Hey, Wardens! The Glasshouse free update and Going Green DLC are now available! đ Check out the patch notes and learn all the details!
Join us today at 4 pm CET / 10 am EST on Twitch to watch Madde and an advocate for prison reform, motivational speaker, ex-convict, and YouTuber, Larry Lawton take on the new DLC!
Growable produce including: potatoes, wheat, apples
New export and usable as ingredients for inmate meals
New outdoor rooms: Fruit Orchard, Farming Field, Vegetable Allotment
Plant growth life cycle, irrigation, and composting
New Shed Object - which will store farming related items such as seeds
Also required for basic irrigation
New Prison Labour type
New staff member: Farm Worker
New room: Pantry
Allows you to use your own produce in your prison kitchen
Automatic Farming Items:
Auto Scythe
Auto Harvester
Auto Gatherer (basic and advanced)
New reputations:
Green Thumb
Foodie
4 new grants
4 new policies
Contraband
Narcotic Production
Fields can be utilised by prisoners to secretly grow contraband herbs
Fields becoming potential Gang Turf
Herbs can be gathered and become Drug contraband
Booze Production
Kitchen ingredients and prison grown fruit etc. can be gathered by inmates and fermented/brewed
After several stages, Alcohol contraband is produced
New reputations:
Dealer
Supplier
Green Energy
New Green Power Sources
Solar, Wind, and the Solar/Wind Hybrid
New electrical items: Transformer and Batteries
Selling electricity
New Power Export Meter object - which allows returning power to âthe gridâ, in exchange for profits
New Educational Program
New Green Power Grants
Energy targets
Recreational Gardening
Includes a new room, a recreational/training program for inmates, and 5 new plant items: Rose Bush, SunFlower, Mixed Begonias, Heather bushes, and Hydrangea plants.
Inmates will be able to tend plants within the new Flower Garden room
Flowers improve the prison's aesthetics and help calm prisoners tending to them.
New walls
Bottle Wall
White Picket Fence
Reclaimed Wood Wall
Hay Bale Wall
Wooden Fence
Garden Walls
Barn Door
White Picket Gate
Double Door/Staff Door/Visitor Door
New objects
Garden gnome
Light (Solar)
Topiary Bush
Pink Flamingo
Hay Bale
Storage Shelves
Serving Table (small)
Tray Dispenser
Food Tray Pack(s)
Wall Light (Solar)
Topiary Bush (Ball)
Topiary Bush (Warden)
Topiary Bush (Swan)
Topiary Bush (Deer)
Topiary Bush (Dog)
Topiary Bush (Cat)
Topiary Bush (Rex)
Wall Planter
Flower Planter (watering can)
Flower Planter (wellies)
Flower Planter (wheelbarrow)
New flooring types
Reclaimed Brick
Field Grass
Reclaimed Rubber
New Quick Room
Flower Garden
New premade maps
The Work Fields
Green Power Plant
New wardens
The Botanist
The Ecologist
New Recycling System
Includes new Recycling Bin object
New Quick Rooms
Yard, Grove, and hedge maze
2 New dog types
Shepherd
Bowtie Bandit
Community improvement: dump/demolish
Community improvement: Objects Menu Sorting Methods
Staff alerts
Job Menu optimization
Ingredients should no longer be stacking up in the fridges and preventing the cooks from working.
Clothes no longer get stuck inside of the washing machine causing an issue with dirty laundry.
Workers no longer get stuck trying to build new structures.
Prepare to get your hands dirty, Wardens! Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.
Going Green is coming to PC and Console on January 28! Become a farming enthusiast: http://pdxint.at/GoingGreen
Following our Anniversary celebration post, you sent us many prisons - but how do they live up to a real prison?
We are finally happy to announce our special guest for the celebratory stream: Larry Lawton, a Prison Expert and Law Enforcement Consultant, will join us on October 29 on the Paradox Interactive Twitch Channel. During this stream, we will be reviewing the best prisons we received - and he will share his insights and tips on them!
We look forward to seeing you all there! The Prison Architect Team
Today, we are celebrating Prison Architectâs fifth Anniversary!
When we noticed that this impressive milestone was coming, we started talking about what we could do to honor the legacy of the gameâs roots. We have been talking for a while now about allowing the fans of this gameâs history to continue enjoying the great work done by Introversion, and so we decided that no time would be better than this special occasion.
So, starting from today, we are celebrating this incredible milestone for the Prison Architect Community - going strong for more than 5 years is quite an achievement - by re-releasing 2 special versions of Prison Architect to the public:
Prison Architect Anniversary - 2015 version
This edition is the original release edition.
Prison Architect Anniversary - 2018 version
The latest edition released by Introversion.
These releases are exactly as they were back in the days - no changes were or will be made. On top of that, the guys at Introversion also very kindly offered to turn the multiplayer servers back on for the 2018 Version - so you will be able to re-live the original experience in its entirety!
The Prison Architect Anniversary Editions will be available for all the owners of the game. Additionally, we donât have plans to remove them - they are here to stay.
How to install the Anniversary Editions: Prison Architect Anniversary - 2015 version
Go to Steam and right-click on âPrison Architectâ in your library
Go to Properties and select the tab âBetasâ
Click the drop down list and select âPrison Architect Anniversary - 2015 versionâ
Once it is downloaded, launch the game
Select the fourth option âPlay Prison Architect Anniversary - 2015 versionâ in the pop-up window
Prison Architect Anniversary - 2018 version
Go to Steam and right click on âPrison Architectâ in your library
Go to Properties and select the tab âBetasâ
Click the drop down list and select âPrison Architect Anniversary - 2018 versionâ
Once it is downloaded, launch the game
Select the fourth option âPlay Prison Architect Anniversary - 2018 versionâ in the pop-up window
Today marks five years since the release of Prison Architect!
[Embed video]
To celebrate such a milestone for our community, we asked a special guest to join us for this occasion - we will reveal their identity soon!
For more than five years, the Prison Architect Community has shown incredible creativity and our prisons have become better in organization and efficiency⌠But how do they hold under the scrutiny of an expert eye?
We will host a special stream on October 27, judging and evaluating the prisons sent by YOU! Are you particularly proud of one prison? Do you want to see if your work holds when scrutinized by an expert eye? This is your chance!
You can send us your prisons until October 17th. We will then make a selection and ask our guest to judge them on a special stream on the Paradox Interactive channel.
We have just deployed a new patch addressing some of the issues that were reported by the community. Thank you for all your feedback. We are grateful for our extremely passionate community!
The Prison Architect Team
Changelog:
Added a tooltip to explain why some construction work is blocked.
The Island Generator will no longer charge the player when only water is generated.
We have improved janitors and the cleaning systems.
We have improved the laundry system.
Fixed an issue were the prisoner swapped places with a visitor when using the visitor booths.
Fixed an issue with laundry machine not working correctly when dirty clothes are added.
Fixed an issue where punching bag could cause the game to crash.
Fixed the clipping issues in Escape mode.
Fixed various issues causing the game to crash.
Known Issues:
[Escape Mode] Players getting stuck in a corner of the map when starting a new game on a map that does not meet the minimum requirements (one empty cell + canteen).
Welcome to Show and Cell, our little corner to showcase the creativity of the Prison Architect community! Here you can find some inspiration and read about the people that create fan art, gameplay videos, or building some awesome prisons!
If you want to take part in the next Show and Cell, tag us on twitter (@prisonarchitect) and use the hashtag #showandcell! You can send us a DM as well if you prefer to do so!
If you want to get the latest news and updates, you can also follow us on Twitter and Facebook.
In this episode of Show and Cell, we take a peek into Minisville Penitentiary, created by Sensational TKO. Have you ever heard about tiny living? At Minisville, he took that philosophy and built a prison with just the most essentials and as small as possible!
"There's no room for solitary inside the main building. So naughty cons have to stay outside in the cold." - The Warden.
We had the opportunity to ask Sensational TKO a few questions.
How long did it take to create Minisville Penitentiary? It didn't take very long to build Minisville Penitentiary. But as always, things had to be adjusted a bit due to realising that there were some things I hadn't planned on adding when I planned it out.
What was your goal when you started creating Minisville Penitentiary? The goal was to create the smallest working prison I could, while still making it look and work ok.
How did you come up with the name? Most of my prison names kinda end up with a '-ville' at the end. And it's a mini prison. So Minisville.
Anything you want to mention about the prison? It is not very secure - it would be very easy to escape from it in escape mode as it only has five guards. Any more than that would be overkill for the small number of prisoners. Although it might be possible to research smaller cells to cram in two prisoners into each cell?
Did you plan the layout of the prison before you built it? Yes. I always plan everything out first. This does kinda make things less enjoyable. Now I got into the habit of it, and it's hard to stop.
How long have you been playing Prison Architect? I've been playing Prison Architect for many years. It's one of my top three games.
What made you start playing Prison Architect? I like sim games. And Prison Architect not only has a simple concept behind it but unlike a lot of building games, there is more to it than just building things. This means that even when you have finished building, there is an actual point to keep playing. Escape mode also adds to this (although I feel it should be harder).
Any tips for someone new to the game how to get better on planning and building their prison? I would say always build around open spaces. Use windows. Try to limit the area where prisoners are allowed to go as much as possible. And think about the placement of rooms like the canteen (it is always better to have it near the yard so you can have prisoners move from yard time to eat time quickly, so no one starves because they didn't have time to get to the canteen), and visitation (don't have visitors mingling with prisoners in corridors).
Also, use guard deployment to station guards in areas at different times of the day. You can then get away with having fewer guards. Try not to play the game at a fast speed as you miss a lot of what is going on. And check each prisoner that comes into your prison. You need to know who is who, how dangerous they are, and where they are likely to be in your prison during the day. Finally, try to make your max block more secure, don't just have them mixing with lower sec inmates or working in areas where they can get knives and power tools.