Players will now find the summer opt-in beta available under the preview branch in the games properties in Steam. Server admins can also opt their servers into this branch using the following command:
app_update 232130 -beta preview
The work in progress changelog for this beta is as follows:
Highlights
2 New Maps
Objective Survival - Airship
Survival - Lockdown
Two New Objective Types for Airship
Weld and Repair
Operate and Control
4 New Weapons
M99 AMR for Sharpshooter
Static Strikers for Berserker
Doomstick for Support
Goreshiv Survivalist knife
Weapon Upgrade System
Players can use Trader Pod to upgrade weapons to Tier 5
Boosts damage but may incur extra weight
Boosts medic dart recharge rate for all Field Medic weapons
Prestige System
Reset level 25 Perks to 0 for XP bonus, Vault Dosh, and unique icons and weapon skins
New Paid DLC Character
Mrs. Foster, fully voiced by Claudia Black
New Enemies, E.D.A.R.
E.D.A.R. Trapper
E.D.A.R. Blaster
E.D.A.R. Bomber
Time-Limited Summer Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
Airship Summer Objectives to earn a Steampunk Outfit Bundle
Summer Sideshow Event Tickets
Steampunk Cosmetics
Zedconomy
Neon MKII Encrypted USB
Bluefire Encrypted USB
Dosh Vault
Added Tier 2 Weapon Skins
New Steam Achievements for Airship, Lockdown, and their Collectibles
General
New Summer Sideshow models for the Rioter, E.D.A.R.s, King Fleshpound and Abomination
Added Daily Objectives for E.D.A.Rs., Doomstick, Static Strikers, and M99 AMR
Added messaging on the in-game chat box whenever a player initiates the SKIP TRADER feature
Added an UPGRADE button to the Trader Pod Menu weapon preview window. Players can select it to upgrade weapons for a price
Upgraded Weapons will have a yellow-orange glow instead of a green one for the pickup model to help tell the difference between a weapon that is upgraded and one that is not
Added audio to the command wheel THANK YOU command for all playable characters
Added new default main menu music track by Rocky Gray
“Monstrosity”
Added new music tracks for Airship by Rocky Gray
“Brass and Steam”
“Fight in Flight”
“Red Mist”
“The Craft”
“Zed Destroyer”
Added Ringmaster Lockheart voice audio as the Trader voice for Airship
Voiced by David Lodge
Reverted changes to picking up and throwing dosh. Nearby players will immediately pick up thrown dosh
Made sound and FX adjustments to the nuke explosion generated by the Demolitionist ZED TIME - Destroyer of Worlds perk skill
Added new Summer Sideshow video slides to the main menu
Adjusted texture and material of Summer Sideshow elite crawler model to help better tell the difference from its normal variant
Adjusted the 1st Person reload sounds to be louder
Added additional layers of dosh pallets to the Vault Dosh to see more dosh in the vault
Added a News button on the main menu HOME tab for players to see the latest news about Killing Floor 2
Added a delay to blocking zeds so that the damage and incap mitigation does not occur instantaneously
Changed the text for the Trader Pod “Auto-Upgrade” feature to “Auto-Trade”
Balance Survival game mode
Wave configuration
Hell On Earth wave modifications to improve challenge for short, medium, and long game sessions
Endless game mode
Wave configuration
Hell on Earth wave modifications to improve overall challenge
Hell On Earth zed damage scale
Bosses do 100% damage regardless of wave
Outbreaks
Boom mode
Reduced the amount of Zeds by 60%
Special zed waves
Clot and Crawler waves
100% more total zeds
Spawn rate raised by 900%
Clots now spawn enraged
Stalker waves
Spawn rate raised by 200%
Chance to have E.D.A.R.s spawn with Stalkers
Siren waves
Reduced the amount of Zeds by 50%
Spawn rate raised by 100%
Husk waves
Reduced the amount of Zeds by 25%
Chance to have E.D.A.R.s spawn with Husks
Gorefast waves
Reduced the amount of Zeds by 25%
Spawn rate raised by 50%
Bloat waves
Reduced the amount of Zeds by 50%
Spawn rate raised by 50%
Scrake and Fleshpound waves
Now can happen on all difficulties
Reduced the amount of Zeds by 80%
Spawn rate reduced by 75%
Zeds
Scrake
Raised vulnerability to Microwave damage by 10%
Fleshpound
Raised vulnerability to Microwave damage by 10%
Slasher
Suicidal difficulty
Sprint chance raised from 50% to 85%
Hell On Earth difficulty
Sprint chance raised from 70% to 95%
Cyst
Hard Difficulty
Sprint chance on damaged raised from 1% to 70%
Suicidal Difficulty
Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
Sprint chance raised from 40% to 85%
Sprint chance on damaged raised from 80% to 100%
Alpha Clot
Hard Difficulty
Sprint chance on damaged raised from 5% to 70%
Suicidal Difficulty
Sprint chance raised from 5% to 50%
Hell On Earth Difficulty
Sprint chance raised from 75% to 85%
Siren
Scream radius reduced from 800UU to 600UU
Sprint speed raised from 200UU to 275UU
Suicidal Difficulty
Sprint chance on damaged raised from 5% to 65%
Hell on Earth Difficulty
Sprint chance on damaged raised from 10% to 85%
Hans
Suicidal Difficulty
Evade chance on damage reduced from 20% to 10%
Hell On Earth Difficulty
Evade chance on damage reduced from 20% to 10%
Supporting Zeds
Quarterpounders added
Scrakes added
Patriarch
Hell on Earth Difficulty
Supporting zeds
Cysts removed
Perks and Weapons
9MM Pistol and Dual 9MM Pistols
Bullet damage raised from 15 to 25
Fire rate reduced by 14%
Max ammo reduced from 240 to 90
Ammo cost raised from 8 per mag to 12 per mag for single 9MM Pistol
Ammo cost raised from 16 per mag to 24 per mag for Dual 9MM Pistols
Firebug
Microwave Gun
Adjusted stats to Tier 3
Stream damage reduced from 14 to 13
Alt-Fire blast damage raised from 200 to 210
Amount of ammo from ammo boxes raised from 40 to 50
Base Weight reduced from 10 to 8
Ammo cost reduced from 100 per mag to 80 per mag
Purchase cost reduced from 1500 to 1200
Huskcannon
Adjusted stats to Tier 3
Base charge damage reduced from 100 to 60
Base Weight reduced from 8 to 7
Ammo cost reduced from 50 per mag to 40 per mag
Purchase cost reduced from 1500 to 1200
Flamethrower
Stream damage reduced from 21 to 18
Base Weight reduced from 8 to 7
Purchase cost raised from 1100 to 1200
Incendiary Trench Gun / Dragonsbreath
Bullet pellets reduced from 9 to 8
Weapon name changed to “Dragonsbreath”
Berserker
Eviscerator
Adjusted stats to Tier 3
Saw blade projectile damage reduced from 480 to 250
Bash damage reduced from 90 to 75
Chainsaw damage reduced from 29 to 24
Base Weight reduced from 10 to 8
Amount of gas ammo from ammo boxes reduced from 125 to 50
Sawblade ammo cost reduced from 75 per mag to 50 per mag
Purchase cost reduced from 1600 to 1300
Bonecrusher
Adjusted stats to Tier 3
Bash damage reduced from 175 to 150
Heavy swing damage reduced from 165 to 160
Light swing damage reduced from 80 to 73
Parry damage mitigation raised from 60% to 70%
Base Weight reduced from 9 to 7
Purchase cost raised from 1200 to 1300
Zweihander
Base Weight raised from 6 to 7
Purchase cost raised from 1100 to 1300
Pulverizer
Purchase cost raised from 1200 to 1300
Nailgun
Bullet damage reduced from 30 to 25
Fire rate raised by 33%
Number of nails per shot raised from 7 to 8
Weight blocks reduced from 6 to 5
Ammo cost raised from 20 per mag to 26 per mag
Purchase cost raised from 600 to 750
Katana
Base Weight raised from 3 to 4
Purchase cost raised from 600 to 850
Sharpshooter
Railgun
Adjusted stats to Tier 3
Max ammo raised from 21 to 24
Manual shot damage reduced from 750 to 562
Homing shot damage reduced from 375 to 281
Base Weight reduced from 10 to 9
Ammo cost reduced from 25 per mag to 20 per mag
Purchase cost reduced from 1500 to 1100
M14 EBR
Bullet damage reduced from 90 to 80
Ammo cost reduced from 60 per mag to 53 per mag
SPX 464 Centerfire
Bullet damage reduced from 180 to 165
Ammo cost raised from 50 per mag to 55 per mag
Winchester 1894
Base Weight reduced from 5 to 4
Support
AA12
Adjusted stats to Tier 3
Bullet damage reduced from 20 to 12
Base Weight reduced from 10 to 9
Ammo cost reduced from 82 per mag to 56 per mag
Purchase cost reduced from 1500 to 1100
M4 Combat Shotgun
Bullet pellets raised from 7 to 8
Base Weight reduced from 7 to 6
Double-barrel Boomstick
Bullet pellets reduced from 12 to 10
Reload speed raised from 0.88 seconds to 1 second
Base Weight raised from 4 to 5
Ammo cost raised from 11 per mag to 13 per mag
Purchase cost raised from 650 to 750
Commando
SCAR-H Assault Rifle
Adjusted stats to Tier 3
Bullet damage reduced from 55 to 42
Base Weight reduced from 6 to 5
Purchase cost reduced from 1500 to 1100
Stoner 63A LMG
Adjusted stats to Tier 3
Bullet damage reduced from 30 to 20
Base Weight reduced from 9 to 8
Ammo cost reduced from 70 per mag to 55 per mag
Purchase cost reduced from 1500 to 1100
SWAT
Kriss SMG
Adjusted stats to Tier 3
Bullet damage reduced from 33 to 29
Base Weight reduced from 6 to 5
Ammo cost reduced from 35 per mag to 26 per mag
Purchase cost reduced from 1500 to 1200
Heckler & Koch UMP
Ammo cost reduced from 45 per mag to 36 per mag
P90 SMG
Ammo cost reduced from 50 per mag to 40 per mag
MP5RAS SMG
Ammo cost reduced from 33 per mag to 28 per mag
Field Medic
HMTech-401 Assault Rifle
Adjusted stats to Tier 3
Bullet damage reduced from 35 to 25
Dart recharge rate raised from 10 seconds to 16 seconds
Base Weight reduced from 7 to 6
Ammo cost reduced from 40 per mag to 35 per mag
Purchase cost reduced from 1500 to 1100
HMTech-301 Shotgun
Fire rate reduced by 33%
Hemogoblin
Base reload speed reduced from 3.6 seconds to 2.34 seconds
Tactical reload speed reduced from 2.4 to 1.7
Weapon equip speed reduced from 1 seconds to 0.6 seconds
Weapon unequip speed reduced from 0.6 seconds to 0.5 seconds
HMTech-201 SMG
Bullet damage raised from 15 to 17
Medic dart charge ammo use reduced from 50 per shot to 40 per shot to 40
Gunslinger
AF2011-A1
Adjusted stats to Tier 3
Bullet damage reduced from 53 per bullet to 43 per bullet
Base Weight reduced from 3 to 2
Ammo cost reduced from 27 per mag to 23 per mag
Purchase cost reduced from 750 to 550
Dual AF2011-A1
Adjusted stats to Tier 3
Bullet damage reduced from 53 per bullet to 43 per bullet
Base Weight reduced from 6 to 4
Ammo cost reduced from 54 per mag to 46 per mag
Purchase cost reduced from 1500 to 1100
.500 Magnum Revolver
Adjusted stats to Tier 3
Bullet damage reduced from 160 to 130
Base Weight reduced from 3 to 2
Ammo cost reduced from 25 per mag to 22 per mag
Purchase cost reduced from 750 to 550
Dual .500 Magnum Revolver
Adjusted stats to Tier 3
Bullet damage reduced from 160 to 130
Base Weight reduced from 6 to 4
Ammo cost reduced from 50 per mag to 43 per mag
Purchase cost reduced from 1500 to 1100
Demolitionist
RPG-7
Adjusted stats to Tier 3
Rocket round impact damage reduced from 150 to 102
Rocket round explosion damage reduced from 750 to 510
Base Weight reduced from 9 to 8
Ammo cost reduced from 30 per round to 26 per round
Purchase cost reduced from 1500 to 1200
Seeker Six
Adjusted stats to Tier 3
Rocket round impact damage reduced from 120 to 82
Rocket round explosion damage reduced from 125 to 85
Base Weight reduced from 9 to 8
Ammo cost reduced from 40 per round to 26 per round
Purchase cost reduced from 1500 to 1200
M16 M203
Bullet damage raised from 30 to 33
Grenade round impact damage raised from 225 to 230
Grenade round explosion damage raised from 225 to 230
Fire rate reduced by 4.5%
Grenade ammo cost raised from 13 per round to 15 per round
Survivalist
Freezethrower
Base Weight reduced from 8 to 7
Bug Fixes
Zeds
Fixed an issue where the King Fleshpound’s laser was continually ticking damage.
Fixed an issue were the Siren’s scream range was further than the visual effect.
Fixed an issue where Fleshpounds were no longer destroying/knocking over smaller zeds when charging
Gameplay
Fixed an issue where Zeds were not enlarging in the Outbreak Beefcake wave of Endless mode
Fixed an issue where the Resupply Pack Support perk skill was not providing bonus ammunition to players
Fixed an issue where the Bloat’s puke did not damage players if it becomes stumbled during the puke animation
Fixed an issue where Support and Demolitionist players could grant more ammunition than intended during Trader Time
Fixed an issue where players could parry one another
Fixed an issue where Berserker players could keep the Parry skill effects indefinitely by switching perks during Trader Time while having the Parry skill effect active
General
Fixed an issue where a player could hold duplicates of a single-handled pistol
Fixed an issue where Trader skip votes weren’t being cleared for each new wave
Fixed an issue where the Mac-10 still had head bob
Fixed an exploit where the Railgun could do full damage using auto lock mode
Map
Fixed an issue where Zeds would get stuck on Power Core
Fixed a clipping piece of ceiling on Nuked
UI
Fixed and issue where the Mac-10 was not listed under a type category in the Trader Menu
Fixed an issue where C4 would not work with Quick Switch
Fixed an issue where the game difficulty of an Endless server was displaying the incorrect difficulty information for servers on the Server Browser
Cosmetic
Fixed an issue where the AK-12 Tactical Mint skin was showing up as a gray box
Fixed an issue where certain Vault Precious skins did not have the “V” Vault logo
Fixed an issue where Cyberpunk Arm Screens could not be equipped
Fixed an issue where Rae’s Cyberpunk outfits were inconsistent between First and Third Person views
Fixed an issue where a large number of cosmetics would not show up correctly when using the filter search
Platform Specific Fixes PC/Steam
Fixed an issue where the HMTech-401 Horzine Elite Red skin was not tradable or marketable.
PS4 and Xbox One
Fixed an issue where audio was distorting on later match waves.
Made improvements for users who had trouble with inventory loading
Made improvements for users who had trouble sending or receiving group invites
Thank you to all who choose to help us out and give us feedback and bug reports!
We’ve announced a lot of exciting things over the past few weeks. New weapons, enemies, maps, gameplay systems (such as weapon upgrade and perk prestige), and Objective Survival! If you missed out on any of the finer details, check out the What We Are Up To posts here:
And that isn’t all! We’ve been doing a base balance pass on many of the weapons in game as well as further tweaks to Suicidal and Hell on Earth based on player feedback. And we could use your help testing all this new content and changes!
As always there are a few things to keep in mind. We may not be able to react to all beta feedback in time for the full release. Our priority will always be critical issues such as crashes and bugs that impact gameplay. This does not mean that feedback has gone unheard (this update includes many changes based on the previous beta and release). With that out of the way...
We invite our Steam players to join the opt-in beta next week (current target date of May 17th!). A Work in Progress changelog will be available shortly before or after the release of the beta and we look forward towards your feedback. We may also have a targeted survey to answer some specific questions the design team for beta participants, so keep an eye out for that in the days following the release! Oh, and one parting gift:
We have just pushed a required update for clients and servers. This update will have no direct impact on players or admins at this time. However, it is in preparation to a future beta update and will allow players to opt-in and out of the beta without any negative impact to the XP gain.
Lockhart is back, and it seems his problems are never ending. Last you saw him in Killing Floor 1, you had helped him launch away to his airship. Now, having followed him, you find the sky a most dangerous place, and not just because you need to help keep the Queen Victoria running!
As the story unfolds, mercenaries will be tasked with several objectives as part of our first Objective style Survival map, featuring new objectives types: Weld & Repair and Operate & Control!
We are also pleased to announce the next Official Community map: Lockdown from Rewire
Waking up from Cryosleep [Technology Trademarked by Horzine BioTech], you find yourselves on a ship orbiting a planet near a red giant. The zeds aboard the ship have already caused mayhem on every single compartment. Eliminate the ZED threat before they tear the ship's hull to pieces.
And for those players who enjoy Endless we have some tweaks coming your way for the solo zed waves. Scrake and Fleshpound waves will be a bit more manageable as the wave counter goes up while the clot legion has found renewed vigor.
Now that the Infinite Onslaught event has come to an end, it is time to introduce our mercs to some new best friends (in the form of an arsenal expansion)! Already announced is the return of the M99 Anti Material Rifle (AMR), but that is only the beginning! Today’s weapon introductions have been written by a guest, to be introduced soon. Who could it be?
Ladies and gentlemen, say hello to the newest, biggest way to turn Dosh into deafening noise and horrible violence! At least that is what the manual from the techs back in the lab said... and little else (I checked!). The M99 AMR will be the single highest direct damage weapon available to mercenaries for helping them tackle those most challenging of beasts: clots, can’t stand them!
You poor, undercut Survivalists have suffered long enough; I have just what you need! I’ve made you a knife, the Goreshiv, bound to fix all of life's little problems. Stabbing fixes so many problems, am I right lads? I’ve got some ideas for some further enhancements, but they won’t be available as soon as this Goreshiv will be.
Ahh, something of my own design, lads and lasses. I’ve heard you lot enjoy a good “Boomstick,” so I thought about how to make some quick Dosh....I mean make an improvement on the design and tempt you most qualified, discerning customers into spending your hard earned Dosh. Introducing here for the first time, not found anywhere else, accept no imitations, the Doomstick (trademark pending)! Four barrels of love to love!
This last one is a real treat, ladies and gents. Another custom brought to you by yours truly for those who like their barneys up close and personal: the Static Strikers. Great for hitting those clots while they are up... and when they are down so they don’t get back up! Now stop staring, this is no time for a bevy, more to see and do!
Thanks L! Now we have one more thing we want to make sure mercs are aware of; we’ve gotten word that a third party may have gotten their hands on the D.A.R. designs and there have been spotty reports of them showing up outside of standard deployments.
Keep an eye out for what we are currently designating the E.D.A.R with three sub variants: The Boomer, Blaster and Trapper. It looks like these rogue units aren’t that easy to stop, and will keep up the fight even without their heads!
These E.D.A.R.S. appear to be equipped with different weapons. The unit designated Boomer is equipped with rockets, so don’t clump if one looks like it is engaging you. The Blaster, ranged pulses of energy (currently assumed to hurt, but further live testing may be required for confirmation - hazard pay may be available). And the Trapper, as the name might suggest, immobilizes its targets with a different type of ranged beam.
We will have more on strange reports from the sky soon!
While the Infinite Onslaught continues, so has work on the next major update for Killing Floor 2, and we want to start sharing that with you today! As always, when we talk about our plans, they are subject to change during the normal course of development.
Today is going to focus on several big community requests, so let us dive right in. You asked for it, now it is on it’s way, Player Perk Prestige!
Players who have worked for a level 25 perk can now choose to prestige it, taking it back down to 0 to work their way through again. Those who choose to do so will be rewarded with increased leveling speed, additional Vault Dosh, an upgraded perk icon, as well as a prestige perk knife.
Dedicated players will now have one more optional way to stand out and show off! There are no gameplay changes involved with prestiging, and players are not required to do it.
Do you have a favored weapon that just doesn’t make the cut for your late game arsenal? Another major community request now in development and coming with the next update will be our first version of a weapon upgrade system!
With this first iteration players will be able to spend dosh not just on new weapons, but to upgrade an existing one to improve its damage. In some cases, this will also add to the weight of the weapon being upgraded, opening up new late game loadout options.
Almost every weapon in the game can be upgraded from Tier 1 onward (this does not include grenades or knives). Also, as part of this change, traditional Tier 4 weapons will also be adjusted to Tier 3 weapons that can be upgraded to the Tier 4 weapons you know and love.... and Tier 5.
Our goal is to add more options to this system to allow for greater weapon changes as we move ahead, but it will be limited to damage and weight for this update. Be sure to let us know what else you feel the system needs once you trial it out in the beta or full update release.
But wait, there’s more! The first DLC mercenary is joining up, and we can’t wait to introduce you to this roster returnee: Mrs. Foster is back!
Mrs. Foster will be our first fully voiced character joining the Killing Floor 2 roster, featuring the vocal talents of Claudia Black! She will be localized in other supported languages with other voice actors.
While we continue to look at additional characters and costumes for the future, Mrs. Foster will be serving as our test with the community: to see if this type of fully voiced roster addition is something fans will continue to want to see added as paid content, or if you want to see more characters/costumes such as DAR and Commando Chicken which do not require additional voice acting.
We’ve been enjoying watching everybody dive into the Infinite Onslaught update and have been keeping our eyes out for your reactions and feedback! We’ll be added some new tools to our balancing toolbox to be able to better adjust some parts of Endless moving ahead.
But the question we want to put before you today is this. What is the next Community Classic weapon you want to join the Killing Floor 2 arsenal? Make sure you let us know in the next 14 days, as this poll has a very tight window! http://www.tripwireinteractive.com/redirect/KF2Survey/
And yes, before you ask, we are asking for your next vote, as the last vote has been decided! The M99 AMR is headed your way! We’ll be sharing more on this weapon and others joining the arsenal in the weeks ahead so stay tuned, and get ready to gear up for this upcoming flight of fancy.