Our next update is almost finished and ready for release on Steam Experimental this week! This won't include the next new map area but it will include a couple of small graphical improvements and fixes.
We've now added character's getting wet up to the waterline (see image above), a dialogue log window (due to popular request), ragdolls floating in water, picking up and carrying animals and a system to allow game translations (shout out to Dertz Lycron and Hasuka for their French and German translation mods on Steam Workshop).
You can follow us on our Trello page for more details on what we're working on.
Our next update is almost finished and ready for release on Steam Experimental this week! This won't include the next new map area but it will include a couple of small graphical improvements and fixes.
We've now added character's getting wet up to the waterline (see image above), a dialogue log window (due to popular request), ragdolls floating in water, picking up and carrying animals and a system to allow game translations (shout out to Dertz Lycron and Hasuka for their French and German translation mods on Steam Workshop).
You can follow us on our Trello page for more details on what we're working on.
The next map section is out now! Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". The main branch will update to 0.92.2, patch notes here.
0.93.0
New world map sector unlocked, active area is now double the size. Lots of content to discover. A little rushed, will contine to add final bits of content later.
Added hydroponic indoor farming techs
Player characters should now attack anything eating their crops
Stolen goods can be sold easier, shopkeepers can only detect if it was stolen from an ally faction. (before it was allies and neutrals)
Rain now waters the farms and crops
Updated some of the high-level research costs
CURRENT STATUS:
Currently only runs in DirectX11 mode
No more 32-bit support, the game's memory requirements are too high
Initial loading time is sometimes pretty long on non-SSDs. The terrain will take ages to load in and things will look weird for a while but once loaded everything should be fine.
Please submit any bug reports to our official forums or the Kenshi Steam forums. Thank you for your help :)
The next map section is out now! Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose "experimental". The main branch will update to 0.92.2, patch notes here.
0.93.0
New world map sector unlocked, active area is now double the size. Lots of content to discover. A little rushed, will contine to add final bits of content later.
Added hydroponic indoor farming techs
Player characters should now attack anything eating their crops
Stolen goods can be sold easier, shopkeepers can only detect if it was stolen from an ally faction. (before it was allies and neutrals)
Rain now waters the farms and crops
Updated some of the high-level research costs
CURRENT STATUS:
Currently only runs in DirectX11 mode
No more 32-bit support, the game's memory requirements are too high
Initial loading time is sometimes pretty long on non-SSDs. The terrain will take ages to load in and things will look weird for a while but once loaded everything should be fine.
Please submit any bug reports to our official forums or the Kenshi Steam forums. Thank you for your help :)
0.92.2 is out now on the Steam experimental branch! If you haven't opted in to experimental already, you can find instructions on how to opt-in here.
Changes:
Fixed the huge bounty bug when unlocking shackles. If you have a character with an insanely huge bounty then sorry I ruined his future.
Fixed huge knockout times when wearing shackles
Sped up some of the super slow farm harvest times
Stopped the unusually long-range cannibal raids
Fixed all the weapons having the wrong price
Holy nation characters freak out more when they see Skeletons
Upcoming
It's almost time for the release of our next map section and that means introducing the new inhabitants. But...
No! We ain’t tellin’ you nothin'!
That’s right, you’re gonna have to suck it up and wait! Mooohuahahaha! Our next area is going to be full of mystery and rugged, unexplored terrain for you to discover yourself; your reward being ancient artifacts, forgotten ruins and forbidden lands.
This won’t be as civilised as the current Holy Nation territory so you won’t be stumbling across any new major factions just yet. And you also won’t have to worry so much about racist zealots chasing down your skeleton characters on robot hunts, so that’s a plus. But don't worry, we’ll have plenty of other nasties to replace the peril of the Holy Nation - we’re not letting you off that easy.
The next part of the map will expand out to the north western coast and will double the size of our current released area. This will bring the total playable area so far to roughly 90 square miles of terrain. We’ll also be releasing lore books and notes for those who want to learn more about the history and culture of some of the societies in Kenshi.
We’re aiming to release this Friday 1st July. After that, we’ll be working on the next major faction to the south western area of the map.
0.92.2 is out now on the Steam experimental branch! If you haven't opted in to experimental already, you can find instructions on how to opt-in here.
Changes:
Fixed the huge bounty bug when unlocking shackles. If you have a character with an insanely huge bounty then sorry I ruined his future.
Fixed huge knockout times when wearing shackles
Sped up some of the super slow farm harvest times
Stopped the unusually long-range cannibal raids
Fixed all the weapons having the wrong price
Holy nation characters freak out more when they see Skeletons
Upcoming
It's almost time for the release of our next map section and that means introducing the new inhabitants. But...
No! We ain’t tellin’ you nothin'!
That’s right, you’re gonna have to suck it up and wait! Mooohuahahaha! Our next area is going to be full of mystery and rugged, unexplored terrain for you to discover yourself; your reward being ancient artifacts, forgotten ruins and forbidden lands.
This won’t be as civilised as the current Holy Nation territory so you won’t be stumbling across any new major factions just yet. And you also won’t have to worry so much about racist zealots chasing down your skeleton characters on robot hunts, so that’s a plus. But don't worry, we’ll have plenty of other nasties to replace the peril of the Holy Nation - we’re not letting you off that easy.
The next part of the map will expand out to the north western coast and will double the size of our current released area. This will bring the total playable area so far to roughly 90 square miles of terrain. We’ll also be releasing lore books and notes for those who want to learn more about the history and culture of some of the societies in Kenshi.
We’re aiming to release this Friday 1st July. After that, we’ll be working on the next major faction to the south western area of the map.
Apologies, this is a little late, but here are the patch notes for yesterday's update (note, this is for the opt-in experimental branch only):
Features
Steam Workshop support added, new modding structure. All mod files need to be in kenshi/mods/modname/ instead of kenshi/data/. Other data files like textures should go in these folders too.
Loads of new audio and new animal sounds
Holy Nation Rebirth slave camp finished
Added holy nation slave delivery caravan to take prisoners to rebirth
Weather and birds systems improved
Game speed >>> button now speeds the game up to 5x instead of 3x
Fixes
Fog islands were too foggy
Big memory optimisation
Lots of small technical fixes
Fixed the/a random stopping AI bug when following roads
The next update, 0.93.0, will unlock a new world map sector, doubling the size of the current active area.
Apologies, this is a little late, but here are the patch notes for yesterday's update (note, this is for the opt-in experimental branch only):
Features
Steam Workshop support added, new modding structure. All mod files need to be in kenshi/mods/modname/ instead of kenshi/data/. Other data files like textures should go in these folders too.
Loads of new audio and new animal sounds
Holy Nation Rebirth slave camp finished
Added holy nation slave delivery caravan to take prisoners to rebirth
Weather and birds systems improved
Game speed >>> button now speeds the game up to 5x instead of 3x
Fixes
Fog islands were too foggy
Big memory optimisation
Lots of small technical fixes
Fixed the/a random stopping AI bug when following roads
The next update, 0.93.0, will unlock a new world map sector, doubling the size of the current active area.
The latest Newlands version has now moved over to the main Steam branch (AKA the stable branch). If you're already opted in to Experimental there will be no noticeable change for you. Although it's considerably more stable now, it's still very heavy on performance and RAM, these will be optimised further over time but until then:
For performance issues: Reduce the terrain detail and view distance and turn off shadows. For low memory: Reduce the texture quality and view distance.
It's recommended if you get problems that you uninstall kenshi before updating to the beta version. Steam update can sometimes leave old data files in there that can cause the game to crash, so this cleans them all out before installing.
You can't load old savegames but you CAN import your squad without buildings and research.
The 'Oldland' version will still be available through Steam in the other branches. To play the older version, you have to right-click on Kenshi in your Steam games list -> properties -> betas tab)
You can find the original patchnotes covering the latest content here. In the next update we'll be adding workshop support.
The latest Newlands version has now moved over to the main Steam branch (AKA the stable branch). If you're already opted in to Experimental there will be no noticeable change for you. Although it's considerably more stable now, it's still very heavy on performance and RAM, these will be optimised further over time but until then:
For performance issues: Reduce the terrain detail and view distance and turn off shadows. For low memory: Reduce the texture quality and view distance.
It's recommended if you get problems that you uninstall kenshi before updating to the beta version. Steam update can sometimes leave old data files in there that can cause the game to crash, so this cleans them all out before installing.
You can't load old savegames but you CAN import your squad without buildings and research.
The 'Oldland' version will still be available through Steam in the other branches. To play the older version, you have to right-click on Kenshi in your Steam games list -> properties -> betas tab)
You can find the original patchnotes covering the latest content here. In the next update we'll be adding workshop support.