Increased the amount of dosh you receive when you respawn
Rebalanced Fleshpound damage
Reduced the Safeguard perk skill effectiveness
Increased secondary xp on Normal
Reduced the amount of life Hans drains on each difficulty
Reduced bash stumble
Increased Scrake stumble cooldown
Tweaked fall damage
Removed Siren Pull
Increased the wave 1 zed count
Increased zed movement speed on Suicidal
Increased zed movement speed on HOE
Zeds now have a greater chance of doing "Hard" attacks on suicidal
Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged)
Most low level zeds now sprint when damaged on Suicidal
Low level zeds have a slight chance of sprinting all the time on Suicidal
Added more special squads to lower numbered waves
Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth)
Reduced the maximum passive perk damage for the Commando, Support, and Berserker
Increased the base damage for Beserker weapons
Various adjustments to zed damage
Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation
Maps
Various map fixes and geometry tweaks
Bugs
Fix for Menace Skill: Bloat & Siren Resistance not being properly applied
Fixed issue where being headless and stunned by the medics sedate would cause sliding
Fix for being able to "trick" gear menu open at start of wave.
Fix for not saving XP for current wave when leaving during wave
Fixed zeds not sprinting on Hell on Earth when they should be
Fixed rounding issue between server and client when buying ammo
Fix for the changed welding rate giving people too much XP
fix for duplicate names and or steam icons in party
Fix for frame drop on server refresh
Fixed an issue where clients wouldn't see the husk explode when he did his suicide move
Fixed picked up weapons not showing up at the right price on a server
Fix for when the server processes an extra client transaction
Fixed Hans draining some players to death on Hell on Earth
Fixed players spawning into an in-progress game with incorrect dosh.
Fixed Quick weld not closing doors Online
Fixed Safeguard skill not behaving as expected
Fixed issue where wander would interrupt commands where the movement was disabled
Blind fix for "low health" breathing not stopping after death/level transition
Players should now be less talkative if grabbed by Hans
Fix for muzzle flashes depth-clipping through walls/doors, etc.
Fixed having voicecomms widget getting stuck on death
Increased the amount of dosh you receive when you respawn
Rebalanced Fleshpound damage
Reduced the Safeguard perk skill effectiveness
Increased secondary xp on Normal
Reduced the amount of life Hans drains on each difficulty
Reduced bash stumble
Increased Scrake stumble cooldown
Tweaked fall damage
Removed Siren Pull
Increased the wave 1 zed count
Increased zed movement speed on Suicidal
Increased zed movement speed on HOE
Zeds now have a greater chance of doing "Hard" attacks on suicidal
Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged)
Most low level zeds now sprint when damaged on Suicidal
Low level zeds have a slight chance of sprinting all the time on Suicidal
Added more special squads to lower numbered waves
Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth)
Reduced the maximum passive perk damage for the Commando, Support, and Berserker
Increased the base damage for Beserker weapons
Various adjustments to zed damage
Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation
Maps
Various map fixes and geometry tweaks
Bugs
Fix for Menace Skill: Bloat & Siren Resistance not being properly applied
Fixed issue where being headless and stunned by the medics sedate would cause sliding
Fix for being able to "trick" gear menu open at start of wave.
Fix for not saving XP for current wave when leaving during wave
Fixed zeds not sprinting on Hell on Earth when they should be
Fixed rounding issue between server and client when buying ammo
Fix for the changed welding rate giving people too much XP
fix for duplicate names and or steam icons in party
Fix for frame drop on server refresh
Fixed an issue where clients wouldn't see the husk explode when he did his suicide move
Fixed picked up weapons not showing up at the right price on a server
Fix for when the server processes an extra client transaction
Fixed Hans draining some players to death on Hell on Earth
Fixed players spawning into an in-progress game with incorrect dosh.
Fixed Quick weld not closing doors Online
Fixed Safeguard skill not behaving as expected
Fixed issue where wander would interrupt commands where the movement was disabled
Blind fix for "low health" breathing not stopping after death/level transition
Players should now be less talkative if grabbed by Hans
Fix for muzzle flashes depth-clipping through walls/doors, etc.
Fixed having voicecomms widget getting stuck on death
The soundtrack will be released on April 21st, 2015 at both digital and retail outlets. Killing Floor 2 is one of 2015’s most anticipated new releases with its brutal mix of gore and action. Now with the most bone crushing soundtrack ever created for a video game, the mix of metal, rock, industrial and electronic music will definitely set the mood for fans as they get prepared to slay enemies in the upcoming, action-packed first person shooter!
The soundtrack will be released on April 21st, 2015 at both digital and retail outlets. Killing Floor 2 is one of 2015’s most anticipated new releases with its brutal mix of gore and action. Now with the most bone crushing soundtrack ever created for a video game, the mix of metal, rock, industrial and electronic music will definitely set the mood for fans as they get prepared to slay enemies in the upcoming, action-packed first person shooter!
The news outlets who attended our press event last week have started to put up their articles! I'll try and keep them rounded up here so you can read what they have to say.
The news outlets who attended our press event last week have started to put up their articles! I'll try and keep them rounded up here so you can read what they have to say.