Your eyes do not deceive you, this creature of majesty above is both half-Commander and half-unicorn. Touch its horn if you will, but the only wish it grants is the pillaging of the galaxy’s resources to ensure the demise of your enemies. Friendship is temporary, but a well-placed ubercannon blast is forever.
The Unicorn Commander is available to all players during the Steam Summer Sale, after which it can be purchased through the Armory. It also comes with its own strategic icon so that everyone else knows that you’re better than them, both as a player and a person.
Lobbies now have the option to shuffle player starting locations. No longer can you know who is where without any scouting in FFA and team games. Live the mystery.
The AI has had an easy difficulty added to skirmish and normal in Galactic War as part of some more extensive changes. We hear your eyebrow lift (just one, you’re classy like that) at the addition of an easier difficulty, but once improvements land and it’s kicking your hiney, you’ll be sorry you got all sniffy about an easy difficulty.
Translations have been updated and expanded to include community mods like Legion Expansion and Queller AI.
Added support for 128 bit UNITTYPE flags and masks expanding max types from 63 to 127 (114980)
Added SIMD optimisations for 128 bit flags (114980)
Added legacy CPU check with error message to try legacy build (114980)
Added events to ui/main/game/live_game/js/constants.js (114980)
Updated water shader to show different depths (115280)
Added SELECTED OR ALL to order and build previews (115711)
Client Fixes
Fixed SDL2 full screen toggle / resize issue on Windows (114628)
Fixed intro video loss of focus (114673)
Fixed tutorial commander specs (114716)
Fixed custom line formations crashes (114726 / 114823)
Fixed settings mod compatibility issue (114726)
Fixed join modded game crash from modded new game lobby or live game (114726)
Fixed landing crash on slower systems (114726)
Fixed setCommandMode crash (114759)
Fixed line command crash (114759)
Fixed API data access (114880)
Fixed get units crash (114880)
Fixed icons not showing with one or more unit server mods (115280)
Fixed handling of Unicode surrogates eg 🔥 (115447)
Fixed ALWAYS order and build previews ignoring SELECTED (115678)
AI Improvements
Local server and public server improvements:
Added easy difficulty for AI skirmish to match galactic war (work in progress)
Improved AI start location selection (114716)
AI landing policies now avoid planets with others AIs so they spread across planets (115050)
Galactic War Improvements
Local server and public server improvements:
Added normal difficulty between easy and hard (work in progress)
Server / Sim Improvements
Local server and public server improvements:
Improved attack (focus fire) task
Added shuffle landing zones
Added early exit for sim tasks that set failed during initialisation (114673)
Added radar jamming (114862)
Added support for 128 bit UNITTYPE flags and masks expanding max types from 63 to 127 (114980)
Added SIMD optimisations for 128 bit flags (114980)
Add new units types UNITTYPE_Vehicle (114980) UNITTYPE_Shield (114980) UNITTYPE_Amphibious (114980) UNITTYPE_WaterHover (114980) UNITTYPE_Interplanetary (115506) UNITTYPE_TacticalDefense (115506) UNITTYPE_Radar (115506) UNITTYPE_RadarJammer (115506)
Changed amphibious units on sea floor to require underwater vision if below the water line (115693)
Server / Sim Fixes
Local server and public server fixes:
Fixed AI server crash in evaluateBases
Fixed Windows 4GB replay / saved game limit (114862)
Fixed moving to target assist task crash (114862)
Fixed auto repair / reclaim while transporting (114862)
Fixed water-hover pathing around structures, walls, TITANS, etc (114980)
Fixed handling of Unicode surrogates eg 🔥 (115447)
Fixed beam weapon collisions with structures, terrain and water surface (115447)
Maps
Map improvements:
Added shuffleLandingZones
Updated the following maps to use shuffleLandingZones: true
Clutch
Lock
Crag
Bedlam
PAX
Medea
Roc
Blitz
Forge
Berg
Duat
Pacific
Styx
Meso
Amplus
Modding
Modding improvements:
Exposed locTree for localislation parsing of modified DOM nodes avoiding the need for concatenated loc strings or data-binding locTree(document.getElementById('#nav-link'));
Added gOffline and gModsOffline for offline mode (work in progress)
Added api.audio.getDevices():[string]
Added api.audio.setDevice(string)
Reworked SettingItemModel to support
options.function(currentValue)
options.deferredFunction(currentValue) for async
options.refresh: seconds
option.empty: string
Added support for JSON // single line comments
Improved modding support for multiple selectable skybox mods in settings: (114776)
Added gw mod support for bounty_mode, bounty_value, sudden_death_mode, shuffle_landing_zones and land_anywhere (114716)
AI mods can use personality.ai_path to specify their own complete set of templates, builds and unit maps as the default AI may be changing significantly.