Thieves
  • Fixed initial light state for lights on roofs
  • Possible workaround for failing to detect video resolutions

0.95.30
  • A few minor stability fixes
  • Few fixes for nests like not re-loading buildings.
  • Added option to delete savegames
  • characters now fetch food when in owned buildings in other towns

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Apr 6, 2017
Kenshi - Koomatzu
0.95.29 is out now! This is on the main stable branch.

0.95.29
  • Fixed a bug with the trading range
  • Fixed GUI display of the dodge skill calculations

0.95.28
  • Added some missing AI cores to certain labs
  • Fixed Ashlander Stormgoggles for the female mesh
  • Fixed a thievery exploit that involved using a second character hidden far away out of sight
  • Fixed crash moving characters between squads in grouped movement mode
  • Fixed Tagelmust price being absurdly high
  • A fix for upgrading farms
  • Fixed importing games with purchased buildings
  • Stopped town patroling squads from trespassing
  • Added logging to detect incomplete gamedata from mod conflicts
  • Corpse furnace job to ignores targets that cannot be carried
  • Fixed crash when calculating research time with broken gamedata
  • Fixed crash when NPCs try to use player beds

0.95.27
  • Player town now gets classified based on it's size and significance, which is reflected by the towns map icon and will later affect AI actions
  • Slightly improved the weapons and armour for sale in Mongrel, added 2 new recruits there
  • Created the foundation systems of world state queries, which will be explained later in a blog post
FIXES
  • Fixed a crash in one of the southern waystations
  • Fixed weird case of buildings at outposts/ruins being assigned to nests and not populating the interiors
  • Though I couldn't confirm it, I had reports of Stealth skill acting weak when it goes above 100, so I clamped the internal calculations to 100 just to be sure
  • Fixed the AI bar squads again


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Apr 6, 2017
Kenshi - Koomatzu
0.95.29 is out now! This is on the main stable branch.

0.95.29
  • Fixed a bug with the trading range
  • Fixed GUI display of the dodge skill calculations

0.95.28
  • Added some missing AI cores to certain labs
  • Fixed Ashlander Stormgoggles for the female mesh
  • Fixed a thievery exploit that involved using a second character hidden far away out of sight
  • Fixed crash moving characters between squads in grouped movement mode
  • Fixed Tagelmust price being absurdly high
  • A fix for upgrading farms
  • Fixed importing games with purchased buildings
  • Stopped town patroling squads from trespassing
  • Added logging to detect incomplete gamedata from mod conflicts
  • Corpse furnace job to ignores targets that cannot be carried
  • Fixed crash when calculating research time with broken gamedata
  • Fixed crash when NPCs try to use player beds

0.95.27
  • Player town now gets classified based on it's size and significance, which is reflected by the towns map icon and will later affect AI actions
  • Slightly improved the weapons and armour for sale in Mongrel, added 2 new recruits there
  • Created the foundation systems of world state queries, which will be explained later in a blog post
FIXES
  • Fixed a crash in one of the southern waystations
  • Fixed weird case of buildings at outposts/ruins being assigned to nests and not populating the interiors
  • Though I couldn't confirm it, I had reports of Stealth skill acting weak when it goes above 100, so I clamped the internal calculations to 100 just to be sure
  • Fixed the AI bar squads again


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.25 is out now in the stable branch; 0.95.26 in experimental. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”.

Latest Patch Notes (including the weekend updates that weren't announced):

0.95.23
  • Hotfix for the bugged character editor popup window that was preventing new games

0.95.24
  • Hotfix for farm harvesting failing constantly
  • Fixed calculations for harvest success chance
  • added missing veg farns M and S

0.95.24 (again, un-numbered)
  • I accidentally included a test quicksave in the last patch which overwites the "quicksave" slot, this removes it to prevent any further save losses

0.95.25
  • Fixed cannibals never eating their captives, now they will eat one periodically, even if the cages aren't all full
  • Fixed some missing squads + interiors in cannibal villages
  • New map town icons
  • Added SFX for picking up and dropping things
  • Fixed the weird spark particle effect in combat
  • Fixed apostrophes in text randomly appearing as big spaces
  • Fixed right click combat sometimes not working
  • Fixed crash creating navmesh for unloaded zone
  • Fixed crash when dismantling
  • Fixed dialogue system "give item" function
  • Fixed characters not moving if loaded in group movement mode
  • Fixed speedOverride causing npcs to run everywhere
  • Overhauled the buy-back function when trading, fixes a few bugs
  • Character appearance randomised on new game
  • Enabled walking on top of furniture
  • Improvements to the tutorials
  • Fixed the black sky bug on horrible old graphics cards

0.95.26
  • Stopped acid burning your feet when indoors
  • Stopped the empty context menus from popping up
  • Fixed shop window showing when looting a character thats getting up
  • Fixed Hub bar not reacting to thievery
  • Fixed failed right-click looting when stealing equipped items
  • Forced context menu on clicking cages and doors
  • Hats automatically hidden in character editor face/hair tabs
  • Fixed visual bug when multiple animals were trying to eat the same target


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.25 is out now in the stable branch; 0.95.26 in experimental. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”.

Latest Patch Notes (including the weekend updates that weren't announced):

0.95.23
  • Hotfix for the bugged character editor popup window that was preventing new games

0.95.24
  • Hotfix for farm harvesting failing constantly
  • Fixed calculations for harvest success chance
  • added missing veg farns M and S

0.95.24 (again, un-numbered)
  • I accidentally included a test quicksave in the last patch which overwites the "quicksave" slot, this removes it to prevent any further save losses

0.95.25
  • Fixed cannibals never eating their captives, now they will eat one periodically, even if the cages aren't all full
  • Fixed some missing squads + interiors in cannibal villages
  • New map town icons
  • Added SFX for picking up and dropping things
  • Fixed the weird spark particle effect in combat
  • Fixed apostrophes in text randomly appearing as big spaces
  • Fixed right click combat sometimes not working
  • Fixed crash creating navmesh for unloaded zone
  • Fixed crash when dismantling
  • Fixed dialogue system "give item" function
  • Fixed characters not moving if loaded in group movement mode
  • Fixed speedOverride causing npcs to run everywhere
  • Overhauled the buy-back function when trading, fixes a few bugs
  • Character appearance randomised on new game
  • Enabled walking on top of furniture
  • Improvements to the tutorials
  • Fixed the black sky bug on horrible old graphics cards

0.95.26
  • Stopped acid burning your feet when indoors
  • Stopped the empty context menus from popping up
  • Fixed shop window showing when looting a character thats getting up
  • Fixed Hub bar not reacting to thievery
  • Fixed failed right-click looting when stealing equipped items
  • Forced context menu on clicking cages and doors
  • Hats automatically hidden in character editor face/hair tabs
  • Fixed visual bug when multiple animals were trying to eat the same target


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.22

FEATURES
  • Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
  • Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
  • Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
  • Added smooth filtering to the RTW shadows
FIXES
  • Characters don't eat your greenfruit unless they are starving (<60)
  • Fixed a few subtle import related bugs, including unrecognised research benches
  • Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
  • Tweak for animal portraits
  • Character editor opens when buying animals (to change names)
  • Fixed crash dismantling buildings indoors
  • Fixed indoors state flag on items dropped by dismantling stuff

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.22

FEATURES
  • Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
  • Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
  • Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
  • Added smooth filtering to the RTW shadows
FIXES
  • Characters don't eat your greenfruit unless they are starving (<60)
  • Fixed a few subtle import related bugs, including unrecognised research benches
  • Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
  • Tweak for animal portraits
  • Character editor opens when buying animals (to change names)
  • Fixed crash dismantling buildings indoors
  • Fixed indoors state flag on items dropped by dismantling stuff

Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.21
  • Added a limit to certain attack types hitting multiple targets.  Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack.  This is moddable for everything.
  • Increased light level for calculating stat penalty when working in darkness
  • Farming research costs changed (2 crops & 2 books)
  • Characters now share backpack food even when at their home base
  • Farm plant condition no longer degenerates after the farm has fully grown
  • Fixed some little problems with movement orders on walls and gates
0.95.20
  • Fixed a rare bug where player furniture could vanish from a savegame.  If this happened to you, press Ctrl+shift+F11 and you should get them back.
  • Fixed a door/gate opening AI bug introduced in the last update
  • Fixed crash when deleting/upgrading buildings
  • Fixed inability to interact with ore resources
  • Some small fixes for mouse selection of objects
  • Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep

0.95.19
  • Building exteriors are now hidden individually, instead of per zone
  • Corpse flies added
  • Optimisation for the foliage system
  • Skeletons no longer get a healing bonus from being in a bed
FIXES
  • Fixed a bug causing the healing rate to be crazy high when in bed
  • You can no longer steal from allied factions
  • A few long-range pathfinding fixes
  • Fixed a few exploits for thievery and stealth XP
  • Added PC-camera maximum distance for selection box
  • Fixed exploit dismantling un-built buildings giving free materials
  • Fixed trading inventory closing when changing character
  • Added acid burn particle effect, fixed bodyDecayTimer
  • Repeat crafting option saved
  • Character movement speed option saved
  • Improved rain particle delay when camera is moved
  • Stopped turret and light nodes being deleted when buying a building
  • Fixed flickering bug when eating corpses


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Kenshi - Koomatzu
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.

0.95.21
  • Added a limit to certain attack types hitting multiple targets.  Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack.  This is moddable for everything.
  • Increased light level for calculating stat penalty when working in darkness
  • Farming research costs changed (2 crops & 2 books)
  • Characters now share backpack food even when at their home base
  • Farm plant condition no longer degenerates after the farm has fully grown
  • Fixed some little problems with movement orders on walls and gates
0.95.20
  • Fixed a rare bug where player furniture could vanish from a savegame.  If this happened to you, press Ctrl+shift+F11 and you should get them back.
  • Fixed a door/gate opening AI bug introduced in the last update
  • Fixed crash when deleting/upgrading buildings
  • Fixed inability to interact with ore resources
  • Some small fixes for mouse selection of objects
  • Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep

0.95.19
  • Building exteriors are now hidden individually, instead of per zone
  • Corpse flies added
  • Optimisation for the foliage system
  • Skeletons no longer get a healing bonus from being in a bed
FIXES
  • Fixed a bug causing the healing rate to be crazy high when in bed
  • You can no longer steal from allied factions
  • A few long-range pathfinding fixes
  • Fixed a few exploits for thievery and stealth XP
  • Added PC-camera maximum distance for selection box
  • Fixed exploit dismantling un-built buildings giving free materials
  • Fixed trading inventory closing when changing character
  • Added acid burn particle effect, fixed bodyDecayTimer
  • Repeat crafting option saved
  • Character movement speed option saved
  • Improved rain particle delay when camera is moved
  • Stopped turret and light nodes being deleted when buying a building
  • Fixed flickering bug when eating corpses


Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
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