Prison Architect - Fifnaril
Wardens!

We're planning to release an update with fixes to most of the issues found after the Going Green DLC release, incorporating the feedback from many of you. Thank you all for your patience with the bugs reported.

This update is expected to be released by Tuesday next week.

List of what to expect in the upcoming bug fix update:

Staff Alerts
  • Fixed Staff alerts: pop-up are closed/not spawned when research, graphs or grading screens are up.
  • Fixed Staff alerts: now displaying Psychologist instead of the Psychiatrist.
  • Staff alert pop-ups no longer show in the main menu.
  • Pop-ups now show for all Staff alerts, not just the new going green ones.
  • Holding cell staff alert that factors in the overflow of prisoners, now takes into account prisoners in dormitories.

Going Green
  • Serving Table inconsistency: small serving table can now be placed outside.
  • Fixed Green Power generator: it doesn't connect to the transformer if being moved one tile.
  • Fixed an issue that caused Green Energy Goals to show a progress counter despite players having completed the task.
  • Fix Green Power Sources generating power when not connected to Transformer.
  • Trees can no longer be planted next to a wall or on the wall when using Grove from Quick Build.
  • Continuous fertilizer will no longer do repeat orders when it's already fertilized a plant.
  • Indoor Tree Planter cannot be moved when a tree is planted.
  • Prisoners will no longer only plant flowers when it is a High Priority task.
  • No more industrial sounds when packing fruits to boxes.
  • Sounds from working on crop fields can no longer be heard from any part of the map.
    • Contraband that is specific for Going Green Produced narcotics and booze will only be shown if the player owns the DLC.
  • Fixed wrong Staff icons used in Jobs tab.
  • Prisoner icon now used when tending flowers by prisoners;
  • Farmer icon used when moving harvested ingredients inside farm room.

Escape Mode
  • Escape mode punishment timers now show a countdown.
  • Fixed issue where escaping or being released via helicopter was not registering.
  • Fixed helicopter export.
  • After escaping from prison, killed Farmers no longer appear as Electrical Cable on score board.
  • Player can now be assigned to dormitories in Escape mode.

Other fixes
  • Minor localization fixes.
  • Fixed issue with borderless windows displaying incorrectly on the monitor.
  • Fixed crash when loading a savegame from the “Bootstraps” mission.
  • Selling flooring cannot be cancelled anymore, and will happen instantly to be more aligned with other forms of selling.
  • Building plans with the Planning tool now deducts money instead of adding it.
  • The Valuation tab is now visible from the Reports UI without any DLC turned on.
  • Added counting of Recycle Bin to Staff Alert about lack of Bins.
  • Crisis toolbar no longer flickers in the top left corner for a frame before moving to its appropriate and correct position.
  • Players are no longer able to build Outdoor Objects in Quick Build Indoor rooms
  • Added storage shelf and scanner as suggested items to storage room.
  • Fixed an issue that prevented players from placing objects like Paintings or Sinks on t-shaped wall intersections.
  • Fridges and tall fridges in storage rooms can now only store food.
  • Prioritize Area (Farmer) button is no longer visible in the base game without any DLC turned on.
  • Fixed an issue that prevented players from expanding the land when starting a game with the “Land expansion” option enabled.
  • Cooks will now prepare all required meals before an “Eat” regime slot instead of only half.

Known Issues
  • Damaged items will reset their rotation. This can lead to them no longer working as intended, e.g. if the affected item is a door that separates security sectors
    • As a workaround, players can select the “move” option to correct the item placement after the repair.
  • Large Prison Doors will change their rotation if Orderlies are walking through them
    • We recommend using small Jail Doors only if players are playing with the Psych Ward expansion and when having Orderlies in the prison.
  • The staff can endlessly transport Laundry Baskets between the Laundry and Reception rooms.
    If players are using Quick Rooms that require parts of the prison to be demolished, the game will prevent them from building utilities in that area until the construction of the Quick Room has been completed.
  • It is not possible to build objects or walls in Quick Rooms while they are under construction.
  • Clone Tool charges the player twice on the cost of objects in the cloned room.
  • There are issues with starting Escape Mode on the Green Power Plant map that can cause players to spawn in the top left corner of the map.
  • Staff Alert "The prison is not efficiently disposing of waste" does not disappear when placing Recycling Bins.
  • Sink and Mirror objects can be placed anywhere even without a wall.
  • Repairing a damaged Transformer takes a lot of time and it's texture is not changing immediately after being fixed.
  • There are some issues with syncing task progress in multiplayer that we are planning to fix for the next patch.
  • Dragged construction (e.g. water pipes) can get canceled when the construction of a quick room is completed.
  • The game can falsely displays “No Route” errors while any construction menu is opened
  • The Contraband staff alert does not disappear automatically.
  • The “Death Row” story mission cannot be completed if players move the Power Station of the prison.
  • Game crashes after assigning any type of Guard to a deep water area in the middle of the lake.
  • Electrical appliances are deleting existing electrical cables when moved & placed beside them
  • Timer of Prisoner Intake can go to a negative value if the prison has a Riot underway
We appreciate all the feedback, and we are still looking into solving more issues that you all have been reporting, and we plan to have another update coming with more fixes and improvements!

Thank you for your support!

Feb 11, 2021
Prison Architect - Fifnaril


🏮Happy Lunar New Year!🏮
New festive decorations have appeared in the game — launch Prison Architect and check them out!

Get ready for the Lunar New Year celebration! Set off fireworks with four new decorative items to celebrate the Spring Festival!

🐃 Ox Statue
🧧 Traditional New Year couplet
🐲 Red Dragon Banner
🏮 Paper Lanterns

The Steam Lunar New Year Sale kicks off with a bang!
Prison Architect: Base Game 75% OFF
Prison Architect: Island Bound 40% OFF
Psych Ward: Warden's Edition 35% OFF
👉 http://pdxint.at/LunarNewYear
Prison Architect - Fifnaril
Want to know how to reduce your Prison's carbon footprint? CharliePryor is here to help!

Learn more about farming and renewable energy from his Going Green DLC review!
Prison Architect - Fifnaril
Hey, Wardens!
The Glasshouse free update and Going Green DLC are now available! 🎉
Check out the patch notes and learn all the details!


Join us today at 4 pm CET / 10 am EST on Twitch to watch Madde and an advocate for prison reform, motivational speaker, ex-convict, and YouTuber, Larry Lawton take on the new DLC!

Prison Architect - Fifnaril


Farming
  • Growable produce including: potatoes, wheat, apples
    • New export and usable as ingredients for inmate meals
  • New outdoor rooms: Fruit Orchard, Farming Field, Vegetable Allotment
  • Plant growth life cycle, irrigation, and composting
  • New Shed Object - which will store farming related items such as seeds
    • Also required for basic irrigation
  • New Prison Labour type
  • New staff member: Farm Worker
  • New room: Pantry
    • Allows you to use your own produce in your prison kitchen
  • Automatic Farming Items:
    • Auto Scythe
    • Auto Harvester
    • Auto Gatherer (basic and advanced)
  • New reputations:
    • Green Thumb
    • Foodie
  • 4 new grants
  • 4 new policies

Contraband
  • Narcotic Production
    • Fields can be utilised by prisoners to secretly grow contraband herbs
    • Fields becoming potential Gang Turf
    • Herbs can be gathered and become Drug contraband
  • Booze Production
    • Kitchen ingredients and prison grown fruit etc. can be gathered by inmates and fermented/brewed
    • After several stages, Alcohol contraband is produced
  • New reputations:
    • Dealer
    • Supplier
Green Energy
  • New Green Power Sources
    • Solar, Wind, and the Solar/Wind Hybrid
    • New electrical items: Transformer and Batteries
  • Selling electricity
    • New Power Export Meter object - which allows returning power to ‘the grid’, in exchange for profits
  • New Educational Program
  • New Green Power Grants
  • Energy targets
Recreational Gardening
  • Includes a new room, a recreational/training program for inmates, and 5 new plant items: Rose Bush, SunFlower, Mixed Begonias, Heather bushes, and Hydrangea plants.
  • Inmates will be able to tend plants within the new Flower Garden room
  • Flowers improve the prison's aesthetics and help calm prisoners tending to them.

New walls
  • Bottle Wall
  • White Picket Fence
  • Reclaimed Wood Wall
  • Hay Bale Wall
  • Wooden Fence
  • Garden Walls
  • Barn Door
  • White Picket Gate
  • Double Door/Staff Door/Visitor Door

New objects
  • Garden gnome
  • Light (Solar)
  • Topiary Bush
  • Pink Flamingo
  • Hay Bale
  • Storage Shelves
  • Serving Table (small)
  • Tray Dispenser
  • Food Tray Pack(s)
  • Wall Light (Solar)
  • Topiary Bush (Ball)
  • Topiary Bush (Warden)
  • Topiary Bush (Swan)
  • Topiary Bush (Deer)
  • Topiary Bush (Dog)
  • Topiary Bush (Cat)
  • Topiary Bush (Rex)
  • Wall Planter
  • Flower Planter (watering can)
  • Flower Planter (wellies)
  • Flower Planter (wheelbarrow)
New flooring types
  • Reclaimed Brick
  • Field Grass
  • Reclaimed Rubber
New Quick Room
  • Flower Garden
New premade maps
  • The Work Fields
  • Green Power Plant
New wardens
  • The Botanist
  • The Ecologist

  • New Recycling System
    • Includes new Recycling Bin object
  • New Quick Rooms
    • Yard, Grove, and hedge maze
  • 2 New dog types
    • Shepherd
    • Bowtie Bandit
  • Community improvement: dump/demolish
  • Community improvement: Objects Menu Sorting Methods
  • Staff alerts
  • Job Menu optimization


  • Ingredients should no longer be stacking up in the fridges and preventing the cooks from working.
  • Clothes no longer get stuck inside of the washing machine causing an issue with dirty laundry.
  • Workers no longer get stuck trying to build new structures.
  • Delivery trucks and boats efficiency.
Prison Architect - Fifnaril
Greetings wardens,
We are happy to announce the price on the new DLC Going Green!

9.99 USD
7.19 GBP
9.99 EUR

With the release of Going Green, there will also be a free update; The Glasshouse brings new exciting things!
Prison Architect - Fifnaril
Prepare to get your hands dirty, Wardens!
Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.


Going Green is coming to PC and Console on January 28!
Become a farming enthusiast: http://pdxint.at/GoingGreen
Prison Architect - Fifnaril
Greetings, wardens!

Following our Anniversary celebration post, you sent us many prisons - but how do they live up to a real prison?

We are finally happy to announce our special guest for the celebratory stream: Larry Lawton, a Prison Expert and Law Enforcement Consultant, will join us on October 29 on the Paradox Interactive Twitch Channel. During this stream, we will be reviewing the best prisons we received - and he will share his insights and tips on them!

We look forward to seeing you all there!
The Prison Architect Team
Prison Architect - Fifnaril
Greetings, Wardens!

Today, we are celebrating Prison Architect’s fifth Anniversary!

When we noticed that this impressive milestone was coming, we started talking about what we could do to honor the legacy of the game’s roots. We have been talking for a while now about allowing the fans of this game’s history to continue enjoying the great work done by Introversion, and so we decided that no time would be better than this special occasion.

So, starting from today, we are celebrating this incredible milestone for the Prison Architect Community - going strong for more than 5 years is quite an achievement - by re-releasing 2 special versions of Prison Architect to the public:

  • Prison Architect Anniversary - 2015 version
    • This edition is the original release edition.
  • Prison Architect Anniversary - 2018 version
    • The latest edition released by Introversion.

These releases are exactly as they were back in the days - no changes were or will be made. On top of that, the guys at Introversion also very kindly offered to turn the multiplayer servers back on for the 2018 Version - so you will be able to re-live the original experience in its entirety!

The Prison Architect Anniversary Editions will be available for all the owners of the game. Additionally, we don’t have plans to remove them - they are here to stay.

How to install the Anniversary Editions:
Prison Architect Anniversary - 2015 version
  1. Go to Steam and right-click on “Prison Architect” in your library
  2. Go to Properties and select the tab “Betas”

  3. Click the drop down list and select “Prison Architect Anniversary - 2015 version”

  4. Once it is downloaded, launch the game
  5. Select the fourth option “Play Prison Architect Anniversary - 2015 version” in the pop-up window

Prison Architect Anniversary - 2018 version
  1. Go to Steam and right click on “Prison Architect” in your library
  2. Go to Properties and select the tab “Betas”

  3. Click the drop down list and select “Prison Architect Anniversary - 2018 version”

  4. Once it is downloaded, launch the game
  5. Select the fourth option “Play Prison Architect Anniversary - 2018 version” in the pop-up window

Prison Architect - Fifnaril
Greetings, Wardens!

Today marks five years since the release of Prison Architect!

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To celebrate such a milestone for our community, we asked a special guest to join us for this occasion - we will reveal their identity soon!

For more than five years, the Prison Architect Community has shown incredible creativity and our prisons have become better in organization and efficiency… But how do they hold under the scrutiny of an expert eye?

We will host a special stream on October 27, judging and evaluating the prisons sent by YOU! Are you particularly proud of one prison? Do you want to see if your work holds when scrutinized by an expert eye? This is your chance!

You can send us your Prisons via Google form.

You can send us your prisons until October 17th. We will then make a selection and ask our guest to judge them on a special stream on the Paradox Interactive channel.


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