Warframe - danish.hassan
Greetings Tenno!

The next Update we deploy on PC will be Update 29.10.0: Corpus Proxima & The New Railjack. This Update touches virtually every part of Railjack, and in our longest Dev Workshop to date we will be telling you what’s changing and why. Get comfy, dreamers.



Warframe has several key strengths that have helped it stand the test of time in the world of video games. One of these strengths is a sense of “flow”; blade and gun blend together, and mission objectives are clear, challenging reflexes and awareness. From your first foray into the Star Chart, mission progress flows into Junction progress, leading to Questlines and other systems opening up naturally.

Enter Railjack. Technology from the Old War that when wielded today, could take all of Warframe’s combat to Orbit. We tried many things that were different from the norm. While some elements did offer a unique spin on the existing formula, it was not for everybody, and many complaints cited the amount of separation from the main game as a negative. And we agree. To quote the venerable Cephalon Cy: We have work to do.

As we revisit Railjack in 2021, our overall goal is to simplify these points of friction, better integrating Warframe’s signature “flow”. This flow has evolved over the years for core Warframe, thanks in no small part to our continuous overhauls and revisits. From ‘Bullet Jumping’ to ‘The Sword Alone’, our path is rarely straight forward. If any Tenno out there chose to customize their Railjack Ship and name it ‘Theseus’, you may be onto something.

What is ‘The New Railjack’? The name is deceivingly simple. The depth will be explored in this workshop below, indexed by the way you will interact with it. Everything here is subject to change.

1. What will happen on login?
More Accessible
Avionics to Mods
Meet The ‘Plexus’
Dirac to Endo
Intrinsics 2.0 - Re-spec your Intrinsics!
Command Intrinsic
New Railjack Component: Hull
Wreckage Cost Changes
Early Adopters
Streamlined Matchmaking (obey normal rules!)


2. What’s different in missions?
New Railjack Layout (smaller interior).
Stamina is gone!
Individual resource pools.
Malfunctions and Hazards
Unified Damage Types
Node changes


3. What will keep me playing?
Corpus Railjack
Command
New Missions


4. What Comes Next?
Void Storms and Relics!
Update 30: Call of the Tempestarii
A better foundation for Update 30 and beyond.


WHAT WILL HAPPEN ON LOGIN?

MORE ACCESSIBLE:

First thing’s first: if you have yet to build your Railjack as part of the Rising Tide Quest, the cost of ship components and the time it takes for each one to build has been dramatically reduced (the difference in cost will be part of our early adopter compensation below). Simply put: less Grind.

If you’d rather just jump straight into the action, a fully built Railjack will also be available through the Market for Platinum in the new Railjack category. Maybe you’ve noticed a pattern - when we released Necramechs, we didn’t sell them for Platinum at launch either. Their Market appearance came many months later with Orphix Venom. It’s almost paradoxical that as a Free to Play game we don’t put these new items in the Market. There really isn’t a good reason, either, and players with Platinum - whether bought or traded - really have made it clear they’d like the option to buy new items. And now the option is there. And if you want to go the free path, it’s easier with less resources required.

AVIONICS TO MODS

Now let’s talk AVIONICS. Before you even think of departing, you’ll want to revisit your Railjack’s Avionics, which have been redone as... Railjack MODS!

That’s right, Avionics are no more. This entire system has been completely overhauled, including Avionics being turned into regular Mods, so everything has been unequipped and reset. Gone are the days of upgradeable grid slots, and praying that your Host’s Railjack has the Avionics you want to use. In fact, you aren’t even equipping things on the Railjack itself anymore…

MEET THE ‘PLEXUS’

Instead, Tenno will have a “PLEXUS” that they bring with them into every Railjack mission, carrying the three types of Avionics you are familiar with. Battle/Tactical Mods remain the same, but are personal to you, being available on any Railjack you board. Integrated Mods will be separated much like Warframe mods: Personal mod slots that only benefit you, and Aura mods that benefit the Railjack and your entire squad. Aura Mods for the Plexus will simply go in the designated Aura slot, similar to how Modding your Warframe works!







We hope that reverting back to the familiar Modding screen will help lessen the learning curve for new players. The shift to personal Mod loadouts should also allow for a more consistent gameplay experience, including public matchmaking.

For added convenience, the Plexus can be Modded in several locations: in your Dry Dock terminal (like before), in the new Dry Docks found in various Relays (accessible via Fast Travel), and even in your own Orbiter!

Full details on Railjack Mod conversions will come in the Update Notes!



DIRAC TO ENDO

Since Avionics are now treated like regular Mods, Dirac (the upgrade Resource for Avionics) is being converted into Endo, for a more cohesive upgrading experience. All Dirac spent on your Grid will be reimbursed (i.e up to 39,000 Dirac to Endo if you maxed out your Grid), and all existing Dirac stockpiles will turn into Endo on login of Update 29.10.0 at a rate of 1:1.

INTRINSICS 2.0

Now, onto Intrinsics! Firstly, you’ll need to re-spec ALL your Intrinsics when you login! Because we changed so much, we want to make sure everyone gets a fresh start on where to spend their Intrinsics. This gives us the opportunity to overhaul the various progression trees, rewarding players’ investment in progression.

Here is a full table of the current changes Intrinsics for each category from Ranks 1 - 10. This is probably the most volatile section of the Workshop as we do expect to make some changes:



COMMAND INTRINSIC

This table has all the details on the Intrinsics you know, but we’re also adding the COMMAND Intrinsic! The final Intrinsic makes its debut with Update 29.10.0!

Once you’ve leveled up your Command intrinsic and have slots for Crewmates, it’s time to visit Ticker in Fortuna. She can put you in touch with a wide variety of people from all across the Star Chart for the right Hire price! Their price may be determined by your alignment with certain Syndicates - some crew will join you at a discount, and others double the price! Your Syndicate alignments determine all. Your crew will help keep your Railjack operational when flying in squads of less than 4 players. Which is to say - your Crew will help you out provided a Tenno cannot! Each Crewmate is available forever once Hired, but if you want to have more than 3 Crew members available to you, you’ll need to purchase more Crew Slots via the Market or ‘End Contract’ with a Crewmate to release from service. We should note the final rank (10) is not available at launch as we are still working on the role of ‘Elite’ crew once the core feature has been received / revised.





Level up their skills and assign them to specific roles before taking off, or change their assignments on the fly with the Tactical Menu! Crewmates will gain Affinity like you’re used to, which can be spent to increase aptitude in certain roles as ‘Competency Points’. Additionally, converted Kuva Liches are available for Crewing your Railjack as a Defensive powerhouse who are very difficult to take down thanks to their incredibly high Health stat.

One last stop before you’re ready to go: the Dry Dock. If you don’t have access to a clan Dry Dock, fear not! Publicly available Dry Docks can be found in the Second and Third tier relays (Saturn - Kronia and Pluto - Orcus relays on PC) on each Platform..

NEW RAILJACK COMPONENT: HULL

Even though Mods have been moved to a personal player level, the components of your ship like shields, engines and weapons will still be dependent on the hosting player’s collection. The Corpus Railjack update will include a number of new weapons to collect and upgrade, but also an entirely new component: Hull materials. Since Health and Armor mods can no longer be applied to the Railjack itself, this component determines the Health and Armor values of your ship.



WRECKAGE COST CHANGES

Speaking of Shield, Engines, and Weapons (Armaments and Components), we have significantly reduced the Resources required to build options from the Wreckage you acquire. Simply put, yet again, less Grind.

EARLY ADOPTERS

Now for the “Early Adopters” information. Whether you’re someone that’s already ‘finished’ Railjack or have just a couple of hours under your belt - we have a variety of bundles you may be eligible for!

Clan has a Dry Dock:

Exclusive Clan Railjack Monument!



Player has Completed 1 or more Wreckage or Clan BP: Tier 1
  • 1x Rush Repair Drone
  • 2x Armament Slots
  • 10 x Riven Slivers
  • Bonus Railjack Mods
  • Munitions Vortex
  • Battle Forge
  • Particle Ram
  • Void Hole
  • Railjack Resource Bundle

Player has completed at least 12 Wreckage: Tier 2
  • Everything in Tier 1
  • 2x Rush Repair Drones
  • 15 Riven Slivers
  • 10,000 Endo
  • 7 Day Resource and Affinity Booster
  • Railjack Resource Bundle #2

Player has completed at least 30 Wreckage: Tier 3
  • Everything in Tier 1 AND Tier 2
  • 3x Rush Repair Drones
  • Legendary Core
  • Umbra Forma
  • Railjack Resource Bundle #3

MATCHMAKING CHANGES

Once your Railjack and Plexus are all set up, it’s time to find a mission. We’ve taken this opportunity to streamline Railjack Matchmaking, better following the rules set out in the main game. Playing as a Host used to require starting the mission from your own Railjack (Liset or Dry Dock). Now, clicking a node with no open squads in the regular Star Chart will start your own hosted mission, instead of giving you an error about no open squads and asking you to go to the Dry Dock (or the back of your Ship).

WHAT’S DIFFERENT IN MISSIONS?

When you first step onto your Railjack, you may notice a few key differences…

The left and right turrets behind the cockpit are no more; instead you’ll find entrances to a “dorsal” turret on top of the ship, and a “ventral” turret on the bottom. This makes 360 degree turning much more sensible, and will improve the sensation of aiming while in motion, as you now look in the direction of ship flight by default.

Going further back in your Railjack, there used to be a large open area with several floors, connecting to the Railjack slingshot at the top, and the cargo hold at the back. This area is essentially no more - all of the ship’s vital functions have been compressed into a single smaller space, to reduce traversal time between stations.

Back in the cockpit, you choose a mission node and launch from the Dry Dock. Upon warping into the sector, your Railjack feels lighter and more mobile than ever before… Not only has the base speed of the Railjack been increased, but also the Railjack sprint bar is no more! Pilots cannot fire their gun while in boosted flight, but it’s now much easier to reach mission objectives quickly. We’ve added a small cooldown to the Dodge maneuver to compensate for the sprint bar removal, but it can still be used much more frequently than before!

Opening the Tactical menu, you’ll see that the map perspective is now static, a common player request. Crewmates will also appear at the bottom, allowing you to observe their position or issue new orders.



So now bullets, missiles and fighters are flying fast and hectic in the heat of battle. You aim at a swarm of Corpus fighters, deploy your personal avionic ability and... oh no! Someone already used all the Flux Energy!

If this has ever happened to you before, worry not. As of this update, all Railjack ammo stockpiles are tracked separately per player. From Revolite to Dome Charges, you’ll only have to keep track of your own ammo consumption. These consumables will also replenish slowly on their own over time, so Railjacks will always be fully stocked before leaving the Dry Dock. In a pinch, crafting more ammo in the cargo hold will replenish the stockpiles of all Tenno aboard, so dedicated Engineers can still make a huge impact on gameplay. It’s the best of all worlds!

One other important change to note about the energy economy - as part of the transition from Railjack-based Avionics to player-based Harnesses, Battle/Tactical abilities will now be fueled by Warframe energy, and Flux Energy will be completely removed from the game (any Avionics that relate to it will be converted to Endo). This allows players with existing tools for Energy generation to better integrate those tools into regular Railjack gameplay, further intertwining the two sides of the game. Now - let’s talk about Reactors. They exist to give you Avionics Capacity, and Flux Energy. Both of those things are now removed, so the new role of Reactors is to provide Power Strength, Range, or Duration buffs to Railjack Battle Avionics being used aboard the ship!

Avionic costs and capabilities will be rebalanced accordingly with this new energy economy. Our Update Notes will have the final information here as we are still actively balancing this.

Railjack Malfunctions/Hazards have also received a refresher to no longer directly affect the Railjacks Health or Shields.

  • Electrical Hazards now scramble your Mini Map and disable use of the Tactical Menu
  • Catastrophic Hull Breaches now deals damage to all players on board until it has been sealed
  • Ice Hazards can now freeze interactive elements of the Railjack: Pilot seat, Forges, Archwing Slingshot, and Turrets
  • Fire Hazards now cause weapons to overheat quicker and cool down more slowly
  • Hull Ruptures have been removed all together.

UNIFIED DAMAGE TYPES

Railjack combat inherited a lot of the familiar Warframe damage types, but with a twist. Impact became Ballistic, Cold became Frost, and so on. We are removing the second layer of ‘Railjack’ Damage types to unify and have the system be based on what Players already spend time learning: core Warframe elements. This means that:

Ballistic = Impact
Plasma = Puncture
Particle = Slash
Frost = Cold
Ionic = Electricity
Incendiary = Heat
Chem = Toxin

NODE CHANGES

The Nodes in the Railjack you know are split across Earth, Saturn, and the Veil Proxima. There’s choice, sure, but there’s no real meaningful choice with the only option being ‘Skirmish’ - or at least it seems that way until you memorize what Points of Interest live on what nodes. Then what? It comes down to too much repetition of a small set of nodes, and a lot of Railjack just being ignored. For what we believe to be the healthier new direction for Railjack, we are making some changes by removing some existing Grineer nodes. This includes the removal of the Gian Point node. A decision that was not made lightly, but in the interest of improving the variety of missions played we felt it was a necessary step. We’ve essentially taken what was good about Gian Point (a quick turnaround mission with a high Affinity reward) and put it into the objectives of Railjack itself, so that the diversity of content gets played in more than just one node over and over (and over) again. The addition of Corpus Proxima regions will introduce many new missions to play (and it’ll say more than ‘Skirmish’!). We’ll also be adding Corpus missions to the deep reaches of space in the Veil Proxima.

WHAT WILL KEEP ME PLAYING?

Corpus Railjack is here! These Robots and Crewmen taking to the skies will greatly expand the Proxima star chart - three new planets (Venus, Neptune and Pluto Proxima) will introduce new enemies, new points of interest and more. There will also be the most difficult missions for Corpus Railjack added to the Veil Proxima.



We will also be diversifying the types of missions available, in our efforts to further combine the Railjack experience with regular Warframe gameplay.

Some of these new mission types will already be familiar - classic Defense and Exterminate modes will occasionally be the main objective of a Railjack mission. Fight your way into the capital ship as a team, and extract back to Railjack upon completion.

We are also adding two new mission types! The first, known as Orphix, will be familiar to anyone who played the Orphix Venom event - take down the Sentient invaders, making use of Operators and Necramechs to circumvent the nullifier pulse fields. Instead of earning event currency, these missions are planned to drop Arcanes, offering an alternative to Eidolon capturing squads.



Finally, a completely new Mission type known as Volatile will offer the means to sabotage a capital ship. Help Cephalon Cy from the inside by making use of the environment to cause a Reactor failure, while fighting off Engineers who can stop you!

For those keen on exploring the Proxima Regions, we’ll also have a variety of more secret areas you can explore and perhaps find some new gear… stay tuned to the Update Notes.

WHAT COMES NEXT?

VOID STORMS AND RELICS!

Despite our original plans, we cannot ship Void Storms with this Update due to the scope of changes and additions within the New Railjack. But that’s okay, but thematically they truly belong with Update 30: Call of the Tempestarii which is based on Void Storms in many ways. When Void Storms do come, they’ll offer Tenno a way to use their Void Relics in Railjack Missions! They’ll be a rotating optional mission type to play, just like Fissure Missions on the normal Star Chart, but much bigger and stormier.
And of course, the story behind Void Storms and more will be revealed in…

UPDATE 30: CALL OF THE TEMPESTARII



All the work going into Update 29.10.0 is to set the stage for Update 30: Call of the Tempestarii. Update 30 will bring a signature Warframe quest for Sevagoth, tease a new villain, and more. We also plan to release it at the same time on all Platforms! So while Update 29.10.0 comes to PC first, Update 30 will bring all of this and Sevagoth to Consoles at once.

The release of Corpus Liches aka Queenpins is still planned for the future in its own update. Think more ‘Update 30.5’ territory. Don’t quote me on that Update number though, it could shift a bit.

A better foundation for Update 30 and beyond.

The final section of the Dev Workshop. Making it this far means you’ve officially read our longest Dev Workshop to date, and probably some of the most dramatic systemic changes we’ve made to Warframe since ‘Update 7: Stormbringer’ almost 8 years ago. So how does that happen? How do we find ourselves, 8 years later, still performing ‘dramatic systemic changes’? It is a difficult question to answer, and this Dev Workshop is already long enough as it is. The short answer is:

Making Warframe is hard. Making Warframe good is even harder. We try - then try some more. It constantly needs to be redone, rethought, and rebuilt. Railjack released in a far-from-perfect state, but the potential for something truly Warframe has always been there. We tried a rework last year, but it didn’t go deep enough. This is truly a foundational change for Railjack. And it’s also new content. Unified content. Core Warframe meets Railjack. Necramechs meet Core Warframe. It’s all connecting now. But the most important connection of all is the Tenno who see through each iteration, and give us their understanding and feedback on what would make things better. Or at least, less worse. Every Tenno has their own style on letting us know. But if one thing has remained consistent through-out 8 years, it’s the Tenno - you - blowing on our sails. Beyond oceans we never even imagined were within reach.

Of course… beyond. Just what is in that Reliquary? How can the Murex be stopped?

We expect to ship this Update on PC within the next week or two. Tenno - it’s almost here!

Discuss in our forums.
Warframe - [DE]Zach
Hi Everyone!

Join us this Friday, February 26th at 2 p.m ET for Devstream #152 / Home Devstream #12!

We will be at the usual place {LINK REMOVED} with the Devstream crew of Steve, Sheldon, Geoff, Scott and I.

We are going to be doing a big Q&A in this Devstream – just like earlier Devstreams - with questions coming in from some of Warframe’s longstanding YouTubers and Twitch Streamers, as well as questions from this thread.

We’ll also be covering:
  • Update 30: Call of the Tempestarii topics (from Sevagoth to Railjack Revisited)
  • Zephyr Deluxe in-game showcase
  • What is this Ghoul Saw all about?
  • & More!

Don’t miss it - watch to earn an Umbra Forma Blueprint Twitch Drops, and look forward to 2 Gift of the Lotus Alerts after in-game!

See you at 2 p.m ET on February 26th at twitch.tv/warframe (Or, if you're on Switch, check us out on Youtube: https://youtube.com/playwarframe)

Don’t forget to make sure you’re re-linked for the latest Drops 2.0 goodness: https://forums.warframe.com/topic/1249107-warframe-twitch-drops-20-now-live/


Warframe - danish.hassan


Ring in the Lunar New Year with festive Rewards! Brighten up your Orbiter or let fortune shine upon your Dojo with a Lucky Kavat Decoration and Calligraphy Poster. Impress fellow Tenno with the festive energy of an adorable Feasting Hamster Glyph, Ox Emblem and much more!

Commemorate the faithful Ox and earn Rewards by completing three 24-hour Alerts:

Alert #1: February 16 at 2 p.m. ET to February 17 at 2 p.m. ET
Reward: Feasting Hamster Glyph

Alert #2: February 17 at 2 p.m. ET to February 18 at 2 p.m. ET
Reward: Lunar Renewal Calligraphy Poster

Alert #3: February 18 at 2 p.m. ET to February 19 at 2 p.m. ET
Reward: Lunar Renewal Ox Emblem

Be sure to head over to the in-game Market and check out the Lunar Renewal Bundles which include exquisite Skins that are sure to delight!


Blessing & Fortune Bundle
  • White Lucky Kavat Decoration
  • 3-Day Affinity Booster
  • 1000 Endo
  • 100,000 Credits


Start Anew Bundle
  • Lunaeus Knot Sugatra
  • Lunaeus Prisma Machete Skin
  • Turquoise Lucky Kavat Decoration
  • 7-Day Affinity Booster
  • 20,000 Kuva
  • 200,000 Credits


Luminous Brilliance Bundle
  • Lunaeus Acceltra Skin
  • Lunaeus Orthos Skin
  • Lunaeus Pyrana Skin
  • Gold Lucky Kavat Decoration
  • 7-Day Resource Booster
  • 7-Day Credit Booster
  • Melee Riven Mod
  • 30,000 Kuva
  • 300,000 Credits

While we can celebrate the honest Ox all year long, you must act quickly Tenno! Bundles will only be available for purchase until March 5 at 2 p.m. ET.
Warframe - [DE]Zach
Tenno!

Our second Devstream of the year will air on February 26th @ 2 p.m ET at twitch.tv/warframe! Don’t miss it - you can earn yourself an Umbra Forma Blueprint for watching!

This is our date announce post to allow Tenno worldwide to save-the-date!

We will have our preview thread live in our forums (and Reddit) on February 24th with more information on what’s coming in the Devstream. For now, we can confirm you can ‘ride the ghoul saw’, but there’s so much more to this upcoming Devstream! We’ll be discussing all things Update 30: Call of the Tempestarii! Join us for a deeper look at Sevagoth, the plans for Railjack Revisited 2021, and much much more!

See you there!
Feb 11, 2021
Warframe - paul.facey


Prepare for an action-packed Spring, Tenno!

There’s loads of exciting new content planned for the Origin System, and we’re thrilled to offer a taste of what’s to come in this special preview featuring Senior Community Manager Megan Everett.



CALL OF THE TEMPESTARII

Our next major update will take you deep into the Corpus-controlled Proxima Regions. Take on new Railjack Missions and tangle with Void Storms while unravelling the mystery of the ghostly Warframe, Sevagoth.

OCTAVIA PRIME ACCESS

Strike up a symphony of destruction with Octavia Prime Access, starting February 23! Stronger than ever in her spectacular Prime form, create custom music and battle to your own beat with Octavia Prime.

STAR DAYS

Star Days are here for a limited time! Celebrate love with Ticker in Fortuna until February 25 at 2 p.m. ET, earn Rewards like the magnificent Eros Ephemera and take your Fashion Frame to new heights.

LUNAR RENEWAL

Starting February 16, celebrate the Year of the Ox with free Customizations by completing Alerts, or enjoy three new Bundles featuring exclusive Weapon Skins arriving to the in-game Market.

Whether you’re new to Warframe or a seasoned Tenno, we hope to see you in the Origin System soon!
Feb 11, 2021
Warframe - paul.facey
Love is what keeps the planets spinning — the love of friends, family, lovers, or even your bestest Kavat! Love is the glue that binds the Origin System together. Nobody knows this better than Ticker, who's honoring love in all its forms during Star Days!



To get into the Star Days spirit, claim special Rewards by exchanging Debt-Bonds at Ticker’s decked-out booth in Fortuna until February 24 at 2 p.m. ET.



Take your Fashion Frame to new heights with the majestic Eros Wings Ephemera, customize your Arsenal with returning Rewards like the Eros Arrow Skin, and don’t miss out on brand-new seasonal Glyphs.





Star Days Rewards will only be available until February 24 at 2 p.m. ET, so don’t wait to start spreading the love!
Warframe - danish.hassan

Nezha Prime Firewalks out of Prime Access February 23! Now is your last chance to get instant access to the chakram-wielding Warframe, Prime Weapons and exclusive Prime Accessories.


NEZHA PRIME ACCESS FEATURES
NEZHA PRIME
Behold: the Scion of the Burning Wind, donned in his most courtly accoutrements. Featuring altered mod polarities for greater customization.

GUANDAO PRIME
Engineered for the divine to reap a harvest of lives.

ZAKTI PRIME
Unleash waves of gas damage with a smattering of spiny, toxin-filled flechettes.

NEZHA PRIME GLYPHS
A show of devotion to Nezha Prime.


NEZHA PRIME ACCESSORIES
- Ransha Prime Armor
- Baurahn Prime Ephemera
- 90-Day Affinity Booster
- And for the first time ever, a 90-Day Resource Amount Booster!

PRIME ITEMS ENTERING THE VAULT
- Equinox Prime
- Stradavar Prime
- Tipedo Prime

Nezha may have hurled his last Divine Spear but there’s a booming bassline on the horizon, Tenno! Octavia Prime Access begins February 23.
Jan 29, 2021
Warframe - [DE]Taylor
It is almost time for Devstream #151 / Home Devstream #11!

We will be at the usual place with the Devstream crew of Steve, Sheldon, Geoff, Scott and Rebecca!

The year has begun, we are in a stricter lockdown, but our hard drives spin onward (or not in our SSDs). Watch our first Devstream of the year to be the first to hear about:
  • Our next Prime Access!
  • Codename: Wraithe in action with a full gameplay session with our next Warframe!
  • What Ticker has been up to for the upcoming season of love of all kinds.
  • Zephyr: Deluxes and Reduxes.
  • Nightwave: Intermission 3 information.
  • And of course…
Update 30: Name Reveal!

There’s much, much more to be shown and discussed, so don't miss it! You can watch live to earn a Built Forma via Twitch Drops, and look forward to 2 Gift of the Lotus Alerts after.

See you at 2 p.m ET later today at our https://twitch.tv/Warframe channel!
Warframe - danish.hassan


The Sentients are back. Armed with weaponized pulses cleverly designed to disable Warframes, they're staging a takeover of enemy vessels. Deploy your Necramech or borrow one from Father for the Operation to fight off oncoming hordes. Survive for as long as possible to earn Blueprints for Lavos, the newest Warframe, plus much more!

Operation: Orphix Venom is a limited-time event and ends on January 18 at 2 p.m. ET on PC.



WHAT YOU NEED TO KNOW
With your Warframe compromised, you’ll need to rely on your Necramech to defend enemy ships against a total Sentient takeover. If you don’t yet own a Necramech, you’ll find some scattered throughout the Operation level that you can use via Transference!

Aboard the ambushed Grineer and Corpus vessels, be prepared to face new Sentient adversaries. The Orphix are insidiously engineered to interrupt transference and wreak havoc. You’ll need to take them out with the strength of your Necramech and Operator, along with the venomous Orphix Resonators, and keep the Sentient Control meter below 100%. Last as long as you can to earn Phasic Cells to exchange for Rewards and stave off the invasion!

Avoid defeat at all costs, Tenno.



WHAT YOU NEED TO DO
Operation: Orphix Venom will not be easy and requires preparation. You must have completed both the “Heart of Deimos” and “The War Within” Quests in order to begin.

There are 3 tiers of Operation: Orphix Venom. Progress through each to encounter the enemy at Easy, Medium and Hard difficulties and earn different Rewards along the way!

EVENT REWARDS
Visit the Necralisk on Deimos and talk to Father, who’s eager to demonstrate the power of his Necramechs against the Sentient threat. He’s hoarding a stockpile of special gear that he’ll trade for Phasic Cells, including the Blueprint for the master experimenter and newest Warframe, Lavos, plus Necramech Mods and more!



You’ll also earn a number of Rewards just by playing the Operation, including Lavos! It’ll be up to you if you want to save your Phasic Cells for Lavos and other items, or get lucky and earn them within the Operation!


  • Lavos Blueprint & Parts (found in the Operation!)
  • Cedo Blueprint & Parts (found in the Operation!)
  • Cryptanaut Necramech Helmet
  • Necramech Mods
  • Archgun Skins for the Cortege and Morgha
  • New Ayatan Sculpture
  • Plus, returning Rewards from Operation: Scarlet Spear, including the Ceti Lacera Blueprint, the Basmu Blueprint and more!
SCORING

Each Orphix has an initial value of 100 points in the first Operation Mission. As your fight evolves, so will the Orphix, awarding you more points at a greater difficulty. Orphix will be worth 200 points at the hardest difficulty (Endurance) and scale up from there! The higher your score, the more Phasic Cells you’ll walk away with. Try to survive for as long as you can - 36 Orphix will be the maximum amount in the Endurance mission, so once you’ve hit 36, it’s time to extract! The first two Operation missions have a limit of 24 Orphix only, so players looking to maximize their score should head to Endurance!

Phasic Cells can be earned in any Operation Mission, but remember - Endurance gives the most points per Orphix, so you’ll earn the most Phasic Cells there. While this Operation is possible Solo, best results will come from coordinated Squads!

CLAN LEADERBOARDS AND CLAN TROPHIES
We will be turning on Leaderboards after 1 or 2 Hotfixes to ensure the competition begins after key issues that players report are resolved. We will advise all Tenno when Leaderboards come online!

Clan Scores are determined based on the sum of all participating members' best scores. We balanced this around about 50% member participation for Gold Tier trophies.



TWIST INTO THE ACTION AS LAVOS
Discover new and exciting ways to fight with Lavos, the master experimenter! A manipulator of the physical realm, imbue Elements into his Abilities at your command. Lavos is also the first Warframe that consumes no Energy, relying instead on a cool-down system to replenish his Abilities.

OPHIDIAN BITE
Lash out with a toxic serpentine strike, consuming the target to heal Lavos. Hold to imbue all Abilities with Toxic Damage.

VIAL RUSH
Dash forward, crashing through enemies and leaving an icy trail of broken vials. Hold to imbue the next Ability cast with Cold Damage.

TRANSMUTATION PROBE
Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and Ammo Pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces Ability cooldowns by one second. Hold to imbue the next Ability cast with Electric Damage.

CATALYZE
Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy. Hold to imbue the next Ability cast with Fire Damage.

PASSIVE
Energy and Universal Orbs give Lavos status immunity for 10 seconds. Hold any Ability to imbue the next cast with additional Elemental Damage and Status.


LAVOS COLLECTION
The Transmuter emerges from the seething smoke, the forgotten master of a much-misunderstood art. The full collection includes the Lavos Warframe, Cordatus Helmet, Transmutation Probe Decoration, Vitam Syandana and Shotgun, as well as 3-Day Affinity and Credit Boosters.



Transmute your generosity into Rewards! To honor the spirit of giving, gifting Lavos Collection to another player in-game means you’ll receive the Transmutation Probe Decoration!

NEW NECRAMECH SKIN

Rediscover the brutal power of the earliest Necramech designs with this Skin. Brunstpar is - in Father's words - ‘not out to play nice and make friends.’



Operation: Orphix Venom is a limited-time event! Visit the Forums for more information, and show the Sentient invaders what Necramechs are really capable of, Tenno!
Warframe - [DE]Taylor
Hi Tenno,

The holidays are upon us, so we felt it was appropriate to continue the tradition of announcing the first TennoGen deadline of 2021 before the year comes to a close. This should hopefully allow our artists plenty of time to balance (safely) seeing their families while also putting the finishing touches on their creations!

For this round, we’ll be looking at new content types: more landing crafts, melee weapons, and shoulder armor!

Without further ado, the TennoGen Round 20 deadline is February 15, 2021 at 2pm ET! After that, we will be reviewing all items submitted or updated after July 20th, 2020.

If you have an item that has been in the workshop for a significant amount of time (over a year), we strongly recommend resubmitting to avoid any chance of us missing the updated version. In general, having a fresh submission for items uploaded before July 20th is always recommended to ensure it gets reviewed, but we do our best to catch as many updated pieces as we can.

There are some texture file name changes and general texture optimization changes that should be considered in your pieces prior to submission.

Texture Name Changes:

Tintmasks should be renamed from “FilenameTintMask_d” to “Filename_t”.

The TennoGen tool exporter was updated in early November to export Tintmasks with this file name format, but we recommend double checking just to be safe! If you have items exported before November 5 2020, you will have to rename the Tintmask files prior to the submission deadline.

Texture Optimization:

With Update 29.3.1, we released part two of our Great Ensmallening, which involved changes to our texture compression. This affects TennoGen artists, and we want your pieces to perform the best that they can. As a result, we are offering the following recommendations to include in your workflow (if they do not exist already):

  • Test all of your textures at in-game resolution, and make sure you test them together at this resolution. You can see final resolution numbers in the Final Submission Checklist available here or in the file download.
  • Optimize your UVs to get the most out of your limited resolution. Good UV mapping practices go a long way in helping your piece look its best, so check out online resources on how to improve this important skill.
  • Avoid adding micro-details to your normal maps. These can get incredibly busy and messy once they are added in-game. If you want to add micro-details to your piece, you can request that we use our own internal atlas detail in your submission’s readme document.
Our texture guide has been updated to include these tips (and the naming convention changes) for future creators!

Additionally, we are requiring the inclusion of one clearly marked in-game resolution screenshot of the full item for your submissions to ensure that artists and the community have a better idea of what the item will look like if it makes it into Warframe! All screenshot guidelines can be found below:

Screenshot Guidelines
All creations must be submitted with the following screenshot guidelines, so we can properly judge your creation. We reserve the right to reject items without proper screenshots, due to our inability to properly review your item.

  • Please make sure to include a tint breakdown.
  • Have at least one well-lit screenshot on a 50% grey background and uncoloured lighting.
  • For Skins and Syandanas, make sure the colouring in your screenshots matches the colouring in the files you uploaded.
  • For Warframe Alt-Helmets, please be sure to match the base colours of the Warframe in your files and in one of the screenshots!
  • Make sure your screenshots are all up to date! If you have comparison shots for previous versions, please indicate which screenshots are of the current iteration -- aka the ones we should be evaluating!
  • NEW: Include one full view screenshot of your creation at in-game resolution that is clearly marked (ex: text in the corner that says “IN-GAME RESOLUTION”). Just the front view is fine, but if you want to include multiple angles, that is more than welcome.
  • Finally, provide both back, front and side views of your creation so we can see the whole picture. These views should not be partial -- we need to see the FULL item from all sides.
That's about it! Lots to go over this time, but it’s all in the name of making TennoGen items the best they can be.

Happy creating, Tenno!
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