Godus - contact@rockpapershotgun.com (John Walker)

Eurogamer have published a really superb article in which they speak to Bryan Henderson, the “winner” of Curiosity, who was promised a life-changing prize. That prize turned out to be the role of “God of Gods” in the multiplayer version of Godus, and a share of the money made by the game. Well, a share of the money made by the multiplayer> bit of the game, which was always supposed to be part of the game. But apparently, because it’s still not in there two years on, means he doesn’t get anything. Nothing at all. Not even emails> for month after month, according to Wesley Yin-Poole’s heartbreaking interview with the 21 year old.

They then go on to put this to Molyneux himself, hours after we’d published our article that revealed the depth of mess that Godus is currently in. Along with the predictable gush of apologies, Molyneux also makes some odd claims that entirely contradict a video he’d recorded the same day.

… [visit site to read more]

Godus - contact@rockpapershotgun.com (John Walker)

Yesterday we reported on the giant mess that 22cans’ Godus appears to be in. After a lead developer on the project stated that Kickstarter goals will likely not be met, and woefully dissatisfied backers lamented the lack of progress in the PC version, it appears some damage limitation is now in effect. A new video from the studio attempts to put minds at rest, while mostly achieving the effect that it was written by Ricky Gervais.

… [visit site to read more]

Godus - contact@rockpapershotgun.com (John Walker)

Hey, remember Godus?! It was successfully Kickstarted in 2012, despite launching with no video at all, as the name of “Peter Molyneux” still carried enough currency to raise over half a million pounds for his return to the god game genre. Just over two years have gone by, and mobile free-to-play versions of the game launched last year, but what state is the PC development in now? Molyneux has announced that he’s now working on a new project, a mobile thing called The Trial, suggesting Godus is no longer his focus. And the team currently working on the game have recently acknowledged that they, “simply can’t see us delivering all the features promised on the kickstarter page.” Uh oh.

… [visit site to read more]

Godus - G.K. @ 22Cans
The time has come for us to emerge from the comforting cocoon that is 22cans Towers and return to the warm embrace of our friends and family, our kith and kin, as the holiday season festivities begin in earnest.

Our development and support staff will be on vacation from 4pm GMT on Wednesday 24th December 2014 until 10am GMT on Monday 5th January 2015.

Social networks

During this time, we will not be on hand to respond to your support queries via our social media channels (Facebook, Twitter, YouTube, Reddit etc.), so now you’ll know where we’ll be instead!

Forums

We also won’t be maintaining an active forum presence during this period – that goes for our official forum, the Steam forum as well as any independent forums. You’re on your own kids, please don’t leave it too messy when we come to clear up after you in the New Year!

Customer service

Our dedicated tech support team members will be monitoring and clearing tickets as normal every day, excluding weekends, Christmas day (Thurs 25th December 2014) and New Year’s Day (Thurs 1st January 2015). Please bear mind, however, that the team won’t be operating at full capacity, so you may find that your queries take a little longer than usual to receive a response.

Here’s to a spectacular 2015!

In 2014, we brought the Godus experience to iOS and Android devices, as well as bringing ranged combat to Godus on Steam, thus completing a major step in the fulfilment of our Kickstarter goals.

We’d just like to take this opportunity to thank you for your endless patience and unqualified support throughout our journey. Thanks to your continued positivity, we all remain super-passionate about Godus fulfilling its promise of reinventing the God game.

Our desire to bring the game to full release on Steam in 2015 and make it the experience our desktop players want it to be has never been stronger. We are fully committed to carry on making Godus a deep, enthralling game and we are currently developing content that we hope will appeal to gamers over a long time. We'll be sharing full details about these new features and functions in due course.

So, that’s all for 2014. Here’s to 2015 – may it see all our wishes come true!
Godus - G.K. @ 22Cans
The time has come for us to emerge from the comforting cocoon that is 22cans Towers and return to the warm embrace of our friends and family, our kith and kin, as the holiday season festivities begin in earnest.

Our development and support staff will be on vacation from 4pm GMT on Wednesday 24th December 2014 until 10am GMT on Monday 5th January 2015.

Social networks

During this time, we will not be on hand to respond to your support queries via our social media channels (Facebook, Twitter, YouTube, Reddit etc.), so now you’ll know where we’ll be instead!

Forums

We also won’t be maintaining an active forum presence during this period – that goes for our official forum, the Steam forum as well as any independent forums. You’re on your own kids, please don’t leave it too messy when we come to clear up after you in the New Year!

Customer service

Our dedicated tech support team members will be monitoring and clearing tickets as normal every day, excluding weekends, Christmas day (Thurs 25th December 2014) and New Year’s Day (Thurs 1st January 2015). Please bear mind, however, that the team won’t be operating at full capacity, so you may find that your queries take a little longer than usual to receive a response.

Here’s to a spectacular 2015!

In 2014, we brought the Godus experience to iOS and Android devices, as well as bringing ranged combat to Godus on Steam, thus completing a major step in the fulfilment of our Kickstarter goals.

We’d just like to take this opportunity to thank you for your endless patience and unqualified support throughout our journey. Thanks to your continued positivity, we all remain super-passionate about Godus fulfilling its promise of reinventing the God game.

Our desire to bring the game to full release on Steam in 2015 and make it the experience our desktop players want it to be has never been stronger. We are fully committed to carry on making Godus a deep, enthralling game and we are currently developing content that we hope will appeal to gamers over a long time. We'll be sharing full details about these new features and functions in due course.

So, that’s all for 2014. Here’s to 2015 – may it see all our wishes come true!
Godus - G.K. @ 22Cans
You’d better watch out, you’d better not cry because Santa has added some gifts to your God Power menu!

Turn your followers into happy little elves to do your bidding, give your world a touch of sparkle with the Winter Wonderland gift, or laugh at the Astari after dressing them up as penguins!

This festive content is available for everyone playing Godus on Steam today, so you can go grab it right now!

Known issues (that we’re looking into):
  • Some users are seeing an issue where low-end settlements are building in high-end areas.
  • Gems sometimes float in the air after using the Meteor god power to uncover them.
  • Some users are experiencing a start-up crash on Mac OS X.

We’ll be updating with the studio’s plans for over the festive season towards the beginning of next week. In the meantime, we hope our Yuletide offerings raises a few smiles!
Godus - G.K. @ 22Cans
We wouldn’t want an opportunity like this to slip you by, so in case you weren’t aware already we’d like to let you know that Steam have selected Godus for their annual Thanksgiving sale.

That means right now you can pick up Godus on Steam Early Access for a whopping 75% off the regular price just by following this link: Save 75% on Godus for Steam.

If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so. Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC sprint.

Here’s how you can help us make Godus a truly great game for PC gamers.

The Opt-in branch

Want to test the absolute latest developer build of Godus before we release it widely? Then you’re in luck, as we’re providing the community with access to our bleeding edge builds of the game for you to test and try out.

We feel that this will empower you, the community, to provide even more feedback by taking part in the ongoing development of GODUS more easily and more frequently.

For details on how to access these developer builds, just follow this link: How to Access Developer Builds.

How you can help

For every new opt-in build deployed, one of our developers is creating a post on the Steam forums where the community can raise issues and make suggestions. These posts are ‘pinned’ in our General Discussion forum and are titled ‘PC Sprint – Build #<number>’. Any help finding bugs and proposing ideas would be greatly appreciated and will help us make Godus into the game the community deserve!

Send us your feedback and bug reports

The best way to deliver us your bug reports and feedback is to post on our Steam forum and also send them through to us on e-mail via godusfeedback@22cans.com

If the bug can be shown visually, please feel free to send us some screenshots with your e-mail along with a little description of the issue. Also, if you could place your .PRF folder into a .ZIP file, that would be pretty awesome too.

If you’re reporting a crash, please send us your .PRF folder and your latest verbose file, that way we’ll be able to see what’s causing the crash.

Thanks for all your help

Godus is a unique game that we hope will grow to be truly special. We’ve thoroughly enjoyed developing our dream game and are currently doing our very best to refine Godus on Windows PC and Mac OS X based on the feedback of its players.

We warn you that there are still bugs and incomplete features – this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to implement and improve as the game continues development. We do hope you’ll help with this. If you do, we consider you a part of our development team.

We look forward to receiving your feedback.
Godus - G.K. @ 22Cans
We wouldn’t want an opportunity like this to slip you by, so in case you weren’t aware already we’d like to let you know that Steam have selected Godus for their annual Thanksgiving sale.

That means right now you can pick up Godus on Steam Early Access for a whopping 75% off the regular price just by following this link: Save 75% on Godus for Steam.

If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so. Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC sprint.

Here’s how you can help us make Godus a truly great game for PC gamers.

The Opt-in branch

Want to test the absolute latest developer build of Godus before we release it widely? Then you’re in luck, as we’re providing the community with access to our bleeding edge builds of the game for you to test and try out.

We feel that this will empower you, the community, to provide even more feedback by taking part in the ongoing development of GODUS more easily and more frequently.

For details on how to access these developer builds, just follow this link: How to Access Developer Builds.

How you can help

For every new opt-in build deployed, one of our developers is creating a post on the Steam forums where the community can raise issues and make suggestions. These posts are ‘pinned’ in our General Discussion forum and are titled ‘PC Sprint – Build #<number>’. Any help finding bugs and proposing ideas would be greatly appreciated and will help us make Godus into the game the community deserve!

Send us your feedback and bug reports

The best way to deliver us your bug reports and feedback is to post on our Steam forum and also send them through to us on e-mail via godusfeedback@22cans.com

If the bug can be shown visually, please feel free to send us some screenshots with your e-mail along with a little description of the issue. Also, if you could place your .PRF folder into a .ZIP file, that would be pretty awesome too.

If you’re reporting a crash, please send us your .PRF folder and your latest verbose file, that way we’ll be able to see what’s causing the crash.

Thanks for all your help

Godus is a unique game that we hope will grow to be truly special. We’ve thoroughly enjoyed developing our dream game and are currently doing our very best to refine Godus on Windows PC and Mac OS X based on the feedback of its players.

We warn you that there are still bugs and incomplete features – this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to implement and improve as the game continues development. We do hope you’ll help with this. If you do, we consider you a part of our development team.

We look forward to receiving your feedback.
Godus - G.K. @ 22Cans
Today we’re thrilled to confirm that the team here at 22cans have commenced our PC-focused sprint.

Over the coming weeks, we’ll be looking to implement a few of the suggestions and requests you’ve shared with us for features and functions in the game – you’re certainly not short of good ideas! However, you’ll be pleased to hear we’ve already added a few into the game already, read on for details.

Brand new features for Godus on Steam

We’re overjoyed to inform you that our designers, coders, artists and animators have been very busy over the last week in their effort to get some desktop-exclusive features over to our Steam community as quickly as possible.

Downloading the updated build from the main branch of Steam today will net you the following improvements to Godus:
  • Raise land power – create mountains or fill holes and pits by double-clicking!
  • Lower land power – flatten mountains or dig holes by double-clicking!
  • Water Spring Gift – draw forth a source of water from which you can sculpt rivers and waterfalls!
  • Reduced wait timers for building Temples
  • Ability to skip tutorial
  • Greater diversity in your Followers’ appearance
  • Upgradeable god powers
But wait, there’s more! We’re hoping to add the following features before the end of this week:
  • Customisable key bindings – soon you’ll be able to assign hot keys for god powers!
  • Level Editor, including procedural terrain generator – create your own, unique Homeworlds!
  • Ranged combat
    • New military Settlement
    • Archer Followers, who will attack threats
    • Archer Astari, who will attack your Settlements aggressively
  • Ability to move Abodes, Shrines and Gifts once placed
  • Improvements to Raising and Lowering land god powers
Further out, we’d very much like to spend time looking into making further improvements to our sculpting mechanics. While nothing’s set in stone right now, we’d really like to give you the ability to sculpt rivers and staircases more easily and intuitively.

For a list of known issues with the current build, please follow this link: Godus Beta Known Issues

And now onto the other big feature of today’s update…

Balance File Editor update on main branch of Steam

We're releasing the initial version of the Balance File Editor to the main branch of Godus on Steam. While this tool is not yet 100% feature complete, we think it is stable enough for a full release.

This tool, which we described in full here on our blog, enables you to completely change how the game feels and behaves. In brief, by changing the game’s stats in the two currently available tabs (Abodes and Followers) and pressing Update Game in the Update tab, you can set changes that affect how Godus plays in all kinds of ways.

For more information on how to use this tool, please read our wiki article here: Balance File Editor – GODUS wiki.

Steam Workshop integration

We’ve now brought Steam Workshop functionality to the Balance File Editor, enabling you to name your mod and upload it to Steam so that you can share your modifications with the entire Godus community.

Here’s how it works:
  1. You can now go back into the update tab, name your mod and upload it to the Steam Workshop.

  2. Once it's uploaded you can access the page for your mod, change the description, add an image and share it with the world.

  3. Please note that in order to make your modifications public you must first accept the Terms and Conditions for Steam Workshop.

  4. While in the workshop you browse other people's mods and subscribe to them.

  5. Once you've subscribed you'll find it in your game under the Update tab under ‘Select Subscribed Mod’.
Future improvements

In addition to the ability to edit the behaviours of your Farms, Mines, Abodes and Followers, we’ll soon be updating the tool to enables you to modify Shrines, Beacons, Settlements and god powers as well.

As soon as we have more info about these features, we’ll provide you with an update.

That’s all for now

We really hope you enjoy some of the desktop-specific updates we’ve made to the game and that you’re excited by some of the other features we’ll be putting into your hands before the week is out.

As ever, we’d love for you to join in the discussion on Facebook, Twitter,
Reddit and our official forums – see you on the boards!
Godus - G.K. @ 22Cans
Today we’re thrilled to confirm that the team here at 22cans have commenced our PC-focused sprint.

Over the coming weeks, we’ll be looking to implement a few of the suggestions and requests you’ve shared with us for features and functions in the game – you’re certainly not short of good ideas! However, you’ll be pleased to hear we’ve already added a few into the game already, read on for details.

Brand new features for Godus on Steam

We’re overjoyed to inform you that our designers, coders, artists and animators have been very busy over the last week in their effort to get some desktop-exclusive features over to our Steam community as quickly as possible.

Downloading the updated build from the main branch of Steam today will net you the following improvements to Godus:
  • Raise land power – create mountains or fill holes and pits by double-clicking!
  • Lower land power – flatten mountains or dig holes by double-clicking!
  • Water Spring Gift – draw forth a source of water from which you can sculpt rivers and waterfalls!
  • Reduced wait timers for building Temples
  • Ability to skip tutorial
  • Greater diversity in your Followers’ appearance
  • Upgradeable god powers
But wait, there’s more! We’re hoping to add the following features before the end of this week:
  • Customisable key bindings – soon you’ll be able to assign hot keys for god powers!
  • Level Editor, including procedural terrain generator – create your own, unique Homeworlds!
  • Ranged combat
    • New military Settlement
    • Archer Followers, who will attack threats
    • Archer Astari, who will attack your Settlements aggressively
  • Ability to move Abodes, Shrines and Gifts once placed
  • Improvements to Raising and Lowering land god powers
Further out, we’d very much like to spend time looking into making further improvements to our sculpting mechanics. While nothing’s set in stone right now, we’d really like to give you the ability to sculpt rivers and staircases more easily and intuitively.

For a list of known issues with the current build, please follow this link: Godus Beta Known Issues

And now onto the other big feature of today’s update…

Balance File Editor update on main branch of Steam

We're releasing the initial version of the Balance File Editor to the main branch of Godus on Steam. While this tool is not yet 100% feature complete, we think it is stable enough for a full release.

This tool, which we described in full here on our blog, enables you to completely change how the game feels and behaves. In brief, by changing the game’s stats in the two currently available tabs (Abodes and Followers) and pressing Update Game in the Update tab, you can set changes that affect how Godus plays in all kinds of ways.

For more information on how to use this tool, please read our wiki article here: Balance File Editor – GODUS wiki.

Steam Workshop integration

We’ve now brought Steam Workshop functionality to the Balance File Editor, enabling you to name your mod and upload it to Steam so that you can share your modifications with the entire Godus community.

Here’s how it works:
  1. You can now go back into the update tab, name your mod and upload it to the Steam Workshop.

  2. Once it's uploaded you can access the page for your mod, change the description, add an image and share it with the world.

  3. Please note that in order to make your modifications public you must first accept the Terms and Conditions for Steam Workshop.

  4. While in the workshop you browse other people's mods and subscribe to them.

  5. Once you've subscribed you'll find it in your game under the Update tab under ‘Select Subscribed Mod’.
Future improvements

In addition to the ability to edit the behaviours of your Farms, Mines, Abodes and Followers, we’ll soon be updating the tool to enables you to modify Shrines, Beacons, Settlements and god powers as well.

As soon as we have more info about these features, we’ll provide you with an update.

That’s all for now

We really hope you enjoy some of the desktop-specific updates we’ve made to the game and that you’re excited by some of the other features we’ll be putting into your hands before the week is out.

As ever, we’d love for you to join in the discussion on Facebook, Twitter,
Reddit and our official forums – see you on the boards!
...