Killing Floor 2 - [TW]Yoshiro
Last week, with great peril to myself, I managed to show the community a render of one of the upcoming Gunslinger weapons. This week the rest showed up in my inbox with instructions that I was not allowed into that side of the office anymore (something about my “ninja outfit” being “not fit for work”, but I digress). Below you can check out the renders for the M1911, Desert Eagle and the .500 Zed Collector!

http://media.tripwirecdn.com/102315/m1911.jpg
http://media.tripwirecdn.com/102315/desert_eagle.jpg
http://media.tripwirecdn.com/102315/zed_collector.jpg


I also have a few player feedback focused items to talk about as well! Let us start with flashlights. Flashlights, they illuminate the dark, and they are never on the bloody gun you want to use! We have heard the cries and are testing out a system where the flashlight is now a body component and not a weapon attachment. This means that all players will be able to toggle their flashlights on at any time with their weapon or equipment of choice out.

http://media.tripwirecdn.com/102315/flashlight.jpg


The next item involves audio and options. We are increasing the audio slider options to now include Master, SFX, Music and Voice Chat Receive so players can better dictate their own audio experience within the game.

And for any fans (and those interested in the PS4 version in particular) around San Fransisco, we will once again be at the PlayStation Experience this year: http://blog.us.playstation.com/2015/10/22/playstation-experience-2015-exhibitors-list-playable-games/
Killing Floor 2 - [TW]Yoshiro
Last week, with great peril to myself, I managed to show the community a render of one of the upcoming Gunslinger weapons. This week the rest showed up in my inbox with instructions that I was not allowed into that side of the office anymore (something about my “ninja outfit” being “not fit for work”, but I digress). Below you can check out the renders for the M1911, Desert Eagle and the .500 Zed Collector!

http://media.tripwirecdn.com/102315/m1911.jpg
http://media.tripwirecdn.com/102315/desert_eagle.jpg
http://media.tripwirecdn.com/102315/zed_collector.jpg


I also have a few player feedback focused items to talk about as well! Let us start with flashlights. Flashlights, they illuminate the dark, and they are never on the bloody gun you want to use! We have heard the cries and are testing out a system where the flashlight is now a body component and not a weapon attachment. This means that all players will be able to toggle their flashlights on at any time with their weapon or equipment of choice out.

http://media.tripwirecdn.com/102315/flashlight.jpg


The next item involves audio and options. We are increasing the audio slider options to now include Master, SFX, Music and Voice Chat Receive so players can better dictate their own audio experience within the game.

And for any fans (and those interested in the PS4 version in particular) around San Fransisco, we will once again be at the PlayStation Experience this year: http://blog.us.playstation.com/2015/10/22/playstation-experience-2015-exhibitors-list-playable-games/
Killing Floor 2 - [TW]Yoshiro
Gunslinger. The perk name brings certain classic imagery to mind. Wisps of smoke lifting from the barrel of a 6-shooter as the eye of the gunslinger becomes visible through the clearing smoke. So what better to talk about than the weapons of such a Perk?

Tier 1: Model 1858 Revolver. An iconic weapon that saw use during the American Civil War, the Wild West frontier and further action around the world. This 6-shooter was prized by some over the competing revolvers of its time due to the fact that it could be reloaded quickly by replacing the entire cylinder with one pre-loaded instead of reloading the cylinder by hand. Just as lethal today as it was 150 years ago when that posse of zeds is beating down on your town.

Tier 2: M1911. Borne out of a search for a replacement for revolvers, this turn of the century pistol quickly found fans due to its stopping power and semi-automatic nature. Used by militaries around the world to this day, this pistol is a true friend to the gunman in need of some additional zed stopping power.

Tier 3: Desert Eagle. A hand cannon by any other name. This .50 caliber chambered pistol is many a zed killer’s favorite weapon when it comes time to deliver zed killing force down range with its distinctive barrel and muzzle flash being the last thing a zed will ever see.

Tier 4: .500 Magnum Revolver. Some call it too large, others call it excessive. Horzine contractors consider it to be the last word when it comes to in-the-field zed disposal. Designed for “big game” hunting, many zed hunters have found it truly stands up to the task, even when it comes to the most dangerous of zeds.

With a bit of luck I’ve also managed to sneak a render off the desktop of our weapons artist to share with you and hope you enjoy it just as much as I do.

http://media.tripwirecdn.com/101615/Model1858.jpg

One more item I would like to touch on in this post is our continuing audio work. With the last update we started what has become a general overhaul of almost all the audio in the game (be it tweaking, balance, or a re-recording) and that work continues. We are of course recording audio for all the weapons listed above (and think they are sounding great!) but that isn’t all. The Fleshpound is our first zed getting a full pass with all new sounds (and lines....) to bring him up to optimal “EarPound” levels. In the coming weeks we hope to be able to share some of that work with you!
Killing Floor 2 - [TW]Yoshiro
Gunslinger. The perk name brings certain classic imagery to mind. Wisps of smoke lifting from the barrel of a 6-shooter as the eye of the gunslinger becomes visible through the clearing smoke. So what better to talk about than the weapons of such a Perk?

Tier 1: Model 1858 Revolver. An iconic weapon that saw use during the American Civil War, the Wild West frontier and further action around the world. This 6-shooter was prized by some over the competing revolvers of its time due to the fact that it could be reloaded quickly by replacing the entire cylinder with one pre-loaded instead of reloading the cylinder by hand. Just as lethal today as it was 150 years ago when that posse of zeds is beating down on your town.

Tier 2: M1911. Borne out of a search for a replacement for revolvers, this turn of the century pistol quickly found fans due to its stopping power and semi-automatic nature. Used by militaries around the world to this day, this pistol is a true friend to the gunman in need of some additional zed stopping power.

Tier 3: Desert Eagle. A hand cannon by any other name. This .50 caliber chambered pistol is many a zed killer’s favorite weapon when it comes time to deliver zed killing force down range with its distinctive barrel and muzzle flash being the last thing a zed will ever see.

Tier 4: .500 Magnum Revolver. Some call it too large, others call it excessive. Horzine contractors consider it to be the last word when it comes to in-the-field zed disposal. Designed for “big game” hunting, many zed hunters have found it truly stands up to the task, even when it comes to the most dangerous of zeds.

With a bit of luck I’ve also managed to sneak a render off the desktop of our weapons artist to share with you and hope you enjoy it just as much as I do.

http://media.tripwirecdn.com/101615/Model1858.jpg

One more item I would like to touch on in this post is our continuing audio work. With the last update we started what has become a general overhaul of almost all the audio in the game (be it tweaking, balance, or a re-recording) and that work continues. We are of course recording audio for all the weapons listed above (and think they are sounding great!) but that isn’t all. The Fleshpound is our first zed getting a full pass with all new sounds (and lines....) to bring him up to optimal “EarPound” levels. In the coming weeks we hope to be able to share some of that work with you!
Killing Floor 2 - [TW]Yoshiro
With the last update we released updated mapping tools which included landscape tool support for better outdoor maps. We here at Tripwire have also been working on a new map that brings you to the outdoors.




Welcome to the Black Forest. You have been sent deep into these murky woods to find something (and it doesn’t look like it involves cake). With luck you will also be able to find your way out.

Speaking of modding tools we are also getting our Steam Modding Workshop ready (as opposed to the item submission workshop that already exists). The modding workshop will allows users to upload their maps and mutators which will allow players (and servers) to subscribe to them and always stay up to date with the latest build! We would like to give a shoutout to our friends over at Tom... I mean Torn Banner who helped us bring this system online quicker using some of their work as a foundation.

9mm Dualies were added with the last update so we could gather player feedback and we have been paying attention. As such as we move forward on the Gunslinger perk we now have two different aiming modes available.

http://media.tripwirecdn.com/100815/dualies.webm


We would also like the community to help us pick the default mode when going into iron sights with dualies. Answer the linked survey: https://www.surveymonkey.com/r/DNDJHLY to be heard! As always stay tuned for more news over the coming weeks.

As a final note, we have seen some great pieces of community fan work recently with ReHeated’s fan trailer and "Skrake on Me" from MikeX5. Check them out!
Killing Floor 2 - [TW]Yoshiro
With the last update we released updated mapping tools which included landscape tool support for better outdoor maps. We here at Tripwire have also been working on a new map that brings you to the outdoors.




Welcome to the Black Forest. You have been sent deep into these murky woods to find something (and it doesn’t look like it involves cake). With luck you will also be able to find your way out.

Speaking of modding tools we are also getting our Steam Modding Workshop ready (as opposed to the item submission workshop that already exists). The modding workshop will allows users to upload their maps and mutators which will allow players (and servers) to subscribe to them and always stay up to date with the latest build! We would like to give a shoutout to our friends over at Tom... I mean Torn Banner who helped us bring this system online quicker using some of their work as a foundation.

9mm Dualies were added with the last update so we could gather player feedback and we have been paying attention. As such as we move forward on the Gunslinger perk we now have two different aiming modes available.

http://media.tripwirecdn.com/100815/dualies.webm


We would also like the community to help us pick the default mode when going into iron sights with dualies. Answer the linked survey: https://www.surveymonkey.com/r/DNDJHLY to be heard! As always stay tuned for more news over the coming weeks.

As a final note, we have seen some great pieces of community fan work recently with ReHeated’s fan trailer and "Skrake on Me" from MikeX5. Check them out!
Killing Floor 2 - [TW]Yoshiro
Welcome back to another edition of What We Are Up To (at Tripwire Interactive, as opposed to some other company or group of people). Now that we’ve had time to filter through player feedback and data from the last big update things are starting to mosey along towards our next update and set of content. Many of you may have already guessed the direction we are heading with the introduction of the dual 9’s that are now available in the game. I can now confirm that the Gunslinger perk is getting ready to hit the trail here at the watering hole.

What does this mean? Designs are being finalized, weapons are in modeling and prototyping is underway. Over the next few weeks we be will draggin’ these scoundrels of game production into the light to share with you!

Another thing we are pleased to share is that our efforts to bring the game localization to the Steam Translation Servers looks to be well underway with simplified Chinese being completed and we are working to get font support in game for it so we can begin testing with it. Several other new languages are also well underway and seem poised to join the game in a future update.

With the Guns N’ Gear contest well underway over at Polycount we decided it was time to also announce (our much alluded to) mapping contest as well. With $50,000 in cash on the line you can find the rules and categories (as well as submission form!) here for the “Killing Floor 2 Grindhouse Mapping Contest”! For full details head over to our forums here: http://forums.tripwireinteractive.com/showthread.php?t=113208
Killing Floor 2 - [TW]Yoshiro
Welcome back to another edition of What We Are Up To (at Tripwire Interactive, as opposed to some other company or group of people). Now that we’ve had time to filter through player feedback and data from the last big update things are starting to mosey along towards our next update and set of content. Many of you may have already guessed the direction we are heading with the introduction of the dual 9’s that are now available in the game. I can now confirm that the Gunslinger perk is getting ready to hit the trail here at the watering hole.

What does this mean? Designs are being finalized, weapons are in modeling and prototyping is underway. Over the next few weeks we be will draggin’ these scoundrels of game production into the light to share with you!

Another thing we are pleased to share is that our efforts to bring the game localization to the Steam Translation Servers looks to be well underway with simplified Chinese being completed and we are working to get font support in game for it so we can begin testing with it. Several other new languages are also well underway and seem poised to join the game in a future update.

With the Guns N’ Gear contest well underway over at Polycount we decided it was time to also announce (our much alluded to) mapping contest as well. With $50,000 in cash on the line you can find the rules and categories (as well as submission form!) here for the “Killing Floor 2 Grindhouse Mapping Contest”! For full details head over to our forums here: http://forums.tripwireinteractive.com/showthread.php?t=113208
Killing Floor 2 - [TW]Yoshiro
http://www.polycount.com/kf2-gng/


Contest Information:
  • This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire’s Killing Floor 2, an online first-person shooter.
  • This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4)
  • The Guns ‘n Gear Contest winners will be announced up to 2 weeks following the contest deadline.
  • For the Guns ‘n Gear Contest, participants will create fully modeled & textured, completely original items for Killing Floor 2. You will be creating wearable cosmetic items (read: “Hats!”) ala Team Fortress 2 and Weapon Skins ala CS: GO. Here is information regarding the creation of art content for Killing Floor 2. You are allowed to submit as many items as you can build in the time allotted.
  • Your wearable item or weapon skin must be original for the contest, and cannot contain re-used artwork you may have previously created.
  • All submissions must be original and cannot contain elements from copyrighted works, reference to other IP’s, or use of any images or material you do not own. So please, be original & creative. Do not “copy & paste” your way to a submission!
  • You may team up with as many artists/concept artists as you like for this contest. If you do team up with others please pay special attention to the Submitting guideline noted below! Prizes will be given to the person who submitted it to the workshop, and it will be their responsibility to divide the prizes amongst contributors.
  • You must register on Steam and Polycount to enter this contest.
  • You must create and maintain a Work-In-Progress (WIP) thread at Polycount for your entry in our KF2 – GUNS ‘N GEAR CONTEST FORUM If you make make multiple sets or items, you must have multiple threads for each. You will also submit each set or item to the Workshop separately.
  • You will need to own Killing Floor 2 to upload and submit your entry to the games Steam Workshop. The game is available for purchase here.
  • NOTE: If you do not own a copy of Killing Floor 2, you can still participate. You will need to first create and have an active WIP thread as described before. Then you will request a temporary key by sending an email with a link to your thread to polycount@tripwireinteractive.com . This key will be deactivated at the end of the contest.
  • All submissions to the Steam Workshop for this contest must be final. Use your WIP thread on Polycount to show your work-in-progress.

For more information head to the contest page at Polycount: http://www.polycount.com/kf2-gng/

And their forums here:
http://www.polycount.com/forum/forumdisplay.php?f=102
Killing Floor 2 - [TW]Yoshiro
http://www.polycount.com/kf2-gng/


Contest Information:
  • This is a 3D modeling & texturing contest for the Steam Workshop of Tripwire’s Killing Floor 2, an online first-person shooter.
  • This contest will last for just over 4 weeks. The contest starts on Wednesday, September 16th and the deadline is Sunday, October 18th ad 23:59 EST (GMT -4)
  • The Guns ‘n Gear Contest winners will be announced up to 2 weeks following the contest deadline.
  • For the Guns ‘n Gear Contest, participants will create fully modeled & textured, completely original items for Killing Floor 2. You will be creating wearable cosmetic items (read: “Hats!”) ala Team Fortress 2 and Weapon Skins ala CS: GO. Here is information regarding the creation of art content for Killing Floor 2. You are allowed to submit as many items as you can build in the time allotted.
  • Your wearable item or weapon skin must be original for the contest, and cannot contain re-used artwork you may have previously created.
  • All submissions must be original and cannot contain elements from copyrighted works, reference to other IP’s, or use of any images or material you do not own. So please, be original & creative. Do not “copy & paste” your way to a submission!
  • You may team up with as many artists/concept artists as you like for this contest. If you do team up with others please pay special attention to the Submitting guideline noted below! Prizes will be given to the person who submitted it to the workshop, and it will be their responsibility to divide the prizes amongst contributors.
  • You must register on Steam and Polycount to enter this contest.
  • You must create and maintain a Work-In-Progress (WIP) thread at Polycount for your entry in our KF2 – GUNS ‘N GEAR CONTEST FORUM If you make make multiple sets or items, you must have multiple threads for each. You will also submit each set or item to the Workshop separately.
  • You will need to own Killing Floor 2 to upload and submit your entry to the games Steam Workshop. The game is available for purchase here.
  • NOTE: If you do not own a copy of Killing Floor 2, you can still participate. You will need to first create and have an active WIP thread as described before. Then you will request a temporary key by sending an email with a link to your thread to polycount@tripwireinteractive.com . This key will be deactivated at the end of the contest.
  • All submissions to the Steam Workshop for this contest must be final. Use your WIP thread on Polycount to show your work-in-progress.

For more information head to the contest page at Polycount: http://www.polycount.com/kf2-gng/

And their forums here:
http://www.polycount.com/forum/forumdisplay.php?f=102
...