0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.22
FEATURES
Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
Added smooth filtering to the RTW shadows
FIXES
Characters don't eat your greenfruit unless they are starving (<60)
Fixed a few subtle import related bugs, including unrecognised research benches
Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
Tweak for animal portraits
Character editor opens when buying animals (to change names)
Fixed crash dismantling buildings indoors
Fixed indoors state flag on items dropped by dismantling stuff
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.22 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.22
FEATURES
Farms now divided up into different sizes, so there is now more need to re-invest your crops to upgrade farm sizes before you can reap full outputs, starting a farm is harder
Small tweaks to farming balance, Greenfruit now more productive, hydroponic farms balanced
Added a downgrade button to buildings, so now you can bail-out if you change your mind because you don't have enough materials
Added smooth filtering to the RTW shadows
FIXES
Characters don't eat your greenfruit unless they are starving (<60)
Fixed a few subtle import related bugs, including unrecognised research benches
Fixed rare case of characters sometimes getting frozen and unresponsive in a combat pose
Tweak for animal portraits
Character editor opens when buying animals (to change names)
Fixed crash dismantling buildings indoors
Fixed indoors state flag on items dropped by dismantling stuff
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.21
Added a limit to certain attack types hitting multiple targets. Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack. This is moddable for everything.
Increased light level for calculating stat penalty when working in darkness
Farming research costs changed (2 crops & 2 books)
Characters now share backpack food even when at their home base
Farm plant condition no longer degenerates after the farm has fully grown
Fixed some little problems with movement orders on walls and gates
0.95.20
Fixed a rare bug where player furniture could vanish from a savegame. If this happened to you, press Ctrl+shift+F11 and you should get them back.
Fixed a door/gate opening AI bug introduced in the last update
Fixed crash when deleting/upgrading buildings
Fixed inability to interact with ore resources
Some small fixes for mouse selection of objects
Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep
0.95.19
Building exteriors are now hidden individually, instead of per zone
Corpse flies added
Optimisation for the foliage system
Skeletons no longer get a healing bonus from being in a bed
FIXES
Fixed a bug causing the healing rate to be crazy high when in bed
You can no longer steal from allied factions
A few long-range pathfinding fixes
Fixed a few exploits for thievery and stealth XP
Added PC-camera maximum distance for selection box
Stopped turret and light nodes being deleted when buying a building
Fixed flickering bug when eating corpses
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.21 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.18 is the current stable version, recommended for less bug-prone gaming.
0.95.21
Added a limit to certain attack types hitting multiple targets. Spiders and raptors can now only hit a single target at a time. Dogs and goats can hit 1 or 2 depending on the attack. This is moddable for everything.
Increased light level for calculating stat penalty when working in darkness
Farming research costs changed (2 crops & 2 books)
Characters now share backpack food even when at their home base
Farm plant condition no longer degenerates after the farm has fully grown
Fixed some little problems with movement orders on walls and gates
0.95.20
Fixed a rare bug where player furniture could vanish from a savegame. If this happened to you, press Ctrl+shift+F11 and you should get them back.
Fixed a door/gate opening AI bug introduced in the last update
Fixed crash when deleting/upgrading buildings
Fixed inability to interact with ore resources
Some small fixes for mouse selection of objects
Fixed sleeping NPCs shouting "stop theif" but staying in bed and going back to sleep
0.95.19
Building exteriors are now hidden individually, instead of per zone
Corpse flies added
Optimisation for the foliage system
Skeletons no longer get a healing bonus from being in a bed
FIXES
Fixed a bug causing the healing rate to be crazy high when in bed
You can no longer steal from allied factions
A few long-range pathfinding fixes
Fixed a few exploits for thievery and stealth XP
Added PC-camera maximum distance for selection box
Stopped turret and light nodes being deleted when buying a building
Fixed flickering bug when eating corpses
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.18 has now been released to the main stable branch:
0.95.18
more stability fixes and small performance improvement
Fixed global fog blending between biomes
Reset global weather values (clouds, wetness, dust) when jumping long distances
0.95.17
Couple of stability patches
0.95.16
FIXES
Fixed a major crash
Actually added some money items to loot to some of the shops and buildings
0.95.15
Added an info panel in the FACTIONS screen that shows any contracts with NPCs you have, like for mercenary bodyguards
Added repeat option to the crafting queue
Added sleeping bags. You need to buy some of these, they can be used to create camp beds and are re-usable.
Camp beds now have half the healing rate bonus of normal beds. Healing rate now displayed in the GUI
Wandering squads should now go shopping and relax at the bar for a while when they arrive in a new town, they also prefer to wait until morning to head out again.
Number of materials returned when dismantling something now clamped to at least 1, so camp beds are now re-usable
Added a move speed option to match the speed of your slowest character
Characters now suffer a skill penalty when working in the darkness, now you actually need lights in your base
Stolen items can now stack if they are stolen from the same source
Sometimes abandoned buildings and ruins can have locked doors
Added tooltip in new game advanced options window and options windows, to explain some of the settings.
Added a physical item for money
FIXES
Fixed a bug where your buildings could get tagged with the wrong town, causing the AI to refuse to work/eat/use things
Fixed some situations where towns clash, eg if a player builds a huge town, or builds too close to other towns/nests and building ownership can come into conflict
Fixed map stacking
Fixed repeated knock-out animation loops when attempting to stealth-KO someone
Fixed building swaps for buildings in other faction's town.
Fixed crash dismantling building with mounted buildings. Also added some behavior.
Fixed dialogue log missing lines sometimes
Fixed an exploit where you could learn blueprints without buying them
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.18 has now been released to the main stable branch:
0.95.18
more stability fixes and small performance improvement
Fixed global fog blending between biomes
Reset global weather values (clouds, wetness, dust) when jumping long distances
0.95.17
Couple of stability patches
0.95.16
FIXES
Fixed a major crash
Actually added some money items to loot to some of the shops and buildings
0.95.15
Added an info panel in the FACTIONS screen that shows any contracts with NPCs you have, like for mercenary bodyguards
Added repeat option to the crafting queue
Added sleeping bags. You need to buy some of these, they can be used to create camp beds and are re-usable.
Camp beds now have half the healing rate bonus of normal beds. Healing rate now displayed in the GUI
Wandering squads should now go shopping and relax at the bar for a while when they arrive in a new town, they also prefer to wait until morning to head out again.
Number of materials returned when dismantling something now clamped to at least 1, so camp beds are now re-usable
Added a move speed option to match the speed of your slowest character
Characters now suffer a skill penalty when working in the darkness, now you actually need lights in your base
Stolen items can now stack if they are stolen from the same source
Sometimes abandoned buildings and ruins can have locked doors
Added tooltip in new game advanced options window and options windows, to explain some of the settings.
Added a physical item for money
FIXES
Fixed a bug where your buildings could get tagged with the wrong town, causing the AI to refuse to work/eat/use things
Fixed some situations where towns clash, eg if a player builds a huge town, or builds too close to other towns/nests and building ownership can come into conflict
Fixed map stacking
Fixed repeated knock-out animation loops when attempting to stealth-KO someone
Fixed building swaps for buildings in other faction's town.
Fixed crash dismantling building with mounted buildings. Also added some behavior.
Fixed dialogue log missing lines sometimes
Fixed an exploit where you could learn blueprints without buying them
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.14 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.11 is the current stable version, recommended for less bug-prone gaming.
0.95.13
Added lots of new books and writings to the world
Bit more audio work, unarmed combat sounds added
Added sound emitters to buildings, foliage and map features, also building interior ambient sound variants
Garru now has attacks
NOTE: footsteps are temporarily inaudible in this version, will be fixed next update
FIXES
Fixed certain nests not spawning residents
Fixed criminals getting released from cages early
Probable fix for NPCs vanishing some time after being captured
Fixed a bug that stopped some of the biome entry conversations from triggering
Fixed carried dead characters being left behind when their old squad unloads
Fixed path following case causing character to stick on walls
Thief fences won't freak out if you try to sell them drugs
Rounded health display text a bit so it wont stop at 99
Fixed build menu icon crash
0.95.14
Added a storage box for robotics parts
Fixed a crash in the construction set when opening dialogue objects
Doubled the "use" range of lights, in the hope it helps with lights sometimes being too far for engineers to reach
Tweaked food-finder AI to use closest food container
Removed the "no terrain cutting" from the options. It was a debug option from a long time ago, and no longer needed.
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
0.95.14 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.11 is the current stable version, recommended for less bug-prone gaming.
0.95.13
Added lots of new books and writings to the world
Bit more audio work, unarmed combat sounds added
Added sound emitters to buildings, foliage and map features, also building interior ambient sound variants
Garru now has attacks
NOTE: footsteps are temporarily inaudible in this version, will be fixed next update
FIXES
Fixed certain nests not spawning residents
Fixed criminals getting released from cages early
Probable fix for NPCs vanishing some time after being captured
Fixed a bug that stopped some of the biome entry conversations from triggering
Fixed carried dead characters being left behind when their old squad unloads
Fixed path following case causing character to stick on walls
Thief fences won't freak out if you try to sell them drugs
Rounded health display text a bit so it wont stop at 99
Fixed build menu icon crash
0.95.14
Added a storage box for robotics parts
Fixed a crash in the construction set when opening dialogue objects
Doubled the "use" range of lights, in the hope it helps with lights sometimes being too far for engineers to reach
Tweaked food-finder AI to use closest food container
Removed the "no terrain cutting" from the options. It was a debug option from a long time ago, and no longer needed.
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Martial arts damage amount reduced, so that it doesn't skyrocket so early (It was getting powerful too quickly). Also sliiightly higher damage at low levels.
You can no longer bail out & recruit prisoners that hate you, or ones that are super strong.
Scorchlander strength changed to 0.9x, accounting for their slightly smaller build
Added more information to the farm placement tooltip to reduce confusion
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)
Martial arts damage amount reduced, so that it doesn't skyrocket so early (It was getting powerful too quickly). Also sliiightly higher damage at low levels.
You can no longer bail out & recruit prisoners that hate you, or ones that are super strong.
Scorchlander strength changed to 0.9x, accounting for their slightly smaller build
Added more information to the farm placement tooltip to reduce confusion
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official forum so that we can fix as soon as we can. Thank you :)