Update: Digital Extremes have confirmed that everyone can get Ash Prime (that handsome fella above) for free. Just link your Twitch account to your Warframe account – details here.
Weird to think that Warframe – that little space-ninja shooter that started out as a struggling developer’s last chance – has an official convention now, but it does. TennoCon 2018 kicks off tomorrow, and they’ll be wrapping up their first day’s festivities with TennoLive, an hour-long developer stream/press conference.
While Digital Extremes will likely announce some new Warframe content, they’re also sweetening the deal by giving away Ash Prime (one of the fancy, gold-trimmed Prime Warframes) to anyone with a linked Twitch account that tunes in for at least half of the show.
Last year, Warframe partnered with Top Cow Comics to produce a crossover comic book series. We spoke to Top Cow president Matt Hawkins at the time about the publisher's relationship with Digital Extremes, and what we might expect from the five-comic run.
With all five issues out in the wild—and ahead of tomorrow's TennoCon 2018—we caught up with writer Ryan Cady to discuss how the series overlaps with the sci-fi free-to-play shooter, the challenges of creating something new while satisfying a dedicated fanbase, and how the game world's lore complements both the comic and the videogame.
PC Gamer: What was your relationship with Warframe like before working on the comic?
Ryan Cady: I like working with Matt and I'd played the game a little bit because of a weird thing where some artist I knew had been doing a book. He was worried his designs were too similar to Warframe's designs, and this was like in 2014 maybe. I was like, what's Warframe? I downloaded it and played it.
The universe is really rich and it's a fun sandbox to play in. I was excited and my mind was excited about the sorts of crazy things we could tell in that world. I remember very distinctly being like: man, action in this game is so fluid, these pages are gonna look so cool. These pages will look so cool. I can't wait.
Tell me more about the comic itself.
Our arc is definitely in the prequel category, but it shows elements of the Warframe universe that span from mission one to endgame content. There are locations—like the Orokin voidship, or Cetus on earth—that will mean one thing to a veteran player and something wholly different to a casual reader. While still, I think, preserving the integrity of the narrative.
With the character of Captain Vor, for example—our main villain and one of the recurring baddies in the game—we’re trying to show a level of sympathy and nuance to his beliefs and motivations in a way that, hopefully, serve to make your encounters with him in-game seem MORE sinister, more dangerous. You understand him, you’ve seen a bit of his journey, but now you’ll fear him more.
And that’s what we’ve tried to do for a lot of game lore, tried to add some colour and nuance to the NPCs and world players would interact with. The humanoid Ostrons of Cetus, the cybernetic labourers of Solaris United, even the mysterious Lotus—“space mom”—we wanted to show them interacting with each other and Tenno in ways that would make players see a little more depth to them when they go back to the game
Have you enjoyed bringing Warframe to life in comic form?
Oh, it's been a blast. 100 percent, that hope was delivered on. The story they let us tell, that we worked with Digital Extremes on, really brought out the best of that bombastic, crazy, futuristic imagery. All of the fighting scenes you'd expect from a Warframe comic—we got to do them. I was ecstatic about that, that's been a blast. Working with everyone and interacting with the fans has been a delight, it's been a wonderful project to work on.
Warframe has a pretty dedicated fanbase. You've worked alongside Digital Extremes in this process, but how difficult is it writing new stories that fit with pre-existing player expectations?
We're lucky because we had a long time to clear everything with Digital Extremes and there was a lot of back and forth. There was a sense there of safety and hand-holding. It was like, okay, Digital Extremes has cleared this, so we can't screw it up too much. The players can't get too mad! By and large, a lot of our anxiety started to go away over time. The fans were really positive and they're receptive people.
I jumped on the subreddit whenever I could, and everyone was very gracious, they liked the looks. They're a very open community. I tell this story a lot on podcasts, but there was this one time in San Diego where this fan walked away from me in the middle of a conversation because I was playing a frame that wasn't in the meta. He just walked away. That's the only bad interaction I've had, every Warframe fan has been really cool and fun and there's a level of enthusiasm that lets people geek about stuff.
Are there more to come? Is this the beginning of something big?
We've definitely talked about it, but that's definitely one for the higher ups. I know there's enthusiasm on both sides. I mean, I'd love to.
One thing that fascinates about Warframe is its evolving nature. The comic series also aims to expand and evolve the Warframe universe—is it possible that the comic's storylines could overlap with the game itself further down the line?
Absolutely, I would love that. Even with the stuff we've already done, I'm still secretly hoping more and more of it will show up in the game. We have a character that we created, Little Duck, and fans have been really responsive to her, the fans really like her. We really had a blast writing her and creating her. I'm like, oh, they're doing that Venus stuff soon, what if she showed up, that'd be so cool.
It's a little more, I guess, higher pressure doing future stuff that more ties in directly, but now that we're more in tune and what it means to write these books, what the fan culture is, I feel like it'd be awesome to write a more timely, more tied to what's going on-type series.
Comic and videogames overlap all the time. But it feels like it's happening more now than ever—is that fair to say?
Yeah, I think so. I think it's an overwhelmingly positive thing too. You look at how Blizzard creates those Overwatch comics, it's this idea that: this is a narrative form that videogame publishers and geek culture publishers identify with. There's a synergy there. You can create a comic relatively cheap to the cost of making a videogame—comparatively it's more affordable—and here's a way to expand your narrative and build your fanbase and branch out. I definitely have noticed more.
Are there any other videogame series you'd like to take on beyond Warframe?
A lot of the obvious ones jump to mind. Mass Effect, for sure, the first Mass Effect trilogy was so important to me and I'd love to dive into that world. It's weird because it's similar to Warframe and the culture is similar, but Destiny would be a cool series to visit. Much like Warframe, I always thought: here's this big world, with so much lore, and you can only touch upon some of it as a game developer. It'd be nice to play in that sandbox.
All five issues of the Warframe five-comic series can be purchased separately on Comixology. The full collection, Warframe Vol. 1, is due on July 25.
We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.
2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)
Free-to-play space ninja sim Warframe has slowly evolved into the weird space opera that it always wanted to be. In-between the procedurally generated missions and resource farming, there are some genuinely dramatic scenes, some likeable characters and even a few bold, game-changing twists. Today marks the release of The Sacrifice, a new chapter in the story that developers Digital Extremes has been teasing for the past year.
The time has finally come. In 2015, Warframe introduced its first "cinematic quest," The Second Dream. The plot twist within that update proved Warframe was about much more just than space ninjas grinding for loot. About a year later, developer Digital Extremes followed up with The War Within. It was less surprising, but further detailed the ongoing science-fantasy epic. But that was in late 2016. More than a year later, the game is finally getting its third cinematic quest: The Sacrifice.
"We have had a dry spell of cinematic quests—obviously because the Plains of Eidolon released," says Rebecca Ford, Digital Extremes' live operations & community producer. "So I think we're nervous."
Plains of Eidolon, Warframe's massive 2017 update that added an open-world zone, did have its own bits of side story. But it wasn't the primary plot shown in those first cinematic quests. The Second Dream and The War Within explore the history of Warframe. They explain how a mighty civilization called the Orokin Empire fought a losing battle with sentient machines. To turn the tide, the Orokin deployed war machines—the titular Warframes—and were finally destroyed by them.
The cinematics and story will feel very museum-esque.
Warframe picks up eons later, but the scars of those factions is still felt. That's where The Sacrifice comes in. The update sees the return of one of the Warframes' creators, a high-ranking Orokin called Ballas. And it's not a happy homecoming.
"What we're going to see is Ballas and his past, present, and maybe his future," Ford elaborated. "He snatched the Lotus away, right? So Ballas comes out. You think he's dead. You've only heard his voice in the game up until this point."
The Lotus (played by Ford) is the voice in the player's ear. She gives you missions, updates you on special events, and is tied to Warframe's history herself. We saw the masked narrator disappear with a very much alive Ballas in a tiny Easter egg quest last year. The Lotus also removes her ever-present mask in that very same scene—hinting that we might finally see her true face.
Ford calls that a "very symbolic" act. The character "removes a part of herself" just as Ballas removes her more literally from the game. That change to the status quo alone indicates something big is on the way. Before Warframe added talking spaceships and NPC syndicates, the Lotus offered the only consistent perspective in the game. Losing that dynamic after dozens, if not hundreds of hours of game time comes as a shock.
So Ballas absconding with the Lotus should place him firmly in villain territory. Although Ford says he's mostly present "in a non-combat way." Which makes sense. The Sacrifice sounds more laser-focused on story than combat and new mechanics found in other updates.
The Second Dream added an all-new skill tree and a form of character customization, for example. The War Within allowed players to disconnect from the Warframes and play as the psionic teens behind them—with all-new gear to collect for their flesh and bone bodies. The Sacrifice does promise a new enemy unit, based on the sentient machine faction, but apparently "the cinematics and story will feel very museum-esque."
The Sacrifice begins on the moon, home to abandoned Orokin ruins. From there it will flash back to the early days of Warframes. If the first cinematic quest was about the Warframes' operators, then The Sacrifice will dig "very explicitly" into the frames themselves.
"In order to conquer the future you need to go to the past," Ford said. "Which means this quest takes us through what Ballas did. What was his role in the Waframes' creation? That's something you'll find out in the quests."
It probably wasn't anything good. What we know about Ballas, from snippets of lore currently scattered throughout the game, isn't flattering. And apparently not all the Warframes, whatever they were before the Orokin interfered, became war machines willingly.
Perhaps Ballas's involvement has something to do with Umbra. One of these strange, black-clad Warframe variants, Excalibur Umbra, has been available in the Chinese version of the game for years now. Yet an air of mystery still surrounds the unique robot suits. Digital Extremes teased their inclusion in The Sacrifice at TennoCon 2017, but has remained silent ever since. We don't know if the armor will play differently from its standard counterparts, if The Sacrifice unlocks it for future use, or why it's taken this long to reach the west. Digital Extremes is well aware of how this secrecy has inflated the unit's importance.
"There's this sort of mystique around 'What is an Umbra Warframe?,'" Ford said. "That's something that's huge for the allure of this quest, regardless of a player's investment in the game or not. Just because it's sort of reached mythical status. What is Umbra and when is Umbra coming?"
She added that those looking forward to Umbra "will be very pleased" with the result. If anything, the producer seemed worried it would overshadow the cinematic quest's wider revelations. Though Digital Extremes didn't seem worried enough to withhold an official Umbra trailer at this year's E3.
Ford compared her anxiety to Spider-Man's cameo in Captain America: Civil War. While audiences waited for one scene with wider ramifications for the Marvel movie business, they might not have paid attention to the film itself. She hopes that won't happen with The Sacrifice and views Umbra as "an added bonus."
There should be plenty else to absorb, though. Ford estimates the expansion is just a hair shorter than The War Within. That update clocked in at about two hours and allowed time to explain new mechanics. So, with its tighter focus on story, The Sacrifice should have plenty of time to teach us about the world of Warframe. Just don't expect the live game to suddenly wrap up every loose end.
For every story question the studio answers, Digital Extremes plans to raise new ones, and to only answer those at a semi-annual pace. The Second Dream explained what operators were two and a half years ago. So the new questions became "Where did they come from?" and "What are they?" Addressing those questions big topics is perfect for "really high-impact moments that are few and far between," according to the devs.
"I think it's basically at this point some weird manga/anime hybrid," Ford continued. "If you like the characters and you like the world, you can kind of go on forever. And at the pace we develop these big story moments … it's not too fast that it's overwhelming."
Not even the studio itself has all the answers. Digital Extremes has patched in changes to its own lore before. The Lotus once seemed to be the name of an organization, rather than an individual, for instance. Now the uncertainty at least appears to be more forward thinking. The War Within's alignment system for dialogue—similar to Mass Effect's Renegade/Paragon dichotomy—returns in The Sacrifice. The developers just aren't entirely sure what to do with it. The plan is to eventually tie it to "something bigger"—just not quite yet.
Your creative work is never done; it's just released.
It's not surprising that Warframe requires rolling development like that. The live game is constantly adding features. The Sacrifice alone has been in development all throughout 2018. Although, according to Ford, it wasn't until the last few weeks that writing, asset production, animation, and voice acting were in place to begin tying it all together. That's why the quest slipped from an intended mid-May release into June. That this is a story update, which Digital Extremes has been incredibly careful not to spoil, adds its own problems. Because during all that time there was nothing for Ford and company to share with its audience, hungry for frequent updates.
That's not even factoring all the work that comes after release. Bugs always need squashing. Enemies and items may need balancing. As Ford paraphrased, "your creative work is never done; it's just released." If the developers didn't promise some kind of release date, "whether it's in chalk or in stone," they might never release anything at all. "Because it does seem like the iteration, and the changes, and everything could go on forever if we didn't have to release something," Ford explained.
Hopefully that work will pay off. The Sacrifice can't rely on a shocking plot twist this time. It's likely nothing will ever top that first one, now that the world of Warframe is at least something of a known quantity. But the third cinematic quest has the benefit of an invested audience. Questions about Ballas and the Lotus, Umbra, and the Warframes themselves have percolated for years now. Let's see if the answers were worth the wait.