May 28, 2020
Community Announcements - PA
Hello Commanders,

Did you want to know what Planetary Annihilation Inc is doing to help you stay safe during COVID-19? No? Didn’t think so.

Instead we’ve spent the time adjusting the dials, tweaking the numbers and fiddling the stats, all to create the new perfect™ TITANS balance. We’re making adjustments to make it easier to create your initial base, make tanks more viable as an early game option, and also make it easier to get into the orbital layer.

For the map makers among you, we fixed metal on the equator, allowed you to quickly create backups as you work, and height adjustments are now possible for terrain.

You’ll need to dive into the pas files with your preferred text editor to make the changes, no fancy UI just yet, but it will allow you even more control over your creations. In return, don’t create systems with planets as far apart from one another as possible and orbital travel times so long they verge on the realistic. No one likes those systems. Please stop.

New support section on website (work in progress): https://planetaryannihilation.com/support/

Technical Notes
Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc. eg Grenadier, Hornets, etc.

Queued area load and unload can now be used to create a temporary ferry.

TITANS Balance Changes
Commander
  • Build range increased to 30 from 20
  • Faster and more accurate alt-fire ubercannon d-gun (114438)
  • Fixed all commanders to have identical mesh bounds based on base commander spec (114438)

Icarus Solar Drone
  • Speed increased to 50 from 30

Stryker attack vehicle
  • Speed increased to 20 from 15 (faster than Dox)

Grenadier
  • Rate of fire increased to 0.5 from 0.4
  • Range increased to 145 from 130
  • Yaw ranged increased to 135 from 90
  • Idle aim delay decreased to 0.5 from 1.0
  • Firing standard deviation decreased to 0.75 from 1.0

Drifter hover tank
  • Range increased to 115 from 100
  • Damage increased to 125 from 120

Pelter medium range artillery
  • Firing standard deviation increased to 0.5 from 0.35
  • Range decreased to 240 from 260

Orbital Launcher
  • Cost decreased to 1,500 from 2,000

Mend advanced combat fabricator (check the build range)
  • Can now build Anti-Nuke Launchers and Umbrella anti-orbital defenses

Anchor defense satellite
  • Ground weapon range reduced to 80 from 100

Jig gas mining platform
  • Metal production decreased to 30 from 36
  • Energy production decreased to 7,500 from 9,000

Piranha gunboat / sea scout:
  • Navigation changed to new water-hover (114438)

Stingray missile ship target priorities:
  • Air & ( Transport | Bomber | Gunship | Titan )
  • Mobile & Air

Narwhal frigate target priorities:
  • Air & ( Transport | Bomber | Gunship | Titan )
  • Mobile & Air

Horsefly advanced heavy strafing aircraft
  • Cost increased to 2,000 from 1,200
  • Health decreased to 1,250 from 1,500
  • No longer targets air

https://planetaryannihilation.com/guides/titans-balance-changes/

Client Improvements
Local client improvements:
  • Added support for interplanetary area and line formations with load / unload
  • Added build range preview (control)
  • Added official support link to start menu (and removed community support link)
  • Added alt / option alternative area build (114438)
  • Added max radius for alt / option alternative area build (114445)
  • Changed Armory to be available offline and show locked commanders not available to purchase without steam overlay (114473)
Client Fixes
Local client fixes:
  • Fixed black screen issue where load event for splash image failed to fire (patched by community mods)
  • Fixed strategic icons and fog of war lighting showing when units teleporting
  • Fixed invalid userIds causing empty friends list (114473)
System Editor Improvements
Local client improvements:
  • Added export to system editor for fast backups while creating maps
  • Added description, creator and version to system editor
System Editor Fixes
Local client fixes:
  • Fixed system editor metal sport validation
  • Fixed unselectable sunken CSG in system editor
Server / Sim Improvements
Local server and public server improvements:
  • Added continuous area load / chase and interplanetary area load / unload (queued area load / unload orders can be used for temporary ferry)
  • Added terrain height adjustments to planet builder
  • Added water-hover navigation type for low draft brown water navy access to shallows (114438)
Server / Sim Fixes
Local server and public server fixes:
  • Fixed transport / distance with teleport load / unload exploits
  • Fixed death explosion damaging their own wreckage
  • Fixed move sub tasks targeting a unit only targeting initial position resulting in missed air / orbital loads for moving units
  • Fixed nav agent targeting of lower layers by air / orbital not excluding radius of each agent resulting in missed loads as vertical move outside of goal range
  • Partially fixed attack (focus fire) charging to their death for units with a firing delay, ballistic solutions, etc
Modding
Unit server mod changes:
  • Added load_range and chase_range to transporter spec
Content Creation
Video creation improvements:
  • Added --no-sun and --no-planets with hidden black biome for video capture using api.ar_system.changeSkyboxOverlayColor(0,0,0,1)

https://planetaryannihilation.com/news/stay-safe-updates/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.

We are Kickstarter backers, supporters, modders and players continuing development of PA.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA


Season ends at 2020-07-24 00:00 UTC.

Three maps carried over from season 6:
  • Alloy
  • Shoulder
  • Tropics

One map returning from season 5:
  • Gargantuan LE

Eight maps returning from previous seasons:
  • Aquilaris
  • Backbone
  • Hyde
  • Kelvin
  • Niflhel
  • Tartarus (updated)
  • The Ardennes
  • The Marne

One original map returning from season 1:
  • Amplus

Three NEW maps for Season 7:
  • PAX Frontier
  • Complaint Department
  • Herculaneum

https://www.youtube.com/watch?v=3Dkr75-orjg

Most Active Prizes Are Back!

Participation prizes are back for the most active players when the season ends at 2020-07-24 00:00 UTC
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

https://planetaryannihilation.com/news/titans-1v1-ranked-season-7/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Permanent 90% Off ~US$2.99 Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA


https://planetaryannihilation.com/news/ablegamers-2020/

Live stream: https://www.twitch.tv/wpmarshall


Welcome to the most shamelessly pay-to-win tournament in your gaming calendar!

The Planetary Annihilation community proudly returns to host our sixth annual AbleGamers tournament in support of our favorite AbleGamers charity.

Sixteen veterans of this uniquely cataclysmic real-time strategy game will skirmish in a series of chaotic free-for-all battles. They will need to use all the wit, skill and diplomacy they have available to them as they try to claw victory from this frantic scrum. However, there is a twist:

YOU CONTROL THE CARNAGE
You, the spectators, have the ability to donate units to the player of your choice, LIVE, as you watch the battle unfold. Give an underdog a second chance, drop a Titan in the middle of a rampaging horde, or just throw down a load of nuclear missiles to watch the world burn… literally.

Our unique donation system gives you unprecedented control over the battlefield. We price up a selection of in-game units, allowing you to specify what you want to buy, how many of them, who you’re buying them for, and where you want them. Every single cent donated goes directly to the wonderful AbleGamers Charity. If you’re not able to be there on the night you will be able to make donations in advance!

SMASHING PLANETS FOR CHARITY
Join us for an evening of fun, philanthropy and frivolity over at https://www.twitch.tv/wpmarshall at 6pm UK time (18:00 UTC) on Saturday March 14th, hosted by PA casting veterans WPMarshall and TheWrongCat. Save the date in your phones, calendars, diaries, or whatever you use to organise your lives – do not miss your chance to participate in this awesome event.

Be sure to join the official Planetary Annihilation Discord for all the latest!

WILL YOU JOIN THE CHAOS?

https://youtu.be/KuXCU7IeN9c

HOW TO DONATE

https://youtu.be/5nkSR0rR0c0

WHERE TO DONATE
https://wondible.com/pa/ablegamers2020/

Game A (red)
Clopse
The base is on fire, the Commander is almost dead, but he’s still fiddling with a bomber somewhere to get the perfect bombing run. Will need you to build an economy for him because he’s not going to have the time, not with that bomber to fiddle with.

FerretMaster
No, not a weasel, he’s the cute not-a-weasel-but-really-similar-and-who-knows-the-difference-anyway one. But he’s not just one ferret, he is the lord of ferrets. Help him unleash cute, furry hordes upon his enemies with a donation of Booms. Tens of Booms. Maybe one hundred.

Anonemous2
The sheep amongst the wolves. They proved themself the strongest sheep, but will that help them? No. The answer is no. Send them the aid they need quickly before they get stomped in the first five minutes.

TheIban
A FFA is won by the individual who looks least threatening, and no one looks less threatening than this. Throw some units his way to get him the attention he doesn’t want.

Game B (blue)
NimzoDragonLord
He listens to classical music, evidencing a level of sophistication beyond your apish ways. Allow just a little of that class to rub off on you through a donation, and see him time the destruction to Mars the Bringer of War.

Quaatal
Described by friends as “frequently seen playing the game”. That’s the best you got? Terrible friends. Kickstart this woman’s self-esteem with a Catalyst and make her the destroyer of worlds.

Sinoccence
He has sin in his name, so that’s how you know he’s a bad boy. Or someone who misspelt Sinnocence. Look, what do you want from me? It’s for a charity for God’s sake, donate the man some units!

ThatSonOfABroom
Let him teach you the ways of PA, how to expand, how to produce, how to raid. Want to learn more? Donate the unit you wish to see demonstrated and let him show the way of the true PA master. Or learn from his mistakes.

Game C (yellow)
KillerKiwi
Map connoisseur. May not have time to build anything due to typing into chat all the problems he has with the map design. Send units to help him demonstrate those problems.

Smurf
Don’t let the terrible name fool you, this man knows his Planetary Annihilation. Rarely found playing under his own name, donate to honour him finally revealing himself for once. If he plays as blue though you should donate to his opponents to show what you think of a reference that lame.

MattShadowing
Strapping on his big boy pants, he’s newly qualified to the PA’s top division: uber. The light of hope shines in his eyes, and the power of friendship runs through his veins. But better to have the power of a Thor for annihilating his enemies paid for and delivered to his door.

VioletAnia
Embarrassing the young players of PA with her stories of “when I was uber rank”, she needs all the help she can get. Failing to make it through the first round last year despite massive donations, the challenge is on to find exactly how much money is needed to overcome her skill at claiming defeat.

Game D (green)
NikolaMX
Nik is of clan Nik. Naming a clan after himself should tell you everything you need to know about the confidence levels in play. Whatever you give, he will show you how to BM an opponent with it and still claim victory.

MaréchalGryzzly
Every time Nik loses a game he has a new excuse. Lag? Check. Spilled drink? Check. Misclick? Check. Trash panda attack? Check. Donate to France’s #1 player, defeat Nik, and discover new excuses together.

N30n
So bad at the game he wrote a balance mod specifically to ensure his dominance in some arena. Probably doesn’t know what half the units even do anymore. Send nukes, because he might just remember how to use the attack command still.

Diskraip
They said you couldn’t turtle in PA. He proved them wrong and dominated the ladder, leaving opponents feeling guilty, sad and depressed. Donating to him is trolling the enemy, and you wouldn’t want to troll, would you?


https://planetaryannihilation.com/news/ablegamers-2020/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Oct 24, 2019
Community Announcements - PA

Hello Commanders,

As we prepared our costumes for Halloween, it struck us: what better fit for a time of ghouls and goblins than an eternal war across a cold, infinite, uncaring void with robots? Why had we not seen this before?!

Instantly we sprang into action devising something that would fit into the deep, rich lore of Planetary Annihilation that we know you love. You might say we took a Commander body and stuck a pumpkin on it, but we’re sure you’ll look deeper than that and see a Commander that returned home and decided it must take on the form of fear itself to defeat crime on its planet.

The aptly named Pumpkin Commander (never let programmers name things) is available to all players over this spooky Halloween period, after which it will need to be purchased through the Armory, or won in an upcoming tournament. Use it to rout your foes and claim their delicious candy for yourself.

May you ride the sugar high wisely.


https://planetaryannihilation.com/news/happy-halloween/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA

Hello Commanders,

BRRRRRRRRRRRRRRTTTTTT!

That’s the sound of the Horsefly exploding its way into Planetary Annihilation: TITANS, the newest addition to your arsenal.

Found in the Advanced Air Factory and armed with rapid-fire cannons, it strafes targets to remove all the pesky AA (and fabbers) from the vicinity, while tanking return fire with its heavy armour. Conduct your bombing campaigns in peace once more. It will attack the land, it will attack the sea, and in a pinch it can even attack air.

For those of you running on Linux we have some good news: Planetary Annihilation will now work with Mesa when run within a Steam Proton environment. We continue to work with Coherent Labs on the native Linux issues.

We also have prizes to give out. The mid-season arrived, and with it the tightest contest for first yet. When the fires died down it was KillerKiwi who stood victorious among the wreckage. Congratulations to them, US$500 is on its way. We’ve also listed below the individuals from each league claiming the US$100 activity prizes, if you’re on that list and haven’t been contacted please raise a ticket with support. As ever, there will be further prizes issued at the end of the season (2019-10-25 00:00 UTC), so keep on fighting!

Some further adjustments to the air game have proven necessary, with Kestrel gunship damage slightly reduced. Flak has been adjusted to place greater emphasis on its splash, making it more of an anti-horde unit, while reducing its single target damage. The Storm mobile flak has also been given the ability to tilt its gun forwards and backwards to fire off a shot earlier against attacking bombers and to help it land shots in the middle of Kestrel gunship hordes, but it remains vulnerable when approached from the flank. The Angel advanced air support platform and Mend advanced combat fabricator can now auto reclaim the wreckage of your enemies or fallen comrades.

Finally, we’ve been improving various technical bits and bobs to continue enhancing performance, especially with loading of the UI and mods. SVG fonts are dead too. What’s an SVG font you ask? Look, it says SVG font in the technical notes, that’s all I know. Let’s mourn their passing together.

TITANS 1v1 Ranked Mid-Season 4 Winners

Uber #1 (US$500): killerkiwi

Most active players (US$100 each)

Uber
  • clopse
  • smurf
  • admiralgeneral

Platinum
  • quaatal
  • mkfed
  • reynald009

Gold
  • aleks.clark
  • bakkiz
  • neovalence

Silver
  • celestial deed
  • solumath
  • svalfish1

Bronze
  • 906797135
  • petermeffert
  • kuna

If you have not received your prize contact support via https://support.planetaryannihilation.com/

TECHNICAL NOTES

TITANS Balance Changes
Added Horsefly advanced heavy strafing aircraft!

Flak Cannon
  • Changed to fire 4 beams
  • Damage decreased to 40 from 150
  • Splash damage decreased to 40 from 150
  • First target priority changed to Air & (Bomber | Gunship)

Storm mobile flak
  • Health increased to 400 from 300
  • Changed to fire 4 projectiles
  • Damage decreased to 15 from 60
  • Splash damage decreased to 10 from 30
  • Velocity increased to 100 from 60
  • Added pitch of 60 with pitch rate of 360
  • Second stage duration decreased to 300 from 700
  • First target priority changed to Air & (Bomber | Gunship)

Kestrel gunship
  • Damage decreased to 15 from 20

Wyrm siege bomber
  • Added heavy unit type UNITTYPE_HEAVY

Other
  • Angel advanced air support platform can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
  • Mend advanced combat fabricator will auto reclaim nearby wreckage if nothing to repair
  • Stryker, Ares, Atlas and Zeus mesh bounds adjusted
  • Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units (see below)
  • Lob unit / Dox launcher range decreased to effective range of 240 (no change to existing behaviour and range circle will now be correct)
Note: patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

For other recent balance changes see: https://planetaryannihilation.com/news/happy-birthday-update/

Client Improvements
Local client changes:
  • Added simple DPS calculation using damage x rate of fire x projectiles per fire to build bar and unit hover
  • Added POV camera weapons aim tracking with smoother transitions
  • Coherent UI 2.8.x with faster rendering and macOS Catalina 10.15 64 bit support
  • New download manager with HTTP/2 and multiplexing for faster mod downloads and XHR
  • Improved UI caching and loading times
  • Improved readability of top economy bar in header
  • Improved readability of build bar hovers
  • Added radius to top right planet selector details
Client Fixes
Fixed memory leak in multi-threading async parallel for.

Server / Sim Improvements
Local server and public server changes:
  • Improved saving and loading of saved game / replay times up to 2.5x faster
  • Added amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units eg Atlas titan is now targetable by any unit that target surface layers. Kestrel advanced gunships and Horsefly advanced strafer aircraft can target any unit as they appear out of water.
  • Added auto reclaim of nearby wreckage
  • Added reclaim of nearby wreckage to patrol for auto reclaim units
Server / Sim Fixes
Fixed memory leak in multi-threading async parallel for

AI Improvements
Local server and public server changes:
  • Added splash damage to DPS calculations
  • Added Phoenix advanced fighter
  • Added Piranha gunboat
AI Fixes
Local server and public server changes:
  • Fixed average mobile health including structures in its calculations
  • Galactic War Fixes
  • Fixed Phoenix advanced fighter buffs not being applied
Toolchain
Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain
  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9+
  • Latest steam linux runtime / GCC 6.2.0 (currently limited by Steam Linux runtime)
  • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only
  • Coherent UI 2.8.x with macOS Catalina 10.15 support for 64 bit only
  • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing
  • Steam Proton compatibility
  • Fonts converted to WOFF and all UI html and css updated

Note: PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year.

AI Modding
Local server and public server changes:
  • Added --al-debug for instrumentation
  • Dumps unit threat analysis on start for first AI (assumes all AIs are using the same unit list)
  • Dumps per planet influence map on pause
  • Added --ai-log and --ai-debug to client which will pass through to local server
  • Added personality.ai_path to specify a different set of AI files for side by side testing of changes eg
    Test: { ai_path: '/pa/ai2/', display_name: '!LOC:Test,
  • Added AdvancedFighter, Strafer and Gunboat / SeaScout to AI unit maps
  • Added personality.percent_open_vehicle, percent_open_bot, percent_open_naval, percent_open_air and percent_open_orbital to specify first factory percentages

Modding
Unit server mod changes:
  • Added auto_reclaim to build arm specs (same task as auto_repair)
  • Added projectiles_per_fire and dps to unit specs, build bar info and unit hover info
  • Added ignore_overshoot to nav specs to disable distanceToStartBraking warning

Mods may break in the following scenes if they make assumptions about layout:
  • start
  • gw_play
  • live_game_econ
  • settings
Mods may also break in any scene if they make assumptions about the social bar position.

There are now two versions of Coherent UI / Chromium which can make UI testing challenging:
  • Coherent UI 2.6.8.x / Chromium 40 on Windows / macOS
  • Coherent UI 2.5.9.4 / Chromium 28 on Linux

https://caniuse.com/#compare=chrome+28,chrome+40 (not all features in that list are supported within Coherent UI 2.8.x)

SVG fonts are no longer supported in Chromium 40.

113794
Reverted to Coherent UI 2.5.9.3 for Linux.

113801
Added leash_behaviour and leash_distance for Horsefly.

113895
Reworked start:
  • Responsive layout
  • New background
  • New watermark logo on top right
  • New build version displayed on top right
  • Classic style favourite or random commander
  • Improved events (from community mods)
  • Improved news
  • Improved videos
  • Improved streams
  • Improved mini leaderboard
  • Improved credits
Reworked settings: (work in progress)
  • Responsive layout
Reworked Galactic War card layout:
  • Responsive layout for system and inventory tech cards that should display all text clearly
Reworked live game eco bar: (work in progress)
  • Responsive mirrored layout highlighting the 3 key eco numbers (energy, efficiency, metal)
Reworked social bar visibility:
  • Assumes always visible with individual scenes like gw play and live game controlling visibility and layout
  • Live game handling via main scene has been disabled
Reworked main:
  • New splash handling
Reworked armoury:
  • Responsive layout
  • Improved TITANS upgrades
  • Improved handling when steam overlay not available
Reworked replays browser:
  • Responsive layout
  • Added winner (from community mods)

Known Issues
Before reporting any issues please ensure you test the game without mods enabled. Defects with mods should be reported to mod authors in the PA forums thread for each mod.
  • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
  • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.8.x as a result of html, css, layout, rendering, js and font changes
  • Modern native Linux may black screen or segfault in CoherentUI_Host (try Steam Proton)

PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

https://planetaryannihilation.com/news/horsefly-and-titans-1v1-ranked-mid-season-4-winners/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA

Hello Commanders,

War never changes. At least that's what they say, yet on 18th August 2019 we celebrated one year since Planetary Annihilation Inc took over development of this mighty game, and what an exciting year of change it has been.

Modernisation of the underlying tech foundation was a big goal for us when we started. We have modernised the entire development toolchain, helping to reduce defects and improve performance. We have also upgraded the Coherent UI framework and eliminated numerous crashes. At this point if your client is crashing you probably need to update your graphics drivers. We are aware of the Linux Mesa issues so please hang tight, we’re working on it!

A huge amount of effort has been put into the server, given that it is responsible for most of the heavy lifting. We have spent a lot of time improving performance, both through changes to the AI and the mechanisms that underpin the simulation. That includes more multi-threading, more optimisation and of course less crashes. You can now get buttery smooth performance on systems and setups that would have been unthinkable a year ago.

Aiding this has been the migration to PAnet, our modern backend infrastructure. Better servers mean bigger and better games and a happier community.

Single player is still incredibly popular among our community so AI updates have remained a big focus. We keep making it smarter and deadlier, so if you are struggling to win more than before, it's not you it’s us.

Multiplayer is not forgotten either and the ranked queue is feeling more active than ever before, with seasons ensuring everyone gets their chance to shine with map rotation and balance changes keeping it fresh. Add to that a prize pool of US$4,500 per season to keep it competitive.

Of course, while it is pleasant to feast on cake and grow fat we can’t just rest on our laurels, there is a lot of work we still want to do and a gift we want to give.

The Stryker takes on the role of a fast, low armoured raider. Giving vehicles more of an early presence, you can keep the pressure on your opponent while also defending your valuable fabbers against Dox.

The time of the Navalpocalypse is upon us, with ships now enjoying FTL (Faster Than Land) propulsion. The person who came up with this term is very pleased with themselves, don’t let it catch on or they’ll become insufferable. No longer will your naval games feel like an eternal slog, instead they will be more of an elegant duel with massive guns. There has also been a significant adjustment to the Typhoon to improve its viability and enable Squall swarms to blot out the sun, as the prophecy foretold.

Finally, we have made more improvements to the AI’s performance so that it will wait patiently and put its hand up, ensuring it is less demanding of your CPU’s time. This may be the most significant performance improvement we have made so far in our AI.

It has been a great year and we look forward to an even better one to follow.

Recap:
  • modernised client
  • modernised server with more multi-threading and AI improvements
  • PAnet migrated from UberNet with modern servers and more regions
  • 1v1 ranked seasons with new maps, balance changes and a US$4,500 prize pool every 3 months
  • Stryker!

Technical Notes

TITANS Balance Changes

Stryker (113578)

Naval speeds increased
  • Narwhal frigate speed increased to 12 from 9
  • Orca destroyer speed increased to 12 from 9
  • Stingray missile ship speed increased to 11 from 8
  • Leviathan battleship speed increased to 11 from 8
Typhoon drone carrier
  • Typhoon drone carrier speed increased to 11 from 8
  • Cost decreased to 5,200 from 6,500
  • Ammo rate increased to 30 metal per second (20 stored drones then one per second once depleted)
  • Initial launch stage decreased to 200 from 500 (shorter launch before turn)
  • Now targets sea floor
Squall drones
  • Weapons priority changed to torpedoes
  • Torpedo rate of fire increased to 0.8 from max 1 (up to 10 low damage torpedoes depending on range to target)
Kestrel gunships can no longer target underwater layer (subs).

Client Improvements
Local client changes:
  • --local-server-port to use a different local server port
  • Added build bar size which can now be changed from 75% to 200% separately from GUI size (113578)
  • Changed settings (113578):
  • Moved resolution scaling to top of graphics tab
  • Duplicated GUI size at top of graphics tab
  • Added build bar size to graphics tab and gameplay tab > user interface
Client Fixes
Local client changes:
  • Hopefully fixed build bar hot keys not always working (113578)
AI Improvements
Local server and public server changes:
  • AI now processes path requests over time rather than all at once which should help smooth AI performance
  • Multiple small AI performance improvements
AI Fixes
Local server and public server changes:
  • AI platoons that fail to find a path back to base when disbanding will now try a direct move request as a last resort
113578
Stryker is now live with build bar changes.

Modding
Local server and public server changes:
  • Added id to each unit spec
  • Added projectile_specs with basic info and projectile: true for buildable projectiles in each unit spec
  • Added buildable projectiles to unit specs with merging of projectile ammo info if already in unit list (removing the need for ammoBuildHover hacks)
  • Added unit specs to settings
  • build bar is now flexible in width and no longer restricted to 3 x 6
  • build bar entries are now specified as row / column with titans only / classic only flags
"/pa/units/land/attack_vehicle/attack_vehicle.json": ["vehicle", 20, {row: 2, column: 6, titans: true}] "/pa/units/orbital/deep_space_radar/deep_space_radar.json": ["utility", 2, {row: 0, column: 2, classic: true}]


https://planetaryannihilation.com/news/happy-birthday-update/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA


Hello Commanders,

The sun sets on season 3 and the close fought contest for Uber #1. Only in the closing hours did a clear victor emerge. Allow us to offer our congratulations to AndreasG who took the title this time around. He walks away with US$1,000.

The winners of the prizes of US$100 for the three most active players in each league have also been determined and can be found below. If you’re on the list, you should be contacted shortly to arrange payment of your prize.

Now, let us enter season four without hesitation. The format remains the same, with prizes for Uber #1 and most active players awarded at both the mid-season and end of the season. All ladder ratings have been reset to create a level playing field, so fight well and fight often!

We have got 16 maps in the pool this time around, with 8 returning classics and 8 which are completely new. All of these maps will only be available in ranked for the duration of the season. A list of the maps can be found below.

We would like to draw your attention to Shackle. This is our first multi-planet ranked map. Both players start on a planet together, but both an Annihilaser metal world and a smashable planet await you among the stars. Think of this as us experimenting with the possibilities of 1v1, as well as just injecting a little additional variety into the pool.

There are also two naval maps this time. Yes, two. Some will cheer, some will cry, but we’re committed making the naval experience the equal of land, so watch this space. Backbone returns from season 3, and we’re adding Diahyrdi with two spawns for you to choose from.

As per previous seasons, we’ll monitor the maps to see what works and what doesn’t, and any necessary changes will be made at the mid-season point. Keep that (constructive) feedback rolling in, but more importantly, go blow up a planet… we mean have fun. Though blowing up a planet sounds pretty fun, right?


TITANS 1v1 Ranked Season 3 Winners

Uber #1 (US$1,000): AndreasG

Most active players (US$100 each)

Uber
  • nikolamx
  • clopse
  • metapod
Platinum
  • smurf
  • n30n
  • broom
Gold
  • cuyto
  • iban
  • bakkiz
Silver
  • muhr
  • g-force
  • neovalance
Bronze
  • cooperman
  • isolum
  • petermeffert

If you have not received your prize contact support via https://support.planetaryannihilation.com/


TITANS 1V1 Ranked Season 4 Prizes

Mid-season ends at 2019-09-06:00:00 UTC

Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each
Season 4 ends at 2019-10-25:00:00 UTC

Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each

TITANS 1v1 Ranked Season 4 Maps

Four maps carried over from season 3:
  • Backbone
  • District (updated)
  • Echo
  • Exeunt

Four maps returning from season 2:
  • Bulkhead (updated)
  • Niflhel (updated)
  • Riddler (updated)
  • Singe

Eight NEW maps for Season 4:
  • Diahyrdi
  • Fluviaat
  • Moment
  • Ribbon
  • Shackle
  • Surface
  • Tia
  • Threshold

https://youtu.be/795zUxjqcEs


https://planetaryannihilation.com/news/titans-1v1-ranked-season-4/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA


Hello Commanders,

The mid-season has passed but is not forgotten. You’ll find all the prize winners below, with a couple of extra players securing activity awards due to cosmic rays interfering with our computations. All winners will be contacted shortly.

One of the eternal struggles is the balance between basic (T1) and advanced (T2) units. It has become clear recently that this is still weighed too heavily in favour of T2, primarily because of the explosive nature of T2 MEXs. To combat that we’ve made T2 MEXs more expensive and reduced their income. Let the Ant hordes terrorise the battlefield!

Grenadiers also got a range increase to help against the number of turrets the modern Commander finds on the battlefield.

The AI got smarter. Again. Now when its giant force is reduced to one Dox while en route to a target, it will give thought to whether that’s really enough to eliminate your entire base and win the game. Then when it retreats the Dox it will use a safe path rather than the most direct one. It’s also looking for more opportunities to combine its forces into ultra mega death platoons. A real thing, let us assure you; check the lore.

The mod Cover the Line had become “must have” for many players, allowing them to easily split up units to dodge AoE and put troops into optimal formations for maximising firepower. It was also responsible for a lot of crashes. Now, let it not be said that we are not merciful, so rather than executing an immediate SXX strike upon this mod and all those who use it, we have instead added custom line formations to the game. Select some troops and get to right-click dragging that mouse to unleash the power of custom line formations.

Basic Discord support has also been implemented for ranked. Amaze your friends, not only with your skills, but also the amount of time your profile shows you as playing ranked mode. They’ll be left wondering why you haven’t hit Uber yet.

This, and more, can be found in the patch notes below. Feast your eyes.

Until next time.

TITANS 1v1 Ranked Mid-Season 3 Winners

Uber #1 (US$500): NikolaMX

Most active players (US$100 each)

Uber
  • NikolaMX
  • nimzo
  • kiwi
Platinum
  • n30n
  • ptasior
  • broom
  • metapod (bonus)
Gold
  • cuyto
  • alive in
  • iban
Silver
  • muhr
  • g-force
  • scotter
Bronze
  • petermeffert
  • frigoporco
  • bigbabybear
  • chancer (bonus)

TECHNICAL NOTES

TITANS Balance Changes

Grenadier
  • range increased from 125 to 135 (will out range turrets)
Advanced Metal Extractor (slowing the T2 rush in favour of expansion, map control and T1 units)
  • cost increased from 1,500 to 2,000
  • production rate decreased from 20 to 15
AI Improvements
  • Land, Fighter, and Bomber platoons will now path safely back to base to disband instead of taking a direct path
  • Land, Fighter, and Bomber platoons that lose enough of their units while enroute to their destination will re-evaluate whether they should change targets or disband
  • Platoons will now merge faster
  • AI will now retask platoons if they are enroute to an area that has already been cleared of targets, rather than wait for the platoon to arrive first
AI Fixes
  • Fix for AI platoons getting stuck if they attempt to path and fail after a previous successful path
  • Fix for amphibious units that cannot attack while underwater getting stuck
  • Fix for AI controlled orbital fighters/ships/railguns not targeting orbital structures
Client Improvements
  • Added client side custom line formations for move, attack and unload (replaces Cover the Line mod)
  • Added basic Discord activity support with 1v1 ranked info (macOS / Windows only with current Discord SDK)
  • Added check for multiple copies of PA running to avoid local storage corruption (Windows only)
  • Added startpa: custom protocol handler (currently macOS / windows only with no parameter support)
  • Changed landing zones default rules max to 32 players
Note: Custom line formations will move server side in a future update with support for factory rally to custom line formation.

Client Fixes
  • Fixed macOS import / export (load / save) dialog crashes
  • Fixed recover account URL

113426
  • AI will now retask platoons if they are enroute to an area that has already been cleared of targets, rather than wait for the platoon to arrive first
  • Fix for AI controlled orbital fighters/ships/railguns not targeting orbital structures
  • Fixes for possible custom line formation crash

113430
  • Fix for long standing issue of area commands not always working properly in PIPs that was also causing custom line formations to fail in PIPs
  • Fix for long standing issue of undefined behaviour which could lose left click and also result in a crash when using custom line formations

113457
  • Improved custom line formations

113462
  • Added automatic mapping of extra mouse buttons to middle mouse camera pan and rotate
  • Added additional Discord activity support
  • Added basic Steam rich presence support

https://planetaryannihilation.com/news/

https://planetaryannihilation.com/timeline/
Community Announcements - PA


Migration to PAnet was completed on 2019-05-20 with build 113298.

Hello Commanders,

We all know machines are superior to organics, yet they’re only as good as the hardware underpinning them. You know this, we know this, which is why upgrading the game’s server infrastructure has been such an important goal for us. The road has been long, the struggle real, and we are finally migrated to (drum roll please)… PAnet. Oooooo, literal chills. Uh, I mean, bleep bloop, fellow machine.

PAnet (Planetary Annihilation Network) is our replacement for UberNet and provides all the backend infrastructure for managing game servers and player accounts. It has faster servers for better sim speed, more regions for lower latency, and higher capacity servers.

TITANS 1v1 ranked season 2 came to a close at the end of April. It was hard fought for a while with Uber #1 changing hands multiple times. But as the dust settled a clear victor emerged in NikolaMX, a good 100 points clear of the nearest competition. Should the Progenitors return we know who they will want as their leader.

With season 2 over we surprised everyone with a transition to a season that was one digit higher. Four maps from season 2 have returned, along with 12 entirely new maps, courtesy of WPMarshall. The lessons of season 2 have been applied and we think you’ll find these maps a big upgrade. Ranks were wiped clean and it’s anyone's game to win once more.

AI performance has been improved and its impact on the server decreased. In addition, we have again put a big focus on eliminating known sources of client and server crashes

PAnet Features

New features in PAnet:
  • modern servers with faster CPUs, more memory and increased bandwidth
  • new regions (see below)
New Regions:
  • USWest (Oregon)
  • USCentral (Ohio) - this was USEast (Virginia) on UberNet since March 2018
  • USEast (Virginia)
  • APSouthEast (Singapore)
  • APNorthEast (Japan)
The following regions have higher capacity servers for bigger games:
  • USWest (Oregon)
  • USCentral (Ohio)
  • USEast (Virginia)
  • EUWest (Ireland)

TITANS 1v1 Ranked Season 2 Winners

Uber #1 (US$1,000): NikolaMX

Most active players (US$100 each)

Uber
  • NikolaMX
  • Diskraip
  • nimzo
Platinum
  • Pa!nCorgi
  • Viroo
  • Sinoccence
Gold
  • Qivy
  • Alive In
  • theiban
Silver
  • muhr
  • G-Force
  • go
Bronze
  • FrigoPorco
  • TotalAnnihilator
  • MrStorm
If you have not received your prize contact support via https://support.planetaryannihilation.com/

TITANS 1v1 Ranked Season 3 Prizes

Mid-season at 2019-06-06:00:00 UTC
  • Uber #1 – US$500
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each
End of season 3 at 2019-07-25:00:00 UTC
  • Uber #1 – US$1,000
  • Three most active Bronze players – US$100 each
  • Three most active Silver players – US$100 each
  • Three most active Gold players – US$100 each
  • Three most active Platinum players – US$100 each
  • Three most active Uber players – US$100 each
TITANS 1v1 Ranked Season 3 Maps

Four maps carried over from season 2:
  • Aquilaris
  • Disparity
  • Centax-3
  • The Ardennes
Remaining season 2 maps have been added to the in-game map list.

Twelve new maps:
  • Backbone
  • Exeunt
  • Basilica
  • Hopper
  • Rotunda
  • ASAT
  • Hyde
  • Kelvin
  • Echo
  • District
  • Maginot
  • Bailiff
https://www.youtube.com/watch?v=i9FV3rGqkZQ

Technical Notes

Legacy builds are no longer supported and will not be updated.

Translations
  • Dutch updated as an official language
TITANS 1v1 Ranked Improvements
  • Improved region selection for players in different continents
TITANS 1v1 Ranked Fixes
  • Fix for failed to join game (113329)
AI Improvements
  • Improved performance of AI deployment data
  • AI will do better at protecting its commander against nuke snipes (113318)
  • Orbital lasers and the Orbital Titan will make attacking units that can attack orbital a priority (113318)
AI Fixes
  • Fix for platoon disbanding weirdness
  • Fix for evaluateReconNeed AI crash
  • Removed a couple of duplicated build conditions (113318)
  • AI dps calculations will correctly take projectiles_per_fire into account (113318)
  • Units that can target Air will now correctly have AntiAir threat (113318)
  • Walls will now have Land threat (113318)
  • MetMinFabberCount now counts Naval fabbers (113318)
Client Improvements
  • New 1v1 and shared army team vs team maps from TITANS 1v1 ranked season two
  • Updated Coherent UI with improved 4K+ support for Windows
  • Improved start menu videos feed (moved into base game from community mods patch)
  • Improved start menu streams feed (moved into base game from community mods patch)
  • Improved start menu news feed (moved into base game from community mods patch)
Client Fixes
  • Fix for 4K+ crashes on Windows
  • Fix for Coherent UI crashes
  • Fix for material library crashes
  • Fix for social bar not shown after 1v1 ranked requeue
Server Improvements
  • AI no longer directly influences sim and all commands are queued
  • AI now updates concurrently with history
Server Fixes
  • Fixes for shutdown crashes
113318 TITANS Balance Changes

Holkins Long Range Artillery
  • Target priorities added:
    Commander Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Ares Hover Titan
  • Target priorities added to main weapon:
    Commander Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Bumblebee Bomber
  • Target priorities added:
    Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Kestrel Gunship
  • Can now target underwater layer (subs)
    Target priorities added: Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Hornet Tactical Bomber
  • Target priorities added:
    Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Wyrm Heavy Bomber
  • Can now target underwater layer (subs)
  • Target priorities added:
    Commander AirDefense & ( Land | Naval ) Titan & ( Land | Naval ) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Zeus Air Titan
  • Target priorities added:
    Commander AirDefense | ( Air & Fighter) Artillery & Advanced & ( Land | Naval ) Nuke | NukeDefense
Orca Destroyer
  • Torpedoes now have splash damage
Typhoon Drone Carrier
  • Drones can now fire a single short range low damage torpedo

https://planetaryannihilation.com/news/panet-migration/


New Developer and Publisher Since 2018

https://steamcommunity.com/games/233250/announcements/detail/1709566654618577848

Both games are updated at the same time.


Kickstarter Backers From September 2012

Founding Kickstarter backers from September 2012 were gifted TITANS for free.

All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off.


Permanent 90% Off Upgrade To TITANS

This is the first thing we changed.

Visit the TITANS store page and
SCROLL DOWN
to
Buy Upgrade to TITANS from Classic Planetary Annihilation
for the permanent 90% off special upgrade price of ~US$2.99.

https://store.steampowered.com/app/386070/Planetary_Annihilation_TITANS/

https://store.steampowered.com/sub/85408


News: https://planetaryannihilation.com/news/

Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Community Announcements - PA


Hello Commanders,

With the successful launch of TITANS 1v1 ranked season 2 with new leaderboards it’s back to toiling away in the update mines.

In the background, work continues on our tech upgrade and the prerequisites necessary to transition to the new PAnet infrastructure. While these 2019 long-term goals remain long-term, we still want to deliver some additional improvements to the game that is currently in your hands and ensure support for the widest playerbase possible.

You can try out our modern build branch, which will eventually replace the legacy branch, if you’d like to enjoy some performance and stability enhancements right now including an update to Coherent UI, the framework for our moddable user interface.

With 113132 we have switched to the modern build as our default client and we hope you enjoy the performance enhancements of our modern toolchain

If you have any issues with modern you can switch to legacy

See our Happy New Year update for a reminder of the modern build details.

Translations

We’ve seen an increase in the number of non-English speaking players playing our game and we want to make sure we’re giving you our full support. We have engaged with a new translation team to update and improve the existing translations, replace community translations, and add support for Japanese. We’re also updating Community Mods to allow for mod translations.

As you can imagine this is a big job so we’ll be doing it in a number of passes, focusing first on adding missing strings.

In this patch we’ve included updates for:
  • French
  • German
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Korean
  • Japanese
  • Italian
  • Spanish
  • First pass of Polish (incomplete in 113132)
Report issues with existing translations in this thread.

Work in progress:
  • Official translation support for mods
Also in the works are plans to add servers in South-East Asia (SEA) once we complete our migration to PAnet.

TITANS 1v1 Ranked Mid-Season 2 Winners

We’re roughly halfway through season 2, which means it’s time for mid-season prizes. Congratulations to all those who fought the good fight, blew up a whole lot of robots, and are walking away with their well deserved spoils.

Uber #1 (US$500): [TNC] [Nik] NikolaMX (whew, this guy is just too good)

Most active players (US$100 each)

Uber
  • [TNC] [Nik] NikolaMX
  • [BSE] Diskraip
  • [ICARUS] nimzo
Platinum
  • [WAF] Viroo
  • PAG_Clopse
  • Sinoccence
Gold
  • [BSE] Qivy
  • [GPP] Isaac Arthur
  • Alive In
Silver
  • muhr
  • go
  • e1vis
Bronze
  • FrigoPorco
  • TotalAnnihilator
  • ΗΑΖΞ
Winners will be contacted shortly to arrange payment of their prize.

Now we enter the second-half of the season, and that means there’s US$1000 up for grabs for the Uber #1 spot. We’ve seen the return of some big names from the past, so we expect the battle to be hard fought. There will also be another round of most active prizes for each league. You can check out the full prize details in our season 2 announcement post.

We’re also making a few map adjustments based on feedback and game review. These are intended to improve the flow of play and your general 1v1 ranked experience.

AI

It wouldn’t be PA if we didn’t keep improving the AI. Some of you noticed it was seeming a little under the weather recently, but we found the cause and administered treatment. Now the AI should be face rolling you once more. This includes improved air and naval attacks. You may also notice it’s more prone to bombarding you from the coast too. Ooooo, nasty.

As many of you will know, the AI’s Commander often liked to plant both feet in the soil, hold the line, and then explode in combat against forces it should never have fought. These Commanders are expensive to replace, so we’ve taught it that discretion is the better form of valour, leading to less unnecessary deaths, and it surviving to deliver the late game awesomeness we know you want.

Lastly, we did some work on enhancing the speed with which the AI processes all this information, making it more efficient than before.

TITANS Balance

Air has been a continuous thorn in the side of balance, often overwhelming the defences intended to stop it due to the ability for a player to commit their full strength to every engagement. In an effort to combat this we have boosted the strength of all land anti-air, including the Commander, with the intent to allow a greater diversity of play and hopefully reduce the massive fighter blobs. No longer will your Dox fight in the shade.

The Locust has also seen a further nerf, with a reduction to health. This allows for units like the Laser Defense Tower to kill them with a single shot. They’re still devastating if undetected, but easier to stop once spotted.

The Icarus has had a minor change made to its attack behaviour so that it attacks like a gunship. Will this make it a powerful weapon of destruction? Nope. Will it make it look so much cooler before it explodes? You bet. It will also be slightly harder for Dox to hit.

Stability

We, and our community testers, have spent many hours hammering away, looking for any defects so that we could reap a bountiful harvest of logs and crash dumps. These have been used to squash a number of crash root causes, including the single largest cause of server crashes.

In our modern build we have also updated Coherent UI to resolve a defect we identified which could cause client crashes.

Stability remains a big focus going forward, and an area we continue to work on. Thanks to everyone who helped us by running the PTE build.

tl;dr

This is an update about language and you skipped it? Are you aware of irony?
  • First pass of new and improved translations
  • South East Asia (SEA) servers planned
  • 1v1 ranked mid season 2 prizes awarded
  • Ranked maps updated
  • Improved AI
  • Balance changes
  • Improved stability and modern Coherent UI update

Technical Notes

Aww yiss, this is the good stuff.

Translations

New translation handling:
  • New prefix in literal strings that support knockout bindable HTML:
    !LOCID:locId:locText
  • New data-loc-id and data-loc-no-style attributes that support knockout bindable HTML without styling:
    <loc data-loc-id="locId" data-loc-no-style>locText</loc>

TITANS 1v1 Ranked Map Pool Updates

Aquilaris
  • Platforms opened to amphibious and hover units
Bulkhead
  • Removed spawn platforms
  • Added 2 metal near the base
Lost Temple
  • Reduced the amount of water metal
  • Increased the starting platform size
  • Moved metal closer to the base and into tighter clusters for defense
Riddler
  • Increased base space by shrinking lava crevasse
  • Moved some metal points at the equator
  • Lowered the CSG around the air only metal
  • Reduced crater metal from 6 to 4
TITANS Balance Changes

Commander
  • AA rate of fire increased from 1 to 2 shots per second (reducing early game air snipes)
  • Target priorities changed to equal priority for main threats:
    Air & ( Transport | Bomber | Gunship | Titan) Mobile & Air
Spinner Vehicle Anti-Air
  • Rate of fire increased from 2 to 3 shots per second (open up ground pushes against heavy air)

  • Target priorities changed to equal priority for main threats:
    Air & ( Transport | Bomber | Gunship | Titan) Mobile & Air
Locust Nanoswarm
  • Health decreased from 80 to 60 (easier to kill and will require more micro if rushed)
Icarus Solar Drone
  • Attack behaviour changed to aggressive circle-strafe (similar to Kestrel gunship)
  • Target priorities changed to:
    AirDefense | ( Land & Mobile ) | ( Naval & Mobile ) Air Fabber | EnergyStorage | MetalProduction Land & Naval
Galata Turret Anti-Air
  • Rate of fire increased from 3 to 4 shots per second
  • Target priorities changed to equal priority for main threats:
    Air & ( Transport | Bomber | Gunship | Titan ) Mobile & Air
Bot / Vehicle / Air / Naval Advanced Factories
  • Cost increased from 4,500 to 4,800 (slowing the T2 rush)
Client Improvements
  • Improved sandbox mode no longer requires a mod to show user interface for units, vision and control (will also be obvious if you join a sandbox game)
  • Improved stability when marshalling data between Coherent UI and engine
  • Improved performance and stability of pushing unit specs when starting live game
  • Modern: updated to Coherent UI 2.5.9.3 which may improve rendering on Linux
Client Fixes
  • Increased maximum eco modifier to 10x
  • Fixed missing languages in Steam client
  • Fixed initial language not being set based on Steam client language setting
  • Fixed commander selection in 1v1 ranked new game lobby
  • Fixed a material library threading crash
  • Fixed windows crash handler failing triggering a Window Error Report (WER) which was also masking the material library crash
  • Modern: updated to Coherent UI 2.5.9.3 with fix for memory allocation crash
  • Modern: updated libcurl for possible fix for login failures on Windows 7
Server Fixes
  • Fixed our #1 server crash. We now know this was caused by creative use of multiple anti-entity target weapons in the Legion Expansion Rampart shield generator when encoding deltas for the ammo capacity history curve
  • Fixed a crash if a seeking projectile was fired at a unit that as it leaves the planet
  • Fixed a navigation cost cell integrator crash in pathing
AI Improvements
  • AI performance improvement pass focusing on AI data updates, build location updates and attack location selection
  • Improved the AI’s ability to use naval against land targets
  • Improved the AI's use of space near it's starting base on some planets
  • Improved the AI's economy management
  • Improved the AI's handling of slow air platoons e.g. zeus + angel
  • Small improvements to the AI’s nuke and Unit Cannon targeting
  • AI Commander should no longer charge the front lines to its death
  • AI platoons should spend less time stuck against terrain trying to attack something
AI Fixes
  • Fixed a math error causing the AI to only evaluate half the planet for military targets
  • Fixed an error causing the AI to underutilize its air force
  • Fixed AI not attacking on gas giants
  • Fixed AI incorrectly marking bases as unable to deploy vehicle/naval units
  • Fix for crash if a mod enables an AI controlled Unit Cannon to build fabbers
  • Hardened the Fabber and Factory manager system to prevent a crash
Crash Reporting
  • Added
    --enable-full-memory-minidump
    Windows only to be used when requested by support
Modding
  • Work in progress: new unit specs API to replace Blueprint Info Framework
Other Modern Updates
  • libcurl 7.64
  • lz4 1.8.3
  • miniz 2.0.8
  • zlib 1.2.11
  • libpng 1.6.36
  • libsquish 1.15
  • stb_truetype 1.21
  • stb_image 2.21
  • breakpad
  • libsdl 2.0.9 for Windows (macOS was already 2.0.9 and Linux is system version)
113044 reverts to libsdl 2.0.8 for Windows. 113046-legacy fixes missing unit selection ring.


113132
  • First pass of polish translations (incomplete)
  • Fixed windows 7 login issues on modern build
  • Fixed AI commander getting stuck against terrain while trying to navigate back to safety
  • Fixed AI unit cannons not building anything in some circumstances
  • Fixed AI sometimes getting stuck not using its unit cannons
  • AI building placement perf improvements
  • Fixed a client crash during live game that was impacting high spec high core systems
  • Modern: Fixed Windows 7 login issue
  • Modern build is now the default client (you can switch back to legacy if needed)
...